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-rw-r--r--src/audio/AudioScriptObject.cpp9
-rw-r--r--src/control/AutoPilot.cpp60
-rw-r--r--src/control/GameLogic.cpp11
-rw-r--r--src/control/Garages.cpp24
-rw-r--r--src/control/Phones.cpp7
-rw-r--r--src/control/Pickups.cpp9
-rw-r--r--src/control/Restart.cpp32
-rw-r--r--src/control/Script5.cpp83
-rw-r--r--src/control/SetPieces.cpp5
-rw-r--r--src/core/Pools.cpp18
-rw-r--r--src/core/Radar.cpp31
-rw-r--r--src/core/Zones.cpp75
-rw-r--r--src/core/Zones.h4
-rw-r--r--src/core/common.h209
-rw-r--r--src/entities/Entity.cpp6
-rw-r--r--src/extras/debugmenu.h114
-rw-r--r--src/peds/Gangs.cpp3
-rw-r--r--src/peds/Ped.cpp1
-rw-r--r--src/peds/PedType.cpp3
-rw-r--r--src/peds/PlayerPed.cpp1
-rw-r--r--src/render/Console.h2
-rw-r--r--src/render/Fluff.cpp5
-rw-r--r--src/render/Particle.cpp3
-rw-r--r--src/save/SaveBuf.h115
-rw-r--r--src/vehicles/Automobile.cpp5
-rw-r--r--src/vehicles/Bike.cpp1
-rw-r--r--src/vehicles/Boat.cpp1
-rw-r--r--src/vehicles/CarGen.cpp20
-rw-r--r--src/vehicles/Cranes.cpp7
-rw-r--r--src/vehicles/Vehicle.cpp65
-rw-r--r--src/weapons/Weapon.cpp1
31 files changed, 508 insertions, 422 deletions
diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp
index 48c78c88..ac4bebcb 100644
--- a/src/audio/AudioScriptObject.cpp
+++ b/src/audio/AudioScriptObject.cpp
@@ -3,6 +3,7 @@
#include "AudioScriptObject.h"
#include "Pools.h"
#include "DMAudio.h"
+#include "SaveBuf.h"
cAudioScriptObject::cAudioScriptObject()
{
@@ -53,12 +54,14 @@ cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size)
CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE);
- int32 pool_size = ReadSaveBuf<int32>(buf);
+ int32 pool_size;
+ ReadSaveBuf(&pool_size, buf);
for (int32 i = 0; i < pool_size; i++) {
- int handle = ReadSaveBuf<int32>(buf);
+ int32 handle;
+ ReadSaveBuf(&handle, buf);
cAudioScriptObject *p = new(handle) cAudioScriptObject;
assert(p != nil);
- *p = ReadSaveBuf<cAudioScriptObject>(buf);
+ ReadSaveBuf(p, buf);
p->AudioEntity = DMAudio.CreateLoopingScriptObject(p);
}
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index d3de6ac2..db72548f 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -5,6 +5,7 @@
#include "CarCtrl.h"
#include "Curves.h"
#include "PathFind.h"
+#include "SaveBuf.h"
void CAutoPilot::ModifySpeed(float speed)
{
@@ -92,43 +93,44 @@ void CAutoPilot::Save(uint8*& buf)
void CAutoPilot::Load(uint8*& buf)
{
- m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
- m_nNextRouteNode = ReadSaveBuf<int32>(buf);
- m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
- m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
- m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
- m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
- m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
- m_nPreviousDirection = ReadSaveBuf<int8>(buf);
- m_nCurrentDirection = ReadSaveBuf<int8>(buf);
- m_nNextDirection = ReadSaveBuf<int8>(buf);
- m_nCurrentLane = ReadSaveBuf<int8>(buf);
- m_nNextLane = ReadSaveBuf<int8>(buf);
- m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
- m_nCarMission = ReadSaveBuf<uint8>(buf);
- m_nTempAction = ReadSaveBuf<uint8>(buf);
- m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
- m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
- m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
- m_nCruiseSpeedMultiplierType = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_nCurrentRouteNode, buf);
+ ReadSaveBuf(&m_nNextRouteNode, buf);
+ ReadSaveBuf(&m_nPrevRouteNode, buf);
+ ReadSaveBuf(&m_nTimeEnteredCurve, buf);
+ ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf);
+ ReadSaveBuf(&m_nCurrentPathNodeInfo, buf);
+ ReadSaveBuf(&m_nNextPathNodeInfo, buf);
+ ReadSaveBuf(&m_nPreviousPathNodeInfo, buf);
+ ReadSaveBuf(&m_nAntiReverseTimer, buf);
+ ReadSaveBuf(&m_nTimeToStartMission, buf);
+ ReadSaveBuf(&m_nPreviousDirection, buf);
+ ReadSaveBuf(&m_nCurrentDirection, buf);
+ ReadSaveBuf(&m_nNextDirection, buf);
+ ReadSaveBuf(&m_nCurrentLane, buf);
+ ReadSaveBuf(&m_nNextLane, buf);
+ ReadSaveBuf(&m_nDrivingStyle, buf);
+ ReadSaveBuf(&m_nCarMission, buf);
+ ReadSaveBuf(&m_nTempAction, buf);
+ ReadSaveBuf(&m_nTimeTempAction, buf);
+ ReadSaveBuf(&m_fMaxTrafficSpeed, buf);
+ ReadSaveBuf(&m_nCruiseSpeed, buf);
+ ReadSaveBuf(&m_nCruiseSpeedMultiplierType, buf);
SkipSaveBuf(buf, 2);
- m_fCruiseSpeedMultiplier = ReadSaveBuf<float>(buf);
- uint8 flags = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_fCruiseSpeedMultiplier, buf);
+ uint8 flags;
+ ReadSaveBuf(&flags, buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4));
- m_nSwitchDistance = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_nSwitchDistance, buf);
SkipSaveBuf(buf, 2);
- m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
- m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
- m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&m_vecDestinationCoors.x, buf);
+ ReadSaveBuf(&m_vecDestinationCoors.y, buf);
+ ReadSaveBuf(&m_vecDestinationCoors.z, buf);
SkipSaveBuf(buf, 32);
- m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
+ ReadSaveBuf(&m_nPathFindNodesCount, buf);
SkipSaveBuf(buf, 6);
}
#endif \ No newline at end of file
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 33c40c91..17802d95 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -30,6 +30,7 @@
#include "Automobile.h"
#include "MBlur.h"
#include "screendroplets.h"
+#include "SaveBuf.h"
uint8 CGameLogic::ActivePlayers;
uint8 CGameLogic::ShortCutState;
@@ -611,12 +612,12 @@ void
CGameLogic::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
- NumAfterDeathStartPoints = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&NumAfterDeathStartPoints, buf);
for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
- AfterDeathStartPoints[i].x = ReadSaveBuf<float>(buf);
- AfterDeathStartPoints[i].y = ReadSaveBuf<float>(buf);
- AfterDeathStartPoints[i].z = ReadSaveBuf<float>(buf);
- AfterDeathStartPointOrientation[i] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&AfterDeathStartPoints[i].x, buf);
+ ReadSaveBuf(&AfterDeathStartPoints[i].y, buf);
+ ReadSaveBuf(&AfterDeathStartPoints[i].z, buf);
+ ReadSaveBuf(&AfterDeathStartPointOrientation[i], buf);
}
VALIDATESAVEBUF(size)
}
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index d4a42ea1..4c3ceb5c 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -24,6 +24,7 @@
#include "Wanted.h"
#include "World.h"
#include "VarConsole.h"
+#include "SaveBuf.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
@@ -2309,22 +2310,25 @@ void CGarages::Load(uint8* buf, uint32 size)
assert(size = 7876);
//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave();
- NumGarages = ReadSaveBuf<uint32>(buf);
- BombsAreFree = ReadSaveBuf<uint32>(buf);
- RespraysAreFree = ReadSaveBuf<uint32>(buf);
- CarsCollected = ReadSaveBuf<int32>(buf);
- BankVansCollected = ReadSaveBuf<int32>(buf);
- PoliceCarsCollected = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&NumGarages, buf);
+ int32 tempInt;
+ ReadSaveBuf(&tempInt, buf);
+ BombsAreFree = tempInt ? true : false;
+ ReadSaveBuf(&tempInt, buf);
+ RespraysAreFree = tempInt ? true : false;
+ ReadSaveBuf(&CarsCollected, buf);
+ ReadSaveBuf(&BankVansCollected, buf);
+ ReadSaveBuf(&PoliceCarsCollected, buf);
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
- CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
- LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&CarTypesCollected[i], buf);
+ ReadSaveBuf(&LastTimeHelpMessage, buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
- aCarsInSafeHouses[j][i] = ReadSaveBuf<CStoredCar>(buf);
+ ReadSaveBuf(&aCarsInSafeHouses[j][i], buf);
}
}
for (int i = 0; i < NUM_GARAGES; i++) {
- aGarages[i] = ReadSaveBuf<CGarage>(buf);
+ ReadSaveBuf(&aGarages[i], buf);
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index 9b50a7ec..a962052f 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -13,6 +13,7 @@
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "soundlist.h"
+#include "SaveBuf.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
@@ -197,10 +198,10 @@ void
CPhoneInfo::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
- m_nMax = ReadSaveBuf<int32>(buf);
- m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&m_nMax, buf);
+ ReadSaveBuf(&m_nScriptPhonesMax, buf);
for (int i = 0; i < NUMPHONES; i++) {
- m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
+ ReadSaveBuf(&m_aPhones[i], buf);
// It's saved as building pool index in save file, convert it to true entity
if (m_aPhones[i].m_pEntity) {
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 0428ddae..fd7bfe0e 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -33,6 +33,7 @@
#include "Hud.h"
#include "Messages.h"
#include "Streaming.h"
+#include "SaveBuf.h"
CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
@@ -1441,7 +1442,7 @@ CPickups::Load(uint8 *buf, uint32 size)
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
- aPickUps[i] = ReadSaveBuf<CPickup>(buf);
+ ReadSaveBuf(&aPickUps[i], buf);
if (aPickUps[i].m_eType != PICKUP_NONE) {
if (aPickUps[i].m_pObject != nil)
@@ -1452,12 +1453,12 @@ INITSAVEBUF
}
- CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
- ReadSaveBuf<uint16>(buf);
+ ReadSaveBuf(&CollectedPickUpIndex, buf);
+ SkipSaveBuf(buf, 2);
NumMessages = 0;
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
- aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&aPickUpsCollected[i], buf);
VALIDATESAVEBUF(size)
}
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index e1950a29..39c9a234 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -3,6 +3,7 @@
#include "Restart.h"
#include "Zones.h"
#include "PathFind.h"
+#include "SaveBuf.h"
uint8 CRestart::OverrideHospitalLevel;
uint8 CRestart::OverridePoliceStationLevel;
@@ -173,29 +174,28 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
- HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
- HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&HospitalRestartPoints[i], buf);
+ ReadSaveBuf(&HospitalRestartHeadings[i], buf);
}
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
- PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
- PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&PoliceRestartPoints[i], buf);
+ ReadSaveBuf(&PoliceRestartHeadings[i], buf);
}
- NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
- NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
- bOverrideRestart = ReadSaveBuf<bool>(buf);
+ ReadSaveBuf(&NumberOfHospitalRestarts, buf);
+ ReadSaveBuf(&NumberOfPoliceRestarts, buf);
+ ReadSaveBuf(&bOverrideRestart, buf);
// skip something unused
- ReadSaveBuf<uint8>(buf);
- ReadSaveBuf<uint16>(buf);
-
- OverridePosition = ReadSaveBuf<CVector>(buf);
- OverrideHeading = ReadSaveBuf<float>(buf);
- bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
- bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
- OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
- OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 3);
+
+ ReadSaveBuf(&OverridePosition, buf);
+ ReadSaveBuf(&OverrideHeading, buf);
+ ReadSaveBuf(&bFadeInAfterNextDeath, buf);
+ ReadSaveBuf(&bFadeInAfterNextArrest, buf);
+ ReadSaveBuf(&OverrideHospitalLevel, buf);
+ ReadSaveBuf(&OverridePoliceStationLevel, buf);
VALIDATESAVEBUF(size);
}
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index 9d14b1c4..2806ee30 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -16,6 +16,7 @@
#include "SpecialFX.h"
#include "World.h"
#include "main.h"
+#include "SaveBuf.h"
void CRunningScript::UpdateCompareFlag(bool flag)
{
@@ -2184,15 +2185,19 @@ void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
Init();
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
- uint32 varSpace = ReadSaveBuf<uint32>(buf);
+ uint32 varSpace, type, handle;
+ uint32 tmp;
+
+ ReadSaveBuf(&varSpace, buf);
for (uint32 i = 0; i < varSpace; i++)
- ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
- script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
- OnAMissionFlag = ReadSaveBuf<uint32>(buf);
- LastMissionPassedTime = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&ScriptSpace[i], buf);
+ ReadSaveBuf(&tmp, buf);
+ script_assert(tmp == SCRIPT_DATA_SIZE);
+ ReadSaveBuf(&OnAMissionFlag, buf);
+ ReadSaveBuf(&LastMissionPassedTime, buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
- uint32 type = ReadSaveBuf<uint32>(buf);
- uint32 handle = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&type, buf);
+ ReadSaveBuf(&handle, buf);
switch (type) {
case 0:
BuildingSwapArray[i].m_pBuilding = nil;
@@ -2206,14 +2211,14 @@ INITSAVEBUF
default:
script_assert(false);
}
- BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
- BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&BuildingSwapArray[i].m_nNewModel, buf);
+ ReadSaveBuf(&BuildingSwapArray[i].m_nOldModel, buf);
if (BuildingSwapArray[i].m_pBuilding)
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
- uint32 type = ReadSaveBuf<uint32>(buf);
- uint32 handle = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&type, buf);
+ ReadSaveBuf(&handle, buf);
switch (type) {
case 0:
InvisibilitySettingArray[i] = nil;
@@ -2236,14 +2241,22 @@ INITSAVEBUF
if (InvisibilitySettingArray[i])
InvisibilitySettingArray[i]->bIsVisible = false;
}
- script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
- bPlayerHasMetDebbieHarry = ReadSaveBuf<uint8>(buf);
- ReadSaveBuf<uint16>(buf);
- script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
- script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
- script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
- script_assert(ReadSaveBuf<uint16>(buf) == NumberOfExclusiveMissionScripts);
- uint32 runningScripts = ReadSaveBuf<uint32>(buf);
+ bool tmpBool;
+ ReadSaveBuf(&tmpBool, buf);
+ script_assert(tmpBool == bUsingAMultiScriptFile);
+ ReadSaveBuf(&bPlayerHasMetDebbieHarry, buf);
+ SkipSaveBuf(buf, 2);
+ ReadSaveBuf(&tmp, buf);
+ script_assert(tmp == MainScriptSize);
+ ReadSaveBuf(&tmp, buf);
+ script_assert(tmp == LargestMissionScriptSize);
+ uint16 tmp16;
+ ReadSaveBuf(&tmp16, buf);
+ script_assert(tmp16 == NumberOfMissionScripts);
+ ReadSaveBuf(&tmp16, buf);
+ script_assert(tmp16 == NumberOfExclusiveMissionScripts);
+ uint32 runningScripts;
+ ReadSaveBuf(&runningScripts, buf);
for (uint32 i = 0; i < runningScripts; i++)
StartNewScript(0)->Load(buf);
VALIDATESAVEBUF(size)
@@ -2291,35 +2304,35 @@ void CRunningScript::Load(uint8*& buf)
#ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8);
for (int i = 0; i < 8; i++)
- m_abScriptName[i] = ReadSaveBuf<char>(buf);
- m_nIp = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&m_abScriptName[i], buf);
+ ReadSaveBuf(&m_nIp, buf);
#ifdef CHECK_STRUCT_SIZES
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
for (int i = 0; i < MAX_STACK_DEPTH; i++)
- m_anStack[i] = ReadSaveBuf<uint32>(buf);
- m_nStackPointer = ReadSaveBuf<uint16>(buf);
+ ReadSaveBuf(&m_anStack[i], buf);
+ ReadSaveBuf(&m_nStackPointer, buf);
SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
#endif
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
- m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
- m_bIsActive = ReadSaveBuf<bool>(buf);
- m_bCondResult = ReadSaveBuf<bool>(buf);
- m_bIsMissionScript = ReadSaveBuf<bool>(buf);
- m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
- m_nWakeTime = ReadSaveBuf<uint32>(buf);
- m_nAndOrState = ReadSaveBuf<uint16>(buf);
- m_bNotFlag = ReadSaveBuf<bool>(buf);
- m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
- m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
- m_bMissionFlag = ReadSaveBuf<bool>(buf);
+ ReadSaveBuf(&m_anLocalVariables[i], buf);
+ ReadSaveBuf(&m_bIsActive, buf);
+ ReadSaveBuf(&m_bCondResult, buf);
+ ReadSaveBuf(&m_bIsMissionScript, buf);
+ ReadSaveBuf(&m_bSkipWakeTime, buf);
+ ReadSaveBuf(&m_nWakeTime, buf);
+ ReadSaveBuf(&m_nAndOrState, buf);
+ ReadSaveBuf(&m_bNotFlag, buf);
+ ReadSaveBuf(&m_bDeatharrestEnabled, buf);
+ ReadSaveBuf(&m_bDeatharrestExecuted, buf);
+ ReadSaveBuf(&m_bMissionFlag, buf);
SkipSaveBuf(buf, 2);
#else
CRunningScript* n = next;
CRunningScript* p = prev;
- *this = ReadSaveBuf<CRunningScript>(buf);
+ ReadSaveBuf(this, buf);
next = n;
prev = p;
#endif
diff --git a/src/control/SetPieces.cpp b/src/control/SetPieces.cpp
index 0409a8bf..5edcd335 100644
--- a/src/control/SetPieces.cpp
+++ b/src/control/SetPieces.cpp
@@ -11,6 +11,7 @@
#include "Wanted.h"
#include "World.h"
#include "VarConsole.h"
+#include "SaveBuf.h"
#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
@@ -67,9 +68,9 @@ VALIDATESAVEBUF(*size)
void CSetPieces::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
- NumSetPieces = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&NumSetPieces, buf);
for (int i = 0; i < NUM_SETPIECES; i++)
- aSetPieces[i] = ReadSaveBuf<CSetPiece>(buf);
+ ReadSaveBuf(&aSetPieces[i], buf);
VALIDATESAVEBUF(size)
}
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index d824d498..d1947813 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -14,6 +14,7 @@
#include "Wanted.h"
#include "World.h"
#include "MemoryHeap.h"
+#include "SaveBuf.h"
CCPtrNodePool *CPools::ms_pPtrNodePool;
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
@@ -137,15 +138,20 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
{
INITSAVEBUF
- int nNumCars = ReadSaveBuf<int>(buf);
- int nNumBoats = ReadSaveBuf<int>(buf);
- int nNumBikes = ReadSaveBuf<int>(buf);
+ int nNumCars, nNumBoats, nNumBikes;
+ ReadSaveBuf(&nNumCars, buf);
+ ReadSaveBuf(&nNumBoats, buf);
+ ReadSaveBuf(&nNumBikes, buf);
for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
- uint32 type = ReadSaveBuf<uint32>(buf);
- int16 model = ReadSaveBuf<int16>(buf);
+ uint32 type;
+ int16 model;
+ int32 slot;
+
+ ReadSaveBuf(&type, buf);
+ ReadSaveBuf(&model, buf);
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
- int32 slot = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&slot, buf);
CVehicle* pVehicle;
#ifdef COMPATIBLE_SAVES
if (type == VEHICLE_TYPE_BOAT)
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index fadca215..f58f4687 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -19,6 +19,7 @@
#include "Streaming.h"
#include "SpecialFX.h"
#include "Font.h"
+#include "SaveBuf.h"
float CRadar::m_radarRange;
sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
@@ -973,21 +974,21 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUMRADARBLIPS; i++) {
- ms_RadarTrace[i].m_nColor = ReadSaveBuf<uint32>(buf);
- ms_RadarTrace[i].m_Radius = ReadSaveBuf<float>(buf);
- ms_RadarTrace[i].m_eBlipType = ReadSaveBuf<uint32>(buf);
- ms_RadarTrace[i].m_nEntityHandle = ReadSaveBuf<int32>(buf);
- ms_RadarTrace[i].m_vec2DPos.x = ReadSaveBuf<float>(buf); // CVector2D
- ms_RadarTrace[i].m_vec2DPos.y = ReadSaveBuf<float>(buf);
- ms_RadarTrace[i].m_vecPos = ReadSaveBuf<CVector>(buf);
- ms_RadarTrace[i].m_BlipIndex = ReadSaveBuf<uint16>(buf);
- ms_RadarTrace[i].m_bDim = ReadSaveBuf<bool>(buf);
- ms_RadarTrace[i].m_bInUse = ReadSaveBuf<bool>(buf);
- ms_RadarTrace[i].m_bShortRange = ReadSaveBuf<bool>(buf);
- ms_RadarTrace[i].m_unused = ReadSaveBuf<bool>(buf);
- ms_RadarTrace[i].m_wScale = ReadSaveBuf<int16>(buf);
- ms_RadarTrace[i].m_eBlipDisplay = ReadSaveBuf<uint16>(buf);
- ms_RadarTrace[i].m_eRadarSprite = ReadSaveBuf<uint16>(buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_nColor, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_Radius, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_eBlipType, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_nEntityHandle, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.x, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.y, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_vecPos, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_BlipIndex, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_bDim, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_bInUse, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_bShortRange, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_unused, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_wScale, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_eBlipDisplay, buf);
+ ReadSaveBuf(&ms_RadarTrace[i].m_eRadarSprite, buf);
}
VALIDATESAVEBUF(size);
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 26d3efb0..93eca199 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -8,6 +8,7 @@
#include "Text.h"
#include "World.h"
#include "Timer.h"
+#include "SaveBuf.h"
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@@ -714,11 +715,11 @@ CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zo
WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
int32 zoneId;
- zoneId = GetIndexForZonePointer(zone->child);
+ zoneId = GetIndexForNavigationZonePointer(zone->child);
WriteSaveBuf(*buffer, *length, zoneId);
- zoneId = GetIndexForZonePointer(zone->parent);
+ zoneId = GetIndexForNavigationZonePointer(zone->parent);
WriteSaveBuf(*buffer, *length, zoneId);
- zoneId = GetIndexForZonePointer(zone->next);
+ zoneId = GetIndexForNavigationZonePointer(zone->next);
WriteSaveBuf(*buffer, *length, zoneId);
}
@@ -731,9 +732,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
uint32 length = 0;
CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
- m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
- FindIndex = ReadSaveBuf<int16>(buffer, length);
- ReadSaveBuf<int16>(buffer, length);
+ ReadSaveBuf(&m_CurrLevel, buffer);
+ ReadSaveBuf(&FindIndex, buffer);
+ SkipSaveBuf(buffer, 2);
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
@@ -742,21 +743,21 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
- ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
+ ReadSaveBuf(&ZoneInfoArray[i], buffer);
- TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
- TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
- TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
- ReadSaveBuf<int16>(buffer, length);
+ ReadSaveBuf(&TotalNumberOfNavigationZones, buffer);
+ ReadSaveBuf(&TotalNumberOfInfoZones, buffer);
+ ReadSaveBuf(&TotalNumberOfZoneInfos, buffer);
+ SkipSaveBuf(buffer, 2);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
- AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
+ ReadSaveBuf(&AudioZoneArray[i], buffer);
- TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
- NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
+ ReadSaveBuf(&TotalNumberOfMapZones, buffer);
+ ReadSaveBuf(&NumberOfAudioZones, buffer);
VALIDATESAVEBUF(size)
}
@@ -764,26 +765,36 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
void
CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
{
- *(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
- *(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
+#ifdef THIS_IS_STUPID
+ uint32 part1, part2;
+ ReadSaveBuf(&part1, *buffer, *length);
+ ReadSaveBuf(&part2, *buffer, *length);
+
+ *(uint64 *)&zone->name[0] = (uint64)part2;
+ *(uint64 *)&zone->name[0] <<= 32;
+ *(uint64 *)&zone->name[0] |= (uint64)part1;
+#else
+ for(int i = 0; i < sizeof(zone->name); i++)
+ ReadSaveBuf(&zone->name[i], *buffer, *length);
+#endif
- zone->minx = ReadSaveBuf<float>(*buffer, *length);
- zone->miny = ReadSaveBuf<float>(*buffer, *length);
- zone->minz = ReadSaveBuf<float>(*buffer, *length);
- zone->maxx = ReadSaveBuf<float>(*buffer, *length);
- zone->maxy = ReadSaveBuf<float>(*buffer, *length);
- zone->maxz = ReadSaveBuf<float>(*buffer, *length);
+ ReadSaveBuf(&zone->minx, *buffer, *length);
+ ReadSaveBuf(&zone->miny, *buffer, *length);
+ ReadSaveBuf(&zone->minz, *buffer, *length);
+ ReadSaveBuf(&zone->maxx, *buffer, *length);
+ ReadSaveBuf(&zone->maxy, *buffer, *length);
+ ReadSaveBuf(&zone->maxz, *buffer, *length);
- zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
- zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
- zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
- zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
+ ReadSaveBuf(&zone->type, *buffer, *length);
+ ReadSaveBuf(&zone->level, *buffer, *length);
+ ReadSaveBuf(&zone->zoneinfoDay, *buffer, *length);
+ ReadSaveBuf(&zone->zoneinfoNight, *buffer, *length);
int32 zoneId;
- zoneId = ReadSaveBuf<int32>(*buffer, *length);
- zone->child = GetPointerForZoneIndex(zoneId);
- zoneId = ReadSaveBuf<int32>(*buffer, *length);
- zone->parent = GetPointerForZoneIndex(zoneId);
- zoneId = ReadSaveBuf<int32>(*buffer, *length);
- zone->next = GetPointerForZoneIndex(zoneId);
+ ReadSaveBuf(&zoneId, *buffer, *length);
+ zone->child = GetPointerForNavigationZoneIndex(zoneId);
+ ReadSaveBuf(&zoneId, *buffer, *length);
+ zone->parent = GetPointerForNavigationZoneIndex(zoneId);
+ ReadSaveBuf(&zoneId, *buffer, *length);
+ zone->next = GetPointerForNavigationZoneIndex(zoneId);
} \ No newline at end of file
diff --git a/src/core/Zones.h b/src/core/Zones.h
index b987f009..2316eeef 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -103,8 +103,8 @@ public:
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
static int16 FindAudioZone(CVector *pos);
- static CZone *GetPointerForZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
- static ssize_t GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
+ static CZone *GetPointerForNavigationZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
+ static ssize_t GetIndexForNavigationZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
diff --git a/src/core/common.h b/src/core/common.h
index 38ba7ea8..ca29ef5a 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -392,212 +392,3 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function
#define CONCAT_(x,y) x##y
#define CONCAT(x,y) CONCAT_(x,y)
-#ifdef DEBUGMENU
-// Tweaking stuff for debugmenu
-#define TWEAKPATH ___tw___TWEAKPATH
-#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
-#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
-#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
-#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
-#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
-#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
-#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
-
-// interface
-class CTweakVar
-{
-public:
- virtual void AddDBG(const char *path) = 0;
-};
-
-class CTweakVars
-{
-public:
- static void Add(CTweakVar *var);
- static void AddDBG(const char *path);
-};
-
-class CTweakFunc : public CTweakVar
-{
- const char *m_pPath, *m_pVarName;
- void (*m_pFunc)();
-public:
- CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
- m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
- {
- CTweakVars::Add(this);
- }
-
- void AddDBG(const char *path);
-};
-
-class CTweakBool : public CTweakVar
-{
- const char *m_pPath, *m_pVarName;
- bool *m_pBoolVar;
-public:
- CTweakBool(bool *pBool, const char *strName, const char *strPath) :
- m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
- {
- CTweakVars::Add(this);
- }
-
- void AddDBG(const char *path);
-};
-
-class CTweakSwitch : public CTweakVar
-{
- const char *m_pPath, *m_pVarName;
- void *m_pIntVar;
- int32 m_nMin, m_nMax;
- const char **m_aStr;
- void (*m_pFunc)();
-public:
- CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
- void (*pFunc)(), const char *strPath)
- : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
- m_aStr(aStr)
- {
- CTweakVars::Add(this);
- }
-
- void AddDBG(const char *path);
-};
-
-#define _TWEEKCLASS(name, type) \
- class name : public CTweakVar \
- { \
- public: \
- const char *m_pPath, *m_pVarName; \
- type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
- \
- name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
- const char *strPath) \
- : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
- m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
- \
- { \
- CTweakVars::Add(this); \
- } \
- \
- void AddDBG(const char *path); \
- };
-
-_TWEEKCLASS(CTweakInt8, int8);
-_TWEEKCLASS(CTweakUInt8, uint8);
-_TWEEKCLASS(CTweakInt16, int16);
-_TWEEKCLASS(CTweakUInt16, uint16);
-_TWEEKCLASS(CTweakInt32, int32);
-_TWEEKCLASS(CTweakUInt32, uint32);
-_TWEEKCLASS(CTweakFloat, float);
-
-#undef _TWEEKCLASS
-#endif
-
-#ifdef VALIDATE_SAVE_SIZE
-extern int32 _saveBufCount;
-#define INITSAVEBUF _saveBufCount = 0;
-#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
-#else
-#define INITSAVEBUF
-#define VALIDATESAVEBUF(b)
-#endif
-
-inline void SkipSaveBuf(uint8 *&buf, int32 skip)
-{
- buf += skip;
-#ifdef VALIDATE_SAVE_SIZE
- _saveBufCount += skip;
-#endif
-}
-
-inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
-{
- buf += skip;
- length += skip;
-#ifdef VALIDATE_SAVE_SIZE
- _saveBufCount += skip;
-#endif
-}
-
-template<typename T>
-inline const T ReadSaveBuf(uint8 *&buf)
-{
- T &value = *(T*)buf;
- SkipSaveBuf(buf, sizeof(T));
- return value;
-}
-
-template<typename T>
-inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
-{
- T &value = *(T*)buf;
- SkipSaveBuf(buf, length, sizeof(T));
- return value;
-}
-
-template<typename T>
-inline T *WriteSaveBuf(uint8 *&buf, const T &value)
-{
- T *p = (T*)buf;
- *p = value;
- SkipSaveBuf(buf, sizeof(T));
- return p;
-}
-
-template<typename T>
-inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
-{
- T *p = (T*)buf;
- *p = value;
- SkipSaveBuf(buf, length, sizeof(T));
- return p;
-}
-
-
-#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
-
-#define WriteSaveHeader(buf,a,b,c,d,size) \
- WriteSaveBuf(buf, a);\
- WriteSaveBuf(buf, b);\
- WriteSaveBuf(buf, c);\
- WriteSaveBuf(buf, d);\
- WriteSaveBuf<uint32>(buf, size);
-
-#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
- WriteSaveBuf(buf, len, a);\
- WriteSaveBuf(buf, len, b);\
- WriteSaveBuf(buf, len, c);\
- WriteSaveBuf(buf, len, d);\
- WriteSaveBuf<uint32>(buf, len, size);
-
-#define CheckSaveHeader(buf,a,b,c,d,size)\
- assert(ReadSaveBuf<char>(buf) == a);\
- assert(ReadSaveBuf<char>(buf) == b);\
- assert(ReadSaveBuf<char>(buf) == c);\
- assert(ReadSaveBuf<char>(buf) == d);\
- assert(ReadSaveBuf<uint32>(buf) == size);
-
-#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
- assert(ReadSaveBuf<char>(buf,len) == a);\
- assert(ReadSaveBuf<char>(buf,len) == b);\
- assert(ReadSaveBuf<char>(buf,len) == c);\
- assert(ReadSaveBuf<char>(buf,len) == d);\
- assert(ReadSaveBuf<uint32>(buf,len) == size);
-
-
-void cprintf(char*, ...);
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 1545ce95..8d51cae7 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -26,6 +26,7 @@
#include "Ped.h"
#include "Dummy.h"
#include "WindModifiers.h"
+#include "SaveBuf.h"
int gBuildings;
@@ -850,7 +851,8 @@ CEntity::SaveEntityFlags(uint8*& buf)
void
CEntity::LoadEntityFlags(uint8*& buf)
{
- uint32 tmp = ReadSaveBuf<uint32>(buf);
+ uint32 tmp;
+ ReadSaveBuf(&tmp, buf);
m_type = (tmp & ((BIT(3) - 1)));
m_status = ((tmp >> 3) & (BIT(5) - 1));
@@ -881,7 +883,7 @@ CEntity::LoadEntityFlags(uint8*& buf)
bStreamingDontDelete = !!(tmp & BIT(30));
bRemoveFromWorld = !!(tmp & BIT(31));
- tmp = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&tmp, buf);
bHasHitWall = !!(tmp & BIT(0));
bImBeingRendered = !!(tmp & BIT(1));
diff --git a/src/extras/debugmenu.h b/src/extras/debugmenu.h
index c2198aca..f1357c0a 100644
--- a/src/extras/debugmenu.h
+++ b/src/extras/debugmenu.h
@@ -2,6 +2,120 @@
#ifdef DEBUGMENU
+// Tweaking stuff for debugmenu
+#define TWEAKPATH ___tw___TWEAKPATH
+#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
+#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
+#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
+#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
+#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
+#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
+#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
+
+// interface
+class CTweakVar
+{
+public:
+ virtual void AddDBG(const char *path) = 0;
+};
+
+class CTweakVars
+{
+public:
+ static void Add(CTweakVar *var);
+ static void AddDBG(const char *path);
+};
+
+class CTweakFunc : public CTweakVar
+{
+ const char *m_pPath, *m_pVarName;
+ void (*m_pFunc)();
+public:
+ CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
+ m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char *path);
+};
+
+class CTweakBool : public CTweakVar
+{
+ const char *m_pPath, *m_pVarName;
+ bool *m_pBoolVar;
+public:
+ CTweakBool(bool *pBool, const char *strName, const char *strPath) :
+ m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char *path);
+};
+
+class CTweakSwitch : public CTweakVar
+{
+ const char *m_pPath, *m_pVarName;
+ void *m_pIntVar;
+ int32 m_nMin, m_nMax;
+ const char **m_aStr;
+ void (*m_pFunc)();
+public:
+ CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
+ void (*pFunc)(), const char *strPath)
+ : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
+ m_aStr(aStr)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char *path);
+};
+
+#define _TWEEKCLASS(name, type) \
+ class name : public CTweakVar \
+ { \
+ public: \
+ const char *m_pPath, *m_pVarName; \
+ type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
+ \
+ name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
+ const char *strPath) \
+ : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
+ m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
+ \
+ { \
+ CTweakVars::Add(this); \
+ } \
+ \
+ void AddDBG(const char *path); \
+ };
+
+_TWEEKCLASS(CTweakInt8, int8);
+_TWEEKCLASS(CTweakUInt8, uint8);
+_TWEEKCLASS(CTweakInt16, int16);
+_TWEEKCLASS(CTweakUInt16, uint16);
+_TWEEKCLASS(CTweakInt32, int32);
+_TWEEKCLASS(CTweakUInt32, uint32);
+_TWEEKCLASS(CTweakFloat, float);
+
+#undef _TWEEKCLASS
+
typedef void (*TriggerFunc)(void);
struct Menu;
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index 2d6d1137..240f6b37 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -5,6 +5,7 @@
#include "General.h"
#include "Streaming.h"
#include "Weapon.h"
+#include "SaveBuf.h"
CGangInfo CGangs::Gang[NUM_GANGS];
bool CGangs::GangAttackWithCops[NUM_GANGS];
@@ -119,6 +120,6 @@ INITSAVEBUF
CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_GANGS; i++)
- Gang[i] = ReadSaveBuf<CGangInfo>(buf);
+ ReadSaveBuf(&Gang[i], buf);
VALIDATESAVEBUF(size);
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 919359d4..e07b5dd4 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -39,6 +39,7 @@
#include "CutsceneShadow.h"
#include "Clock.h"
#include "Wanted.h"
+#include "SaveBuf.h"
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp
index bacb1a78..dcd4c717 100644
--- a/src/peds/PedType.cpp
+++ b/src/peds/PedType.cpp
@@ -3,6 +3,7 @@
#include "General.h"
#include "FileMgr.h"
#include "PedType.h"
+#include "SaveBuf.h"
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
@@ -201,7 +202,7 @@ INITSAVEBUF
CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE);
for(int i = 0; i < NUM_PEDTYPES; i++)
- *ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);
+ ReadSaveBuf(ms_apPedType[i], buf);
VALIDATESAVEBUF(size)
}
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 4ff4e575..b4e7f647 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -23,6 +23,7 @@
#include "Replay.h"
#include "PedPlacement.h"
#include "VarConsole.h"
+#include "SaveBuf.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
diff --git a/src/render/Console.h b/src/render/Console.h
index b4fa60c4..9f22236f 100644
--- a/src/render/Console.h
+++ b/src/render/Console.h
@@ -23,3 +23,5 @@ public:
};
extern CConsole TheConsole;
+
+void cprintf(char*, ...); \ No newline at end of file
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index e92eee29..f2d6d0b3 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -23,6 +23,7 @@
#include "World.h"
#include "Replay.h"
#include "Coronas.h"
+#include "SaveBuf.h"
CPlaneTrail CPlaneTrails::aArray[6];
RwImVertexIndex TrailIndices[32] = {
@@ -1267,7 +1268,7 @@ INITSAVEBUF
aArray[i].Clear();
for (int32 i = 0; i < 3; i++) {
- aArray[i] = ReadSaveBuf<CScriptPath>(buf);
+ ReadSaveBuf(&aArray[i], buf);
for (int32 j = 0; j < 6; j++) {
CScriptPath *pPath = &aArray[i];
@@ -1279,7 +1280,7 @@ INITSAVEBUF
aArray[i].m_pNode = new CPlaneNode[aArray[i].m_numNodes];
for (int32 j = 0; j < aArray[i].m_numNodes; j++) {
- aArray[i].m_pNode[j] = ReadSaveBuf<CPlaneNode>(buf);
+ ReadSaveBuf(&aArray[i].m_pNode[j], buf);
}
}
VALIDATESAVEBUF(size)
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 334ceb57..f6d48aef 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -19,7 +19,8 @@
#include "ParticleObject.h"
#include "Particle.h"
#include "soundlist.h"
-
+#include "SaveBuf.h"
+#include "debugmenu.h"
#define MAX_PARTICLES_ON_SCREEN (750)
diff --git a/src/save/SaveBuf.h b/src/save/SaveBuf.h
new file mode 100644
index 00000000..1ca0066a
--- /dev/null
+++ b/src/save/SaveBuf.h
@@ -0,0 +1,115 @@
+#pragma once
+
+#ifdef VALIDATE_SAVE_SIZE
+extern int32 _saveBufCount;
+#define INITSAVEBUF _saveBufCount = 0;
+#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
+#else
+#define INITSAVEBUF
+#define VALIDATESAVEBUF(b)
+#endif
+
+inline void
+SkipSaveBuf(uint8 *&buf, int32 skip)
+{
+ buf += skip;
+#ifdef VALIDATE_SAVE_SIZE
+ _saveBufCount += skip;
+#endif
+}
+
+inline void
+SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
+{
+ buf += skip;
+ length += skip;
+#ifdef VALIDATE_SAVE_SIZE
+ _saveBufCount += skip;
+#endif
+}
+
+template<typename T>
+inline void
+ReadSaveBuf(T *out, uint8 *&buf)
+{
+ *out = *(T *)buf;
+ SkipSaveBuf(buf, sizeof(T));
+}
+
+template<typename T>
+inline void
+ReadSaveBuf(T *out, uint8 *&buf, uint32 &length)
+{
+ *out = *(T *)buf;
+ SkipSaveBuf(buf, length, sizeof(T));
+}
+
+template<typename T>
+inline T *
+WriteSaveBuf(uint8 *&buf, const T &value)
+{
+ T *p = (T*)buf;
+ *p = value;
+ SkipSaveBuf(buf, sizeof(T));
+ return p;
+}
+
+template<typename T>
+inline T *
+WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
+{
+ T *p = (T*)buf;
+ *p = value;
+ SkipSaveBuf(buf, length, sizeof(T));
+ return p;
+}
+
+
+#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
+
+#define WriteSaveHeader(buf,a,b,c,d,size) \
+ WriteSaveBuf(buf, a);\
+ WriteSaveBuf(buf, b);\
+ WriteSaveBuf(buf, c);\
+ WriteSaveBuf(buf, d);\
+ WriteSaveBuf<uint32>(buf, size);
+
+#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
+ WriteSaveBuf(buf, len, a);\
+ WriteSaveBuf(buf, len, b);\
+ WriteSaveBuf(buf, len, c);\
+ WriteSaveBuf(buf, len, d);\
+ WriteSaveBuf(buf, len, (uint32)(size));
+
+#ifdef VALIDATE_SAVE_SIZE
+#define CheckSaveHeader(buf, a, b, c, d, size) do { \
+ char _C; uint32 _size;\
+ ReadSaveBuf(&_C, buf);\
+ assert(_C == a);\
+ ReadSaveBuf(&_C, buf);\
+ assert(_C == b);\
+ ReadSaveBuf(&_C, buf);\
+ assert(_C == c);\
+ ReadSaveBuf(&_C, buf);\
+ assert(_C == d);\
+ ReadSaveBuf(&_size, buf);\
+ assert(_size == size);\
+ } while(0)
+
+#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size) do { \
+ char _C; uint32 _size;\
+ ReadSaveBuf(&_C, buf, len);\
+ assert(_C == a);\
+ ReadSaveBuf(&_C, buf, len);\
+ assert(_C == b);\
+ ReadSaveBuf(&_C, buf, len);\
+ assert(_C == c);\
+ ReadSaveBuf(&_C, buf, len);\
+ assert(_C == d);\
+ ReadSaveBuf(&_size, buf, len);\
+ assert(_size == size);\
+ } while(0)
+#else
+#define CheckSaveHeader(buf, a, b, c, d, size) SkipSaveBuf(buf, 8);
+#define CheckSaveHeaderWithLength(buf, a, b, c, d, size) SkipSaveBuf(buf, 8);
+#endif
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 041db625..14f2909b 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -50,6 +50,7 @@
#include "Automobile.h"
#include "Bike.h"
#include "Wanted.h"
+#include "SaveBuf.h"
bool bAllCarCheat;
@@ -5869,7 +5870,7 @@ void
CAutomobile::Save(uint8*& buf)
{
CVehicle::Save(buf);
- WriteSaveBuf<CDamageManager>(buf, Damage);
+ WriteSaveBuf(buf, Damage);
SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
}
@@ -5877,7 +5878,7 @@ void
CAutomobile::Load(uint8*& buf)
{
CVehicle::Load(buf);
- Damage = ReadSaveBuf<CDamageManager>(buf);
+ ReadSaveBuf(&Damage, buf);
SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
SetupDamageAfterLoad();
}
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 0b6d4e3a..e5bb3622 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -36,6 +36,7 @@
#include "Automobile.h"
#include "Bike.h"
#include "Debug.h"
+#include "SaveBuf.h"
const uint32 CBike::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 0bc653c6..b768db29 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -28,6 +28,7 @@
#include "Record.h"
#include "Shadows.h"
#include "Wanted.h"
+#include "SaveBuf.h"
#define INVALID_ORIENTATION (-9999.99f)
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index 78e67d49..29d0c5c7 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -17,6 +17,7 @@
#include "World.h"
#include "Zones.h"
#include "Occlusion.h"
+#include "SaveBuf.h"
uint8 CTheCarGenerators::ProcessCounter;
uint32 CTheCarGenerators::NumOfCarGenerators;
@@ -292,14 +293,17 @@ void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
Init();
INITSAVEBUF
CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
- assert(ReadSaveBuf<uint32>(buffer) == nGeneralDataSize);
- NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
- CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
- ProcessCounter = ReadSaveBuf<uint8>(buffer);
- GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
- ReadSaveBuf<int16>(buffer); // alignment
- assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
+ uint32 tmp;
+ ReadSaveBuf(&tmp, buffer);
+ assert(tmp == nGeneralDataSize);
+ ReadSaveBuf(&NumOfCarGenerators, buffer);
+ ReadSaveBuf(&CurrentActiveCount, buffer);
+ ReadSaveBuf(&ProcessCounter, buffer);
+ ReadSaveBuf(&GenerateEvenIfPlayerIsCloseCounter, buffer);
+ SkipSaveBuf(buffer, 2);
+ ReadSaveBuf(&tmp, buffer);
+ assert(tmp == sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++)
- CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
+ ReadSaveBuf(&CarGeneratorArray[i], buffer);
VALIDATESAVEBUF(size)
}
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index b5926867..f217f055 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -11,6 +11,7 @@
#include "Replay.h"
#include "Object.h"
#include "World.h"
+#include "SaveBuf.h"
#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
#define CRANE_UPDATE_RADIUS (300.0f)
@@ -641,10 +642,10 @@ void CCranes::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
- NumCranes = ReadSaveBuf<int32>(buf);
- CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&NumCranes, buf);
+ ReadSaveBuf(&CarsCollectedMilitaryCrane, buf);
for (int i = 0; i < NUM_CRANES; i++)
- aCranes[i] = ReadSaveBuf<CCrane>(buf);
+ ReadSaveBuf(&aCranes[i], buf);
for (int i = 0; i < NUM_CRANES; i++) {
CCrane *pCrane = &aCranes[i];
if (pCrane->m_pCraneEntity != nil)
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index c95d0659..8fbf8224 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -32,6 +32,7 @@
#include "Timecycle.h"
#include "Weather.h"
#include "Coronas.h"
+#include "SaveBuf.h"
bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
@@ -2426,43 +2427,44 @@ CVehicle::Load(uint8*& buf)
{
CMatrix tmp;
SkipSaveBuf(buf, 4);
- tmp.GetRight().x = ReadSaveBuf<float>(buf);
- tmp.GetRight().y = ReadSaveBuf<float>(buf);
- tmp.GetRight().z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&tmp.GetRight().x, buf);
+ ReadSaveBuf(&tmp.GetRight().y, buf);
+ ReadSaveBuf(&tmp.GetRight().z, buf);
SkipSaveBuf(buf, 4);
- tmp.GetForward().x = ReadSaveBuf<float>(buf);
- tmp.GetForward().y = ReadSaveBuf<float>(buf);
- tmp.GetForward().z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&tmp.GetForward().x, buf);
+ ReadSaveBuf(&tmp.GetForward().y, buf);
+ ReadSaveBuf(&tmp.GetForward().z, buf);
SkipSaveBuf(buf, 4);
- tmp.GetUp().x = ReadSaveBuf<float>(buf);
- tmp.GetUp().y = ReadSaveBuf<float>(buf);
- tmp.GetUp().z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&tmp.GetUp().x, buf);
+ ReadSaveBuf(&tmp.GetUp().y, buf);
+ ReadSaveBuf(&tmp.GetUp().z, buf);
SkipSaveBuf(buf, 4);
- tmp.GetPosition().x = ReadSaveBuf<float>(buf);
- tmp.GetPosition().y = ReadSaveBuf<float>(buf);
- tmp.GetPosition().z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&tmp.GetPosition().x, buf);
+ ReadSaveBuf(&tmp.GetPosition().y, buf);
+ ReadSaveBuf(&tmp.GetPosition().z, buf);
m_matrix = tmp;
SkipSaveBuf(buf, 16);
LoadEntityFlags(buf);
SkipSaveBuf(buf, 208);
AutoPilot.Load(buf);
- m_currentColour1 = ReadSaveBuf<int8>(buf);
- m_currentColour2 = ReadSaveBuf<int8>(buf);
+ ReadSaveBuf(&m_currentColour1, buf);
+ ReadSaveBuf(&m_currentColour2, buf);
SkipSaveBuf(buf, 2);
- m_nAlarmState = ReadSaveBuf<int16>(buf);
+ ReadSaveBuf(&m_nAlarmState, buf);
SkipSaveBuf(buf, 42);
- m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
+ ReadSaveBuf(&m_nNumMaxPassengers, buf);
SkipSaveBuf(buf, 3);
- field_1D0[0] = ReadSaveBuf<float>(buf);
- field_1D0[1] = ReadSaveBuf<float>(buf);
- field_1D0[2] = ReadSaveBuf<float>(buf);
- field_1D0[3] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&field_1D0[0], buf);
+ ReadSaveBuf(&field_1D0[1], buf);
+ ReadSaveBuf(&field_1D0[2], buf);
+ ReadSaveBuf(&field_1D0[3], buf);
SkipSaveBuf(buf, 8);
- m_fSteerAngle = ReadSaveBuf<float>(buf);
- m_fGasPedal = ReadSaveBuf<float>(buf);
- m_fBrakePedal = ReadSaveBuf<float>(buf);
- VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
- uint8 flags = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_fSteerAngle, buf);
+ ReadSaveBuf(&m_fGasPedal, buf);
+ ReadSaveBuf(&m_fBrakePedal, buf);
+ ReadSaveBuf(&VehicleCreatedBy, buf);
+ uint8 flags;
+ ReadSaveBuf(&flags, buf);
bIsLawEnforcer = !!(flags & BIT(0));
bIsLocked = !!(flags & BIT(3));
bEngineOn = !!(flags & BIT(4));
@@ -2470,16 +2472,17 @@ CVehicle::Load(uint8*& buf)
bLightsOn = !!(flags & BIT(6));
bFreebies = !!(flags & BIT(7));
SkipSaveBuf(buf, 10);
- m_fHealth = ReadSaveBuf<float>(buf);
- m_nCurrentGear = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_fHealth, buf);
+ ReadSaveBuf(&m_nCurrentGear, buf);
SkipSaveBuf(buf, 3);
- m_fChangeGearTime = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&m_fChangeGearTime, buf);
SkipSaveBuf(buf, 12);
- m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&m_nTimeOfDeath, buf);
SkipSaveBuf(buf, 2);
- m_nBombTimer = ReadSaveBuf<int16>(buf);
+ ReadSaveBuf(&m_nBombTimer, buf);
SkipSaveBuf(buf, 12);
- m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
+ ReadSaveBuf(&flags, buf);
+ m_nDoorLock = (eCarLock)flags;
SkipSaveBuf(buf, 111);
}
#endif
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 8e2f02f9..9c698269 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -35,6 +35,7 @@
#include "Glass.h"
#include "Sprite.h"
#include "Pickups.h"
+#include "SaveBuf.h"
float fReloadAnimSampleFraction[5] = { 0.5f, 0.7f, 0.75f, 0.75f, 0.7f };
float fSeaSparrowAimingAngle = 10.0f;