diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/render/SpecialFX.cpp | 40 | ||||
-rw-r--r-- | src/render/SpecialFX.h | 2 |
2 files changed, 20 insertions, 22 deletions
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 25a33d4d..9af4c9e4 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -381,7 +381,7 @@ void CBulletTraces::Init(void) aTraces[i].m_bInUse = false; } -void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint32 lifeTime, uint8 visibility) +void CBulletTraces::AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility) { int32 enabledCount; uint32 modifiedLifeTime; @@ -407,7 +407,7 @@ void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint3 aTraces[nextSlot].m_bInUse = true; aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds(); aTraces[nextSlot].m_fVisibility = visibility; - aTraces[nextSlot].m_fThicknes = thicknes; + aTraces[nextSlot].m_fThickness = thickness; aTraces[nextSlot].m_nLifeTime = modifiedLifeTime; } @@ -492,10 +492,10 @@ void CBulletTraces::Render(void) float timeAlive = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime; - float traceThicknes = aTraces[i].m_fThicknes * timeAlive / aTraces[i].m_nLifeTime; + float traceThickness = aTraces[i].m_fThickness * timeAlive / aTraces[i].m_nLifeTime; CVector horizontalOffset = aTraces[i].m_vecEndPos - aTraces[i].m_vecStartPos; horizontalOffset.Normalise(); - horizontalOffset *= traceThicknes; + horizontalOffset *= traceThickness; //then closer trace to die then it more transparent uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - timeAlive) / aTraces[i].m_nLifeTime; @@ -540,15 +540,15 @@ void CBulletTraces::Render(void) //two points in center RwIm3DVertexSetPos(&TraceVertices[0], start2.x, start2.y, start2.z); RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z); - //vetrical planes - RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThicknes); + //vertical planes + RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThickness); + RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness); //horizontal planes RwIm3DVertexSetPos(&TraceVertices[2], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z); RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z); -#ifdef FIX_BUGS //this point calcilated wrong for some reason +#ifdef FIX_BUGS //this point calculated wrong for some reason RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z); RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z); #else @@ -573,13 +573,13 @@ void CBulletTraces::Render(void) RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0); RwIm3DVertexSetPos(&TraceVertices[0], start.x, start.y, start.z); - RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThickness); RwIm3DVertexSetPos(&TraceVertices[2], start.x + horizontalOffset.y, start.y - horizontalOffset.x, start.z); RwIm3DVertexSetPos(&TraceVertices[5], start2.x, start2.y, start2.z); - RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThickness); RwIm3DVertexSetPos(&TraceVertices[7], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z); #ifdef FIX_BUGS RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y + horizontalOffset.x, start.z); @@ -595,13 +595,13 @@ void CBulletTraces::Render(void) } RwIm3DVertexSetPos(&TraceVertices[1], end.x, end.y, end.z); - RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThickness); RwIm3DVertexSetPos(&TraceVertices[3], end.x + horizontalOffset.y, end.y - horizontalOffset.x, end.z); RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z); - RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThicknes); - RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness); RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z); #ifdef FIX_BUGS RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y + horizontalOffset.x, end.z); @@ -1049,11 +1049,9 @@ CBrightLights::Render(void) g = aBrightLights[i].m_green; b = aBrightLights[i].m_blue; break; - default: #ifdef FIX_BUGS //just to make sure that color never will be undefined + default: return; -#else - break; #endif } diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index 3281eee1..f163d8ca 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -53,7 +53,7 @@ struct CBulletTrace bool m_bInUse; uint32 m_nCreationTime; uint32 m_nLifeTime; - float m_fThicknes; + float m_fThickness; uint8 m_fVisibility; void Update(void); |