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-rw-r--r--src/audio/oal/oal_utils.cpp11
-rw-r--r--src/audio/oal/oal_utils.h7
-rw-r--r--src/audio/oal/stream.cpp6
-rw-r--r--src/control/CarCtrl.cpp10
-rw-r--r--src/control/Record.cpp10
-rw-r--r--src/control/Record.h2
-rw-r--r--src/control/Script.h2
-rw-r--r--src/core/Frontend.cpp40
-rw-r--r--src/core/Game.h3
-rw-r--r--src/core/World.cpp8
-rw-r--r--src/core/World.h2
-rw-r--r--src/extras/debugmenu.cpp2
-rw-r--r--src/extras/re3_inttypes.h (renamed from src/extras/inttypes.h)0
-rw-r--r--src/objects/Object.cpp44
14 files changed, 99 insertions, 48 deletions
diff --git a/src/audio/oal/oal_utils.cpp b/src/audio/oal/oal_utils.cpp
index e16de572..e4cb0b77 100644
--- a/src/audio/oal/oal_utils.cpp
+++ b/src/audio/oal/oal_utils.cpp
@@ -3,6 +3,14 @@
#ifdef AUDIO_OAL
+/*
+ * When linking to a static openal-soft library,
+ * the extension function inside the openal library conflict with the variables here.
+ * Therefore declare these re3 owned symbols in a private namespace.
+ */
+
+namespace re3_openal {
+
LPALGENEFFECTS alGenEffects;
LPALDELETEEFFECTS alDeleteEffects;
LPALISEFFECT alIsEffect;
@@ -37,6 +45,9 @@ LPALGETFILTERIV alGetFilteriv;
LPALGETFILTERF alGetFilterf;
LPALGETFILTERFV alGetFilterfv;
+}
+
+using namespace re3_openal;
void EFXInit()
{
diff --git a/src/audio/oal/oal_utils.h b/src/audio/oal/oal_utils.h
index b89ccf36..f0fa090a 100644
--- a/src/audio/oal/oal_utils.h
+++ b/src/audio/oal/oal_utils.h
@@ -11,6 +11,8 @@ void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props);
void EAX3_SetReverbMix(ALuint filter, float mix);
void SetEffectsLevel(ALuint uiFilter, float level);
+namespace re3_openal {
+
extern LPALGENEFFECTS alGenEffects;
extern LPALDELETEEFFECTS alDeleteEffects;
extern LPALISEFFECT alIsEffect;
@@ -44,4 +46,9 @@ extern LPALGETFILTERI alGetFilteri;
extern LPALGETFILTERIV alGetFilteriv;
extern LPALGETFILTERF alGetFilterf;
extern LPALGETFILTERFV alGetFilterfv;
+
+}
+
+using namespace re3_openal;
+
#endif
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index 3adb702a..90e90dd8 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -10,13 +10,15 @@
#ifdef _WIN32
#pragma comment( lib, "libsndfile-1.lib" )
#pragma comment( lib, "libmpg123-0.lib" )
-#else
-#include "crossplatform.h"
#endif
#include <sndfile.h>
#include <mpg123.h>
#endif
+#ifndef _WIN32
+#include "crossplatform.h"
+#endif
+
#ifndef AUDIO_OPUS
class CSndFile : public IDecoder
{
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 627d7bad..520efe75 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -408,11 +408,6 @@ CCarCtrl::GenerateOneRandomCar()
float directionNextLinkX;
float directionNextLinkY;
if (positionBetweenNodes < 0.5f) {
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
-
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
positionOnCurrentLinkIncludingLane = CVector(
@@ -442,11 +437,6 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
(uint32)((positionBetweenNodes - 0.5f) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
-
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
positionOnCurrentLinkIncludingLane = CVector(
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index 8a23ffde..7f636ec2 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -391,15 +391,17 @@ void CRecordDataForChase::ProcessControlCars(void)
}
}
-#if (defined(GTA_PS2) || defined(FIX_BUGS))
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
{
// may be wrong
- if (Status == STATE_NONE || Status == STATE_PLAYBACK)
+ if (Status == STATE_PLAYBACK_INIT) // this is useless but ps2 def checks if it's STATE_PLAYBACK_INIT
return false;
- return pad != 0;
+
+ if (Status == STATE_RECORD)
+ return pad != 0;
+
+ return false;
}
-#endif
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
{
diff --git a/src/control/Record.h b/src/control/Record.h
index 8b55b1f4..6a94c408 100644
--- a/src/control/Record.h
+++ b/src/control/Record.h
@@ -57,9 +57,7 @@ public:
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
static void ProcessControlCars(void);
-#if (defined(GTA_PS2) || defined(FIX_BUGS))
static bool ShouldThisPadBeLeftAlone(uint8 pad);
-#endif
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
static void StartChaseScene(float);
static void CleanUpChaseScene(void);
diff --git a/src/control/Script.h b/src/control/Script.h
index 12f3233f..7fc18727 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -396,7 +396,7 @@ private:
friend class CRunningScript;
friend class CHud;
friend void CMissionCleanup::Process();
-#ifdef FIX_BUGS
+#ifdef MISSION_REPLAY
friend void RetryMission(int, int);
#endif
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 5597b358..c5eb70fe 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -42,6 +42,7 @@
#define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
#define SCROLLABLE_PAGES
+#define RED_DELETE_BACKGROUND
#ifdef SCROLLABLE_STATS_PAGE
#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS)
@@ -2930,6 +2931,45 @@ CMenuManager::DrawFrontEndNormal()
}
}
+#ifdef RED_DELETE_BACKGROUND
+ if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT || m_nCurrScreen == MENUPAGE_DELETE_SLOT_CONFIRM) {
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(18.0f), MENU_Y(8.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), MENU_Y(8.0f),
+ SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f),
+ SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f),
+ SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f),
+ SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f),
+ SCREEN_STRETCH_X(18.0f), SCREEN_SCALE_Y(438.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_Y(438.0f),
+ CRGBA(150, 0, 0, 140));
+
+ // yellow bar
+ CSprite2d::DrawRect(CRect(MENU_X(13.0f), SCREEN_STRETCH_FROM_BOTTOM(96.0f),
+ SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
+ CRGBA(235, 170, 50, 255));
+ }
+#endif
+
// GTA LOGO
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
diff --git a/src/core/Game.h b/src/core/Game.h
index 46e8fc68..b55793af 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -5,7 +5,8 @@ enum eLevelName {
LEVEL_GENERIC = 0,
LEVEL_INDUSTRIAL,
LEVEL_COMMERCIAL,
- LEVEL_SUBURBAN
+ LEVEL_SUBURBAN,
+ NUM_LEVELS
};
class CGame
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 981d1395..da565f22 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -33,7 +33,7 @@
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-CPtrList CWorld::ms_bigBuildingsList[4];
+CPtrList CWorld::ms_bigBuildingsList[NUM_LEVELS];
CPtrList CWorld::ms_listMovingEntityPtrs;
CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
uint16 CWorld::ms_nCurrentScanCode;
@@ -1745,13 +1745,13 @@ CWorld::ShutDown(void)
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
#endif
}
- for(int32 i = 0; i < 4; i++) {
- for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
+ for(int32 i = 0; i < NUM_LEVELS; i++) {
+ for(CPtrNode *pNode = ms_bigBuildingsList[i].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
// Maybe remove from world here?
delete pEntity;
}
- GetBigBuildingList((eLevelName)i).Flush();
+ ms_bigBuildingsList[i].Flush();
}
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
diff --git a/src/core/World.h b/src/core/World.h
index 9465a914..197f3cee 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -55,7 +55,7 @@ struct CStoredCollPoly;
class CWorld
{
- static CPtrList ms_bigBuildingsList[4];
+ static CPtrList ms_bigBuildingsList[NUM_LEVELS];
static CPtrList ms_listMovingEntityPtrs;
static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
static uint16 ms_nCurrentScanCode;
diff --git a/src/extras/debugmenu.cpp b/src/extras/debugmenu.cpp
index 3a4c4175..533b97f5 100644
--- a/src/extras/debugmenu.cpp
+++ b/src/extras/debugmenu.cpp
@@ -5,7 +5,7 @@
#include "ControllerConfig.h"
#include "Timer.h"
#include "rtcharse.h"
-#include "inttypes.h"
+#include "re3_inttypes.h"
#include "debugmenu.h"
#include <new>
diff --git a/src/extras/inttypes.h b/src/extras/re3_inttypes.h
index bf0c53e2..bf0c53e2 100644
--- a/src/extras/inttypes.h
+++ b/src/extras/re3_inttypes.h
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index d91a0f13..411e245a 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -209,15 +209,15 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 96, 48, 0, 255 };
for (int32 i = 0; i < 25; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
@@ -232,15 +232,15 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 128, 128, 128, 255 };
for (int32 i = 0; i < 45; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
+ float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
@@ -256,16 +256,16 @@ CObject::ObjectDamage(float amount)
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 10; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
@@ -281,16 +281,16 @@ CObject::ObjectDamage(float amount)
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 32; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
@@ -389,7 +389,7 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject *pObject = objectPool->GetSlot(i);
- if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && (point - pObject->GetPosition()).MagnitudeSqr() < SQR(fRadius)) {
CWorld::Remove(pObject);
delete pObject;
}