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-rw-r--r--src/control/Pickups.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 733b3a7f..1eb096a2 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -192,9 +192,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
case PICKUP_IN_SHOP:
if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
- }
- else
- {
+ } else {
CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
@@ -215,9 +213,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
- }
- else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil)
- {
+ } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
CPickups::bPickUpcamActivated = true;
CPickups::pPlayerVehicle = FindPlayerVehicle();