diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/animation/CutsceneMgr.cpp (renamed from src/core/CutsceneMgr.cpp) | 3 | ||||
-rw-r--r-- | src/animation/CutsceneMgr.h (renamed from src/core/CutsceneMgr.h) | 2 | ||||
-rw-r--r-- | src/audio/AudioCollision.cpp | 8 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 473 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 12 | ||||
-rw-r--r-- | src/audio/PoliceRadio.cpp | 19 | ||||
-rw-r--r-- | src/control/AutoPilot.cpp | 16 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 146 | ||||
-rw-r--r-- | src/control/CarGen.cpp | 2 | ||||
-rw-r--r-- | src/control/Cranes.cpp | 4 | ||||
-rw-r--r-- | src/control/PathFind.cpp | 167 | ||||
-rw-r--r-- | src/control/PathFind.h | 12 | ||||
-rw-r--r-- | src/control/Script.cpp | 14 | ||||
-rw-r--r-- | src/control/TrafficLights.cpp | 334 | ||||
-rw-r--r-- | src/control/TrafficLights.h | 7 | ||||
-rw-r--r-- | src/core/Cam.cpp | 2 | ||||
-rw-r--r-- | src/core/Debug.cpp | 2 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 1689 | ||||
-rw-r--r-- | src/core/Frontend.h | 94 | ||||
-rw-r--r-- | src/core/MenuScreens.h | 189 | ||||
-rw-r--r-- | src/core/Radar.cpp | 8 | ||||
-rw-r--r-- | src/core/Timer.cpp | 32 | ||||
-rw-r--r-- | src/core/Timer.h | 5 | ||||
-rw-r--r-- | src/core/common.h | 4 | ||||
-rw-r--r-- | src/core/main.cpp | 7 | ||||
-rw-r--r-- | src/core/re3.cpp | 9 | ||||
-rw-r--r-- | src/objects/ParticleObject.cpp | 2 | ||||
-rw-r--r-- | src/peds/CivilianPed.cpp | 12 | ||||
-rw-r--r-- | src/peds/Population.cpp | 3 | ||||
-rw-r--r-- | src/render/Coronas.cpp | 4 | ||||
-rw-r--r-- | src/render/Hud.cpp | 279 | ||||
-rw-r--r-- | src/render/Hud.h | 73 | ||||
-rw-r--r-- | src/render/PlayerSkin.cpp (renamed from src/core/PlayerSkin.cpp) | 7 | ||||
-rw-r--r-- | src/render/PlayerSkin.h (renamed from src/core/PlayerSkin.h) | 6 | ||||
-rw-r--r-- | src/render/Sprite.cpp | 10 | ||||
-rw-r--r-- | src/render/Timecycle.h | 2 | ||||
-rw-r--r-- | src/render/WeaponEffects.cpp | 2 | ||||
-rw-r--r-- | src/render/Weather.cpp | 2 | ||||
-rw-r--r-- | src/rw/ClumpRead.cpp (renamed from src/core/RwClumpRead.cpp) | 0 | ||||
-rw-r--r-- | src/rw/Lights.cpp (renamed from src/render/Lights.cpp) | 0 | ||||
-rw-r--r-- | src/rw/Lights.h (renamed from src/render/Lights.h) | 0 | ||||
-rw-r--r-- | src/rw/NodeName.cpp (renamed from src/core/NodeName.cpp) | 0 | ||||
-rw-r--r-- | src/rw/NodeName.h (renamed from src/core/NodeName.h) | 0 | ||||
-rw-r--r-- | src/rw/RwHelper.cpp (renamed from src/core/RwHelper.cpp) | 0 | ||||
-rw-r--r-- | src/rw/RwHelper.h (renamed from src/core/RwHelper.h) | 0 | ||||
-rw-r--r-- | src/rw/RwMatFX.cpp (renamed from src/core/RwMatFX.cpp) | 0 | ||||
-rw-r--r-- | src/rw/TexRead.cpp (renamed from src/core/RwTexRead.cpp) | 14 | ||||
-rw-r--r-- | src/rw/TxdStore.cpp (renamed from src/core/TxdStore.cpp) | 0 | ||||
-rw-r--r-- | src/rw/TxdStore.h (renamed from src/core/TxdStore.h) | 0 | ||||
-rw-r--r-- | src/rw/VisibilityPlugins.cpp (renamed from src/render/VisibilityPlugins.cpp) | 0 | ||||
-rw-r--r-- | src/rw/VisibilityPlugins.h (renamed from src/render/VisibilityPlugins.h) | 0 | ||||
-rw-r--r-- | src/rw/rw.cpp (renamed from src/core/rw.cpp) | 428 |
52 files changed, 2904 insertions, 1200 deletions
diff --git a/src/core/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp index 39066958..6f8e9790 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/animation/CutsceneMgr.cpp @@ -352,6 +352,7 @@ CCutsceneMgr::DeleteCutsceneData(void) CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]); ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject(); delete ms_pCutsceneObjects[ms_numCutsceneObjs]; + ms_pCutsceneObjects[ms_numCutsceneObjs] = nil; } ms_numCutsceneObjs = 0; @@ -409,7 +410,7 @@ CCutsceneMgr::Update(void) if (!ms_running) return; - ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f; + ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds(); if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { if (CPad::GetPad(0)->GetCrossJustDown() || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) diff --git a/src/core/CutsceneMgr.h b/src/animation/CutsceneMgr.h index 7b809964..3c915eea 100644 --- a/src/core/CutsceneMgr.h +++ b/src/animation/CutsceneMgr.h @@ -26,7 +26,7 @@ public: static CDirectory *&ms_pCutsceneDir; static uint32 &ms_cutsceneLoadStatus; - static void SetRunning(bool running) { ms_running = running; } + static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; } static bool IsRunning(void) { return ms_running; } static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; } static bool UseLodMultiplier(void) { return ms_useLodMultiplier; } diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 4039bd75..99c87a6a 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -151,7 +151,7 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = counter; + m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_vecPos = col->m_vecPosition; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -164,7 +164,7 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -270,7 +270,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) break; } m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; if(counter >= 255) counter = 28; m_sQueueSample.m_vecPos = col->m_vecPosition; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -282,7 +282,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index b73cf3ca..2453e066 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -216,7 +216,9 @@ cPedComments::Add(tPedComment *com) } } - if(i < index) memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS -1 - i); + if(i < index) + memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], + NUM_PED_COMMENTS_SLOTS - 1 - i); } m_nIndexMap[m_nActiveBank][i] = index; @@ -239,7 +241,7 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; - AudioManager.m_sQueueSample.m_counter = 0; + AudioManager.m_sQueueSample.m_nCounter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED; AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -260,7 +262,7 @@ cPedComments::Process() break; default: AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; break; } - AudioManager.m_sQueueSample.m_bReleasingSoundFlag = 1; + AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; @@ -326,7 +328,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl { m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = counter; + m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nSampleIndex = sample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -343,7 +345,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -368,7 +370,7 @@ cAudioManager::AddReflectionsToRequestedQueue() m_sQueueSample.m_bVolume = ComputeVolume( emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { - m_sQueueSample.m_counter += ((i + 1) << 8); + m_sQueueSample.m_nCounter += ((i + 1) << 8); if(m_sQueueSample.m_nLoopCount) { noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); if(noise <= 0) @@ -402,15 +404,15 @@ cAudioManager::AddReleasingSounds() m_asSamples[m_bActiveSampleQueue] [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] .m_nEntityIndex && - sample.m_counter == m_asSamples[m_bActiveSampleQueue] + sample.m_nCounter == m_asSamples[m_bActiveSampleQueue] [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] - .m_counter) { + .m_nCounter) { toProcess[i] = true; break; } } if(!toProcess[i]) { - if(sample.m_counter <= 255 || !sample.m_bLoopsRemaining) { + if(sample.m_nCounter <= 255 || !sample.m_bLoopsRemaining) { if(!sample.m_nReleasingVolumeDivider) continue; if(!sample.m_nLoopCount) { if(sample.m_nVolumeChange == -1) { @@ -453,7 +455,7 @@ cAudioManager::AddSampleToRequestedQueue() ++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; } m_sQueueSample.calculatedVolume = calculatedVolume; - m_sQueueSample.m_bLoopEnded = 0; + m_sQueueSample.m_bLoopEnded = false; if(m_sQueueSample.m_bIs2D) { m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bLoopsRemaining = 0; @@ -495,7 +497,7 @@ cAudioManager::ClearActiveSamples() { for(int32 i = 0; i < m_bActiveSamples; i++) { m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; - m_asActiveSamples[i].m_counter = 0; + m_asActiveSamples[i].m_nCounter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_bBankIndex = SAMPLEBANK_INVALID; m_asActiveSamples[i].m_bIs2D = false; @@ -504,8 +506,8 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_bVolume = 0; m_asActiveSamples[i].m_bEmittingVolume = 0; m_asActiveSamples[i].m_fDistance = 0.0f; - m_asActiveSamples[i].m_bIsProcessed = 0; - m_asActiveSamples[i].m_bLoopEnded = 0; + m_asActiveSamples[i].m_bIsProcessed = false; + m_asActiveSamples[i].m_bLoopEnded = false; m_asActiveSamples[i].m_nLoopCount = 1; m_asActiveSamples[i].m_nLoopStart = 0; m_asActiveSamples[i].m_nLoopEnd = -1; @@ -532,8 +534,8 @@ cAudioManager::ClearMissionAudio() m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.field_12 = 1; - m_sMissionAudio.field_24 = 0; + m_sMissionAudio.m_bPredefinedProperties = 1; + m_sMissionAudio.m_nMissionAudioCounter = 0; } } @@ -554,7 +556,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { float dist = position2 - position1; if(dist != 0.0f) { - float speedOfSource = (dist / field_19192) * speedMultiplier; + float speedOfSource = (dist / m_bTimeSpent) * speedMultiplier; if(m_fSpeedOfSound > Abs(speedOfSource)) { if(speedOfSource < 0.0f) { speedOfSource = max(speedOfSource, -1.5f); @@ -654,7 +656,7 @@ cAudioManager::DestroyEntity(int32 id) if(id == m_anAudioEntityIndices[i]) { if(i < totalAudioEntitiesSlots - 1) memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], - 4 * (m_nAudioEntitiesTotal - (i + 1))); + NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1))); m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots; return; } @@ -720,7 +722,7 @@ cAudioManager::GetSwatTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); } - return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx; } uint32 @@ -2164,7 +2166,13 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); break; + case SOUND_PED_FLEE_RUN: +#ifdef FIX_BUGS + sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1; +#else + GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); +#endif + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2560,11 +2568,15 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) break; ++i; } - if(i < 3) { + if(i < NUM_AUDIOENTITY_EVENTS - 1) { memmove(&entity.m_awAudioEvent[i + 1], - &entity.m_awAudioEvent[i], (3 - i) * 2); - memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], - (3 - i) * 4); + &entity.m_awAudioEvent[i], + (NUM_AUDIOENTITY_EVENTS - 1 - i) * + NUM_AUDIOENTITY_EVENTS / 2); + memmove(&entity.m_afVolume[i + 1], + &entity.m_afVolume[i], + (NUM_AUDIOENTITY_EVENTS - 1 - i) * + NUM_AUDIOENTITY_EVENTS); } entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; @@ -2617,8 +2629,8 @@ cAudioManager::PostInitialiseGameSpecificSetup() m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.field_12 = 1; - m_sMissionAudio.field_24 = 0; + m_sMissionAudio.m_bPredefinedProperties = 1; + m_sMissionAudio.m_nMissionAudioCounter = 0; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); } @@ -2713,11 +2725,11 @@ cAudioManager::PreloadMissionAudio(const char *name) m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; - m_sMissionAudio.field_24 = - field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; - m_sMissionAudio.field_24 *= 4; + m_sMissionAudio.m_nMissionAudioCounter = + m_bTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; + m_sMissionAudio.m_nMissionAudioCounter *= 4; m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.field_12 = 1; + m_sMissionAudio.m_bPredefinedProperties = 1; g_bMissionAudioLoadFailed = 0; } } @@ -2775,8 +2787,8 @@ cAudioManager::ProcessActiveQueues() CVector position; for (int32 i = 0; i < m_bActiveSamples; i++) { - m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0; - m_asActiveSamples[i].m_bIsProcessed = 0; + m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = false; + m_asActiveSamples[i].m_bIsProcessed = false; } for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { @@ -2784,7 +2796,7 @@ cAudioManager::ProcessActiveQueues() if (sample.m_nSampleIndex != NO_SAMPLE) { for (int32 j = 0; j < m_bActiveSamples; ++j) { if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && - sample.m_counter == m_asActiveSamples[j].m_counter && + sample.m_nCounter == m_asActiveSamples[j].m_nCounter && sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { if (sample.m_nLoopCount) { if (m_FrameCounter & 1) { @@ -2794,15 +2806,15 @@ cAudioManager::ProcessActiveQueues() flag = !(j & 1); } if (flag && !SampleManager.GetChannelUsedFlag(j)) { - sample.m_bLoopEnded = 1; - m_asActiveSamples[j].m_bLoopEnded = 1; + sample.m_bLoopEnded = true; + m_asActiveSamples[j].m_bLoopEnded = true; m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; continue; } } - sample.m_bIsProcessed = 1; - m_asActiveSamples[j].m_bIsProcessed = 1; + sample.m_bIsProcessed = true; + m_asActiveSamples[j].m_bIsProcessed = true; sample.m_nVolumeChange = -1; if (!sample.m_bReleasingSoundFlag) { if (sample.m_bIs2D) { @@ -2872,8 +2884,8 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); continue; } - sample.m_bIsProcessed = 0; - m_asActiveSamples[j].m_bIsProcessed = 0; + sample.m_bIsProcessed = false; + m_asActiveSamples[j].m_bIsProcessed = false; break; } } @@ -2890,7 +2902,7 @@ cAudioManager::ProcessActiveQueues() tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { - if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) { + if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) { --sample.m_bLoopsRemaining; sample.m_nReleasingVolumeDivider = 1; } @@ -2898,7 +2910,7 @@ cAudioManager::ProcessActiveQueues() for (int32 j = 0; j < m_bActiveSamples; ++j) { if (!m_asActiveSamples[j].m_bIsProcessed) { if (sample.m_nLoopCount) { - v28 = sample.m_nFrequency / field_19192; + v28 = sample.m_nFrequency / m_bTimeSpent; v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); if (v28 == 0) continue; @@ -2954,8 +2966,8 @@ cAudioManager::ProcessActiveQueues() 0.25f * m_asActiveSamples[j].m_fSoundIntensity); SampleManager.StartChannel(j); } - m_asActiveSamples[j].m_bIsProcessed = 1; - sample.m_bIsProcessed = 1; + m_asActiveSamples[j].m_bIsProcessed = true; + sample.m_bIsProcessed = true; sample.m_nVolumeChange = -1; break; } @@ -2983,7 +2995,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) rand = m_anRandomTable[0] % 10 + 70; m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 13; + m_sQueueSample.m_nCounter = 13; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); @@ -2996,7 +3008,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3031,10 +3043,10 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; @@ -3070,7 +3082,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 10386; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; @@ -3085,7 +3097,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3115,7 +3127,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) } m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; - m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -3128,7 +3140,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3141,7 +3153,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) if(padAccelerate <= 20) { emittingVol = 45 - 45 * padAccelerate / 40; m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; - m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; if(LastAccel > 20) { oneShotVol = LastVol; @@ -3152,7 +3164,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; if(!boat->m_bIsAnchored) m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } LastVol = emittingVol; @@ -3162,14 +3174,14 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) if(gasPedal > 0.0f) { m_sQueueSample.m_nFrequency = 11025; emittingVol = 45; - m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; } else { emittingVol = (105.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; if(!boat->m_bIsAnchored) m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } } @@ -3187,7 +3199,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3216,7 +3228,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) vol = (30.f * multiplier); m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 38; + m_sQueueSample.m_nCounter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3228,7 +3240,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3271,7 +3283,7 @@ cAudioManager::ProcessBridgeMotor() if(m_sQueueSample.m_fDistance < bridgeIntensity) { m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3284,7 +3296,7 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = false; AddSampleToRequestedQueue(); @@ -3316,7 +3328,7 @@ cAudioManager::ProcessBridgeOneShots() if(m_sQueueSample.m_fDistance < bridgeIntensity) { m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -3328,7 +3340,7 @@ cAudioManager::ProcessBridgeOneShots() m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3342,7 +3354,7 @@ cAudioManager::ProcessBridgeWarning() if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3355,7 +3367,7 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; @@ -3375,7 +3387,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 35; + m_sQueueSample.m_nCounter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3388,7 +3400,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3422,7 +3434,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 52; + m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3436,7 +3448,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3444,7 +3456,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) if(params->m_fDistance < 8100.f) { m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3459,7 +3471,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3498,10 +3510,10 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; @@ -3533,7 +3545,7 @@ cAudioManager::ProcessCrane() CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3547,19 +3559,19 @@ cAudioManager::ProcessCrane() SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); @@ -3601,10 +3613,10 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; @@ -3645,7 +3657,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 28; + m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; @@ -3655,7 +3667,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3798,11 +3810,11 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; @@ -3829,7 +3841,7 @@ cAudioManager::ProcessFireHydrant() CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3842,7 +3854,7 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3904,13 +3916,13 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 10; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -4059,9 +4071,9 @@ cAudioManager::ProcessFrontEnd() SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } m_sQueueSample.m_bVolume = 110; - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bIs2D = true; @@ -4077,7 +4089,7 @@ cAudioManager::ProcessFrontEnd() AddSampleToRequestedQueue(); if(stereo) { ++m_sQueueSample.m_nSampleIndex; - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset; AddSampleToRequestedQueue(); } @@ -4096,48 +4108,53 @@ cAudioManager::ProcessGarages() static uint8 iSound = 32; -#define LOOP_HELPER \ - for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \ - switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \ - case SOUND_GARAGE_DOOR_CLOSED: \ - case SOUND_GARAGE_DOOR_OPENED: \ - if(distSquared < 6400.f) { \ - CalculateDistance(distCalculated, distSquared); \ - m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ - if(m_sQueueSample.m_bVolume) { \ - if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ - m_sQueueSample.m_nFrequency = 6735; \ - } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \ - .m_awAudioEvent[j] == 69) { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ - m_sQueueSample.m_nFrequency = 22000; \ - } else { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \ - m_sQueueSample.m_nFrequency = 18000; \ - } \ - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \ - m_sQueueSample.m_nReleasingVolumeModificator = 4; \ - m_sQueueSample.m_bEmittingVolume = 60; \ - m_sQueueSample.m_fSpeedMultiplier = 0.0f; \ - m_sQueueSample.m_fSoundIntensity = 80.0f; \ - /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \ - m_sQueueSample.m_bReverbFlag = true; \ - /*m_sQueueSample.m_bReverbFlag = true;*/ \ - m_sQueueSample.m_bIs2D = false; \ - m_sQueueSample.m_bReleasingSoundFlag = 1; \ - m_sQueueSample.m_nLoopCount = 1; \ - m_sQueueSample.m_nLoopStart = 0; \ - m_sQueueSample.m_nLoopEnd = -1; \ - m_sQueueSample.m_counter = iSound++; \ - if(iSound < 32) iSound = 32; \ - m_sQueueSample.m_bRequireReflection = true; \ - AddSampleToRequestedQueue(); \ - } \ - } \ - break; \ - default: continue; \ - } \ +#define LOOP_HELPER \ + for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \ + switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \ + case SOUND_GARAGE_DOOR_CLOSED: \ + case SOUND_GARAGE_DOOR_OPENED: \ + if(distSquared < 6400.f) { \ + CalculateDistance(distCalculated, distSquared); \ + m_sQueueSample.m_bVolume = \ + ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ + if(m_sQueueSample.m_bVolume) { \ + if(CGarages::aGarages[i].m_eGarageType == \ + GARAGE_CRUSHER) { \ + m_sQueueSample.m_nSampleIndex = \ + SFX_COL_CAR_PANEL_2; \ + m_sQueueSample.m_nFrequency = 6735; \ + } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \ + .m_awAudioEvent[j] == 69) { \ + m_sQueueSample.m_nSampleIndex = \ + SFX_COL_CAR_PANEL_2; \ + m_sQueueSample.m_nFrequency = 22000; \ + } else { \ + m_sQueueSample.m_nSampleIndex = \ + SFX_COL_GARAGE_DOOR_1; \ + m_sQueueSample.m_nFrequency = 18000; \ + } \ + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \ + m_sQueueSample.m_nReleasingVolumeModificator = 4; \ + m_sQueueSample.m_bEmittingVolume = 60; \ + m_sQueueSample.m_fSpeedMultiplier = 0.0f; \ + m_sQueueSample.m_fSoundIntensity = 80.0f; \ + /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \ + m_sQueueSample.m_bReverbFlag = true; \ + /*m_sQueueSample.m_bReverbFlag = true;*/ \ + m_sQueueSample.m_bIs2D = false; \ + m_sQueueSample.m_bReleasingSoundFlag = true; \ + m_sQueueSample.m_nLoopCount = 1; \ + m_sQueueSample.m_nLoopStart = 0; \ + m_sQueueSample.m_nLoopEnd = -1; \ + m_sQueueSample.m_nCounter = iSound++; \ + if(iSound < 32) iSound = 32; \ + m_sQueueSample.m_bRequireReflection = true; \ + AddSampleToRequestedQueue(); \ + } \ + } \ + break; \ + default: continue; \ + } \ } for(uint32 i = 0; i < CGarages::NumGarages; ++i) { @@ -4173,8 +4190,8 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nCounter = iSound++; if(iSound < 32) iSound = 32; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -4200,10 +4217,10 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; m_sQueueSample.m_nFrequency = 13961; } - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4259,7 +4276,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i + 65; + m_sQueueSample.m_nCounter = i + 65; m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -4273,7 +4290,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -4315,10 +4332,10 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bEmittingVolume = rand; @@ -4461,10 +4478,10 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 45; @@ -4481,10 +4498,10 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; @@ -5072,10 +5089,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = @@ -5140,12 +5157,12 @@ cAudioManager::ProcessMissionAudio() --nCheckPlayingDelay; } else if(GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || - m_sMissionAudio.field_24-- == 0) { + m_sMissionAudio.m_nMissionAudioCounter-- == 0) { m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; SampleManager.StopStreamedFile(1); - m_sMissionAudio.field_24 = 0; + m_sMissionAudio.m_nMissionAudioCounter = 0; } } } else if(m_sMissionAudio.field_22) { @@ -5159,7 +5176,7 @@ cAudioManager::ProcessMissionAudio() m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; SampleManager.StopStreamedFile(1); - m_sMissionAudio.field_24 = 0; + m_sMissionAudio.m_nMissionAudioCounter = 0; } } else { if(m_bUserPause) return; @@ -5175,7 +5192,7 @@ cAudioManager::ProcessMissionAudio() SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex); } else { if(m_bUserPause) SampleManager.PauseStream(1, 1); - if(m_sMissionAudio.field_12) { + if(m_sMissionAudio.m_bPredefinedProperties) { SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); } else { distSquared = @@ -5243,7 +5260,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -5259,7 +5276,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -5463,9 +5480,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -5506,9 +5523,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -5564,7 +5581,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 64; + m_sQueueSample.m_nCounter = 64; m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -5579,7 +5596,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 7.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -6795,10 +6812,10 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bEmittingVolume = emittingVol; @@ -6876,10 +6893,10 @@ cAudioManager::ProcessPornCinema(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = maxVolume; @@ -6903,10 +6920,10 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.m_counter = rand + 1; + m_sQueueSample.m_nCounter = rand + 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_nLoopStart = 0; @@ -6957,7 +6974,7 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; @@ -6965,7 +6982,7 @@ cAudioManager::ProcessProjectiles() SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -6992,7 +7009,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++; + m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; veh = params->m_pVehicle; if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; @@ -7006,7 +7023,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7019,8 +7036,16 @@ void cAudioManager::ProcessReverb() const { if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { - for(uint32 i = 0; i < channels; i++) { // bug? - if(m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1); + for(uint32 i = 0; i < +#ifdef FIX_BUGS + channels +#else + 28 +#endif + ; + i++) { + if(m_asActiveSamples[i].m_bReverbFlag) + SampleManager.SetChannelReverbFlag(i, 1); } } } @@ -7050,10 +7075,10 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(params->m_pVehicle->m_fGasPedal >= 0.0f) { - m_sQueueSample.m_counter = 62; + m_sQueueSample.m_nCounter = 62; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; } else { - m_sQueueSample.m_counter = 61; + m_sQueueSample.m_nCounter = 61; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -7067,7 +7092,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7099,10 +7124,10 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; @@ -7122,10 +7147,10 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nLoopStart = 0; @@ -7175,10 +7200,10 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; @@ -7199,10 +7224,10 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = rand + 1; + m_sQueueSample.m_nCounter = rand + 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 70; @@ -7257,7 +7282,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) if(train->m_fWagonPosition == 0.0f) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 32; + m_sQueueSample.m_nCounter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -7272,7 +7297,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 300.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7282,7 +7307,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) if(params->m_fDistance < 4900.f) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 33; + m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -7296,7 +7321,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 70.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7419,7 +7444,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i + 6; + m_sQueueSample.m_nCounter = i + 6; m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( @@ -7434,7 +7459,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); @@ -7580,7 +7605,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10; freq = 10000.f * modificator + 22050; - m_sQueueSample.m_counter = 52; + m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIs2D = 0; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7597,7 +7622,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; @@ -7612,7 +7637,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later freq = 10000.f * modificator + 22050; - m_sQueueSample.m_counter = 52; + m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIs2D = 0; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7629,7 +7654,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; @@ -7639,7 +7664,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; } m_sQueueSample.m_nSampleIndex = accelerationSample; - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIs2D = 0; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7655,7 +7680,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7687,7 +7712,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 4; + m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -7701,7 +7726,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7730,7 +7755,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 12; + m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -7745,7 +7770,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7774,7 +7799,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) 30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7797,7 +7822,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 95.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7819,7 +7844,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 5; + m_sQueueSample.m_nCounter = 5; if(UsesSiren(params->m_nIndex)) { if(params->m_pVehicle->m_status == STATUS_ABANDONED) return; if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { @@ -7829,7 +7854,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); - m_sQueueSample.m_counter = 60; + m_sQueueSample.m_nCounter = 60; } else { m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nSirenOrAlarmSample; @@ -7850,7 +7875,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_fSoundIntensity = 110.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7913,7 +7938,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) emittingVol = 50.f * skidVal; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 3; + m_sQueueSample.m_nCounter = 3; switch(params->m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_HEDGE: @@ -7946,7 +7971,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7971,12 +7996,12 @@ void cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bEmittingVolume = 50; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -8012,12 +8037,12 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_bVolume = vol; if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1; if(counter == 4) counter = 0; - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -8030,13 +8055,13 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain); - m_sQueueSample.m_counter = 4; + m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bOffset = 63; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 30; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; @@ -8067,7 +8092,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -8083,7 +8108,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -8116,10 +8141,10 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; @@ -8325,7 +8350,7 @@ void cAudioManager::SetMissionAudioLocation(float x, float y, float z) { if(m_bIsInitialised) { - m_sMissionAudio.field_12 = 0; + m_sMissionAudio.m_bPredefinedProperties = 0; m_sMissionAudio.m_vecPos = {x, y, z}; } } @@ -8356,7 +8381,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 3; + m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -8368,7 +8393,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -8386,7 +8411,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_bVolume = vol; if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -8395,7 +8420,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = 440.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_nReleasingVolumeDivider = 5; @@ -8413,7 +8438,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 5; + m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = true; @@ -8425,13 +8450,13 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 240.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 12; m_sQueueSample.m_bOffset = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - m_sQueueSample.m_counter = 6; + m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nFrequency += 200; m_sQueueSample.m_bOffset = maxVolume; @@ -8451,7 +8476,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -8463,7 +8488,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -8480,7 +8505,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -8492,7 +8517,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 170.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 910ffcaf..c5350e10 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -138,7 +138,7 @@ class tSound { public: int32 m_nEntityIndex; - int32 m_counter; + int32 m_nCounter; int32 m_nSampleIndex; uint8 m_bBankIndex; bool m_bIs2D; @@ -170,8 +170,8 @@ public: bool m_bRequireReflection; // Used for oneshots uint8 m_bOffset; int32 m_nReleasingVolumeDivider; - uint8 m_bIsProcessed; - uint8 m_bLoopEnded; + bool m_bIsProcessed; + bool m_bLoopEnded; uint8 field_82; uint8 field_83; int32 calculatedVolume; @@ -244,14 +244,14 @@ class cMissionAudio { public: CVector m_vecPos; - uint8 field_12; + bool m_bPredefinedProperties; uint8 gap_13[3]; int m_nSampleIndex; uint8 m_bLoadingStatus; uint8 m_bPlayStatus; uint8 field_22; uint8 field_23; - int field_24; + int32 m_nMissionAudioCounter; bool m_bIsPlayed; uint8 field_29; uint8 field_30; @@ -328,7 +328,7 @@ public: int32 m_nBridgeEntity; cMissionAudio m_sMissionAudio; int32 m_anRandomTable[5]; - uint8 field_19192; // time? + uint8 m_bTimeSpent; uint8 m_bUserPause; uint8 m_bPreviousUserPause; uint8 field_19195; // unused diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index 3ba16ef3..255d7026 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -125,7 +125,7 @@ void cAudioManager::DoPoliceRadioCrackle() { m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity; - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = true; @@ -136,7 +136,7 @@ cAudioManager::DoPoliceRadioCrackle() m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE); - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bOffset = 63; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -147,17 +147,20 @@ cAudioManager::DoPoliceRadioCrackle() void cAudioManager::ServicePoliceRadio() { - int32 wantedLevel = 0; // bug?; + int32 wantedLevel = 0; // uninitialized variable static uint32 nLastSeen = 300; - if (!m_bIsInitialised) return; + if(!m_bIsInitialised) return; - if (!m_bUserPause) { + if(!m_bUserPause) { bool crimeReport = SetupCrimeReport(); +#ifdef FIX_BUGS // Crash at 0x5fe6ef + if(!FindPlayerPed() || !FindPlayerPed()->m_pWanted) return; +#endif wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel; - if (!crimeReport) { - if (wantedLevel) { - if (nLastSeen) { + if(!crimeReport) { + if(wantedLevel) { + if(nLastSeen) { --nLastSeen; } else { nLastSeen = m_anRandomTable[1] % 1000 + 2000; diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp index 70099291..b5bca21d 100644 --- a/src/control/AutoPilot.cpp +++ b/src/control/AutoPilot.cpp @@ -12,17 +12,17 @@ void CAutoPilot::ModifySpeed(float speed) float positionBetweenNodes = (float)(CTimer::GetTimeInMilliseconds() - m_nTimeEnteredCurve) / m_nTimeToSpendOnCurrentCurve; CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[m_nNextPathNodeInfo]; - float currentPathLinkForwardX = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dirX; - float currentPathLinkForwardY = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dirY; - float nextPathLinkForwardX = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dirX; - float nextPathLinkForwardY = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dirY; + float currentPathLinkForwardX = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dir.x; + float currentPathLinkForwardY = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dir.y; + float nextPathLinkForwardX = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dir.x; + float nextPathLinkForwardY = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dir.y; CVector positionOnCurrentLinkIncludingLane( - pCurrentLink->posX + ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardY, - pCurrentLink->posY - ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardX, + pCurrentLink->pos.x + ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->pos.y - ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->posY - ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->pos.x + ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->pos.y - ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 3174a253..264f1f3f 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -90,7 +90,7 @@ uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(ui void CCarCtrl::GenerateRandomCars() { - if (CCutsceneMgr::IsCutsceneProcessing()) + if (CCutsceneMgr::IsRunning()) return; if (NumRandomCars < 30){ if (CountDownToCarsAtStart == 0){ @@ -393,25 +393,25 @@ CCarCtrl::GenerateOneRandomCar() pCar->GetRight() = CVector(forwardY, -forwardX, 0.0f); pCar->GetUp() = CVector(0.0f, 0.0f, 1.0f); - float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dirX; - float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dirY; - float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirX; - float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirY; + float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.x; + float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.y; + float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.x; + float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.y; CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo]; CVector positionOnCurrentLinkIncludingLane( - pCurrentLink->posX + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurrentLink->posY - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurrentLink->pos.x + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->pos.y - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->posY - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->pos.x + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->pos.y - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurrentLink->dirX * pCar->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurrentLink->dirY * pCar->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dirX * pCar->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dirY * pCar->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurrentLink->dir.x * pCar->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurrentLink->dir.y * pCar->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->dir.x * pCar->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->dir.y * pCar->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -763,17 +763,17 @@ CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle) return; CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; - float currentPathLinkForwardX = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; - float currentPathLinkForwardY = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; - float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + float currentPathLinkForwardX = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; + float currentPathLinkForwardY = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; + float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; CVector positionOnCurrentLinkIncludingLane( - pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f); CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f); @@ -1553,8 +1553,8 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) pVehicle->AutoPilot.m_nNextDirection = -1; lanesOnNextNode = pNextLink->numRightLanes; } - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX; - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX; + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x; + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x; if (lanesOnNextNode >= 0){ if ((CGeneral::GetRandomNumber() & 0x600) == 0){ /* 25% chance vehicle will try to switch lane */ @@ -1574,17 +1574,17 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) if (pVehicle->AutoPilot.m_bStayInFastLane) pVehicle->AutoPilot.m_nNextLane = 0; CVector positionOnCurrentLinkIncludingLane( - pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */ - pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */ + pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH), - pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH), + pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -1725,10 +1725,10 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t pVehicle->AutoPilot.m_nNextDirection = -1; lanesOnNextNode = pNextLink->numRightLanes; } - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX; - float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY; - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX; - float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY; + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x; + float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y; + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x; + float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y; if (lanesOnNextNode >= 0) { CVector2D dist = pNextPathNode->pos - pCurNode->pos; if (dist.MagnitudeSqr() >= SQR(7.0f)){ @@ -1755,17 +1755,17 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t if (pVehicle->AutoPilot.m_bStayInFastLane) pVehicle->AutoPilot.m_nNextLane = 0; CVector positionOnCurrentLinkIncludingLane( - pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -1814,10 +1814,10 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) pVehicle->AutoPilot.m_nNextDirection = -1; lanesOnNextNode = pNextLink->numRightLanes; } - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX; - float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY; - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX; - float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY; + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x; + float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y; + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x; + float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y; if (lanesOnNextNode >= 0) { CVector2D dist = pNextPathNode->pos - pCurNode->pos; if (dist.MagnitudeSqr() >= SQR(7.0f) && (CGeneral::GetRandomNumber() & 0x600) == 0) { @@ -1835,17 +1835,17 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) if (pVehicle->AutoPilot.m_bStayInFastLane) pVehicle->AutoPilot.m_nNextLane = 0; CVector positionOnCurrentLinkIncludingLane( - pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -2192,16 +2192,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv forward.Normalise(); CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; - CVector2D currentPathLinkForward(pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection, - pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection); - float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + CVector2D currentPathLinkForward(pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection, + pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection); + float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; CVector2D positionOnCurrentLinkIncludingLane( - pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, - pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); + pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, + pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); CVector2D positionOnNextLinkIncludingLane( - pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX); + pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX); CVector2D distanceToNextNode = (CVector2D)pVehicle->GetPosition() - positionOnCurrentLinkIncludingLane; float scalarDistanceToNextNode = distanceToNextNode.Magnitude(); CVector2D distanceBetweenNodes = positionOnNextLinkIncludingLane - positionOnCurrentLinkIncludingLane; @@ -2230,16 +2230,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv } pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; scalarDistanceToNextNode = CVector2D( - pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x, - pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude(); + pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x, + pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude(); pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; - currentPathLinkForward.x = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; - currentPathLinkForward.y = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; - nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + currentPathLinkForward.x = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; + currentPathLinkForward.y = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; + nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; } - positionOnCurrentLinkIncludingLane.x = pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y; - positionOnCurrentLinkIncludingLane.y = pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x; + positionOnCurrentLinkIncludingLane.x = pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y; + positionOnCurrentLinkIncludingLane.y = pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x; CVector2D projectedPosition = positionOnCurrentLinkIncludingLane - currentPathLinkForward * scalarDistanceToNextNode * 0.4f; if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN){ projectedPosition.x = positionOnCurrentLinkIncludingLane.x; @@ -2281,8 +2281,8 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv CCarAI::CarHasReasonToStop(pVehicle); speedStyleMultiplier = 0.0f; } - CVector2D trajectory(pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, - pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); + CVector2D trajectory(pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, + pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); trajectory -= pVehicle->GetPosition(); float speedAngleMultiplier = FindSpeedMultiplier( CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward, diff --git a/src/control/CarGen.cpp b/src/control/CarGen.cpp index 49a96f50..721ac35a 100644 --- a/src/control/CarGen.cpp +++ b/src/control/CarGen.cpp @@ -242,7 +242,7 @@ void CCarGenerator::Load(uint8 *&buffer) void CTheCarGenerators::Process() { - if (FindPlayerTrain() || CCutsceneMgr::IsRunning()) + if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing()) return; if (++CTheCarGenerators::ProcessCounter == 4) CTheCarGenerators::ProcessCounter = 0; diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp index 021a5c19..33385dae 100644 --- a/src/control/Cranes.cpp +++ b/src/control/Cranes.cpp @@ -410,6 +410,8 @@ void CCrane::FindCarInSectorList(CPtrList* pList) if (pVehicle->GetPosition().x < m_fPickupX1 || pVehicle->GetPosition().x > m_fPickupX2 || pVehicle->GetPosition().y < m_fPickupY1 || pVehicle->GetPosition().y > m_fPickupY2) continue; + if (pVehicle->pDriver) + continue; if (Abs(pVehicle->GetMoveSpeed().x) >= CAR_MOVING_SPEED_THRESHOLD || Abs(pVehicle->GetMoveSpeed().y) >= CAR_MOVING_SPEED_THRESHOLD || Abs(pVehicle->GetMoveSpeed().z) >= CAR_MOVING_SPEED_THRESHOLD) @@ -674,4 +676,4 @@ void CranesLoad(uint8* buf, uint32 size) STARTPATCHES InjectHook(0x5454D0, CranesLoad, PATCH_JUMP); // GenericLoad -ENDPATCHES
\ No newline at end of file +ENDPATCHES diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index 608a209a..61cd3d4e 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -5,8 +5,13 @@ #include "Camera.h" #include "Vehicle.h" #include "World.h" +#include "Lines.h" // for debug #include "PathFind.h" +bool gbShowPedPaths; +bool gbShowCarPaths; +bool gbShowCarPathsLinks; + CPathFind &ThePaths = *(CPathFind*)0x8F6754; WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); } @@ -466,20 +471,20 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ - if(m_carPathLinks[k].dirX == tempnodes[j].dirX && - m_carPathLinks[k].dirY == tempnodes[j].dirY && - m_carPathLinks[k].posX == tempnodes[j].pos.x && - m_carPathLinks[k].posY == tempnodes[j].pos.y){ + if(m_carPathLinks[k].dir.x == tempnodes[j].dirX && + m_carPathLinks[k].dir.y == tempnodes[j].dirY && + m_carPathLinks[k].pos.x == tempnodes[j].pos.x && + m_carPathLinks[k].pos.y == tempnodes[j].pos.y){ m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ - m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX; - m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY; - m_carPathLinks[m_numCarPathLinks].posX = tempnodes[j].pos.x; - m_carPathLinks[m_numCarPathLinks].posY = tempnodes[j].pos.y; + m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX; + m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY; + m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x; + m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes; m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes; @@ -529,20 +534,20 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ - if(m_carPathLinks[k].dirX == dx && - m_carPathLinks[k].dirY == dy && - m_carPathLinks[k].posX == posx && - m_carPathLinks[k].posY == posy){ + if(m_carPathLinks[k].dir.x == dx && + m_carPathLinks[k].dir.y == dy && + m_carPathLinks[k].pos.x == posx && + m_carPathLinks[k].pos.y == posy){ m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ - m_carPathLinks[m_numCarPathLinks].dirX = dx; - m_carPathLinks[m_numCarPathLinks].dirY = dy; - m_carPathLinks[m_numCarPathLinks].posX = posx; - m_carPathLinks[m_numCarPathLinks].posY = posy; + m_carPathLinks[m_numCarPathLinks].dir.x = dx; + m_carPathLinks[m_numCarPathLinks].dir.y = dy; + m_carPathLinks[m_numCarPathLinks].pos.x = posx; + m_carPathLinks[m_numCarPathLinks].pos.y = posy; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1; m_carPathLinks[m_numCarPathLinks].numRightLanes = -1; @@ -760,8 +765,8 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena { int i; for(i = 0; i < m_numCarPathLinks; i++) - if(x1 < m_carPathLinks[i].posX && m_carPathLinks[i].posX < x2 && - y1 < m_carPathLinks[i].posY && m_carPathLinks[i].posY < y2) + if(x1 < m_carPathLinks[i].pos.x && m_carPathLinks[i].pos.x < x2 && + y1 < m_carPathLinks[i].pos.y && m_carPathLinks[i].pos.y < y2) m_carPathLinks[i].bBridgeLights = enable; } @@ -1444,6 +1449,132 @@ CPathFind::Load(uint8 *buf, uint32 size) m_pathNodes[i].bBetweenLevels = false; } +void +CPathFind::DisplayPathData(void) +{ + // Not the function from mobm_carPathLinksile but my own! + + int i, j, k; + // Draw 50 units around camera + CVector pos = TheCamera.GetPosition(); + const float maxDist = 50.0f; + + // Render car path nodes + if(gbShowCarPaths) + for(i = 0; i < m_numCarPathNodes; i++){ + if((m_pathNodes[i].pos - pos).MagnitudeSqr() > SQR(maxDist)) + continue; + + CVector n1 = m_pathNodes[i].pos; + n1.z += 0.3f; + + // Draw node itself + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n1.x, n1.y, n1.z + 1.0f, + 0xFFFFFFFF, 0xFFFFFFFF); + + for(j = 0; j < m_pathNodes[i].numLinks; j++){ + k = m_connections[m_pathNodes[i].firstLink + j]; + CVector n2 = m_pathNodes[k].pos; + n2.z += 0.3f; + // Draw links to neighbours + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n2.x, n2.y, n2.z, + 0xFFFFFFFF, 0xFFFFFFFF); + } + } + + // Render car path nodes + if(gbShowCarPathsLinks) + for(i = 0; i < m_numCarPathLinks; i++){ + CVector2D n1_2d = m_carPathLinks[i].pos; + if((n1_2d - pos).MagnitudeSqr() > SQR(maxDist)) + continue; + + int ni = m_carPathLinks[i].pathNodeIndex; + CVector pn1 = m_pathNodes[ni].pos; + pn1.z += 0.3f; + CVector n1(n1_2d.x, n1_2d.y, pn1.z); + n1.z += 0.3f; + + // Draw car node itself + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n1.x, n1.y, n1.z + 1.0f, + 0xFFFFFFFF, 0xFFFFFFFF); + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z + 0.5f, + n1.x+m_carPathLinks[i].dir.x, n1.y+m_carPathLinks[i].dir.y, n1.z + 0.5f, + 0xFFFFFFFF, 0xFFFFFFFF); + + // Draw connection to car path node + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + pn1.x, pn1.y, pn1.z, + 0xFF0000FF, 0xFFFFFFFF); + + // traffic light type + uint32 col = 0xFF; + if((m_carPathLinks[i].trafficLightType&0x7F) == 1) + col += 0xFF000000; + if((m_carPathLinks[i].trafficLightType&0x7F) == 2) + col += 0x00FF0000; + if(m_carPathLinks[i].trafficLightType & 0x80) + col += 0x0000FF00; + CLines::RenderLineWithClipping(n1.x+0.2f, n1.y, n1.z, + n1.x+0.2f, n1.y, n1.z + 1.0f, + col, col); + + for(j = 0; j < m_pathNodes[ni].numLinks; j++){ + k = m_carPathConnections[m_pathNodes[ni].firstLink + j]; + CVector2D n2_2d = m_carPathLinks[k].pos; + int nk = m_carPathLinks[k].pathNodeIndex; + CVector pn2 = m_pathNodes[nk].pos; + pn2.z += 0.3f; + CVector n2(n2_2d.x, n2_2d.y, pn2.z); + n2.z += 0.3f; + + // Draw links to neighbours + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n2.x, n2.y, n2.z, + 0xFF00FFFF, 0xFF00FFFF); + } + } + + // Render ped path nodes + if(gbShowPedPaths) + for(i = m_numCarPathNodes; i < m_numPathNodes; i++){ + if((m_pathNodes[i].pos - pos).MagnitudeSqr() > SQR(maxDist)) + continue; + + CVector n1 = m_pathNodes[i].pos; + n1.z += 0.3f; + + // Draw node itself + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n1.x, n1.y, n1.z + 1.0f, + 0xFFFFFFFF, 0xFFFFFFFF); + + for(j = 0; j < m_pathNodes[i].numLinks; j++){ + k = m_connections[m_pathNodes[i].firstLink + j]; + CVector n2 = m_pathNodes[k].pos; + n2.z += 0.3f; + // Draw links to neighbours + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n2.x, n2.y, n2.z, + 0xFFFFFFFF, 0xFFFFFFFF); + + // Draw connection flags + CVector mid = (n1+n2)/2.0f; + uint32 col = 0xFF; + if(m_connectionFlags[m_pathNodes[i].firstLink + j].bCrossesRoad) + col += 0x00FF0000; + if(m_connectionFlags[m_pathNodes[i].firstLink + j].bTrafficLight) + col += 0xFF000000; + CLines::RenderLineWithClipping(mid.x, mid.y, mid.z, + mid.x, mid.y, mid.z + 1.0f, + col, col); + } + } +} + STARTPATCHES InjectHook(0x4294A0, &CPathFind::Init, PATCH_JUMP); InjectHook(0x42D580, &CPathFind::AllocatePathFindInfoMem, PATCH_JUMP); diff --git a/src/control/PathFind.h b/src/control/PathFind.h index c51cb7c7..81467cdf 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -84,10 +84,8 @@ union CConnectionFlags struct CCarPathLink { - float posX; - float posY; - float dirX; - float dirY; + CVector2D pos; + CVector2D dir; int16 pathNodeIndex; int8 numLeftLanes; int8 numRightLanes; @@ -208,7 +206,13 @@ public: bool TestCoorsCloseness(CVector target, uint8 type, CVector start); void Save(uint8 *buf, uint32 *size); void Load(uint8 *buf, uint32 size); + + void DisplayPathData(void); }; static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error"); extern CPathFind &ThePaths; + +extern bool gbShowPedPaths; +extern bool gbShowCarPaths; +extern bool gbShowCarPathsLinks; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index ddea0e3c..ff89f0fc 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -8442,7 +8442,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80; pPlayerInfo->MakePlayerSafe(true); - CCutsceneMgr::SetRunning(true); + CCutsceneMgr::StartCutsceneProcessing(); return 0; } case COMMAND_USE_TEXT_COMMANDS: @@ -11373,15 +11373,15 @@ void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntit continue; CEntity* pFound = aEntities[i]; int cols; - if (CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel()->numLines <= 0) - cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(), - pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, nil, nil); + if (pEntity->GetColModel()->numLines <= 0) + cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(), + pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints, nil, nil); else { float lines[4]; lines[0] = lines[1] = lines[2] = lines[3] = 1.0f; - CColPoint tmp; - cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(), - pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, &tmp, lines); + CColPoint tmp[4]; + cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(), + pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints,tmp, lines); } if (cols <= 0) continue; diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp index 2cd09a03..ab9cd92d 100644 --- a/src/control/TrafficLights.cpp +++ b/src/control/TrafficLights.cpp @@ -1,23 +1,335 @@ #include "common.h" #include "patcher.h" -#include "TrafficLights.h" +#include "General.h" +#include "Camera.h" +#include "World.h" +#include "PathFind.h" #include "Timer.h" +#include "Clock.h" +#include "Weather.h" +#include "Timecycle.h" +#include "Pointlights.h" +#include "Shadows.h" +#include "Coronas.h" +#include "SpecialFX.h" #include "Vehicle.h" +#include "TrafficLights.h" + +// TODO: figure out the meaning of this +enum { SOME_FLAG = 0x80 }; + +void +CTrafficLights::DisplayActualLight(CEntity *ent) +{ + if(ent->GetUp().z < 0.96f || ent->bRenderDamaged) + return; + + int phase; + if(FindTrafficLightType(ent) == 1) + phase = LightForCars1(); + else + phase = LightForCars2(); + + int i; + CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex()); + float x = mi->Get2dEffect(0)->pos.x; + float yMin = mi->Get2dEffect(0)->pos.y; + float yMax = mi->Get2dEffect(0)->pos.y; + float zMin = mi->Get2dEffect(0)->pos.z; + float zMax = mi->Get2dEffect(0)->pos.z; + for(i = 1; i < 6; i++){ + assert(mi->Get2dEffect(i)); + yMin = min(yMin, mi->Get2dEffect(i)->pos.y); + yMax = max(yMax, mi->Get2dEffect(i)->pos.y); + zMin = min(zMin, mi->Get2dEffect(i)->pos.z); + zMax = max(zMax, mi->Get2dEffect(i)->pos.z); + } + + CVector pos1, pos2; + uint8 r, g; + int id; + switch(phase){ + case CAR_LIGHTS_GREEN: + r = 0; + g = 255; + pos1 = ent->GetMatrix() * CVector(x, yMax, zMin); + pos2 = ent->GetMatrix() * CVector(x, yMin, zMin); + id = 0; + break; + case CAR_LIGHTS_YELLOW: + r = 255; + g = 128; + pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f); + pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f); + id = 1; + break; + case CAR_LIGHTS_RED: + default: + r = 255; + g = 0; + pos1 = ent->GetMatrix() * CVector(x, yMax, zMax); + pos2 = ent->GetMatrix() * CVector(x, yMin, zMax); + id = 2; + break; + } + + if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f, + r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true); + + CShadows::StoreStaticShadow((uintptr)ent, + SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1, + 8.0f, 0.0f, 0.0f, -8.0f, 128, + r*CTimeCycle::GetLightOnGroundBrightness()/8.0f, + g*CTimeCycle::GetLightOnGroundBrightness()/8.0f, + 0*CTimeCycle::GetLightOnGroundBrightness()/8.0f, + 12.0f, 1.0f, 40.0f, false, 0.0f); + + if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f) + CCoronas::RegisterCorona((uintptr)ent + id, + r*CTimeCycle::GetSpriteBrightness()*0.7f, + g*CTimeCycle::GetSpriteBrightness()*0.7f, + 0*CTimeCycle::GetSpriteBrightness()*0.7f, + 255, + pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)ent + id + 3, + r*CTimeCycle::GetSpriteBrightness()*0.7f, + g*CTimeCycle::GetSpriteBrightness()*0.7f, + 0*CTimeCycle::GetSpriteBrightness()*0.7f, + 255, + pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + + CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); + CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); + + static const float top = -0.127f; + static const float bot = -0.539f; + static const float mid = bot + (top-bot)/3.0f; + static const float left = 1.256f; + static const float right = 0.706f; + phase = CTrafficLights::LightForPeds(); + if(phase == PED_LIGHTS_DONT_WALK){ + CVector p0(2.7f, right, top); + CVector p1(2.7f, left, top); + CVector p2(2.7f, right, mid); + CVector p3(2.7f, left, mid); + CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3, + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, + SHINYTEXT_WALK, 255, 0, 0, 60.0f); + }else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){ + CVector p0(2.7f, right, mid); + CVector p1(2.7f, left, mid); + CVector p2(2.7f, right, bot); + CVector p3(2.7f, left, bot); + CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3, + 1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f, + SHINYTEXT_WALK, 255, 255, 255, 60.0f); + } +} + +void +CTrafficLights::ScanForLightsOnMap(void) +{ + int x, y; + int i, j, l; + CPtrNode *node; + + for(x = 0; x < NUMSECTORS_X; x++) + for(y = 0; y < NUMSECTORS_Y; y++){ + CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES]; + for(node = list.first; node; node = node->next){ + CEntity *light = (CEntity*)node->item; + if(light->GetModelIndex() != MI_TRAFFICLIGHTS) + continue; + + // Check cars + for(i = 0; i < ThePaths.m_numCarPathLinks; i++){ + CVector2D dist = ThePaths.m_carPathLinks[i].pos - light->GetPosition(); + float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light + float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light + // it has to be on the correct side of the node and also not very far away + if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){ + float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].pos.z - + light->GetPosition().z; + if(dz < 15.0f){ + ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light); + // Find two neighbour nodes of this one + int n1 = -1; + int n2 = -1; + for(j = 0; j < ThePaths.m_numPathNodes; j++) + for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++) + if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){ + if(n1 == -1) + n1 = j; + else + n2 = j; + } + // What's going on here? + if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks) + n1 = n2; + if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1) + ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG; + } + } + } + + // Check peds + for(i = ThePaths.m_numCarPathNodes; i < ThePaths.m_numPathNodes; i++){ + float dist1, dist2; + dist1 = Abs(ThePaths.m_pathNodes[i].pos.x - light->GetPosition().x) + + Abs(ThePaths.m_pathNodes[i].pos.y - light->GetPosition().y); + if(dist1 < 50.0f){ + for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){ + j = ThePaths.m_pathNodes[i].firstLink + l; + if(ThePaths.m_connectionFlags[j].bCrossesRoad){ + dist2 = Abs(ThePaths.m_pathNodes[j].pos.x - light->GetPosition().x) + + Abs(ThePaths.m_pathNodes[j].pos.y - light->GetPosition().y); + if(dist1 < 15.0f || dist2 < 15.0f) + ThePaths.m_connectionFlags[j].bTrafficLight = true; + } + } + } + } + } + } +} + +bool +CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) +{ + int node, type; -WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); } -WRAPPER void CTrafficLights::ScanForLightsOnMap(void) { EAXJMP(0x454F40); } -WRAPPER bool CTrafficLights::ShouldCarStopForLight(CVehicle*, bool) { EAXJMP(0x455350); } -WRAPPER bool CTrafficLights::ShouldCarStopForBridge(CVehicle*) { EAXJMP(0x456460); } + node = vehicle->AutoPilot.m_nNextPathNodeInfo; + type = ThePaths.m_carPathLinks[node].trafficLightType; + if(type){ + if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) && + (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode)) + if(alwaysStop || + (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos, + ThePaths.m_carPathLinks[node].dir); + if(vehicle->AutoPilot.m_nNextDirection == -1){ + if(dist > 0.0f && dist < 8.0f) + return true; + }else{ + if(dist < 0.0f && dist > -8.0f) + return true; + } + } + } + + node = vehicle->AutoPilot.m_nCurrentPathNodeInfo; + type = ThePaths.m_carPathLinks[node].trafficLightType; + if(type){ + if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) && + (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode)) + if(alwaysStop || + (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos, + ThePaths.m_carPathLinks[node].dir); + if(vehicle->AutoPilot.m_nCurrentDirection == -1){ + if(dist > 0.0f && dist < 8.0f) + return true; + }else{ + if(dist < 0.0f && dist > -8.0f) + return true; + } + } + } + + if(vehicle->m_status == STATUS_PHYSICS){ + node = vehicle->AutoPilot.m_nPreviousPathNodeInfo; + type = ThePaths.m_carPathLinks[node].trafficLightType; + if(type){ + if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) && + (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode)) + if(alwaysStop || + (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos, + ThePaths.m_carPathLinks[node].dir); + if(vehicle->AutoPilot.m_nPreviousDirection == -1){ + if(dist > 0.0f && dist < 6.0f) + return true; + }else{ + if(dist < 0.0f && dist > -6.0f) + return true; + } + } + } + } + + return false; +} + +bool +CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle) +{ + return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights && + !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights; +} + +int +CTrafficLights::FindTrafficLightType(CEntity *light) +{ + float orientation = RADTODEG(CGeneral::GetATanOfXY(light->GetForward().x, light->GetForward().y)); + if((orientation > 60.0f && orientation < 60.0f + 90.0f) || + (orientation > 240.0f && orientation < 240.0f + 90.0f)) + return 1; + return 2; +} uint8 CTrafficLights::LightForPeds(void) { - uint32 period = CTimer::GetTimeInMilliseconds() & 0x3FFF; // Equals to % 16384 + uint32 period = CTimer::GetTimeInMilliseconds() % 16384; - if (period >= 15384) - return PED_LIGHTS_WALK_BLINK; - else if (period >= 12000) + if(period < 12000) + return PED_LIGHTS_DONT_WALK; + else if(period < 16384 - 1000) return PED_LIGHTS_WALK; else - return PED_LIGHTS_DONT_WALK; -}
\ No newline at end of file + return PED_LIGHTS_WALK_BLINK; +} + +uint8 +CTrafficLights::LightForCars1(void) +{ + uint32 period = CTimer::GetTimeInMilliseconds() % 16384; + + if(period < 5000) + return CAR_LIGHTS_GREEN; + else if(period < 5000 + 1000) + return CAR_LIGHTS_YELLOW; + else + return CAR_LIGHTS_RED; +} + +uint8 +CTrafficLights::LightForCars2(void) +{ + uint32 period = CTimer::GetTimeInMilliseconds() % 16384; + + if(period < 6000) + return CAR_LIGHTS_RED; + else if(period < 12000 - 1000) + return CAR_LIGHTS_GREEN; + else if(period < 12000) + return CAR_LIGHTS_YELLOW; + else + return CAR_LIGHTS_RED; +} + +STARTPATCHES + InjectHook(0x455760, &CTrafficLights::LightForCars1, PATCH_JUMP); + InjectHook(0x455790, &CTrafficLights::LightForCars2, PATCH_JUMP); + InjectHook(0x4557D0, &CTrafficLights::LightForPeds, PATCH_JUMP); +ENDPATCHES diff --git a/src/control/TrafficLights.h b/src/control/TrafficLights.h index 06505ed6..f3df6cd5 100644 --- a/src/control/TrafficLights.h +++ b/src/control/TrafficLights.h @@ -7,6 +7,10 @@ enum { PED_LIGHTS_WALK, PED_LIGHTS_WALK_BLINK, PED_LIGHTS_DONT_WALK, + + CAR_LIGHTS_GREEN = 0, + CAR_LIGHTS_YELLOW, + CAR_LIGHTS_RED }; class CTrafficLights @@ -14,7 +18,10 @@ class CTrafficLights public: static void DisplayActualLight(CEntity *ent); static void ScanForLightsOnMap(void); + static int FindTrafficLightType(CEntity *light); static uint8 LightForPeds(void); + static uint8 LightForCars1(void); + static uint8 LightForCars2(void); static bool ShouldCarStopForLight(CVehicle*, bool); static bool ShouldCarStopForBridge(CVehicle*); }; diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index dc9ef74f..cfdea46a 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -3511,7 +3511,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float) Up = CVector(0.0f, 0.0f, 1.0f); if(TheCamera.m_bStartingSpline) - m_fTimeElapsedFloat += CTimer::GetTimeStepInMilliseconds(); + m_fTimeElapsedFloat += CTimer::GetTimeStepNonClippedInMilliseconds(); else{ m_fTimeElapsedFloat = 0.0f; m_uiFinishTime = MS(TheCamera.m_arrPathArray[2].m_arr_PathData[10*((int)TheCamera.m_arrPathArray[2].m_arr_PathData[0]-1) + 1]); diff --git a/src/core/Debug.cpp b/src/core/Debug.cpp index 2b713198..917c99ab 100644 --- a/src/core/Debug.cpp +++ b/src/core/Debug.cpp @@ -24,7 +24,7 @@ CDebug::DebugAddText(const char *str) { int32 i = 0; if (*str != '\0') { - while (i < MAX_STR_LEN) { + while (i < MAX_STR_LEN - 1) { ms_aTextBuffer[ms_nCurrentTextLine][i++] = *(str++); if (*str == '\0') break; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index beebacf9..a0b70f27 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -8,6 +8,7 @@ #include "Pad.h" #include "Text.h" #include "main.h" +#include "RwHelper.h" #include "Timer.h" #include "Game.h" #include "DMAudio.h" @@ -28,14 +29,31 @@ #include "Renderer.h" #include "CdStream.h" #include "Radar.h" +#include "Stats.h" +#include "Messages.h" -#define DONT_USE_SUSPICIOUS_FUNCS 1 #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 -#define SCROLLBAR_MAX_HEIGHT 263.0f // actually it's 273. but calculating it from scrollbar drawing code gives 287. i don't know +#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result + +#ifdef USE_PRECISE_MEASUREMENT_CONVERTION +#define MILES_IN_METER 0.000621371192f +#define FEET_IN_METER 3.28084f +#else +#define MILES_IN_METER 0.00059880241f +#define FEET_IN_METER 3.33f +#endif + +#define SCROLLABLE_STATS_PAGE +#ifdef SCROLLABLE_STATS_PAGE +#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS) +#else +#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) +#endif #ifdef MENU_MAP bool CMenuManager::bMenuMapActive = false; +bool CMenuManager::bMapMouseShownOnce = false; float CMenuManager::fMapSize; float CMenuManager::fMapCenterY; float CMenuManager::fMapCenterX; @@ -63,6 +81,7 @@ int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E; int32 &CMenuManager::m_ControlMethod = *(int32*)0x8F5F7C; int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74; // 1 int32 &CMenuManager::m_PrefsLanguage = *(int32*)0x941238; +uint8 CMenuManager::m_PrefsStereoMono; // *(bool*)0x95CDB5; // unused except restore settings bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64; // true bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4; @@ -80,26 +99,37 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\"" int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1 -float &CMenuManager::menuXYpadding = *(float*)0x5F355C; // don't know the original name. MENUACTION_X_MARGIN, never changes -float &CMenuManager::actionTextScaleX = *(float*)0x5F2E40; -float &CMenuManager::actionTextScaleY = *(float*)0x5F2E44; +// This is PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) +#ifdef FIX_BUGS +CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color +#else +CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); +#endif + +float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // never changes. not original name +float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40; +float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44; + +bool holdingScrollBar; // *(bool*)0x628D59; // not original name +int32 CMenuManager::m_SelectedMap; // *(int32*)0x8E2880; +int32 CMenuManager::m_SelectedGameType; // *(int32*)0x942F88; -int32 &CMenuManager::sthWithButtons = *(int32*)0x8E2880; -int32 &CMenuManager::sthWithButtons2 = *(int32*)0x942F88; +// Used in a hidden menu +uint8 CMenuManager::m_PrefsPlayerRed = 255; +uint8 CMenuManager::m_PrefsPlayerGreen = 128; +uint8 CMenuManager::m_PrefsPlayerBlue; // why?? CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8; // Move this somewhere else. float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2 -// Stuff not in CMenuManager: uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8; char *&pEditString = *(char**)0x628D00; int32 *&pControlEdit = *(int32**)0x628D08; bool &DisplayComboButtonErrMsg = *(bool*)0x628D14; int32 &MouseButtonJustClicked = *(int32*)0x628D0C; int32 &JoyButtonJustClicked = *(int32*)0x628D10; -bool &holdingScrollBar = *(bool*)0x628D59; //int32 *pControlTemp = 0; #ifndef MASTER @@ -204,8 +234,6 @@ ScaleAndCenterX(float x) #define MENU_Y(y) StretchY(y) #endif -#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) - #ifdef PS2_LIKE_MENU #define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \ do { \ @@ -245,14 +273,14 @@ ScaleAndCenterX(float x) #define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \ do { \ - lastBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \ + lastActiveBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \ if (i != m_nCurrOption || !itemsAreSelectable) \ break; \ \ - if (CheckHover(hoverStartX, lastBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \ + if (CheckHover(hoverStartX, lastActiveBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \ m_nHoverOption = decreaseAction; \ \ - if (!CheckHover(MENU_X(10.0f) + lastBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \ + if (!CheckHover(MENU_X(10.0f) + lastActiveBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \ break; \ \ m_nHoverOption = increaseAction; \ @@ -331,6 +359,11 @@ CMenuManager::PageDownList(bool playSoundOnSuccess) inline void CMenuManager::ThingsToDoBeforeLeavingPage() { +#ifndef MASTER + if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) { + SaveSettings(); + } +#endif if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { @@ -356,18 +389,18 @@ CMenuManager::ThingsToDoBeforeLeavingPage() // ------ Functions not in the game/inlined ends void -CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2) +CMenuManager::BuildStatLine(char *text, void *stat, bool itsFloat, void *stat2) { if (!text) return; if (stat2) { - if (aFloat) + if (itsFloat) sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2); else sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2); } else if (stat) { - if (aFloat) + if (itsFloat) sprintf(gString2, " %.2f", *(float*)stat); else sprintf(gString2, " %d", *(int*)stat); @@ -378,10 +411,8 @@ CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2) AsciiToUnicode(gString2, gUString2); } -#if 0 -WRAPPER void CMenuManager::CentreMousePointer() { EAXJMP(0x48ACE0); } -#else -void CMenuManager::CentreMousePointer() +void +CMenuManager::CentreMousePointer() { tagPOINT Point; @@ -395,28 +426,85 @@ void CMenuManager::CentreMousePointer() PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2; } } -#endif -#if 1 -WRAPPER int CMenuManager::CheckCodesForControls(int32) { EAXJMP(0x48A950); } -#else -void CMenuManager::CheckCodesForControls(int, int) +void +CMenuManager::CheckCodesForControls(int typeOfControl) { - DisplayComboButtonErrMsg = 0; + DisplayComboButtonErrMsg = false; + bool invalidKey = false; + bool escPressed = false; + eControllerType typeToSave; + // GetStartOptionsCntrlConfigScreens(); + e_ControllerAction action = (e_ControllerAction) m_CurrCntrlAction; + + if (typeOfControl == KEYBOARD) { + if (*pControlEdit == rsESC) { + escPressed = true; + } else if (*pControlEdit > rsF3 && *pControlEdit != rsF9 && *pControlEdit != rsLWIN && + *pControlEdit != rsRWIN && *pControlEdit != rsRALT) { + typeToSave = KEYBOARD; + if (ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD) != rsNULL && + *pControlEdit != ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD)) { + typeToSave = OPTIONAL_EXTRA; + } + } else { + invalidKey = true; + } + } else if (typeOfControl == MOUSE) { + typeToSave = MOUSE; + } else if (typeOfControl == JOYSTICK) { + typeToSave = JOYSTICK; + if (ControlsManager.GetIsActionAButtonCombo(action)) + DisplayComboButtonErrMsg = true; + } + + ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave); + if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) { + if (typeOfControl == KEYBOARD) { + ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, KEYBOARD); + ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, OPTIONAL_EXTRA); + } else { + if (typeOfControl == MOUSE) { + ControlsManager.DeleteMatchingActionInitiators(action, MouseButtonJustClicked, MOUSE); + } else if (typeOfControl == JOYSTICK) { + ControlsManager.DeleteMatchingActionInitiators(action, JoyButtonJustClicked, JOYSTICK); + } + } + if (typeOfControl == KEYBOARD) { + ControlsManager.SetControllerKeyAssociatedWithAction(action, *pControlEdit, typeToSave); + + } else if (typeOfControl == MOUSE) { + ControlsManager.SetControllerKeyAssociatedWithAction(action, MouseButtonJustClicked, typeToSave); + } else { + if (typeOfControl == JOYSTICK) { + ControlsManager.SetControllerKeyAssociatedWithAction(action, JoyButtonJustClicked, typeToSave); + } + } + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; + SaveSettings(); + } + + if (escPressed) { + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; + SaveSettings(); + } } -#endif -#if 0 -WRAPPER bool CMenuManager::CheckHover(int, int, int, int) { EAXJMP(0x48ACA0); } -#else -bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2) +bool +CMenuManager::CheckHover(int x1, int x2, int y1, int y2) { return m_nMousePosX > x1 && m_nMousePosX < x2 && m_nMousePosY > y1 && m_nMousePosY < y2; } -#endif -void CMenuManager::CheckSliderMovement(int value) +void +CMenuManager::CheckSliderMovement(int value) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_BRIGHTNESS: @@ -452,103 +540,106 @@ void CMenuManager::CheckSliderMovement(int value) SaveSettings(); } -#if 1 -WRAPPER int CMenuManager::CostructStatLine(int) { EAXJMP(0x482800); } -#else -int CMenuManager::CostructStatLine(int) +void +CMenuManager::DisplayHelperText() { + // there was a unused static bool + static uint32 LastFlash = 0; + int32 alpha; -} -#endif + if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) { -#if DONT_USE_SUSPICIOUS_FUNCS -WRAPPER void CMenuManager::DisplayHelperText() { EAXJMP(0x48B490); } -#else -void CMenuManager::DisplayHelperText() -{ - static int32 AlphaText = 255; - static int32 Time = 0; - - if (m_nHelperTextMsgId && m_nHelperTextMsgId != 1) { - if (CTimer::GetTimeInMillisecondsPauseMode() - Time > 10) { - Time = CTimer::GetTimeInMillisecondsPauseMode(); + // FIX: High fps bug +#ifndef FIX_BUGS + if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 10) { + LastFlash = CTimer::GetTimeInMillisecondsPauseMode(); m_nHelperTextAlpha -= 2; + } +#else + static float fadeAlpha = 0.0f; // To keep it precisely + if (m_nHelperTextAlpha >= 255 && fadeAlpha < 250) fadeAlpha = m_nHelperTextAlpha; - if (AlphaText < 1) - ResetHelperText(); + // -2 per every 33 ms (1000.f/30.f - original frame limiter fps) + fadeAlpha -= (frameTime / 33.0f) * 2.0f; + m_nHelperTextAlpha = fadeAlpha; +#endif + if (m_nHelperTextAlpha < 1) + ResetHelperText(); - AlphaText = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha; - } + alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha; } - wchar *HelperTextToPrint = nil; + CFont::SetCentreOn(); + CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE)); + CFont::SetFontStyle(FONT_HEADING); + // TODO: name this cases? switch (m_nHelperTextMsgId) { - case 0: - HelperTextToPrint = TheText.Get("FET_MIG"); - break; - case 1: - HelperTextToPrint = TheText.Get("FET_APP"); - break; - case 2: - HelperTextToPrint = TheText.Get("FET_HRD"); - break; - case 3: - HelperTextToPrint = TheText.Get("FET_RSO"); - break; - case 4: - HelperTextToPrint = TheText.Get("FET_RSC"); - break; - default: - break; + case 0: + { + int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; + if (action != MENUACTION_CHANGEMENU && action != MENUACTION_REDEFCTRL && action != MENUACTION_RESTOREDEF) { + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_MIG")); + } + break; + } + case 1: + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_APP")); + break; + case 2: + CFont::SetColor(CRGBA(255, 255, 255, alpha)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_HRD")); + break; + case 3: + CFont::SetColor(CRGBA(255, 255, 255, alpha)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSO")); + break; + case 4: + CFont::SetColor(CRGBA(255, 255, 255, alpha)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSC")); + break; + default: + break; } - - CFont::SetAlignment(ALIGN_CENTER); - CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f)); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetDropColor(CRGBA(0, 0, 0, AlphaText)); - CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE); - CFont::SetColor(CRGBA(255, 255, 255, AlphaText)); - - CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_FROM_BOTTOM(120.0f), HelperTextToPrint); + CFont::SetRightJustifyOff(); } -#endif -#if DONT_USE_SUSPICIOUS_FUNCS -WRAPPER int CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); } -#else -int CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress) +int +CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress) { CRGBA color; - float sizeRange; + float maxBarHeight; - float input = 0.0f; + int lastActiveBarX = 0; + float curBarX = 0.0f; + float spacing = SCREEN_SCALE_X(10.0f); for (int i = 0; i < 16; i++) { - input = i * rectSize/16.0f + x; + curBarX = i * rectSize/16.0f + x; - if (i/16.0f + 1/32.0f < progress) + if (i / 16.0f + 1 / 32.0f < progress) { color = CRGBA(255, 217, 106, FadeIn(255)); - else + lastActiveBarX = curBarX; + } else color = CRGBA(185, 120, 0, FadeIn(255)); - sizeRange = max(leftSize, rightSize); + maxBarHeight = max(mostLeftBarSize, mostRightBarSize); - float _x = i * rectSize/16.0f + x; - float _y = y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f; - float _w = SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x; - float _h = y + sizeRange; - float _s = SCREEN_SCALE_X(2.0f); - CSprite2d::DrawRect(CRect(_x + _s, _y + _s, _w + _s, _h + _s), CRGBA(0, 0, 0, FadeIn(255))); // Shadow - CSprite2d::DrawRect(CRect(i * rectSize/16.0f + x, y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f, SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x, y + sizeRange), color); + float curBarFreeSpace = ((16 - i) * mostLeftBarSize + i * mostRightBarSize) / 16.0f; + float left = curBarX; + float top = y + maxBarHeight - curBarFreeSpace; + float right = spacing + curBarX; + float bottom = y + maxBarHeight; + float shadowOffset = SCREEN_SCALE_X(2.0f); + CSprite2d::DrawRect(CRect(left + shadowOffset, top + shadowOffset, right + shadowOffset, bottom + shadowOffset), CRGBA(0, 0, 0, FadeIn(200))); // Shadow + CSprite2d::DrawRect(CRect(left, top, right, bottom), color); } - return input; + return lastActiveBarX; } -#endif -#if 0 -WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); } -#else -void CMenuManager::DoSettingsBeforeStartingAGame() +void +CMenuManager::DoSettingsBeforeStartingAGame() { CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; if (m_PrefsVsyncDisp != m_PrefsVsync) @@ -563,19 +654,16 @@ void CMenuManager::DoSettingsBeforeStartingAGame() DMAudio.SetMusicFadeVol(0); DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); } -#endif -#if 0 -WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); } -#else -void CMenuManager::Draw() +void +CMenuManager::Draw() { CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN)); + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); switch (m_nCurrScreen) { @@ -617,8 +705,8 @@ void CMenuManager::Draw() } CFont::SetFontStyle(FONT_BANK); - CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * actionTextScaleX), MENU_Y(MENUACTION_SCALE_MULT * actionTextScaleY)); - CFont::SetRightJustifyOff(); // AG used SetAlignment(ALIGN_LEFT); + CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y)); + CFont::SetRightJustifyOff(); CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); // Label @@ -631,6 +719,13 @@ void CMenuManager::Draw() else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; +#ifndef MASTER + case MENUPAGE_NO_MEMORY_CARD: + case MENUPAGE_MEMORY_CARD_DEBUG: + CFont::SetColor(CRGBA(235, 170, 50, FadeIn(127))); // white in mobile, because all texts are white there + str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); + break; +#endif case MENUPAGE_SAVE_OVERWRITE_CONFIRM: if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY) str = TheText.Get("FESZ_QZ"); @@ -648,12 +743,20 @@ void CMenuManager::Draw() break; } +#ifndef MASTER + if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) { + // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); // it's always like that on PC + CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(210.0), str); + } else +#endif + { #ifdef FIX_BUGS - // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in menu. - CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_X_MARGIN), MENU_Y(menuXYpadding), str); + // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here. + CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str); #else - CFont::PrintString(MENUACTION_X_MARGIN, menuXYpadding, str); + CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str); #endif + } } CFont::SetCentreSize(SCREEN_WIDTH); @@ -673,7 +776,7 @@ void CMenuManager::Draw() headerHeight = 240; lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); CFont::SetCentreOn(); break; case MENUPAGE_SOUND_SETTINGS: @@ -690,7 +793,7 @@ void CMenuManager::Draw() headerHeight = 0; lineHeight = 20; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(MENU_X(actionTextScaleX = 0.55f), MENU_Y(actionTextScaleY = 0.8f)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE)); CFont::SetRightJustifyOff(); break; case MENUPAGE_CHOOSE_LOAD_SLOT: @@ -700,7 +803,7 @@ void CMenuManager::Draw() headerHeight = 38; lineHeight = 20; CFont::SetFontStyle(FONT_BANK); - CFont::SetScale(MENU_X(actionTextScaleX = SMALLTEXT_X_SCALE), MENU_Y(actionTextScaleY = SMALLTEXT_Y_SCALE)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE)); CFont::SetRightJustifyOff(); break; case MENUPAGE_NEW_GAME_RELOAD: @@ -712,7 +815,7 @@ void CMenuManager::Draw() headerHeight = 60; lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); CFont::SetCentreOn(); break; case MENUPAGE_START_MENU: @@ -720,7 +823,7 @@ void CMenuManager::Draw() headerHeight = 140; lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); CFont::SetCentreOn(); break; case MENUPAGE_PAUSE_MENU: @@ -728,7 +831,7 @@ void CMenuManager::Draw() headerHeight = 117; lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); CFont::SetCentreOn(); break; #ifdef PS2_SAVE_DIALOG @@ -737,7 +840,7 @@ void CMenuManager::Draw() headerHeight = 60; lineHeight = 24; CFont::SetFontStyle(FONT_BANK); - CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); break; #endif default: @@ -745,7 +848,7 @@ void CMenuManager::Draw() headerHeight = 40; lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); CFont::SetCentreOn(); break; } @@ -759,7 +862,7 @@ void CMenuManager::Draw() if (m_bWaitingForNewKeyBind) itemsAreSelectable = false; - CMenuManager::DrawControllerScreenExtraText(nextYToUse - 8.0f, 350, lineHeight); + DrawControllerScreenExtraText(nextYToUse - 8.0f, MENU_X_LEFT_ALIGNED(350), lineHeight); break; default: break; @@ -794,7 +897,7 @@ void CMenuManager::Draw() case MENUACTION_CHANGEMENU: { switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) { case MENUPAGE_MULTIPLAYER_MAP: - switch (sthWithButtons) { + switch (m_SelectedMap) { case 0: rightText = TheText.Get("FEM_MA0"); break; @@ -824,7 +927,7 @@ void CMenuManager::Draw() } break; case MENUPAGE_MULTIPLAYER_MODE: - switch (sthWithButtons2) { + switch (m_SelectedGameType) { case 0: rightText = TheText.Get("FEN_TY0"); break; @@ -859,7 +962,7 @@ void CMenuManager::Draw() break; } case MENUACTION_CTRLVIBRATION: - if (CMenuManager::m_PrefsUseVibration) + if (m_PrefsUseVibration) rightText = TheText.Get("FEM_ON"); else rightText = TheText.Get("FEM_OFF"); @@ -1025,23 +1128,23 @@ void CMenuManager::Draw() #endif m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) { - static int lastHoveringOption = -99; - static int lastScreen = m_nCurrScreen; + static int oldOption = -99; + static int oldScreen = m_nCurrScreen; m_nPrevOption = rowToCheck; if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { m_nCurrOption = rowToCheck; m_bShowMouse = true; } - if (lastHoveringOption != m_nCurrOption) { - if (lastScreen == m_nCurrScreen && m_bShowMouse) + if (oldOption != m_nCurrOption) { + if (oldScreen == m_nCurrScreen && m_bShowMouse) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); - lastHoveringOption = m_nCurrOption; - lastScreen = m_nCurrScreen; + oldOption = m_nCurrOption; + oldScreen = m_nCurrScreen; } - if (lastScreen == m_nPrevScreen) - lastScreen = m_nCurrScreen; + if (oldScreen == m_nPrevScreen) + oldScreen = m_nCurrScreen; m_nHoverOption = HOVEROPTION_RANDOM_ITEM; foundTheHoveringItem = true; @@ -1124,7 +1227,7 @@ void CMenuManager::Draw() // Sliders // We stretch slider start X here(like original code), because it will always be center of screen - int lastBarX; + int lastActiveBarX; switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { case MENUACTION_BRIGHTNESS: ProcessSlider(m_PrefsBrightness / 512.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); @@ -1184,21 +1287,18 @@ void CMenuManager::Draw() if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) PrintController(); - -/* else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) { - CSprite2d::DrawRect(CRect(StretchX(180), MENU_Y(98), StretchX(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255))); - CSprite2d::DrawRect(CRect(StretchX(181), MENU_Y(99), StretchX(229), MENU_Y(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255))); + else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) { + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(180), MENU_Y(98), MENU_X_LEFT_ALIGNED(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255))); + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255))); } -*/ + } -#endif int CMenuManager::GetNumOptionsCntrlConfigScreens(void) { int number = 0; - switch (m_nCurrScreen) - { + switch (m_nCurrScreen) { case MENUPAGE_CONTROLLER_PC_OLD3: number = 2; break; @@ -1227,12 +1327,12 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 int numOptions = GetNumOptionsCntrlConfigScreens(); int bindingMargin = MENU_X(3.0f); float rowHeight; - switch (CMenuManager::m_ControlMethod) { + switch (m_ControlMethod) { case CONTROL_STANDARD: - rowHeight = 10.7f; + rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT; break; case CONTROL_CLASSIC: - rowHeight = 9.0f; + rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT; break; default: break; @@ -1302,13 +1402,13 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 controllerAction = PED_LOOKBEHIND; break; case 23: - if (CMenuManager::m_ControlMethod == CONTROL_STANDARD) + if (m_ControlMethod == CONTROL_STANDARD) controllerAction = -1; else controllerAction = PED_1RST_PERSON_LOOK_LEFT; break; case 24: - if (CMenuManager::m_ControlMethod == CONTROL_STANDARD) + if (m_ControlMethod == CONTROL_STANDARD) controllerAction = -1; else controllerAction = PED_1RST_PERSON_LOOK_RIGHT; @@ -1415,15 +1515,19 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN) { #ifdef FIX_BUGS if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150))); + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150))); } else { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210))); + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210))); } #else if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150))); + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), + MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150))); } else { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210))); + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), + MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210))); } #endif CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); @@ -1432,9 +1536,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 } else if (column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) { #ifdef FIX_BUGS if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150))); + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150))); } else { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210))); + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210))); } #else if (controllerAction == -1) { @@ -1553,25 +1659,273 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 } } -#if 1 -WRAPPER void CMenuManager::DrawControllerScreenExtraText(int, int, int) { EAXJMP(0x4892F0); } -#else -void CMenuManager::DrawControllerScreenExtraText(int, int, int) +// TODO: Complete aScreens and test that +void +CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeight) { + int extraTextStart = GetStartOptionsCntrlConfigScreens(); + int numOpts = GetNumOptionsCntrlConfigScreens(); + int spacing = MENU_X(10.0f); + for (int i = extraTextStart; i < extraTextStart + numOpts; i++) { + int numTextsPrinted = 0; + int nextX = xStart; + for (int j = 1; j < 5; j++) { + wchar *text = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)i, (eContSetOrder)j); + if (text) + ++numTextsPrinted; + + if (text) { + // Seperator + if (numTextsPrinted > 1) { + CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT")); + nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX; + } + CFont::PrintString(nextX, MENU_Y(yStart), text); + } + if (text) + nextX = CFont::GetStringWidth(text, true) + spacing + nextX; + } + if (m_nCurrOption == i - extraTextStart && m_bWaitingForNewKeyBind) { + static bool waitingTextVisible = false; + // Seperator + if (numTextsPrinted > 0) { + CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT")); + nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX; + } + static uint32 lastStateChange = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) { + waitingTextVisible = !waitingTextVisible; + lastStateChange = CTimer::GetTimeInMillisecondsPauseMode(); + } + if (waitingTextVisible) { + CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255))); + CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE")); + CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + } + } + yStart += lineHeight; + } + wchar *error = nil; + if (DisplayComboButtonErrMsg) + error = ControlsManager.GetButtonComboText((e_ControllerAction)(m_nCurrOption + extraTextStart)); + + if (error) { + CFont::SetColor(CRGBA(233, 22, 159, 255)); + CFont::PrintString(xStart, MENU_Y(yStart + 10), error); + } } + +void +CMenuManager::DrawControllerSetupScreen() +{ + float rowHeight; + switch (m_ControlMethod) { + case CONTROL_STANDARD: + rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT; + break; + case CONTROL_CLASSIC: + rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT; + break; + default: + break; + } + CFont::SetBackgroundOff(); + CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); + CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); + + // Page header + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetRightJustifyOn(); + CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); + CFont::SetFontStyle(FONT_HEADING); + switch (m_ControlMethod) { + case CONTROL_STANDARD: + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), + TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + break; + case CONTROL_CLASSIC: + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), + TheText.Get("FET_CTI")); + break; + default: + break; + } + wchar *actionTexts[31]; + actionTexts[0] = TheText.Get("FEC_FIR"); + actionTexts[1] = TheText.Get("FEC_NWE"); + actionTexts[2] = TheText.Get("FEC_PWE"); + actionTexts[3] = TheText.Get("FEC_FOR"); + actionTexts[4] = TheText.Get("FEC_BAC"); + actionTexts[5] = TheText.Get("FEC_LEF"); + actionTexts[6] = TheText.Get("FEC_RIG"); + actionTexts[7] = TheText.Get("FEC_ZIN"); + actionTexts[8] = TheText.Get("FEC_ZOT"); + actionTexts[9] = TheText.Get("FEC_EEX"); + actionTexts[10] = TheText.Get("FEC_RAD"); + actionTexts[11] = TheText.Get("FEC_HRN"); + actionTexts[12] = TheText.Get("FEC_SUB"); + actionTexts[13] = TheText.Get("FEC_CMR"); + actionTexts[14] = TheText.Get("FEC_JMP"); + actionTexts[15] = TheText.Get("FEC_SPN"); + actionTexts[16] = TheText.Get("FEC_HND"); + actionTexts[17] = TheText.Get("FEC_TAR"); + if (m_ControlMethod == CONTROL_CLASSIC) { + actionTexts[18] = TheText.Get("FEC_TFL"); + actionTexts[19] = TheText.Get("FEC_TFR"); + actionTexts[20] = TheText.Get("FEC_TFU"); + actionTexts[21] = TheText.Get("FEC_TFD"); + actionTexts[22] = TheText.Get("FEC_LBA"); + actionTexts[23] = TheText.Get("FEC_LOL"); + actionTexts[24] = TheText.Get("FEC_LOR"); + actionTexts[25] = TheText.Get("FEC_LUD"); + actionTexts[26] = TheText.Get("FEC_LDU"); + actionTexts[27] = TheText.Get("FEC_NTR"); + actionTexts[28] = TheText.Get("FEC_PTT"); + actionTexts[29] = TheText.Get("FEC_CEN"); + actionTexts[30] = nil; + } else { + actionTexts[18] = TheText.Get("FEC_TFL"); + actionTexts[19] = TheText.Get("FEC_TFR"); + actionTexts[20] = TheText.Get("FEC_TFU"); + actionTexts[21] = TheText.Get("FEC_TFD"); + actionTexts[22] = TheText.Get("FEC_LBA"); + actionTexts[23] = TheText.Get("FEC_LOL"); + actionTexts[24] = TheText.Get("FEC_LOR"); + actionTexts[25] = nil; + } + + // Gray panel background + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP), + MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)), + CRGBA(200, 200, 50, FadeIn(50))); + + if (m_nCurrExLayer == HOVEROPTION_LIST) + CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + else + CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + + // List header + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); + CFont::SetRightJustifyOff(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CAC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR")); + CFont::SetRightJustifyOff(); + CFont::SetScale(MENU_X_LEFT_ALIGNED(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); + CFont::SetFontStyle(FONT_BANK); + int yStart; + if (m_ControlMethod == CONTROL_CLASSIC) + yStart = CONTSETUP_LIST_HEADER_HEIGHT + 29; + else + yStart = CONTSETUP_LIST_HEADER_HEIGHT + 34; + + for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) { + wchar *actionText = actionTexts[i]; + if (!actionText) + break; + + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && + m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { + + float curOptY = i * rowHeight + yStart; + if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) { + if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + + m_nPrevOption = i; + if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_nSelectedListRow = i; + + // why different number for 3rd column hovering X?? this function is a mess +#ifdef FIX_BUGS + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { +#else + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) { #endif + if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); -#if 1 -WRAPPER void CMenuManager::DrawControllerSetupScreen() { EAXJMP(0x481210); } + m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; +#ifdef FIX_BUGS + } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosX < SCREEN_WIDTH) { #else -void CMenuManager::DrawControllerSetupScreen() -{ + } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) { +#endif + if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + + m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; + } + } + // what?? + if (m_nHoverOption == HOVEROPTION_SKIN) { + if (i == m_nSelectedListRow) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + pControlEdit = &m_KeyPressedCode; + } + } else + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } + } + if (m_nSelectedListRow != 35) + CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + else if (m_nCurrExLayer == HOVEROPTION_LIST) + CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + + CFont::SetRightJustifyOff(); + if (m_PrefsLanguage != LANGUAGE_GERMAN || i != 20 && i != 21) + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); + else + CFont::SetScale(MENU_X(0.32f), MENU_Y(SMALLESTTEXT_Y_SCALE)); + + CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText); + } + DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), rowHeight, CONTSETUP_PED_COLUMN); + DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), rowHeight, CONTSETUP_VEHICLE_COLUMN); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); + + if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true) + && m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM) + && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) { + m_nHoverOption = HOVEROPTION_BACK; + + } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH) + && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM + 5.0f)) { + m_nHoverOption = HOVEROPTION_LIST; + + } else { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } + // Back button and it's shadow + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); + CFont::SetRightJustifyOn(); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); + for (int i = 0; i < 2; i++) { + CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f - i), + SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f - i), TheText.Get("FEDS_TB")); + + if (m_nHoverOption == HOVEROPTION_BACK) + CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + else + CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + } } -#endif -void CMenuManager::DrawFrontEnd() +void +CMenuManager::DrawFrontEnd() { CFont::SetAlphaFade(255.0f); @@ -1628,7 +1982,8 @@ void CMenuManager::DrawFrontEnd() } #ifdef PS2_SAVE_DIALOG -void CMenuManager::DrawFrontEndSaveZone() +void +CMenuManager::DrawFrontEndSaveZone() { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -1640,7 +1995,7 @@ void CMenuManager::DrawFrontEndSaveZone() m_nMenuFadeAlpha = 255; RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - CMenuManager::Draw(); + Draw(); CFont::DrawFonts(); @@ -1671,7 +2026,8 @@ void CMenuManager::DrawFrontEndSaveZone() #endif #ifdef PS2_LIKE_MENU -void CMenuManager::DrawFrontEndNormal() +void +CMenuManager::DrawFrontEndNormal() { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -1747,13 +2103,11 @@ void CMenuManager::DrawFrontEndNormal() reverseAlpha = false; ChangeScreen(pendingScreen, pendingOption, true, false); } else { - float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) if (!reverseAlpha) - fadeAlpha += (timestep * 100.f) * 20.f / 33.f; + fadeAlpha += (frameTime) * 20.f / 33.f; else - fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f); + fadeAlpha = max(0.0f, fadeAlpha - (frameTime) * 30.f / 33.f); m_nMenuFadeAlpha = fadeAlpha; } @@ -1762,8 +2116,7 @@ void CMenuManager::DrawFrontEndNormal() if (lastState == 0) fadeAlpha = 255.f; if (reverseAlpha) { - float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - fadeAlpha -= (timestep * 100.f) * 30.f / 33.f; + fadeAlpha -= (frameTime) * 30.f / 33.f; m_nMenuFadeAlpha = fadeAlpha; } @@ -1785,13 +2138,13 @@ void CMenuManager::DrawFrontEndNormal() RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); switch (m_nCurrScreen) { case MENUPAGE_SKIN_SELECT: - CMenuManager::DrawPlayerSetupScreen(); + DrawPlayerSetupScreen(); break; case MENUPAGE_KEYBOARD_CONTROLS: - CMenuManager::DrawControllerSetupScreen(); + DrawControllerSetupScreen(); break; default: - CMenuManager::Draw(); + Draw(); break; } @@ -1865,7 +2218,8 @@ void CMenuManager::DrawFrontEndNormal() } } #else -void CMenuManager::DrawFrontEndNormal() +void +CMenuManager::DrawFrontEndNormal() { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -1971,10 +2325,8 @@ void CMenuManager::DrawFrontEndNormal() static float fadeAlpha = 0.0f; if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f; - float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) - fadeAlpha += (timestep * 100.f) * 20.f / 33.f; + fadeAlpha += (frameTime) * 20.f / 33.f; m_nMenuFadeAlpha = fadeAlpha; #else static uint32 LastFade = 0; @@ -2019,13 +2371,13 @@ void CMenuManager::DrawFrontEndNormal() RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); switch (m_nCurrScreen) { case MENUPAGE_SKIN_SELECT: - CMenuManager::DrawPlayerSetupScreen(); + DrawPlayerSetupScreen(); break; case MENUPAGE_KEYBOARD_CONTROLS: - CMenuManager::DrawControllerSetupScreen(); + DrawControllerSetupScreen(); break; default: - CMenuManager::Draw(); + Draw(); break; } @@ -2057,10 +2409,8 @@ void CMenuManager::DrawFrontEndNormal() } #endif -#if 0 -WRAPPER void CMenuManager::DrawPlayerSetupScreen() { EAXJMP(0x47F2B0); } -#else -void CMenuManager::DrawPlayerSetupScreen() +void +CMenuManager::DrawPlayerSetupScreen() { CFont::SetBackgroundOff(); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); @@ -2069,7 +2419,7 @@ void CMenuManager::DrawPlayerSetupScreen() CFont::SetJustifyOn(); CFont::SetRightJustifyOff(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN)); + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); @@ -2118,7 +2468,8 @@ void CMenuManager::DrawPlayerSetupScreen() m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0'; // Truncate to 40 bytes-39 chars, idk why. This is done in sepearate function in game. - strncpy(m_pSelectedSkin->skinNameDisplayed, m_pSelectedSkin->skinNameDisplayed, 39); + strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 39); // game doesn't do that, but in our day strncpy to same string is forbidden + strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 39); if (oldLength - 4 > 39) m_pSelectedSkin->skinNameDisplayed[39] = '\0'; @@ -2173,7 +2524,7 @@ void CMenuManager::DrawPlayerSetupScreen() CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_DAT")); - switch (CMenuManager::m_PrefsLanguage) { + switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: case LANGUAGE_SPANISH: CFont::SetScale(MENU_X(0.6f), MENU_Y(MENUACTION_SCALE_MULT)); @@ -2343,7 +2694,7 @@ void CMenuManager::DrawPlayerSetupScreen() // Big apply button if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CFont::SetFontStyle(FONT_HEADING); - switch (CMenuManager::m_PrefsLanguage) { + switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: CFont::SetScale(MENU_X(1.1f), MENU_Y(1.9f)); break; @@ -2470,12 +2821,9 @@ void CMenuManager::DrawPlayerSetupScreen() } } -#endif -#if 0 -WRAPPER int CMenuManager::FadeIn(int alpha) { EAXJMP(0x48AC60); } -#else -int CMenuManager::FadeIn(int alpha) +int +CMenuManager::FadeIn(int alpha) { if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS || m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS || @@ -2484,27 +2832,57 @@ int CMenuManager::FadeIn(int alpha) return min(m_nMenuFadeAlpha, alpha); } -#endif -#if 1 -WRAPPER void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &) { EAXJMP(0x4889C0); } -#else -void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &) +void +CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor) { - + int newIdx = 0; + wchar copy[256], *c; + UnicodeStrcpy(copy, str); + + for (c = copy; *c != '\0'; c++) { + if (*c == '~') { + c++; + switch (*c) { + case 'b': newColor = CRGBA(40, 40, 255, 255); break; + case 'g': newColor = CRGBA(40, 235, 40, 255); break; + // There is no case for "h", is that a mistake? + case 'l': newColor = CRGBA(0, 0, 0, 255); break; + case 'p': newColor = CRGBA(255, 0, 255, 255); break; + case 'r': newColor = CRGBA(255, 0, 0, 255); break; + case 'w': newColor = CRGBA(255, 255, 255, 255); break; + case 'y': newColor = CRGBA(255, 255, 0, 255); break; + } + while (*c != '~') c++; + } else { + str[newIdx++] = *c; + } + } + str[newIdx] = '\0'; } -#endif -#if 1 -WRAPPER int CMenuManager::GetStartOptionsCntrlConfigScreens() { EAXJMP(0x489270); } -#else -int CMenuManager::GetStartOptionsCntrlConfigScreens() +int +CMenuManager::GetStartOptionsCntrlConfigScreens() { - + int number = 0; + switch (m_nCurrScreen) { + case MENUPAGE_CONTROLLER_PC_OLD3: + number = 34; + break; + case MENUPAGE_CONTROLLER_DEBUG: + number = 35; + break; + case MENUPAGE_KEYBOARD_CONTROLS: + number = 0; + break; + default: + break; + } + return number; } -#endif -void CMenuManager::InitialiseChangedLanguageSettings() +void +CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { m_bFrontEnd_ReloadObrTxtGxt = false; @@ -2515,7 +2893,7 @@ void CMenuManager::InitialiseChangedLanguageSettings() CGame::frenchGame = false; CGame::germanGame = false; #ifdef MORE_LANGUAGES - switch (CMenuManager::m_PrefsLanguage) { + switch (m_PrefsLanguage) { case LANGUAGE_RUSSIAN: CFont::ReloadFonts(FONT_LANGSET_RUSSIAN); break; @@ -2525,7 +2903,7 @@ void CMenuManager::InitialiseChangedLanguageSettings() } #endif - switch (CMenuManager::m_PrefsLanguage) { + switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: CGame::frenchGame = true; break; @@ -2543,22 +2921,23 @@ void CMenuManager::InitialiseChangedLanguageSettings() } } -void CMenuManager::LoadAllTextures() +void +CMenuManager::LoadAllTextures() { if (m_bSpritesLoaded) return; - CMenuManager::CentreMousePointer(); + CentreMousePointer(); DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); m_nCurrOption = 0; m_PrefsRadioStation = DMAudio.GetRadioInCar(); if (DMAudio.IsMP3RadioChannelAvailable()) { - if (CMenuManager::m_PrefsRadioStation > USERTRACK) - CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10; - } else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX) - CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9; + if (m_PrefsRadioStation > USERTRACK) + m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10; + } else if (m_PrefsRadioStation > CHATTERBOX) + m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9; CFileMgr::SetDir(""); //CFileMgr::SetDir(""); @@ -2607,10 +2986,9 @@ void CMenuManager::LoadAllTextures() m_bSpritesLoaded = true; CTxdStore::PopCurrentTxd(); } -#if 0 -WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); } -#else -void CMenuManager::LoadSettings() + +void +CMenuManager::LoadSettings() { CFileMgr::SetDirMyDocuments(); int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); @@ -2699,12 +3077,9 @@ void CMenuManager::LoadSettings() strcpy(m_aSkinName, "$$\"\""); } } -#endif -#if 0 -WRAPPER void CMenuManager::SaveSettings() { EAXJMP(0x488CC0); } -#else -void CMenuManager::SaveSettings() +void +CMenuManager::SaveSettings() { static char RubbishString[48] = "stuffmorestuffevenmorestuff etc"; @@ -2747,44 +3122,115 @@ void CMenuManager::SaveSettings() CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); } -#endif -#if 1 -WRAPPER void CMenuManager::MessageScreen(char *) { EAXJMP(0x48B7E0); } -#else -void CMenuManager::MessageScreen(char *) +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); + +void +CMenuManager::MessageScreen(const char *text) { + CSprite2d *splash = LoadSplash(nil); + if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) + return; + + CSprite2d::SetRecipNearClip(); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + CFont::SetBackgroundOff(); + CFont::SetPropOn(); + CFont::SetJustifyOn(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f)); + CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(170.0f)); + CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_SCALE_FROM_BOTTOM(220.0f)), CRGBA(50, 50, 50, 210)); + CFont::SetFontStyle(FONT_BANK); + CFont::SetCentreSize(SCREEN_SCALE_X(380.0f)); + CFont::SetCentreOn(); + CFont::SetColor(CRGBA(255, 217, 106, 255)); + CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE)); + CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get(text)); + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); } -#endif -#if 1 -WRAPPER void CMenuManager::PickNewPlayerColour() { EAXJMP(0x488C40); } -#else -void CMenuManager::PickNewPlayerColour() +void +CMenuManager::PickNewPlayerColour() { - + m_PrefsPlayerRed = 0; + m_PrefsPlayerGreen = 0; + m_PrefsPlayerBlue = 0; + while (true) { + int sum = m_PrefsPlayerRed + m_PrefsPlayerGreen + m_PrefsPlayerBlue; + if (sum >= 100 && sum <= 650) + break; + m_PrefsPlayerRed = CGeneral::GetRandomNumber(); + m_PrefsPlayerGreen = CGeneral::GetRandomNumber(); + m_PrefsPlayerBlue = CGeneral::GetRandomNumber(); + } } -#endif -#if 1 -WRAPPER void CMenuManager::PrintBriefs() { EAXJMP(0x484D60); } -#else -void CMenuManager::PrintBriefs() +void +CMenuManager::PrintBriefs() { + CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetFontStyle(FONT_BANK); + CFont::SetRightJustifyOff(); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why + + float nextY = 40.0f; + CRGBA newColor; + for (int i = 4; i >= 0; i--) { + tPreviousBrief &brief = CMessages::PreviousBriefs[i]; + if (brief.m_pText) { + CMessages::InsertNumberInString(brief.m_pText, + brief.m_nNumber[0], brief.m_nNumber[1], + brief.m_nNumber[2], brief.m_nNumber[3], + brief.m_nNumber[4], brief.m_nNumber[5], gUString); + CMessages::InsertStringInString(gUString, brief.m_pString); + CMessages::InsertPlayerControlKeysInString(gUString); + newColor = TEXT_COLOR; + FilterOutColorMarkersFromString(gUString, newColor); + + // newColor wasn't used at all! let's fix this + bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g; + bool bSame = rgSame && newColor.b == TEXT_COLOR.b; + bool colorNotChanged = bSame +#ifndef FIX_BUGS + && newColor.a == TEXT_COLOR.a +#endif + ; -} + if (!colorNotChanged) { + newColor.r /= 2; + newColor.g /= 2; + newColor.b /= 2; + } +#ifdef FIX_BUGS + newColor.a = FadeIn(255); + // because some colors aren't visible, due to they were made for PS2 + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetDropShadowPosition(1); + CFont::SetColor(newColor); #endif + CFont::PrintString(MENU_X_LEFT_ALIGNED(50.0f), nextY, gUString); + nextY += MENU_Y(menuXYpadding); + } + } +} -#if DONT_USE_SUSPICIOUS_FUNCS -WRAPPER void CMenuManager::PrintErrorMessage() { EAXJMP(0x484F70); } -#else -void CMenuManager::PrintErrorMessage() +// Not sure about name. Not to be confused with CPad::PrintErrorMessage +void +CMenuManager::PrintErrorMessage() { if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage) return; - CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_WIDTH - SCREEN_SCALE_X(20.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(140.0f)), CRGBA(64, 16, 16, 224)); + CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224)); CFont::SetFontStyle(FONT_BANK); CFont::SetBackgroundOff(); CFont::SetPropOn(); @@ -2792,27 +3238,96 @@ void CMenuManager::PrintErrorMessage() CFont::SetJustifyOn(); CFont::SetRightJustifyOff(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(SCREEN_WIDTH - 40.0f); - CFont::SetColor(CRGBA(165, 165, 165, 255)); - CFont::SetScale(SCREEN_SCALE_X(0.9f), SCREEN_SCALE_Y(0.9f)); - CFont::PrintString(SCREEN_SCALE_X(40.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(60.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); +#else + CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); +#endif CFont::DrawFonts(); } -#endif -#if 1 -WRAPPER void CMenuManager::PrintStats() { EAXJMP(0x482100); } -#else -void CMenuManager::PrintStats() +void +CMenuManager::PrintStats() { + int rowNum = ConstructStatLine(99999); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why + float nextYChange, y, alphaMult; + + // Scroll stats with mouse +#ifdef SCROLLABLE_STATS_PAGE + static float scrollY = 0; + static uint32 lastChange = m_nScreenChangeDelayTimer; + if (CPad::GetPad(0)->GetLeftMouse()) { + scrollY += (m_nMouseOldPosY - m_nMousePosY); + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + } else { + scrollY += MENU_Y(STATS_SLIDE_Y_PER_SECOND) / 1000.0f * (CTimer::GetTimeInMillisecondsPauseMode() - lastChange); + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + } +#else + // MENU_Y(30.0f) per second + float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_nScreenChangeDelayTimer) / 1000.0f; +#endif + + for (int row = 0; row < rowNum; ++row) { + // Put just got hidden text at the top back to the bottom, in circular fashion + for (y = MENU_Y(STATS_ROW_HEIGHT - 1) * row + SCREEN_HEIGHT - scrollY; MENU_Y(STATS_PUT_BACK_TO_BOTTOM_Y) > y; y += nextYChange) { + nextYChange = (MENU_Y(STATS_ROW_HEIGHT) + rowNum) * MENU_Y(STATS_ROW_HEIGHT - 1); + } + + // If it's still on screen + if (y > 0.0f && SCREEN_HEIGHT > y) { + ConstructStatLine(row); + + // But about to dim from top + if (y - MENU_Y(STATS_BOTTOM_MARGIN) < MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH)) { + if ((y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f) + alphaMult = 0.0f; + else + alphaMult = (y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH); + + // About to dim from bottom + } else if (y > SCREEN_SCALE_FROM_BOTTOM(STATS_TOP_DIMMING_AREA_LENGTH) - MENU_Y(STATS_BOTTOM_DIMMING_AREA_LENGTH)) { + if ((SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f) + alphaMult = 0.0f; + else + alphaMult = (SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH); + } else + alphaMult = 1.0f; + CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255.0f * alphaMult))); + CFont::SetRightJustifyOff(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString2); + } + } + // Game doesn't do that, but it's better + float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X); + + CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetRightJustifyOff(); + CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA")); nextX += MENU_X(10.0f) + CFont::GetStringWidth(TheText.Get("CRIMRA"), true); + UnicodeStrcpy(gUString, CStats::FindCriminalRatingString()); + CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); nextX += MENU_X(6.0f) + CFont::GetStringWidth(gUString, true); + sprintf(gString, "%d", CStats::FindCriminalRatingNumber()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); + + // ::Draw already does that. + /* + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetRightJustifyOn(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); + CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + */ + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); } -#endif -#if 0 -WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); } -#else -void CMenuManager::Process(void) +void +CMenuManager::Process(void) { m_bMenuStateChanged = false; @@ -2888,8 +3403,8 @@ void CMenuManager::Process(void) m_bStartWaitingForKeyBind = false; else { pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); - JoyButtonJustClicked = 0; - MouseButtonJustClicked = 0; + JoyButtonJustClicked = false; + MouseButtonJustClicked = false; if (CPad::GetPad(0)->GetLeftMouseJustDown()) MouseButtonJustClicked = 1; @@ -2905,13 +3420,13 @@ void CMenuManager::Process(void) JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); - int32 TypeOfControl = 0; + int32 TypeOfControl = KEYBOARD; if (JoyButtonJustClicked) - TypeOfControl = 3; + TypeOfControl = JOYSTICK; if (MouseButtonJustClicked) - TypeOfControl = 2; + TypeOfControl = MOUSE; if (*pControlEdit != rsNULL) - TypeOfControl = 0; + TypeOfControl = KEYBOARD; if (!m_bKeyIsOK) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); @@ -2919,14 +3434,12 @@ void CMenuManager::Process(void) m_bWaitingForNewKeyBind = false; m_KeyPressedCode = -1; m_bStartWaitingForKeyBind = false; - } - else if (!m_bKeyChangeNotProcessed) { + } else if (!m_bKeyChangeNotProcessed) { if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) CheckCodesForControls(TypeOfControl); field_535 = true; - } - else { + } else { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); for (int i = 0; i < 4; i++) ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); @@ -2940,7 +3453,7 @@ void CMenuManager::Process(void) } } - if ((m_nCurrScreen == MENUPAGE_13 || m_nCurrScreen == MENUPAGE_16) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) { + if ((m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_PS2_LOAD_FAILED) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) { m_nCurrScreen = m_nPrevScreen; m_nCurrOption = 0; } @@ -2965,11 +3478,7 @@ void CMenuManager::Process(void) DMAudio.Service(); } } -#endif -#if 0 -WRAPPER void CMenuManager::ProcessButtonPresses() { EAXJMP(0x4856F0); } -#else void CMenuManager::ProcessButtonPresses(void) { @@ -3277,10 +3786,10 @@ CMenuManager::ProcessButtonPresses(void) #ifdef TIDY_UP_PBP if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0; + m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0; SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); } else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) { @@ -3291,82 +3800,82 @@ CMenuManager::ProcessButtonPresses(void) switch (m_nHoverOption) { case HOVEROPTION_RADIO_0: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::m_PrefsRadioStation = HEAD_RADIO; + m_PrefsRadioStation = HEAD_RADIO; SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_1: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::m_PrefsRadioStation = DOUBLE_CLEF; + m_PrefsRadioStation = DOUBLE_CLEF; SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_2: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::m_PrefsRadioStation = JAH_RADIO; + m_PrefsRadioStation = JAH_RADIO; SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_3: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::m_PrefsRadioStation = RISE_FM; + m_PrefsRadioStation = RISE_FM; SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_4: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::m_PrefsRadioStation = LIPS_106; + m_PrefsRadioStation = LIPS_106; SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_5: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::m_PrefsRadioStation = GAME_FM; + m_PrefsRadioStation = GAME_FM; SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_6: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::m_PrefsRadioStation = MSX_FM; + m_PrefsRadioStation = MSX_FM; SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_7: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::m_PrefsRadioStation = FLASHBACK; + m_PrefsRadioStation = FLASHBACK; SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_8: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::m_PrefsRadioStation = CHATTERBOX; + m_PrefsRadioStation = CHATTERBOX; SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_9: DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::m_PrefsRadioStation = USERTRACK; + m_PrefsRadioStation = USERTRACK; SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RANDOM_ITEM: @@ -3383,74 +3892,74 @@ CMenuManager::ProcessButtonPresses(void) #ifndef TIDY_UP_PBP switch (m_nHoverOption) { case HOVEROPTION_INCREASE_BRIGHTNESS: - CMenuManager::m_PrefsBrightness = CMenuManager::m_PrefsBrightness + 32; - if (CMenuManager::m_PrefsBrightness < 0) { - CMenuManager::m_PrefsBrightness = 0; + m_PrefsBrightness = m_PrefsBrightness + 32; + if (m_PrefsBrightness < 0) { + m_PrefsBrightness = 0; } - if (510 < CMenuManager::m_PrefsBrightness) { - CMenuManager::m_PrefsBrightness = 511; + if (510 < m_PrefsBrightness) { + m_PrefsBrightness = 511; } SaveSettings(); break; case HOVEROPTION_DECREASE_BRIGHTNESS: - CMenuManager::m_PrefsBrightness = CMenuManager::m_PrefsBrightness - 32; - if (CMenuManager::m_PrefsBrightness < 0) { - CMenuManager::m_PrefsBrightness = 0; + m_PrefsBrightness = m_PrefsBrightness - 32; + if (m_PrefsBrightness < 0) { + m_PrefsBrightness = 0; } - if (510 < CMenuManager::m_PrefsBrightness) { - CMenuManager::m_PrefsBrightness = 511; + if (510 < m_PrefsBrightness) { + m_PrefsBrightness = 511; } SaveSettings(); break; case HOVEROPTION_INCREASE_DRAWDIST: - CMenuManager::m_PrefsLOD = CMenuManager::m_PrefsLOD + (1.0f / 16); + m_PrefsLOD = m_PrefsLOD + (1.0f / 16); m_PrefsLOD = min(1.8f, m_PrefsLOD); - CRenderer::ms_lodDistScale = CMenuManager::m_PrefsLOD; + CRenderer::ms_lodDistScale = m_PrefsLOD; SaveSettings(); break; case HOVEROPTION_DECREASE_DRAWDIST: - CMenuManager::m_PrefsLOD = CMenuManager::m_PrefsLOD - (1.0f / 16); + m_PrefsLOD = m_PrefsLOD - (1.0f / 16); m_PrefsLOD = max(0.8f, m_PrefsLOD); - CRenderer::ms_lodDistScale = CMenuManager::m_PrefsLOD; + CRenderer::ms_lodDistScale = m_PrefsLOD; SaveSettings(); break; case HOVEROPTION_INCREASE_MUSICVOLUME: - CMenuManager::m_PrefsMusicVolume = CMenuManager::m_PrefsMusicVolume + 8; + m_PrefsMusicVolume = m_PrefsMusicVolume + 8; m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127); - DMAudio.SetMusicMasterVolume(uchar)(CMenuManager::m_PrefsMusicVolume); + DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); SaveSettings(); break; case HOVEROPTION_DECREASE_MUSICVOLUME: - CMenuManager::m_PrefsMusicVolume = CMenuManager::m_PrefsMusicVolume - 8; - if (CMenuManager::m_PrefsMusicVolume < 0) { - CMenuManager::m_PrefsMusicVolume = 0; + m_PrefsMusicVolume = m_PrefsMusicVolume - 8; + if (m_PrefsMusicVolume < 0) { + m_PrefsMusicVolume = 0; } - if (126 < CMenuManager::m_PrefsMusicVolume) { - CMenuManager::m_PrefsMusicVolume = 127; + if (126 < m_PrefsMusicVolume) { + m_PrefsMusicVolume = 127; } - DMAudio.SetMusicMasterVolume(uchar)(CMenuManager::m_PrefsMusicVolume); + DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); SaveSettings(); break; case HOVEROPTION_INCREASE_SFXVOLUME: - CMenuManager::m_PrefsSFXVolume = CMenuManager::m_PrefsSFXVolume + 8; - if (CMenuManager::m_PrefsSFXVolume < 0) { - CMenuManager::m_PrefsSFXVolume = 0; + m_PrefsSFXVolume = m_PrefsSFXVolume + 8; + if (m_PrefsSFXVolume < 0) { + m_PrefsSFXVolume = 0; } - if (126 < CMenuManager::m_PrefsSFXVolume) { - CMenuManager::m_PrefsSFXVolume = 127; + if (126 < m_PrefsSFXVolume) { + m_PrefsSFXVolume = 127; } - DMAudio.SetEffectsMasterVolume(uchar)(CMenuManager::m_PrefsSFXVolume); + DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); SaveSettings(); break; case HOVEROPTION_DECREASE_SFXVOLUME: - CMenuManager::m_PrefsSFXVolume = CMenuManager::m_PrefsSFXVolume - 8; - if (CMenuManager::m_PrefsSFXVolume < 0) { - CMenuManager::m_PrefsSFXVolume = 0; + m_PrefsSFXVolume = m_PrefsSFXVolume - 8; + if (m_PrefsSFXVolume < 0) { + m_PrefsSFXVolume = 0; } - if (126 < CMenuManager::m_PrefsSFXVolume) { - CMenuManager::m_PrefsSFXVolume = 127; + if (126 < m_PrefsSFXVolume) { + m_PrefsSFXVolume = 127; } - DMAudio.SetEffectsMasterVolume(uchar)(CMenuManager::m_PrefsSFXVolume); + DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); SaveSettings(); break; case HOVEROPTION_INCREASE_MOUSESENS: @@ -3664,7 +4173,7 @@ CMenuManager::ProcessButtonPresses(void) strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); m_nCurrExLayer = HOVEROPTION_BACK; - CMenuManager::SaveSettings(); + SaveSettings(); } m_nHoverOption = HOVEROPTION_NOT_HOVERING; break; @@ -3700,54 +4209,54 @@ CMenuManager::ProcessButtonPresses(void) #ifdef TIDY_UP_PBP assumeIncrease = true; #else - ++CMenuManager::m_PrefsRadioStation; + ++m_PrefsRadioStation; if (DMAudio.IsMP3RadioChannelAvailable()) { - if (CMenuManager::m_PrefsRadioStation > USERTRACK) - CMenuManager::m_PrefsRadioStation = HEAD_RADIO; - } else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX) { - CMenuManager::m_PrefsRadioStation = USERTRACK; + if (m_PrefsRadioStation > USERTRACK) + m_PrefsRadioStation = HEAD_RADIO; + } else if (m_PrefsRadioStation > CHATTERBOX) { + m_PrefsRadioStation = USERTRACK; } SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); #endif break; case MENUACTION_LANG_ENG: m_PrefsLanguage = LANGUAGE_AMERICAN; m_bFrontEnd_ReloadObrTxtGxt = true; - CMenuManager::InitialiseChangedLanguageSettings(); - CMenuManager::SaveSettings(); + InitialiseChangedLanguageSettings(); + SaveSettings(); break; case MENUACTION_LANG_FRE: m_PrefsLanguage = LANGUAGE_FRENCH; m_bFrontEnd_ReloadObrTxtGxt = true; - CMenuManager::InitialiseChangedLanguageSettings(); - CMenuManager::SaveSettings(); + InitialiseChangedLanguageSettings(); + SaveSettings(); break; case MENUACTION_LANG_GER: m_PrefsLanguage = LANGUAGE_GERMAN; m_bFrontEnd_ReloadObrTxtGxt = true; - CMenuManager::InitialiseChangedLanguageSettings(); - CMenuManager::SaveSettings(); + InitialiseChangedLanguageSettings(); + SaveSettings(); break; case MENUACTION_LANG_ITA: m_PrefsLanguage = LANGUAGE_ITALIAN; m_bFrontEnd_ReloadObrTxtGxt = true; - CMenuManager::InitialiseChangedLanguageSettings(); - CMenuManager::SaveSettings(); + InitialiseChangedLanguageSettings(); + SaveSettings(); break; case MENUACTION_LANG_SPA: m_PrefsLanguage = LANGUAGE_SPANISH; m_bFrontEnd_ReloadObrTxtGxt = true; - CMenuManager::InitialiseChangedLanguageSettings(); + InitialiseChangedLanguageSettings(); SaveSettings(); break; #ifdef MORE_LANGUAGES case MENUACTION_LANG_RUS: m_PrefsLanguage = LANGUAGE_RUSSIAN; m_bFrontEnd_ReloadObrTxtGxt = true; - CMenuManager::InitialiseChangedLanguageSettings(); + InitialiseChangedLanguageSettings(); SaveSettings(); break; #endif @@ -3779,7 +4288,7 @@ CMenuManager::ProcessButtonPresses(void) if (changeMenu) { if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) { #ifndef TIDY_UP_PBP - CMenuManager::ResetHelperText(); + ResetHelperText(); if (!m_bGameNotLoaded) ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true); else @@ -3794,6 +4303,9 @@ CMenuManager::ProcessButtonPresses(void) fMapCenterX = SCREEN_WIDTH / 2; fMapCenterY = SCREEN_HEIGHT / 3; fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio(); + bMapMouseShownOnce = false; + CPad::GetPad(0)->Clear(false); + CPad::GetPad(1)->Clear(false); } #endif @@ -3815,7 +4327,7 @@ CMenuManager::ProcessButtonPresses(void) break; } case MENUACTION_NEWGAME: - CMenuManager::DoSettingsBeforeStartingAGame(); + DoSettingsBeforeStartingAGame(); break; case MENUACTION_RELOADIDE: // TODO @@ -3830,7 +4342,7 @@ CMenuManager::ProcessButtonPresses(void) case MENUACTION_MEMCARDSAVECONFIRM: return; case MENUACTION_RESUME_FROM_SAVEZONE: - CMenuManager::RequestFrontEndShutDown(); + RequestFrontEndShutDown(); break; case MENUACTION_MPMAP_LIBERTY: case MENUACTION_MPMAP_REDLIGHT: @@ -3840,8 +4352,8 @@ CMenuManager::ProcessButtonPresses(void) case MENUACTION_MPMAP_INDUSTPARK: case MENUACTION_MPMAP_DOCKS: case MENUACTION_MPMAP_STAUNTON: - sthWithButtons = option - MENUACTION_MPMAP_LIBERTY; - CMenuManager::SaveSettings(); + m_SelectedMap = option - MENUACTION_MPMAP_LIBERTY; + SaveSettings(); ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); break; case MENUACTION_MPMAP_DEATHMATCH1: @@ -3852,8 +4364,8 @@ CMenuManager::ProcessButtonPresses(void) case MENUACTION_MPMAP_CAPTURE: case MENUACTION_MPMAP_RATRACE: case MENUACTION_MPMAP_DOMINATION: - sthWithButtons2 = option - MENUACTION_MPMAP_DEATHMATCH1; - CMenuManager::SaveSettings(); + m_SelectedGameType = option - MENUACTION_MPMAP_DEATHMATCH1; + SaveSettings(); ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); break; case MENUACTION_REDEFCTRL: @@ -3874,10 +4386,10 @@ CMenuManager::ProcessButtonPresses(void) break; case MENUACTION_RESUME: #ifndef TIDY_UP_PBP - if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) { - CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp; + if (m_PrefsVsyncDisp != m_PrefsVsync) { + m_PrefsVsync = m_PrefsVsyncDisp; } - CMenuManager::RequestFrontEndShutDown(); + RequestFrontEndShutDown(); #else goBack = true; #endif @@ -3929,26 +4441,25 @@ CMenuManager::ProcessButtonPresses(void) break; case MENUACTION_RESTOREDEF: if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - CMenuManager::m_PrefsSfxVolume = 102; + m_PrefsSfxVolume = 102; m_PrefsSpeakers = 0; - CMenuManager::m_PrefsMusicVolume = 102; - // unused - // byte_95CDB5 = 0; - CMenuManager::m_PrefsRadioStation = HEAD_RADIO; + m_PrefsMusicVolume = 102; + m_PrefsStereoMono = 0; + m_PrefsRadioStation = HEAD_RADIO; DMAudio.SetMusicMasterVolume(102); - DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); SaveSettings(); } else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) { - CMenuManager::m_PrefsFrameLimiter = true; - CMenuManager::m_PrefsBrightness = 256; - CMenuManager::m_PrefsVsyncDisp = true; - CMenuManager::m_PrefsLOD = 1.2f; - CMenuManager::m_PrefsVsync = true; + m_PrefsFrameLimiter = true; + m_PrefsBrightness = 256; + m_PrefsVsyncDisp = true; + m_PrefsLOD = 1.2f; + m_PrefsVsync = true; CRenderer::ms_lodDistScale = 1.2f; - CMenuManager::m_PrefsUseWideScreen = false; - CMenuManager::m_PrefsShowSubtitles = true; + m_PrefsUseWideScreen = false; + m_PrefsShowSubtitles = true; m_nDisplayVideoMode = m_nPrefsVideoMode; CMBlur::BlurOn = true; SaveSettings(); @@ -3962,23 +4473,23 @@ CMenuManager::ProcessButtonPresses(void) PSGLOBAL(joy1)->GetCapabilities(&devCaps); ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); } - CMenuManager::m_ControlMethod = CONTROL_STANDARD; + m_ControlMethod = CONTROL_STANDARD; MousePointerStateHelper.bInvertVertically = false; TheCamera.m_fMouseAccelHorzntl = 0.0025f; CVehicle::m_bDisableMouseSteering = true; TheCamera.m_bHeadBob = false; SaveSettings(); } - CMenuManager::SetHelperText(2); + SetHelperText(2); break; case MENUACTION_CTRLMETHOD: #ifndef TIDY_UP_PBP - if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) { + if (m_ControlMethod == CONTROL_CLASSIC) { CCamera::m_bUseMouse3rdPerson = true; - CMenuManager::m_ControlMethod = CONTROL_STANDARD; + m_ControlMethod = CONTROL_STANDARD; } else { CCamera::m_bUseMouse3rdPerson = false; - CMenuManager::m_ControlMethod = CONTROL_CLASSIC; + m_ControlMethod = CONTROL_CLASSIC; } SaveSettings(); #else @@ -3987,7 +4498,7 @@ CMenuManager::ProcessButtonPresses(void) break; case MENUACTION_LOADRADIO: ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); break; } @@ -3996,7 +4507,7 @@ CMenuManager::ProcessButtonPresses(void) } if (goBack) { - CMenuManager::ResetHelperText(); + ResetHelperText(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); #ifdef PS2_LIKE_MENU if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) { @@ -4004,10 +4515,10 @@ CMenuManager::ProcessButtonPresses(void) if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) { #endif if (!m_bGameNotLoaded && !m_bMenuStateChanged) { - if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) { - CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp; + if (m_PrefsVsyncDisp != m_PrefsVsync) { + m_PrefsVsync = m_PrefsVsyncDisp; } - CMenuManager::RequestFrontEndShutDown(); + RequestFrontEndShutDown(); } // We're already resuming, we don't need further processing. @@ -4020,7 +4531,7 @@ CMenuManager::ProcessButtonPresses(void) #else else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) { #endif - CMenuManager::RequestFrontEndShutDown(); + RequestFrontEndShutDown(); } // It's now in ThingsToDoBeforeLeavingPage() #ifndef TIDY_UP_PBP @@ -4068,13 +4579,13 @@ CMenuManager::ProcessButtonPresses(void) if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { static uint32 lastSliderDecrease = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { - CMenuManager::CheckSliderMovement(-1); + CheckSliderMovement(-1); lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); } } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { static uint32 lastSliderIncrease = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { - CMenuManager::CheckSliderMovement(1); + CheckSliderMovement(1); lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode(); } } @@ -4084,7 +4595,7 @@ CMenuManager::ProcessButtonPresses(void) increase = true; } else if (CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { increase = true; - CMenuManager::CheckSliderMovement(1); + CheckSliderMovement(1); m_bShowMouse = true; } @@ -4092,7 +4603,7 @@ CMenuManager::ProcessButtonPresses(void) if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { decrease = true; - CMenuManager::CheckSliderMovement(-1); + CheckSliderMovement(-1); m_bShowMouse = true; } } @@ -4109,22 +4620,22 @@ CMenuManager::ProcessButtonPresses(void) if (changeValueBy != 0) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_RADIO: - CMenuManager::m_PrefsRadioStation += changeValueBy; + m_PrefsRadioStation += changeValueBy; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); if (DMAudio.IsMP3RadioChannelAvailable()) { - if (CMenuManager::m_PrefsRadioStation < HEAD_RADIO) - CMenuManager::m_PrefsRadioStation = USERTRACK; - if (CMenuManager::m_PrefsRadioStation > USERTRACK) - CMenuManager::m_PrefsRadioStation = HEAD_RADIO; + if (m_PrefsRadioStation < HEAD_RADIO) + m_PrefsRadioStation = USERTRACK; + if (m_PrefsRadioStation > USERTRACK) + m_PrefsRadioStation = HEAD_RADIO; } else { - if (CMenuManager::m_PrefsRadioStation < HEAD_RADIO) - CMenuManager::m_PrefsRadioStation = CHATTERBOX; - if (CMenuManager::m_PrefsRadioStation > CHATTERBOX) - CMenuManager::m_PrefsRadioStation = HEAD_RADIO; + if (m_PrefsRadioStation < HEAD_RADIO) + m_PrefsRadioStation = CHATTERBOX; + if (m_PrefsRadioStation > CHATTERBOX) + m_PrefsRadioStation = HEAD_RADIO; } - CMenuManager::SaveSettings(); - DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case MENUACTION_SCREENRES: @@ -4160,15 +4671,15 @@ CMenuManager::ProcessButtonPresses(void) m_PrefsSpeakers -= changeValueBy; m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); - CMenuManager::SaveSettings(); + SaveSettings(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); } break; case MENUACTION_CTRLMETHOD: - CMenuManager::m_ControlMethod = !m_ControlMethod; + m_ControlMethod = !m_ControlMethod; CCamera::m_bUseMouse3rdPerson = !m_ControlMethod; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); - CMenuManager::SaveSettings(); + SaveSettings(); break; } ProcessOnOffMenuOptions(); @@ -4182,12 +4693,9 @@ CMenuManager::ProcessButtonPresses(void) } } } -#endif -#if 0 -WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); } -#else -void CMenuManager::ProcessOnOffMenuOptions() +void +CMenuManager::ProcessOnOffMenuOptions() { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_CTRLVIBRATION: @@ -4265,7 +4773,9 @@ void CMenuManager::ProcessOnOffMenuOptions() DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_MP_PLAYERCOLOR: - assert(0 && "Not implemented"); + PickNewPlayerColour(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + SaveSettings(); break; case MENUACTION_SHOWHEADBOB: TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob; @@ -4290,34 +4800,29 @@ void CMenuManager::ProcessOnOffMenuOptions() break; } } -#endif -void CMenuManager::RequestFrontEndShutDown() +void +CMenuManager::RequestFrontEndShutDown() { m_bShutDownFrontEndRequested = true; DMAudio.ChangeMusicMode(MUSICMODE_GAME); } -#if DONT_USE_SUSPICIOUS_FUNCS -WRAPPER void CMenuManager::RequestFrontEndStartUp() { EAXJMP(0x488770); } -#else -void CMenuManager::RequestFrontEndStartUp() +void +CMenuManager::RequestFrontEndStartUp() { m_bStartUpFrontEndRequested = true; } -#endif -#if DONT_USE_SUSPICIOUS_FUNCS -WRAPPER void CMenuManager::ResetHelperText() { EAXJMP(0x48B470); } -#else -void CMenuManager::ResetHelperText() +void +CMenuManager::ResetHelperText() { m_nHelperTextMsgId = 0; m_nHelperTextAlpha = 300; } -#endif -void CMenuManager::SaveLoadFileError_SetUpErrorScreen() +void +CMenuManager::SaveLoadFileError_SetUpErrorScreen() { switch (PcSaveHelper.nErrorCode) { case SAVESTATUS_ERR_SAVE_CREATE: @@ -4341,27 +4846,22 @@ void CMenuManager::SaveLoadFileError_SetUpErrorScreen() } } -#if DONT_USE_SUSPICIOUS_FUNCS -WRAPPER void CMenuManager::SetHelperText(int text) { EAXJMP(0x48B450); } -#else -void CMenuManager::SetHelperText(int text) +void +CMenuManager::SetHelperText(int text) { m_nHelperTextMsgId = text; m_nHelperTextAlpha = 300; } -#endif -#if DONT_USE_SUSPICIOUS_FUNCS -WRAPPER void CMenuManager::ShutdownJustMenu() { EAXJMP(0x488920); } -#else -void CMenuManager::ShutdownJustMenu() +void +CMenuManager::ShutdownJustMenu() { m_bMenuActive = false; CTimer::EndUserPause(); } -#endif -float CMenuManager::StretchX(float x) +float +CMenuManager::StretchX(float x) { if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) return x; @@ -4379,10 +4879,8 @@ float CMenuManager::StretchY(float y) return SCREEN_STRETCH_Y(y); } -#if 0 -WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); } -#else -void CMenuManager::SwitchMenuOnAndOff() +void +CMenuManager::SwitchMenuOnAndOff() { bool menuWasActive = !!m_bMenuActive; @@ -4414,7 +4912,7 @@ void CMenuManager::SwitchMenuOnAndOff() m_bStartUpFrontEndRequested = false; pControlEdit = nil; m_bShutDownFrontEndRequested = false; - DisplayComboButtonErrMsg = 0; + DisplayComboButtonErrMsg = false; CPad::GetPad(0)->Clear(0); CPad::GetPad(1)->Clear(0); m_nCurrScreen = MENUPAGE_NONE; @@ -4449,12 +4947,9 @@ void CMenuManager::SwitchMenuOnAndOff() m_bStartUpFrontEndRequested = false; m_bShutDownFrontEndRequested = false; } -#endif -#if 0 -WRAPPER void CMenuManager::UnloadTextures() { EAXJMP(0x47A440); } -#else -void CMenuManager::UnloadTextures() +void +CMenuManager::UnloadTextures() { if (!m_bSpritesLoaded) return; @@ -4478,26 +4973,34 @@ void CMenuManager::UnloadTextures() m_bSpritesLoaded = false; } -#endif -#if DONT_USE_SUSPICIOUS_FUNCS -WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); } -#else -void CMenuManager::WaitForUserCD() +void +CMenuManager::WaitForUserCD() { - LoadSplash(0); - if (!RsGlobal.quit) { - HandleExit(); - CPad::UpdatePads(); - MessageScreen("NO_PCCD"); - - if (GetPadBack()) { - m_bQuitGameNoCD = true; - RsEventHandler(rsQUITAPP, 0); - } + CSprite2d *splash; + char *splashscreen = nil; + +#ifndef RANDOMSPLASH + if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) + splashscreen = "mainsc2"; + else + splashscreen = "mainsc1"; +#endif + + splash = LoadSplash(splashscreen); + + if (RsGlobal.quit) + return; + + HandleExit(); + CPad::UpdatePads(); + MessageScreen("NO_PCCD"); + + if (CPad::GetPad(0)->GetEscapeJustDown()) { + m_bQuitGameNoCD = true; + RsEventHandler(rsQUITAPP, nil); } } -#endif void CMenuManager::PrintController(void) @@ -4760,7 +5263,7 @@ CMenuManager::PrintMap(void) fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { + if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize, fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } @@ -4775,47 +5278,55 @@ CMenuManager::PrintMap(void) fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile, fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY + halfTile) { m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile, fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile, fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } - if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile, fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } CRadar::DrawBlips(); - if (CPad::GetPad(0)->GetRightMouseJustDown()) { - if (m_nMousePosY > fMapCenterY - fMapSize && m_nMousePosY < fMapCenterY + fMapSize && - m_nMousePosX > fMapCenterX - fMapSize && m_nMousePosX < fMapCenterX + fMapSize) { + CVector2D mapPoint; + mapPoint.x = m_nMousePosX; + mapPoint.y = m_nMousePosY; - float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize; - float x = ((m_nMousePosX - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; - float y = 2000.0f - ((m_nMousePosY - diffY) / (fMapSize * 2)) * 4000.0f; - CRadar::ToggleTargetMarker(x, y); - } + if (m_bShowMouse) { + bMapMouseShownOnce = true; + } else if (!bMapMouseShownOnce) { + mapPoint.x = SCREEN_WIDTH / 2; + mapPoint.y = SCREEN_HEIGHT / 2; } - if (CPad::GetPad(0)->GetCrossJustDown()) { - if (SCREEN_HEIGHT / 2 > fMapCenterY - fMapSize && SCREEN_HEIGHT / 2 < fMapCenterY + fMapSize && - SCREEN_WIDTH / 2 > fMapCenterX - fMapSize && SCREEN_WIDTH / 2 < fMapCenterX + fMapSize) { + CSprite2d::DrawRect(CRect(mapPoint.x - MENU_X(1.0f), 0.0f, + mapPoint.x + MENU_X(1.0f), SCREEN_HEIGHT), + CRGBA(0, 0, 0, 150)); + CSprite2d::DrawRect(CRect(0.0f, mapPoint.y + MENU_X(1.0f), + SCREEN_WIDTH, mapPoint.y - MENU_X(1.0f)), + CRGBA(0, 0, 0, 150)); + + if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { + if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize && + mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) { float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize; - float x = ((SCREEN_WIDTH / 2 - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; - float y = 2000.0f - ((SCREEN_HEIGHT / 2 - diffY) / (fMapSize * 2)) * 4000.0f; + float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; + float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f; CRadar::ToggleTargetMarker(x, y); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); } } @@ -4838,14 +5349,14 @@ CMenuManager::PrintMap(void) fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f; } - if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder2()) { + if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) { if (CPad::GetPad(0)->GetMouseWheelDown()) - ZOOM(m_nMousePosX, m_nMousePosY, false); + ZOOM(mapPoint.x, mapPoint.y, false); else ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false); - } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder1()) { + } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) { if (CPad::GetPad(0)->GetMouseWheelUp()) - ZOOM(m_nMousePosX, m_nMousePosY, true); + ZOOM(mapPoint.x, mapPoint.y, true); else ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true); } @@ -4880,11 +5391,11 @@ CMenuManager::PrintMap(void) text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace); TEXT_PIECE("FEC_MWF", 3.0f); - TEXT_PIECE("FEC_PGD", 1.0f); + TEXT_PIECE("FEC_PGU", 1.0f); TEXT_PIECE("FEC_IBT", 1.0f); TEXT_PIECE("FEC_ZIN", 20.0f); TEXT_PIECE("FEC_MWB", 3.0f); - TEXT_PIECE("FEC_PGU", 1.0f); + TEXT_PIECE("FEC_PGD", 1.0f); TEXT_PIECE("FEC_IBT", 1.0f); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_ZOT")); nextX = MENU_X(30.0f); nextY -= 11.0f; TEXT_PIECE("FEC_UPA", 2.0f); @@ -4903,6 +5414,179 @@ CMenuManager::PrintMap(void) #undef ZOOM #endif +// rowIdx 99999 returns total numbers of rows. otherwise it returns 0. +int +CMenuManager::ConstructStatLine(int rowIdx) +{ +#define STAT_LINE(str, left, isFloat, right) \ + do { \ + if(counter == rowIdx){ \ + BuildStatLine(str, left, isFloat, right); \ + return 0; \ + } counter++; \ + } while(0) + + int counter = 0, nTemp; + + STAT_LINE("PL_STAT", nil, false, nil); + + int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 : + CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1)); + percentCompleted = min(percentCompleted, 100); + + STAT_LINE("PER_COM", &percentCompleted, false, nil); + STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil); + STAT_LINE("FEST_MP", &CStats::MissionsPassed, 0, &CStats::TotalNumberMissions); + if (CGame::nastyGame) { + STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, 0, &CStats::TotalNumberKillFrenzies); + } + + CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus]; + float packagesPercent = 0.0f; + if (player.m_nTotalPackages != 0) + packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages; + + STAT_LINE("PERPIC", &packagesPercent, 0, &(nTemp = 100)); + STAT_LINE("NOUNIF", &CStats::TotalNumberOfUniqueJumps, 0, &CStats::NumberOfUniqueJumpsFound); + STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil); + if (CGame::nastyGame) { + STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil); + STAT_LINE("PE_WSOT", &CStats::PeopleKilledByOthers, false, nil); + } + STAT_LINE("CAR_EXP", &CStats::CarsExploded, false, nil); + STAT_LINE("TM_BUST", &CStats::TimesArrested, false, nil); + STAT_LINE("TM_DED", &CStats::TimesDied, false, nil); + STAT_LINE("GNG_WST", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil); + STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil); + STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil); + STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil); + STAT_LINE("ACCURA", &(nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 : + CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)), false, nil); + + if (CStats::ElBurroTime > 0) { + STAT_LINE("ELBURRO", &CStats::ElBurroTime, false, nil); + } + if (CStats::Record4x4One > 0) { + STAT_LINE("FEST_R1", &CStats::Record4x4One, false, nil); + } + if (CStats::Record4x4Two > 0) { + STAT_LINE("FEST_R2", &CStats::Record4x4Two, false, nil); + } + if (CStats::Record4x4Three > 0) { + STAT_LINE("FEST_R3", &CStats::Record4x4Three, false, nil); + } + if (CStats::Record4x4Mayhem > 0) { + STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil); + } + if (CStats::LongestFlightInDodo > 0) { + STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, false, nil); + } + if (CStats::TimeTakenDefuseMission > 0) { + STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil); + } + STAT_LINE("CAR_CRU", &CStats::CarsCrushed, false, nil); + + if (CStats::HighestScores[0] > 0) { + STAT_LINE("FEST_BB", nil, false, nil); + STAT_LINE("FEST_H0", &CStats::HighestScores[0], false, nil); + } + if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) { + STAT_LINE("FEST_GC", nil, false, nil); + } + if (CStats::HighestScores[1] > 0) { + STAT_LINE("FEST_H1", &CStats::HighestScores[1], false, nil); + } + if (CStats::HighestScores[2] > 0) { + STAT_LINE("FEST_H2", &CStats::HighestScores[2], false, nil); + } + if (CStats::HighestScores[3] > 0) { + STAT_LINE("FEST_H3", &CStats::HighestScores[3], false, nil); + } + if (CStats::HighestScores[4] > 0) { + STAT_LINE("FEST_H4", &CStats::HighestScores[4], false, nil); + } + + switch (m_PrefsLanguage) { + case LANGUAGE_AMERICAN: +#ifndef USE_MEASUREMENTS_IN_METERS + float fTemp; + STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil); + STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil); + STAT_LINE("MMRAIN", &CStats::mmRain, false, nil); + STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil); + STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil); + break; +#endif + case LANGUAGE_FRENCH: + case LANGUAGE_GERMAN: + case LANGUAGE_ITALIAN: + case LANGUAGE_SPANISH: +#ifdef MORE_LANGUAGES + case LANGUAGE_RUSSIAN: +#endif + STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil); + STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil); + STAT_LINE("MMRAIN", &CStats::mmRain, false, nil); + STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil); + STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil); + break; + default: + break; + } + + STAT_LINE("MXFLIP", &CStats::MaximumJumpFlips, false, nil); + STAT_LINE("MXJUMP", &CStats::MaximumJumpSpins, false, nil); + STAT_LINE("BSTSTU", nil, false, nil); + + if (counter == rowIdx) { + gUString[0] = '\0'; + switch (CStats::BestStuntJump) { + case 1: + UnicodeStrcpy(gUString2, TheText.Get("INSTUN")); + return 0; + case 2: + UnicodeStrcpy(gUString2, TheText.Get("PRINST")); + return 0; + case 3: + UnicodeStrcpy(gUString2, TheText.Get("DBINST")); + return 0; + case 4: + UnicodeStrcpy(gUString2, TheText.Get("DBPINS")); + return 0; + case 5: + UnicodeStrcpy(gUString2, TheText.Get("TRINST")); + return 0; + case 6: + UnicodeStrcpy(gUString2, TheText.Get("PRTRST")); + return 0; + case 7: + UnicodeStrcpy(gUString2, TheText.Get("QUINST")); + return 0; + case 8: + UnicodeStrcpy(gUString2, TheText.Get("PQUINS")); + return 0; + default: + UnicodeStrcpy(gUString2, TheText.Get("NOSTUC")); + return 0; + } + } + counter++; + STAT_LINE("PASDRO", &CStats::PassengersDroppedOffWithTaxi, false, nil); + STAT_LINE("MONTAX", &CStats::MoneyMadeWithTaxi, false, nil); + STAT_LINE("FEST_LS", &CStats::LivesSavedWithAmbulance, false, nil); + STAT_LINE("FEST_HA", &CStats::HighestLevelAmbulanceMission, false, nil); + STAT_LINE("FEST_CC", &CStats::CriminalsCaught, false, nil); + STAT_LINE("FEST_FE", &CStats::FiresExtinguished, false, nil); + STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil); + return counter; + +#undef STAT_LINE +} + #if 0 uint8 CMenuManager::GetNumberOfMenuOptions() { @@ -4918,11 +5602,8 @@ uint8 CMenuManager::GetNumberOfMenuOptions() #endif STARTPATCHES -#if DONT_USE_SUSPICIOUS_FUNCS -#else for (int i = 1; i < ARRAY_SIZE(aScreens); i++) Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]); -#endif InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP); InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP); InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP); diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 20cf9e42..a1ee53f2 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -7,28 +7,11 @@ #define MENUHEADER_WIDTH 0.84f #define MENUHEADER_HEIGHT 1.6f -#define MENUACTION_X_MARGIN 40.0f +#define MENU_X_MARGIN 40.0f #define MENUACTION_POS_Y 60.0f -#define MENUACTION_WIDTH 0.38f +#define MENUACTION_WIDTH 38.0f #define MENUACTION_SCALE_MULT 0.9f -#define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f -#define MENUCOLUMN_MAX_Y 149.0f -#define MENUCOLUMN_MID_Y 100.0f -#define MENUCOLUMN_MIN_Y 110.0f -#define MENUCOLUMN_PAUSE_Y 25.0f -#define MENUCOLUMN_START_Y 9.0f -#define MENUCOLUMN_FEDS 139.0f - -#define MENUCOLUMN_SAVE_X 121.0f -#define MENUCOLUMN_SAVE_Y 111.0f - -#define MENUCOLUMN_SPACING_MAX 24.0f -#define MENUCOLUMN_SPACING_MIN 20.0f - -#define MENUSELECT_BOX_MAX 20.5f -#define MENUSELECT_BOX_MIN 17.0f - #ifndef ASPECT_RATIO_SCALE #define MENURADIO_ICON_X 31.5f #else @@ -38,12 +21,13 @@ #define MENURADIO_ICON_W 60.0f #define MENURADIO_ICON_H 60.0f -#define MENUDROP_COLOR_A 150 -#define MENUDROP_COLOR_SIZE -1 - #define MENUSLIDER_X 256.0f #define MENUSLIDER_UNK 256.0f +#define BIGTEXT_X_SCALE 0.75f +#define BIGTEXT_Y_SCALE 0.9f +#define MEDIUMTEXT_X_SCALE 0.55f +#define MEDIUMTEXT_Y_SCALE 0.8f #define SMALLTEXT_X_SCALE 0.45f #define SMALLTEXT_Y_SCALE 0.7f #define SMALLESTTEXT_X_SCALE 0.4f @@ -67,6 +51,33 @@ #define PLAYERSETUP_LIST_BODY_TOP 47 #define PLAYERSETUP_ROW_HEIGHT 9 +#define STATS_SLIDE_Y_PER_SECOND 30.0f +#define STATS_ROW_HEIGHT 20.0f +#define STATS_ROW_X_MARGIN 50.0f +#define STATS_BOTTOM_MARGIN 135.0f +#define STATS_TOP_MARGIN 40.0f +#define STATS_TOP_DIMMING_AREA_LENGTH (93.0f - STATS_TOP_MARGIN) +#define STATS_BOTTOM_DIMMING_AREA_LENGTH 55.0f +#define STATS_PUT_BACK_TO_BOTTOM_Y 50.0f +#define STATS_RATING_X 24.0f +#define STATS_RATING_Y 20.0f + +#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f +#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f +#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10 +#define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f +#define CONTSETUP_LIST_HEADER_HEIGHT 20.0f +#define CONTSETUP_LIST_TOP 28.0f +#define CONTSETUP_LIST_RIGHT 18.0f +#define CONTSETUP_LIST_BOTTOM 120.0f +#define CONTSETUP_LIST_LEFT 18.0f +#define CONTSETUP_COLUMN_1_X 40.0f +#define CONTSETUP_COLUMN_2_X 210.0f +#define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f) +#define CONTSETUP_BACK_RIGHT 35.0f +#define CONTSETUP_BACK_BOTTOM 122.0f +#define CONTSETUP_BACK_HEIGHT 25.0f + enum eLanguages { LANGUAGE_AMERICAN, @@ -185,19 +196,19 @@ enum eMenuScreen MENUPAGE_NEW_GAME_RELOAD = 10, MENUPAGE_LOAD_SLOT_CONFIRM = 11, MENUPAGE_DELETE_SLOT_CONFIRM = 12, - MENUPAGE_13 = 13, + MENUPAGE_NO_MEMORY_CARD = 13, MENUPAGE_LOADING_IN_PROGRESS = 14, MENUPAGE_DELETING_IN_PROGRESS = 15, - MENUPAGE_16 = 16, + MENUPAGE_PS2_LOAD_FAILED = 16, MENUPAGE_DELETE_FAILED = 17, MENUPAGE_DEBUG_MENU = 18, - MENUPAGE_MEMORY_CARD_1 = 19, - MENUPAGE_MEMORY_CARD_2 = 20, + MENUPAGE_MEMORY_CARD_DEBUG = 19, + MENUPAGE_MEMORY_CARD_TEST = 20, MENUPAGE_MULTIPLAYER_MAIN = 21, - MENUPAGE_SAVE_FAILED_1 = 22, - MENUPAGE_SAVE_FAILED_2 = 23, + MENUPAGE_PS2_SAVE_FAILED = 22, + MENUPAGE_PS2_SAVE_FAILED_2 = 23, MENUPAGE_SAVE = 24, - MENUPAGE_NO_MEMORY_CARD = 25, + MENUPAGE_NO_MEMORY_CARD_2 = 25, MENUPAGE_CHOOSE_SAVE_SLOT = 26, MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27, MENUPAGE_MULTIPLAYER_MAP = 28, @@ -438,7 +449,7 @@ struct BottomBarOption struct CMenuScreen { char m_ScreenName[8]; - int32 unk; + int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else int32 m_PreviousPage[2]; // eMenuScreen int32 m_ParentEntry[2]; // row @@ -544,11 +555,12 @@ public: static bool &m_bShutDownFrontEndRequested; static bool &m_PrefsAllowNastyGame; - static float &menuXYpadding; - static float &actionTextScaleX; - static float &actionTextScaleY; - static int32 &sthWithButtons; - static int32 &sthWithButtons2; + static uint8 m_PrefsStereoMono; + static int32 m_SelectedMap; + static int32 m_SelectedGameType; + static uint8 m_PrefsPlayerRed; + static uint8 m_PrefsPlayerGreen; + static uint8 m_PrefsPlayerBlue; #ifndef MASTER static bool m_PrefsMarketing; @@ -557,6 +569,7 @@ public: #ifdef MENU_MAP static bool bMenuMapActive; + static bool bMapMouseShownOnce; static float fMapSize; static float fMapCenterY; static float fMapCenterX; @@ -565,9 +578,9 @@ public: #endif public: - static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2); + static void BuildStatLine(char *text, void *stat, bool itsFloat, void *stat2); static void CentreMousePointer(); - int CheckCodesForControls(int32); + void CheckCodesForControls(int); bool CheckHover(int x1, int x2, int y1, int y2); void CheckSliderMovement(int); int CostructStatLine(int); @@ -585,13 +598,13 @@ public: #endif void DrawPlayerSetupScreen(); int FadeIn(int alpha); - void FilterOutColorMarkersFromString(uint16, CRGBA &); + void FilterOutColorMarkersFromString(wchar*, CRGBA &); int GetStartOptionsCntrlConfigScreens(); static void InitialiseChangedLanguageSettings(); void LoadAllTextures(); void LoadSettings(); - static void MessageScreen(char *); - static void PickNewPlayerColour(); + void MessageScreen(const char *); + void PickNewPlayerColour(); void PrintBriefs(); static void PrintErrorMessage(); void PrintStats(); @@ -612,6 +625,7 @@ public: void WaitForUserCD(); void PrintController(); int GetNumOptionsCntrlConfigScreens(); + int ConstructStatLine(int); // New (not in function or inlined in the game) void ThingsToDoBeforeLeavingPage(); diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index bac8f0a8..cece80c7 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -1,22 +1,22 @@ #pragma once -// There are some missing/wrong entries in here. +// TODO: There are some missing/wrong entries in here. const CMenuScreen aScreens[] = { // MENUPAGE_NONE = 0 - { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, + { "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, - // MENUPAGE_STATS = 1 - Both PrintStats and Draw were printing the page name, so deleted the string Draw looked for. + // MENUPAGE_STATS = 1 #ifdef MENU_MAP - { ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3, + { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3, #else - { ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, + { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, #endif MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_NEW_GAME = 2 - { "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1, + { "FET_SGA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1, MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, @@ -25,15 +25,15 @@ const CMenuScreen aScreens[] = { // MENUPAGE_BRIEFS = 3 #ifdef MENU_MAP - { "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4, + { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4, #else - { "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3, + { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3, #endif MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENU_CONTROLLER_SETTINGS = 4 - { "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, + { "FET_CON", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, @@ -41,7 +41,7 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_SOUND_SETTINGS = 5 - { "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1, + { "FET_AUD", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1, MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, @@ -53,7 +53,7 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_GRAPHICS_SETTINGS = 6 - { "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2, + { "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2, MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, @@ -67,7 +67,7 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_LANGUAGE_SETTINGS = 7 - { "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3, + { "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3, MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE, @@ -80,7 +80,7 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_CHOOSE_LOAD_SLOT = 8 - { "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1, + { "FET_LG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1, MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM, MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM, @@ -93,7 +93,7 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_CHOOSE_DELETE_SLOT = 9 - { "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2, + { "FET_DG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2, MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM, MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM, @@ -106,104 +106,123 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_NEW_GAME_RELOAD = 10 - { "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0, + { "FET_NG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0, MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME, MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, }, // MENUPAGE_LOAD_SLOT_CONFIRM = 11 - { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0, + { "FET_LG", 1, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0, MENUACTION_LABEL, "FESZ_QL", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, }, // MENUPAGE_DELETE_SLOT_CONFIRM = 12 - { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, + { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, MENUACTION_LABEL, "FESZ_QD", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_DELETING, }, - // MENUPAGE_13 = 13 - { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - + // MENUPAGE_NO_MEMORY_CARD = 13 + { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_LABEL, "FEC_OFI", SAVESLOT_NONE, MENUPAGE_NONE, // only in mobile. FEC_OFI is missing }, // MENUPAGE_LOADING_IN_PROGRESS = 14 - { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_LABEL, "FED_LDW", SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM, }, // MENUPAGE_DELETING_IN_PROGRESS = 15 - { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_LABEL, "FEDL_WR", SAVESLOT_NONE, MENUPAGE_NONE, }, - // MENUPAGE_16 = 16 - { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_PS2_LOAD_FAILED = 16 + { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_LABEL, "FES_LOE", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_DELETE_FAILED = 17 - { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_LABEL, "FES_DEE", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, }, // MENUPAGE_DEBUG_MENU = 18 - { "FED_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - + { "FED_DBG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 4, 0, + MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_RELOADIPL, "FED_RIP", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_PEDROADGROUPS, "FED_SPR", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CARROADGROUPS, "FED_SCR", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SHOWCULL, "FED_SCZ", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, - // MENUPAGE_MEMORY_CARD_1 = 19 - { "FEM_MCM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - + // MENUPAGE_MEMORY_CARD_DEBUG = 19 + { "FEM_MCM", 1, MENUPAGE_NONE, MENUPAGE_NONE, 7, 0, + MENUACTION_REGMEMCARD1, "FEM_RMC", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CREATEROOTDIR, "FEM_CRD", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CREATELOADICONS, "FEM_CLI", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_FILLWITHGUFF, "FEM_FFF", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SAVEGAME, "FEM_STG", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", SAVESLOT_NONE, MENUPAGE_NONE, }, - // MENUPAGE_MEMORY_CARD_2 = 20 - { "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_MEMORY_CARD_TEST = 20 + { "FEM_MC2", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, // MENUPAGE_MULTIPLAYER_MAIN = 21 - { "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_MP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, - // MENUPAGE_SAVE_FAILED_1 = 22 - { "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_PS2_SAVE_FAILED = 22 + { "MCDNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE, }, - // MENUPAGE_SAVE_FAILED_2 = 23 - { "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_PS2_SAVE_FAILED_2 = 23 + { "MCGNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE, }, // Unused in PC but anyway // MENUPAGE_SAVE = 24 #ifdef PS2_SAVE_DIALOG - { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, }, #else - { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, }, #endif - // MENUPAGE_NO_MEMORY_CARD = 25 - { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - + // MENUPAGE_NO_MEMORY_CARD_2 = 25 + { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_CHOOSE_SAVE_SLOT = 26 - { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM, MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM, @@ -216,49 +235,49 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27 - { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, MENUACTION_LABEL, "FESZ_QO", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS, MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, }, // MENUPAGE_MULTIPLAYER_MAP = 28 - { "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_MAP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, // MENUPAGE_MULTIPLAYER_CONNECTION = 29 - { "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_CON", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, // MENUPAGE_MULTIPLAYER_FIND_GAME = 30 - { "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_FG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, // MENUPAGE_MULTIPLAYER_MODE = 31 - { "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_GT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, // MENUPAGE_MULTIPLAYER_CREATE = 32 - { "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_HG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, // MENUPAGE_MULTIPLAYER_START = 33 - { "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FEN_STA", 2, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, // MENUPAGE_SKIN_SELECT_OLD = 34 - { "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_PS", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, // MENUPAGE_CONTROLLER_PC = 35 - { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, + { "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, @@ -268,7 +287,7 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_CONTROLLER_PC_OLD1 = 36 - { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0, + { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0, MENUACTION_GETKEY, "FEC_PLB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, MENUACTION_GETKEY, "FEC_CWL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, MENUACTION_GETKEY, "FEC_CWR", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, @@ -282,12 +301,12 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_CONTROLLER_PC_OLD2 = 37 - { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1, + { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1, }, // MENUPAGE_CONTROLLER_PC_OLD3 = 38 - { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2, + { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2, MENUACTION_GETKEY, "FEC_LUP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, MENUACTION_GETKEY, "FEC_LDN", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, @@ -296,20 +315,24 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_CONTROLLER_PC_OLD4 = 39 - { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3, + { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3, }, // MENUPAGE_CONTROLLER_DEBUG = 40 - { "FEC_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - + { "FEC_DBG", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3, + MENUACTION_GETKEY, "FEC_TGD", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, + MENUACTION_GETKEY, "FEC_TDO", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, + MENUACTION_GETKEY, "FEC_TSS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, + MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_OPTIONS = 41 #ifdef MENU_MAP - { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5, + { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5, #else - { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4, + { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4, #endif MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, @@ -321,9 +344,9 @@ const CMenuScreen aScreens[] = { // MENUPAGE_EXIT = 42 #ifdef MENU_MAP - { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6, + { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6, #else - { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5, + { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5, #endif MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, @@ -331,58 +354,58 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_SAVING_IN_PROGRESS = 43 - { "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + { "", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, MENUACTION_LABEL, "FES_WAR", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_SAVE_SUCCESSFUL = 44 - { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE, MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, }, // MENUPAGE_DELETING = 45 - { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, + { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, MENUACTION_LABEL, "FED_DLW", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_DELETE_SUCCESS = 46 - { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, + { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, MENUACTION_LABEL, "DEL_FNM", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, }, // MENUPAGE_SAVE_FAILED = 47 - { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, }, // MENUPAGE_LOAD_FAILED = 48 - { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_LOAD_FAILED_2 = 49 - { "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + { "FET_LG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, MENUACTION_LABEL, "FEC_LUN", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, }, // MENUPAGE_FILTER_GAME = 50 - { "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FIL_FLT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, // MENUPAGE_START_MENU = 51 - { "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FEM_MM", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT, }, // MENUPAGE_PAUSE_MENU = 52 - { "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, #ifdef MENU_MAP @@ -395,22 +418,24 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_CHOOSE_MODE = 53 - { "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - + { "FEN_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1, + MENUACTION_CHANGEMENU, "FET_SP", SAVESLOT_NONE, MENUPAGE_NEW_GAME, + MENUACTION_INITMP, "FET_MP", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_SKIN_SELECT = 54 - { "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN, + { "FET_PSU", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN, }, // MENUPAGE_KEYBOARD_CONTROLS = 55 - { "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, + { "FET_STI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, }, // MENUPAGE_MOUSE_CONTROLS = 56 - { "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2, + { "FET_MTI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2, MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, @@ -418,18 +443,18 @@ const CMenuScreen aScreens[] = { }, // MENUPAGE_57 = 57 - { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0, }, // MENUPAGE_58 = 58 - { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0, }, #ifdef MENU_MAP // MENUPAGE_MAP = 59 - { "FEG_MAP", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, + { "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, }, #endif }; diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 994c94ca..154e7e9a 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -1412,8 +1412,8 @@ CRadar::DrawYouAreHereSprite(float x, float y) } } else { if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) { - lastChange = CTimer::GetTimeInMillisecondsPauseMode(); - show = !show; + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + show = !show; } } @@ -1422,7 +1422,7 @@ CRadar::DrawYouAreHereSprite(float x, float y) float top = y - SCREEN_SCALE_Y(2.0f); float right = SCREEN_SCALE_X(12.0) + x; float bottom = y - SCREEN_SCALE_Y(26.0f); - CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 217, 106, 255)); + CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255)); } MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE; } @@ -1503,4 +1503,4 @@ STARTPATCHES InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP); //InjectHook(0x4A7000, `global constructor keyed to'Radar.cpp, PATCH_JUMP); //InjectHook(0x4A7260, sRadarTrace::sRadarTrace, PATCH_JUMP); -ENDPATCHES +ENDPATCHES
\ No newline at end of file diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index 18d6b6a3..b5e031ed 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -34,6 +34,10 @@ LARGE_INTEGER &perfSuspendCounter = *(LARGE_INTEGER*)0x62A318; //UInt32 suspendDepth; uint32 &suspendDepth = *(uint32*)0x62A320; +#ifdef FIX_BUGS +double frameTime; +#endif + void CTimer::Initialise(void) { debug("Initialising CTimer...\n"); @@ -90,17 +94,21 @@ void CTimer::Update(void) float updInCyclesScaled = updInCycles * ms_fTimeScale; - double upd = updInCyclesScaled / (double)_nCyclesPerMS; + // We need that real frame time to fix transparent menu bug. +#ifndef FIX_BUGS + double +#endif + frameTime = updInCyclesScaled / (double)_nCyclesPerMS; - m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd; + m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; if ( GetIsPaused() ) ms_fTimeStep = 0.0f; else { - m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd; - m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd; - ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0f; + m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime; + m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime; + ms_fTimeStep = frameTime / 1000.0f * 50.0f; } } else @@ -109,19 +117,23 @@ void CTimer::Update(void) uint32 updInMs = timer - oldPcTimer; - double upd = (double)updInMs * ms_fTimeScale; + // We need that real frame time to fix transparent menu bug. +#ifndef FIX_BUGS + double +#endif + frameTime = (double)updInMs * ms_fTimeScale; oldPcTimer = timer; - m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd; + m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; if ( GetIsPaused() ) ms_fTimeStep = 0.0f; else { - m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd; - m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd; - ms_fTimeStep = upd / 1000.0f * 50.0f; + m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime; + m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime; + ms_fTimeStep = frameTime / 1000.0f * 50.0f; } } diff --git a/src/core/Timer.h b/src/core/Timer.h index 2498ec8a..b119bfb2 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -21,6 +21,7 @@ public: static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; } static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; } static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; } + static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; } static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; } static const uint32 &GetFrameCounter(void) { return m_FrameCounter; } static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; } @@ -53,3 +54,7 @@ public: static void StartUserPause(void); static void EndUserPause(void); }; + +#ifdef FIX_BUGS +extern double frameTime; +#endif diff --git a/src/core/common.h b/src/core/common.h index 9b897cca..7688b182 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -74,9 +74,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w) } +#ifndef RWLIBS // little hack extern void **rwengine; #define RwEngineInstance (*rwengine) +#endif #include "skeleton.h" #include "Draw.h" @@ -107,10 +109,8 @@ extern void **rwengine; #ifdef ASPECT_RATIO_SCALE #define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) -#define SCREEN_SCALE_AR2(a) ((a) / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)) #else #define SCREEN_SCALE_AR(a) (a) -#define SCREEN_SCALE_AR2(a) (a) #endif #include "maths.h" diff --git a/src/core/main.cpp b/src/core/main.cpp index 93e4c71c..f09c2e0a 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1,8 +1,7 @@ #include "common.h" #include "rpmatfx.h" -#include "rpskin.h" #include "rphanim.h" -#include "rtbmp.h" +#include "rpskin.h" #include "patcher.h" #include "main.h" #include "CdStream.h" @@ -54,6 +53,7 @@ #include "Frontend.h" #include "AnimViewer.h" #include "Script.h" +#include "PathFind.h" #include "Debug.h" #include "Console.h" #include "timebars.h" @@ -788,8 +788,11 @@ void RenderDebugShit(void) { CTheScripts::RenderTheScriptDebugLines(); +#ifndef FINAL if(gbShowCollisionLines) CRenderer::RenderCollisionLines(); + ThePaths.DisplayPathData(); +#endif } void diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 6eae8685..00674b19 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -21,10 +21,15 @@ #include "Particle.h" #include "Console.h" #include "Debug.h" +#include "Hud.h" #include <list> +#ifndef RWLIBS void **rwengine = *(void***)0x5A10E1; +#else +extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList); +#endif DebugMenuAPI gDebugMenuAPI; @@ -338,6 +343,7 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); + DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil); DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil); DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus); DebugMenuAddCmd("Debug", "Fix Car", FixCar); @@ -350,6 +356,9 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil); + DebugMenuAddVarBool8("Debug", "Show Ped Paths", (int8*)&gbShowPedPaths, nil); + DebugMenuAddVarBool8("Debug", "Show Car Paths", (int8*)&gbShowCarPaths, nil); + DebugMenuAddVarBool8("Debug", "Show Car Path Links", (int8*)&gbShowCarPathsLinks, nil); DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil); diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp index 9f7bcda5..60827411 100644 --- a/src/objects/ParticleObject.cpp +++ b/src/objects/ParticleObject.cpp @@ -154,7 +154,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe pobj->m_nRemoveTimer = 0; if ( color.alpha != 0 ) - pobj->m_Color, color; + pobj->m_Color = color; else pobj->m_Color.alpha = 0; diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 533d7c98..a9e0580e 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -28,10 +28,8 @@ CCivilianPed::CivilianAI(void) return; if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { - if (m_pedInObjective) { - if (m_pedInObjective->IsPlayer()) - return; - } + if (m_pedInObjective && m_pedInObjective->IsPlayer()) + return; } if (CTimer::GetTimeInMilliseconds() <= m_lookTimer) return; @@ -75,7 +73,7 @@ CCivilianPed::CivilianAI(void) } else { SetMoveState(PEDMOVE_WALK); } - } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) { + } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { SetFindPathAndFlee(m_threatEntity, 5000); if (threatDistSqr < sq(10.0f)) { SetMoveState(PEDMOVE_RUN); @@ -170,8 +168,8 @@ CCivilianPed::CivilianAI(void) if (m_threatEntity && m_threatEntity->IsPed()) { CPed *threatPed = (CPed*)m_threatEntity; if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) { - if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { - if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) { + if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { + if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { SetFindPathAndFlee(m_threatEntity, 10000); } diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index c4290bd9..dfa61584 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -704,12 +704,15 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree if (i != 0) { // Gang member newPed->SetLeader(gangLeader); +#ifndef FIX_BUGS + // seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen newPed->m_nPedState = PED_UNKNOWN; gangLeader->m_nPedState = PED_UNKNOWN; newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints( gangLeader->GetPosition().x, gangLeader->GetPosition().y, newPed->GetPosition().x, newPed->GetPosition().y); newPed->m_fRotationDest = newPed->m_fRotationCur; +#endif } else { gangLeader = newPed; } diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index c934540b..68994b0b 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -320,7 +320,7 @@ CCoronas::Render(void) CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * aCoronas[i].size * wscale, - spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale * hscale), + spriteh * aCoronas[i].size * fogscale * hscale, CCoronas::aCoronas[i].red / fogscale, CCoronas::aCoronas[i].green / fogscale, CCoronas::aCoronas[i].blue / fogscale, @@ -331,7 +331,7 @@ CCoronas::Render(void) CSprite::RenderOneXLUSprite_Rotate_Aspect( spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * aCoronas[i].size * fogscale, - spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale), + spriteh * aCoronas[i].size * fogscale, CCoronas::aCoronas[i].red / fogscale, CCoronas::aCoronas[i].green / fogscale, CCoronas::aCoronas[i].blue / fogscale, diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 80d7fe47..f8b86bd2 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -21,54 +21,52 @@ #include "User.h" #include "World.h" -wchar *CHud::m_HelpMessage = (wchar*)0x86B888; -wchar *CHud::m_LastHelpMessage = (wchar*)0x6E8F28; -int32 &CHud::m_HelpMessageState = *(int32*)0x880E1C; -int32 &CHud::m_HelpMessageTimer = *(int32*)0x880FA4; -int32 &CHud::m_HelpMessageFadeTimer = *(int32*)0x8F6258; -wchar *CHud::m_HelpMessageToPrint = (wchar*)0x664480; -float &CHud::m_HelpMessageDisplayTime = *(float*)0x8E2C28; -float &CHud::m_fTextBoxNumLines = *(float*)0x8E2C28; -float &CHud::m_fHelpMessageTime = *(float *)0x8E2C28; -bool &CHud::m_HelpMessageQuick = *(bool *)0x95CCF7; -int32 CHud::m_ZoneState = *(int32*)0x8F29AC; +wchar CHud::m_HelpMessage[256]; // = (wchar*)0x86B888; +wchar CHud::m_LastHelpMessage[256]; // = (wchar*)0x6E8F28; +uint32 CHud::m_HelpMessageState; // = *(int32*)0x880E1C; +uint32 CHud::m_HelpMessageTimer; // = *(int32*)0x880FA4; +int32 CHud::m_HelpMessageFadeTimer; // = *(int32*)0x8F6258; +wchar CHud::m_HelpMessageToPrint[256]; // = (wchar*)0x664480; +float CHud::m_fHelpMessageTime; // *(float *)0x8E2C28; +bool CHud::m_HelpMessageQuick; // = *(bool*)0x95CCF7; +uint32 CHud::m_ZoneState; // = *(int32*)0x8F29AC; int32 CHud::m_ZoneFadeTimer; -int32 CHud::m_ZoneNameTimer = *(int32*)0x8F1A50; -wchar *&CHud::m_pZoneName = *(wchar **)0x8E2C2C; -wchar *CHud::m_pLastZoneName = (wchar*)0x8F432C; +uint32 CHud::m_ZoneNameTimer; // = *(int32*)0x8F1A50; +wchar *CHud::m_pZoneName; // = *(wchar**)0x8E2C2C; +wchar *CHud::m_pLastZoneName; // = (wchar*)0x8F432C; wchar *CHud::m_ZoneToPrint; -int32 CHud::m_VehicleState = *(int32*)0x940560; +uint32 CHud::m_VehicleState; // = *(int32*)0x940560; int32 CHud::m_VehicleFadeTimer; -int32 CHud::m_VehicleNameTimer = *(int32*)0x8F2A14; -wchar *&CHud::m_VehicleName = *(wchar **)0x942FB4; -wchar *CHud::m_pLastVehicleName = *(wchar **)0x8E2DD8; +uint32 CHud::m_VehicleNameTimer; // = *(int32*)0x8F2A14; +wchar *CHud::m_VehicleName; // = *(wchar**)0x942FB4; +wchar *CHud::m_pLastVehicleName; // = *(wchar**)0x8E2DD8; wchar *CHud::m_pVehicleNameToPrint; -wchar *CHud::m_Message = (wchar*)0x72E318; -wchar *CHud::m_PagerMessage = (wchar*)0x878840; -bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89; -bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62; -wchar(&CHud::m_BigMessage)[6][128] = *(wchar(*)[6][128])*(uintptr*)0x664CE0; -int16 &CHud::m_ItemToFlash = *(int16*)0x95CC82; +wchar CHud::m_Message[256];// = (wchar*)0x72E318; +wchar CHud::m_PagerMessage[256]; // = (wchar*)0x878840; +bool CHud::m_Wants_To_Draw_Hud; // (bool*)0x95CD89; +bool CHud::m_Wants_To_Draw_3dMarkers; // = *(bool*)0x95CD62; +wchar CHud::m_BigMessage[6][128]; // = *(wchar(*)[6][128]) * (uintptr*)0x664CE0; +int16 CHud::m_ItemToFlash; // = *(int16*)0x95CC82; // These aren't really in CHud float CHud::BigMessageInUse[6]; float CHud::BigMessageAlpha[6]; float CHud::BigMessageX[6]; -float &CHud::OddJob2OffTimer = *(float*)0x942FA0; -int8 &CHud::CounterOnLastFrame = *(int8*)0x95CD67; -float &CHud::OddJob2XOffset = *(float*)0x8F1B5C; -int16 &CHud::CounterFlashTimer = *(int16*)0x95CC20; -int16 &CHud::OddJob2Timer = *(int16*)0x95CC52; -int8 &CHud::TimerOnLastFrame = *(int8*)0x95CDA7; -int16 &CHud::OddJob2On = *(int16*)0x95CC78; -int16 &CHud::TimerFlashTimer = *(int16*)0x95CC6C; -int16 &CHud::PagerSoundPlayed = *(int16*)0x95CC4A; -int32 &CHud::SpriteBrightness = *(int32*)0x95CC54; -float &CHud::PagerXOffset = *(float*)0x941590; -int16 &CHud::PagerTimer = *(int16*)0x95CC3A; -int16 &CHud::PagerOn = *(int16*)0x95CCA0; - -CSprite2d *CHud::Sprites = (CSprite2d*)0x95CB9C; +float CHud::OddJob2OffTimer; // = *(float*)0x942FA0; +bool CHud::CounterOnLastFrame; // = *(int8*)0x95CD67; +float CHud::OddJob2XOffset; // = *(float*)0x8F1B5C; +uint16 CHud::CounterFlashTimer; // = *(int16*)0x95CC20; +uint16 CHud::OddJob2Timer; // = *(int16*)0x95CC52; +bool CHud::TimerOnLastFrame; //= *(int8*)0x95CDA7; +int16 CHud::OddJob2On; //= *(int16*)0x95CC78; +uint16 CHud::TimerFlashTimer; //= *(int16*)0x95CC6C; +int16 CHud::PagerSoundPlayed; //= *(int16*)0x95CC4A; +int32 CHud::SpriteBrightness; //= *(int32*)0x95CC54; +float CHud::PagerXOffset; //= *(float*)0x941590; +int16 CHud::PagerTimer; //= *(int16*)0x95CC3A; +int16 CHud::PagerOn; //= *(int16*)0x95CCA0; + +CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; // = (CSprite2d*)0x95CB9C; struct { @@ -90,14 +88,14 @@ struct {"detonator", "detonator_mask"}, {"", ""}, {"", ""}, - {"radardisc", "radardiscm"}, + {"radardisc", "radardisc"}, {"pager", "pagerm"}, {"", ""}, {"", ""}, {"bleeder", ""}, {"sitesniper", "sitesniperm"}, {"siteM16", "siteM16m"}, - {"siterocket", "siterocketm"} + {"siterocket", "siterocket"} }; RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834; @@ -415,7 +413,7 @@ void CHud::Draw() DrawZoneName */ if (m_pZoneName) { - float fZoneAlpha = 0.0f; + float fZoneAlpha = 255.0f; if (m_pZoneName != m_pLastZoneName) { switch (m_ZoneState) { @@ -429,7 +427,7 @@ void CHud::Draw() case 2: case 3: case 4: - m_ZoneNameTimer = 0; + m_ZoneNameTimer = 5; m_ZoneState = 4; break; default: @@ -441,6 +439,7 @@ void CHud::Draw() if (m_ZoneState) { switch (m_ZoneState) { case 1: + m_ZoneFadeTimer = 1000; if (m_ZoneNameTimer > 10000) { m_ZoneFadeTimer = 1000; m_ZoneState = 3; @@ -468,7 +467,6 @@ void CHud::Draw() if (m_ZoneFadeTimer < 0) { m_ZoneFadeTimer = 0; m_ZoneToPrint = m_pLastZoneName; - m_ZoneNameTimer = 0; m_ZoneState = 2; } fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f; @@ -500,12 +498,6 @@ void CHud::Draw() } } } - /*else { - m_pLastZoneName = nil; - m_ZoneState = 0; - m_ZoneFadeTimer = 0; - m_ZoneNameTimer = 0; - }*/ /* DrawVehicleName @@ -633,9 +625,9 @@ void CHud::Draw() wchar sTimer[16]; if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) - TimerOnLastFrame = 0; + TimerOnLastFrame = false; if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) - CounterOnLastFrame = 0; + CounterOnLastFrame = false; #ifdef FIX_BUGS #define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer @@ -647,7 +639,7 @@ void CHud::Draw() if (!TimerOnLastFrame) TimerFlashTimer = 1; - TimerOnLastFrame = 1; + TimerOnLastFrame = true; if (TimerFlashTimer) { if (++TimerFlashTimer > 50) @@ -685,7 +677,7 @@ void CHud::Draw() if (!CounterOnLastFrame) CounterFlashTimer = 1; - CounterOnLastFrame = 1; + CounterOnLastFrame = true; if (CounterFlashTimer) { if (++CounterFlashTimer > 50) @@ -739,11 +731,9 @@ void CHud::Draw() /* DrawPager */ - if (!m_PagerMessage[0]) { - if (PagerOn == 1) { - PagerSoundPlayed = false; - PagerOn = 2; - } + if (!m_PagerMessage[0] && PagerOn == 1) { + PagerSoundPlayed = false; + PagerOn = 2; } if (m_PagerMessage[0] || PagerOn == 2) { if (!PagerOn) { @@ -752,7 +742,7 @@ void CHud::Draw() } if (PagerOn == 1) { if (PagerXOffset > 0.0f) { - float fStep = PagerXOffset * 0.05f; + float fStep = PagerXOffset * 0.1f; if (fStep > 10.0f) fStep = 10.0f; PagerXOffset -= fStep * CTimer::GetTimeStep(); @@ -763,10 +753,10 @@ void CHud::Draw() } } else if (PagerOn == 2) { - float fStep = PagerXOffset * 0.05f; + float fStep = PagerXOffset * 0.1f; if (fStep < 2.0f) fStep = 2.0f; - PagerXOffset += fStep * CTimer::GetTimeStep(); + PagerXOffset += fStep; if (PagerXOffset > 150.0f) { PagerXOffset = 150.0f; PagerOn = 0; @@ -815,9 +805,7 @@ void CHud::Draw() DrawScriptText */ if (!CTimer::GetIsUserPaused()) { - intro_text_line* IntroText = CTheScripts::IntroTextLines; - - for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) { + for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) { if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) { CFont::SetScale(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y(CTheScripts::IntroTextLines[i].m_fScaleY * 0.5f)); CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor); @@ -858,31 +846,31 @@ void CHud::Draw() CFont::SetPropOff(); CFont::SetFontStyle(CTheScripts::IntroTextLines[i].m_nFont); - CFont::PrintString(SCREEN_SCALE_X(640.0f - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(448.0f - CTheScripts::IntroTextLines[i].m_fAtY), IntroText->m_Text); + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text); } } + for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { + intro_script_rectangle &IntroRect = CTheScripts::IntroRectangles[i]; - intro_script_rectangle* IntroRect = CTheScripts::IntroRectangles; - - for (int i = 0; i < 16; i++) { - if (CTheScripts::IntroRectangles[i].m_bIsUsed && CTheScripts::IntroRectangles[i].m_bBeforeFade) { - if (CTheScripts::IntroRectangles[i].m_nTextureId >= 0) { + // Yeah, top and bottom changed place. R* vision + if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) { + if (IntroRect.m_nTextureId >= 0) { CRect rect = { - CTheScripts::IntroRectangles[i].m_sRect.left, - CTheScripts::IntroRectangles[i].m_sRect.bottom, - CTheScripts::IntroRectangles[i].m_sRect.right, - CTheScripts::IntroRectangles[i].m_sRect.bottom }; + IntroRect.m_sRect.left, + IntroRect.m_sRect.top, + IntroRect.m_sRect.right, + IntroRect.m_sRect.bottom }; - CTheScripts::ScriptSprites[CTheScripts::IntroRectangles[i].m_nTextureId].Draw(rect, IntroRect->m_sColor); + CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor); } else { CRect rect = { - CTheScripts::IntroRectangles[i].m_sRect.left, - CTheScripts::IntroRectangles[i].m_sRect.bottom, - CTheScripts::IntroRectangles[i].m_sRect.right, - CTheScripts::IntroRectangles[i].m_sRect.bottom }; + IntroRect.m_sRect.left, + IntroRect.m_sRect.top, + IntroRect.m_sRect.right, + IntroRect.m_sRect.bottom }; - CSprite2d::DrawRect(rect, IntroRect->m_sColor); + CSprite2d::DrawRect(rect, IntroRect.m_sColor); } } } @@ -928,7 +916,7 @@ void CHud::Draw() CFont::SetCentreSize(SCREEN_SCALE_X(615.0f)); CFont::SetFontStyle(FONT_HEADING); - if (BigMessageX[0] >= (SCREEN_WIDTH - 20)) { + if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) { BigMessageInUse[0] += CTimer::GetTimeStep(); if (BigMessageInUse[0] >= 120.0f) { @@ -945,7 +933,7 @@ void CHud::Draw() BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); - if (BigMessageAlpha[0] >= 255.0f) + if (BigMessageAlpha[0] > 255.0f) BigMessageAlpha[0] = 255.0f; } @@ -989,7 +977,7 @@ void CHud::Draw() CFont::SetFontStyle(FONT_HEADING); CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f + 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]); CFont::SetColor(CRGBA(170, 123, 87, BigMessageAlpha[2])); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]); @@ -1018,7 +1006,7 @@ void CHud::DrawAfterFade() m_HelpMessageState = 2; m_HelpMessageTimer = 0; CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256); - m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f; + m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f; if (TheCamera.m_ScreenReductionPercentage == 0.0f) DMAudio.PlayFrontEndSound(SOUND_A0, 0); @@ -1036,14 +1024,14 @@ void CHud::DrawAfterFade() CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256); } - float fAlpha = 255.0f; + float fAlpha = 225.0f; - if (m_HelpMessageState) { + if (m_HelpMessageState != 0) { switch (m_HelpMessageState) { case 1: - fAlpha = 255.0f; + fAlpha = 225.0f; m_HelpMessageFadeTimer = 600; - if (m_HelpMessageTimer > m_fHelpMessageTime * 1000 || m_HelpMessageQuick && m_HelpMessageTimer > 1500) { + if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) { m_HelpMessageFadeTimer = 600; m_HelpMessageState = 3; } @@ -1054,24 +1042,24 @@ void CHud::DrawAfterFade() m_HelpMessageState = 1; m_HelpMessageFadeTimer = 0; } - fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f; + fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; break; case 3: m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); - if (m_HelpMessageFadeTimer >= 0) { + if (m_HelpMessageFadeTimer < 0) { m_HelpMessageState = 0; m_HelpMessageFadeTimer = 0; } - fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f; + fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; break; case 4: m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); - if (m_HelpMessageFadeTimer >= 0) { + if (m_HelpMessageFadeTimer < 0) { m_HelpMessageState = 2; m_HelpMessageFadeTimer = 0; - CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 400); + CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256); } - fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f; + fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; break; default: break; @@ -1088,19 +1076,75 @@ void CHud::DrawAfterFade() else CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f)); + CFont::SetColor(CRGBA(175, 175, 175, 255)); CFont::SetJustifyOff(); CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 26.0f - 4.0f)); CFont::SetFontStyle(FONT_BANK); CFont::SetBackgroundOn(); CFont::SetBackGroundOnlyTextOff(); - CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.8f)); - CFont::SetColor(CRGBA(175, 175, 175, 255)); + CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f)); CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint); CFont::SetAlphaFade(255.0f); } } - else - m_HelpMessageState = 0; + + for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) { + intro_text_line &line = CTheScripts::IntroTextLines[i]; + if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) { + CFont::SetScale(SCREEN_SCALE_X(line.m_fScaleX), SCREEN_SCALE_Y(line.m_fScaleY) / 2); + + CFont::SetColor(line.m_sColor); + if (line.m_bJustify) + CFont::SetJustifyOn(); + else + CFont::SetJustifyOff(); + + if (line.m_bRightJustify) + CFont::SetRightJustifyOn(); + else + CFont::SetRightJustifyOff(); + + if (line.m_bCentered) + CFont::SetCentreOn(); + else + CFont::SetCentreOff(); + + CFont::SetWrapx(SCREEN_SCALE_X(line.m_fWrapX)); + CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize)); + if (line.m_bBackground) + CFont::SetBackgroundOn(); + else + CFont::SetBackgroundOff(); + + CFont::SetBackgroundColor(line.m_sBackgroundColor); + if (line.m_bBackgroundOnly) + CFont::SetBackGroundOnlyTextOn(); + else + CFont::SetBackGroundOnlyTextOff(); + + if (line.m_bTextProportional) + CFont::SetPropOn(); + else + CFont::SetPropOff(); + + CFont::SetFontStyle(line.m_nFont); + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text); + } + } + for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { + intro_script_rectangle &rectangle = CTheScripts::IntroRectangles[i]; + if (rectangle.m_bIsUsed && !rectangle.m_bBeforeFade) { + + // Yeah, top and bottom changed place. R* vision + if (rectangle.m_nTextureId >= 0) { + CTheScripts::ScriptSprites[rectangle.m_nTextureId].Draw(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom, + rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor); + } else { + CSprite2d::DrawRect(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom, + rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor); + } + } + } /* DrawBigMessage2 @@ -1142,10 +1186,9 @@ void CHud::DrawAfterFade() if (OddJob2OffTimer > 0) OddJob2OffTimer -= CTimer::GetTimeStepInMilliseconds(); - static float fStep; + float fStep; if (m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) { - if (OddJob2On <= 3) { - switch (OddJob2On) { + switch (OddJob2On) { case 0: OddJob2On = 1; OddJob2XOffset = 380.0f; @@ -1156,9 +1199,7 @@ void CHud::DrawAfterFade() OddJob2On = 2; } else { - fStep = 40.0f; - if ((OddJob2XOffset / 6.0f) <= 40.0f) - fStep = OddJob2XOffset / 6.0f; + fStep = min(40.0f, OddJob2XOffset / 6.0f); OddJob2XOffset = OddJob2XOffset - fStep; } break; @@ -1169,9 +1210,7 @@ void CHud::DrawAfterFade() } break; case 3: - fStep = 30.0f; - if ((OddJob2XOffset / 5.0f) >= 30.0f) - fStep = OddJob2XOffset / 5.0f; + fStep = max(30.0f, OddJob2XOffset / 5.0f); OddJob2XOffset = OddJob2XOffset - fStep; @@ -1182,7 +1221,6 @@ void CHud::DrawAfterFade() break; default: break; - } } if (!m_BigMessage[1][0]) { @@ -1216,10 +1254,10 @@ void CHud::DrawAfterFade() CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f)); CFont::SetPropOn(); - CFont::SetRightJustifyWrap(-500.0f); + CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f)); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); - if (BigMessageX[1] >= (SCREEN_WIDTH - 20)) { + if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) { BigMessageInUse[1] += CTimer::GetTimeStep(); if (BigMessageInUse[1] >= 120.0f) { @@ -1230,12 +1268,11 @@ void CHud::DrawAfterFade() m_BigMessage[1][0] = 0; BigMessageAlpha[1] = 0.0f; } - } - else { + } else { BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); - if (BigMessageAlpha[1] >= 255.0f) + if (BigMessageAlpha[1] > 255.0f) BigMessageAlpha[1] = 255.0f; } @@ -1273,7 +1310,7 @@ void CHud::GetRidOfAllHudMessages() m_HelpMessageFadeTimer = 0; m_HelpMessageState = 0; m_HelpMessageQuick = 0; - m_HelpMessageDisplayTime = 1.0f; + m_fHelpMessageTime = 1.0f; m_VehicleName = nil; m_pLastVehicleName = nil; m_pVehicleNameToPrint = nil; @@ -1303,7 +1340,7 @@ void CHud::Initialise() CTxdStore::PopCurrentTxd(); CTxdStore::SetCurrentTxd(HudTXD); - for (int i = 0; i < ARRAY_SIZE(WeaponFilenames); i++) { + for (int i = 0; i < NUM_HUD_SPRITES; i++) { Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask); } @@ -1314,14 +1351,14 @@ void CHud::Initialise() if (gpRocketSightTex == nil) gpRocketSightTex = RwTextureRead("siterocket", nil); - CounterOnLastFrame = 0; + CounterOnLastFrame = false; m_ItemToFlash = ITEM_NONE; OddJob2Timer = 0; OddJob2OffTimer = 0.0f; OddJob2On = 0; OddJob2XOffset = 0.0f; CounterFlashTimer = 0; - TimerOnLastFrame = 0; + TimerOnLastFrame = false; TimerFlashTimer = 0; SpriteBrightness = 0; PagerOn = 0; @@ -1338,14 +1375,14 @@ void CHud::ReInitialise() { GetRidOfAllHudMessages(); - CounterOnLastFrame = 0; + CounterOnLastFrame = false; m_ItemToFlash = ITEM_NONE; OddJob2Timer = 0; OddJob2OffTimer = 0.0f; OddJob2On = 0; OddJob2XOffset = 0.0f; CounterFlashTimer = 0; - TimerOnLastFrame = 0; + TimerOnLastFrame = false; TimerFlashTimer = 0; SpriteBrightness = 0; PagerOn = 0; @@ -1435,7 +1472,7 @@ void CHud::SetZoneName(wchar *name) void CHud::Shutdown() { - for (int i = 0; i < ARRAY_SIZE(WeaponFilenames); ++i) { + for (int i = 0; i < NUM_HUD_SPRITES; ++i) { Sprites[i].Delete(); } diff --git a/src/render/Hud.h b/src/render/Hud.h index d3482ae6..701e47e2 100644 --- a/src/render/Hud.h +++ b/src/render/Hud.h @@ -27,59 +27,60 @@ enum eSprites HUD_RADARDISC = 15, HUD_PAGER = 16, HUD_SITESNIPER = 20, - HUD_SITEM16 = 21 + HUD_SITEM16, + HUD_SITEROCKET, + NUM_HUD_SPRITES, }; class CHud { public: - static CSprite2d *Sprites; - static int32 &SpriteBrightness; - static wchar *m_HelpMessage; - static wchar *m_LastHelpMessage; - static int32 &m_HelpMessageState; - static int32 &m_HelpMessageTimer; - static int32 &m_HelpMessageFadeTimer; - static wchar *m_HelpMessageToPrint; + static CSprite2d Sprites[NUM_HUD_SPRITES]; + static wchar m_HelpMessage[256]; + static wchar m_LastHelpMessage[256]; + static uint32 m_HelpMessageState; + static uint32 m_HelpMessageTimer; + static int32 m_HelpMessageFadeTimer; + static wchar m_HelpMessageToPrint[256]; static float &m_HelpMessageDisplayTime; - static float &m_fTextBoxNumLines; - static float &m_fHelpMessageTime; - static bool &m_HelpMessageQuick; - static int32 m_ZoneState; + static float m_fHelpMessageTime; + static bool m_HelpMessageQuick; + static uint32 m_ZoneState; static int32 m_ZoneFadeTimer; - static int32 m_ZoneNameTimer; - static wchar *&m_pZoneName; + static uint32 m_ZoneNameTimer; + static wchar *m_pZoneName; static wchar *m_pLastZoneName; static wchar *m_ZoneToPrint; - static wchar *&m_VehicleName; + static wchar *m_VehicleName; static wchar *m_pLastVehicleName; static wchar *m_pVehicleNameToPrint; - static int32 m_VehicleState; + static uint32 m_VehicleState; static int32 m_VehicleFadeTimer; - static int32 m_VehicleNameTimer; - static wchar *m_Message; - static wchar *m_PagerMessage; - static bool &m_Wants_To_Draw_Hud; - static bool &m_Wants_To_Draw_3dMarkers; - static wchar(&m_BigMessage)[6][128]; - static int16 &m_ItemToFlash; + static uint32 m_VehicleNameTimer; + static wchar m_Message[256]; + static wchar m_PagerMessage[256]; + static bool m_Wants_To_Draw_Hud; + static bool m_Wants_To_Draw_3dMarkers; + static wchar m_BigMessage[6][128]; + static int16 m_ItemToFlash; // These aren't really in CHud static float BigMessageInUse[6]; static float BigMessageAlpha[6]; static float BigMessageX[6]; - static float &OddJob2OffTimer; - static int8 &CounterOnLastFrame; - static float &OddJob2XOffset; - static int16 &CounterFlashTimer; - static int16 &OddJob2Timer; - static int8 &TimerOnLastFrame; - static int16 &OddJob2On; - static int16 &TimerFlashTimer; - static int16 &PagerSoundPlayed; - static float &PagerXOffset; - static int16 &PagerTimer; - static int16 &PagerOn; + static float OddJob2OffTimer; + static bool CounterOnLastFrame; + static float OddJob2XOffset; + static uint16 CounterFlashTimer; + static uint16 OddJob2Timer; + static bool TimerOnLastFrame; + static int16 OddJob2On; + static uint16 TimerFlashTimer; + static int16 PagerSoundPlayed; + static int32 SpriteBrightness; + static float PagerXOffset; + static int16 PagerTimer; + static int16 PagerOn; public: static void Draw(); diff --git a/src/core/PlayerSkin.cpp b/src/render/PlayerSkin.cpp index 62bcd07d..2cba45fe 100644 --- a/src/core/PlayerSkin.cpp +++ b/src/render/PlayerSkin.cpp @@ -15,6 +15,9 @@ #include "Timer.h" #include "Lights.h" +RpClump *gpPlayerClump; +float gOldFov; + int CPlayerSkin::m_txdSlot; void @@ -92,7 +95,7 @@ CPlayerSkin::GetSkinTexture(const char *texName) CTxdStore::SetCurrentTxd(m_txdSlot); tex = RwTextureRead(texName, NULL); CTxdStore::PopCurrentTxd(); - if (tex) return tex; + if (tex != nil) return tex; if (strcmp(DEFAULT_SKIN_NAME, texName) == 0) sprintf(gString, "models\\generic\\player.bmp"); @@ -139,7 +142,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void) { static float rotation = 0.0f; RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f }; - RwV3d pos = { 1.35f, 0.35f, 7.725f }; + const RwV3d pos = { 1.35f, 0.35f, 7.725f }; const RwV3d axis1 = { 1.0f, 0.0f, 0.0f }; const RwV3d axis2 = { 0.0f, 0.0f, 1.0f }; static uint32 LastFlash = 0; diff --git a/src/core/PlayerSkin.h b/src/render/PlayerSkin.h index 2d82ec12..e0214ce0 100644 --- a/src/core/PlayerSkin.h +++ b/src/render/PlayerSkin.h @@ -2,12 +2,6 @@ #define DEFAULT_SKIN_NAME "$$\"\"" -static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8; -static float gOldFov;// = *(float*)0x660FFC; - -void LoadPlayerDff(void); -void FindPlayerDff(uint32 &offset, uint32 &size); - class CPlayerSkin { static int m_txdSlot; diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index fec50c7e..8ac2315f 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -30,10 +30,12 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, out->x *= SCREEN_WIDTH * recip; out->y *= SCREEN_HEIGHT * recip; // What is this? size? - *outw = 70.0f/CDraw::GetFOV(); - *outh = 70.0f/CDraw::GetFOV(); - *outw *= SCREEN_WIDTH * recip; - *outh *= SCREEN_HEIGHT * recip; + *outw = 70.0f/CDraw::GetFOV() * SCREEN_WIDTH * recip; +#ifdef ASPECT_RATIO_SCALE + *outh = 70.0f/CDraw::GetFOV() / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) * SCREEN_HEIGHT * recip; +#else + *outh = 70.0f/CDraw::GetFOV() * SCREEN_HEIGHT * recip; +#endif return true; } diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index f126dca6..ed4a026b 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -119,8 +119,10 @@ public: static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; } static float GetSunSize(void) { return m_fCurrentSunSize; } static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; } + static float GetSpriteSize(void) { return m_fCurrentSpriteSize; } static int GetShadowStrength(void) { return m_nCurrentShadowStrength; } static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; } + static int GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; } static float GetFarClip(void) { return m_fCurrentFarClip; } static float GetFogStart(void) { return m_fCurrentFogStart; } diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp index 3101def9..2ed9e662 100644 --- a/src/render/WeaponEffects.cpp +++ b/src/render/WeaponEffects.cpp @@ -83,7 +83,7 @@ CWeaponEffects::Render(void) { float recipz = 1.0f / pos.z; CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, - gCrossHair.m_fSize * w, gCrossHair.m_fSize * SCREEN_SCALE_AR2(h), + gCrossHair.m_fSize * w, gCrossHair.m_fSize * h, gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255, recipz, 255); } diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 53daa70f..b440e77c 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -475,7 +475,7 @@ void CWeather::RenderRainStreaks(void) // 1/16 probability Streaks[i].direction = CVector(4.0f, 4.0f, -4.0f); Streaks[i].position = 6.0f * TheCamera.GetForward() + TheCamera.GetPosition() + CVector(-1.8f * Streaks[i].direction.x, -1.8f * Streaks[i].direction.y, 8.0f); - if (!CCutsceneMgr::IsCutsceneProcessing()) { + if (!CCutsceneMgr::IsRunning()) { Streaks[i].position.x += 2.0f * FindPlayerSpeed().x * 60.0f; Streaks[i].position.y += 2.0f * FindPlayerSpeed().y * 60.0f; } diff --git a/src/core/RwClumpRead.cpp b/src/rw/ClumpRead.cpp index c9f027e7..c9f027e7 100644 --- a/src/core/RwClumpRead.cpp +++ b/src/rw/ClumpRead.cpp diff --git a/src/render/Lights.cpp b/src/rw/Lights.cpp index cd83a898..cd83a898 100644 --- a/src/render/Lights.cpp +++ b/src/rw/Lights.cpp diff --git a/src/render/Lights.h b/src/rw/Lights.h index 6fdd51de..6fdd51de 100644 --- a/src/render/Lights.h +++ b/src/rw/Lights.h diff --git a/src/core/NodeName.cpp b/src/rw/NodeName.cpp index 2aea3c83..2aea3c83 100644 --- a/src/core/NodeName.cpp +++ b/src/rw/NodeName.cpp diff --git a/src/core/NodeName.h b/src/rw/NodeName.h index 1a3e057b..1a3e057b 100644 --- a/src/core/NodeName.h +++ b/src/rw/NodeName.h diff --git a/src/core/RwHelper.cpp b/src/rw/RwHelper.cpp index 44866f4f..44866f4f 100644 --- a/src/core/RwHelper.cpp +++ b/src/rw/RwHelper.cpp diff --git a/src/core/RwHelper.h b/src/rw/RwHelper.h index a9f0bdf4..a9f0bdf4 100644 --- a/src/core/RwHelper.h +++ b/src/rw/RwHelper.h diff --git a/src/core/RwMatFX.cpp b/src/rw/RwMatFX.cpp index ca9a633b..ca9a633b 100644 --- a/src/core/RwMatFX.cpp +++ b/src/rw/RwMatFX.cpp diff --git a/src/core/RwTexRead.cpp b/src/rw/TexRead.cpp index ef1ac197..50b99d47 100644 --- a/src/core/RwTexRead.cpp +++ b/src/rw/TexRead.cpp @@ -147,7 +147,11 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict) } #ifdef GTA_PC +#ifdef RWLIBS +extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags); +#else WRAPPER RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags) { EAXJMP(0x59A350); } +#endif void ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8) @@ -260,11 +264,13 @@ CreateTxdImageForVideoCard() RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img"); if (img == nil) { - if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP) { + // original code does otherwise and it leaks + delete []buf; + delete pDir; + + if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP) DealWithTxdWriteError(0, TXDSTORESIZE, "CVT_CRT"); - delete []buf; - delete pDir; - } + return false; } diff --git a/src/core/TxdStore.cpp b/src/rw/TxdStore.cpp index c751147d..c751147d 100644 --- a/src/core/TxdStore.cpp +++ b/src/rw/TxdStore.cpp diff --git a/src/core/TxdStore.h b/src/rw/TxdStore.h index 12ac708f..12ac708f 100644 --- a/src/core/TxdStore.h +++ b/src/rw/TxdStore.h diff --git a/src/render/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index f8b1f6b2..f8b1f6b2 100644 --- a/src/render/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp diff --git a/src/render/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h index 65d2675a..65d2675a 100644 --- a/src/render/VisibilityPlugins.h +++ b/src/rw/VisibilityPlugins.h diff --git a/src/core/rw.cpp b/src/rw/rw.cpp index 52bcf5bb..3875f2a1 100644 --- a/src/core/rw.cpp +++ b/src/rw/rw.cpp @@ -11,7 +11,8 @@ typedef RwV3d *(*rwVectorsMultFn) (RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix); - + +#ifndef RWLIBS WRAPPER void _rwObjectHasFrameSetFrame(void* object, RwFrame* frame) { EAXJMP(0x5BC950); } WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { EAXJMP(0x59E690); } @@ -412,4 +413,427 @@ WRAPPER RxNodeDefinition* RxNodeDefinitionGetAtomicEnumerateLights() { EAXJMP(0x WRAPPER RxNodeDefinition* RxNodeDefinitionGetMaterialScatter() { EAXJMP(0x5DDAA0); } WRAPPER RxNodeDefinition* RxNodeDefinitionGetLight() { EAXJMP(0x5DF040); } WRAPPER RxNodeDefinition* RxNodeDefinitionGetPostLight() { EAXJMP(0x5DF560); } -WRAPPER void RxD3D8AllInOneSetRenderCallBack(RxPipelineNode* node, RxD3D8AllInOneRenderCallBack callback) { EAXJMP(0x5DFC60); }
\ No newline at end of file +WRAPPER void RxD3D8AllInOneSetRenderCallBack(RxPipelineNode* node, RxD3D8AllInOneRenderCallBack callback) { EAXJMP(0x5DFC60); } +#else + +extern "C" +{ + void* _rwFrameOpen(void* instance, RwInt32 offset, RwInt32 size); + void* _rwFrameClose(void* instance, RwInt32 offset, RwInt32 size); + RwFrame* _rwFrameCloneAndLinkClones(RwFrame* root); + RwFrame* _rwFramePurgeClone(RwFrame* root); + RwBool RwFrameDirty(RwFrame const* frame); + void _rwFrameInit(RwFrame* frame); + RwBool _rwMatrixSetMultFn(rwMatrixMultFn multMat); + void* _rwMatrixClose(void* instance, RwInt32 offset, RwInt32 size); + void* _rwMatrixOpen(void* instance, RwInt32 offset, RwInt32 size); + RwBool _rwVectorSetMultFn(rwVectorMultFn multPoint, rwVectorsMultFn multPoints, rwVectorMultFn multVector, rwVectorsMultFn multVectors); + void* _rwVectorClose(void* instance, RwInt32 offset, RwInt32 size); + void* _rwVectorOpen(void* instance, RwInt32 offset, RwInt32 size); + RwBool _rwPluginRegistryOpen(); + RwBool _rwPluginRegistryClose(); +} + +STARTPATCHES +InjectHook(0x5BC950, &_rwObjectHasFrameSetFrame, PATCH_JUMP); +InjectHook(0x59E690, &AtomicDefaultRenderCallBack, PATCH_JUMP); +InjectHook(0x59E6C0, &_rpAtomicResyncInterpolatedSphere, PATCH_JUMP); +InjectHook(0x59E800, &RpAtomicGetWorldBoundingSphere, PATCH_JUMP); +InjectHook(0x59ED50, &RpClumpGetNumAtomics, PATCH_JUMP); +InjectHook(0x59ED80, &RpClumpRender, PATCH_JUMP); +InjectHook(0x59EDD0, &RpClumpForAllAtomics, PATCH_JUMP); +InjectHook(0x59EE10, &RpClumpForAllCameras, PATCH_JUMP); +InjectHook(0x59EE60, &RpClumpForAllLights, PATCH_JUMP); +InjectHook(0x59EEB0, &RpAtomicCreate, PATCH_JUMP); +InjectHook(0x59EFA0, &RpAtomicSetGeometry, PATCH_JUMP); +InjectHook(0x59F020, &RpAtomicDestroy, PATCH_JUMP); +InjectHook(0x59F0A0, &RpAtomicClone, PATCH_JUMP); +InjectHook(0x59F1B0, &RpClumpClone, PATCH_JUMP); +InjectHook(0x59F490, &RpClumpCreate, PATCH_JUMP); +InjectHook(0x59F500, &RpClumpDestroy, PATCH_JUMP); +InjectHook(0x59F680, &RpClumpAddAtomic, PATCH_JUMP); +InjectHook(0x59F6B0, &RpClumpRemoveAtomic, PATCH_JUMP); +InjectHook(0x59F6E0, &RpClumpRemoveLight, PATCH_JUMP); +InjectHook(0x59FC50, &RpClumpStreamRead, PATCH_JUMP); +InjectHook(0x5A0510, &RpAtomicRegisterPlugin, PATCH_JUMP); +InjectHook(0x5A0540, &RpClumpRegisterPlugin, PATCH_JUMP); +InjectHook(0x5A0570, &RpAtomicRegisterPluginStream, PATCH_JUMP); +InjectHook(0x5A05A0, &RpAtomicSetStreamAlwaysCallBack, PATCH_JUMP); +InjectHook(0x5A05C0, &RpAtomicSetStreamRightsCallBack, PATCH_JUMP); +InjectHook(0x5A05E0, &RpAtomicGetPluginOffset, PATCH_JUMP); +InjectHook(0x5A0600, &RpAtomicSetFrame, PATCH_JUMP); +InjectHook(0x5A0DC0, &RwEngineRegisterPlugin, PATCH_JUMP); +InjectHook(0x5A0DF0, &RwEngineGetPluginOffset, PATCH_JUMP); +InjectHook(0x5A0E10, &RwEngineGetNumSubSystems, PATCH_JUMP); +InjectHook(0x5A0E40, &RwEngineGetSubSystemInfo, PATCH_JUMP); +InjectHook(0x5A0E70, &RwEngineGetCurrentSubSystem, PATCH_JUMP); +InjectHook(0x5A0EA0, &RwEngineSetSubSystem, PATCH_JUMP); +InjectHook(0x5A0ED0, &RwEngineGetNumVideoModes, PATCH_JUMP); +InjectHook(0x5A0F00, &RwEngineGetVideoModeInfo, PATCH_JUMP); +InjectHook(0x5A0F30, &RwEngineGetCurrentVideoMode, PATCH_JUMP); +InjectHook(0x5A0F60, &RwEngineSetVideoMode, PATCH_JUMP); +InjectHook(0x5A0F90, &RwEngineStop, PATCH_JUMP); +InjectHook(0x5A0FE0, &RwEngineStart, PATCH_JUMP); +InjectHook(0x5A1070, &RwEngineClose, PATCH_JUMP); +InjectHook(0x5A10E0, &RwEngineOpen, PATCH_JUMP); +InjectHook(0x5A1290, &RwEngineTerm, PATCH_JUMP); +InjectHook(0x5A12D0, &RwEngineInit, PATCH_JUMP); +InjectHook(0x5A15E0, &_rwFrameOpen, PATCH_JUMP); +InjectHook(0x5A1650, &_rwFrameClose, PATCH_JUMP); +InjectHook(0x5A1690, &_rwFrameCloneAndLinkClones, PATCH_JUMP); +InjectHook(0x5A1880, &_rwFramePurgeClone, PATCH_JUMP); +InjectHook(0x5A1930, &RwFrameDirty, PATCH_JUMP); +InjectHook(0x5A1950, &_rwFrameInit, PATCH_JUMP); +InjectHook(0x5A1A00, &RwFrameCreate, PATCH_JUMP); +InjectHook(0x5A1A30, &RwFrameDestroy, PATCH_JUMP); +InjectHook(0x5A1BF0, &RwFrameDestroyHierarchy, PATCH_JUMP); +InjectHook(0x5A1C60, &RwFrameUpdateObjects, PATCH_JUMP); +InjectHook(0x5A1CE0, &RwFrameGetLTM, PATCH_JUMP); +InjectHook(0x5A1D00, &RwFrameAddChild, PATCH_JUMP); +InjectHook(0x5A1ED0, &RwFrameRemoveChild, PATCH_JUMP); +InjectHook(0x5A1FC0, &RwFrameForAllChildren, PATCH_JUMP); +InjectHook(0x5A2000, &RwFrameTranslate, PATCH_JUMP); +InjectHook(0x5A20A0, &RwFrameScale, PATCH_JUMP); +InjectHook(0x5A2140, &RwFrameTransform, PATCH_JUMP); +InjectHook(0x5A21E0, &RwFrameRotate, PATCH_JUMP); +InjectHook(0x5A2280, &RwFrameSetIdentity, PATCH_JUMP); +InjectHook(0x5A2340, &RwFrameForAllObjects, PATCH_JUMP); +InjectHook(0x5A2380, &RwFrameRegisterPlugin, PATCH_JUMP); +InjectHook(0x5A23B0, &_rwMatrixSetMultFn, PATCH_JUMP); +InjectHook(0x5A2520, &_rwMatrixDeterminant, PATCH_JUMP); +InjectHook(0x5A2570, &_rwMatrixOrthogonalError, PATCH_JUMP); +InjectHook(0x5A25D0, &_rwMatrixNormalError, PATCH_JUMP); +InjectHook(0x5A2660, &_rwMatrixIdentityError, PATCH_JUMP); +InjectHook(0x5A2730, &_rwMatrixClose, PATCH_JUMP); +InjectHook(0x5A2770, &_rwMatrixOpen, PATCH_JUMP); +InjectHook(0x5A2820, &RwMatrixOptimize, PATCH_JUMP); +InjectHook(0x5A28E0, &RwMatrixUpdate, PATCH_JUMP); +InjectHook(0x5A28F0, &RwMatrixMultiply, PATCH_JUMP); +InjectHook(0x5A2960, &RwMatrixRotateOneMinusCosineSine, PATCH_JUMP); +InjectHook(0x5A2BF0, &RwMatrixRotate, PATCH_JUMP); +InjectHook(0x5A2C90, &RwMatrixInvert, PATCH_JUMP); +InjectHook(0x5A2EE0, &RwMatrixScale, PATCH_JUMP); +InjectHook(0x5A3070, &RwMatrixTranslate, PATCH_JUMP); +InjectHook(0x5A31C0, &RwMatrixTransform, PATCH_JUMP); +InjectHook(0x5A3300, &RwMatrixDestroy, PATCH_JUMP); +InjectHook(0x5A3330, &RwMatrixCreate, PATCH_JUMP); +InjectHook(0x5A3450, &_rwVectorSetMultFn, PATCH_JUMP); +InjectHook(0x5A3600, &_rwV3dNormalize, PATCH_JUMP); +InjectHook(0x5A36A0, &RwV3dLength, PATCH_JUMP); +InjectHook(0x5A3710, &_rwSqrt, PATCH_JUMP); +InjectHook(0x5A3770, &_rwInvSqrt, PATCH_JUMP); +InjectHook(0x5A37D0, &RwV3dTransformPoints, PATCH_JUMP); +InjectHook(0x5A37E0, &RwV3dTransformVectors, PATCH_JUMP); +InjectHook(0x5A37F0, &_rwVectorClose, PATCH_JUMP); +InjectHook(0x5A3860, &_rwVectorOpen, PATCH_JUMP); +InjectHook(0x5A3AD0, &RwStreamRead, PATCH_JUMP); +InjectHook(0x5A3C30, &RwStreamWrite, PATCH_JUMP); +InjectHook(0x5A3DF0, &RwStreamSkip, PATCH_JUMP); +InjectHook(0x5A3F10, &RwStreamClose, PATCH_JUMP); +InjectHook(0x5A3FE0, &RwStreamOpen, PATCH_JUMP); +InjectHook(0x5A43A0, &RwIm2DGetNearScreenZ, PATCH_JUMP); +InjectHook(0x5A43B0, &RwIm2DGetFarScreenZ, PATCH_JUMP); +InjectHook(0x5A43C0, &RwRenderStateSet, PATCH_JUMP); +InjectHook(0x5A4410, &RwRenderStateGet, PATCH_JUMP); +InjectHook(0x5A4420, &RwIm2DRenderLine, PATCH_JUMP); +InjectHook(0x5A4430, &RwIm2DRenderPrimitive, PATCH_JUMP); +InjectHook(0x5A4440, &RwIm2DRenderIndexedPrimitive, PATCH_JUMP); +InjectHook(0x5A5020, &RwCameraEndUpdate, PATCH_JUMP); +InjectHook(0x5A5030, &RwCameraBeginUpdate, PATCH_JUMP); +InjectHook(0x5A5040, &RwCameraSetViewOffset, PATCH_JUMP); +InjectHook(0x5A5070, &RwCameraSetNearClipPlane, PATCH_JUMP); +InjectHook(0x5A5140, &RwCameraSetFarClipPlane, PATCH_JUMP); +InjectHook(0x5A5170, &RwCameraFrustumTestSphere, PATCH_JUMP); +InjectHook(0x5A51E0, &RwCameraClear, PATCH_JUMP); +InjectHook(0x5A5210, &RwCameraShowRaster, PATCH_JUMP); +InjectHook(0x5A5240, &RwCameraSetProjection, PATCH_JUMP); +InjectHook(0x5A52B0, &RwCameraSetViewWindow, PATCH_JUMP); +InjectHook(0x5A52F0, &RwCameraRegisterPlugin, PATCH_JUMP); +InjectHook(0x5A5320, &RwCameraDestroy, PATCH_JUMP); +InjectHook(0x5A5360, &RwCameraCreate, PATCH_JUMP); +InjectHook(0x5A7100, &RwTextureSetMipmapping, PATCH_JUMP); +InjectHook(0x5A7120, &RwTextureGetMipmapping, PATCH_JUMP); +InjectHook(0x5A7130, &RwTextureSetAutoMipmapping, PATCH_JUMP); +InjectHook(0x5A7150, &RwTextureGetAutoMipmapping, PATCH_JUMP); +InjectHook(0x5A7160, &RwTexDictionaryCreate, PATCH_JUMP); +InjectHook(0x5A7200, &RwTexDictionaryDestroy, PATCH_JUMP); +InjectHook(0x5A7290, &RwTexDictionaryForAllTextures, PATCH_JUMP); +InjectHook(0x5A72D0, &RwTextureCreate, PATCH_JUMP); +InjectHook(0x5A7330, &RwTextureDestroy, PATCH_JUMP); +InjectHook(0x5A73B0, &RwTextureSetName, PATCH_JUMP); +InjectHook(0x5A7420, &RwTextureSetMaskName, PATCH_JUMP); +InjectHook(0x5A7490, &RwTexDictionaryAddTexture, PATCH_JUMP); +InjectHook(0x5A74D0, &RwTexDictionaryFindNamedTexture, PATCH_JUMP); +InjectHook(0x5A7550, &RwTexDictionarySetCurrent, PATCH_JUMP); +InjectHook(0x5A7570, &RwTexDictionaryGetCurrent, PATCH_JUMP); +InjectHook(0x5A7580, &RwTextureRead, PATCH_JUMP); +InjectHook(0x5A7780, &RwTextureRasterGenerateMipmaps, PATCH_JUMP); +InjectHook(0x5A9120, &RwImageCreate, PATCH_JUMP); +InjectHook(0x5A9180, &RwImageDestroy, PATCH_JUMP); +InjectHook(0x5A91E0, &RwImageAllocatePixels, PATCH_JUMP); +InjectHook(0x5A92A0, &RwImageFreePixels, PATCH_JUMP); +InjectHook(0x5A92D0, &RwImageMakeMask, PATCH_JUMP); +InjectHook(0x5A93A0, &RwImageApplyMask, PATCH_JUMP); +InjectHook(0x5A9750, &RwImageSetPath, PATCH_JUMP); +InjectHook(0x5A9810, &RwImageRead, PATCH_JUMP); +InjectHook(0x5A9B40, &RwImageFindFileType, PATCH_JUMP); +InjectHook(0x5A9C10, &RwImageReadMaskedImage, PATCH_JUMP); +InjectHook(0x5A9F50, &RwImageCopy, PATCH_JUMP); +InjectHook(0x5AA130, &RwImageGammaCorrect, PATCH_JUMP); +InjectHook(0x5AA2C0, &RwImageSetGamma, PATCH_JUMP); +InjectHook(0x5AA4E0, &_rwStreamWriteVersionedChunkHeader, PATCH_JUMP); +InjectHook(0x5AA540, &RwStreamFindChunk, PATCH_JUMP); +InjectHook(0x5AA640, &RwMemLittleEndian32, PATCH_JUMP); +InjectHook(0x5AA650, &RwMemNative32, PATCH_JUMP); +InjectHook(0x5AA660, &RwMemFloat32ToReal, PATCH_JUMP); +InjectHook(0x5AA680, &RwStreamWriteReal, PATCH_JUMP); +InjectHook(0x5AA720, &RwStreamWriteInt32, PATCH_JUMP); +InjectHook(0x5AA740, &RwStreamReadReal, PATCH_JUMP); +InjectHook(0x5AA7B0, &RwStreamReadInt32, PATCH_JUMP); +InjectHook(0x5AA800, &RwTextureStreamGetSize, PATCH_JUMP); +InjectHook(0x5AA870, &RwTextureStreamWrite, PATCH_JUMP); +InjectHook(0x5AAA40, &RwTextureStreamRead, PATCH_JUMP); +InjectHook(0x5AB020, &RwTexDictionaryStreamWrite, PATCH_JUMP); +InjectHook(0x5AC890, &RpMorphTargetCalcBoundingSphere, PATCH_JUMP); +InjectHook(0x5AC9A0, &RpGeometryAddMorphTargets, PATCH_JUMP); +InjectHook(0x5ACB60, &RpGeometryTriangleSetVertexIndices, PATCH_JUMP); +InjectHook(0x5ACB90, &RpGeometryTriangleSetMaterial, PATCH_JUMP); +InjectHook(0x5ACBF0, &RpGeometryForAllMaterials, PATCH_JUMP); +InjectHook(0x5ACC30, &RpGeometryLock, PATCH_JUMP); +InjectHook(0x5ACC60, &RpGeometryUnlock, PATCH_JUMP); +InjectHook(0x5ACD10, &RpGeometryCreate, PATCH_JUMP); +InjectHook(0x5ACF40, &_rpGeometryAddRef, PATCH_JUMP); +InjectHook(0x5ACF50, &RpGeometryDestroy, PATCH_JUMP); +InjectHook(0x5ACFF0, &RpGeometryRegisterPlugin, PATCH_JUMP); +InjectHook(0x5AD020, &RpGeometryRegisterPluginStream, PATCH_JUMP); +InjectHook(0x5AD050, &RpGeometryStreamRead, PATCH_JUMP); +InjectHook(0x5AD6D0, &RwRasterGetCurrentContext, PATCH_JUMP); +InjectHook(0x5AD6F0, &RwRasterUnlock, PATCH_JUMP); +InjectHook(0x5AD710, &RwRasterRenderFast, PATCH_JUMP); +InjectHook(0x5AD750, &RwRasterUnlockPalette, PATCH_JUMP); +InjectHook(0x5AD780, &RwRasterDestroy, PATCH_JUMP); +InjectHook(0x5AD7C0, &RwRasterPushContext, PATCH_JUMP); +InjectHook(0x5AD810, &RwRasterRegisterPlugin, PATCH_JUMP); +InjectHook(0x5AD840, &RwRasterLockPalette, PATCH_JUMP); +InjectHook(0x5AD870, &RwRasterPopContext, PATCH_JUMP); +InjectHook(0x5AD8C0, &RwRasterGetNumLevels, PATCH_JUMP); +InjectHook(0x5AD900, &RwRasterShowRaster, PATCH_JUMP); +InjectHook(0x5AD930, &RwRasterCreate, PATCH_JUMP); +InjectHook(0x5AD9D0, &RwRasterLock, PATCH_JUMP); +InjectHook(0x5ADC30, &RpMaterialCreate, PATCH_JUMP); +InjectHook(0x5ADCB0, &RpMaterialDestroy, PATCH_JUMP); +InjectHook(0x5ADD10, &RpMaterialSetTexture, PATCH_JUMP); +InjectHook(0x5ADD40, &RpMaterialRegisterPlugin, PATCH_JUMP); +InjectHook(0x5ADD70, &RpMaterialRegisterPluginStream, PATCH_JUMP); +InjectHook(0x5ADDA0, &RpMaterialStreamRead, PATCH_JUMP); +InjectHook(0x5AE0B0, &_rpSectorDefaultRenderCallBack, PATCH_JUMP); +InjectHook(0x5AE100, &_rpWorldForAllGlobalLights, PATCH_JUMP); +InjectHook(0x5AE150, &_rpWorldSectorForAllLocalLights, PATCH_JUMP); +InjectHook(0x5AE190, &RpWorldUnlock, PATCH_JUMP); +InjectHook(0x5AE2B0, &RpWorldSectorGetWorld, PATCH_JUMP); +InjectHook(0x5AE340, &RpWorldDestroy, PATCH_JUMP); +InjectHook(0x5AE6A0, &RpWorldCreate, PATCH_JUMP); +InjectHook(0x5AEA40, &RpWorldRegisterPlugin, PATCH_JUMP); +InjectHook(0x5AEA70, &RpWorldRegisterPluginStream, PATCH_JUMP); +InjectHook(0x5AEAA0, &RpWorldPluginAttach, PATCH_JUMP); +InjectHook(0x5AFB80, &RpWorldAddCamera, PATCH_JUMP); +InjectHook(0x5AFBB0, &RpWorldRemoveCamera, PATCH_JUMP); +InjectHook(0x5AFC10, &RpAtomicGetWorld, PATCH_JUMP); +InjectHook(0x5AFC20, &RpWorldAddClump, PATCH_JUMP); +InjectHook(0x5AFDA0, &RpWorldAddLight, PATCH_JUMP); +InjectHook(0x5AFDF0, &RpWorldRemoveLight, PATCH_JUMP); +InjectHook(0x5AFE70, &RtBMPImageRead, PATCH_JUMP); +InjectHook(0x5B07D0, &RpSkinPluginAttach, PATCH_JUMP); +InjectHook(0x5B1050, &RpSkinAtomicSetHAnimHierarchy, PATCH_JUMP); +InjectHook(0x5B1070, &RpSkinAtomicGetHAnimHierarchy, PATCH_JUMP); +InjectHook(0x5B1080, &RpSkinGeometryGetSkin, PATCH_JUMP); +InjectHook(0x5B1090, &RpSkinGeometrySetSkin, PATCH_JUMP); +InjectHook(0x5B10D0, &RpSkinGetSkinToBoneMatrices, PATCH_JUMP); +InjectHook(0x5B10E0, &RpHAnimHierarchyCreate, PATCH_JUMP); +InjectHook(0x5B11F0, &RpHAnimFrameGetHierarchy, PATCH_JUMP); +InjectHook(0x5B1200, &RpHAnimHierarchySetCurrentAnim, PATCH_JUMP); +InjectHook(0x5B12B0, &RpHAnimHierarchySubAnimTime, PATCH_JUMP); +InjectHook(0x5B1480, &RpHAnimHierarchyAddAnimTime, PATCH_JUMP); +InjectHook(0x5B1780, &RpHAnimHierarchyUpdateMatrices, PATCH_JUMP); +InjectHook(0x5B1C10, &RpHAnimAnimationStreamRead, PATCH_JUMP); +InjectHook(0x5B1D50, &RpHAnimPluginAttach, PATCH_JUMP); +InjectHook(0x5B2640, &RpMatFXPluginAttach, PATCH_JUMP); +InjectHook(0x5B3750, &RpMatFXAtomicEnableEffects, PATCH_JUMP); +InjectHook(0x5B3780, &RpMatFXMaterialSetEffects, PATCH_JUMP); +InjectHook(0x5B38D0, &RpMatFXMaterialSetupEnvMap, PATCH_JUMP); +InjectHook(0x5B3A40, &RpMatFXMaterialSetBumpMapTexture, PATCH_JUMP); +InjectHook(0x5B3CF0, &RwD3D8SetRenderState, PATCH_JUMP); +InjectHook(0x5B3D40, &RwD3D8GetRenderState, PATCH_JUMP); +InjectHook(0x5B3D60, &RwD3D8SetTextureStageState, PATCH_JUMP); +InjectHook(0x5B53A0, &RwD3D8SetTexture, PATCH_JUMP); +InjectHook(0x5B6720, &RwIm3DTransform, PATCH_JUMP); +InjectHook(0x5B67F0, &RwIm3DEnd, PATCH_JUMP); +InjectHook(0x5B6820, &RwIm3DRenderIndexedPrimitive, PATCH_JUMP); +InjectHook(0x5B6980, &RwIm3DRenderLine, PATCH_JUMP); +InjectHook(0x5B6A50, &RwIm3DSetTransformPipeline, PATCH_JUMP); +InjectHook(0x5B6AC0, &RwIm3DSetRenderPipeline, PATCH_JUMP); +InjectHook(0x5B95D0, &RwD3D8EngineSetRefreshRate, PATCH_JUMP); +InjectHook(0x5B9640, &RwD3D8CameraAttachWindow, PATCH_JUMP); +InjectHook(0x5BAEB0, &RwD3D8DeviceSupportsDXTTexture, PATCH_JUMP); +InjectHook(0x5BAF90, &RwD3D8SetVertexShader, PATCH_JUMP); +InjectHook(0x5BAFD0, &RwD3D8SetPixelShader, PATCH_JUMP); +InjectHook(0x5BB010, &RwD3D8SetStreamSource, PATCH_JUMP); +InjectHook(0x5BB060, &RwD3D8SetIndices, PATCH_JUMP); +InjectHook(0x5BB0B0, &RwD3D8DrawIndexedPrimitive, PATCH_JUMP); +InjectHook(0x5BB140, &RwD3D8DrawPrimitive, PATCH_JUMP); +InjectHook(0x5BB1D0, &RwD3D8SetTransform, PATCH_JUMP); +InjectHook(0x5BB310, &RwD3D8GetTransform, PATCH_JUMP); +InjectHook(0x5BB340, &RwD3D8SetTransformWorld, PATCH_JUMP); +InjectHook(0x5BB490, &RwD3D8SetSurfaceProperties, PATCH_JUMP); +InjectHook(0x5BB7A0, &RwD3D8SetLight, PATCH_JUMP); +InjectHook(0x5BB890, &RwD3D8EnableLight, PATCH_JUMP); +InjectHook(0x5BB9F0, &RwD3D8DynamicVertexBufferCreate, PATCH_JUMP); +InjectHook(0x5BBAE0, &RwD3D8DynamicVertexBufferDestroy, PATCH_JUMP); +InjectHook(0x5BBB10, &RwD3D8IndexBufferCreate, PATCH_JUMP); +InjectHook(0x5BBB40, &RwD3D8CreatePixelShader, PATCH_JUMP); +InjectHook(0x5BBB90, &RwD3D8DeletePixelShader, PATCH_JUMP); +InjectHook(0x5BBC00, &RwD3D8SetPixelShaderConstant, PATCH_JUMP); +InjectHook(0x5BBC30, &RwD3D8GetCaps, PATCH_JUMP); +InjectHook(0x5BBC40, &RwD3D8CameraIsSphereFullyInsideFrustum, PATCH_JUMP); +InjectHook(0x5BBCA0, &RwD3D8CameraIsBBoxFullyInsideFrustum, PATCH_JUMP); +InjectHook(0x5BBD30, &RwD3D8DynamicVertexBufferLock, PATCH_JUMP); +InjectHook(0x5BBEB0, &RwD3D8DynamicVertexBufferUnlock, PATCH_JUMP); +InjectHook(0x5BBED0, &_rwIntelSSEsupported, PATCH_JUMP); +InjectHook(0x5BBF10, &RwImageSetFromRaster, PATCH_JUMP); +InjectHook(0x5BBF50, &RwRasterSetFromImage, PATCH_JUMP); +InjectHook(0x5BBF80, &RwImageFindRasterFormat, PATCH_JUMP); +InjectHook(0x5BBFF0, &RwFrameRegisterPluginStream, PATCH_JUMP); +InjectHook(0x5BC020, &_rwFrameListDeinitialize, PATCH_JUMP); +InjectHook(0x5BC050, &_rwFrameListStreamRead, PATCH_JUMP); +InjectHook(0x5BC300, &RpLightSetRadius, PATCH_JUMP); +InjectHook(0x5BC320, &RpLightSetColor, PATCH_JUMP); +InjectHook(0x5BC370, &RpLightGetConeAngle, PATCH_JUMP); +InjectHook(0x5BC5B0, &RpLightRegisterPlugin, PATCH_JUMP); +InjectHook(0x5BC5E0, &RpLightStreamRead, PATCH_JUMP); +InjectHook(0x5BC780, &RpLightDestroy, PATCH_JUMP); +InjectHook(0x5BC7C0, &RpLightCreate, PATCH_JUMP); +InjectHook(0x5BE280, &_rwD3D8TexDictionaryEnableRasterFormatConversion, PATCH_JUMP); +InjectHook(0x5BF110, &RwOsGetFileInterface, PATCH_JUMP); +InjectHook(0x5C1720, &RwFreeListDestroy, PATCH_JUMP); +InjectHook(0x5C1790, &RwFreeListCreate, PATCH_JUMP); +InjectHook(0x5C19F0, &RwFreeListPurge, PATCH_JUMP); +InjectHook(0x5C1B90, &RwFreeListPurgeAllFreeLists, PATCH_JUMP); +InjectHook(0x5C1D40, &RwFreeListForAllUsed, PATCH_JUMP); +InjectHook(0x5C2780, &_rxPipelineClose, PATCH_JUMP); +InjectHook(0x5C27E0, &_rxPipelineOpen, PATCH_JUMP); +InjectHook(0x5C2AD0, &RxHeapGetGlobalHeap, PATCH_JUMP); +InjectHook(0x5C2AE0, &RxPacketCreate, PATCH_JUMP); +InjectHook(0x5C2B10, &RxClusterSetExternalData, PATCH_JUMP); +InjectHook(0x5C2B70, &RxClusterSetData, PATCH_JUMP); +InjectHook(0x5C2BD0, &RxClusterInitializeData, PATCH_JUMP); +InjectHook(0x5C2C40, &RxClusterResizeData, PATCH_JUMP); +InjectHook(0x5C2C90, &RxClusterLockWrite, PATCH_JUMP); +InjectHook(0x5C2D60, &RxPipelineExecute, PATCH_JUMP); +InjectHook(0x5C2E00, &RxPipelineCreate, PATCH_JUMP); +InjectHook(0x5C2E70, &_rxPipelineDestroy, PATCH_JUMP); +InjectHook(0x5C3080, &RwResourcesFreeResEntry, PATCH_JUMP); +InjectHook(0x5C30F0, &_rwResourcesPurge, PATCH_JUMP); +InjectHook(0x5C3170, &RwResourcesAllocateResEntry, PATCH_JUMP); +InjectHook(0x5C3360, &RwResourcesEmptyArena, PATCH_JUMP); +InjectHook(0x5C3450, &_rwPluginRegistryOpen, PATCH_JUMP); +InjectHook(0x5C3480, &_rwPluginRegistryClose, PATCH_JUMP); +InjectHook(0x5C3590, &_rwPluginRegistryGetPluginOffset, PATCH_JUMP); +InjectHook(0x5C35C0, &_rwPluginRegistryAddPlugin, PATCH_JUMP); +InjectHook(0x5C37F0, &_rwPluginRegistryInitObject, PATCH_JUMP); +InjectHook(0x5C3850, &_rwPluginRegistryDeInitObject, PATCH_JUMP); +InjectHook(0x5C3880, &_rwPluginRegistryCopyObject, PATCH_JUMP); +InjectHook(0x5C3910, &RwErrorSet, PATCH_JUMP); +InjectHook(0x5C3970, &_rwerror, PATCH_JUMP); +InjectHook(0x5C3980, &_rwPluginRegistryAddPluginStream, PATCH_JUMP); +InjectHook(0x5C39C0, &_rwPluginRegistryAddPlgnStrmlwysCB, PATCH_JUMP); +InjectHook(0x5C39F0, &_rwPluginRegistryAddPlgnStrmRightsCB, PATCH_JUMP); +InjectHook(0x5C3A20, & _rwPluginRegistryReadDataChunks, PATCH_JUMP); +InjectHook(0x5C3B50, & _rwPluginRegistryInvokeRights, PATCH_JUMP); +InjectHook(0x5C3BA0, &_rwPluginRegistryGetSize, PATCH_JUMP); +InjectHook(0x5C3BE0, &_rwPluginRegistryWriteDataChunks, PATCH_JUMP); +InjectHook(0x5C3CB0, &_rwPluginRegistrySkipDataChunks, PATCH_JUMP); +InjectHook(0x5C3D30, &RwCameraStreamRead, PATCH_JUMP); +InjectHook(0x5C5570, &RwBBoxCalculate, PATCH_JUMP); +InjectHook(0x5C72B0, &RwImageResample, PATCH_JUMP); +InjectHook(0x5C7B30, &RwImageCreateResample, PATCH_JUMP); +InjectHook(0x5D9240, &RxRenderStateVectorSetDefaultRenderStateVector, PATCH_JUMP); +InjectHook(0x5D9340, &RxRenderStateVectorCreate, PATCH_JUMP); +InjectHook(0x5D9410, &RxRenderStateVectorDestroy, PATCH_JUMP); +InjectHook(0x5D9460, &RxRenderStateVectorLoadDriverState, PATCH_JUMP); +InjectHook(0x5D95D0, &_rxEmbeddedPacketBetweenPipelines, PATCH_JUMP); +InjectHook(0x5D9740, &_rxEmbeddedPacketBetweenNodes, PATCH_JUMP); +InjectHook(0x5D9810, &_rxPacketDestroy, PATCH_JUMP); +InjectHook(0x5C8B10, &_rpMaterialListDeinitialize, PATCH_JUMP); +InjectHook(0x5C8B70, &_rpMaterialListInitialize, PATCH_JUMP); +InjectHook(0x5C8B80, &_rpMaterialListGetMaterial, PATCH_JUMP); +InjectHook(0x5C8B90, &_rpMaterialListAppendMaterial, PATCH_JUMP); +InjectHook(0x5C8C50, &_rpMaterialListFindMaterialIndex, PATCH_JUMP); +InjectHook(0x5C8C80, &_rpMaterialListStreamRead, PATCH_JUMP); +InjectHook(0x5C8FE0, &_rpMeshHeaderCreate, PATCH_JUMP); +InjectHook(0x5C8FF0, &_rpMeshClose, PATCH_JUMP); +InjectHook(0x5C9020, &_rpMeshOpen, PATCH_JUMP); +InjectHook(0x5C9140, &_rpBuildMeshCreate, PATCH_JUMP); +InjectHook(0x5C9220, &_rpBuildMeshDestroy, PATCH_JUMP); +InjectHook(0x5C9260, &_rpMeshDestroy, PATCH_JUMP); +InjectHook(0x5C92A0, &_rpBuildMeshAddTriangle, PATCH_JUMP); +InjectHook(0x5C9380, &_rpMeshHeaderForAllMeshes, PATCH_JUMP); +InjectHook(0x5C93C0, &_rpMeshWrite, PATCH_JUMP); +InjectHook(0x5C9510, &_rpMeshRead, PATCH_JUMP); +InjectHook(0x5C96E0, &_rpMeshSize, PATCH_JUMP); +InjectHook(0x5C9730, &RpBuildMeshGenerateDefaultTriStrip, PATCH_JUMP); +InjectHook(0x5CAE10, &_rpTriListMeshGenerate, PATCH_JUMP); +InjectHook(0x5CB230, &_rpMeshOptimise, PATCH_JUMP); +InjectHook(0x5CB2B0, &RpWorldSectorRegisterPlugin, PATCH_JUMP); +InjectHook(0x5CB2E0, &RpWorldSectorRegisterPluginStream, PATCH_JUMP); +InjectHook(0x5CB630, &RpWorldSetDefaultSectorPipeline, PATCH_JUMP); +InjectHook(0x5CB670, &RpAtomicSetDefaultPipeline, PATCH_JUMP); +InjectHook(0x5CDEE0, &RpHAnimStdKeyFrameToMatrix, PATCH_JUMP); +InjectHook(0x5CE000, &RpHAnimStdKeyFrameInterpolate, PATCH_JUMP); +InjectHook(0x5CE420, &RpHAnimStdKeyFrameBlend, PATCH_JUMP); +InjectHook(0x5CE820, &RpHAnimStdKeyFrameStreamRead, PATCH_JUMP); +InjectHook(0x5CE8C0, &RpHAnimStdKeyFrameStreamWrite, PATCH_JUMP); +InjectHook(0x5CE930, &RpHAnimStdKeyFrameStreamGetSize, PATCH_JUMP); +InjectHook(0x5CE950, &RpHAnimStdKeyFrameMulRecip, PATCH_JUMP); +InjectHook(0x5CEAB0, &RpHAnimStdKeyFrameAdd, PATCH_JUMP); +InjectHook(0x5D1070, &RxHeapFree, PATCH_JUMP); +InjectHook(0x5D1260, &RxHeapAlloc, PATCH_JUMP); +InjectHook(0x5D14D0, &RxHeapRealloc, PATCH_JUMP); +InjectHook(0x5D1680, &_rxHeapReset, PATCH_JUMP); +InjectHook(0x5D16F0, &RxHeapDestroy, PATCH_JUMP); +InjectHook(0x5D1750, &RxHeapCreate, PATCH_JUMP); +InjectHook(0x5D1EC0, &RxPipelineNodeFindOutputByName, PATCH_JUMP); +InjectHook(0x5D1F20, &RxPipelineNodeFindInput, PATCH_JUMP); +InjectHook(0x5D1F30, &RxPipelineNodeRequestCluster, PATCH_JUMP); +InjectHook(0x5D1FA0, &RxLockedPipeUnlock, PATCH_JUMP); +InjectHook(0x5D29F0, &RxPipelineLock, PATCH_JUMP); +InjectHook(0x5D2B10, &RxPipelineFindNodeByName, PATCH_JUMP); +InjectHook(0x5D2BA0, &RxLockedPipeAddFragment, PATCH_JUMP); +InjectHook(0x5D2EE0, &RxLockedPipeAddPath, PATCH_JUMP); +InjectHook(0x5D31C0, &RxNodeDefinitionGetImmRenderSetup, PATCH_JUMP); +InjectHook(0x5D35C0, &RxNodeDefinitionGetImmMangleTriangleIndices, PATCH_JUMP); +InjectHook(0x5D3C60, &RxNodeDefinitionGetCullTriangle, PATCH_JUMP); +InjectHook(0x5D4F80, &RxNodeDefinitionGetClipTriangle, PATCH_JUMP); +InjectHook(0x5D51C0, &RxNodeDefinitionGetSubmitTriangle, PATCH_JUMP); +InjectHook(0x5D5400, &RxNodeDefinitionGetImmInstance, PATCH_JUMP); +InjectHook(0x5D6000, &RxNodeDefinitionGetTransform, PATCH_JUMP); +InjectHook(0x5D61C0, &RxNodeDefinitionGetImmStash, PATCH_JUMP); +InjectHook(0x5D6470, &RxNodeDefinitionGetImmMangleLineIndices, PATCH_JUMP); +InjectHook(0x5D7230, &RxNodeDefinitionGetClipLine, PATCH_JUMP); +InjectHook(0x5D74C0, &RxNodeDefinitionGetSubmitLine, PATCH_JUMP); +InjectHook(0x5D9C90, &_rwD3D8LightsOpen, PATCH_JUMP); +InjectHook(0x5D9EF0, &_rwD3D8LightsClose, PATCH_JUMP); +InjectHook(0x5D9F80, &_rwD3D8LightsGlobalEnable, PATCH_JUMP); +InjectHook(0x5DA210, &_rwD3D8LightLocalEnable, PATCH_JUMP); +InjectHook(0x5DA450, &_rwD3D8LightsEnable, PATCH_JUMP); +InjectHook(0x5DAAC0, &RxNodeDefinitionGetD3D8WorldSectorAllInOne, PATCH_JUMP); +InjectHook(0x5DC500, &RxNodeDefinitionGetD3D8AtomicAllInOne, PATCH_JUMP); +InjectHook(0x5DCC50, &RxNodeDefinitionGetWorldSectorInstance, PATCH_JUMP); +InjectHook(0x5DCD80, &RxNodeDefinitionGetWorldSectorEnumerateLights, PATCH_JUMP); +InjectHook(0x5DD800, &RxNodeDefinitionGetAtomicInstance, PATCH_JUMP); +InjectHook(0x5DD9B0, &RxNodeDefinitionGetAtomicEnumerateLights, PATCH_JUMP); +InjectHook(0x5DDAA0, &RxNodeDefinitionGetMaterialScatter, PATCH_JUMP); +InjectHook(0x5DF040, &RxNodeDefinitionGetLight, PATCH_JUMP); +InjectHook(0x5DF560, &RxNodeDefinitionGetPostLight, PATCH_JUMP); +InjectHook(0x5DFC60, &RxD3D8AllInOneSetRenderCallBack, PATCH_JUMP); +ENDPATCHES +#endif
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