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-rw-r--r--src/animation/CutsceneMgr.cpp (renamed from src/core/CutsceneMgr.cpp)3
-rw-r--r--src/animation/CutsceneMgr.h (renamed from src/core/CutsceneMgr.h)2
-rw-r--r--src/audio/AudioCollision.cpp8
-rw-r--r--src/audio/AudioManager.cpp473
-rw-r--r--src/audio/AudioManager.h12
-rw-r--r--src/audio/PoliceRadio.cpp19
-rw-r--r--src/control/AutoPilot.cpp16
-rw-r--r--src/control/CarCtrl.cpp146
-rw-r--r--src/control/CarGen.cpp2
-rw-r--r--src/control/Cranes.cpp4
-rw-r--r--src/control/PathFind.cpp167
-rw-r--r--src/control/PathFind.h12
-rw-r--r--src/control/Script.cpp14
-rw-r--r--src/control/TrafficLights.cpp334
-rw-r--r--src/control/TrafficLights.h7
-rw-r--r--src/core/Cam.cpp2
-rw-r--r--src/core/Debug.cpp2
-rw-r--r--src/core/Frontend.cpp1689
-rw-r--r--src/core/Frontend.h94
-rw-r--r--src/core/MenuScreens.h189
-rw-r--r--src/core/Radar.cpp8
-rw-r--r--src/core/Timer.cpp32
-rw-r--r--src/core/Timer.h5
-rw-r--r--src/core/common.h4
-rw-r--r--src/core/main.cpp7
-rw-r--r--src/core/re3.cpp9
-rw-r--r--src/objects/ParticleObject.cpp2
-rw-r--r--src/peds/CivilianPed.cpp12
-rw-r--r--src/peds/Population.cpp3
-rw-r--r--src/render/Coronas.cpp4
-rw-r--r--src/render/Hud.cpp279
-rw-r--r--src/render/Hud.h73
-rw-r--r--src/render/PlayerSkin.cpp (renamed from src/core/PlayerSkin.cpp)7
-rw-r--r--src/render/PlayerSkin.h (renamed from src/core/PlayerSkin.h)6
-rw-r--r--src/render/Sprite.cpp10
-rw-r--r--src/render/Timecycle.h2
-rw-r--r--src/render/WeaponEffects.cpp2
-rw-r--r--src/render/Weather.cpp2
-rw-r--r--src/rw/ClumpRead.cpp (renamed from src/core/RwClumpRead.cpp)0
-rw-r--r--src/rw/Lights.cpp (renamed from src/render/Lights.cpp)0
-rw-r--r--src/rw/Lights.h (renamed from src/render/Lights.h)0
-rw-r--r--src/rw/NodeName.cpp (renamed from src/core/NodeName.cpp)0
-rw-r--r--src/rw/NodeName.h (renamed from src/core/NodeName.h)0
-rw-r--r--src/rw/RwHelper.cpp (renamed from src/core/RwHelper.cpp)0
-rw-r--r--src/rw/RwHelper.h (renamed from src/core/RwHelper.h)0
-rw-r--r--src/rw/RwMatFX.cpp (renamed from src/core/RwMatFX.cpp)0
-rw-r--r--src/rw/TexRead.cpp (renamed from src/core/RwTexRead.cpp)14
-rw-r--r--src/rw/TxdStore.cpp (renamed from src/core/TxdStore.cpp)0
-rw-r--r--src/rw/TxdStore.h (renamed from src/core/TxdStore.h)0
-rw-r--r--src/rw/VisibilityPlugins.cpp (renamed from src/render/VisibilityPlugins.cpp)0
-rw-r--r--src/rw/VisibilityPlugins.h (renamed from src/render/VisibilityPlugins.h)0
-rw-r--r--src/rw/rw.cpp (renamed from src/core/rw.cpp)428
52 files changed, 2904 insertions, 1200 deletions
diff --git a/src/core/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index 39066958..6f8e9790 100644
--- a/src/core/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -352,6 +352,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
+ ms_pCutsceneObjects[ms_numCutsceneObjs] = nil;
}
ms_numCutsceneObjs = 0;
@@ -409,7 +410,7 @@ CCutsceneMgr::Update(void)
if (!ms_running) return;
- ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
+ ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
diff --git a/src/core/CutsceneMgr.h b/src/animation/CutsceneMgr.h
index 7b809964..3c915eea 100644
--- a/src/core/CutsceneMgr.h
+++ b/src/animation/CutsceneMgr.h
@@ -26,7 +26,7 @@ public:
static CDirectory *&ms_pCutsceneDir;
static uint32 &ms_cutsceneLoadStatus;
- static void SetRunning(bool running) { ms_running = running; }
+ static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 4039bd75..99c87a6a 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -151,7 +151,7 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = counter;
+ m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -164,7 +164,7 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -270,7 +270,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
break;
}
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
if(counter >= 255) counter = 28;
m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -282,7 +282,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index b73cf3ca..2453e066 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -216,7 +216,9 @@ cPedComments::Add(tPedComment *com)
}
}
- if(i < index) memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS -1 - i);
+ if(i < index)
+ memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i],
+ NUM_PED_COMMENTS_SLOTS - 1 - i);
}
m_nIndexMap[m_nActiveBank][i] = index;
@@ -239,7 +241,7 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_nEntityIndex =
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
- AudioManager.m_sQueueSample.m_counter = 0;
+ AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED;
AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -260,7 +262,7 @@ cPedComments::Process()
break;
default: AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; break;
}
- AudioManager.m_sQueueSample.m_bReleasingSoundFlag = 1;
+ AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
AudioManager.m_sQueueSample.m_vecPos =
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
@@ -326,7 +328,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
{
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = counter;
+ m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nSampleIndex = sample;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -343,7 +345,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -368,7 +370,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
- m_sQueueSample.m_counter += ((i + 1) << 8);
+ m_sQueueSample.m_nCounter += ((i + 1) << 8);
if(m_sQueueSample.m_nLoopCount) {
noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
if(noise <= 0)
@@ -402,15 +404,15 @@ cAudioManager::AddReleasingSounds()
m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
.m_nEntityIndex &&
- sample.m_counter == m_asSamples[m_bActiveSampleQueue]
+ sample.m_nCounter == m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
- .m_counter) {
+ .m_nCounter) {
toProcess[i] = true;
break;
}
}
if(!toProcess[i]) {
- if(sample.m_counter <= 255 || !sample.m_bLoopsRemaining) {
+ if(sample.m_nCounter <= 255 || !sample.m_bLoopsRemaining) {
if(!sample.m_nReleasingVolumeDivider) continue;
if(!sample.m_nLoopCount) {
if(sample.m_nVolumeChange == -1) {
@@ -453,7 +455,7 @@ cAudioManager::AddSampleToRequestedQueue()
++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
}
m_sQueueSample.calculatedVolume = calculatedVolume;
- m_sQueueSample.m_bLoopEnded = 0;
+ m_sQueueSample.m_bLoopEnded = false;
if(m_sQueueSample.m_bIs2D) {
m_sQueueSample.m_bRequireReflection = false;
m_sQueueSample.m_bLoopsRemaining = 0;
@@ -495,7 +497,7 @@ cAudioManager::ClearActiveSamples()
{
for(int32 i = 0; i < m_bActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
- m_asActiveSamples[i].m_counter = 0;
+ m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_bBankIndex = SAMPLEBANK_INVALID;
m_asActiveSamples[i].m_bIs2D = false;
@@ -504,8 +506,8 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_bVolume = 0;
m_asActiveSamples[i].m_bEmittingVolume = 0;
m_asActiveSamples[i].m_fDistance = 0.0f;
- m_asActiveSamples[i].m_bIsProcessed = 0;
- m_asActiveSamples[i].m_bLoopEnded = 0;
+ m_asActiveSamples[i].m_bIsProcessed = false;
+ m_asActiveSamples[i].m_bLoopEnded = false;
m_asActiveSamples[i].m_nLoopCount = 1;
m_asActiveSamples[i].m_nLoopStart = 0;
m_asActiveSamples[i].m_nLoopEnd = -1;
@@ -532,8 +534,8 @@ cAudioManager::ClearMissionAudio()
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.field_12 = 1;
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
@@ -554,7 +556,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
float dist = position2 - position1;
if(dist != 0.0f) {
- float speedOfSource = (dist / field_19192) * speedMultiplier;
+ float speedOfSource = (dist / m_bTimeSpent) * speedMultiplier;
if(m_fSpeedOfSound > Abs(speedOfSource)) {
if(speedOfSource < 0.0f) {
speedOfSource = max(speedOfSource, -1.5f);
@@ -654,7 +656,7 @@ cAudioManager::DestroyEntity(int32 id)
if(id == m_anAudioEntityIndices[i]) {
if(i < totalAudioEntitiesSlots - 1)
memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1],
- 4 * (m_nAudioEntitiesTotal - (i + 1)));
+ NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots;
return;
}
@@ -720,7 +722,7 @@ cAudioManager::GetSwatTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
}
- return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx;
}
uint32
@@ -2164,7 +2166,13 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); break;
+ case SOUND_PED_FLEE_RUN:
+#ifdef FIX_BUGS
+ sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1;
+#else
+ GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12);
+#endif
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2560,11 +2568,15 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
break;
++i;
}
- if(i < 3) {
+ if(i < NUM_AUDIOENTITY_EVENTS - 1) {
memmove(&entity.m_awAudioEvent[i + 1],
- &entity.m_awAudioEvent[i], (3 - i) * 2);
- memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i],
- (3 - i) * 4);
+ &entity.m_awAudioEvent[i],
+ (NUM_AUDIOENTITY_EVENTS - 1 - i) *
+ NUM_AUDIOENTITY_EVENTS / 2);
+ memmove(&entity.m_afVolume[i + 1],
+ &entity.m_afVolume[i],
+ (NUM_AUDIOENTITY_EVENTS - 1 - i) *
+ NUM_AUDIOENTITY_EVENTS);
}
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
@@ -2617,8 +2629,8 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.field_12 = 1;
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
}
@@ -2713,11 +2725,11 @@ cAudioManager::PreloadMissionAudio(const char *name)
m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.field_24 =
- field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
- m_sMissionAudio.field_24 *= 4;
+ m_sMissionAudio.m_nMissionAudioCounter =
+ m_bTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
+ m_sMissionAudio.m_nMissionAudioCounter *= 4;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.field_12 = 1;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
g_bMissionAudioLoadFailed = 0;
}
}
@@ -2775,8 +2787,8 @@ cAudioManager::ProcessActiveQueues()
CVector position;
for (int32 i = 0; i < m_bActiveSamples; i++) {
- m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0;
- m_asActiveSamples[i].m_bIsProcessed = 0;
+ m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = false;
+ m_asActiveSamples[i].m_bIsProcessed = false;
}
for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
@@ -2784,7 +2796,7 @@ cAudioManager::ProcessActiveQueues()
if (sample.m_nSampleIndex != NO_SAMPLE) {
for (int32 j = 0; j < m_bActiveSamples; ++j) {
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
- sample.m_counter == m_asActiveSamples[j].m_counter &&
+ sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) {
if (m_FrameCounter & 1) {
@@ -2794,15 +2806,15 @@ cAudioManager::ProcessActiveQueues()
flag = !(j & 1);
}
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
- sample.m_bLoopEnded = 1;
- m_asActiveSamples[j].m_bLoopEnded = 1;
+ sample.m_bLoopEnded = true;
+ m_asActiveSamples[j].m_bLoopEnded = true;
m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
continue;
}
}
- sample.m_bIsProcessed = 1;
- m_asActiveSamples[j].m_bIsProcessed = 1;
+ sample.m_bIsProcessed = true;
+ m_asActiveSamples[j].m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
if (!sample.m_bReleasingSoundFlag) {
if (sample.m_bIs2D) {
@@ -2872,8 +2884,8 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
continue;
}
- sample.m_bIsProcessed = 0;
- m_asActiveSamples[j].m_bIsProcessed = 0;
+ sample.m_bIsProcessed = false;
+ m_asActiveSamples[j].m_bIsProcessed = false;
break;
}
}
@@ -2890,7 +2902,7 @@ cAudioManager::ProcessActiveQueues()
tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
- if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) {
+ if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) {
--sample.m_bLoopsRemaining;
sample.m_nReleasingVolumeDivider = 1;
}
@@ -2898,7 +2910,7 @@ cAudioManager::ProcessActiveQueues()
for (int32 j = 0; j < m_bActiveSamples; ++j) {
if (!m_asActiveSamples[j].m_bIsProcessed) {
if (sample.m_nLoopCount) {
- v28 = sample.m_nFrequency / field_19192;
+ v28 = sample.m_nFrequency / m_bTimeSpent;
v29 = sample.m_nLoopCount *
SampleManager.GetSampleLength(sample.m_nSampleIndex);
if (v28 == 0) continue;
@@ -2954,8 +2966,8 @@ cAudioManager::ProcessActiveQueues()
0.25f * m_asActiveSamples[j].m_fSoundIntensity);
SampleManager.StartChannel(j);
}
- m_asActiveSamples[j].m_bIsProcessed = 1;
- sample.m_bIsProcessed = 1;
+ m_asActiveSamples[j].m_bIsProcessed = true;
+ sample.m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
break;
}
@@ -2983,7 +2995,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
rand = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 13;
+ m_sQueueSample.m_nCounter = 13;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
@@ -2996,7 +3008,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3031,10 +3043,10 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 110;
@@ -3070,7 +3082,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 10386;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
@@ -3085,7 +3097,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3115,7 +3127,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
}
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
- m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -3128,7 +3140,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3141,7 +3153,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if(padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
- m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
if(LastAccel > 20) {
oneShotVol = LastVol;
@@ -3152,7 +3164,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
LastVol = emittingVol;
@@ -3162,14 +3174,14 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if(gasPedal > 0.0f) {
m_sQueueSample.m_nFrequency = 11025;
emittingVol = 45;
- m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
} else {
emittingVol = (105.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
}
@@ -3187,7 +3199,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3216,7 +3228,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
vol = (30.f * multiplier);
m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 38;
+ m_sQueueSample.m_nCounter = 38;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3228,7 +3240,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3271,7 +3283,7 @@ cAudioManager::ProcessBridgeMotor()
if(m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3284,7 +3296,7 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = false;
AddSampleToRequestedQueue();
@@ -3316,7 +3328,7 @@ cAudioManager::ProcessBridgeOneShots()
if(m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -3328,7 +3340,7 @@ cAudioManager::ProcessBridgeOneShots()
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3342,7 +3354,7 @@ cAudioManager::ProcessBridgeWarning()
if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3355,7 +3367,7 @@ cAudioManager::ProcessBridgeWarning()
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
@@ -3375,7 +3387,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 35;
+ m_sQueueSample.m_nCounter = 35;
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3388,7 +3400,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3422,7 +3434,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 52;
+ m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3436,7 +3448,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3444,7 +3456,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
if(params->m_fDistance < 8100.f) {
m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3459,7 +3471,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3498,10 +3510,10 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
@@ -3533,7 +3545,7 @@ cAudioManager::ProcessCrane()
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3547,19 +3559,19 @@ cAudioManager::ProcessCrane()
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = true;
AddSampleToRequestedQueue();
@@ -3601,10 +3613,10 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
@@ -3645,7 +3657,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 28;
+ m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -3655,7 +3667,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3798,11 +3810,11 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart = 0;
@@ -3829,7 +3841,7 @@ cAudioManager::ProcessFireHydrant()
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3842,7 +3854,7 @@ cAudioManager::ProcessFireHydrant()
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3904,13 +3916,13 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@@ -4059,9 +4071,9 @@ cAudioManager::ProcessFrontEnd()
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_bVolume = 110;
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bIs2D = true;
@@ -4077,7 +4089,7 @@ cAudioManager::ProcessFrontEnd()
AddSampleToRequestedQueue();
if(stereo) {
++m_sQueueSample.m_nSampleIndex;
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset;
AddSampleToRequestedQueue();
}
@@ -4096,48 +4108,53 @@ cAudioManager::ProcessGarages()
static uint8 iSound = 32;
-#define LOOP_HELPER \
- for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
- switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
- case SOUND_GARAGE_DOOR_CLOSED: \
- case SOUND_GARAGE_DOOR_OPENED: \
- if(distSquared < 6400.f) { \
- CalculateDistance(distCalculated, distSquared); \
- m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
- if(m_sQueueSample.m_bVolume) { \
- if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 6735; \
- } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
- .m_awAudioEvent[j] == 69) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 22000; \
- } else { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \
- m_sQueueSample.m_nFrequency = 18000; \
- } \
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \
- m_sQueueSample.m_nReleasingVolumeModificator = 4; \
- m_sQueueSample.m_bEmittingVolume = 60; \
- m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
- m_sQueueSample.m_fSoundIntensity = 80.0f; \
- /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
- m_sQueueSample.m_bReverbFlag = true; \
- /*m_sQueueSample.m_bReverbFlag = true;*/ \
- m_sQueueSample.m_bIs2D = false; \
- m_sQueueSample.m_bReleasingSoundFlag = 1; \
- m_sQueueSample.m_nLoopCount = 1; \
- m_sQueueSample.m_nLoopStart = 0; \
- m_sQueueSample.m_nLoopEnd = -1; \
- m_sQueueSample.m_counter = iSound++; \
- if(iSound < 32) iSound = 32; \
- m_sQueueSample.m_bRequireReflection = true; \
- AddSampleToRequestedQueue(); \
- } \
- } \
- break; \
- default: continue; \
- } \
+#define LOOP_HELPER \
+ for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
+ switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
+ case SOUND_GARAGE_DOOR_CLOSED: \
+ case SOUND_GARAGE_DOOR_OPENED: \
+ if(distSquared < 6400.f) { \
+ CalculateDistance(distCalculated, distSquared); \
+ m_sQueueSample.m_bVolume = \
+ ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
+ if(m_sQueueSample.m_bVolume) { \
+ if(CGarages::aGarages[i].m_eGarageType == \
+ GARAGE_CRUSHER) { \
+ m_sQueueSample.m_nSampleIndex = \
+ SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 6735; \
+ } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
+ .m_awAudioEvent[j] == 69) { \
+ m_sQueueSample.m_nSampleIndex = \
+ SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 22000; \
+ } else { \
+ m_sQueueSample.m_nSampleIndex = \
+ SFX_COL_GARAGE_DOOR_1; \
+ m_sQueueSample.m_nFrequency = 18000; \
+ } \
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \
+ m_sQueueSample.m_nReleasingVolumeModificator = 4; \
+ m_sQueueSample.m_bEmittingVolume = 60; \
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
+ m_sQueueSample.m_fSoundIntensity = 80.0f; \
+ /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
+ m_sQueueSample.m_bReverbFlag = true; \
+ /*m_sQueueSample.m_bReverbFlag = true;*/ \
+ m_sQueueSample.m_bIs2D = false; \
+ m_sQueueSample.m_bReleasingSoundFlag = true; \
+ m_sQueueSample.m_nLoopCount = 1; \
+ m_sQueueSample.m_nLoopStart = 0; \
+ m_sQueueSample.m_nLoopEnd = -1; \
+ m_sQueueSample.m_nCounter = iSound++; \
+ if(iSound < 32) iSound = 32; \
+ m_sQueueSample.m_bRequireReflection = true; \
+ AddSampleToRequestedQueue(); \
+ } \
+ } \
+ break; \
+ default: continue; \
+ } \
}
for(uint32 i = 0; i < CGarages::NumGarages; ++i) {
@@ -4173,8 +4190,8 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nCounter = iSound++;
if(iSound < 32) iSound = 32;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -4200,10 +4217,10 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nFrequency = 13961;
}
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -4259,7 +4276,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i + 65;
+ m_sQueueSample.m_nCounter = i + 65;
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -4273,7 +4290,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -4315,10 +4332,10 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bEmittingVolume = rand;
@@ -4461,10 +4478,10 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 45;
@@ -4481,10 +4498,10 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 110;
@@ -5072,10 +5089,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
@@ -5140,12 +5157,12 @@ cAudioManager::ProcessMissionAudio()
--nCheckPlayingDelay;
} else if(GetMissionScriptPoliceAudioPlayingStatus() ==
PLAY_STATUS_FINISHED ||
- m_sMissionAudio.field_24-- == 0) {
+ m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
m_sMissionAudio.m_bPlayStatus =
PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
SampleManager.StopStreamedFile(1);
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
} else if(m_sMissionAudio.field_22) {
@@ -5159,7 +5176,7 @@ cAudioManager::ProcessMissionAudio()
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
SampleManager.StopStreamedFile(1);
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
}
} else {
if(m_bUserPause) return;
@@ -5175,7 +5192,7 @@ cAudioManager::ProcessMissionAudio()
SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
} else {
if(m_bUserPause) SampleManager.PauseStream(1, 1);
- if(m_sMissionAudio.field_12) {
+ if(m_sMissionAudio.m_bPredefinedProperties) {
SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
} else {
distSquared =
@@ -5243,7 +5260,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -5259,7 +5276,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -5463,9 +5480,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -5506,9 +5523,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -5564,7 +5581,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 64;
+ m_sQueueSample.m_nCounter = 64;
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -5579,7 +5596,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 7.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -6795,10 +6812,10 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bEmittingVolume = emittingVol;
@@ -6876,10 +6893,10 @@ cAudioManager::ProcessPornCinema(uint8 sound)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = maxVolume;
@@ -6903,10 +6920,10 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
- m_sQueueSample.m_counter = rand + 1;
+ m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_nLoopStart = 0;
@@ -6957,7 +6974,7 @@ cAudioManager::ProcessProjectiles()
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
@@ -6965,7 +6982,7 @@ cAudioManager::ProcessProjectiles()
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -6992,7 +7009,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++;
+ m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
veh = params->m_pVehicle;
if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
@@ -7006,7 +7023,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -7019,8 +7036,16 @@ void
cAudioManager::ProcessReverb() const
{
if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
- for(uint32 i = 0; i < channels; i++) { // bug?
- if(m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1);
+ for(uint32 i = 0; i <
+#ifdef FIX_BUGS
+ channels
+#else
+ 28
+#endif
+ ;
+ i++) {
+ if(m_asActiveSamples[i].m_bReverbFlag)
+ SampleManager.SetChannelReverbFlag(i, 1);
}
}
}
@@ -7050,10 +7075,10 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(params->m_pVehicle->m_fGasPedal >= 0.0f) {
- m_sQueueSample.m_counter = 62;
+ m_sQueueSample.m_nCounter = 62;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
} else {
- m_sQueueSample.m_counter = 61;
+ m_sQueueSample.m_nCounter = 61;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
}
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -7067,7 +7092,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7099,10 +7124,10 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
@@ -7122,10 +7147,10 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nLoopStart = 0;
@@ -7175,10 +7200,10 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
@@ -7199,10 +7224,10 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = rand + 1;
+ m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 70;
@@ -7257,7 +7282,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
if(train->m_fWagonPosition == 0.0f) {
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 32;
+ m_sQueueSample.m_nCounter = 32;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7272,7 +7297,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 300.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7282,7 +7307,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
if(params->m_fDistance < 4900.f) {
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 33;
+ m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7296,7 +7321,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 70.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7419,7 +7444,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i + 6;
+ m_sQueueSample.m_nCounter = i + 6;
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
@@ -7434,7 +7459,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = true;
AddSampleToRequestedQueue();
@@ -7580,7 +7605,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
m_sQueueSample.m_nSampleIndex =
CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10;
freq = 10000.f * modificator + 22050;
- m_sQueueSample.m_counter = 52;
+ m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7597,7 +7622,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
@@ -7612,7 +7637,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
CarSounds[params->m_nIndex].m_bEngineSoundType +
SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later
freq = 10000.f * modificator + 22050;
- m_sQueueSample.m_counter = 52;
+ m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7629,7 +7654,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
@@ -7639,7 +7664,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
}
m_sQueueSample.m_nSampleIndex = accelerationSample;
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7655,7 +7680,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7687,7 +7712,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 4;
+ m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7701,7 +7726,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7730,7 +7755,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 12;
+ m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7745,7 +7770,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7774,7 +7799,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7797,7 +7822,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 95.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7819,7 +7844,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 5;
+ m_sQueueSample.m_nCounter = 5;
if(UsesSiren(params->m_nIndex)) {
if(params->m_pVehicle->m_status == STATUS_ABANDONED) return;
if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
@@ -7829,7 +7854,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
else
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
- m_sQueueSample.m_counter = 60;
+ m_sQueueSample.m_nCounter = 60;
} else {
m_sQueueSample.m_nSampleIndex =
CarSounds[params->m_nIndex].m_nSirenOrAlarmSample;
@@ -7850,7 +7875,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
m_sQueueSample.m_fSoundIntensity = 110.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7913,7 +7938,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
emittingVol = 50.f * skidVal;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 3;
+ m_sQueueSample.m_nCounter = 3;
switch(params->m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_HEDGE:
@@ -7946,7 +7971,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7971,12 +7996,12 @@ void cAudioManager::ProcessWaterCannon(int32)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bEmittingVolume = 50;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@@ -8012,12 +8037,12 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_bVolume = vol;
if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1;
if(counter == 4) counter = 0;
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -8030,13 +8055,13 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RAIN);
m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain);
- m_sQueueSample.m_counter = 4;
+ m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bOffset = 63;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
@@ -8067,7 +8092,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8083,7 +8108,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -8116,10 +8141,10 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
@@ -8325,7 +8350,7 @@ void
cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
if(m_bIsInitialised) {
- m_sMissionAudio.field_12 = 0;
+ m_sMissionAudio.m_bPredefinedProperties = 0;
m_sMissionAudio.m_vecPos = {x, y, z};
}
}
@@ -8356,7 +8381,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 3;
+ m_sQueueSample.m_nCounter = 3;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8368,7 +8393,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -8386,7 +8411,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_bVolume = vol;
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -8395,7 +8420,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = 440.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
@@ -8413,7 +8438,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 5;
+ m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = true;
@@ -8425,13 +8450,13 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 240.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 12;
m_sQueueSample.m_bOffset = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- m_sQueueSample.m_counter = 6;
+ m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
m_sQueueSample.m_bOffset = maxVolume;
@@ -8451,7 +8476,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8463,7 +8488,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -8480,7 +8505,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8492,7 +8517,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 170.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 910ffcaf..c5350e10 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -138,7 +138,7 @@ class tSound
{
public:
int32 m_nEntityIndex;
- int32 m_counter;
+ int32 m_nCounter;
int32 m_nSampleIndex;
uint8 m_bBankIndex;
bool m_bIs2D;
@@ -170,8 +170,8 @@ public:
bool m_bRequireReflection; // Used for oneshots
uint8 m_bOffset;
int32 m_nReleasingVolumeDivider;
- uint8 m_bIsProcessed;
- uint8 m_bLoopEnded;
+ bool m_bIsProcessed;
+ bool m_bLoopEnded;
uint8 field_82;
uint8 field_83;
int32 calculatedVolume;
@@ -244,14 +244,14 @@ class cMissionAudio
{
public:
CVector m_vecPos;
- uint8 field_12;
+ bool m_bPredefinedProperties;
uint8 gap_13[3];
int m_nSampleIndex;
uint8 m_bLoadingStatus;
uint8 m_bPlayStatus;
uint8 field_22;
uint8 field_23;
- int field_24;
+ int32 m_nMissionAudioCounter;
bool m_bIsPlayed;
uint8 field_29;
uint8 field_30;
@@ -328,7 +328,7 @@ public:
int32 m_nBridgeEntity;
cMissionAudio m_sMissionAudio;
int32 m_anRandomTable[5];
- uint8 field_19192; // time?
+ uint8 m_bTimeSpent;
uint8 m_bUserPause;
uint8 m_bPreviousUserPause;
uint8 field_19195; // unused
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index 3ba16ef3..255d7026 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -125,7 +125,7 @@ void
cAudioManager::DoPoliceRadioCrackle()
{
m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = true;
@@ -136,7 +136,7 @@ cAudioManager::DoPoliceRadioCrackle()
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bOffset = 63;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -147,17 +147,20 @@ cAudioManager::DoPoliceRadioCrackle()
void
cAudioManager::ServicePoliceRadio()
{
- int32 wantedLevel = 0; // bug?;
+ int32 wantedLevel = 0; // uninitialized variable
static uint32 nLastSeen = 300;
- if (!m_bIsInitialised) return;
+ if(!m_bIsInitialised) return;
- if (!m_bUserPause) {
+ if(!m_bUserPause) {
bool crimeReport = SetupCrimeReport();
+#ifdef FIX_BUGS // Crash at 0x5fe6ef
+ if(!FindPlayerPed() || !FindPlayerPed()->m_pWanted) return;
+#endif
wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
- if (!crimeReport) {
- if (wantedLevel) {
- if (nLastSeen) {
+ if(!crimeReport) {
+ if(wantedLevel) {
+ if(nLastSeen) {
--nLastSeen;
} else {
nLastSeen = m_anRandomTable[1] % 1000 + 2000;
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index 70099291..b5bca21d 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -12,17 +12,17 @@ void CAutoPilot::ModifySpeed(float speed)
float positionBetweenNodes = (float)(CTimer::GetTimeInMilliseconds() - m_nTimeEnteredCurve) / m_nTimeToSpendOnCurrentCurve;
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[m_nNextPathNodeInfo];
- float currentPathLinkForwardX = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dirX;
- float currentPathLinkForwardY = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dirY;
- float nextPathLinkForwardX = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dirX;
- float nextPathLinkForwardY = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dirY;
+ float currentPathLinkForwardX = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dir.x;
+ float currentPathLinkForwardY = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dir.y;
+ float nextPathLinkForwardX = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dir.x;
+ float nextPathLinkForwardY = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dir.y;
CVector positionOnCurrentLinkIncludingLane(
- pCurrentLink->posX + ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurrentLink->posY - ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurrentLink->pos.x + ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->pos.y - ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 3174a253..264f1f3f 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -90,7 +90,7 @@ uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(ui
void
CCarCtrl::GenerateRandomCars()
{
- if (CCutsceneMgr::IsCutsceneProcessing())
+ if (CCutsceneMgr::IsRunning())
return;
if (NumRandomCars < 30){
if (CountDownToCarsAtStart == 0){
@@ -393,25 +393,25 @@ CCarCtrl::GenerateOneRandomCar()
pCar->GetRight() = CVector(forwardY, -forwardX, 0.0f);
pCar->GetUp() = CVector(0.0f, 0.0f, 1.0f);
- float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dirX;
- float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dirY;
- float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirX;
- float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirY;
+ float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.x;
+ float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.y;
+ float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.x;
+ float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.y;
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo];
CVector positionOnCurrentLinkIncludingLane(
- pCurrentLink->posX + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurrentLink->posY - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurrentLink->pos.x + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->pos.y - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurrentLink->dirX * pCar->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurrentLink->dirY * pCar->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dirX * pCar->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dirY * pCar->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurrentLink->dir.x * pCar->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurrentLink->dir.y * pCar->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->dir.x * pCar->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->dir.y * pCar->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -763,17 +763,17 @@ CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle)
return;
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
- float currentPathLinkForwardX = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
- float currentPathLinkForwardY = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
- float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ float currentPathLinkForwardX = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
+ float currentPathLinkForwardY = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
+ float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
CVector positionOnCurrentLinkIncludingLane(
- pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f);
CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f);
@@ -1553,8 +1553,8 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nNextDirection = -1;
lanesOnNextNode = pNextLink->numRightLanes;
}
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x;
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x;
if (lanesOnNextNode >= 0){
if ((CGeneral::GetRandomNumber() & 0x600) == 0){
/* 25% chance vehicle will try to switch lane */
@@ -1574,17 +1574,17 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
CVector positionOnCurrentLinkIncludingLane(
- pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */
- pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */
+ pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH),
- pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH),
+ pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -1725,10 +1725,10 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
pVehicle->AutoPilot.m_nNextDirection = -1;
lanesOnNextNode = pNextLink->numRightLanes;
}
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY;
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY;
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x;
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y;
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x;
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y;
if (lanesOnNextNode >= 0) {
CVector2D dist = pNextPathNode->pos - pCurNode->pos;
if (dist.MagnitudeSqr() >= SQR(7.0f)){
@@ -1755,17 +1755,17 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
CVector positionOnCurrentLinkIncludingLane(
- pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -1814,10 +1814,10 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nNextDirection = -1;
lanesOnNextNode = pNextLink->numRightLanes;
}
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY;
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY;
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x;
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y;
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x;
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y;
if (lanesOnNextNode >= 0) {
CVector2D dist = pNextPathNode->pos - pCurNode->pos;
if (dist.MagnitudeSqr() >= SQR(7.0f) && (CGeneral::GetRandomNumber() & 0x600) == 0) {
@@ -1835,17 +1835,17 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
CVector positionOnCurrentLinkIncludingLane(
- pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -2192,16 +2192,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
forward.Normalise();
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
- CVector2D currentPathLinkForward(pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection,
- pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection);
- float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ CVector2D currentPathLinkForward(pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection,
+ pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection);
+ float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
CVector2D positionOnCurrentLinkIncludingLane(
- pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
- pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
+ pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
+ pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
CVector2D positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX);
+ pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX);
CVector2D distanceToNextNode = (CVector2D)pVehicle->GetPosition() - positionOnCurrentLinkIncludingLane;
float scalarDistanceToNextNode = distanceToNextNode.Magnitude();
CVector2D distanceBetweenNodes = positionOnNextLinkIncludingLane - positionOnCurrentLinkIncludingLane;
@@ -2230,16 +2230,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
}
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
scalarDistanceToNextNode = CVector2D(
- pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x,
- pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude();
+ pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x,
+ pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude();
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
- currentPathLinkForward.x = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
- currentPathLinkForward.y = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
- nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ currentPathLinkForward.x = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
+ currentPathLinkForward.y = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
+ nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
}
- positionOnCurrentLinkIncludingLane.x = pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y;
- positionOnCurrentLinkIncludingLane.y = pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x;
+ positionOnCurrentLinkIncludingLane.x = pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y;
+ positionOnCurrentLinkIncludingLane.y = pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x;
CVector2D projectedPosition = positionOnCurrentLinkIncludingLane - currentPathLinkForward * scalarDistanceToNextNode * 0.4f;
if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN){
projectedPosition.x = positionOnCurrentLinkIncludingLane.x;
@@ -2281,8 +2281,8 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
CCarAI::CarHasReasonToStop(pVehicle);
speedStyleMultiplier = 0.0f;
}
- CVector2D trajectory(pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
- pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
+ CVector2D trajectory(pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
+ pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
trajectory -= pVehicle->GetPosition();
float speedAngleMultiplier = FindSpeedMultiplier(
CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
diff --git a/src/control/CarGen.cpp b/src/control/CarGen.cpp
index 49a96f50..721ac35a 100644
--- a/src/control/CarGen.cpp
+++ b/src/control/CarGen.cpp
@@ -242,7 +242,7 @@ void CCarGenerator::Load(uint8 *&buffer)
void CTheCarGenerators::Process()
{
- if (FindPlayerTrain() || CCutsceneMgr::IsRunning())
+ if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing())
return;
if (++CTheCarGenerators::ProcessCounter == 4)
CTheCarGenerators::ProcessCounter = 0;
diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp
index 021a5c19..33385dae 100644
--- a/src/control/Cranes.cpp
+++ b/src/control/Cranes.cpp
@@ -410,6 +410,8 @@ void CCrane::FindCarInSectorList(CPtrList* pList)
if (pVehicle->GetPosition().x < m_fPickupX1 || pVehicle->GetPosition().x > m_fPickupX2 ||
pVehicle->GetPosition().y < m_fPickupY1 || pVehicle->GetPosition().y > m_fPickupY2)
continue;
+ if (pVehicle->pDriver)
+ continue;
if (Abs(pVehicle->GetMoveSpeed().x) >= CAR_MOVING_SPEED_THRESHOLD ||
Abs(pVehicle->GetMoveSpeed().y) >= CAR_MOVING_SPEED_THRESHOLD ||
Abs(pVehicle->GetMoveSpeed().z) >= CAR_MOVING_SPEED_THRESHOLD)
@@ -674,4 +676,4 @@ void CranesLoad(uint8* buf, uint32 size)
STARTPATCHES
InjectHook(0x5454D0, CranesLoad, PATCH_JUMP); // GenericLoad
-ENDPATCHES \ No newline at end of file
+ENDPATCHES
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 608a209a..61cd3d4e 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -5,8 +5,13 @@
#include "Camera.h"
#include "Vehicle.h"
#include "World.h"
+#include "Lines.h" // for debug
#include "PathFind.h"
+bool gbShowPedPaths;
+bool gbShowCarPaths;
+bool gbShowCarPathsLinks;
+
CPathFind &ThePaths = *(CPathFind*)0x8F6754;
WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); }
@@ -466,20 +471,20 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
- if(m_carPathLinks[k].dirX == tempnodes[j].dirX &&
- m_carPathLinks[k].dirY == tempnodes[j].dirY &&
- m_carPathLinks[k].posX == tempnodes[j].pos.x &&
- m_carPathLinks[k].posY == tempnodes[j].pos.y){
+ if(m_carPathLinks[k].dir.x == tempnodes[j].dirX &&
+ m_carPathLinks[k].dir.y == tempnodes[j].dirY &&
+ m_carPathLinks[k].pos.x == tempnodes[j].pos.x &&
+ m_carPathLinks[k].pos.y == tempnodes[j].pos.y){
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
- m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX;
- m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
- m_carPathLinks[m_numCarPathLinks].posX = tempnodes[j].pos.x;
- m_carPathLinks[m_numCarPathLinks].posY = tempnodes[j].pos.y;
+ m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX;
+ m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY;
+ m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x;
+ m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes;
@@ -529,20 +534,20 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
- if(m_carPathLinks[k].dirX == dx &&
- m_carPathLinks[k].dirY == dy &&
- m_carPathLinks[k].posX == posx &&
- m_carPathLinks[k].posY == posy){
+ if(m_carPathLinks[k].dir.x == dx &&
+ m_carPathLinks[k].dir.y == dy &&
+ m_carPathLinks[k].pos.x == posx &&
+ m_carPathLinks[k].pos.y == posy){
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
- m_carPathLinks[m_numCarPathLinks].dirX = dx;
- m_carPathLinks[m_numCarPathLinks].dirY = dy;
- m_carPathLinks[m_numCarPathLinks].posX = posx;
- m_carPathLinks[m_numCarPathLinks].posY = posy;
+ m_carPathLinks[m_numCarPathLinks].dir.x = dx;
+ m_carPathLinks[m_numCarPathLinks].dir.y = dy;
+ m_carPathLinks[m_numCarPathLinks].pos.x = posx;
+ m_carPathLinks[m_numCarPathLinks].pos.y = posy;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
m_carPathLinks[m_numCarPathLinks].numRightLanes = -1;
@@ -760,8 +765,8 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
{
int i;
for(i = 0; i < m_numCarPathLinks; i++)
- if(x1 < m_carPathLinks[i].posX && m_carPathLinks[i].posX < x2 &&
- y1 < m_carPathLinks[i].posY && m_carPathLinks[i].posY < y2)
+ if(x1 < m_carPathLinks[i].pos.x && m_carPathLinks[i].pos.x < x2 &&
+ y1 < m_carPathLinks[i].pos.y && m_carPathLinks[i].pos.y < y2)
m_carPathLinks[i].bBridgeLights = enable;
}
@@ -1444,6 +1449,132 @@ CPathFind::Load(uint8 *buf, uint32 size)
m_pathNodes[i].bBetweenLevels = false;
}
+void
+CPathFind::DisplayPathData(void)
+{
+ // Not the function from mobm_carPathLinksile but my own!
+
+ int i, j, k;
+ // Draw 50 units around camera
+ CVector pos = TheCamera.GetPosition();
+ const float maxDist = 50.0f;
+
+ // Render car path nodes
+ if(gbShowCarPaths)
+ for(i = 0; i < m_numCarPathNodes; i++){
+ if((m_pathNodes[i].pos - pos).MagnitudeSqr() > SQR(maxDist))
+ continue;
+
+ CVector n1 = m_pathNodes[i].pos;
+ n1.z += 0.3f;
+
+ // Draw node itself
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n1.x, n1.y, n1.z + 1.0f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ for(j = 0; j < m_pathNodes[i].numLinks; j++){
+ k = m_connections[m_pathNodes[i].firstLink + j];
+ CVector n2 = m_pathNodes[k].pos;
+ n2.z += 0.3f;
+ // Draw links to neighbours
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n2.x, n2.y, n2.z,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+ }
+ }
+
+ // Render car path nodes
+ if(gbShowCarPathsLinks)
+ for(i = 0; i < m_numCarPathLinks; i++){
+ CVector2D n1_2d = m_carPathLinks[i].pos;
+ if((n1_2d - pos).MagnitudeSqr() > SQR(maxDist))
+ continue;
+
+ int ni = m_carPathLinks[i].pathNodeIndex;
+ CVector pn1 = m_pathNodes[ni].pos;
+ pn1.z += 0.3f;
+ CVector n1(n1_2d.x, n1_2d.y, pn1.z);
+ n1.z += 0.3f;
+
+ // Draw car node itself
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n1.x, n1.y, n1.z + 1.0f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z + 0.5f,
+ n1.x+m_carPathLinks[i].dir.x, n1.y+m_carPathLinks[i].dir.y, n1.z + 0.5f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ // Draw connection to car path node
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ pn1.x, pn1.y, pn1.z,
+ 0xFF0000FF, 0xFFFFFFFF);
+
+ // traffic light type
+ uint32 col = 0xFF;
+ if((m_carPathLinks[i].trafficLightType&0x7F) == 1)
+ col += 0xFF000000;
+ if((m_carPathLinks[i].trafficLightType&0x7F) == 2)
+ col += 0x00FF0000;
+ if(m_carPathLinks[i].trafficLightType & 0x80)
+ col += 0x0000FF00;
+ CLines::RenderLineWithClipping(n1.x+0.2f, n1.y, n1.z,
+ n1.x+0.2f, n1.y, n1.z + 1.0f,
+ col, col);
+
+ for(j = 0; j < m_pathNodes[ni].numLinks; j++){
+ k = m_carPathConnections[m_pathNodes[ni].firstLink + j];
+ CVector2D n2_2d = m_carPathLinks[k].pos;
+ int nk = m_carPathLinks[k].pathNodeIndex;
+ CVector pn2 = m_pathNodes[nk].pos;
+ pn2.z += 0.3f;
+ CVector n2(n2_2d.x, n2_2d.y, pn2.z);
+ n2.z += 0.3f;
+
+ // Draw links to neighbours
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n2.x, n2.y, n2.z,
+ 0xFF00FFFF, 0xFF00FFFF);
+ }
+ }
+
+ // Render ped path nodes
+ if(gbShowPedPaths)
+ for(i = m_numCarPathNodes; i < m_numPathNodes; i++){
+ if((m_pathNodes[i].pos - pos).MagnitudeSqr() > SQR(maxDist))
+ continue;
+
+ CVector n1 = m_pathNodes[i].pos;
+ n1.z += 0.3f;
+
+ // Draw node itself
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n1.x, n1.y, n1.z + 1.0f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ for(j = 0; j < m_pathNodes[i].numLinks; j++){
+ k = m_connections[m_pathNodes[i].firstLink + j];
+ CVector n2 = m_pathNodes[k].pos;
+ n2.z += 0.3f;
+ // Draw links to neighbours
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n2.x, n2.y, n2.z,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ // Draw connection flags
+ CVector mid = (n1+n2)/2.0f;
+ uint32 col = 0xFF;
+ if(m_connectionFlags[m_pathNodes[i].firstLink + j].bCrossesRoad)
+ col += 0x00FF0000;
+ if(m_connectionFlags[m_pathNodes[i].firstLink + j].bTrafficLight)
+ col += 0xFF000000;
+ CLines::RenderLineWithClipping(mid.x, mid.y, mid.z,
+ mid.x, mid.y, mid.z + 1.0f,
+ col, col);
+ }
+ }
+}
+
STARTPATCHES
InjectHook(0x4294A0, &CPathFind::Init, PATCH_JUMP);
InjectHook(0x42D580, &CPathFind::AllocatePathFindInfoMem, PATCH_JUMP);
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index c51cb7c7..81467cdf 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -84,10 +84,8 @@ union CConnectionFlags
struct CCarPathLink
{
- float posX;
- float posY;
- float dirX;
- float dirY;
+ CVector2D pos;
+ CVector2D dir;
int16 pathNodeIndex;
int8 numLeftLanes;
int8 numRightLanes;
@@ -208,7 +206,13 @@ public:
bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
void Save(uint8 *buf, uint32 *size);
void Load(uint8 *buf, uint32 size);
+
+ void DisplayPathData(void);
};
static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error");
extern CPathFind &ThePaths;
+
+extern bool gbShowPedPaths;
+extern bool gbShowCarPaths;
+extern bool gbShowCarPathsLinks;
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index ddea0e3c..ff89f0fc 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -8442,7 +8442,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
pPlayerInfo->MakePlayerSafe(true);
- CCutsceneMgr::SetRunning(true);
+ CCutsceneMgr::StartCutsceneProcessing();
return 0;
}
case COMMAND_USE_TEXT_COMMANDS:
@@ -11373,15 +11373,15 @@ void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntit
continue;
CEntity* pFound = aEntities[i];
int cols;
- if (CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel()->numLines <= 0)
- cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
- pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, nil, nil);
+ if (pEntity->GetColModel()->numLines <= 0)
+ cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
+ pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints, nil, nil);
else {
float lines[4];
lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
- CColPoint tmp;
- cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
- pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, &tmp, lines);
+ CColPoint tmp[4];
+ cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
+ pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints,tmp, lines);
}
if (cols <= 0)
continue;
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index 2cd09a03..ab9cd92d 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -1,23 +1,335 @@
#include "common.h"
#include "patcher.h"
-#include "TrafficLights.h"
+#include "General.h"
+#include "Camera.h"
+#include "World.h"
+#include "PathFind.h"
#include "Timer.h"
+#include "Clock.h"
+#include "Weather.h"
+#include "Timecycle.h"
+#include "Pointlights.h"
+#include "Shadows.h"
+#include "Coronas.h"
+#include "SpecialFX.h"
#include "Vehicle.h"
+#include "TrafficLights.h"
+
+// TODO: figure out the meaning of this
+enum { SOME_FLAG = 0x80 };
+
+void
+CTrafficLights::DisplayActualLight(CEntity *ent)
+{
+ if(ent->GetUp().z < 0.96f || ent->bRenderDamaged)
+ return;
+
+ int phase;
+ if(FindTrafficLightType(ent) == 1)
+ phase = LightForCars1();
+ else
+ phase = LightForCars2();
+
+ int i;
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
+ float x = mi->Get2dEffect(0)->pos.x;
+ float yMin = mi->Get2dEffect(0)->pos.y;
+ float yMax = mi->Get2dEffect(0)->pos.y;
+ float zMin = mi->Get2dEffect(0)->pos.z;
+ float zMax = mi->Get2dEffect(0)->pos.z;
+ for(i = 1; i < 6; i++){
+ assert(mi->Get2dEffect(i));
+ yMin = min(yMin, mi->Get2dEffect(i)->pos.y);
+ yMax = max(yMax, mi->Get2dEffect(i)->pos.y);
+ zMin = min(zMin, mi->Get2dEffect(i)->pos.z);
+ zMax = max(zMax, mi->Get2dEffect(i)->pos.z);
+ }
+
+ CVector pos1, pos2;
+ uint8 r, g;
+ int id;
+ switch(phase){
+ case CAR_LIGHTS_GREEN:
+ r = 0;
+ g = 255;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
+ id = 0;
+ break;
+ case CAR_LIGHTS_YELLOW:
+ r = 255;
+ g = 128;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f);
+ id = 1;
+ break;
+ case CAR_LIGHTS_RED:
+ default:
+ r = 255;
+ g = 0;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
+ id = 2;
+ break;
+ }
+
+ if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
+ r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true);
+
+ CShadows::StoreStaticShadow((uintptr)ent,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
+ 8.0f, 0.0f, 0.0f, -8.0f, 128,
+ r*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
+ g*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
+ 0*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
+ 12.0f, 1.0f, 40.0f, false, 0.0f);
+
+ if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
+ CCoronas::RegisterCorona((uintptr)ent + id,
+ r*CTimeCycle::GetSpriteBrightness()*0.7f,
+ g*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 0*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 255,
+ pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ else
+ CCoronas::RegisterCorona((uintptr)ent + id + 3,
+ r*CTimeCycle::GetSpriteBrightness()*0.7f,
+ g*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 0*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 255,
+ pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+
+ CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+ CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+
+ static const float top = -0.127f;
+ static const float bot = -0.539f;
+ static const float mid = bot + (top-bot)/3.0f;
+ static const float left = 1.256f;
+ static const float right = 0.706f;
+ phase = CTrafficLights::LightForPeds();
+ if(phase == PED_LIGHTS_DONT_WALK){
+ CVector p0(2.7f, right, top);
+ CVector p1(2.7f, left, top);
+ CVector p2(2.7f, right, mid);
+ CVector p3(2.7f, left, mid);
+ CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
+ SHINYTEXT_WALK, 255, 0, 0, 60.0f);
+ }else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){
+ CVector p0(2.7f, right, mid);
+ CVector p1(2.7f, left, mid);
+ CVector p2(2.7f, right, bot);
+ CVector p3(2.7f, left, bot);
+ CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
+ 1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
+ SHINYTEXT_WALK, 255, 255, 255, 60.0f);
+ }
+}
+
+void
+CTrafficLights::ScanForLightsOnMap(void)
+{
+ int x, y;
+ int i, j, l;
+ CPtrNode *node;
+
+ for(x = 0; x < NUMSECTORS_X; x++)
+ for(y = 0; y < NUMSECTORS_Y; y++){
+ CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES];
+ for(node = list.first; node; node = node->next){
+ CEntity *light = (CEntity*)node->item;
+ if(light->GetModelIndex() != MI_TRAFFICLIGHTS)
+ continue;
+
+ // Check cars
+ for(i = 0; i < ThePaths.m_numCarPathLinks; i++){
+ CVector2D dist = ThePaths.m_carPathLinks[i].pos - light->GetPosition();
+ float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light
+ float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light
+ // it has to be on the correct side of the node and also not very far away
+ if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){
+ float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].pos.z -
+ light->GetPosition().z;
+ if(dz < 15.0f){
+ ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light);
+ // Find two neighbour nodes of this one
+ int n1 = -1;
+ int n2 = -1;
+ for(j = 0; j < ThePaths.m_numPathNodes; j++)
+ for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++)
+ if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){
+ if(n1 == -1)
+ n1 = j;
+ else
+ n2 = j;
+ }
+ // What's going on here?
+ if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks)
+ n1 = n2;
+ if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1)
+ ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG;
+ }
+ }
+ }
+
+ // Check peds
+ for(i = ThePaths.m_numCarPathNodes; i < ThePaths.m_numPathNodes; i++){
+ float dist1, dist2;
+ dist1 = Abs(ThePaths.m_pathNodes[i].pos.x - light->GetPosition().x) +
+ Abs(ThePaths.m_pathNodes[i].pos.y - light->GetPosition().y);
+ if(dist1 < 50.0f){
+ for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
+ j = ThePaths.m_pathNodes[i].firstLink + l;
+ if(ThePaths.m_connectionFlags[j].bCrossesRoad){
+ dist2 = Abs(ThePaths.m_pathNodes[j].pos.x - light->GetPosition().x) +
+ Abs(ThePaths.m_pathNodes[j].pos.y - light->GetPosition().y);
+ if(dist1 < 15.0f || dist2 < 15.0f)
+ ThePaths.m_connectionFlags[j].bTrafficLight = true;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+bool
+CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
+{
+ int node, type;
-WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
-WRAPPER void CTrafficLights::ScanForLightsOnMap(void) { EAXJMP(0x454F40); }
-WRAPPER bool CTrafficLights::ShouldCarStopForLight(CVehicle*, bool) { EAXJMP(0x455350); }
-WRAPPER bool CTrafficLights::ShouldCarStopForBridge(CVehicle*) { EAXJMP(0x456460); }
+ node = vehicle->AutoPilot.m_nNextPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ if(type){
+ if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
+ (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
+ if(alwaysStop ||
+ (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos,
+ ThePaths.m_carPathLinks[node].dir);
+ if(vehicle->AutoPilot.m_nNextDirection == -1){
+ if(dist > 0.0f && dist < 8.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -8.0f)
+ return true;
+ }
+ }
+ }
+
+ node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ if(type){
+ if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
+ (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
+ if(alwaysStop ||
+ (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos,
+ ThePaths.m_carPathLinks[node].dir);
+ if(vehicle->AutoPilot.m_nCurrentDirection == -1){
+ if(dist > 0.0f && dist < 8.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -8.0f)
+ return true;
+ }
+ }
+ }
+
+ if(vehicle->m_status == STATUS_PHYSICS){
+ node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ if(type){
+ if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
+ (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
+ if(alwaysStop ||
+ (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos,
+ ThePaths.m_carPathLinks[node].dir);
+ if(vehicle->AutoPilot.m_nPreviousDirection == -1){
+ if(dist > 0.0f && dist < 6.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -6.0f)
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+bool
+CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
+{
+ return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
+ !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
+}
+
+int
+CTrafficLights::FindTrafficLightType(CEntity *light)
+{
+ float orientation = RADTODEG(CGeneral::GetATanOfXY(light->GetForward().x, light->GetForward().y));
+ if((orientation > 60.0f && orientation < 60.0f + 90.0f) ||
+ (orientation > 240.0f && orientation < 240.0f + 90.0f))
+ return 1;
+ return 2;
+}
uint8
CTrafficLights::LightForPeds(void)
{
- uint32 period = CTimer::GetTimeInMilliseconds() & 0x3FFF; // Equals to % 16384
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
- if (period >= 15384)
- return PED_LIGHTS_WALK_BLINK;
- else if (period >= 12000)
+ if(period < 12000)
+ return PED_LIGHTS_DONT_WALK;
+ else if(period < 16384 - 1000)
return PED_LIGHTS_WALK;
else
- return PED_LIGHTS_DONT_WALK;
-} \ No newline at end of file
+ return PED_LIGHTS_WALK_BLINK;
+}
+
+uint8
+CTrafficLights::LightForCars1(void)
+{
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
+
+ if(period < 5000)
+ return CAR_LIGHTS_GREEN;
+ else if(period < 5000 + 1000)
+ return CAR_LIGHTS_YELLOW;
+ else
+ return CAR_LIGHTS_RED;
+}
+
+uint8
+CTrafficLights::LightForCars2(void)
+{
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
+
+ if(period < 6000)
+ return CAR_LIGHTS_RED;
+ else if(period < 12000 - 1000)
+ return CAR_LIGHTS_GREEN;
+ else if(period < 12000)
+ return CAR_LIGHTS_YELLOW;
+ else
+ return CAR_LIGHTS_RED;
+}
+
+STARTPATCHES
+ InjectHook(0x455760, &CTrafficLights::LightForCars1, PATCH_JUMP);
+ InjectHook(0x455790, &CTrafficLights::LightForCars2, PATCH_JUMP);
+ InjectHook(0x4557D0, &CTrafficLights::LightForPeds, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/control/TrafficLights.h b/src/control/TrafficLights.h
index 06505ed6..f3df6cd5 100644
--- a/src/control/TrafficLights.h
+++ b/src/control/TrafficLights.h
@@ -7,6 +7,10 @@ enum {
PED_LIGHTS_WALK,
PED_LIGHTS_WALK_BLINK,
PED_LIGHTS_DONT_WALK,
+
+ CAR_LIGHTS_GREEN = 0,
+ CAR_LIGHTS_YELLOW,
+ CAR_LIGHTS_RED
};
class CTrafficLights
@@ -14,7 +18,10 @@ class CTrafficLights
public:
static void DisplayActualLight(CEntity *ent);
static void ScanForLightsOnMap(void);
+ static int FindTrafficLightType(CEntity *light);
static uint8 LightForPeds(void);
+ static uint8 LightForCars1(void);
+ static uint8 LightForCars2(void);
static bool ShouldCarStopForLight(CVehicle*, bool);
static bool ShouldCarStopForBridge(CVehicle*);
};
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index dc9ef74f..cfdea46a 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -3511,7 +3511,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
Up = CVector(0.0f, 0.0f, 1.0f);
if(TheCamera.m_bStartingSpline)
- m_fTimeElapsedFloat += CTimer::GetTimeStepInMilliseconds();
+ m_fTimeElapsedFloat += CTimer::GetTimeStepNonClippedInMilliseconds();
else{
m_fTimeElapsedFloat = 0.0f;
m_uiFinishTime = MS(TheCamera.m_arrPathArray[2].m_arr_PathData[10*((int)TheCamera.m_arrPathArray[2].m_arr_PathData[0]-1) + 1]);
diff --git a/src/core/Debug.cpp b/src/core/Debug.cpp
index 2b713198..917c99ab 100644
--- a/src/core/Debug.cpp
+++ b/src/core/Debug.cpp
@@ -24,7 +24,7 @@ CDebug::DebugAddText(const char *str)
{
int32 i = 0;
if (*str != '\0') {
- while (i < MAX_STR_LEN) {
+ while (i < MAX_STR_LEN - 1) {
ms_aTextBuffer[ms_nCurrentTextLine][i++] = *(str++);
if (*str == '\0')
break;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index beebacf9..a0b70f27 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -8,6 +8,7 @@
#include "Pad.h"
#include "Text.h"
#include "main.h"
+#include "RwHelper.h"
#include "Timer.h"
#include "Game.h"
#include "DMAudio.h"
@@ -28,14 +29,31 @@
#include "Renderer.h"
#include "CdStream.h"
#include "Radar.h"
+#include "Stats.h"
+#include "Messages.h"
-#define DONT_USE_SUSPICIOUS_FUNCS 1
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
-#define SCROLLBAR_MAX_HEIGHT 263.0f // actually it's 273. but calculating it from scrollbar drawing code gives 287. i don't know
+#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
+
+#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
+#define MILES_IN_METER 0.000621371192f
+#define FEET_IN_METER 3.28084f
+#else
+#define MILES_IN_METER 0.00059880241f
+#define FEET_IN_METER 3.33f
+#endif
+
+#define SCROLLABLE_STATS_PAGE
+#ifdef SCROLLABLE_STATS_PAGE
+#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS)
+#else
+#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
+#endif
#ifdef MENU_MAP
bool CMenuManager::bMenuMapActive = false;
+bool CMenuManager::bMapMouseShownOnce = false;
float CMenuManager::fMapSize;
float CMenuManager::fMapCenterY;
float CMenuManager::fMapCenterX;
@@ -63,6 +81,7 @@ int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E;
int32 &CMenuManager::m_ControlMethod = *(int32*)0x8F5F7C;
int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74; // 1
int32 &CMenuManager::m_PrefsLanguage = *(int32*)0x941238;
+uint8 CMenuManager::m_PrefsStereoMono; // *(bool*)0x95CDB5; // unused except restore settings
bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64; // true
bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4;
@@ -80,26 +99,37 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\""
int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1
-float &CMenuManager::menuXYpadding = *(float*)0x5F355C; // don't know the original name. MENUACTION_X_MARGIN, never changes
-float &CMenuManager::actionTextScaleX = *(float*)0x5F2E40;
-float &CMenuManager::actionTextScaleY = *(float*)0x5F2E44;
+// This is PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
+#ifdef FIX_BUGS
+CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
+#else
+CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
+#endif
+
+float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // never changes. not original name
+float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40;
+float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44;
+
+bool holdingScrollBar; // *(bool*)0x628D59; // not original name
+int32 CMenuManager::m_SelectedMap; // *(int32*)0x8E2880;
+int32 CMenuManager::m_SelectedGameType; // *(int32*)0x942F88;
-int32 &CMenuManager::sthWithButtons = *(int32*)0x8E2880;
-int32 &CMenuManager::sthWithButtons2 = *(int32*)0x942F88;
+// Used in a hidden menu
+uint8 CMenuManager::m_PrefsPlayerRed = 255;
+uint8 CMenuManager::m_PrefsPlayerGreen = 128;
+uint8 CMenuManager::m_PrefsPlayerBlue; // why??
CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
// Move this somewhere else.
float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2
-// Stuff not in CMenuManager:
uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8;
char *&pEditString = *(char**)0x628D00;
int32 *&pControlEdit = *(int32**)0x628D08;
bool &DisplayComboButtonErrMsg = *(bool*)0x628D14;
int32 &MouseButtonJustClicked = *(int32*)0x628D0C;
int32 &JoyButtonJustClicked = *(int32*)0x628D10;
-bool &holdingScrollBar = *(bool*)0x628D59;
//int32 *pControlTemp = 0;
#ifndef MASTER
@@ -204,8 +234,6 @@ ScaleAndCenterX(float x)
#define MENU_Y(y) StretchY(y)
#endif
-#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
-
#ifdef PS2_LIKE_MENU
#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
do { \
@@ -245,14 +273,14 @@ ScaleAndCenterX(float x)
#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
do { \
- lastBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
+ lastActiveBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
if (i != m_nCurrOption || !itemsAreSelectable) \
break; \
\
- if (CheckHover(hoverStartX, lastBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
+ if (CheckHover(hoverStartX, lastActiveBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
m_nHoverOption = decreaseAction; \
\
- if (!CheckHover(MENU_X(10.0f) + lastBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
+ if (!CheckHover(MENU_X(10.0f) + lastActiveBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
break; \
\
m_nHoverOption = increaseAction; \
@@ -331,6 +359,11 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
+#ifndef MASTER
+ if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) {
+ SaveSettings();
+ }
+#endif
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
@@ -356,18 +389,18 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
// ------ Functions not in the game/inlined ends
void
-CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2)
+CMenuManager::BuildStatLine(char *text, void *stat, bool itsFloat, void *stat2)
{
if (!text)
return;
if (stat2) {
- if (aFloat)
+ if (itsFloat)
sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2);
else
sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2);
} else if (stat) {
- if (aFloat)
+ if (itsFloat)
sprintf(gString2, " %.2f", *(float*)stat);
else
sprintf(gString2, " %d", *(int*)stat);
@@ -378,10 +411,8 @@ CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2)
AsciiToUnicode(gString2, gUString2);
}
-#if 0
-WRAPPER void CMenuManager::CentreMousePointer() { EAXJMP(0x48ACE0); }
-#else
-void CMenuManager::CentreMousePointer()
+void
+CMenuManager::CentreMousePointer()
{
tagPOINT Point;
@@ -395,28 +426,85 @@ void CMenuManager::CentreMousePointer()
PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2;
}
}
-#endif
-#if 1
-WRAPPER int CMenuManager::CheckCodesForControls(int32) { EAXJMP(0x48A950); }
-#else
-void CMenuManager::CheckCodesForControls(int, int)
+void
+CMenuManager::CheckCodesForControls(int typeOfControl)
{
- DisplayComboButtonErrMsg = 0;
+ DisplayComboButtonErrMsg = false;
+ bool invalidKey = false;
+ bool escPressed = false;
+ eControllerType typeToSave;
+ // GetStartOptionsCntrlConfigScreens();
+ e_ControllerAction action = (e_ControllerAction) m_CurrCntrlAction;
+
+ if (typeOfControl == KEYBOARD) {
+ if (*pControlEdit == rsESC) {
+ escPressed = true;
+ } else if (*pControlEdit > rsF3 && *pControlEdit != rsF9 && *pControlEdit != rsLWIN &&
+ *pControlEdit != rsRWIN && *pControlEdit != rsRALT) {
+ typeToSave = KEYBOARD;
+ if (ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD) != rsNULL &&
+ *pControlEdit != ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD)) {
+ typeToSave = OPTIONAL_EXTRA;
+ }
+ } else {
+ invalidKey = true;
+ }
+ } else if (typeOfControl == MOUSE) {
+ typeToSave = MOUSE;
+ } else if (typeOfControl == JOYSTICK) {
+ typeToSave = JOYSTICK;
+ if (ControlsManager.GetIsActionAButtonCombo(action))
+ DisplayComboButtonErrMsg = true;
+ }
+
+ ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave);
+ if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) {
+ if (typeOfControl == KEYBOARD) {
+ ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, KEYBOARD);
+ ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, OPTIONAL_EXTRA);
+ } else {
+ if (typeOfControl == MOUSE) {
+ ControlsManager.DeleteMatchingActionInitiators(action, MouseButtonJustClicked, MOUSE);
+ } else if (typeOfControl == JOYSTICK) {
+ ControlsManager.DeleteMatchingActionInitiators(action, JoyButtonJustClicked, JOYSTICK);
+ }
+ }
+ if (typeOfControl == KEYBOARD) {
+ ControlsManager.SetControllerKeyAssociatedWithAction(action, *pControlEdit, typeToSave);
+
+ } else if (typeOfControl == MOUSE) {
+ ControlsManager.SetControllerKeyAssociatedWithAction(action, MouseButtonJustClicked, typeToSave);
+ } else {
+ if (typeOfControl == JOYSTICK) {
+ ControlsManager.SetControllerKeyAssociatedWithAction(action, JoyButtonJustClicked, typeToSave);
+ }
+ }
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
+ SaveSettings();
+ }
+
+ if (escPressed) {
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
+ SaveSettings();
+ }
}
-#endif
-#if 0
-WRAPPER bool CMenuManager::CheckHover(int, int, int, int) { EAXJMP(0x48ACA0); }
-#else
-bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
+bool
+CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
{
return m_nMousePosX > x1 && m_nMousePosX < x2 &&
m_nMousePosY > y1 && m_nMousePosY < y2;
}
-#endif
-void CMenuManager::CheckSliderMovement(int value)
+void
+CMenuManager::CheckSliderMovement(int value)
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_BRIGHTNESS:
@@ -452,103 +540,106 @@ void CMenuManager::CheckSliderMovement(int value)
SaveSettings();
}
-#if 1
-WRAPPER int CMenuManager::CostructStatLine(int) { EAXJMP(0x482800); }
-#else
-int CMenuManager::CostructStatLine(int)
+void
+CMenuManager::DisplayHelperText()
{
+ // there was a unused static bool
+ static uint32 LastFlash = 0;
+ int32 alpha;
-}
-#endif
+ if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) {
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::DisplayHelperText() { EAXJMP(0x48B490); }
-#else
-void CMenuManager::DisplayHelperText()
-{
- static int32 AlphaText = 255;
- static int32 Time = 0;
-
- if (m_nHelperTextMsgId && m_nHelperTextMsgId != 1) {
- if (CTimer::GetTimeInMillisecondsPauseMode() - Time > 10) {
- Time = CTimer::GetTimeInMillisecondsPauseMode();
+ // FIX: High fps bug
+#ifndef FIX_BUGS
+ if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 10) {
+ LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
m_nHelperTextAlpha -= 2;
+ }
+#else
+ static float fadeAlpha = 0.0f; // To keep it precisely
+ if (m_nHelperTextAlpha >= 255 && fadeAlpha < 250) fadeAlpha = m_nHelperTextAlpha;
- if (AlphaText < 1)
- ResetHelperText();
+ // -2 per every 33 ms (1000.f/30.f - original frame limiter fps)
+ fadeAlpha -= (frameTime / 33.0f) * 2.0f;
+ m_nHelperTextAlpha = fadeAlpha;
+#endif
+ if (m_nHelperTextAlpha < 1)
+ ResetHelperText();
- AlphaText = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
- }
+ alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
}
- wchar *HelperTextToPrint = nil;
+ CFont::SetCentreOn();
+ CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE));
+ CFont::SetFontStyle(FONT_HEADING);
+
// TODO: name this cases?
switch (m_nHelperTextMsgId) {
- case 0:
- HelperTextToPrint = TheText.Get("FET_MIG");
- break;
- case 1:
- HelperTextToPrint = TheText.Get("FET_APP");
- break;
- case 2:
- HelperTextToPrint = TheText.Get("FET_HRD");
- break;
- case 3:
- HelperTextToPrint = TheText.Get("FET_RSO");
- break;
- case 4:
- HelperTextToPrint = TheText.Get("FET_RSC");
- break;
- default:
- break;
+ case 0:
+ {
+ int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
+ if (action != MENUACTION_CHANGEMENU && action != MENUACTION_REDEFCTRL && action != MENUACTION_RESTOREDEF) {
+ CFont::SetColor(CRGBA(255, 255, 255, 255));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_MIG"));
+ }
+ break;
+ }
+ case 1:
+ CFont::SetColor(CRGBA(255, 255, 255, 255));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_APP"));
+ break;
+ case 2:
+ CFont::SetColor(CRGBA(255, 255, 255, alpha));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_HRD"));
+ break;
+ case 3:
+ CFont::SetColor(CRGBA(255, 255, 255, alpha));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSO"));
+ break;
+ case 4:
+ CFont::SetColor(CRGBA(255, 255, 255, alpha));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSC"));
+ break;
+ default:
+ break;
}
-
- CFont::SetAlignment(ALIGN_CENTER);
- CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetDropColor(CRGBA(0, 0, 0, AlphaText));
- CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
- CFont::SetColor(CRGBA(255, 255, 255, AlphaText));
-
- CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_FROM_BOTTOM(120.0f), HelperTextToPrint);
+ CFont::SetRightJustifyOff();
}
-#endif
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER int CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); }
-#else
-int CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress)
+int
+CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress)
{
CRGBA color;
- float sizeRange;
+ float maxBarHeight;
- float input = 0.0f;
+ int lastActiveBarX = 0;
+ float curBarX = 0.0f;
+ float spacing = SCREEN_SCALE_X(10.0f);
for (int i = 0; i < 16; i++) {
- input = i * rectSize/16.0f + x;
+ curBarX = i * rectSize/16.0f + x;
- if (i/16.0f + 1/32.0f < progress)
+ if (i / 16.0f + 1 / 32.0f < progress) {
color = CRGBA(255, 217, 106, FadeIn(255));
- else
+ lastActiveBarX = curBarX;
+ } else
color = CRGBA(185, 120, 0, FadeIn(255));
- sizeRange = max(leftSize, rightSize);
+ maxBarHeight = max(mostLeftBarSize, mostRightBarSize);
- float _x = i * rectSize/16.0f + x;
- float _y = y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f;
- float _w = SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x;
- float _h = y + sizeRange;
- float _s = SCREEN_SCALE_X(2.0f);
- CSprite2d::DrawRect(CRect(_x + _s, _y + _s, _w + _s, _h + _s), CRGBA(0, 0, 0, FadeIn(255))); // Shadow
- CSprite2d::DrawRect(CRect(i * rectSize/16.0f + x, y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f, SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x, y + sizeRange), color);
+ float curBarFreeSpace = ((16 - i) * mostLeftBarSize + i * mostRightBarSize) / 16.0f;
+ float left = curBarX;
+ float top = y + maxBarHeight - curBarFreeSpace;
+ float right = spacing + curBarX;
+ float bottom = y + maxBarHeight;
+ float shadowOffset = SCREEN_SCALE_X(2.0f);
+ CSprite2d::DrawRect(CRect(left + shadowOffset, top + shadowOffset, right + shadowOffset, bottom + shadowOffset), CRGBA(0, 0, 0, FadeIn(200))); // Shadow
+ CSprite2d::DrawRect(CRect(left, top, right, bottom), color);
}
- return input;
+ return lastActiveBarX;
}
-#endif
-#if 0
-WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); }
-#else
-void CMenuManager::DoSettingsBeforeStartingAGame()
+void
+CMenuManager::DoSettingsBeforeStartingAGame()
{
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
if (m_PrefsVsyncDisp != m_PrefsVsync)
@@ -563,19 +654,16 @@ void CMenuManager::DoSettingsBeforeStartingAGame()
DMAudio.SetMusicFadeVol(0);
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
-#endif
-#if 0
-WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); }
-#else
-void CMenuManager::Draw()
+void
+CMenuManager::Draw()
{
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
switch (m_nCurrScreen) {
@@ -617,8 +705,8 @@ void CMenuManager::Draw()
}
CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * actionTextScaleX), MENU_Y(MENUACTION_SCALE_MULT * actionTextScaleY));
- CFont::SetRightJustifyOff(); // AG used SetAlignment(ALIGN_LEFT);
+ CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y));
+ CFont::SetRightJustifyOff();
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
// Label
@@ -631,6 +719,13 @@ void CMenuManager::Draw()
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
+#ifndef MASTER
+ case MENUPAGE_NO_MEMORY_CARD:
+ case MENUPAGE_MEMORY_CARD_DEBUG:
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(127))); // white in mobile, because all texts are white there
+ str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
+ break;
+#endif
case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY)
str = TheText.Get("FESZ_QZ");
@@ -648,12 +743,20 @@ void CMenuManager::Draw()
break;
}
+#ifndef MASTER
+ if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) {
+ // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); // it's always like that on PC
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(210.0), str);
+ } else
+#endif
+ {
#ifdef FIX_BUGS
- // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in menu.
- CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_X_MARGIN), MENU_Y(menuXYpadding), str);
+ // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here.
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str);
#else
- CFont::PrintString(MENUACTION_X_MARGIN, menuXYpadding, str);
+ CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str);
#endif
+ }
}
CFont::SetCentreSize(SCREEN_WIDTH);
@@ -673,7 +776,7 @@ void CMenuManager::Draw()
headerHeight = 240;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
case MENUPAGE_SOUND_SETTINGS:
@@ -690,7 +793,7 @@ void CMenuManager::Draw()
headerHeight = 0;
lineHeight = 20;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.55f), MENU_Y(actionTextScaleY = 0.8f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE));
CFont::SetRightJustifyOff();
break;
case MENUPAGE_CHOOSE_LOAD_SLOT:
@@ -700,7 +803,7 @@ void CMenuManager::Draw()
headerHeight = 38;
lineHeight = 20;
CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(MENU_X(actionTextScaleX = SMALLTEXT_X_SCALE), MENU_Y(actionTextScaleY = SMALLTEXT_Y_SCALE));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE));
CFont::SetRightJustifyOff();
break;
case MENUPAGE_NEW_GAME_RELOAD:
@@ -712,7 +815,7 @@ void CMenuManager::Draw()
headerHeight = 60;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
case MENUPAGE_START_MENU:
@@ -720,7 +823,7 @@ void CMenuManager::Draw()
headerHeight = 140;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
case MENUPAGE_PAUSE_MENU:
@@ -728,7 +831,7 @@ void CMenuManager::Draw()
headerHeight = 117;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
#ifdef PS2_SAVE_DIALOG
@@ -737,7 +840,7 @@ void CMenuManager::Draw()
headerHeight = 60;
lineHeight = 24;
CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
break;
#endif
default:
@@ -745,7 +848,7 @@ void CMenuManager::Draw()
headerHeight = 40;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
}
@@ -759,7 +862,7 @@ void CMenuManager::Draw()
if (m_bWaitingForNewKeyBind)
itemsAreSelectable = false;
- CMenuManager::DrawControllerScreenExtraText(nextYToUse - 8.0f, 350, lineHeight);
+ DrawControllerScreenExtraText(nextYToUse - 8.0f, MENU_X_LEFT_ALIGNED(350), lineHeight);
break;
default:
break;
@@ -794,7 +897,7 @@ void CMenuManager::Draw()
case MENUACTION_CHANGEMENU: {
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) {
case MENUPAGE_MULTIPLAYER_MAP:
- switch (sthWithButtons) {
+ switch (m_SelectedMap) {
case 0:
rightText = TheText.Get("FEM_MA0");
break;
@@ -824,7 +927,7 @@ void CMenuManager::Draw()
}
break;
case MENUPAGE_MULTIPLAYER_MODE:
- switch (sthWithButtons2) {
+ switch (m_SelectedGameType) {
case 0:
rightText = TheText.Get("FEN_TY0");
break;
@@ -859,7 +962,7 @@ void CMenuManager::Draw()
break;
}
case MENUACTION_CTRLVIBRATION:
- if (CMenuManager::m_PrefsUseVibration)
+ if (m_PrefsUseVibration)
rightText = TheText.Get("FEM_ON");
else
rightText = TheText.Get("FEM_OFF");
@@ -1025,23 +1128,23 @@ void CMenuManager::Draw()
#endif
m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) {
- static int lastHoveringOption = -99;
- static int lastScreen = m_nCurrScreen;
+ static int oldOption = -99;
+ static int oldScreen = m_nCurrScreen;
m_nPrevOption = rowToCheck;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrOption = rowToCheck;
m_bShowMouse = true;
}
- if (lastHoveringOption != m_nCurrOption) {
- if (lastScreen == m_nCurrScreen && m_bShowMouse)
+ if (oldOption != m_nCurrOption) {
+ if (oldScreen == m_nCurrScreen && m_bShowMouse)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
- lastHoveringOption = m_nCurrOption;
- lastScreen = m_nCurrScreen;
+ oldOption = m_nCurrOption;
+ oldScreen = m_nCurrScreen;
}
- if (lastScreen == m_nPrevScreen)
- lastScreen = m_nCurrScreen;
+ if (oldScreen == m_nPrevScreen)
+ oldScreen = m_nCurrScreen;
m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
foundTheHoveringItem = true;
@@ -1124,7 +1227,7 @@ void CMenuManager::Draw()
// Sliders
// We stretch slider start X here(like original code), because it will always be center of screen
- int lastBarX;
+ int lastActiveBarX;
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
case MENUACTION_BRIGHTNESS:
ProcessSlider(m_PrefsBrightness / 512.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
@@ -1184,21 +1287,18 @@ void CMenuManager::Draw()
if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS)
PrintController();
-
-/* else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) {
- CSprite2d::DrawRect(CRect(StretchX(180), MENU_Y(98), StretchX(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255)));
- CSprite2d::DrawRect(CRect(StretchX(181), MENU_Y(99), StretchX(229), MENU_Y(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255)));
+ else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) {
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(180), MENU_Y(98), MENU_X_LEFT_ALIGNED(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255)));
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255)));
}
-*/
+
}
-#endif
int
CMenuManager::GetNumOptionsCntrlConfigScreens(void)
{
int number = 0;
- switch (m_nCurrScreen)
- {
+ switch (m_nCurrScreen) {
case MENUPAGE_CONTROLLER_PC_OLD3:
number = 2;
break;
@@ -1227,12 +1327,12 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
int numOptions = GetNumOptionsCntrlConfigScreens();
int bindingMargin = MENU_X(3.0f);
float rowHeight;
- switch (CMenuManager::m_ControlMethod) {
+ switch (m_ControlMethod) {
case CONTROL_STANDARD:
- rowHeight = 10.7f;
+ rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT;
break;
case CONTROL_CLASSIC:
- rowHeight = 9.0f;
+ rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT;
break;
default:
break;
@@ -1302,13 +1402,13 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
controllerAction = PED_LOOKBEHIND;
break;
case 23:
- if (CMenuManager::m_ControlMethod == CONTROL_STANDARD)
+ if (m_ControlMethod == CONTROL_STANDARD)
controllerAction = -1;
else
controllerAction = PED_1RST_PERSON_LOOK_LEFT;
break;
case 24:
- if (CMenuManager::m_ControlMethod == CONTROL_STANDARD)
+ if (m_ControlMethod == CONTROL_STANDARD)
controllerAction = -1;
else
controllerAction = PED_1RST_PERSON_LOOK_RIGHT;
@@ -1415,15 +1515,19 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN) {
#ifdef FIX_BUGS
if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
+ CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
} else {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
+ CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
}
#else
if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
+ MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
} else {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
+ MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
}
#endif
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
@@ -1432,9 +1536,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
} else if (column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) {
#ifdef FIX_BUGS
if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
+ CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
} else {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
+ CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
}
#else
if (controllerAction == -1) {
@@ -1553,25 +1659,273 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
}
}
-#if 1
-WRAPPER void CMenuManager::DrawControllerScreenExtraText(int, int, int) { EAXJMP(0x4892F0); }
-#else
-void CMenuManager::DrawControllerScreenExtraText(int, int, int)
+// TODO: Complete aScreens and test that
+void
+CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeight)
{
+ int extraTextStart = GetStartOptionsCntrlConfigScreens();
+ int numOpts = GetNumOptionsCntrlConfigScreens();
+ int spacing = MENU_X(10.0f);
+ for (int i = extraTextStart; i < extraTextStart + numOpts; i++) {
+ int numTextsPrinted = 0;
+ int nextX = xStart;
+ for (int j = 1; j < 5; j++) {
+ wchar *text = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)i, (eContSetOrder)j);
+ if (text)
+ ++numTextsPrinted;
+
+ if (text) {
+ // Seperator
+ if (numTextsPrinted > 1) {
+ CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT"));
+ nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX;
+ }
+ CFont::PrintString(nextX, MENU_Y(yStart), text);
+ }
+ if (text)
+ nextX = CFont::GetStringWidth(text, true) + spacing + nextX;
+ }
+ if (m_nCurrOption == i - extraTextStart && m_bWaitingForNewKeyBind) {
+ static bool waitingTextVisible = false;
+ // Seperator
+ if (numTextsPrinted > 0) {
+ CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT"));
+ nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX;
+ }
+ static uint32 lastStateChange = 0;
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) {
+ waitingTextVisible = !waitingTextVisible;
+ lastStateChange = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ if (waitingTextVisible) {
+ CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255)));
+ CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE"));
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ }
+ }
+ yStart += lineHeight;
+ }
+ wchar *error = nil;
+ if (DisplayComboButtonErrMsg)
+ error = ControlsManager.GetButtonComboText((e_ControllerAction)(m_nCurrOption + extraTextStart));
+
+ if (error) {
+ CFont::SetColor(CRGBA(233, 22, 159, 255));
+ CFont::PrintString(xStart, MENU_Y(yStart + 10), error);
+ }
}
+
+void
+CMenuManager::DrawControllerSetupScreen()
+{
+ float rowHeight;
+ switch (m_ControlMethod) {
+ case CONTROL_STANDARD:
+ rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT;
+ break;
+ case CONTROL_CLASSIC:
+ rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT;
+ break;
+ default:
+ break;
+ }
+ CFont::SetBackgroundOff();
+ CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
+ CFont::SetPropOn();
+ CFont::SetCentreOff();
+ CFont::SetJustifyOn();
+ CFont::SetRightJustifyOff();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
+
+ // Page header
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetRightJustifyOn();
+ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
+ CFont::SetFontStyle(FONT_HEADING);
+ switch (m_ControlMethod) {
+ case CONTROL_STANDARD:
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ break;
+ case CONTROL_CLASSIC:
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ TheText.Get("FET_CTI"));
+ break;
+ default:
+ break;
+ }
+ wchar *actionTexts[31];
+ actionTexts[0] = TheText.Get("FEC_FIR");
+ actionTexts[1] = TheText.Get("FEC_NWE");
+ actionTexts[2] = TheText.Get("FEC_PWE");
+ actionTexts[3] = TheText.Get("FEC_FOR");
+ actionTexts[4] = TheText.Get("FEC_BAC");
+ actionTexts[5] = TheText.Get("FEC_LEF");
+ actionTexts[6] = TheText.Get("FEC_RIG");
+ actionTexts[7] = TheText.Get("FEC_ZIN");
+ actionTexts[8] = TheText.Get("FEC_ZOT");
+ actionTexts[9] = TheText.Get("FEC_EEX");
+ actionTexts[10] = TheText.Get("FEC_RAD");
+ actionTexts[11] = TheText.Get("FEC_HRN");
+ actionTexts[12] = TheText.Get("FEC_SUB");
+ actionTexts[13] = TheText.Get("FEC_CMR");
+ actionTexts[14] = TheText.Get("FEC_JMP");
+ actionTexts[15] = TheText.Get("FEC_SPN");
+ actionTexts[16] = TheText.Get("FEC_HND");
+ actionTexts[17] = TheText.Get("FEC_TAR");
+ if (m_ControlMethod == CONTROL_CLASSIC) {
+ actionTexts[18] = TheText.Get("FEC_TFL");
+ actionTexts[19] = TheText.Get("FEC_TFR");
+ actionTexts[20] = TheText.Get("FEC_TFU");
+ actionTexts[21] = TheText.Get("FEC_TFD");
+ actionTexts[22] = TheText.Get("FEC_LBA");
+ actionTexts[23] = TheText.Get("FEC_LOL");
+ actionTexts[24] = TheText.Get("FEC_LOR");
+ actionTexts[25] = TheText.Get("FEC_LUD");
+ actionTexts[26] = TheText.Get("FEC_LDU");
+ actionTexts[27] = TheText.Get("FEC_NTR");
+ actionTexts[28] = TheText.Get("FEC_PTT");
+ actionTexts[29] = TheText.Get("FEC_CEN");
+ actionTexts[30] = nil;
+ } else {
+ actionTexts[18] = TheText.Get("FEC_TFL");
+ actionTexts[19] = TheText.Get("FEC_TFR");
+ actionTexts[20] = TheText.Get("FEC_TFU");
+ actionTexts[21] = TheText.Get("FEC_TFD");
+ actionTexts[22] = TheText.Get("FEC_LBA");
+ actionTexts[23] = TheText.Get("FEC_LOL");
+ actionTexts[24] = TheText.Get("FEC_LOR");
+ actionTexts[25] = nil;
+ }
+
+ // Gray panel background
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP),
+ MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)),
+ CRGBA(200, 200, 50, FadeIn(50)));
+
+ if (m_nCurrExLayer == HOVEROPTION_LIST)
+ CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ else
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+
+ // List header
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
+ CFont::SetRightJustifyOff();
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CAC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR"));
+ CFont::SetRightJustifyOff();
+ CFont::SetScale(MENU_X_LEFT_ALIGNED(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ CFont::SetFontStyle(FONT_BANK);
+ int yStart;
+ if (m_ControlMethod == CONTROL_CLASSIC)
+ yStart = CONTSETUP_LIST_HEADER_HEIGHT + 29;
+ else
+ yStart = CONTSETUP_LIST_HEADER_HEIGHT + 34;
+
+ for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) {
+ wchar *actionText = actionTexts[i];
+ if (!actionText)
+ break;
+
+ if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) &&
+ m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
+
+ float curOptY = i * rowHeight + yStart;
+ if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
+ if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST)
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+
+ m_nPrevOption = i;
+ if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ m_nSelectedListRow = i;
+
+ // why different number for 3rd column hovering X?? this function is a mess
+#ifdef FIX_BUGS
+ if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
+#else
+ if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) {
#endif
+ if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
-#if 1
-WRAPPER void CMenuManager::DrawControllerSetupScreen() { EAXJMP(0x481210); }
+ m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
+#ifdef FIX_BUGS
+ } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosX < SCREEN_WIDTH) {
#else
-void CMenuManager::DrawControllerSetupScreen()
-{
+ } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) {
+#endif
+ if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+
+ m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
+ }
+ }
+ // what??
+ if (m_nHoverOption == HOVEROPTION_SKIN) {
+ if (i == m_nSelectedListRow) {
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+ m_bWaitingForNewKeyBind = true;
+ m_bStartWaitingForKeyBind = true;
+ pControlEdit = &m_KeyPressedCode;
+ }
+ } else
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+ }
+ }
+ if (m_nSelectedListRow != 35)
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ else if (m_nCurrExLayer == HOVEROPTION_LIST)
+ CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+
+ CFont::SetRightJustifyOff();
+ if (m_PrefsLanguage != LANGUAGE_GERMAN || i != 20 && i != 21)
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ else
+ CFont::SetScale(MENU_X(0.32f), MENU_Y(SMALLESTTEXT_Y_SCALE));
+
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText);
+ }
+ DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), rowHeight, CONTSETUP_PED_COLUMN);
+ DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), rowHeight, CONTSETUP_VEHICLE_COLUMN);
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
+
+ if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true)
+ && m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM)
+ && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) {
+ m_nHoverOption = HOVEROPTION_BACK;
+
+ } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)
+ && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM + 5.0f)) {
+ m_nHoverOption = HOVEROPTION_LIST;
+
+ } else {
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+ }
+ // Back button and it's shadow
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
+ CFont::SetRightJustifyOn();
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
+ for (int i = 0; i < 2; i++) {
+ CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f - i),
+ SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f - i), TheText.Get("FEDS_TB"));
+
+ if (m_nHoverOption == HOVEROPTION_BACK)
+ CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ else
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ }
}
-#endif
-void CMenuManager::DrawFrontEnd()
+void
+CMenuManager::DrawFrontEnd()
{
CFont::SetAlphaFade(255.0f);
@@ -1628,7 +1982,8 @@ void CMenuManager::DrawFrontEnd()
}
#ifdef PS2_SAVE_DIALOG
-void CMenuManager::DrawFrontEndSaveZone()
+void
+CMenuManager::DrawFrontEndSaveZone()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -1640,7 +1995,7 @@ void CMenuManager::DrawFrontEndSaveZone()
m_nMenuFadeAlpha = 255;
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- CMenuManager::Draw();
+ Draw();
CFont::DrawFonts();
@@ -1671,7 +2026,8 @@ void CMenuManager::DrawFrontEndSaveZone()
#endif
#ifdef PS2_LIKE_MENU
-void CMenuManager::DrawFrontEndNormal()
+void
+CMenuManager::DrawFrontEndNormal()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -1747,13 +2103,11 @@ void CMenuManager::DrawFrontEndNormal()
reverseAlpha = false;
ChangeScreen(pendingScreen, pendingOption, true, false);
} else {
- float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
-
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
if (!reverseAlpha)
- fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
+ fadeAlpha += (frameTime) * 20.f / 33.f;
else
- fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f);
+ fadeAlpha = max(0.0f, fadeAlpha - (frameTime) * 30.f / 33.f);
m_nMenuFadeAlpha = fadeAlpha;
}
@@ -1762,8 +2116,7 @@ void CMenuManager::DrawFrontEndNormal()
if (lastState == 0) fadeAlpha = 255.f;
if (reverseAlpha) {
- float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
- fadeAlpha -= (timestep * 100.f) * 30.f / 33.f;
+ fadeAlpha -= (frameTime) * 30.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
}
@@ -1785,13 +2138,13 @@ void CMenuManager::DrawFrontEndNormal()
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
- CMenuManager::DrawPlayerSetupScreen();
+ DrawPlayerSetupScreen();
break;
case MENUPAGE_KEYBOARD_CONTROLS:
- CMenuManager::DrawControllerSetupScreen();
+ DrawControllerSetupScreen();
break;
default:
- CMenuManager::Draw();
+ Draw();
break;
}
@@ -1865,7 +2218,8 @@ void CMenuManager::DrawFrontEndNormal()
}
}
#else
-void CMenuManager::DrawFrontEndNormal()
+void
+CMenuManager::DrawFrontEndNormal()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -1971,10 +2325,8 @@ void CMenuManager::DrawFrontEndNormal()
static float fadeAlpha = 0.0f;
if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
- float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
-
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
- fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
+ fadeAlpha += (frameTime) * 20.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
#else
static uint32 LastFade = 0;
@@ -2019,13 +2371,13 @@ void CMenuManager::DrawFrontEndNormal()
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
- CMenuManager::DrawPlayerSetupScreen();
+ DrawPlayerSetupScreen();
break;
case MENUPAGE_KEYBOARD_CONTROLS:
- CMenuManager::DrawControllerSetupScreen();
+ DrawControllerSetupScreen();
break;
default:
- CMenuManager::Draw();
+ Draw();
break;
}
@@ -2057,10 +2409,8 @@ void CMenuManager::DrawFrontEndNormal()
}
#endif
-#if 0
-WRAPPER void CMenuManager::DrawPlayerSetupScreen() { EAXJMP(0x47F2B0); }
-#else
-void CMenuManager::DrawPlayerSetupScreen()
+void
+CMenuManager::DrawPlayerSetupScreen()
{
CFont::SetBackgroundOff();
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
@@ -2069,7 +2419,7 @@ void CMenuManager::DrawPlayerSetupScreen()
CFont::SetJustifyOn();
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
@@ -2118,7 +2468,8 @@ void CMenuManager::DrawPlayerSetupScreen()
m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0';
// Truncate to 40 bytes-39 chars, idk why. This is done in sepearate function in game.
- strncpy(m_pSelectedSkin->skinNameDisplayed, m_pSelectedSkin->skinNameDisplayed, 39);
+ strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 39); // game doesn't do that, but in our day strncpy to same string is forbidden
+ strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 39);
if (oldLength - 4 > 39)
m_pSelectedSkin->skinNameDisplayed[39] = '\0';
@@ -2173,7 +2524,7 @@ void CMenuManager::DrawPlayerSetupScreen()
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_DAT"));
- switch (CMenuManager::m_PrefsLanguage) {
+ switch (m_PrefsLanguage) {
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
CFont::SetScale(MENU_X(0.6f), MENU_Y(MENUACTION_SCALE_MULT));
@@ -2343,7 +2694,7 @@ void CMenuManager::DrawPlayerSetupScreen()
// Big apply button
if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CFont::SetFontStyle(FONT_HEADING);
- switch (CMenuManager::m_PrefsLanguage) {
+ switch (m_PrefsLanguage) {
case LANGUAGE_FRENCH:
CFont::SetScale(MENU_X(1.1f), MENU_Y(1.9f));
break;
@@ -2470,12 +2821,9 @@ void CMenuManager::DrawPlayerSetupScreen()
}
}
-#endif
-#if 0
-WRAPPER int CMenuManager::FadeIn(int alpha) { EAXJMP(0x48AC60); }
-#else
-int CMenuManager::FadeIn(int alpha)
+int
+CMenuManager::FadeIn(int alpha)
{
if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS ||
m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
@@ -2484,27 +2832,57 @@ int CMenuManager::FadeIn(int alpha)
return min(m_nMenuFadeAlpha, alpha);
}
-#endif
-#if 1
-WRAPPER void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &) { EAXJMP(0x4889C0); }
-#else
-void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &)
+void
+CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor)
{
-
+ int newIdx = 0;
+ wchar copy[256], *c;
+ UnicodeStrcpy(copy, str);
+
+ for (c = copy; *c != '\0'; c++) {
+ if (*c == '~') {
+ c++;
+ switch (*c) {
+ case 'b': newColor = CRGBA(40, 40, 255, 255); break;
+ case 'g': newColor = CRGBA(40, 235, 40, 255); break;
+ // There is no case for "h", is that a mistake?
+ case 'l': newColor = CRGBA(0, 0, 0, 255); break;
+ case 'p': newColor = CRGBA(255, 0, 255, 255); break;
+ case 'r': newColor = CRGBA(255, 0, 0, 255); break;
+ case 'w': newColor = CRGBA(255, 255, 255, 255); break;
+ case 'y': newColor = CRGBA(255, 255, 0, 255); break;
+ }
+ while (*c != '~') c++;
+ } else {
+ str[newIdx++] = *c;
+ }
+ }
+ str[newIdx] = '\0';
}
-#endif
-#if 1
-WRAPPER int CMenuManager::GetStartOptionsCntrlConfigScreens() { EAXJMP(0x489270); }
-#else
-int CMenuManager::GetStartOptionsCntrlConfigScreens()
+int
+CMenuManager::GetStartOptionsCntrlConfigScreens()
{
-
+ int number = 0;
+ switch (m_nCurrScreen) {
+ case MENUPAGE_CONTROLLER_PC_OLD3:
+ number = 34;
+ break;
+ case MENUPAGE_CONTROLLER_DEBUG:
+ number = 35;
+ break;
+ case MENUPAGE_KEYBOARD_CONTROLS:
+ number = 0;
+ break;
+ default:
+ break;
+ }
+ return number;
}
-#endif
-void CMenuManager::InitialiseChangedLanguageSettings()
+void
+CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
m_bFrontEnd_ReloadObrTxtGxt = false;
@@ -2515,7 +2893,7 @@ void CMenuManager::InitialiseChangedLanguageSettings()
CGame::frenchGame = false;
CGame::germanGame = false;
#ifdef MORE_LANGUAGES
- switch (CMenuManager::m_PrefsLanguage) {
+ switch (m_PrefsLanguage) {
case LANGUAGE_RUSSIAN:
CFont::ReloadFonts(FONT_LANGSET_RUSSIAN);
break;
@@ -2525,7 +2903,7 @@ void CMenuManager::InitialiseChangedLanguageSettings()
}
#endif
- switch (CMenuManager::m_PrefsLanguage) {
+ switch (m_PrefsLanguage) {
case LANGUAGE_FRENCH:
CGame::frenchGame = true;
break;
@@ -2543,22 +2921,23 @@ void CMenuManager::InitialiseChangedLanguageSettings()
}
}
-void CMenuManager::LoadAllTextures()
+void
+CMenuManager::LoadAllTextures()
{
if (m_bSpritesLoaded)
return;
- CMenuManager::CentreMousePointer();
+ CentreMousePointer();
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
m_nCurrOption = 0;
m_PrefsRadioStation = DMAudio.GetRadioInCar();
if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (CMenuManager::m_PrefsRadioStation > USERTRACK)
- CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
- } else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX)
- CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
+ if (m_PrefsRadioStation > USERTRACK)
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
+ } else if (m_PrefsRadioStation > CHATTERBOX)
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
CFileMgr::SetDir("");
//CFileMgr::SetDir("");
@@ -2607,10 +2986,9 @@ void CMenuManager::LoadAllTextures()
m_bSpritesLoaded = true;
CTxdStore::PopCurrentTxd();
}
-#if 0
-WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); }
-#else
-void CMenuManager::LoadSettings()
+
+void
+CMenuManager::LoadSettings()
{
CFileMgr::SetDirMyDocuments();
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
@@ -2699,12 +3077,9 @@ void CMenuManager::LoadSettings()
strcpy(m_aSkinName, "$$\"\"");
}
}
-#endif
-#if 0
-WRAPPER void CMenuManager::SaveSettings() { EAXJMP(0x488CC0); }
-#else
-void CMenuManager::SaveSettings()
+void
+CMenuManager::SaveSettings()
{
static char RubbishString[48] = "stuffmorestuffevenmorestuff etc";
@@ -2747,44 +3122,115 @@ void CMenuManager::SaveSettings()
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
}
-#endif
-#if 1
-WRAPPER void CMenuManager::MessageScreen(char *) { EAXJMP(0x48B7E0); }
-#else
-void CMenuManager::MessageScreen(char *)
+bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+void DoRWStuffEndOfFrame(void);
+
+void
+CMenuManager::MessageScreen(const char *text)
{
+ CSprite2d *splash = LoadSplash(nil);
+ if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
+ return;
+
+ CSprite2d::SetRecipNearClip();
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ DefinedState();
+
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
+ CFont::SetBackgroundOff();
+ CFont::SetPropOn();
+ CFont::SetJustifyOn();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(170.0f));
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_SCALE_FROM_BOTTOM(220.0f)), CRGBA(50, 50, 50, 210));
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
+ CFont::SetCentreOn();
+ CFont::SetColor(CRGBA(255, 217, 106, 255));
+ CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE));
+ CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get(text));
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
}
-#endif
-#if 1
-WRAPPER void CMenuManager::PickNewPlayerColour() { EAXJMP(0x488C40); }
-#else
-void CMenuManager::PickNewPlayerColour()
+void
+CMenuManager::PickNewPlayerColour()
{
-
+ m_PrefsPlayerRed = 0;
+ m_PrefsPlayerGreen = 0;
+ m_PrefsPlayerBlue = 0;
+ while (true) {
+ int sum = m_PrefsPlayerRed + m_PrefsPlayerGreen + m_PrefsPlayerBlue;
+ if (sum >= 100 && sum <= 650)
+ break;
+ m_PrefsPlayerRed = CGeneral::GetRandomNumber();
+ m_PrefsPlayerGreen = CGeneral::GetRandomNumber();
+ m_PrefsPlayerBlue = CGeneral::GetRandomNumber();
+ }
}
-#endif
-#if 1
-WRAPPER void CMenuManager::PrintBriefs() { EAXJMP(0x484D60); }
-#else
-void CMenuManager::PrintBriefs()
+void
+CMenuManager::PrintBriefs()
{
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetRightJustifyOff();
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
+
+ float nextY = 40.0f;
+ CRGBA newColor;
+ for (int i = 4; i >= 0; i--) {
+ tPreviousBrief &brief = CMessages::PreviousBriefs[i];
+ if (brief.m_pText) {
+ CMessages::InsertNumberInString(brief.m_pText,
+ brief.m_nNumber[0], brief.m_nNumber[1],
+ brief.m_nNumber[2], brief.m_nNumber[3],
+ brief.m_nNumber[4], brief.m_nNumber[5], gUString);
+ CMessages::InsertStringInString(gUString, brief.m_pString);
+ CMessages::InsertPlayerControlKeysInString(gUString);
+ newColor = TEXT_COLOR;
+ FilterOutColorMarkersFromString(gUString, newColor);
+
+ // newColor wasn't used at all! let's fix this
+ bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g;
+ bool bSame = rgSame && newColor.b == TEXT_COLOR.b;
+ bool colorNotChanged = bSame
+#ifndef FIX_BUGS
+ && newColor.a == TEXT_COLOR.a
+#endif
+ ;
-}
+ if (!colorNotChanged) {
+ newColor.r /= 2;
+ newColor.g /= 2;
+ newColor.b /= 2;
+ }
+#ifdef FIX_BUGS
+ newColor.a = FadeIn(255);
+ // because some colors aren't visible, due to they were made for PS2
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetDropShadowPosition(1);
+ CFont::SetColor(newColor);
#endif
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(50.0f), nextY, gUString);
+ nextY += MENU_Y(menuXYpadding);
+ }
+ }
+}
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::PrintErrorMessage() { EAXJMP(0x484F70); }
-#else
-void CMenuManager::PrintErrorMessage()
+// Not sure about name. Not to be confused with CPad::PrintErrorMessage
+void
+CMenuManager::PrintErrorMessage()
{
if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage)
return;
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_WIDTH - SCREEN_SCALE_X(20.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(140.0f)), CRGBA(64, 16, 16, 224));
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224));
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
CFont::SetPropOn();
@@ -2792,27 +3238,96 @@ void CMenuManager::PrintErrorMessage()
CFont::SetJustifyOn();
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_WIDTH - 40.0f);
- CFont::SetColor(CRGBA(165, 165, 165, 255));
- CFont::SetScale(SCREEN_SCALE_X(0.9f), SCREEN_SCALE_Y(0.9f));
- CFont::PrintString(SCREEN_SCALE_X(40.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(60.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
+#else
+ CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
+#endif
CFont::DrawFonts();
}
-#endif
-#if 1
-WRAPPER void CMenuManager::PrintStats() { EAXJMP(0x482100); }
-#else
-void CMenuManager::PrintStats()
+void
+CMenuManager::PrintStats()
{
+ int rowNum = ConstructStatLine(99999);
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
+ float nextYChange, y, alphaMult;
+
+ // Scroll stats with mouse
+#ifdef SCROLLABLE_STATS_PAGE
+ static float scrollY = 0;
+ static uint32 lastChange = m_nScreenChangeDelayTimer;
+ if (CPad::GetPad(0)->GetLeftMouse()) {
+ scrollY += (m_nMouseOldPosY - m_nMousePosY);
+ lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ } else {
+ scrollY += MENU_Y(STATS_SLIDE_Y_PER_SECOND) / 1000.0f * (CTimer::GetTimeInMillisecondsPauseMode() - lastChange);
+ lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+#else
+ // MENU_Y(30.0f) per second
+ float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_nScreenChangeDelayTimer) / 1000.0f;
+#endif
+
+ for (int row = 0; row < rowNum; ++row) {
+ // Put just got hidden text at the top back to the bottom, in circular fashion
+ for (y = MENU_Y(STATS_ROW_HEIGHT - 1) * row + SCREEN_HEIGHT - scrollY; MENU_Y(STATS_PUT_BACK_TO_BOTTOM_Y) > y; y += nextYChange) {
+ nextYChange = (MENU_Y(STATS_ROW_HEIGHT) + rowNum) * MENU_Y(STATS_ROW_HEIGHT - 1);
+ }
+
+ // If it's still on screen
+ if (y > 0.0f && SCREEN_HEIGHT > y) {
+ ConstructStatLine(row);
+
+ // But about to dim from top
+ if (y - MENU_Y(STATS_BOTTOM_MARGIN) < MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH)) {
+ if ((y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f)
+ alphaMult = 0.0f;
+ else
+ alphaMult = (y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH);
+
+ // About to dim from bottom
+ } else if (y > SCREEN_SCALE_FROM_BOTTOM(STATS_TOP_DIMMING_AREA_LENGTH) - MENU_Y(STATS_BOTTOM_DIMMING_AREA_LENGTH)) {
+ if ((SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f)
+ alphaMult = 0.0f;
+ else
+ alphaMult = (SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH);
+ } else
+ alphaMult = 1.0f;
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255.0f * alphaMult)));
+ CFont::SetRightJustifyOff();
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString);
+ CFont::SetRightJustifyOn();
+ CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString2);
+ }
+ }
+ // Game doesn't do that, but it's better
+ float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X);
+
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetRightJustifyOff();
+ CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA")); nextX += MENU_X(10.0f) + CFont::GetStringWidth(TheText.Get("CRIMRA"), true);
+ UnicodeStrcpy(gUString, CStats::FindCriminalRatingString());
+ CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); nextX += MENU_X(6.0f) + CFont::GetStringWidth(gUString, true);
+ sprintf(gString, "%d", CStats::FindCriminalRatingNumber());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString);
+
+ // ::Draw already does that.
+ /*
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetRightJustifyOn();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
+ CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ */
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
}
-#endif
-#if 0
-WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); }
-#else
-void CMenuManager::Process(void)
+void
+CMenuManager::Process(void)
{
m_bMenuStateChanged = false;
@@ -2888,8 +3403,8 @@ void CMenuManager::Process(void)
m_bStartWaitingForKeyBind = false;
else {
pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
- JoyButtonJustClicked = 0;
- MouseButtonJustClicked = 0;
+ JoyButtonJustClicked = false;
+ MouseButtonJustClicked = false;
if (CPad::GetPad(0)->GetLeftMouseJustDown())
MouseButtonJustClicked = 1;
@@ -2905,13 +3420,13 @@ void CMenuManager::Process(void)
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
- int32 TypeOfControl = 0;
+ int32 TypeOfControl = KEYBOARD;
if (JoyButtonJustClicked)
- TypeOfControl = 3;
+ TypeOfControl = JOYSTICK;
if (MouseButtonJustClicked)
- TypeOfControl = 2;
+ TypeOfControl = MOUSE;
if (*pControlEdit != rsNULL)
- TypeOfControl = 0;
+ TypeOfControl = KEYBOARD;
if (!m_bKeyIsOK) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
@@ -2919,14 +3434,12 @@ void CMenuManager::Process(void)
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
- }
- else if (!m_bKeyChangeNotProcessed) {
+ } else if (!m_bKeyChangeNotProcessed) {
if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
CheckCodesForControls(TypeOfControl);
field_535 = true;
- }
- else {
+ } else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
for (int i = 0; i < 4; i++)
ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
@@ -2940,7 +3453,7 @@ void CMenuManager::Process(void)
}
}
- if ((m_nCurrScreen == MENUPAGE_13 || m_nCurrScreen == MENUPAGE_16) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
+ if ((m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_PS2_LOAD_FAILED) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
m_nCurrScreen = m_nPrevScreen;
m_nCurrOption = 0;
}
@@ -2965,11 +3478,7 @@ void CMenuManager::Process(void)
DMAudio.Service();
}
}
-#endif
-#if 0
-WRAPPER void CMenuManager::ProcessButtonPresses() { EAXJMP(0x4856F0); }
-#else
void
CMenuManager::ProcessButtonPresses(void)
{
@@ -3277,10 +3786,10 @@ CMenuManager::ProcessButtonPresses(void)
#ifdef TIDY_UP_PBP
if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
+ m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
} else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
@@ -3291,82 +3800,82 @@ CMenuManager::ProcessButtonPresses(void)
switch (m_nHoverOption) {
case HOVEROPTION_RADIO_0:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
+ m_PrefsRadioStation = HEAD_RADIO;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_1:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = DOUBLE_CLEF;
+ m_PrefsRadioStation = DOUBLE_CLEF;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_2:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = JAH_RADIO;
+ m_PrefsRadioStation = JAH_RADIO;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_3:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = RISE_FM;
+ m_PrefsRadioStation = RISE_FM;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_4:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = LIPS_106;
+ m_PrefsRadioStation = LIPS_106;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_5:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = GAME_FM;
+ m_PrefsRadioStation = GAME_FM;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_6:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = MSX_FM;
+ m_PrefsRadioStation = MSX_FM;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_7:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = FLASHBACK;
+ m_PrefsRadioStation = FLASHBACK;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_8:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = CHATTERBOX;
+ m_PrefsRadioStation = CHATTERBOX;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_9:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = USERTRACK;
+ m_PrefsRadioStation = USERTRACK;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RANDOM_ITEM:
@@ -3383,74 +3892,74 @@ CMenuManager::ProcessButtonPresses(void)
#ifndef TIDY_UP_PBP
switch (m_nHoverOption) {
case HOVEROPTION_INCREASE_BRIGHTNESS:
- CMenuManager::m_PrefsBrightness = CMenuManager::m_PrefsBrightness + 32;
- if (CMenuManager::m_PrefsBrightness < 0) {
- CMenuManager::m_PrefsBrightness = 0;
+ m_PrefsBrightness = m_PrefsBrightness + 32;
+ if (m_PrefsBrightness < 0) {
+ m_PrefsBrightness = 0;
}
- if (510 < CMenuManager::m_PrefsBrightness) {
- CMenuManager::m_PrefsBrightness = 511;
+ if (510 < m_PrefsBrightness) {
+ m_PrefsBrightness = 511;
}
SaveSettings();
break;
case HOVEROPTION_DECREASE_BRIGHTNESS:
- CMenuManager::m_PrefsBrightness = CMenuManager::m_PrefsBrightness - 32;
- if (CMenuManager::m_PrefsBrightness < 0) {
- CMenuManager::m_PrefsBrightness = 0;
+ m_PrefsBrightness = m_PrefsBrightness - 32;
+ if (m_PrefsBrightness < 0) {
+ m_PrefsBrightness = 0;
}
- if (510 < CMenuManager::m_PrefsBrightness) {
- CMenuManager::m_PrefsBrightness = 511;
+ if (510 < m_PrefsBrightness) {
+ m_PrefsBrightness = 511;
}
SaveSettings();
break;
case HOVEROPTION_INCREASE_DRAWDIST:
- CMenuManager::m_PrefsLOD = CMenuManager::m_PrefsLOD + (1.0f / 16);
+ m_PrefsLOD = m_PrefsLOD + (1.0f / 16);
m_PrefsLOD = min(1.8f, m_PrefsLOD);
- CRenderer::ms_lodDistScale = CMenuManager::m_PrefsLOD;
+ CRenderer::ms_lodDistScale = m_PrefsLOD;
SaveSettings();
break;
case HOVEROPTION_DECREASE_DRAWDIST:
- CMenuManager::m_PrefsLOD = CMenuManager::m_PrefsLOD - (1.0f / 16);
+ m_PrefsLOD = m_PrefsLOD - (1.0f / 16);
m_PrefsLOD = max(0.8f, m_PrefsLOD);
- CRenderer::ms_lodDistScale = CMenuManager::m_PrefsLOD;
+ CRenderer::ms_lodDistScale = m_PrefsLOD;
SaveSettings();
break;
case HOVEROPTION_INCREASE_MUSICVOLUME:
- CMenuManager::m_PrefsMusicVolume = CMenuManager::m_PrefsMusicVolume + 8;
+ m_PrefsMusicVolume = m_PrefsMusicVolume + 8;
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127);
- DMAudio.SetMusicMasterVolume(uchar)(CMenuManager::m_PrefsMusicVolume);
+ DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume);
SaveSettings();
break;
case HOVEROPTION_DECREASE_MUSICVOLUME:
- CMenuManager::m_PrefsMusicVolume = CMenuManager::m_PrefsMusicVolume - 8;
- if (CMenuManager::m_PrefsMusicVolume < 0) {
- CMenuManager::m_PrefsMusicVolume = 0;
+ m_PrefsMusicVolume = m_PrefsMusicVolume - 8;
+ if (m_PrefsMusicVolume < 0) {
+ m_PrefsMusicVolume = 0;
}
- if (126 < CMenuManager::m_PrefsMusicVolume) {
- CMenuManager::m_PrefsMusicVolume = 127;
+ if (126 < m_PrefsMusicVolume) {
+ m_PrefsMusicVolume = 127;
}
- DMAudio.SetMusicMasterVolume(uchar)(CMenuManager::m_PrefsMusicVolume);
+ DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume);
SaveSettings();
break;
case HOVEROPTION_INCREASE_SFXVOLUME:
- CMenuManager::m_PrefsSFXVolume = CMenuManager::m_PrefsSFXVolume + 8;
- if (CMenuManager::m_PrefsSFXVolume < 0) {
- CMenuManager::m_PrefsSFXVolume = 0;
+ m_PrefsSFXVolume = m_PrefsSFXVolume + 8;
+ if (m_PrefsSFXVolume < 0) {
+ m_PrefsSFXVolume = 0;
}
- if (126 < CMenuManager::m_PrefsSFXVolume) {
- CMenuManager::m_PrefsSFXVolume = 127;
+ if (126 < m_PrefsSFXVolume) {
+ m_PrefsSFXVolume = 127;
}
- DMAudio.SetEffectsMasterVolume(uchar)(CMenuManager::m_PrefsSFXVolume);
+ DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume);
SaveSettings();
break;
case HOVEROPTION_DECREASE_SFXVOLUME:
- CMenuManager::m_PrefsSFXVolume = CMenuManager::m_PrefsSFXVolume - 8;
- if (CMenuManager::m_PrefsSFXVolume < 0) {
- CMenuManager::m_PrefsSFXVolume = 0;
+ m_PrefsSFXVolume = m_PrefsSFXVolume - 8;
+ if (m_PrefsSFXVolume < 0) {
+ m_PrefsSFXVolume = 0;
}
- if (126 < CMenuManager::m_PrefsSFXVolume) {
- CMenuManager::m_PrefsSFXVolume = 127;
+ if (126 < m_PrefsSFXVolume) {
+ m_PrefsSFXVolume = 127;
}
- DMAudio.SetEffectsMasterVolume(uchar)(CMenuManager::m_PrefsSFXVolume);
+ DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume);
SaveSettings();
break;
case HOVEROPTION_INCREASE_MOUSESENS:
@@ -3664,7 +4173,7 @@ CMenuManager::ProcessButtonPresses(void)
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
m_nCurrExLayer = HOVEROPTION_BACK;
- CMenuManager::SaveSettings();
+ SaveSettings();
}
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
break;
@@ -3700,54 +4209,54 @@ CMenuManager::ProcessButtonPresses(void)
#ifdef TIDY_UP_PBP
assumeIncrease = true;
#else
- ++CMenuManager::m_PrefsRadioStation;
+ ++m_PrefsRadioStation;
if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (CMenuManager::m_PrefsRadioStation > USERTRACK)
- CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
- } else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX) {
- CMenuManager::m_PrefsRadioStation = USERTRACK;
+ if (m_PrefsRadioStation > USERTRACK)
+ m_PrefsRadioStation = HEAD_RADIO;
+ } else if (m_PrefsRadioStation > CHATTERBOX) {
+ m_PrefsRadioStation = USERTRACK;
}
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
#endif
break;
case MENUACTION_LANG_ENG:
m_PrefsLanguage = LANGUAGE_AMERICAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- CMenuManager::SaveSettings();
+ InitialiseChangedLanguageSettings();
+ SaveSettings();
break;
case MENUACTION_LANG_FRE:
m_PrefsLanguage = LANGUAGE_FRENCH;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- CMenuManager::SaveSettings();
+ InitialiseChangedLanguageSettings();
+ SaveSettings();
break;
case MENUACTION_LANG_GER:
m_PrefsLanguage = LANGUAGE_GERMAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- CMenuManager::SaveSettings();
+ InitialiseChangedLanguageSettings();
+ SaveSettings();
break;
case MENUACTION_LANG_ITA:
m_PrefsLanguage = LANGUAGE_ITALIAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- CMenuManager::SaveSettings();
+ InitialiseChangedLanguageSettings();
+ SaveSettings();
break;
case MENUACTION_LANG_SPA:
m_PrefsLanguage = LANGUAGE_SPANISH;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
+ InitialiseChangedLanguageSettings();
SaveSettings();
break;
#ifdef MORE_LANGUAGES
case MENUACTION_LANG_RUS:
m_PrefsLanguage = LANGUAGE_RUSSIAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
+ InitialiseChangedLanguageSettings();
SaveSettings();
break;
#endif
@@ -3779,7 +4288,7 @@ CMenuManager::ProcessButtonPresses(void)
if (changeMenu) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
#ifndef TIDY_UP_PBP
- CMenuManager::ResetHelperText();
+ ResetHelperText();
if (!m_bGameNotLoaded)
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
else
@@ -3794,6 +4303,9 @@ CMenuManager::ProcessButtonPresses(void)
fMapCenterX = SCREEN_WIDTH / 2;
fMapCenterY = SCREEN_HEIGHT / 3;
fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio();
+ bMapMouseShownOnce = false;
+ CPad::GetPad(0)->Clear(false);
+ CPad::GetPad(1)->Clear(false);
}
#endif
@@ -3815,7 +4327,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
}
case MENUACTION_NEWGAME:
- CMenuManager::DoSettingsBeforeStartingAGame();
+ DoSettingsBeforeStartingAGame();
break;
case MENUACTION_RELOADIDE:
// TODO
@@ -3830,7 +4342,7 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_MEMCARDSAVECONFIRM:
return;
case MENUACTION_RESUME_FROM_SAVEZONE:
- CMenuManager::RequestFrontEndShutDown();
+ RequestFrontEndShutDown();
break;
case MENUACTION_MPMAP_LIBERTY:
case MENUACTION_MPMAP_REDLIGHT:
@@ -3840,8 +4352,8 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_MPMAP_INDUSTPARK:
case MENUACTION_MPMAP_DOCKS:
case MENUACTION_MPMAP_STAUNTON:
- sthWithButtons = option - MENUACTION_MPMAP_LIBERTY;
- CMenuManager::SaveSettings();
+ m_SelectedMap = option - MENUACTION_MPMAP_LIBERTY;
+ SaveSettings();
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
break;
case MENUACTION_MPMAP_DEATHMATCH1:
@@ -3852,8 +4364,8 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_MPMAP_CAPTURE:
case MENUACTION_MPMAP_RATRACE:
case MENUACTION_MPMAP_DOMINATION:
- sthWithButtons2 = option - MENUACTION_MPMAP_DEATHMATCH1;
- CMenuManager::SaveSettings();
+ m_SelectedGameType = option - MENUACTION_MPMAP_DEATHMATCH1;
+ SaveSettings();
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
break;
case MENUACTION_REDEFCTRL:
@@ -3874,10 +4386,10 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_RESUME:
#ifndef TIDY_UP_PBP
- if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) {
- CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp;
+ if (m_PrefsVsyncDisp != m_PrefsVsync) {
+ m_PrefsVsync = m_PrefsVsyncDisp;
}
- CMenuManager::RequestFrontEndShutDown();
+ RequestFrontEndShutDown();
#else
goBack = true;
#endif
@@ -3929,26 +4441,25 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_RESTOREDEF:
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
- CMenuManager::m_PrefsSfxVolume = 102;
+ m_PrefsSfxVolume = 102;
m_PrefsSpeakers = 0;
- CMenuManager::m_PrefsMusicVolume = 102;
- // unused
- // byte_95CDB5 = 0;
- CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
+ m_PrefsMusicVolume = 102;
+ m_PrefsStereoMono = 0;
+ m_PrefsRadioStation = HEAD_RADIO;
DMAudio.SetMusicMasterVolume(102);
- DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
- CMenuManager::m_PrefsFrameLimiter = true;
- CMenuManager::m_PrefsBrightness = 256;
- CMenuManager::m_PrefsVsyncDisp = true;
- CMenuManager::m_PrefsLOD = 1.2f;
- CMenuManager::m_PrefsVsync = true;
+ m_PrefsFrameLimiter = true;
+ m_PrefsBrightness = 256;
+ m_PrefsVsyncDisp = true;
+ m_PrefsLOD = 1.2f;
+ m_PrefsVsync = true;
CRenderer::ms_lodDistScale = 1.2f;
- CMenuManager::m_PrefsUseWideScreen = false;
- CMenuManager::m_PrefsShowSubtitles = true;
+ m_PrefsUseWideScreen = false;
+ m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
CMBlur::BlurOn = true;
SaveSettings();
@@ -3962,23 +4473,23 @@ CMenuManager::ProcessButtonPresses(void)
PSGLOBAL(joy1)->GetCapabilities(&devCaps);
ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons);
}
- CMenuManager::m_ControlMethod = CONTROL_STANDARD;
+ m_ControlMethod = CONTROL_STANDARD;
MousePointerStateHelper.bInvertVertically = false;
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
CVehicle::m_bDisableMouseSteering = true;
TheCamera.m_bHeadBob = false;
SaveSettings();
}
- CMenuManager::SetHelperText(2);
+ SetHelperText(2);
break;
case MENUACTION_CTRLMETHOD:
#ifndef TIDY_UP_PBP
- if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) {
+ if (m_ControlMethod == CONTROL_CLASSIC) {
CCamera::m_bUseMouse3rdPerson = true;
- CMenuManager::m_ControlMethod = CONTROL_STANDARD;
+ m_ControlMethod = CONTROL_STANDARD;
} else {
CCamera::m_bUseMouse3rdPerson = false;
- CMenuManager::m_ControlMethod = CONTROL_CLASSIC;
+ m_ControlMethod = CONTROL_CLASSIC;
}
SaveSettings();
#else
@@ -3987,7 +4498,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_LOADRADIO:
ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
break;
}
@@ -3996,7 +4507,7 @@ CMenuManager::ProcessButtonPresses(void)
}
if (goBack) {
- CMenuManager::ResetHelperText();
+ ResetHelperText();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
#ifdef PS2_LIKE_MENU
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) {
@@ -4004,10 +4515,10 @@ CMenuManager::ProcessButtonPresses(void)
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
#endif
if (!m_bGameNotLoaded && !m_bMenuStateChanged) {
- if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) {
- CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp;
+ if (m_PrefsVsyncDisp != m_PrefsVsync) {
+ m_PrefsVsync = m_PrefsVsyncDisp;
}
- CMenuManager::RequestFrontEndShutDown();
+ RequestFrontEndShutDown();
}
// We're already resuming, we don't need further processing.
@@ -4020,7 +4531,7 @@ CMenuManager::ProcessButtonPresses(void)
#else
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) {
#endif
- CMenuManager::RequestFrontEndShutDown();
+ RequestFrontEndShutDown();
}
// It's now in ThingsToDoBeforeLeavingPage()
#ifndef TIDY_UP_PBP
@@ -4068,13 +4579,13 @@ CMenuManager::ProcessButtonPresses(void)
if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) {
static uint32 lastSliderDecrease = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) {
- CMenuManager::CheckSliderMovement(-1);
+ CheckSliderMovement(-1);
lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode();
}
} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) {
static uint32 lastSliderIncrease = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) {
- CMenuManager::CheckSliderMovement(1);
+ CheckSliderMovement(1);
lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode();
}
}
@@ -4084,7 +4595,7 @@ CMenuManager::ProcessButtonPresses(void)
increase = true;
} else if (CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
increase = true;
- CMenuManager::CheckSliderMovement(1);
+ CheckSliderMovement(1);
m_bShowMouse = true;
}
@@ -4092,7 +4603,7 @@ CMenuManager::ProcessButtonPresses(void)
if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
decrease = true;
- CMenuManager::CheckSliderMovement(-1);
+ CheckSliderMovement(-1);
m_bShowMouse = true;
}
}
@@ -4109,22 +4620,22 @@ CMenuManager::ProcessButtonPresses(void)
if (changeValueBy != 0) {
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_RADIO:
- CMenuManager::m_PrefsRadioStation += changeValueBy;
+ m_PrefsRadioStation += changeValueBy;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (CMenuManager::m_PrefsRadioStation < HEAD_RADIO)
- CMenuManager::m_PrefsRadioStation = USERTRACK;
- if (CMenuManager::m_PrefsRadioStation > USERTRACK)
- CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
+ if (m_PrefsRadioStation < HEAD_RADIO)
+ m_PrefsRadioStation = USERTRACK;
+ if (m_PrefsRadioStation > USERTRACK)
+ m_PrefsRadioStation = HEAD_RADIO;
} else {
- if (CMenuManager::m_PrefsRadioStation < HEAD_RADIO)
- CMenuManager::m_PrefsRadioStation = CHATTERBOX;
- if (CMenuManager::m_PrefsRadioStation > CHATTERBOX)
- CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
+ if (m_PrefsRadioStation < HEAD_RADIO)
+ m_PrefsRadioStation = CHATTERBOX;
+ if (m_PrefsRadioStation > CHATTERBOX)
+ m_PrefsRadioStation = HEAD_RADIO;
}
- CMenuManager::SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ SaveSettings();
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case MENUACTION_SCREENRES:
@@ -4160,15 +4671,15 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsSpeakers -= changeValueBy;
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
- CMenuManager::SaveSettings();
+ SaveSettings();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
}
break;
case MENUACTION_CTRLMETHOD:
- CMenuManager::m_ControlMethod = !m_ControlMethod;
+ m_ControlMethod = !m_ControlMethod;
CCamera::m_bUseMouse3rdPerson = !m_ControlMethod;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::SaveSettings();
+ SaveSettings();
break;
}
ProcessOnOffMenuOptions();
@@ -4182,12 +4693,9 @@ CMenuManager::ProcessButtonPresses(void)
}
}
}
-#endif
-#if 0
-WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); }
-#else
-void CMenuManager::ProcessOnOffMenuOptions()
+void
+CMenuManager::ProcessOnOffMenuOptions()
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_CTRLVIBRATION:
@@ -4265,7 +4773,9 @@ void CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_MP_PLAYERCOLOR:
- assert(0 && "Not implemented");
+ PickNewPlayerColour();
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ SaveSettings();
break;
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
@@ -4290,34 +4800,29 @@ void CMenuManager::ProcessOnOffMenuOptions()
break;
}
}
-#endif
-void CMenuManager::RequestFrontEndShutDown()
+void
+CMenuManager::RequestFrontEndShutDown()
{
m_bShutDownFrontEndRequested = true;
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::RequestFrontEndStartUp() { EAXJMP(0x488770); }
-#else
-void CMenuManager::RequestFrontEndStartUp()
+void
+CMenuManager::RequestFrontEndStartUp()
{
m_bStartUpFrontEndRequested = true;
}
-#endif
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::ResetHelperText() { EAXJMP(0x48B470); }
-#else
-void CMenuManager::ResetHelperText()
+void
+CMenuManager::ResetHelperText()
{
m_nHelperTextMsgId = 0;
m_nHelperTextAlpha = 300;
}
-#endif
-void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
+void
+CMenuManager::SaveLoadFileError_SetUpErrorScreen()
{
switch (PcSaveHelper.nErrorCode) {
case SAVESTATUS_ERR_SAVE_CREATE:
@@ -4341,27 +4846,22 @@ void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
}
}
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::SetHelperText(int text) { EAXJMP(0x48B450); }
-#else
-void CMenuManager::SetHelperText(int text)
+void
+CMenuManager::SetHelperText(int text)
{
m_nHelperTextMsgId = text;
m_nHelperTextAlpha = 300;
}
-#endif
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::ShutdownJustMenu() { EAXJMP(0x488920); }
-#else
-void CMenuManager::ShutdownJustMenu()
+void
+CMenuManager::ShutdownJustMenu()
{
m_bMenuActive = false;
CTimer::EndUserPause();
}
-#endif
-float CMenuManager::StretchX(float x)
+float
+CMenuManager::StretchX(float x)
{
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
return x;
@@ -4379,10 +4879,8 @@ float CMenuManager::StretchY(float y)
return SCREEN_STRETCH_Y(y);
}
-#if 0
-WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
-#else
-void CMenuManager::SwitchMenuOnAndOff()
+void
+CMenuManager::SwitchMenuOnAndOff()
{
bool menuWasActive = !!m_bMenuActive;
@@ -4414,7 +4912,7 @@ void CMenuManager::SwitchMenuOnAndOff()
m_bStartUpFrontEndRequested = false;
pControlEdit = nil;
m_bShutDownFrontEndRequested = false;
- DisplayComboButtonErrMsg = 0;
+ DisplayComboButtonErrMsg = false;
CPad::GetPad(0)->Clear(0);
CPad::GetPad(1)->Clear(0);
m_nCurrScreen = MENUPAGE_NONE;
@@ -4449,12 +4947,9 @@ void CMenuManager::SwitchMenuOnAndOff()
m_bStartUpFrontEndRequested = false;
m_bShutDownFrontEndRequested = false;
}
-#endif
-#if 0
-WRAPPER void CMenuManager::UnloadTextures() { EAXJMP(0x47A440); }
-#else
-void CMenuManager::UnloadTextures()
+void
+CMenuManager::UnloadTextures()
{
if (!m_bSpritesLoaded)
return;
@@ -4478,26 +4973,34 @@ void CMenuManager::UnloadTextures()
m_bSpritesLoaded = false;
}
-#endif
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); }
-#else
-void CMenuManager::WaitForUserCD()
+void
+CMenuManager::WaitForUserCD()
{
- LoadSplash(0);
- if (!RsGlobal.quit) {
- HandleExit();
- CPad::UpdatePads();
- MessageScreen("NO_PCCD");
-
- if (GetPadBack()) {
- m_bQuitGameNoCD = true;
- RsEventHandler(rsQUITAPP, 0);
- }
+ CSprite2d *splash;
+ char *splashscreen = nil;
+
+#ifndef RANDOMSPLASH
+ if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
+ splashscreen = "mainsc2";
+ else
+ splashscreen = "mainsc1";
+#endif
+
+ splash = LoadSplash(splashscreen);
+
+ if (RsGlobal.quit)
+ return;
+
+ HandleExit();
+ CPad::UpdatePads();
+ MessageScreen("NO_PCCD");
+
+ if (CPad::GetPad(0)->GetEscapeJustDown()) {
+ m_bQuitGameNoCD = true;
+ RsEventHandler(rsQUITAPP, nil);
}
}
-#endif
void
CMenuManager::PrintController(void)
@@ -4760,7 +5263,7 @@ CMenuManager::PrintMap(void)
fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
+ if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize,
fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
@@ -4775,47 +5278,55 @@ CMenuManager::PrintMap(void)
fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
+ if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile,
fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
+ if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile,
fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
+ if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile,
fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
+ if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile,
fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
CRadar::DrawBlips();
- if (CPad::GetPad(0)->GetRightMouseJustDown()) {
- if (m_nMousePosY > fMapCenterY - fMapSize && m_nMousePosY < fMapCenterY + fMapSize &&
- m_nMousePosX > fMapCenterX - fMapSize && m_nMousePosX < fMapCenterX + fMapSize) {
+ CVector2D mapPoint;
+ mapPoint.x = m_nMousePosX;
+ mapPoint.y = m_nMousePosY;
- float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
- float x = ((m_nMousePosX - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
- float y = 2000.0f - ((m_nMousePosY - diffY) / (fMapSize * 2)) * 4000.0f;
- CRadar::ToggleTargetMarker(x, y);
- }
+ if (m_bShowMouse) {
+ bMapMouseShownOnce = true;
+ } else if (!bMapMouseShownOnce) {
+ mapPoint.x = SCREEN_WIDTH / 2;
+ mapPoint.y = SCREEN_HEIGHT / 2;
}
- if (CPad::GetPad(0)->GetCrossJustDown()) {
- if (SCREEN_HEIGHT / 2 > fMapCenterY - fMapSize && SCREEN_HEIGHT / 2 < fMapCenterY + fMapSize &&
- SCREEN_WIDTH / 2 > fMapCenterX - fMapSize && SCREEN_WIDTH / 2 < fMapCenterX + fMapSize) {
+ CSprite2d::DrawRect(CRect(mapPoint.x - MENU_X(1.0f), 0.0f,
+ mapPoint.x + MENU_X(1.0f), SCREEN_HEIGHT),
+ CRGBA(0, 0, 0, 150));
+ CSprite2d::DrawRect(CRect(0.0f, mapPoint.y + MENU_X(1.0f),
+ SCREEN_WIDTH, mapPoint.y - MENU_X(1.0f)),
+ CRGBA(0, 0, 0, 150));
+
+ if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
+ if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize &&
+ mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) {
float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
- float x = ((SCREEN_WIDTH / 2 - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
- float y = 2000.0f - ((SCREEN_HEIGHT / 2 - diffY) / (fMapSize * 2)) * 4000.0f;
+ float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
+ float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f;
CRadar::ToggleTargetMarker(x, y);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
}
}
@@ -4838,14 +5349,14 @@ CMenuManager::PrintMap(void)
fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f;
}
- if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder2()) {
+ if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) {
if (CPad::GetPad(0)->GetMouseWheelDown())
- ZOOM(m_nMousePosX, m_nMousePosY, false);
+ ZOOM(mapPoint.x, mapPoint.y, false);
else
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false);
- } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder1()) {
+ } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) {
if (CPad::GetPad(0)->GetMouseWheelUp())
- ZOOM(m_nMousePosX, m_nMousePosY, true);
+ ZOOM(mapPoint.x, mapPoint.y, true);
else
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true);
}
@@ -4880,11 +5391,11 @@ CMenuManager::PrintMap(void)
text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace);
TEXT_PIECE("FEC_MWF", 3.0f);
- TEXT_PIECE("FEC_PGD", 1.0f);
+ TEXT_PIECE("FEC_PGU", 1.0f);
TEXT_PIECE("FEC_IBT", 1.0f);
TEXT_PIECE("FEC_ZIN", 20.0f);
TEXT_PIECE("FEC_MWB", 3.0f);
- TEXT_PIECE("FEC_PGU", 1.0f);
+ TEXT_PIECE("FEC_PGD", 1.0f);
TEXT_PIECE("FEC_IBT", 1.0f);
CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_ZOT")); nextX = MENU_X(30.0f); nextY -= 11.0f;
TEXT_PIECE("FEC_UPA", 2.0f);
@@ -4903,6 +5414,179 @@ CMenuManager::PrintMap(void)
#undef ZOOM
#endif
+// rowIdx 99999 returns total numbers of rows. otherwise it returns 0.
+int
+CMenuManager::ConstructStatLine(int rowIdx)
+{
+#define STAT_LINE(str, left, isFloat, right) \
+ do { \
+ if(counter == rowIdx){ \
+ BuildStatLine(str, left, isFloat, right); \
+ return 0; \
+ } counter++; \
+ } while(0)
+
+ int counter = 0, nTemp;
+
+ STAT_LINE("PL_STAT", nil, false, nil);
+
+ int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
+ CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1));
+ percentCompleted = min(percentCompleted, 100);
+
+ STAT_LINE("PER_COM", &percentCompleted, false, nil);
+ STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
+ STAT_LINE("FEST_MP", &CStats::MissionsPassed, 0, &CStats::TotalNumberMissions);
+ if (CGame::nastyGame) {
+ STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, 0, &CStats::TotalNumberKillFrenzies);
+ }
+
+ CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
+ float packagesPercent = 0.0f;
+ if (player.m_nTotalPackages != 0)
+ packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
+
+ STAT_LINE("PERPIC", &packagesPercent, 0, &(nTemp = 100));
+ STAT_LINE("NOUNIF", &CStats::TotalNumberOfUniqueJumps, 0, &CStats::NumberOfUniqueJumpsFound);
+ STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil);
+ if (CGame::nastyGame) {
+ STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil);
+ STAT_LINE("PE_WSOT", &CStats::PeopleKilledByOthers, false, nil);
+ }
+ STAT_LINE("CAR_EXP", &CStats::CarsExploded, false, nil);
+ STAT_LINE("TM_BUST", &CStats::TimesArrested, false, nil);
+ STAT_LINE("TM_DED", &CStats::TimesDied, false, nil);
+ STAT_LINE("GNG_WST", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8]
+ + CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6]
+ + CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4]
+ + CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2]
+ + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil);
+ STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil);
+ STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil);
+ STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil);
+ STAT_LINE("ACCURA", &(nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 :
+ CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)), false, nil);
+
+ if (CStats::ElBurroTime > 0) {
+ STAT_LINE("ELBURRO", &CStats::ElBurroTime, false, nil);
+ }
+ if (CStats::Record4x4One > 0) {
+ STAT_LINE("FEST_R1", &CStats::Record4x4One, false, nil);
+ }
+ if (CStats::Record4x4Two > 0) {
+ STAT_LINE("FEST_R2", &CStats::Record4x4Two, false, nil);
+ }
+ if (CStats::Record4x4Three > 0) {
+ STAT_LINE("FEST_R3", &CStats::Record4x4Three, false, nil);
+ }
+ if (CStats::Record4x4Mayhem > 0) {
+ STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil);
+ }
+ if (CStats::LongestFlightInDodo > 0) {
+ STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, false, nil);
+ }
+ if (CStats::TimeTakenDefuseMission > 0) {
+ STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil);
+ }
+ STAT_LINE("CAR_CRU", &CStats::CarsCrushed, false, nil);
+
+ if (CStats::HighestScores[0] > 0) {
+ STAT_LINE("FEST_BB", nil, false, nil);
+ STAT_LINE("FEST_H0", &CStats::HighestScores[0], false, nil);
+ }
+ if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) {
+ STAT_LINE("FEST_GC", nil, false, nil);
+ }
+ if (CStats::HighestScores[1] > 0) {
+ STAT_LINE("FEST_H1", &CStats::HighestScores[1], false, nil);
+ }
+ if (CStats::HighestScores[2] > 0) {
+ STAT_LINE("FEST_H2", &CStats::HighestScores[2], false, nil);
+ }
+ if (CStats::HighestScores[3] > 0) {
+ STAT_LINE("FEST_H3", &CStats::HighestScores[3], false, nil);
+ }
+ if (CStats::HighestScores[4] > 0) {
+ STAT_LINE("FEST_H4", &CStats::HighestScores[4], false, nil);
+ }
+
+ switch (m_PrefsLanguage) {
+ case LANGUAGE_AMERICAN:
+#ifndef USE_MEASUREMENTS_IN_METERS
+ float fTemp;
+ STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
+ STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil);
+ STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
+ STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil);
+ STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil);
+ break;
+#endif
+ case LANGUAGE_FRENCH:
+ case LANGUAGE_GERMAN:
+ case LANGUAGE_ITALIAN:
+ case LANGUAGE_SPANISH:
+#ifdef MORE_LANGUAGES
+ case LANGUAGE_RUSSIAN:
+#endif
+ STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
+ STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil);
+ STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
+ STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil);
+ STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil);
+ break;
+ default:
+ break;
+ }
+
+ STAT_LINE("MXFLIP", &CStats::MaximumJumpFlips, false, nil);
+ STAT_LINE("MXJUMP", &CStats::MaximumJumpSpins, false, nil);
+ STAT_LINE("BSTSTU", nil, false, nil);
+
+ if (counter == rowIdx) {
+ gUString[0] = '\0';
+ switch (CStats::BestStuntJump) {
+ case 1:
+ UnicodeStrcpy(gUString2, TheText.Get("INSTUN"));
+ return 0;
+ case 2:
+ UnicodeStrcpy(gUString2, TheText.Get("PRINST"));
+ return 0;
+ case 3:
+ UnicodeStrcpy(gUString2, TheText.Get("DBINST"));
+ return 0;
+ case 4:
+ UnicodeStrcpy(gUString2, TheText.Get("DBPINS"));
+ return 0;
+ case 5:
+ UnicodeStrcpy(gUString2, TheText.Get("TRINST"));
+ return 0;
+ case 6:
+ UnicodeStrcpy(gUString2, TheText.Get("PRTRST"));
+ return 0;
+ case 7:
+ UnicodeStrcpy(gUString2, TheText.Get("QUINST"));
+ return 0;
+ case 8:
+ UnicodeStrcpy(gUString2, TheText.Get("PQUINS"));
+ return 0;
+ default:
+ UnicodeStrcpy(gUString2, TheText.Get("NOSTUC"));
+ return 0;
+ }
+ }
+ counter++;
+ STAT_LINE("PASDRO", &CStats::PassengersDroppedOffWithTaxi, false, nil);
+ STAT_LINE("MONTAX", &CStats::MoneyMadeWithTaxi, false, nil);
+ STAT_LINE("FEST_LS", &CStats::LivesSavedWithAmbulance, false, nil);
+ STAT_LINE("FEST_HA", &CStats::HighestLevelAmbulanceMission, false, nil);
+ STAT_LINE("FEST_CC", &CStats::CriminalsCaught, false, nil);
+ STAT_LINE("FEST_FE", &CStats::FiresExtinguished, false, nil);
+ STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil);
+ return counter;
+
+#undef STAT_LINE
+}
+
#if 0
uint8 CMenuManager::GetNumberOfMenuOptions()
{
@@ -4918,11 +5602,8 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
#endif
STARTPATCHES
-#if DONT_USE_SUSPICIOUS_FUNCS
-#else
for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
-#endif
InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP);
InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP);
InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 20cf9e42..a1ee53f2 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -7,28 +7,11 @@
#define MENUHEADER_WIDTH 0.84f
#define MENUHEADER_HEIGHT 1.6f
-#define MENUACTION_X_MARGIN 40.0f
+#define MENU_X_MARGIN 40.0f
#define MENUACTION_POS_Y 60.0f
-#define MENUACTION_WIDTH 0.38f
+#define MENUACTION_WIDTH 38.0f
#define MENUACTION_SCALE_MULT 0.9f
-#define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f
-#define MENUCOLUMN_MAX_Y 149.0f
-#define MENUCOLUMN_MID_Y 100.0f
-#define MENUCOLUMN_MIN_Y 110.0f
-#define MENUCOLUMN_PAUSE_Y 25.0f
-#define MENUCOLUMN_START_Y 9.0f
-#define MENUCOLUMN_FEDS 139.0f
-
-#define MENUCOLUMN_SAVE_X 121.0f
-#define MENUCOLUMN_SAVE_Y 111.0f
-
-#define MENUCOLUMN_SPACING_MAX 24.0f
-#define MENUCOLUMN_SPACING_MIN 20.0f
-
-#define MENUSELECT_BOX_MAX 20.5f
-#define MENUSELECT_BOX_MIN 17.0f
-
#ifndef ASPECT_RATIO_SCALE
#define MENURADIO_ICON_X 31.5f
#else
@@ -38,12 +21,13 @@
#define MENURADIO_ICON_W 60.0f
#define MENURADIO_ICON_H 60.0f
-#define MENUDROP_COLOR_A 150
-#define MENUDROP_COLOR_SIZE -1
-
#define MENUSLIDER_X 256.0f
#define MENUSLIDER_UNK 256.0f
+#define BIGTEXT_X_SCALE 0.75f
+#define BIGTEXT_Y_SCALE 0.9f
+#define MEDIUMTEXT_X_SCALE 0.55f
+#define MEDIUMTEXT_Y_SCALE 0.8f
#define SMALLTEXT_X_SCALE 0.45f
#define SMALLTEXT_Y_SCALE 0.7f
#define SMALLESTTEXT_X_SCALE 0.4f
@@ -67,6 +51,33 @@
#define PLAYERSETUP_LIST_BODY_TOP 47
#define PLAYERSETUP_ROW_HEIGHT 9
+#define STATS_SLIDE_Y_PER_SECOND 30.0f
+#define STATS_ROW_HEIGHT 20.0f
+#define STATS_ROW_X_MARGIN 50.0f
+#define STATS_BOTTOM_MARGIN 135.0f
+#define STATS_TOP_MARGIN 40.0f
+#define STATS_TOP_DIMMING_AREA_LENGTH (93.0f - STATS_TOP_MARGIN)
+#define STATS_BOTTOM_DIMMING_AREA_LENGTH 55.0f
+#define STATS_PUT_BACK_TO_BOTTOM_Y 50.0f
+#define STATS_RATING_X 24.0f
+#define STATS_RATING_Y 20.0f
+
+#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f
+#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
+#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10
+#define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f
+#define CONTSETUP_LIST_HEADER_HEIGHT 20.0f
+#define CONTSETUP_LIST_TOP 28.0f
+#define CONTSETUP_LIST_RIGHT 18.0f
+#define CONTSETUP_LIST_BOTTOM 120.0f
+#define CONTSETUP_LIST_LEFT 18.0f
+#define CONTSETUP_COLUMN_1_X 40.0f
+#define CONTSETUP_COLUMN_2_X 210.0f
+#define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f)
+#define CONTSETUP_BACK_RIGHT 35.0f
+#define CONTSETUP_BACK_BOTTOM 122.0f
+#define CONTSETUP_BACK_HEIGHT 25.0f
+
enum eLanguages
{
LANGUAGE_AMERICAN,
@@ -185,19 +196,19 @@ enum eMenuScreen
MENUPAGE_NEW_GAME_RELOAD = 10,
MENUPAGE_LOAD_SLOT_CONFIRM = 11,
MENUPAGE_DELETE_SLOT_CONFIRM = 12,
- MENUPAGE_13 = 13,
+ MENUPAGE_NO_MEMORY_CARD = 13,
MENUPAGE_LOADING_IN_PROGRESS = 14,
MENUPAGE_DELETING_IN_PROGRESS = 15,
- MENUPAGE_16 = 16,
+ MENUPAGE_PS2_LOAD_FAILED = 16,
MENUPAGE_DELETE_FAILED = 17,
MENUPAGE_DEBUG_MENU = 18,
- MENUPAGE_MEMORY_CARD_1 = 19,
- MENUPAGE_MEMORY_CARD_2 = 20,
+ MENUPAGE_MEMORY_CARD_DEBUG = 19,
+ MENUPAGE_MEMORY_CARD_TEST = 20,
MENUPAGE_MULTIPLAYER_MAIN = 21,
- MENUPAGE_SAVE_FAILED_1 = 22,
- MENUPAGE_SAVE_FAILED_2 = 23,
+ MENUPAGE_PS2_SAVE_FAILED = 22,
+ MENUPAGE_PS2_SAVE_FAILED_2 = 23,
MENUPAGE_SAVE = 24,
- MENUPAGE_NO_MEMORY_CARD = 25,
+ MENUPAGE_NO_MEMORY_CARD_2 = 25,
MENUPAGE_CHOOSE_SAVE_SLOT = 26,
MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27,
MENUPAGE_MULTIPLAYER_MAP = 28,
@@ -438,7 +449,7 @@ struct BottomBarOption
struct CMenuScreen
{
char m_ScreenName[8];
- int32 unk;
+ int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else
int32 m_PreviousPage[2]; // eMenuScreen
int32 m_ParentEntry[2]; // row
@@ -544,11 +555,12 @@ public:
static bool &m_bShutDownFrontEndRequested;
static bool &m_PrefsAllowNastyGame;
- static float &menuXYpadding;
- static float &actionTextScaleX;
- static float &actionTextScaleY;
- static int32 &sthWithButtons;
- static int32 &sthWithButtons2;
+ static uint8 m_PrefsStereoMono;
+ static int32 m_SelectedMap;
+ static int32 m_SelectedGameType;
+ static uint8 m_PrefsPlayerRed;
+ static uint8 m_PrefsPlayerGreen;
+ static uint8 m_PrefsPlayerBlue;
#ifndef MASTER
static bool m_PrefsMarketing;
@@ -557,6 +569,7 @@ public:
#ifdef MENU_MAP
static bool bMenuMapActive;
+ static bool bMapMouseShownOnce;
static float fMapSize;
static float fMapCenterY;
static float fMapCenterX;
@@ -565,9 +578,9 @@ public:
#endif
public:
- static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
+ static void BuildStatLine(char *text, void *stat, bool itsFloat, void *stat2);
static void CentreMousePointer();
- int CheckCodesForControls(int32);
+ void CheckCodesForControls(int);
bool CheckHover(int x1, int x2, int y1, int y2);
void CheckSliderMovement(int);
int CostructStatLine(int);
@@ -585,13 +598,13 @@ public:
#endif
void DrawPlayerSetupScreen();
int FadeIn(int alpha);
- void FilterOutColorMarkersFromString(uint16, CRGBA &);
+ void FilterOutColorMarkersFromString(wchar*, CRGBA &);
int GetStartOptionsCntrlConfigScreens();
static void InitialiseChangedLanguageSettings();
void LoadAllTextures();
void LoadSettings();
- static void MessageScreen(char *);
- static void PickNewPlayerColour();
+ void MessageScreen(const char *);
+ void PickNewPlayerColour();
void PrintBriefs();
static void PrintErrorMessage();
void PrintStats();
@@ -612,6 +625,7 @@ public:
void WaitForUserCD();
void PrintController();
int GetNumOptionsCntrlConfigScreens();
+ int ConstructStatLine(int);
// New (not in function or inlined in the game)
void ThingsToDoBeforeLeavingPage();
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h
index bac8f0a8..cece80c7 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.h
@@ -1,22 +1,22 @@
#pragma once
-// There are some missing/wrong entries in here.
+// TODO: There are some missing/wrong entries in here.
const CMenuScreen aScreens[] = {
// MENUPAGE_NONE = 0
- { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
+ { "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
- // MENUPAGE_STATS = 1 - Both PrintStats and Draw were printing the page name, so deleted the string Draw looked for.
+ // MENUPAGE_STATS = 1
#ifdef MENU_MAP
- { ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
+ { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
#else
- { ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
+ { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_NEW_GAME = 2
- { "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
+ { "FET_SGA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
@@ -25,15 +25,15 @@ const CMenuScreen aScreens[] = {
// MENUPAGE_BRIEFS = 3
#ifdef MENU_MAP
- { "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
+ { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
#else
- { "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
+ { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENU_CONTROLLER_SETTINGS = 4
- { "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
+ { "FET_CON", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
@@ -41,7 +41,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_SOUND_SETTINGS = 5
- { "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1,
+ { "FET_AUD", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1,
MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
@@ -53,7 +53,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_GRAPHICS_SETTINGS = 6
- { "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
+ { "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
@@ -67,7 +67,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_LANGUAGE_SETTINGS = 7
- { "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
+ { "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
@@ -80,7 +80,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
- { "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1,
+ { "FET_LG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1,
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
@@ -93,7 +93,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
- { "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2,
+ { "FET_DG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2,
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
@@ -106,104 +106,123 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_NEW_GAME_RELOAD = 10
- { "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0,
+ { "FET_NG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0,
MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
},
// MENUPAGE_LOAD_SLOT_CONFIRM = 11
- { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0,
+ { "FET_LG", 1, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0,
MENUACTION_LABEL, "FESZ_QL", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS,
},
// MENUPAGE_DELETE_SLOT_CONFIRM = 12
- { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
+ { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
MENUACTION_LABEL, "FESZ_QD", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_DELETING,
},
- // MENUPAGE_13 = 13
- { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ // MENUPAGE_NO_MEMORY_CARD = 13
+ { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ MENUACTION_LABEL, "FEC_OFI", SAVESLOT_NONE, MENUPAGE_NONE, // only in mobile. FEC_OFI is missing
},
// MENUPAGE_LOADING_IN_PROGRESS = 14
- { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FED_LDW", SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM,
},
// MENUPAGE_DELETING_IN_PROGRESS = 15
- { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FEDL_WR", SAVESLOT_NONE, MENUPAGE_NONE,
},
- // MENUPAGE_16 = 16
- { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ // MENUPAGE_PS2_LOAD_FAILED = 16
+ { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FES_LOE", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_DELETE_FAILED = 17
- { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FES_DEE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
},
// MENUPAGE_DEBUG_MENU = 18
- { "FED_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ { "FED_DBG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 4, 0,
+ MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_RELOADIPL, "FED_RIP", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_PEDROADGROUPS, "FED_SPR", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CARROADGROUPS, "FED_SCR", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SHOWCULL, "FED_SCZ", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
- // MENUPAGE_MEMORY_CARD_1 = 19
- { "FEM_MCM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ // MENUPAGE_MEMORY_CARD_DEBUG = 19
+ { "FEM_MCM", 1, MENUPAGE_NONE, MENUPAGE_NONE, 7, 0,
+ MENUACTION_REGMEMCARD1, "FEM_RMC", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CREATEROOTDIR, "FEM_CRD", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CREATELOADICONS, "FEM_CLI", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_FILLWITHGUFF, "FEM_FFF", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SAVEGAME, "FEM_STG", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", SAVESLOT_NONE, MENUPAGE_NONE,
},
- // MENUPAGE_MEMORY_CARD_2 = 20
- { "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ // MENUPAGE_MEMORY_CARD_TEST = 20
+ { "FEM_MC2", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_MAIN = 21
- { "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_MP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
- // MENUPAGE_SAVE_FAILED_1 = 22
- { "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ // MENUPAGE_PS2_SAVE_FAILED = 22
+ { "MCDNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
},
- // MENUPAGE_SAVE_FAILED_2 = 23
- { "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ // MENUPAGE_PS2_SAVE_FAILED_2 = 23
+ { "MCGNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
},
// Unused in PC but anyway
// MENUPAGE_SAVE = 24
#ifdef PS2_SAVE_DIALOG
- { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
},
#else
- { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif
- // MENUPAGE_NO_MEMORY_CARD = 25
- { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ // MENUPAGE_NO_MEMORY_CARD_2 = 25
+ { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_CHOOSE_SAVE_SLOT = 26
- { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
@@ -216,49 +235,49 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
- { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FESZ_QO", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
},
// MENUPAGE_MULTIPLAYER_MAP = 28
- { "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_MAP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_CONNECTION = 29
- { "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_CON", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_FIND_GAME = 30
- { "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_FG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_MODE = 31
- { "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_GT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_CREATE = 32
- { "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_HG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_START = 33
- { "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FEN_STA", 2, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_SKIN_SELECT_OLD = 34
- { "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_PS", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_CONTROLLER_PC = 35
- { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
+ { "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
@@ -268,7 +287,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CONTROLLER_PC_OLD1 = 36
- { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0,
+ { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0,
MENUACTION_GETKEY, "FEC_PLB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
MENUACTION_GETKEY, "FEC_CWL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
MENUACTION_GETKEY, "FEC_CWR", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
@@ -282,12 +301,12 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CONTROLLER_PC_OLD2 = 37
- { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
+ { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
},
// MENUPAGE_CONTROLLER_PC_OLD3 = 38
- { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
+ { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
MENUACTION_GETKEY, "FEC_LUP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
MENUACTION_GETKEY, "FEC_LDN", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
@@ -296,20 +315,24 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CONTROLLER_PC_OLD4 = 39
- { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3,
+ { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3,
},
// MENUPAGE_CONTROLLER_DEBUG = 40
- { "FEC_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ { "FEC_DBG", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3,
+ MENUACTION_GETKEY, "FEC_TGD", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
+ MENUACTION_GETKEY, "FEC_TDO", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
+ MENUACTION_GETKEY, "FEC_TSS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
+ MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
+ MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_OPTIONS = 41
#ifdef MENU_MAP
- { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
+ { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
#else
- { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
+ { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
#endif
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
@@ -321,9 +344,9 @@ const CMenuScreen aScreens[] = {
// MENUPAGE_EXIT = 42
#ifdef MENU_MAP
- { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
+ { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
#else
- { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
+ { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
#endif
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
@@ -331,58 +354,58 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_SAVING_IN_PROGRESS = 43
- { "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FES_WAR", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_SAVE_SUCCESSFUL = 44
- { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE,
MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
},
// MENUPAGE_DELETING = 45
- { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
+ { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
MENUACTION_LABEL, "FED_DLW", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_DELETE_SUCCESS = 46
- { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
+ { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
MENUACTION_LABEL, "DEL_FNM", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
},
// MENUPAGE_SAVE_FAILED = 47
- { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
},
// MENUPAGE_LOAD_FAILED = 48
- { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_LOAD_FAILED_2 = 49
- { "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "FET_LG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FEC_LUN", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
},
// MENUPAGE_FILTER_GAME = 50
- { "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FIL_FLT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_START_MENU = 51
- { "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FEM_MM", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT,
},
// MENUPAGE_PAUSE_MENU = 52
- { "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
#ifdef MENU_MAP
@@ -395,22 +418,24 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CHOOSE_MODE = 53
- { "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ { "FEN_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
+ MENUACTION_CHANGEMENU, "FET_SP", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
+ MENUACTION_INITMP, "FET_MP", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
+ MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_SKIN_SELECT = 54
- { "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
+ { "FET_PSU", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4,
+ MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
},
// MENUPAGE_KEYBOARD_CONTROLS = 55
- { "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
+ { "FET_STI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
+ MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
},
// MENUPAGE_MOUSE_CONTROLS = 56
- { "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
+ { "FET_MTI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
@@ -418,18 +443,18 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_57 = 57
- { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
},
// MENUPAGE_58 = 58
- { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
},
#ifdef MENU_MAP
// MENUPAGE_MAP = 59
- { "FEG_MAP", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
+ { "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
},
#endif
};
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 994c94ca..154e7e9a 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -1412,8 +1412,8 @@ CRadar::DrawYouAreHereSprite(float x, float y)
}
} else {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) {
- lastChange = CTimer::GetTimeInMillisecondsPauseMode();
- show = !show;
+ lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ show = !show;
}
}
@@ -1422,7 +1422,7 @@ CRadar::DrawYouAreHereSprite(float x, float y)
float top = y - SCREEN_SCALE_Y(2.0f);
float right = SCREEN_SCALE_X(12.0) + x;
float bottom = y - SCREEN_SCALE_Y(26.0f);
- CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 217, 106, 255));
+ CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255));
}
MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
}
@@ -1503,4 +1503,4 @@ STARTPATCHES
InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
//InjectHook(0x4A7000, `global constructor keyed to'Radar.cpp, PATCH_JUMP);
//InjectHook(0x4A7260, sRadarTrace::sRadarTrace, PATCH_JUMP);
-ENDPATCHES
+ENDPATCHES \ No newline at end of file
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index 18d6b6a3..b5e031ed 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -34,6 +34,10 @@ LARGE_INTEGER &perfSuspendCounter = *(LARGE_INTEGER*)0x62A318;
//UInt32 suspendDepth;
uint32 &suspendDepth = *(uint32*)0x62A320;
+#ifdef FIX_BUGS
+double frameTime;
+#endif
+
void CTimer::Initialise(void)
{
debug("Initialising CTimer...\n");
@@ -90,17 +94,21 @@ void CTimer::Update(void)
float updInCyclesScaled = updInCycles * ms_fTimeScale;
- double upd = updInCyclesScaled / (double)_nCyclesPerMS;
+ // We need that real frame time to fix transparent menu bug.
+#ifndef FIX_BUGS
+ double
+#endif
+ frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
- m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;
+ m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
{
- m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
- m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
- ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0f;
+ m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
+ m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
+ ms_fTimeStep = frameTime / 1000.0f * 50.0f;
}
}
else
@@ -109,19 +117,23 @@ void CTimer::Update(void)
uint32 updInMs = timer - oldPcTimer;
- double upd = (double)updInMs * ms_fTimeScale;
+ // We need that real frame time to fix transparent menu bug.
+#ifndef FIX_BUGS
+ double
+#endif
+ frameTime = (double)updInMs * ms_fTimeScale;
oldPcTimer = timer;
- m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;
+ m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
{
- m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
- m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
- ms_fTimeStep = upd / 1000.0f * 50.0f;
+ m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
+ m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
+ ms_fTimeStep = frameTime / 1000.0f * 50.0f;
}
}
diff --git a/src/core/Timer.h b/src/core/Timer.h
index 2498ec8a..b119bfb2 100644
--- a/src/core/Timer.h
+++ b/src/core/Timer.h
@@ -21,6 +21,7 @@ public:
static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
+ static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
static const uint32 &GetFrameCounter(void) { return m_FrameCounter; }
static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
@@ -53,3 +54,7 @@ public:
static void StartUserPause(void);
static void EndUserPause(void);
};
+
+#ifdef FIX_BUGS
+extern double frameTime;
+#endif
diff --git a/src/core/common.h b/src/core/common.h
index 9b897cca..7688b182 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -74,9 +74,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
}
+#ifndef RWLIBS
// little hack
extern void **rwengine;
#define RwEngineInstance (*rwengine)
+#endif
#include "skeleton.h"
#include "Draw.h"
@@ -107,10 +109,8 @@ extern void **rwengine;
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
-#define SCREEN_SCALE_AR2(a) ((a) / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO))
#else
#define SCREEN_SCALE_AR(a) (a)
-#define SCREEN_SCALE_AR2(a) (a)
#endif
#include "maths.h"
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 93e4c71c..f09c2e0a 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1,8 +1,7 @@
#include "common.h"
#include "rpmatfx.h"
-#include "rpskin.h"
#include "rphanim.h"
-#include "rtbmp.h"
+#include "rpskin.h"
#include "patcher.h"
#include "main.h"
#include "CdStream.h"
@@ -54,6 +53,7 @@
#include "Frontend.h"
#include "AnimViewer.h"
#include "Script.h"
+#include "PathFind.h"
#include "Debug.h"
#include "Console.h"
#include "timebars.h"
@@ -788,8 +788,11 @@ void
RenderDebugShit(void)
{
CTheScripts::RenderTheScriptDebugLines();
+#ifndef FINAL
if(gbShowCollisionLines)
CRenderer::RenderCollisionLines();
+ ThePaths.DisplayPathData();
+#endif
}
void
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 6eae8685..00674b19 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -21,10 +21,15 @@
#include "Particle.h"
#include "Console.h"
#include "Debug.h"
+#include "Hud.h"
#include <list>
+#ifndef RWLIBS
void **rwengine = *(void***)0x5A10E1;
+#else
+extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList);
+#endif
DebugMenuAPI gDebugMenuAPI;
@@ -338,6 +343,7 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
+ DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
@@ -350,6 +356,9 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil);
+ DebugMenuAddVarBool8("Debug", "Show Ped Paths", (int8*)&gbShowPedPaths, nil);
+ DebugMenuAddVarBool8("Debug", "Show Car Paths", (int8*)&gbShowCarPaths, nil);
+ DebugMenuAddVarBool8("Debug", "Show Car Path Links", (int8*)&gbShowCarPathsLinks, nil);
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil);
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index 9f7bcda5..60827411 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -154,7 +154,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_nRemoveTimer = 0;
if ( color.alpha != 0 )
- pobj->m_Color, color;
+ pobj->m_Color = color;
else
pobj->m_Color.alpha = 0;
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 533d7c98..a9e0580e 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -28,10 +28,8 @@ CCivilianPed::CivilianAI(void)
return;
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
- if (m_pedInObjective) {
- if (m_pedInObjective->IsPlayer())
- return;
- }
+ if (m_pedInObjective && m_pedInObjective->IsPlayer())
+ return;
}
if (CTimer::GetTimeInMilliseconds() <= m_lookTimer)
return;
@@ -75,7 +73,7 @@ CCivilianPed::CivilianAI(void)
} else {
SetMoveState(PEDMOVE_WALK);
}
- } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
+ } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(10.0f)) {
SetMoveState(PEDMOVE_RUN);
@@ -170,8 +168,8 @@ CCivilianPed::CivilianAI(void)
if (m_threatEntity && m_threatEntity->IsPed()) {
CPed *threatPed = (CPed*)m_threatEntity;
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
- if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
- if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
+ if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
+ if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
SetFindPathAndFlee(m_threatEntity, 10000);
}
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index c4290bd9..dfa61584 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -704,12 +704,15 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
if (i != 0) {
// Gang member
newPed->SetLeader(gangLeader);
+#ifndef FIX_BUGS
+ // seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen
newPed->m_nPedState = PED_UNKNOWN;
gangLeader->m_nPedState = PED_UNKNOWN;
newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
gangLeader->GetPosition().x, gangLeader->GetPosition().y,
newPed->GetPosition().x, newPed->GetPosition().y);
newPed->m_fRotationDest = newPed->m_fRotationCur;
+#endif
} else {
gangLeader = newPed;
}
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index c934540b..68994b0b 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -320,7 +320,7 @@ CCoronas::Render(void)
CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z,
spritew * aCoronas[i].size * wscale,
- spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale * hscale),
+ spriteh * aCoronas[i].size * fogscale * hscale,
CCoronas::aCoronas[i].red / fogscale,
CCoronas::aCoronas[i].green / fogscale,
CCoronas::aCoronas[i].blue / fogscale,
@@ -331,7 +331,7 @@ CCoronas::Render(void)
CSprite::RenderOneXLUSprite_Rotate_Aspect(
spriteCoors.x, spriteCoors.y, spriteCoors.z,
spritew * aCoronas[i].size * fogscale,
- spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale),
+ spriteh * aCoronas[i].size * fogscale,
CCoronas::aCoronas[i].red / fogscale,
CCoronas::aCoronas[i].green / fogscale,
CCoronas::aCoronas[i].blue / fogscale,
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 80d7fe47..f8b86bd2 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -21,54 +21,52 @@
#include "User.h"
#include "World.h"
-wchar *CHud::m_HelpMessage = (wchar*)0x86B888;
-wchar *CHud::m_LastHelpMessage = (wchar*)0x6E8F28;
-int32 &CHud::m_HelpMessageState = *(int32*)0x880E1C;
-int32 &CHud::m_HelpMessageTimer = *(int32*)0x880FA4;
-int32 &CHud::m_HelpMessageFadeTimer = *(int32*)0x8F6258;
-wchar *CHud::m_HelpMessageToPrint = (wchar*)0x664480;
-float &CHud::m_HelpMessageDisplayTime = *(float*)0x8E2C28;
-float &CHud::m_fTextBoxNumLines = *(float*)0x8E2C28;
-float &CHud::m_fHelpMessageTime = *(float *)0x8E2C28;
-bool &CHud::m_HelpMessageQuick = *(bool *)0x95CCF7;
-int32 CHud::m_ZoneState = *(int32*)0x8F29AC;
+wchar CHud::m_HelpMessage[256]; // = (wchar*)0x86B888;
+wchar CHud::m_LastHelpMessage[256]; // = (wchar*)0x6E8F28;
+uint32 CHud::m_HelpMessageState; // = *(int32*)0x880E1C;
+uint32 CHud::m_HelpMessageTimer; // = *(int32*)0x880FA4;
+int32 CHud::m_HelpMessageFadeTimer; // = *(int32*)0x8F6258;
+wchar CHud::m_HelpMessageToPrint[256]; // = (wchar*)0x664480;
+float CHud::m_fHelpMessageTime; // *(float *)0x8E2C28;
+bool CHud::m_HelpMessageQuick; // = *(bool*)0x95CCF7;
+uint32 CHud::m_ZoneState; // = *(int32*)0x8F29AC;
int32 CHud::m_ZoneFadeTimer;
-int32 CHud::m_ZoneNameTimer = *(int32*)0x8F1A50;
-wchar *&CHud::m_pZoneName = *(wchar **)0x8E2C2C;
-wchar *CHud::m_pLastZoneName = (wchar*)0x8F432C;
+uint32 CHud::m_ZoneNameTimer; // = *(int32*)0x8F1A50;
+wchar *CHud::m_pZoneName; // = *(wchar**)0x8E2C2C;
+wchar *CHud::m_pLastZoneName; // = (wchar*)0x8F432C;
wchar *CHud::m_ZoneToPrint;
-int32 CHud::m_VehicleState = *(int32*)0x940560;
+uint32 CHud::m_VehicleState; // = *(int32*)0x940560;
int32 CHud::m_VehicleFadeTimer;
-int32 CHud::m_VehicleNameTimer = *(int32*)0x8F2A14;
-wchar *&CHud::m_VehicleName = *(wchar **)0x942FB4;
-wchar *CHud::m_pLastVehicleName = *(wchar **)0x8E2DD8;
+uint32 CHud::m_VehicleNameTimer; // = *(int32*)0x8F2A14;
+wchar *CHud::m_VehicleName; // = *(wchar**)0x942FB4;
+wchar *CHud::m_pLastVehicleName; // = *(wchar**)0x8E2DD8;
wchar *CHud::m_pVehicleNameToPrint;
-wchar *CHud::m_Message = (wchar*)0x72E318;
-wchar *CHud::m_PagerMessage = (wchar*)0x878840;
-bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89;
-bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62;
-wchar(&CHud::m_BigMessage)[6][128] = *(wchar(*)[6][128])*(uintptr*)0x664CE0;
-int16 &CHud::m_ItemToFlash = *(int16*)0x95CC82;
+wchar CHud::m_Message[256];// = (wchar*)0x72E318;
+wchar CHud::m_PagerMessage[256]; // = (wchar*)0x878840;
+bool CHud::m_Wants_To_Draw_Hud; // (bool*)0x95CD89;
+bool CHud::m_Wants_To_Draw_3dMarkers; // = *(bool*)0x95CD62;
+wchar CHud::m_BigMessage[6][128]; // = *(wchar(*)[6][128]) * (uintptr*)0x664CE0;
+int16 CHud::m_ItemToFlash; // = *(int16*)0x95CC82;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
-float &CHud::OddJob2OffTimer = *(float*)0x942FA0;
-int8 &CHud::CounterOnLastFrame = *(int8*)0x95CD67;
-float &CHud::OddJob2XOffset = *(float*)0x8F1B5C;
-int16 &CHud::CounterFlashTimer = *(int16*)0x95CC20;
-int16 &CHud::OddJob2Timer = *(int16*)0x95CC52;
-int8 &CHud::TimerOnLastFrame = *(int8*)0x95CDA7;
-int16 &CHud::OddJob2On = *(int16*)0x95CC78;
-int16 &CHud::TimerFlashTimer = *(int16*)0x95CC6C;
-int16 &CHud::PagerSoundPlayed = *(int16*)0x95CC4A;
-int32 &CHud::SpriteBrightness = *(int32*)0x95CC54;
-float &CHud::PagerXOffset = *(float*)0x941590;
-int16 &CHud::PagerTimer = *(int16*)0x95CC3A;
-int16 &CHud::PagerOn = *(int16*)0x95CCA0;
-
-CSprite2d *CHud::Sprites = (CSprite2d*)0x95CB9C;
+float CHud::OddJob2OffTimer; // = *(float*)0x942FA0;
+bool CHud::CounterOnLastFrame; // = *(int8*)0x95CD67;
+float CHud::OddJob2XOffset; // = *(float*)0x8F1B5C;
+uint16 CHud::CounterFlashTimer; // = *(int16*)0x95CC20;
+uint16 CHud::OddJob2Timer; // = *(int16*)0x95CC52;
+bool CHud::TimerOnLastFrame; //= *(int8*)0x95CDA7;
+int16 CHud::OddJob2On; //= *(int16*)0x95CC78;
+uint16 CHud::TimerFlashTimer; //= *(int16*)0x95CC6C;
+int16 CHud::PagerSoundPlayed; //= *(int16*)0x95CC4A;
+int32 CHud::SpriteBrightness; //= *(int32*)0x95CC54;
+float CHud::PagerXOffset; //= *(float*)0x941590;
+int16 CHud::PagerTimer; //= *(int16*)0x95CC3A;
+int16 CHud::PagerOn; //= *(int16*)0x95CCA0;
+
+CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; // = (CSprite2d*)0x95CB9C;
struct
{
@@ -90,14 +88,14 @@ struct
{"detonator", "detonator_mask"},
{"", ""},
{"", ""},
- {"radardisc", "radardiscm"},
+ {"radardisc", "radardisc"},
{"pager", "pagerm"},
{"", ""},
{"", ""},
{"bleeder", ""},
{"sitesniper", "sitesniperm"},
{"siteM16", "siteM16m"},
- {"siterocket", "siterocketm"}
+ {"siterocket", "siterocket"}
};
RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834;
@@ -415,7 +413,7 @@ void CHud::Draw()
DrawZoneName
*/
if (m_pZoneName) {
- float fZoneAlpha = 0.0f;
+ float fZoneAlpha = 255.0f;
if (m_pZoneName != m_pLastZoneName) {
switch (m_ZoneState) {
@@ -429,7 +427,7 @@ void CHud::Draw()
case 2:
case 3:
case 4:
- m_ZoneNameTimer = 0;
+ m_ZoneNameTimer = 5;
m_ZoneState = 4;
break;
default:
@@ -441,6 +439,7 @@ void CHud::Draw()
if (m_ZoneState) {
switch (m_ZoneState) {
case 1:
+ m_ZoneFadeTimer = 1000;
if (m_ZoneNameTimer > 10000) {
m_ZoneFadeTimer = 1000;
m_ZoneState = 3;
@@ -468,7 +467,6 @@ void CHud::Draw()
if (m_ZoneFadeTimer < 0) {
m_ZoneFadeTimer = 0;
m_ZoneToPrint = m_pLastZoneName;
- m_ZoneNameTimer = 0;
m_ZoneState = 2;
}
fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
@@ -500,12 +498,6 @@ void CHud::Draw()
}
}
}
- /*else {
- m_pLastZoneName = nil;
- m_ZoneState = 0;
- m_ZoneFadeTimer = 0;
- m_ZoneNameTimer = 0;
- }*/
/*
DrawVehicleName
@@ -633,9 +625,9 @@ void CHud::Draw()
wchar sTimer[16];
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
- TimerOnLastFrame = 0;
+ TimerOnLastFrame = false;
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
- CounterOnLastFrame = 0;
+ CounterOnLastFrame = false;
#ifdef FIX_BUGS
#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
@@ -647,7 +639,7 @@ void CHud::Draw()
if (!TimerOnLastFrame)
TimerFlashTimer = 1;
- TimerOnLastFrame = 1;
+ TimerOnLastFrame = true;
if (TimerFlashTimer) {
if (++TimerFlashTimer > 50)
@@ -685,7 +677,7 @@ void CHud::Draw()
if (!CounterOnLastFrame)
CounterFlashTimer = 1;
- CounterOnLastFrame = 1;
+ CounterOnLastFrame = true;
if (CounterFlashTimer) {
if (++CounterFlashTimer > 50)
@@ -739,11 +731,9 @@ void CHud::Draw()
/*
DrawPager
*/
- if (!m_PagerMessage[0]) {
- if (PagerOn == 1) {
- PagerSoundPlayed = false;
- PagerOn = 2;
- }
+ if (!m_PagerMessage[0] && PagerOn == 1) {
+ PagerSoundPlayed = false;
+ PagerOn = 2;
}
if (m_PagerMessage[0] || PagerOn == 2) {
if (!PagerOn) {
@@ -752,7 +742,7 @@ void CHud::Draw()
}
if (PagerOn == 1) {
if (PagerXOffset > 0.0f) {
- float fStep = PagerXOffset * 0.05f;
+ float fStep = PagerXOffset * 0.1f;
if (fStep > 10.0f)
fStep = 10.0f;
PagerXOffset -= fStep * CTimer::GetTimeStep();
@@ -763,10 +753,10 @@ void CHud::Draw()
}
}
else if (PagerOn == 2) {
- float fStep = PagerXOffset * 0.05f;
+ float fStep = PagerXOffset * 0.1f;
if (fStep < 2.0f)
fStep = 2.0f;
- PagerXOffset += fStep * CTimer::GetTimeStep();
+ PagerXOffset += fStep;
if (PagerXOffset > 150.0f) {
PagerXOffset = 150.0f;
PagerOn = 0;
@@ -815,9 +805,7 @@ void CHud::Draw()
DrawScriptText
*/
if (!CTimer::GetIsUserPaused()) {
- intro_text_line* IntroText = CTheScripts::IntroTextLines;
-
- for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) {
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) {
CFont::SetScale(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y(CTheScripts::IntroTextLines[i].m_fScaleY * 0.5f));
CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor);
@@ -858,31 +846,31 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetFontStyle(CTheScripts::IntroTextLines[i].m_nFont);
- CFont::PrintString(SCREEN_SCALE_X(640.0f - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(448.0f - CTheScripts::IntroTextLines[i].m_fAtY), IntroText->m_Text);
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
}
}
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
+ intro_script_rectangle &IntroRect = CTheScripts::IntroRectangles[i];
- intro_script_rectangle* IntroRect = CTheScripts::IntroRectangles;
-
- for (int i = 0; i < 16; i++) {
- if (CTheScripts::IntroRectangles[i].m_bIsUsed && CTheScripts::IntroRectangles[i].m_bBeforeFade) {
- if (CTheScripts::IntroRectangles[i].m_nTextureId >= 0) {
+ // Yeah, top and bottom changed place. R* vision
+ if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
+ if (IntroRect.m_nTextureId >= 0) {
CRect rect = {
- CTheScripts::IntroRectangles[i].m_sRect.left,
- CTheScripts::IntroRectangles[i].m_sRect.bottom,
- CTheScripts::IntroRectangles[i].m_sRect.right,
- CTheScripts::IntroRectangles[i].m_sRect.bottom };
+ IntroRect.m_sRect.left,
+ IntroRect.m_sRect.top,
+ IntroRect.m_sRect.right,
+ IntroRect.m_sRect.bottom };
- CTheScripts::ScriptSprites[CTheScripts::IntroRectangles[i].m_nTextureId].Draw(rect, IntroRect->m_sColor);
+ CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
}
else {
CRect rect = {
- CTheScripts::IntroRectangles[i].m_sRect.left,
- CTheScripts::IntroRectangles[i].m_sRect.bottom,
- CTheScripts::IntroRectangles[i].m_sRect.right,
- CTheScripts::IntroRectangles[i].m_sRect.bottom };
+ IntroRect.m_sRect.left,
+ IntroRect.m_sRect.top,
+ IntroRect.m_sRect.right,
+ IntroRect.m_sRect.bottom };
- CSprite2d::DrawRect(rect, IntroRect->m_sColor);
+ CSprite2d::DrawRect(rect, IntroRect.m_sColor);
}
}
}
@@ -928,7 +916,7 @@ void CHud::Draw()
CFont::SetCentreSize(SCREEN_SCALE_X(615.0f));
CFont::SetFontStyle(FONT_HEADING);
- if (BigMessageX[0] >= (SCREEN_WIDTH - 20)) {
+ if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[0] += CTimer::GetTimeStep();
if (BigMessageInUse[0] >= 120.0f) {
@@ -945,7 +933,7 @@ void CHud::Draw()
BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
- if (BigMessageAlpha[0] >= 255.0f)
+ if (BigMessageAlpha[0] > 255.0f)
BigMessageAlpha[0] = 255.0f;
}
@@ -989,7 +977,7 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_HEADING);
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f + 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
CFont::SetColor(CRGBA(170, 123, 87, BigMessageAlpha[2]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
@@ -1018,7 +1006,7 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 2;
m_HelpMessageTimer = 0;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
- m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
+ m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
DMAudio.PlayFrontEndSound(SOUND_A0, 0);
@@ -1036,14 +1024,14 @@ void CHud::DrawAfterFade()
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
}
- float fAlpha = 255.0f;
+ float fAlpha = 225.0f;
- if (m_HelpMessageState) {
+ if (m_HelpMessageState != 0) {
switch (m_HelpMessageState) {
case 1:
- fAlpha = 255.0f;
+ fAlpha = 225.0f;
m_HelpMessageFadeTimer = 600;
- if (m_HelpMessageTimer > m_fHelpMessageTime * 1000 || m_HelpMessageQuick && m_HelpMessageTimer > 1500) {
+ if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
m_HelpMessageFadeTimer = 600;
m_HelpMessageState = 3;
}
@@ -1054,24 +1042,24 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 1;
m_HelpMessageFadeTimer = 0;
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
case 3:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
- if (m_HelpMessageFadeTimer >= 0) {
+ if (m_HelpMessageFadeTimer < 0) {
m_HelpMessageState = 0;
m_HelpMessageFadeTimer = 0;
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
case 4:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
- if (m_HelpMessageFadeTimer >= 0) {
+ if (m_HelpMessageFadeTimer < 0) {
m_HelpMessageState = 2;
m_HelpMessageFadeTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 400);
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
default:
break;
@@ -1088,19 +1076,75 @@ void CHud::DrawAfterFade()
else
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetJustifyOff();
CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 26.0f - 4.0f));
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
- CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.8f));
- CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
CFont::SetAlphaFade(255.0f);
}
}
- else
- m_HelpMessageState = 0;
+
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
+ intro_text_line &line = CTheScripts::IntroTextLines[i];
+ if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) {
+ CFont::SetScale(SCREEN_SCALE_X(line.m_fScaleX), SCREEN_SCALE_Y(line.m_fScaleY) / 2);
+
+ CFont::SetColor(line.m_sColor);
+ if (line.m_bJustify)
+ CFont::SetJustifyOn();
+ else
+ CFont::SetJustifyOff();
+
+ if (line.m_bRightJustify)
+ CFont::SetRightJustifyOn();
+ else
+ CFont::SetRightJustifyOff();
+
+ if (line.m_bCentered)
+ CFont::SetCentreOn();
+ else
+ CFont::SetCentreOff();
+
+ CFont::SetWrapx(SCREEN_SCALE_X(line.m_fWrapX));
+ CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
+ if (line.m_bBackground)
+ CFont::SetBackgroundOn();
+ else
+ CFont::SetBackgroundOff();
+
+ CFont::SetBackgroundColor(line.m_sBackgroundColor);
+ if (line.m_bBackgroundOnly)
+ CFont::SetBackGroundOnlyTextOn();
+ else
+ CFont::SetBackGroundOnlyTextOff();
+
+ if (line.m_bTextProportional)
+ CFont::SetPropOn();
+ else
+ CFont::SetPropOff();
+
+ CFont::SetFontStyle(line.m_nFont);
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
+ }
+ }
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
+ intro_script_rectangle &rectangle = CTheScripts::IntroRectangles[i];
+ if (rectangle.m_bIsUsed && !rectangle.m_bBeforeFade) {
+
+ // Yeah, top and bottom changed place. R* vision
+ if (rectangle.m_nTextureId >= 0) {
+ CTheScripts::ScriptSprites[rectangle.m_nTextureId].Draw(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
+ rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
+ } else {
+ CSprite2d::DrawRect(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
+ rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
+ }
+ }
+ }
/*
DrawBigMessage2
@@ -1142,10 +1186,9 @@ void CHud::DrawAfterFade()
if (OddJob2OffTimer > 0)
OddJob2OffTimer -= CTimer::GetTimeStepInMilliseconds();
- static float fStep;
+ float fStep;
if (m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) {
- if (OddJob2On <= 3) {
- switch (OddJob2On) {
+ switch (OddJob2On) {
case 0:
OddJob2On = 1;
OddJob2XOffset = 380.0f;
@@ -1156,9 +1199,7 @@ void CHud::DrawAfterFade()
OddJob2On = 2;
}
else {
- fStep = 40.0f;
- if ((OddJob2XOffset / 6.0f) <= 40.0f)
- fStep = OddJob2XOffset / 6.0f;
+ fStep = min(40.0f, OddJob2XOffset / 6.0f);
OddJob2XOffset = OddJob2XOffset - fStep;
}
break;
@@ -1169,9 +1210,7 @@ void CHud::DrawAfterFade()
}
break;
case 3:
- fStep = 30.0f;
- if ((OddJob2XOffset / 5.0f) >= 30.0f)
- fStep = OddJob2XOffset / 5.0f;
+ fStep = max(30.0f, OddJob2XOffset / 5.0f);
OddJob2XOffset = OddJob2XOffset - fStep;
@@ -1182,7 +1221,6 @@ void CHud::DrawAfterFade()
break;
default:
break;
- }
}
if (!m_BigMessage[1][0]) {
@@ -1216,10 +1254,10 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
CFont::SetPropOn();
- CFont::SetRightJustifyWrap(-500.0f);
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f));
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
- if (BigMessageX[1] >= (SCREEN_WIDTH - 20)) {
+ if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[1] += CTimer::GetTimeStep();
if (BigMessageInUse[1] >= 120.0f) {
@@ -1230,12 +1268,11 @@ void CHud::DrawAfterFade()
m_BigMessage[1][0] = 0;
BigMessageAlpha[1] = 0.0f;
}
- }
- else {
+ } else {
BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
- if (BigMessageAlpha[1] >= 255.0f)
+ if (BigMessageAlpha[1] > 255.0f)
BigMessageAlpha[1] = 255.0f;
}
@@ -1273,7 +1310,7 @@ void CHud::GetRidOfAllHudMessages()
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 0;
m_HelpMessageQuick = 0;
- m_HelpMessageDisplayTime = 1.0f;
+ m_fHelpMessageTime = 1.0f;
m_VehicleName = nil;
m_pLastVehicleName = nil;
m_pVehicleNameToPrint = nil;
@@ -1303,7 +1340,7 @@ void CHud::Initialise()
CTxdStore::PopCurrentTxd();
CTxdStore::SetCurrentTxd(HudTXD);
- for (int i = 0; i < ARRAY_SIZE(WeaponFilenames); i++) {
+ for (int i = 0; i < NUM_HUD_SPRITES; i++) {
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
}
@@ -1314,14 +1351,14 @@ void CHud::Initialise()
if (gpRocketSightTex == nil)
gpRocketSightTex = RwTextureRead("siterocket", nil);
- CounterOnLastFrame = 0;
+ CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
CounterFlashTimer = 0;
- TimerOnLastFrame = 0;
+ TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
PagerOn = 0;
@@ -1338,14 +1375,14 @@ void CHud::ReInitialise() {
GetRidOfAllHudMessages();
- CounterOnLastFrame = 0;
+ CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
CounterFlashTimer = 0;
- TimerOnLastFrame = 0;
+ TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
PagerOn = 0;
@@ -1435,7 +1472,7 @@ void CHud::SetZoneName(wchar *name)
void CHud::Shutdown()
{
- for (int i = 0; i < ARRAY_SIZE(WeaponFilenames); ++i) {
+ for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
Sprites[i].Delete();
}
diff --git a/src/render/Hud.h b/src/render/Hud.h
index d3482ae6..701e47e2 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -27,59 +27,60 @@ enum eSprites
HUD_RADARDISC = 15,
HUD_PAGER = 16,
HUD_SITESNIPER = 20,
- HUD_SITEM16 = 21
+ HUD_SITEM16,
+ HUD_SITEROCKET,
+ NUM_HUD_SPRITES,
};
class CHud
{
public:
- static CSprite2d *Sprites;
- static int32 &SpriteBrightness;
- static wchar *m_HelpMessage;
- static wchar *m_LastHelpMessage;
- static int32 &m_HelpMessageState;
- static int32 &m_HelpMessageTimer;
- static int32 &m_HelpMessageFadeTimer;
- static wchar *m_HelpMessageToPrint;
+ static CSprite2d Sprites[NUM_HUD_SPRITES];
+ static wchar m_HelpMessage[256];
+ static wchar m_LastHelpMessage[256];
+ static uint32 m_HelpMessageState;
+ static uint32 m_HelpMessageTimer;
+ static int32 m_HelpMessageFadeTimer;
+ static wchar m_HelpMessageToPrint[256];
static float &m_HelpMessageDisplayTime;
- static float &m_fTextBoxNumLines;
- static float &m_fHelpMessageTime;
- static bool &m_HelpMessageQuick;
- static int32 m_ZoneState;
+ static float m_fHelpMessageTime;
+ static bool m_HelpMessageQuick;
+ static uint32 m_ZoneState;
static int32 m_ZoneFadeTimer;
- static int32 m_ZoneNameTimer;
- static wchar *&m_pZoneName;
+ static uint32 m_ZoneNameTimer;
+ static wchar *m_pZoneName;
static wchar *m_pLastZoneName;
static wchar *m_ZoneToPrint;
- static wchar *&m_VehicleName;
+ static wchar *m_VehicleName;
static wchar *m_pLastVehicleName;
static wchar *m_pVehicleNameToPrint;
- static int32 m_VehicleState;
+ static uint32 m_VehicleState;
static int32 m_VehicleFadeTimer;
- static int32 m_VehicleNameTimer;
- static wchar *m_Message;
- static wchar *m_PagerMessage;
- static bool &m_Wants_To_Draw_Hud;
- static bool &m_Wants_To_Draw_3dMarkers;
- static wchar(&m_BigMessage)[6][128];
- static int16 &m_ItemToFlash;
+ static uint32 m_VehicleNameTimer;
+ static wchar m_Message[256];
+ static wchar m_PagerMessage[256];
+ static bool m_Wants_To_Draw_Hud;
+ static bool m_Wants_To_Draw_3dMarkers;
+ static wchar m_BigMessage[6][128];
+ static int16 m_ItemToFlash;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
- static float &OddJob2OffTimer;
- static int8 &CounterOnLastFrame;
- static float &OddJob2XOffset;
- static int16 &CounterFlashTimer;
- static int16 &OddJob2Timer;
- static int8 &TimerOnLastFrame;
- static int16 &OddJob2On;
- static int16 &TimerFlashTimer;
- static int16 &PagerSoundPlayed;
- static float &PagerXOffset;
- static int16 &PagerTimer;
- static int16 &PagerOn;
+ static float OddJob2OffTimer;
+ static bool CounterOnLastFrame;
+ static float OddJob2XOffset;
+ static uint16 CounterFlashTimer;
+ static uint16 OddJob2Timer;
+ static bool TimerOnLastFrame;
+ static int16 OddJob2On;
+ static uint16 TimerFlashTimer;
+ static int16 PagerSoundPlayed;
+ static int32 SpriteBrightness;
+ static float PagerXOffset;
+ static int16 PagerTimer;
+ static int16 PagerOn;
public:
static void Draw();
diff --git a/src/core/PlayerSkin.cpp b/src/render/PlayerSkin.cpp
index 62bcd07d..2cba45fe 100644
--- a/src/core/PlayerSkin.cpp
+++ b/src/render/PlayerSkin.cpp
@@ -15,6 +15,9 @@
#include "Timer.h"
#include "Lights.h"
+RpClump *gpPlayerClump;
+float gOldFov;
+
int CPlayerSkin::m_txdSlot;
void
@@ -92,7 +95,7 @@ CPlayerSkin::GetSkinTexture(const char *texName)
CTxdStore::SetCurrentTxd(m_txdSlot);
tex = RwTextureRead(texName, NULL);
CTxdStore::PopCurrentTxd();
- if (tex) return tex;
+ if (tex != nil) return tex;
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
sprintf(gString, "models\\generic\\player.bmp");
@@ -139,7 +142,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
{
static float rotation = 0.0f;
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
- RwV3d pos = { 1.35f, 0.35f, 7.725f };
+ const RwV3d pos = { 1.35f, 0.35f, 7.725f };
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
static uint32 LastFlash = 0;
diff --git a/src/core/PlayerSkin.h b/src/render/PlayerSkin.h
index 2d82ec12..e0214ce0 100644
--- a/src/core/PlayerSkin.h
+++ b/src/render/PlayerSkin.h
@@ -2,12 +2,6 @@
#define DEFAULT_SKIN_NAME "$$\"\""
-static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8;
-static float gOldFov;// = *(float*)0x660FFC;
-
-void LoadPlayerDff(void);
-void FindPlayerDff(uint32 &offset, uint32 &size);
-
class CPlayerSkin
{
static int m_txdSlot;
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index fec50c7e..8ac2315f 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -30,10 +30,12 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
out->x *= SCREEN_WIDTH * recip;
out->y *= SCREEN_HEIGHT * recip;
// What is this? size?
- *outw = 70.0f/CDraw::GetFOV();
- *outh = 70.0f/CDraw::GetFOV();
- *outw *= SCREEN_WIDTH * recip;
- *outh *= SCREEN_HEIGHT * recip;
+ *outw = 70.0f/CDraw::GetFOV() * SCREEN_WIDTH * recip;
+#ifdef ASPECT_RATIO_SCALE
+ *outh = 70.0f/CDraw::GetFOV() / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) * SCREEN_HEIGHT * recip;
+#else
+ *outh = 70.0f/CDraw::GetFOV() * SCREEN_HEIGHT * recip;
+#endif
return true;
}
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h
index f126dca6..ed4a026b 100644
--- a/src/render/Timecycle.h
+++ b/src/render/Timecycle.h
@@ -119,8 +119,10 @@ public:
static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
static float GetSunSize(void) { return m_fCurrentSunSize; }
static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
+ static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
+ static int GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
static float GetFarClip(void) { return m_fCurrentFarClip; }
static float GetFogStart(void) { return m_fCurrentFogStart; }
diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp
index 3101def9..2ed9e662 100644
--- a/src/render/WeaponEffects.cpp
+++ b/src/render/WeaponEffects.cpp
@@ -83,7 +83,7 @@ CWeaponEffects::Render(void)
{
float recipz = 1.0f / pos.z;
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
- gCrossHair.m_fSize * w, gCrossHair.m_fSize * SCREEN_SCALE_AR2(h),
+ gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
recipz, 255);
}
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 53daa70f..b440e77c 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -475,7 +475,7 @@ void CWeather::RenderRainStreaks(void)
// 1/16 probability
Streaks[i].direction = CVector(4.0f, 4.0f, -4.0f);
Streaks[i].position = 6.0f * TheCamera.GetForward() + TheCamera.GetPosition() + CVector(-1.8f * Streaks[i].direction.x, -1.8f * Streaks[i].direction.y, 8.0f);
- if (!CCutsceneMgr::IsCutsceneProcessing()) {
+ if (!CCutsceneMgr::IsRunning()) {
Streaks[i].position.x += 2.0f * FindPlayerSpeed().x * 60.0f;
Streaks[i].position.y += 2.0f * FindPlayerSpeed().y * 60.0f;
}
diff --git a/src/core/RwClumpRead.cpp b/src/rw/ClumpRead.cpp
index c9f027e7..c9f027e7 100644
--- a/src/core/RwClumpRead.cpp
+++ b/src/rw/ClumpRead.cpp
diff --git a/src/render/Lights.cpp b/src/rw/Lights.cpp
index cd83a898..cd83a898 100644
--- a/src/render/Lights.cpp
+++ b/src/rw/Lights.cpp
diff --git a/src/render/Lights.h b/src/rw/Lights.h
index 6fdd51de..6fdd51de 100644
--- a/src/render/Lights.h
+++ b/src/rw/Lights.h
diff --git a/src/core/NodeName.cpp b/src/rw/NodeName.cpp
index 2aea3c83..2aea3c83 100644
--- a/src/core/NodeName.cpp
+++ b/src/rw/NodeName.cpp
diff --git a/src/core/NodeName.h b/src/rw/NodeName.h
index 1a3e057b..1a3e057b 100644
--- a/src/core/NodeName.h
+++ b/src/rw/NodeName.h
diff --git a/src/core/RwHelper.cpp b/src/rw/RwHelper.cpp
index 44866f4f..44866f4f 100644
--- a/src/core/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
diff --git a/src/core/RwHelper.h b/src/rw/RwHelper.h
index a9f0bdf4..a9f0bdf4 100644
--- a/src/core/RwHelper.h
+++ b/src/rw/RwHelper.h
diff --git a/src/core/RwMatFX.cpp b/src/rw/RwMatFX.cpp
index ca9a633b..ca9a633b 100644
--- a/src/core/RwMatFX.cpp
+++ b/src/rw/RwMatFX.cpp
diff --git a/src/core/RwTexRead.cpp b/src/rw/TexRead.cpp
index ef1ac197..50b99d47 100644
--- a/src/core/RwTexRead.cpp
+++ b/src/rw/TexRead.cpp
@@ -147,7 +147,11 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
}
#ifdef GTA_PC
+#ifdef RWLIBS
+extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
+#else
WRAPPER RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags) { EAXJMP(0x59A350); }
+#endif
void
ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
@@ -260,11 +264,13 @@ CreateTxdImageForVideoCard()
RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img");
if (img == nil) {
- if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP) {
+ // original code does otherwise and it leaks
+ delete []buf;
+ delete pDir;
+
+ if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP)
DealWithTxdWriteError(0, TXDSTORESIZE, "CVT_CRT");
- delete []buf;
- delete pDir;
- }
+
return false;
}
diff --git a/src/core/TxdStore.cpp b/src/rw/TxdStore.cpp
index c751147d..c751147d 100644
--- a/src/core/TxdStore.cpp
+++ b/src/rw/TxdStore.cpp
diff --git a/src/core/TxdStore.h b/src/rw/TxdStore.h
index 12ac708f..12ac708f 100644
--- a/src/core/TxdStore.h
+++ b/src/rw/TxdStore.h
diff --git a/src/render/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index f8b1f6b2..f8b1f6b2 100644
--- a/src/render/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
diff --git a/src/render/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index 65d2675a..65d2675a 100644
--- a/src/render/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
diff --git a/src/core/rw.cpp b/src/rw/rw.cpp
index 52bcf5bb..3875f2a1 100644
--- a/src/core/rw.cpp
+++ b/src/rw/rw.cpp
@@ -11,7 +11,8 @@ typedef RwV3d *(*rwVectorsMultFn) (RwV3d * pointsOut,
const RwV3d * pointsIn,
RwInt32 numPoints,
const RwMatrix * matrix);
-
+
+#ifndef RWLIBS
WRAPPER void _rwObjectHasFrameSetFrame(void* object, RwFrame* frame) { EAXJMP(0x5BC950); }
WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { EAXJMP(0x59E690); }
@@ -412,4 +413,427 @@ WRAPPER RxNodeDefinition* RxNodeDefinitionGetAtomicEnumerateLights() { EAXJMP(0x
WRAPPER RxNodeDefinition* RxNodeDefinitionGetMaterialScatter() { EAXJMP(0x5DDAA0); }
WRAPPER RxNodeDefinition* RxNodeDefinitionGetLight() { EAXJMP(0x5DF040); }
WRAPPER RxNodeDefinition* RxNodeDefinitionGetPostLight() { EAXJMP(0x5DF560); }
-WRAPPER void RxD3D8AllInOneSetRenderCallBack(RxPipelineNode* node, RxD3D8AllInOneRenderCallBack callback) { EAXJMP(0x5DFC60); } \ No newline at end of file
+WRAPPER void RxD3D8AllInOneSetRenderCallBack(RxPipelineNode* node, RxD3D8AllInOneRenderCallBack callback) { EAXJMP(0x5DFC60); }
+#else
+
+extern "C"
+{
+ void* _rwFrameOpen(void* instance, RwInt32 offset, RwInt32 size);
+ void* _rwFrameClose(void* instance, RwInt32 offset, RwInt32 size);
+ RwFrame* _rwFrameCloneAndLinkClones(RwFrame* root);
+ RwFrame* _rwFramePurgeClone(RwFrame* root);
+ RwBool RwFrameDirty(RwFrame const* frame);
+ void _rwFrameInit(RwFrame* frame);
+ RwBool _rwMatrixSetMultFn(rwMatrixMultFn multMat);
+ void* _rwMatrixClose(void* instance, RwInt32 offset, RwInt32 size);
+ void* _rwMatrixOpen(void* instance, RwInt32 offset, RwInt32 size);
+ RwBool _rwVectorSetMultFn(rwVectorMultFn multPoint, rwVectorsMultFn multPoints, rwVectorMultFn multVector, rwVectorsMultFn multVectors);
+ void* _rwVectorClose(void* instance, RwInt32 offset, RwInt32 size);
+ void* _rwVectorOpen(void* instance, RwInt32 offset, RwInt32 size);
+ RwBool _rwPluginRegistryOpen();
+ RwBool _rwPluginRegistryClose();
+}
+
+STARTPATCHES
+InjectHook(0x5BC950, &_rwObjectHasFrameSetFrame, PATCH_JUMP);
+InjectHook(0x59E690, &AtomicDefaultRenderCallBack, PATCH_JUMP);
+InjectHook(0x59E6C0, &_rpAtomicResyncInterpolatedSphere, PATCH_JUMP);
+InjectHook(0x59E800, &RpAtomicGetWorldBoundingSphere, PATCH_JUMP);
+InjectHook(0x59ED50, &RpClumpGetNumAtomics, PATCH_JUMP);
+InjectHook(0x59ED80, &RpClumpRender, PATCH_JUMP);
+InjectHook(0x59EDD0, &RpClumpForAllAtomics, PATCH_JUMP);
+InjectHook(0x59EE10, &RpClumpForAllCameras, PATCH_JUMP);
+InjectHook(0x59EE60, &RpClumpForAllLights, PATCH_JUMP);
+InjectHook(0x59EEB0, &RpAtomicCreate, PATCH_JUMP);
+InjectHook(0x59EFA0, &RpAtomicSetGeometry, PATCH_JUMP);
+InjectHook(0x59F020, &RpAtomicDestroy, PATCH_JUMP);
+InjectHook(0x59F0A0, &RpAtomicClone, PATCH_JUMP);
+InjectHook(0x59F1B0, &RpClumpClone, PATCH_JUMP);
+InjectHook(0x59F490, &RpClumpCreate, PATCH_JUMP);
+InjectHook(0x59F500, &RpClumpDestroy, PATCH_JUMP);
+InjectHook(0x59F680, &RpClumpAddAtomic, PATCH_JUMP);
+InjectHook(0x59F6B0, &RpClumpRemoveAtomic, PATCH_JUMP);
+InjectHook(0x59F6E0, &RpClumpRemoveLight, PATCH_JUMP);
+InjectHook(0x59FC50, &RpClumpStreamRead, PATCH_JUMP);
+InjectHook(0x5A0510, &RpAtomicRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A0540, &RpClumpRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A0570, &RpAtomicRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5A05A0, &RpAtomicSetStreamAlwaysCallBack, PATCH_JUMP);
+InjectHook(0x5A05C0, &RpAtomicSetStreamRightsCallBack, PATCH_JUMP);
+InjectHook(0x5A05E0, &RpAtomicGetPluginOffset, PATCH_JUMP);
+InjectHook(0x5A0600, &RpAtomicSetFrame, PATCH_JUMP);
+InjectHook(0x5A0DC0, &RwEngineRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A0DF0, &RwEngineGetPluginOffset, PATCH_JUMP);
+InjectHook(0x5A0E10, &RwEngineGetNumSubSystems, PATCH_JUMP);
+InjectHook(0x5A0E40, &RwEngineGetSubSystemInfo, PATCH_JUMP);
+InjectHook(0x5A0E70, &RwEngineGetCurrentSubSystem, PATCH_JUMP);
+InjectHook(0x5A0EA0, &RwEngineSetSubSystem, PATCH_JUMP);
+InjectHook(0x5A0ED0, &RwEngineGetNumVideoModes, PATCH_JUMP);
+InjectHook(0x5A0F00, &RwEngineGetVideoModeInfo, PATCH_JUMP);
+InjectHook(0x5A0F30, &RwEngineGetCurrentVideoMode, PATCH_JUMP);
+InjectHook(0x5A0F60, &RwEngineSetVideoMode, PATCH_JUMP);
+InjectHook(0x5A0F90, &RwEngineStop, PATCH_JUMP);
+InjectHook(0x5A0FE0, &RwEngineStart, PATCH_JUMP);
+InjectHook(0x5A1070, &RwEngineClose, PATCH_JUMP);
+InjectHook(0x5A10E0, &RwEngineOpen, PATCH_JUMP);
+InjectHook(0x5A1290, &RwEngineTerm, PATCH_JUMP);
+InjectHook(0x5A12D0, &RwEngineInit, PATCH_JUMP);
+InjectHook(0x5A15E0, &_rwFrameOpen, PATCH_JUMP);
+InjectHook(0x5A1650, &_rwFrameClose, PATCH_JUMP);
+InjectHook(0x5A1690, &_rwFrameCloneAndLinkClones, PATCH_JUMP);
+InjectHook(0x5A1880, &_rwFramePurgeClone, PATCH_JUMP);
+InjectHook(0x5A1930, &RwFrameDirty, PATCH_JUMP);
+InjectHook(0x5A1950, &_rwFrameInit, PATCH_JUMP);
+InjectHook(0x5A1A00, &RwFrameCreate, PATCH_JUMP);
+InjectHook(0x5A1A30, &RwFrameDestroy, PATCH_JUMP);
+InjectHook(0x5A1BF0, &RwFrameDestroyHierarchy, PATCH_JUMP);
+InjectHook(0x5A1C60, &RwFrameUpdateObjects, PATCH_JUMP);
+InjectHook(0x5A1CE0, &RwFrameGetLTM, PATCH_JUMP);
+InjectHook(0x5A1D00, &RwFrameAddChild, PATCH_JUMP);
+InjectHook(0x5A1ED0, &RwFrameRemoveChild, PATCH_JUMP);
+InjectHook(0x5A1FC0, &RwFrameForAllChildren, PATCH_JUMP);
+InjectHook(0x5A2000, &RwFrameTranslate, PATCH_JUMP);
+InjectHook(0x5A20A0, &RwFrameScale, PATCH_JUMP);
+InjectHook(0x5A2140, &RwFrameTransform, PATCH_JUMP);
+InjectHook(0x5A21E0, &RwFrameRotate, PATCH_JUMP);
+InjectHook(0x5A2280, &RwFrameSetIdentity, PATCH_JUMP);
+InjectHook(0x5A2340, &RwFrameForAllObjects, PATCH_JUMP);
+InjectHook(0x5A2380, &RwFrameRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A23B0, &_rwMatrixSetMultFn, PATCH_JUMP);
+InjectHook(0x5A2520, &_rwMatrixDeterminant, PATCH_JUMP);
+InjectHook(0x5A2570, &_rwMatrixOrthogonalError, PATCH_JUMP);
+InjectHook(0x5A25D0, &_rwMatrixNormalError, PATCH_JUMP);
+InjectHook(0x5A2660, &_rwMatrixIdentityError, PATCH_JUMP);
+InjectHook(0x5A2730, &_rwMatrixClose, PATCH_JUMP);
+InjectHook(0x5A2770, &_rwMatrixOpen, PATCH_JUMP);
+InjectHook(0x5A2820, &RwMatrixOptimize, PATCH_JUMP);
+InjectHook(0x5A28E0, &RwMatrixUpdate, PATCH_JUMP);
+InjectHook(0x5A28F0, &RwMatrixMultiply, PATCH_JUMP);
+InjectHook(0x5A2960, &RwMatrixRotateOneMinusCosineSine, PATCH_JUMP);
+InjectHook(0x5A2BF0, &RwMatrixRotate, PATCH_JUMP);
+InjectHook(0x5A2C90, &RwMatrixInvert, PATCH_JUMP);
+InjectHook(0x5A2EE0, &RwMatrixScale, PATCH_JUMP);
+InjectHook(0x5A3070, &RwMatrixTranslate, PATCH_JUMP);
+InjectHook(0x5A31C0, &RwMatrixTransform, PATCH_JUMP);
+InjectHook(0x5A3300, &RwMatrixDestroy, PATCH_JUMP);
+InjectHook(0x5A3330, &RwMatrixCreate, PATCH_JUMP);
+InjectHook(0x5A3450, &_rwVectorSetMultFn, PATCH_JUMP);
+InjectHook(0x5A3600, &_rwV3dNormalize, PATCH_JUMP);
+InjectHook(0x5A36A0, &RwV3dLength, PATCH_JUMP);
+InjectHook(0x5A3710, &_rwSqrt, PATCH_JUMP);
+InjectHook(0x5A3770, &_rwInvSqrt, PATCH_JUMP);
+InjectHook(0x5A37D0, &RwV3dTransformPoints, PATCH_JUMP);
+InjectHook(0x5A37E0, &RwV3dTransformVectors, PATCH_JUMP);
+InjectHook(0x5A37F0, &_rwVectorClose, PATCH_JUMP);
+InjectHook(0x5A3860, &_rwVectorOpen, PATCH_JUMP);
+InjectHook(0x5A3AD0, &RwStreamRead, PATCH_JUMP);
+InjectHook(0x5A3C30, &RwStreamWrite, PATCH_JUMP);
+InjectHook(0x5A3DF0, &RwStreamSkip, PATCH_JUMP);
+InjectHook(0x5A3F10, &RwStreamClose, PATCH_JUMP);
+InjectHook(0x5A3FE0, &RwStreamOpen, PATCH_JUMP);
+InjectHook(0x5A43A0, &RwIm2DGetNearScreenZ, PATCH_JUMP);
+InjectHook(0x5A43B0, &RwIm2DGetFarScreenZ, PATCH_JUMP);
+InjectHook(0x5A43C0, &RwRenderStateSet, PATCH_JUMP);
+InjectHook(0x5A4410, &RwRenderStateGet, PATCH_JUMP);
+InjectHook(0x5A4420, &RwIm2DRenderLine, PATCH_JUMP);
+InjectHook(0x5A4430, &RwIm2DRenderPrimitive, PATCH_JUMP);
+InjectHook(0x5A4440, &RwIm2DRenderIndexedPrimitive, PATCH_JUMP);
+InjectHook(0x5A5020, &RwCameraEndUpdate, PATCH_JUMP);
+InjectHook(0x5A5030, &RwCameraBeginUpdate, PATCH_JUMP);
+InjectHook(0x5A5040, &RwCameraSetViewOffset, PATCH_JUMP);
+InjectHook(0x5A5070, &RwCameraSetNearClipPlane, PATCH_JUMP);
+InjectHook(0x5A5140, &RwCameraSetFarClipPlane, PATCH_JUMP);
+InjectHook(0x5A5170, &RwCameraFrustumTestSphere, PATCH_JUMP);
+InjectHook(0x5A51E0, &RwCameraClear, PATCH_JUMP);
+InjectHook(0x5A5210, &RwCameraShowRaster, PATCH_JUMP);
+InjectHook(0x5A5240, &RwCameraSetProjection, PATCH_JUMP);
+InjectHook(0x5A52B0, &RwCameraSetViewWindow, PATCH_JUMP);
+InjectHook(0x5A52F0, &RwCameraRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A5320, &RwCameraDestroy, PATCH_JUMP);
+InjectHook(0x5A5360, &RwCameraCreate, PATCH_JUMP);
+InjectHook(0x5A7100, &RwTextureSetMipmapping, PATCH_JUMP);
+InjectHook(0x5A7120, &RwTextureGetMipmapping, PATCH_JUMP);
+InjectHook(0x5A7130, &RwTextureSetAutoMipmapping, PATCH_JUMP);
+InjectHook(0x5A7150, &RwTextureGetAutoMipmapping, PATCH_JUMP);
+InjectHook(0x5A7160, &RwTexDictionaryCreate, PATCH_JUMP);
+InjectHook(0x5A7200, &RwTexDictionaryDestroy, PATCH_JUMP);
+InjectHook(0x5A7290, &RwTexDictionaryForAllTextures, PATCH_JUMP);
+InjectHook(0x5A72D0, &RwTextureCreate, PATCH_JUMP);
+InjectHook(0x5A7330, &RwTextureDestroy, PATCH_JUMP);
+InjectHook(0x5A73B0, &RwTextureSetName, PATCH_JUMP);
+InjectHook(0x5A7420, &RwTextureSetMaskName, PATCH_JUMP);
+InjectHook(0x5A7490, &RwTexDictionaryAddTexture, PATCH_JUMP);
+InjectHook(0x5A74D0, &RwTexDictionaryFindNamedTexture, PATCH_JUMP);
+InjectHook(0x5A7550, &RwTexDictionarySetCurrent, PATCH_JUMP);
+InjectHook(0x5A7570, &RwTexDictionaryGetCurrent, PATCH_JUMP);
+InjectHook(0x5A7580, &RwTextureRead, PATCH_JUMP);
+InjectHook(0x5A7780, &RwTextureRasterGenerateMipmaps, PATCH_JUMP);
+InjectHook(0x5A9120, &RwImageCreate, PATCH_JUMP);
+InjectHook(0x5A9180, &RwImageDestroy, PATCH_JUMP);
+InjectHook(0x5A91E0, &RwImageAllocatePixels, PATCH_JUMP);
+InjectHook(0x5A92A0, &RwImageFreePixels, PATCH_JUMP);
+InjectHook(0x5A92D0, &RwImageMakeMask, PATCH_JUMP);
+InjectHook(0x5A93A0, &RwImageApplyMask, PATCH_JUMP);
+InjectHook(0x5A9750, &RwImageSetPath, PATCH_JUMP);
+InjectHook(0x5A9810, &RwImageRead, PATCH_JUMP);
+InjectHook(0x5A9B40, &RwImageFindFileType, PATCH_JUMP);
+InjectHook(0x5A9C10, &RwImageReadMaskedImage, PATCH_JUMP);
+InjectHook(0x5A9F50, &RwImageCopy, PATCH_JUMP);
+InjectHook(0x5AA130, &RwImageGammaCorrect, PATCH_JUMP);
+InjectHook(0x5AA2C0, &RwImageSetGamma, PATCH_JUMP);
+InjectHook(0x5AA4E0, &_rwStreamWriteVersionedChunkHeader, PATCH_JUMP);
+InjectHook(0x5AA540, &RwStreamFindChunk, PATCH_JUMP);
+InjectHook(0x5AA640, &RwMemLittleEndian32, PATCH_JUMP);
+InjectHook(0x5AA650, &RwMemNative32, PATCH_JUMP);
+InjectHook(0x5AA660, &RwMemFloat32ToReal, PATCH_JUMP);
+InjectHook(0x5AA680, &RwStreamWriteReal, PATCH_JUMP);
+InjectHook(0x5AA720, &RwStreamWriteInt32, PATCH_JUMP);
+InjectHook(0x5AA740, &RwStreamReadReal, PATCH_JUMP);
+InjectHook(0x5AA7B0, &RwStreamReadInt32, PATCH_JUMP);
+InjectHook(0x5AA800, &RwTextureStreamGetSize, PATCH_JUMP);
+InjectHook(0x5AA870, &RwTextureStreamWrite, PATCH_JUMP);
+InjectHook(0x5AAA40, &RwTextureStreamRead, PATCH_JUMP);
+InjectHook(0x5AB020, &RwTexDictionaryStreamWrite, PATCH_JUMP);
+InjectHook(0x5AC890, &RpMorphTargetCalcBoundingSphere, PATCH_JUMP);
+InjectHook(0x5AC9A0, &RpGeometryAddMorphTargets, PATCH_JUMP);
+InjectHook(0x5ACB60, &RpGeometryTriangleSetVertexIndices, PATCH_JUMP);
+InjectHook(0x5ACB90, &RpGeometryTriangleSetMaterial, PATCH_JUMP);
+InjectHook(0x5ACBF0, &RpGeometryForAllMaterials, PATCH_JUMP);
+InjectHook(0x5ACC30, &RpGeometryLock, PATCH_JUMP);
+InjectHook(0x5ACC60, &RpGeometryUnlock, PATCH_JUMP);
+InjectHook(0x5ACD10, &RpGeometryCreate, PATCH_JUMP);
+InjectHook(0x5ACF40, &_rpGeometryAddRef, PATCH_JUMP);
+InjectHook(0x5ACF50, &RpGeometryDestroy, PATCH_JUMP);
+InjectHook(0x5ACFF0, &RpGeometryRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5AD020, &RpGeometryRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5AD050, &RpGeometryStreamRead, PATCH_JUMP);
+InjectHook(0x5AD6D0, &RwRasterGetCurrentContext, PATCH_JUMP);
+InjectHook(0x5AD6F0, &RwRasterUnlock, PATCH_JUMP);
+InjectHook(0x5AD710, &RwRasterRenderFast, PATCH_JUMP);
+InjectHook(0x5AD750, &RwRasterUnlockPalette, PATCH_JUMP);
+InjectHook(0x5AD780, &RwRasterDestroy, PATCH_JUMP);
+InjectHook(0x5AD7C0, &RwRasterPushContext, PATCH_JUMP);
+InjectHook(0x5AD810, &RwRasterRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5AD840, &RwRasterLockPalette, PATCH_JUMP);
+InjectHook(0x5AD870, &RwRasterPopContext, PATCH_JUMP);
+InjectHook(0x5AD8C0, &RwRasterGetNumLevels, PATCH_JUMP);
+InjectHook(0x5AD900, &RwRasterShowRaster, PATCH_JUMP);
+InjectHook(0x5AD930, &RwRasterCreate, PATCH_JUMP);
+InjectHook(0x5AD9D0, &RwRasterLock, PATCH_JUMP);
+InjectHook(0x5ADC30, &RpMaterialCreate, PATCH_JUMP);
+InjectHook(0x5ADCB0, &RpMaterialDestroy, PATCH_JUMP);
+InjectHook(0x5ADD10, &RpMaterialSetTexture, PATCH_JUMP);
+InjectHook(0x5ADD40, &RpMaterialRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5ADD70, &RpMaterialRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5ADDA0, &RpMaterialStreamRead, PATCH_JUMP);
+InjectHook(0x5AE0B0, &_rpSectorDefaultRenderCallBack, PATCH_JUMP);
+InjectHook(0x5AE100, &_rpWorldForAllGlobalLights, PATCH_JUMP);
+InjectHook(0x5AE150, &_rpWorldSectorForAllLocalLights, PATCH_JUMP);
+InjectHook(0x5AE190, &RpWorldUnlock, PATCH_JUMP);
+InjectHook(0x5AE2B0, &RpWorldSectorGetWorld, PATCH_JUMP);
+InjectHook(0x5AE340, &RpWorldDestroy, PATCH_JUMP);
+InjectHook(0x5AE6A0, &RpWorldCreate, PATCH_JUMP);
+InjectHook(0x5AEA40, &RpWorldRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5AEA70, &RpWorldRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5AEAA0, &RpWorldPluginAttach, PATCH_JUMP);
+InjectHook(0x5AFB80, &RpWorldAddCamera, PATCH_JUMP);
+InjectHook(0x5AFBB0, &RpWorldRemoveCamera, PATCH_JUMP);
+InjectHook(0x5AFC10, &RpAtomicGetWorld, PATCH_JUMP);
+InjectHook(0x5AFC20, &RpWorldAddClump, PATCH_JUMP);
+InjectHook(0x5AFDA0, &RpWorldAddLight, PATCH_JUMP);
+InjectHook(0x5AFDF0, &RpWorldRemoveLight, PATCH_JUMP);
+InjectHook(0x5AFE70, &RtBMPImageRead, PATCH_JUMP);
+InjectHook(0x5B07D0, &RpSkinPluginAttach, PATCH_JUMP);
+InjectHook(0x5B1050, &RpSkinAtomicSetHAnimHierarchy, PATCH_JUMP);
+InjectHook(0x5B1070, &RpSkinAtomicGetHAnimHierarchy, PATCH_JUMP);
+InjectHook(0x5B1080, &RpSkinGeometryGetSkin, PATCH_JUMP);
+InjectHook(0x5B1090, &RpSkinGeometrySetSkin, PATCH_JUMP);
+InjectHook(0x5B10D0, &RpSkinGetSkinToBoneMatrices, PATCH_JUMP);
+InjectHook(0x5B10E0, &RpHAnimHierarchyCreate, PATCH_JUMP);
+InjectHook(0x5B11F0, &RpHAnimFrameGetHierarchy, PATCH_JUMP);
+InjectHook(0x5B1200, &RpHAnimHierarchySetCurrentAnim, PATCH_JUMP);
+InjectHook(0x5B12B0, &RpHAnimHierarchySubAnimTime, PATCH_JUMP);
+InjectHook(0x5B1480, &RpHAnimHierarchyAddAnimTime, PATCH_JUMP);
+InjectHook(0x5B1780, &RpHAnimHierarchyUpdateMatrices, PATCH_JUMP);
+InjectHook(0x5B1C10, &RpHAnimAnimationStreamRead, PATCH_JUMP);
+InjectHook(0x5B1D50, &RpHAnimPluginAttach, PATCH_JUMP);
+InjectHook(0x5B2640, &RpMatFXPluginAttach, PATCH_JUMP);
+InjectHook(0x5B3750, &RpMatFXAtomicEnableEffects, PATCH_JUMP);
+InjectHook(0x5B3780, &RpMatFXMaterialSetEffects, PATCH_JUMP);
+InjectHook(0x5B38D0, &RpMatFXMaterialSetupEnvMap, PATCH_JUMP);
+InjectHook(0x5B3A40, &RpMatFXMaterialSetBumpMapTexture, PATCH_JUMP);
+InjectHook(0x5B3CF0, &RwD3D8SetRenderState, PATCH_JUMP);
+InjectHook(0x5B3D40, &RwD3D8GetRenderState, PATCH_JUMP);
+InjectHook(0x5B3D60, &RwD3D8SetTextureStageState, PATCH_JUMP);
+InjectHook(0x5B53A0, &RwD3D8SetTexture, PATCH_JUMP);
+InjectHook(0x5B6720, &RwIm3DTransform, PATCH_JUMP);
+InjectHook(0x5B67F0, &RwIm3DEnd, PATCH_JUMP);
+InjectHook(0x5B6820, &RwIm3DRenderIndexedPrimitive, PATCH_JUMP);
+InjectHook(0x5B6980, &RwIm3DRenderLine, PATCH_JUMP);
+InjectHook(0x5B6A50, &RwIm3DSetTransformPipeline, PATCH_JUMP);
+InjectHook(0x5B6AC0, &RwIm3DSetRenderPipeline, PATCH_JUMP);
+InjectHook(0x5B95D0, &RwD3D8EngineSetRefreshRate, PATCH_JUMP);
+InjectHook(0x5B9640, &RwD3D8CameraAttachWindow, PATCH_JUMP);
+InjectHook(0x5BAEB0, &RwD3D8DeviceSupportsDXTTexture, PATCH_JUMP);
+InjectHook(0x5BAF90, &RwD3D8SetVertexShader, PATCH_JUMP);
+InjectHook(0x5BAFD0, &RwD3D8SetPixelShader, PATCH_JUMP);
+InjectHook(0x5BB010, &RwD3D8SetStreamSource, PATCH_JUMP);
+InjectHook(0x5BB060, &RwD3D8SetIndices, PATCH_JUMP);
+InjectHook(0x5BB0B0, &RwD3D8DrawIndexedPrimitive, PATCH_JUMP);
+InjectHook(0x5BB140, &RwD3D8DrawPrimitive, PATCH_JUMP);
+InjectHook(0x5BB1D0, &RwD3D8SetTransform, PATCH_JUMP);
+InjectHook(0x5BB310, &RwD3D8GetTransform, PATCH_JUMP);
+InjectHook(0x5BB340, &RwD3D8SetTransformWorld, PATCH_JUMP);
+InjectHook(0x5BB490, &RwD3D8SetSurfaceProperties, PATCH_JUMP);
+InjectHook(0x5BB7A0, &RwD3D8SetLight, PATCH_JUMP);
+InjectHook(0x5BB890, &RwD3D8EnableLight, PATCH_JUMP);
+InjectHook(0x5BB9F0, &RwD3D8DynamicVertexBufferCreate, PATCH_JUMP);
+InjectHook(0x5BBAE0, &RwD3D8DynamicVertexBufferDestroy, PATCH_JUMP);
+InjectHook(0x5BBB10, &RwD3D8IndexBufferCreate, PATCH_JUMP);
+InjectHook(0x5BBB40, &RwD3D8CreatePixelShader, PATCH_JUMP);
+InjectHook(0x5BBB90, &RwD3D8DeletePixelShader, PATCH_JUMP);
+InjectHook(0x5BBC00, &RwD3D8SetPixelShaderConstant, PATCH_JUMP);
+InjectHook(0x5BBC30, &RwD3D8GetCaps, PATCH_JUMP);
+InjectHook(0x5BBC40, &RwD3D8CameraIsSphereFullyInsideFrustum, PATCH_JUMP);
+InjectHook(0x5BBCA0, &RwD3D8CameraIsBBoxFullyInsideFrustum, PATCH_JUMP);
+InjectHook(0x5BBD30, &RwD3D8DynamicVertexBufferLock, PATCH_JUMP);
+InjectHook(0x5BBEB0, &RwD3D8DynamicVertexBufferUnlock, PATCH_JUMP);
+InjectHook(0x5BBED0, &_rwIntelSSEsupported, PATCH_JUMP);
+InjectHook(0x5BBF10, &RwImageSetFromRaster, PATCH_JUMP);
+InjectHook(0x5BBF50, &RwRasterSetFromImage, PATCH_JUMP);
+InjectHook(0x5BBF80, &RwImageFindRasterFormat, PATCH_JUMP);
+InjectHook(0x5BBFF0, &RwFrameRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5BC020, &_rwFrameListDeinitialize, PATCH_JUMP);
+InjectHook(0x5BC050, &_rwFrameListStreamRead, PATCH_JUMP);
+InjectHook(0x5BC300, &RpLightSetRadius, PATCH_JUMP);
+InjectHook(0x5BC320, &RpLightSetColor, PATCH_JUMP);
+InjectHook(0x5BC370, &RpLightGetConeAngle, PATCH_JUMP);
+InjectHook(0x5BC5B0, &RpLightRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5BC5E0, &RpLightStreamRead, PATCH_JUMP);
+InjectHook(0x5BC780, &RpLightDestroy, PATCH_JUMP);
+InjectHook(0x5BC7C0, &RpLightCreate, PATCH_JUMP);
+InjectHook(0x5BE280, &_rwD3D8TexDictionaryEnableRasterFormatConversion, PATCH_JUMP);
+InjectHook(0x5BF110, &RwOsGetFileInterface, PATCH_JUMP);
+InjectHook(0x5C1720, &RwFreeListDestroy, PATCH_JUMP);
+InjectHook(0x5C1790, &RwFreeListCreate, PATCH_JUMP);
+InjectHook(0x5C19F0, &RwFreeListPurge, PATCH_JUMP);
+InjectHook(0x5C1B90, &RwFreeListPurgeAllFreeLists, PATCH_JUMP);
+InjectHook(0x5C1D40, &RwFreeListForAllUsed, PATCH_JUMP);
+InjectHook(0x5C2780, &_rxPipelineClose, PATCH_JUMP);
+InjectHook(0x5C27E0, &_rxPipelineOpen, PATCH_JUMP);
+InjectHook(0x5C2AD0, &RxHeapGetGlobalHeap, PATCH_JUMP);
+InjectHook(0x5C2AE0, &RxPacketCreate, PATCH_JUMP);
+InjectHook(0x5C2B10, &RxClusterSetExternalData, PATCH_JUMP);
+InjectHook(0x5C2B70, &RxClusterSetData, PATCH_JUMP);
+InjectHook(0x5C2BD0, &RxClusterInitializeData, PATCH_JUMP);
+InjectHook(0x5C2C40, &RxClusterResizeData, PATCH_JUMP);
+InjectHook(0x5C2C90, &RxClusterLockWrite, PATCH_JUMP);
+InjectHook(0x5C2D60, &RxPipelineExecute, PATCH_JUMP);
+InjectHook(0x5C2E00, &RxPipelineCreate, PATCH_JUMP);
+InjectHook(0x5C2E70, &_rxPipelineDestroy, PATCH_JUMP);
+InjectHook(0x5C3080, &RwResourcesFreeResEntry, PATCH_JUMP);
+InjectHook(0x5C30F0, &_rwResourcesPurge, PATCH_JUMP);
+InjectHook(0x5C3170, &RwResourcesAllocateResEntry, PATCH_JUMP);
+InjectHook(0x5C3360, &RwResourcesEmptyArena, PATCH_JUMP);
+InjectHook(0x5C3450, &_rwPluginRegistryOpen, PATCH_JUMP);
+InjectHook(0x5C3480, &_rwPluginRegistryClose, PATCH_JUMP);
+InjectHook(0x5C3590, &_rwPluginRegistryGetPluginOffset, PATCH_JUMP);
+InjectHook(0x5C35C0, &_rwPluginRegistryAddPlugin, PATCH_JUMP);
+InjectHook(0x5C37F0, &_rwPluginRegistryInitObject, PATCH_JUMP);
+InjectHook(0x5C3850, &_rwPluginRegistryDeInitObject, PATCH_JUMP);
+InjectHook(0x5C3880, &_rwPluginRegistryCopyObject, PATCH_JUMP);
+InjectHook(0x5C3910, &RwErrorSet, PATCH_JUMP);
+InjectHook(0x5C3970, &_rwerror, PATCH_JUMP);
+InjectHook(0x5C3980, &_rwPluginRegistryAddPluginStream, PATCH_JUMP);
+InjectHook(0x5C39C0, &_rwPluginRegistryAddPlgnStrmlwysCB, PATCH_JUMP);
+InjectHook(0x5C39F0, &_rwPluginRegistryAddPlgnStrmRightsCB, PATCH_JUMP);
+InjectHook(0x5C3A20, & _rwPluginRegistryReadDataChunks, PATCH_JUMP);
+InjectHook(0x5C3B50, & _rwPluginRegistryInvokeRights, PATCH_JUMP);
+InjectHook(0x5C3BA0, &_rwPluginRegistryGetSize, PATCH_JUMP);
+InjectHook(0x5C3BE0, &_rwPluginRegistryWriteDataChunks, PATCH_JUMP);
+InjectHook(0x5C3CB0, &_rwPluginRegistrySkipDataChunks, PATCH_JUMP);
+InjectHook(0x5C3D30, &RwCameraStreamRead, PATCH_JUMP);
+InjectHook(0x5C5570, &RwBBoxCalculate, PATCH_JUMP);
+InjectHook(0x5C72B0, &RwImageResample, PATCH_JUMP);
+InjectHook(0x5C7B30, &RwImageCreateResample, PATCH_JUMP);
+InjectHook(0x5D9240, &RxRenderStateVectorSetDefaultRenderStateVector, PATCH_JUMP);
+InjectHook(0x5D9340, &RxRenderStateVectorCreate, PATCH_JUMP);
+InjectHook(0x5D9410, &RxRenderStateVectorDestroy, PATCH_JUMP);
+InjectHook(0x5D9460, &RxRenderStateVectorLoadDriverState, PATCH_JUMP);
+InjectHook(0x5D95D0, &_rxEmbeddedPacketBetweenPipelines, PATCH_JUMP);
+InjectHook(0x5D9740, &_rxEmbeddedPacketBetweenNodes, PATCH_JUMP);
+InjectHook(0x5D9810, &_rxPacketDestroy, PATCH_JUMP);
+InjectHook(0x5C8B10, &_rpMaterialListDeinitialize, PATCH_JUMP);
+InjectHook(0x5C8B70, &_rpMaterialListInitialize, PATCH_JUMP);
+InjectHook(0x5C8B80, &_rpMaterialListGetMaterial, PATCH_JUMP);
+InjectHook(0x5C8B90, &_rpMaterialListAppendMaterial, PATCH_JUMP);
+InjectHook(0x5C8C50, &_rpMaterialListFindMaterialIndex, PATCH_JUMP);
+InjectHook(0x5C8C80, &_rpMaterialListStreamRead, PATCH_JUMP);
+InjectHook(0x5C8FE0, &_rpMeshHeaderCreate, PATCH_JUMP);
+InjectHook(0x5C8FF0, &_rpMeshClose, PATCH_JUMP);
+InjectHook(0x5C9020, &_rpMeshOpen, PATCH_JUMP);
+InjectHook(0x5C9140, &_rpBuildMeshCreate, PATCH_JUMP);
+InjectHook(0x5C9220, &_rpBuildMeshDestroy, PATCH_JUMP);
+InjectHook(0x5C9260, &_rpMeshDestroy, PATCH_JUMP);
+InjectHook(0x5C92A0, &_rpBuildMeshAddTriangle, PATCH_JUMP);
+InjectHook(0x5C9380, &_rpMeshHeaderForAllMeshes, PATCH_JUMP);
+InjectHook(0x5C93C0, &_rpMeshWrite, PATCH_JUMP);
+InjectHook(0x5C9510, &_rpMeshRead, PATCH_JUMP);
+InjectHook(0x5C96E0, &_rpMeshSize, PATCH_JUMP);
+InjectHook(0x5C9730, &RpBuildMeshGenerateDefaultTriStrip, PATCH_JUMP);
+InjectHook(0x5CAE10, &_rpTriListMeshGenerate, PATCH_JUMP);
+InjectHook(0x5CB230, &_rpMeshOptimise, PATCH_JUMP);
+InjectHook(0x5CB2B0, &RpWorldSectorRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5CB2E0, &RpWorldSectorRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5CB630, &RpWorldSetDefaultSectorPipeline, PATCH_JUMP);
+InjectHook(0x5CB670, &RpAtomicSetDefaultPipeline, PATCH_JUMP);
+InjectHook(0x5CDEE0, &RpHAnimStdKeyFrameToMatrix, PATCH_JUMP);
+InjectHook(0x5CE000, &RpHAnimStdKeyFrameInterpolate, PATCH_JUMP);
+InjectHook(0x5CE420, &RpHAnimStdKeyFrameBlend, PATCH_JUMP);
+InjectHook(0x5CE820, &RpHAnimStdKeyFrameStreamRead, PATCH_JUMP);
+InjectHook(0x5CE8C0, &RpHAnimStdKeyFrameStreamWrite, PATCH_JUMP);
+InjectHook(0x5CE930, &RpHAnimStdKeyFrameStreamGetSize, PATCH_JUMP);
+InjectHook(0x5CE950, &RpHAnimStdKeyFrameMulRecip, PATCH_JUMP);
+InjectHook(0x5CEAB0, &RpHAnimStdKeyFrameAdd, PATCH_JUMP);
+InjectHook(0x5D1070, &RxHeapFree, PATCH_JUMP);
+InjectHook(0x5D1260, &RxHeapAlloc, PATCH_JUMP);
+InjectHook(0x5D14D0, &RxHeapRealloc, PATCH_JUMP);
+InjectHook(0x5D1680, &_rxHeapReset, PATCH_JUMP);
+InjectHook(0x5D16F0, &RxHeapDestroy, PATCH_JUMP);
+InjectHook(0x5D1750, &RxHeapCreate, PATCH_JUMP);
+InjectHook(0x5D1EC0, &RxPipelineNodeFindOutputByName, PATCH_JUMP);
+InjectHook(0x5D1F20, &RxPipelineNodeFindInput, PATCH_JUMP);
+InjectHook(0x5D1F30, &RxPipelineNodeRequestCluster, PATCH_JUMP);
+InjectHook(0x5D1FA0, &RxLockedPipeUnlock, PATCH_JUMP);
+InjectHook(0x5D29F0, &RxPipelineLock, PATCH_JUMP);
+InjectHook(0x5D2B10, &RxPipelineFindNodeByName, PATCH_JUMP);
+InjectHook(0x5D2BA0, &RxLockedPipeAddFragment, PATCH_JUMP);
+InjectHook(0x5D2EE0, &RxLockedPipeAddPath, PATCH_JUMP);
+InjectHook(0x5D31C0, &RxNodeDefinitionGetImmRenderSetup, PATCH_JUMP);
+InjectHook(0x5D35C0, &RxNodeDefinitionGetImmMangleTriangleIndices, PATCH_JUMP);
+InjectHook(0x5D3C60, &RxNodeDefinitionGetCullTriangle, PATCH_JUMP);
+InjectHook(0x5D4F80, &RxNodeDefinitionGetClipTriangle, PATCH_JUMP);
+InjectHook(0x5D51C0, &RxNodeDefinitionGetSubmitTriangle, PATCH_JUMP);
+InjectHook(0x5D5400, &RxNodeDefinitionGetImmInstance, PATCH_JUMP);
+InjectHook(0x5D6000, &RxNodeDefinitionGetTransform, PATCH_JUMP);
+InjectHook(0x5D61C0, &RxNodeDefinitionGetImmStash, PATCH_JUMP);
+InjectHook(0x5D6470, &RxNodeDefinitionGetImmMangleLineIndices, PATCH_JUMP);
+InjectHook(0x5D7230, &RxNodeDefinitionGetClipLine, PATCH_JUMP);
+InjectHook(0x5D74C0, &RxNodeDefinitionGetSubmitLine, PATCH_JUMP);
+InjectHook(0x5D9C90, &_rwD3D8LightsOpen, PATCH_JUMP);
+InjectHook(0x5D9EF0, &_rwD3D8LightsClose, PATCH_JUMP);
+InjectHook(0x5D9F80, &_rwD3D8LightsGlobalEnable, PATCH_JUMP);
+InjectHook(0x5DA210, &_rwD3D8LightLocalEnable, PATCH_JUMP);
+InjectHook(0x5DA450, &_rwD3D8LightsEnable, PATCH_JUMP);
+InjectHook(0x5DAAC0, &RxNodeDefinitionGetD3D8WorldSectorAllInOne, PATCH_JUMP);
+InjectHook(0x5DC500, &RxNodeDefinitionGetD3D8AtomicAllInOne, PATCH_JUMP);
+InjectHook(0x5DCC50, &RxNodeDefinitionGetWorldSectorInstance, PATCH_JUMP);
+InjectHook(0x5DCD80, &RxNodeDefinitionGetWorldSectorEnumerateLights, PATCH_JUMP);
+InjectHook(0x5DD800, &RxNodeDefinitionGetAtomicInstance, PATCH_JUMP);
+InjectHook(0x5DD9B0, &RxNodeDefinitionGetAtomicEnumerateLights, PATCH_JUMP);
+InjectHook(0x5DDAA0, &RxNodeDefinitionGetMaterialScatter, PATCH_JUMP);
+InjectHook(0x5DF040, &RxNodeDefinitionGetLight, PATCH_JUMP);
+InjectHook(0x5DF560, &RxNodeDefinitionGetPostLight, PATCH_JUMP);
+InjectHook(0x5DFC60, &RxD3D8AllInOneSetRenderCallBack, PATCH_JUMP);
+ENDPATCHES
+#endif \ No newline at end of file