diff options
Diffstat (limited to 'src')
82 files changed, 2097 insertions, 1123 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 4694920a..f682964f 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -238,14 +238,14 @@ AnimAssocDesc aMeleeAnimDescs[] = { { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT }, - { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, // TODO(Miami): Overload that name for melee/swing + { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, }; AnimAssocDesc aSwingAnimDescs[] = { { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT }, - { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, // TODO(Miami): Overload that name for melee/swing + { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aWeaponAnimDescs[] = { { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index ddf36b23..f2ef3dfd 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -234,6 +234,7 @@ enum AnimationId ANIM_MELEE_ATTACK_2ND, ANIM_MELEE_ATTACK_START, ANIM_MELEE_IDLE_FIGHTMODE, + ANIM_MELEE_ATTACK_FINISH, ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE, ANIM_THROWABLE_THROWU, ANIM_THROWABLE_START_THROW, diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp index 8671e95d..6739f56a 100644 --- a/src/animation/RpAnimBlend.cpp +++ b/src/animation/RpAnimBlend.cpp @@ -169,7 +169,11 @@ RpAnimBlendClumpInitSkinned(RpClump *clump) for(i = 0; i < numBones; i++){ frames[i].nodeID = HIERNODEID(hier, i); frames[i].resetPos = boneTab[i]; +#ifdef LIBRW frames[i].hanimFrame = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); +#else + frames[i].hanimFrame = (RpHAnimStdKeyFrame*)rtANIMGETINTERPFRAME(hier->currentAnim, i); +#endif } clumpData->ForAllFrames(FrameInitCBskin, nil); clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION; diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 0c36cf17..c6d7b5a4 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1096,7 +1096,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params) relativeGearChange = Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f); if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE && - params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) { + params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) { traction = 0.7f; } relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange; @@ -1109,7 +1109,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params) relativeChange = automobile->m_fGasPedalAudio; } modificator = relativeChange; - if (currentGear || !automobile->m_nWheelsOnGround) + if (currentGear != 0 || automobile->m_nWheelsOnGround == 0) freq = 1200 * currentGear + 18000.f * modificator + 14000; else freq = 13000.f * modificator + 14000; @@ -1395,7 +1395,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } - if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) + if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) gasPedalAudio = automobile->m_fGasPedalAudio; else gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); @@ -1408,8 +1408,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * bAccelSampleStopped = true; } nCruising = 0; - if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || - params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) { + if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || + params->m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) { automobile->m_fGasPedalAudio *= 0.6f; gasPedalAudio = automobile->m_fGasPedalAudio; } @@ -1429,11 +1429,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * CurrentPretendGear = Max(1, currentGear); } else { while (nCruising == 0) { - if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs - if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { - if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround || - (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) { + if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) { + if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 || + (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) { automobile->m_fGasPedalAudio *= 0.6f; } freqModifier = 0; @@ -1497,11 +1497,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } if (nCruising != 0) { bAccelSampleStopped = true; - if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) { nCruising = 0; } else { - if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) { + if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) { if (nCruising < 800) ++nCruising; } else if (nCruising > 3) { @@ -1520,7 +1520,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * bLostTractionLastFrame = lostTraction; } -void +bool cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) { const float SOUND_INTENSITY = 40.0f; @@ -1532,10 +1532,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) float skidVal = 0.0f; if (params->m_fDistance >= SQR(SOUND_INTENSITY)) - return; + return false; automobile = (CAutomobile *)params->m_pVehicle; - if (!automobile->m_nWheelsOnGround) - return; + if (automobile->m_nWheelsOnGround == 0) + return true; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) @@ -1575,6 +1575,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) emittingVol /= 4; m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; m_sQueueSample.m_nVolume /= 4; + if (m_sQueueSample.m_nVolume == 0) + return true; break; case SURFACE_GRAVEL: case SURFACE_MUD_DRY: @@ -1606,43 +1608,40 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) AddSampleToRequestedQueue(); } } + return true; } float cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) { - tWheelState wheelState; - float relativeVelChange; + float relativeVelChange = 0.0f; float gasPedalAudio = automobile->m_fGasPedalAudio; - float modificator; float velChange; float relativeVel; - wheelState = automobile->m_aWheelState[wheel]; - if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) { - relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f; - - } else if (wheelState == WHEEL_STATE_SKIDDING) { + switch (automobile->m_aWheelState[wheel]) + { + case WHEEL_STATE_SPINNING: + if (gasPedalAudio > 0.4f) + relativeVelChange = (gasPedalAudio - 0.4f) * 1.6666666f * 0.75f; + break; + case WHEEL_STATE_SKIDDING: relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); - } else if (wheelState == WHEEL_STATE_FIXED) { - modificator = 0.4f; - relativeVelChange = gasPedalAudio; - if (relativeVelChange > 0.4f) { - relativeVelChange = relativeVelChange - 0.4f; - modificator = 5.f / 3.f; - } + break; + case WHEEL_STATE_FIXED: + relativeVel = gasPedalAudio; + if (relativeVel > 0.4f) + relativeVel = (gasPedalAudio - 0.4f) * 1.6666666f; + velChange = Abs(velocityChange); - if (relativeVelChange > 0.4f) - relativeVelChange = relativeVelChange * modificator; - if (velChange > 0.04f) { - relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity); - } else { - relativeVel = 0.0f; - } - if (relativeVel >= relativeVelChange) + if (velChange > 0.04f) + relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity); + if (relativeVel > relativeVelChange) relativeVelChange = relativeVel; - } else { - relativeVelChange = 0.0f; + + break; + default: + break; } return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); @@ -1651,12 +1650,10 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil float cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) { - float relativeVelChange; + float relativeVelChange = 0.0f; if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING) relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); - else - relativeVelChange = 0.0f; return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); } @@ -5724,6 +5721,8 @@ cAudioManager::ClearMissionAudio(uint8 slot) m_sMissionAudio.m_bIsPlayed[slot] = false; m_sMissionAudio.m_bPredefinedProperties[slot] = true; m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; + m_sMissionAudio.m_bIsMobile[slot] = false; + SampleManager.StopStreamedFile(slot + 1); } } diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 88cfc16a..5b0b4907 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -169,11 +169,11 @@ cAudioManager::SetEntityStatus(int32 id, uint8 status) void cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) { - static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, - 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, - 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + static const uint8 OneShotPriority[] = { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 3, 4, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 0, 0, 0, 1, 2, 2, 0, 0, 2, 3, 3, 3, 5, 1, 1, + 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 7, 1, 4, 3, 4, 2, 2, 2, 3, 1, 2, 1, 3, 5, 3, 4, 6, 4, 6, 3, 0, 0, 0, 0, 0, + 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0 }; if (m_bIsInitialised) { if (index >= 0 && index < NUM_AUDIOENTITIES) { diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 16487d21..b34dbed0 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -362,7 +362,7 @@ public: bool ProcessVehicleReverseWarning(cVehicleParams *params); bool ProcessVehicleRoadNoise(cVehicleParams *params); bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); - void ProcessVehicleSkidding(cVehicleParams *params); + bool ProcessVehicleSkidding(cVehicleParams *params); void ProcessWaterCannon(int32); void ProcessWeather(int32 id); bool ProcessWetRoadNoise(cVehicleParams *params); diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 7581114d..6859cba3 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -112,25 +112,69 @@ cDMAudio::Get3DProviderName(uint8 id) return AudioManager.Get3DProviderName(id); } +// TODO(Miami): Content of this moved to cSampleManager or cAudioManager int8 cDMAudio::AutoDetect3DProviders(void) { + if (!AudioManager.IsAudioInitialised()) + return -1; + + int eax = -1, eax2 = -1, eax3 = -1, ds3dh = -1, ds3ds = -1; + for ( int32 i = 0; i < GetNum3DProvidersAvailable(); i++ ) { - wchar buff[64]; - - char *name = Get3DProviderName(i); - AsciiToUnicode(name, buff); - char *providername = UnicodeToAscii(buff); + char *providername = Get3DProviderName(i); strupr(providername); -#if defined(AUDIO_MSS) - if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") ) - return i; -#elif defined(AUDIO_OAL) - if ( !strcmp(providername, "OPENAL SOFT") ) - return i; + +#if defined(AUDIO_OAL) + if (!strcmp(providername, "OPENAL SOFT")) { + SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) + return i; + } +#else + if (!strcmp(providername, "CREATIVE LABS EAX 3 (TM)")) { + SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) { + eax3 = i; + } + } + + if (!strcmp(providername, "CREATIVE LABS EAX 2 (TM)")) { + SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) + eax2 = i; + } + + if (!strcmp(providername, "CREATIVE LABS EAX (TM)")) { + SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) + eax = i; + } + + if (!strcmp(providername, "DIRECTSOUND3D HARDWARE SUPPORT")) { + SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) + ds3dh = i; + } + + if (!strcmp(providername, "DIRECTSOUND3D SOFTWARE EMULATION")) { + SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) + ds3ds = i; + } #endif } + if (eax3 != -1) + return eax3; + if (eax2 != -1) + return eax2; + if (eax != -1) + return eax; + if (ds3dh != -1) + return ds3dh; + if (ds3ds != -1) + return ds3ds; return -1; } diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index bb1454c9..e7d3a23b 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -7,6 +7,9 @@ #define AEHANDLE_IS_FAILED(h) ((h)<0) #define AEHANDLE_IS_OK(h) ((h)>=0) +#define NO_AUDIO_PROVIDER -3 +#define AUDIO_PROVIDER_NOT_DETERMINED -99 + class cAudioScriptObject; class CEntity; diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 9fb1991e..ae2e97ac 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -714,15 +714,17 @@ cMusicManager::UsesPoliceRadio(CVehicle *veh) { switch (veh->GetModelIndex()) { - case MI_FBICAR: - case MI_POLICE: - case MI_ENFORCER: - case MI_PREDATOR: + case MI_VCNMAV: + case MI_POLMAV: + case MI_COASTG: case MI_RHINO: case MI_BARRACKS: return true; + case MI_MRWHOOP: + case MI_HUNTER: + return false; } - return false; + return veh->UsesSiren(); } void diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index 5893ea64..d6bb1975 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -1012,6 +1012,15 @@ cSampleManager::Initialise(void) } +#ifdef AUDIO_CACHE + TRACE("cache"); + FILE *cacheFile = fopen("audio\\sound.cache", "rb"); + if (cacheFile) { + fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); + fclose(cacheFile); + m_bInitialised = true; + }else { +#endif TRACE("cdrom"); S32 tatalms; @@ -1168,7 +1177,13 @@ cSampleManager::Initialise(void) _bUseHDDAudio = false; } #endif - +#ifdef AUDIO_CACHE + cacheFile = fopen("audio\\sound.cache", "wb"); + fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); + fclose(cacheFile); + } +#endif + TRACE("stream"); { for ( int32 i = 0; i < MAX_STREAMS; i++ ) diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index de55c2ed..bf2eca7d 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -604,7 +604,13 @@ cSampleManager::Initialise(void) return false; } } - +#ifdef AUDIO_CACHE + FILE *cacheFile = fopen("audio\\sound.cache", "rb"); + if (cacheFile) { + fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); + fclose(cacheFile); + } else +#endif { for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) @@ -622,6 +628,11 @@ cSampleManager::Initialise(void) else USERERROR("Can't open '%s'\n", StreamedNameTable[i]); } +#ifdef AUDIO_CACHE + cacheFile = fopen("audio\\sound.cache", "wb"); + fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); + fclose(cacheFile); +#endif } LoadSampleBank(SAMPLEBANK_MAIN); diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 7e517a83..a3fcbf9a 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -80,7 +80,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE; - if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + if (pVehicle->UsesSiren()) pVehicle->m_bSirenOrAlarm = true; } BackToCruisingIfNoWantedLevel(pVehicle); @@ -136,7 +136,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; - if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + if (pVehicle->UsesSiren()) pVehicle->m_bSirenOrAlarm = true; } BackToCruisingIfNoWantedLevel(pVehicle); @@ -294,7 +294,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding){ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE; - if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + if (pVehicle->UsesSiren()) pVehicle->m_bSirenOrAlarm = true; } }else{ @@ -540,7 +540,7 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) return; pVehicle->bOccupantsHaveBeenGenerated = true; switch (pVehicle->GetModelIndex()){ - case MI_FBICAR: + case MI_FBIRANCH: case MI_ENFORCER: pVehicle->SetUpDriver(); for (int i = 0; i < 3; i++) diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 514150a6..cd08753d 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -366,7 +366,7 @@ CCarCtrl::GenerateOneRandomCar() pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; } - if (carModel == MI_FBICAR){ + if (carModel == MI_FBIRANCH){ pVehicle->m_currentColour1 = 0; pVehicle->m_currentColour2 = 0; } @@ -874,9 +874,9 @@ CCarCtrl::ChoosePoliceCarModel(void) CStreaming::HasModelLoaded(MI_POLICE)) return ((CGeneral::GetRandomNumber() & 0xF) == 0) ? MI_ENFORCER : MI_POLICE; if (FindPlayerPed()->m_pWanted->AreFbiRequired() && - CStreaming::HasModelLoaded(MI_FBICAR) && + CStreaming::HasModelLoaded(MI_FBIRANCH) && CStreaming::HasModelLoaded(MI_FBI)) - return MI_FBICAR; + return MI_FBIRANCH; if (FindPlayerPed()->m_pWanted->AreArmyRequired() && CStreaming::HasModelLoaded(MI_RHINO) && CStreaming::HasModelLoaded(MI_BARRACKS) && diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index f00486e8..bbb35080 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -27,6 +27,7 @@ int32 CDarkel::KillsNeeded; int8 CDarkel::InterruptedWeapon; /* + * TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend. * bStandardSoundAndMessages is a completely beta thing, * makes game handle sounds & messages instead of SCM (just like in GTA2) * but it's never been used in the game. Has unused sliding text when frenzy completed etc. @@ -102,7 +103,7 @@ CDarkel::DrawMessages() if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) { CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString); - CFont::SetColor(CRGBA(150, 100, 255, 255)); + CFont::SetColor(CRGBA(0, 207, 133, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString); } } @@ -110,7 +111,7 @@ CDarkel::DrawMessages() AsciiToUnicode(gString, gUString); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString); - CFont::SetColor(CRGBA(255, 128, 128, 255)); + CFont::SetColor(CRGBA(156, 91, 40, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString); break; } diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index af1680ae..2af9464c 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -155,8 +155,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList(); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); - CRestart::OverrideHospitalLevel = LEVEL_NONE; - CRestart::OverridePoliceStationLevel = LEVEL_NONE; + CRestart::OverrideHospitalLevel = LEVEL_GENERIC; + CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; PassTime(720); RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); AfterDeathArrestSetUpShortCutTaxi(); @@ -261,8 +261,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList(); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); - CRestart::OverrideHospitalLevel = LEVEL_NONE; - CRestart::OverridePoliceStationLevel = LEVEL_NONE; + CRestart::OverrideHospitalLevel = LEVEL_GENERIC; + CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; PassTime(720); RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); AfterDeathArrestSetUpShortCutTaxi(); @@ -313,8 +313,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList(); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); - CRestart::OverridePoliceStationLevel = LEVEL_NONE; - CRestart::OverrideHospitalLevel = LEVEL_NONE; + CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; + CRestart::OverrideHospitalLevel = LEVEL_GENERIC; RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); SortOutStreamingAndMemory(pPlayerInfo.GetPos()); TheCamera.m_fCamShakeForce = 0.0f; diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 66f1851d..6b4ceb80 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -1386,6 +1386,7 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle) case MI_BARRACKS: case MI_DODO: case MI_COACH: + case MI_FBIRANCH: return false; default: break; diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index 4f1703f2..71f6c8e5 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -284,6 +284,7 @@ CPhoneInfo::Initialise(void) CBuilding *building = pool->GetSlot(i); if (building) { if (building->GetModelIndex() == MI_PHONEBOOTH1) { + assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased"); CPhone *maxPhone = &m_aPhones[m_nMax]; maxPhone->m_nState = PHONE_STATE_FREE; maxPhone->m_vecPos = building->GetPosition(); diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 95abe2c5..6576be7f 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -269,12 +269,12 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) return true; case PICKUP_COLLECTABLE1: CWorld::Players[playerId].m_nCollectedPackages++; - CWorld::Players[playerId].m_nMoney += 1000; + CWorld::Players[playerId].m_nMoney += 100; if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) { printf("All collectables have been picked up\n"); CGarages::TriggerMessage("CO_ALL", -1, 5000, -1); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000; + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 100000; } else CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); diff --git a/src/control/Record.h b/src/control/Record.h index 7af733ba..8b55b1f4 100644 --- a/src/control/Record.h +++ b/src/control/Record.h @@ -17,13 +17,13 @@ public: int8 forwardY; int8 forwardZ; int8 wheel; - uint8 gas; - uint8 brake; + int8 gas; + int8 brake; bool handbrake; CVector pos; }; -extern char gString[256];; +extern char gString[256]; class CRecordDataForChase { diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 4407254c..8b34cc3b 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -170,7 +170,7 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi void PrintElementsInPtrList(void) { - for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) { + for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) { /* Most likely debug print was present here */ } } @@ -1143,7 +1143,7 @@ void CReplay::StoreStuffInMem(void) pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y]; memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector)); WorldPtrList = CWorld::GetMovingEntityList().first; // why - BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE).first; + BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS]; memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup)); pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)]; @@ -1189,7 +1189,7 @@ void CReplay::RestoreStuffFromMem(void) delete[] pWorld1; pWorld1 = nil; CWorld::GetMovingEntityList().first = WorldPtrList; - CWorld::GetBigBuildingList(LEVEL_NONE).first = BigBuildingPtrList; + CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList; memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS); delete[] pPickups; pPickups = nil; diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp index 64cabf5d..8fa018d6 100644 --- a/src/control/Restart.cpp +++ b/src/control/Restart.cpp @@ -24,8 +24,8 @@ uint16 CRestart::NumberOfPoliceRestarts; void CRestart::Initialise() { - OverridePoliceStationLevel = LEVEL_NONE; - OverrideHospitalLevel = LEVEL_NONE; + OverridePoliceStationLevel = LEVEL_GENERIC; + OverrideHospitalLevel = LEVEL_GENERIC; bFadeInAfterNextArrest = true; bFadeInAfterNextDeath = true; OverrideHeading = 0.0f; @@ -86,7 +86,7 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f // find closest point on this level for (int i = 0; i < NumberOfHospitalRestarts; i++) { - if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) { + if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) { float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr(); if (fMinDist >= dist) { fMinDist = dist; @@ -133,7 +133,7 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo // find closest point on this level for (int i = 0; i < NumberOfPoliceRestarts; i++) { - if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) { + if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) { float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr(); if (fMinDist >= dist) { fMinDist = dist; diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 5d466be2..010dec3f 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -67,7 +67,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType eCopType copType = COP_STREET; switch (pVehicle->GetModelIndex()) { - case MI_FBICAR: + case MI_FBIRANCH: modelInfoId = MI_FBI; copType = COP_FBI; break; @@ -236,7 +236,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2) pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0; pVehicle->AutoPilot.m_nCruiseSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0; pVehicle->bExtendedRange = true; - if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1) + if (pVehicle->UsesSiren() && CGeneral::GetRandomNumber() & 1) pVehicle->m_bSirenOrAlarm = true; if (pVehicle->GetUp().z > 0.94f) { CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index c3ca25a6..e1ab0310 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -2292,7 +2292,7 @@ void CTheScripts::Init() dbg_log = fopen("SCRDBG.LOG", "w"); static const char* init_msg = "Starting debug script log\n\n"; PrintToLog(init_msg); - CFileMgr::SetDir("\\"); + CFileMgr::SetDir(""); #endif } @@ -2401,7 +2401,7 @@ void CTheScripts::Process() dbg_log = fopen("SCRDBG.LOG", "w"); static const char* init_msg = "Starting debug script log\n\n"; PrintToLog(init_msg); - CFileMgr::SetDir("\\"); + CFileMgr::SetDir(""); #endif PrintToLog("------------------------\n"); PrintToLog("CTheScripts::Process started, CTimer::GetTimeInMilliseconds == %u\n", CTimer::GetTimeInMilliseconds()); @@ -3806,9 +3806,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2)); else UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2)); - if (!ScriptParams[5]) - return 0; - CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); + if (ScriptParams[5]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugSquare(x1, y1, x2, y2); return 0; @@ -3833,9 +3832,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); else UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2)); - if (!ScriptParams[7]) - return 0; - CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); + if (ScriptParams[7]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); return 0; @@ -9145,7 +9143,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CEntity* apEntities[16]; CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true); if (total == 0) - CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities); if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; @@ -9935,7 +9933,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CEntity* apEntities[16]; CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false); if (total == 0) - CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities); if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; @@ -10595,11 +10593,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; +#ifndef NO_ISLAND_LOADING CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#endif CCollision::SortOutCollisionAfterLoad(); +#ifndef NO_ISLAND_LOADING CStreaming::RequestIslands(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); +#endif CTimer::Update(); return 0; } @@ -10628,7 +10630,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) if (ScriptParams[1]) pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); else - pVehicle->m_nZoneLevel = LEVEL_NONE; + pVehicle->m_nZoneLevel = LEVEL_GENERIC; return 0; } case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL: @@ -10639,7 +10641,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) if (ScriptParams[1]) pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); else - pPed->m_nZoneLevel = LEVEL_NONE; + pPed->m_nZoneLevel = LEVEL_GENERIC; return 0; } */ @@ -10722,12 +10724,9 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(CGame::germanGame); return 0; case COMMAND_CLEAR_MISSION_AUDIO: - { CollectParameters(&m_nIp, 1); - debug("CLEAR_MISSION_AUDIO not implemented\n"); - //DMAudio.ClearMissionAudio(ScriptParams[0]); + DMAudio.ClearMissionAudio(ScriptParams[0] - 1); return 0; - } /* case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST: CollectParameters(&m_nIp, 1); @@ -11280,18 +11279,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; if (CGame::currLevel != CCollision::ms_collisionInMemory) { +#ifndef NO_ISLAND_LOADING DMAudio.SetEffectsFadeVol(0); CPad::StopPadsShaking(); CCollision::LoadCollisionScreen(CGame::currLevel); DMAudio.Service(); +#endif CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); +#ifndef NO_ISLAND_LOADING CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#endif CCollision::SortOutCollisionAfterLoad(); +#ifndef NO_ISLAND_LOADING CStreaming::RequestIslands(CGame::currLevel); CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); DMAudio.SetEffectsFadeVol(127); +#endif } CTimer::Update(); return 0; @@ -13565,12 +13570,8 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) break; case COMMAND_WANTED_STARS_ARE_FLASHING: { - static bool bShowed = false; - if (!bShowed) { - debug("WANTED_STARS_ARE_FLASHING not implemented, default to FALSE\n"); - bShowed = true; - } - UpdateCompareFlag(false); + CWanted *pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted; + UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->m_nWantedLevel > 0); return 0; } case COMMAND_SET_ALLOW_HURRICANES: @@ -13622,7 +13623,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) } case COMMAND_DISPLAY_RADAR: CollectParameters(&m_nIp, 1); - debug("DISPLAY_RADAR not implemented\n"); + CHud::m_HideRadar = ScriptParams[0] == 0; return 0; case COMMAND_REGISTER_BEST_POSITION: CollectParameters(&m_nIp, 2); @@ -14421,7 +14422,7 @@ void CRunningScript::LocateCharCommand(int32 command, uint32* pIp) CollectParameters(pIp, b3D ? 8 : 6); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); switch (command) { case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D: @@ -15181,7 +15182,7 @@ void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp) CollectParameters(pIp, b3D ? 8 : 6); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); switch (command) { case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D: @@ -15466,7 +15467,7 @@ void CRunningScript::DoDeatharrestCheck() if (!CTheScripts::IsPlayerOnAMission()) return; CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus]; - if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown()) + if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest()) return; #ifdef MISSION_REPLAY if (AllowMissionReplay != 0) @@ -15478,6 +15479,7 @@ void CRunningScript::DoDeatharrestCheck() while (m_nStackPointer > 1) --m_nStackPointer; m_nIp = m_anStack[--m_nStackPointer]; + CMessages::ClearSmallMessagesOnly(); *(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0; m_bDeatharrestExecuted = true; m_nWakeTime = 0; @@ -15914,22 +15916,24 @@ void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, fl bool CTheScripts::IsPedStopped(CPed* pPed) { - if (pPed->bInVehicle) + if (pPed->InVehicle()) return IsVehicleStopped(pPed->m_pMyVehicle); - return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL; + return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) && + !pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f; } bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer) { CPed* pPed = pPlayer->m_pPed; - if (pPed->bInVehicle) + if (pPed->InVehicle()) return IsVehicleStopped(pPed->m_pMyVehicle); if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE)) return false; - return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL; + return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) && + !pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f; } bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle) diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index df36270a..3b11e16f 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -39,7 +39,7 @@ extern float fRangePlayerRadius; extern float fCloseNearClipLimit; #ifdef FREE_CAM -bool CCamera::bFreeCam; +bool CCamera::bFreeCam = false; int nPreviousMode = -1; #endif diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index d558e3ad..eeb8630a 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -193,8 +193,8 @@ CCamera::Init(void) m_bMusicFading = false; m_fTimeToFadeMusic = 0.0f; m_fFLOATingFadeMusic = 0.0f; - m_fMouseAccelHorzntl = 0.003f; - m_fMouseAccelVertical = 0.0025f; + m_fMouseAccelVertical = 0.003f; + m_fMouseAccelHorzntl = 0.0025f; } if(FrontEndMenuManager.m_bWantToRestart) m_fTimeToFadeMusic = 0.0f; @@ -4031,7 +4031,7 @@ bool CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat) { RwV3d c; - c = *(RwV3d*)¢er; + c = center; RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix); if(c.y < CDraw::GetNearClipZ()) return false; if(c.y > CDraw::GetFarClipZ()) return false; @@ -4046,7 +4046,7 @@ bool CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat) { RwV3d c; - c = *(RwV3d*)¢er; + c = center; RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix); if(c.y + radius < CDraw::GetNearClipZ()) return false; if(c.y - radius > CDraw::GetFarClipZ()) return false; diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index 76019c2f..fd172cb8 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -41,7 +41,7 @@ void CCollision::Init(void) { ms_colModelCache.Init(NUMCOLCACHELINKS); - ms_collisionInMemory = LEVEL_NONE; + ms_collisionInMemory = LEVEL_GENERIC; CColStore::Initialise(); } @@ -70,10 +70,10 @@ GetCollisionInSectorList(CPtrList &list) for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level; - if(level != LEVEL_NONE) + if(level != LEVEL_GENERIC) return (eLevelName)level; } - return LEVEL_NONE; + return LEVEL_GENERIC; } //--MIAMI: unused @@ -84,15 +84,15 @@ GetCollisionInSector(CSector §) int level; level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]); - if(level == LEVEL_NONE) + if(level == LEVEL_GENERIC) level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); - if(level == LEVEL_NONE) + if(level == LEVEL_GENERIC) level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]); - if(level == LEVEL_NONE) + if(level == LEVEL_GENERIC) level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]); - if(level == LEVEL_NONE) + if(level == LEVEL_GENERIC) level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]); - if(level == LEVEL_NONE) + if(level == LEVEL_GENERIC) level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]); return (eLevelName)level; } diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index c3e4e872..d194cebb 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -131,6 +131,7 @@ void CControllerConfigManager::SaveSettings(int32 file) void CControllerConfigManager::LoadSettings(int32 file) { bool bValid = true; + int nVersion = 0; if (file) { @@ -139,11 +140,13 @@ void CControllerConfigManager::LoadSettings(int32 file) if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1)) bValid = false; - else + else { CFileMgr::Seek(file, 0, 0); + CFileMgr::Read(file, (char*)&nVersion, sizeof(nVersion)); + } } - if (bValid) + if (bValid && nVersion >= 3) { ControlsManager.MakeControllerActionsBlank(); @@ -202,6 +205,8 @@ void CControllerConfigManager::InitDefaultControlConfiguration() SetControllerKeyAssociatedWithAction (GO_BACK, rsDOWN, KEYBOARD); SetControllerKeyAssociatedWithAction (GO_BACK, 'S', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (NETWORK_TALK, 'T', KEYBOARD); SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsPADEND, KEYBOARD); SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsCAPSLK, OPTIONAL_EXTRA); @@ -436,6 +441,7 @@ void CControllerConfigManager::InitialiseControllerActionNameArray() SETACTIONNAME(PED_SPRINT); SETACTIONNAME(PED_CYCLE_TARGET_LEFT); SETACTIONNAME(PED_CYCLE_TARGET_RIGHT); + SETACTIONNAME(PED_LOCK_TARGET); // duplicate SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER); SETACTIONNAME(VEHICLE_LOOKBEHIND); SETACTIONNAME(PED_DUCK); @@ -1808,23 +1814,23 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio { switch (action) { - case CAMERA_CHANGE_VIEW_ALL_SITUATIONS: case PED_FIREWEAPON: case GO_LEFT: case GO_RIGHT: + case CAMERA_CHANGE_VIEW_ALL_SITUATIONS: case NETWORK_TALK: - case SWITCH_DEBUG_CAM_ON: case TOGGLE_DPAD: + case SWITCH_DEBUG_CAM_ON: case TAKE_SCREEN_SHOT: case SHOW_MOUSE_POINTER_TOGGLE: return ACTIONTYPE_COMMON; break; - case PED_LOOKBEHIND: - case PED_CYCLE_WEAPON_LEFT: case PED_CYCLE_WEAPON_RIGHT: + case PED_CYCLE_WEAPON_LEFT: case PED_JUMPING: case PED_SPRINT: + case PED_LOOKBEHIND: case PED_DUCK: case PED_ANSWER_PHONE: case PED_CYCLE_TARGET_LEFT: @@ -1853,13 +1859,13 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio return ACTIONTYPE_VEHICLE_3RDPERSON; break; - case PED_LOCK_TARGET: case GO_FORWARD: case GO_BACK: case PED_1RST_PERSON_LOOK_LEFT: case PED_1RST_PERSON_LOOK_RIGHT: - case PED_1RST_PERSON_LOOK_DOWN: + case PED_LOCK_TARGET: case PED_1RST_PERSON_LOOK_UP: + case PED_1RST_PERSON_LOOK_DOWN: return ACTIONTYPE_1RST3RDPERSON; break; diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h index 5f0b6862..05c37c22 100644 --- a/src/core/ControllerConfig.h +++ b/src/core/ControllerConfig.h @@ -61,6 +61,7 @@ enum e_ControllerAction SWITCH_DEBUG_CAM_ON, TAKE_SCREEN_SHOT, SHOW_MOUSE_POINTER_TOGGLE, + UNKNOWN_ACTION, MAX_CONTROLLERACTIONS, }; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 08126081..a29d26fa 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -106,7 +106,9 @@ CFileLoader::LoadLevel(const char *filename) LoadingScreenLoadingFile(line + 4); LoadScene(line + 4); }else if(strncmp(line, "SPLASH", 6) == 0){ +#ifndef DISABLE_LOADING_SCREEN LoadSplash(GetRandomSplashScreen()); +#endif }else if(strncmp(line, "CDIMAGE", 7) == 0){ CdStreamAddImage(line + 8); } @@ -393,6 +395,16 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data) return atomic; } +#ifdef LIBRW +void +InitClump(RpClump *clump) +{ + RpClumpForAllAtomics(clump, ConvertPlatformAtomic, nil); +} +#else +#define InitClump(clump) +#endif + void CFileLoader::LoadModelFile(const char *filename) { @@ -404,6 +416,7 @@ CFileLoader::LoadModelFile(const char *filename) if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ clump = RpClumpStreamRead(stream); if(clump){ + InitClump(clump); RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump); RpClumpDestroy(clump); } @@ -429,6 +442,7 @@ CFileLoader::LoadClumpFile(const char *filename) GetNameAndLOD(nodename, name, &n); mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil); if(mi){ + InitClump(clump); assert(mi->IsClump()); mi->SetClump(clump); }else @@ -449,6 +463,7 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id) clump = RpClumpStreamRead(stream); if(clump == nil) return false; + InitClump(clump); mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id); mi->SetClump(clump); return true; @@ -476,6 +491,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id) clump = RpClumpGtaStreamRead2(stream); if(clump){ + InitClump(clump); mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id); mi->SetClump(clump); return true; @@ -496,6 +512,7 @@ CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id) clump = RpClumpStreamRead(stream); if(clump == nil) return false; + InitClump(clump); gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump); RpClumpDestroy(clump); @@ -531,6 +548,8 @@ CFileLoader::LoadAtomicFile2Return(const char *filename) stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) clump = RpClumpStreamRead(stream); + if(clump) + InitClump(clump); RwStreamClose(stream, nil); return clump; } diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index f6845920..4c205675 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -41,9 +41,6 @@ // TODO(Miami): Remove that!! That was my map implementation for III, instead use MAP_ENHACEMENTS on some places #define CUSTOM_MAP -// TODO(Miami): This is -3 on VC but still -1 on AudioManager?!? What the hell? -#define INVALID_AUDIO_PROVIDER -1 - // Similar story to Hud.cpp: // Game has colors inlined in code. // For easier modification we collect them here: @@ -55,6 +52,7 @@ CRGBA HEADER_COLOR(255, 150, 255, 255); CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255); CRGBA SLIDERON_COLOR(97, 194, 247, 255); CRGBA SLIDEROFF_COLOR(27, 89, 130, 255); +CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255); #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 @@ -68,11 +66,7 @@ CRGBA SLIDEROFF_COLOR(27, 89, 130, 255); #define FEET_IN_METER 3.33f #endif -#ifdef SCROLLABLE_STATS_PAGE -#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS) -#else #define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) -#endif #ifdef TRIANGLE_BACK_BUTTON #define GetBackJustUp GetTriangleJustUp @@ -97,7 +91,9 @@ int curBottomBarOption = -1; int hoveredBottomBarOption = -1; #endif -uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings +#ifdef CUTSCENE_BORDERS_SWITCH +bool CMenuManager::m_PrefsCutsceneBorders = true; +#endif // Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) #ifdef PS2_LIKE_MENU @@ -360,7 +356,7 @@ CMenuManager::ThingsToDoBeforeLeavingPage() if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); #ifdef TIDY_UP_PBP DMAudio.StopFrontEndTrack(); @@ -391,9 +387,9 @@ CMenuManager::CMenuManager() m_PrefsSfxVolume = 49; m_PrefsMusicVolume = 49; m_PrefsRadioStation = 0; - field_2C = 1; + m_PrefsStereoMono = 1; m_PrefsBrightness = 256; - m_PrefsLOD = 1.2f; + m_PrefsLOD = CRenderer::ms_lodDistScale; m_KeyPressedCode = -1; m_bFrontEnd_ReloadObrTxtGxt = false; m_PrefsMP3BoostVolume = 0; @@ -426,7 +422,7 @@ CMenuManager::CMenuManager() m_nScrollbarTopMargin = 0.0f; m_nSelectedListRow = 0; m_nSkinsTotal = 0; - m_nPrefsAudio3DProviderIndex = -99; + m_nPrefsAudio3DProviderIndex = AUDIO_PROVIDER_NOT_DETERMINED; m_bGameNotLoaded = true; m_nMousePosX = m_nMouseTempPosX; m_nMousePosY = m_nMouseTempPosY; @@ -634,31 +630,30 @@ CMenuManager::CheckSliderMovement(int value) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_BRIGHTNESS: - m_PrefsBrightness += value * (512/16); - m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 511); + m_PrefsBrightness += value * 24.19f; + m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 384); break; case MENUACTION_DRAWDIST: if(value > 0) - m_PrefsLOD += ((1.8f - 0.8f) / 16.0f); + m_PrefsLOD += ((1.8f - 0.925f) / 16.0f); else - m_PrefsLOD -= ((1.8f - 0.8f) / 16.0f); - m_PrefsLOD = clamp(m_PrefsLOD, 0.8f, 1.8f); + m_PrefsLOD -= ((1.8f - 0.925f) / 16.0f); + m_PrefsLOD = clamp(m_PrefsLOD, 0.925f, 1.8f); CRenderer::ms_lodDistScale = m_PrefsLOD; break; case MENUACTION_MUSICVOLUME: - m_PrefsMusicVolume += value * (128/16); - m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127); + m_PrefsMusicVolume += value * (128/32); + m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65); DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); break; case MENUACTION_SFXVOLUME: - m_PrefsSfxVolume += value * (128/16); - m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 127); + m_PrefsSfxVolume += value * (128/32); + m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); break; case MENUACTION_MOUSESENS: TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ??? TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f); - TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; break; default: return; @@ -666,6 +661,7 @@ CMenuManager::CheckSliderMovement(int value) SaveSettings(); } +// --MIAMI: Done void CMenuManager::DisplayHelperText(char *text) { @@ -725,7 +721,7 @@ CMenuManager::DisplayHelperText(char *text) aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SFXVOLUME) { CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), - m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); + m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); return; } @@ -742,7 +738,7 @@ CMenuManager::DisplayHelperText(char *text) aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SPEAKERCONF) { CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), - m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); + m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); return; } @@ -751,7 +747,7 @@ CMenuManager::DisplayHelperText(char *text) if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MP3VOLUMEBOOST) { CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), - m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); + m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); return; } @@ -798,10 +794,10 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR void CMenuManager::DoSettingsBeforeStartingAGame() { - CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; +#ifdef LEGACY_MENU_OPTIONS if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; - +#endif DMAudio.DestroyAllGameCreatedEntities(); DMAudio.Service(); m_bShutDownFrontEndRequested = true; @@ -838,7 +834,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(38.0f), MENU_Y(85.0f), MENU_X_LEFT_ALIGNED(615.0f), MENU_Y(75.0f), MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(320.0f), - MENU_X_LEFT_ALIGNED(605.0f), MENU_Y(330.0f), CRGBA(49, 101, 148, FadeIn(130))); + MENU_X_LEFT_ALIGNED(605.0f), MENU_Y(330.0f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(130))); break; /* // TODO(Miami) @@ -859,10 +855,10 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) PREPARE_MENU_HEADER CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); } // Label @@ -983,7 +979,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); } - if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) { + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) { if (strncmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEO_AUD", 8) == 0) { CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } @@ -1049,7 +1045,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) case MENUACTION_MUSICVOLUME: case MENUACTION_SFXVOLUME: - if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); break; @@ -1078,6 +1074,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) break; case MENUACTION_HUD: rightText = TheText.Get(m_PrefsShowHud ? "FEM_ON" : "FEM_OFF"); + break; #ifdef LEGACY_MENU_OPTIONS case MENUACTION_SETDBGFLAG: rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF"); @@ -1115,7 +1112,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) break; #endif case MENUACTION_AUDIOHW: - if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); else if (m_nPrefsAudio3DProviderIndex == -1) rightText = TheText.Get("FEA_ADP"); @@ -1133,7 +1130,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) } break; case MENUACTION_SPEAKERCONF: { - if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); else { switch (m_PrefsSpeakers) { @@ -1181,16 +1178,20 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) if (drawCurrScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) { int leftXMax, rightXMin; - CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); + + // FIX: Let's don't scale those so GetStringWidth will give unscaled width, which will be handy to other calculations below that's done without scaling in mind. + // CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); + CFont::SetScale(BIGTEXT_X_SCALE, BIGTEXT_Y_SCALE); + wchar *curOptionName = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName); float curOptionWidth = CFont::GetStringWidth(curOptionName, true); if (CFont::Details.centre) { leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth / 2.f); - rightXMin = Min(SCREEN_WIDTH, curOptionWidth / 2.f + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X); + rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth / 2.f + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X); } else if (!CFont::Details.rightJustify) { leftXMax = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X; - rightXMin = Min(SCREEN_WIDTH, curOptionWidth + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X); + rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X); } else { leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth); rightXMin = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X; @@ -1304,7 +1305,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) } if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 - && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { + && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); SetHelperText(3); @@ -1337,11 +1338,11 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, 99.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); break; case MENUACTION_MUSICVOLUME: - if(m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) + if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) ProcessSlider(m_PrefsMusicVolume / 64.0f, 70.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); break; case MENUACTION_SFXVOLUME: - if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) ProcessSlider(m_PrefsSfxVolume / 64.0f, 99.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); break; case MENUACTION_MOUSESENS: @@ -1386,7 +1387,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen) DisplayHelperText(nil); break; case MENUPAGE_OPTIONS: - if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LOADRADIO) + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LOADRADIO) DisplayHelperText("FEA_NAH"); break; } @@ -1850,25 +1851,25 @@ CMenuManager::DrawControllerSetupScreen() CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENU_UNK_WIDTH)); - PREPARE_MENU_HEADER - switch (m_ControlMethod) { case CONTROL_STANDARD: + PREPARE_MENU_HEADER CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); - PREPARE_MENU_HEADER - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); break; case CONTROL_CLASSIC: + PREPARE_MENU_HEADER CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI")); - PREPARE_MENU_HEADER - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI")); break; default: @@ -2485,9 +2486,9 @@ CMenuManager::DrawBackground(bool transitionCall) if (m_nCurrScreen != MENUPAGE_OUTRO) if (m_menuTransitionProgress == 255) { - m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255)); } else { - m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); } if (m_ShowEmptyBindingError) { @@ -2532,7 +2533,7 @@ CMenuManager::DrawPlayerSetupScreen() PREPARE_MENU_HEADER - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS")); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS")); // lstrcpy's changed with strcpy @@ -2935,7 +2936,7 @@ CMenuManager::FadeIn(int alpha) } void -CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor) +CMenuManager::FilterOutColorMarkersFromString(wchar *str) { int newIdx = 0; wchar copy[256], *c; @@ -2944,16 +2945,6 @@ CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor) for (c = copy; *c != '\0'; c++) { if (*c == '~') { c++; - switch (*c) { - case 'b': newColor = CRGBA(40, 40, 255, 255); break; - case 'g': newColor = CRGBA(40, 235, 40, 255); break; - // There is no case for "h", is that a mistake? - case 'l': newColor = CRGBA(0, 0, 0, 255); break; - case 'p': newColor = CRGBA(255, 0, 255, 255); break; - case 'r': newColor = CRGBA(255, 0, 0, 255); break; - case 'w': newColor = CRGBA(255, 255, 255, 255); break; - case 'y': newColor = CRGBA(255, 255, 0, 255); break; - } while (*c != '~') c++; } else { str[newIdx++] = *c; @@ -3094,28 +3085,32 @@ CMenuManager::LoadAllTextures() CTimer::Update(); } +// --MIAMI: Done void CMenuManager::LoadSettings() { CFileMgr::SetDirMyDocuments(); - int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); + int fileHandle = CFileMgr::OpenFile("gta_vc.set", "r"); int32 prevLang = m_PrefsLanguage; -#ifdef GTA3_1_1_PATCH - CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98); -#else - CMBlur::BlurOn = true; -#endif MousePointerStateHelper.bInvertVertically = true; + CMBlur::BlurOn = false; // 50 is silly - char Ver[50]; + char headerText[50]; + int someVersion = 0; + bool fileIsValid = true; if (fileHandle) { - CFileMgr::Read(fileHandle, Ver, 29); + CFileMgr::Read(fileHandle, headerText, 29); - if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) { + if (strncmp(headerText, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1) == 0) { + fileIsValid = false; + } else { CFileMgr::Seek(fileHandle, 0, 0); + CFileMgr::Read(fileHandle, (char*)&someVersion, sizeof(someVersion)); + } + if (fileIsValid && someVersion >= 3) { ControlsManager.LoadSettings(fileHandle); #ifdef IMPROVED_VIDEOMODE CFileMgr::Read(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth)); @@ -3139,33 +3134,44 @@ CMenuManager::LoadSettings() CFileMgr::Read(fileHandle, gString, 20); CFileMgr::Read(fileHandle, gString, 4); CFileMgr::Read(fileHandle, gString, 4); +#ifdef FREE_CAM + CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1); +#else CFileMgr::Read(fileHandle, gString, 1); +#endif + +#ifdef LEGACY_MENU_OPTIONS + CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1); + CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1); +#else CFileMgr::Read(fileHandle, gString, 1); CFileMgr::Read(fileHandle, gString, 1); +#endif CFileMgr::Read(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); - CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4); CFileMgr::Read(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); CFileMgr::Read(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsSfxVolume, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsMusicVolume, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsRadioStation, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsSpeakers, 1); CFileMgr::Read(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsDMA, 1); - CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 1); - CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, 4); + CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 2); + CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD)); CFileMgr::Read(fileHandle, (char*)&m_PrefsShowSubtitles, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsUseWideScreen, 1); - CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsFrameLimiter, 1); CFileMgr::Read(fileHandle, (char*)&m_nDisplayVideoMode, 1); - CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1); CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1); -#ifdef FREE_CAM - CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsShowHud, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsRadarMode, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsShowLegends, 1); +#ifdef CUTSCENE_BORDERS_SWITCH + CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1); #endif } } @@ -3173,10 +3179,13 @@ CMenuManager::LoadSettings() CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); + CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; +#ifdef LEGACY_MENU_OPTIONS m_PrefsVsync = m_PrefsVsyncDisp; +#endif CRenderer::ms_lodDistScale = m_PrefsLOD; - if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = -2; m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; @@ -3212,15 +3221,18 @@ CMenuManager::LoadSettings() } } +// --MIAMI: Done void CMenuManager::SaveSettings() { static char RubbishString[48] = "stuffmorestuffevenmorestuff etc"; + static int SomeVersion = 3; CFileMgr::SetDirMyDocuments(); - int fileHandle = CFileMgr::OpenFile("gta3.set", "w+"); + int fileHandle = CFileMgr::OpenFile("gta_vc.set", "w+"); if (fileHandle) { + CFileMgr::Write(fileHandle, (char*)&SomeVersion, sizeof(SomeVersion)); ControlsManager.SaveSettings(fileHandle); #ifdef IMPROVED_VIDEOMODE CFileMgr::Write(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth)); @@ -3234,33 +3246,44 @@ CMenuManager::SaveSettings() CFileMgr::Write(fileHandle, RubbishString, 20); CFileMgr::Write(fileHandle, RubbishString, 4); CFileMgr::Write(fileHandle, RubbishString, 4); +#ifdef FREE_CAM + CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1); +#else CFileMgr::Write(fileHandle, RubbishString, 1); +#endif + +#ifdef LEGACY_MENU_OPTIONS + CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1); + CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1); +#else CFileMgr::Write(fileHandle, RubbishString, 1); CFileMgr::Write(fileHandle, RubbishString, 1); +#endif CFileMgr::Write(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); - CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4); CFileMgr::Write(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); CFileMgr::Write(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsSfxVolume, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsMusicVolume, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsRadioStation, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsSpeakers, 1); CFileMgr::Write(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsDMA, 1); - CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 2); CFileMgr::Write(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD)); CFileMgr::Write(fileHandle, (char*)&m_PrefsShowSubtitles, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1); - CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1); CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1); - CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1); CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1); -#ifdef FREE_CAM - CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsShowHud, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsRadarMode, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsShowLegends, 1); +#ifdef CUTSCENE_BORDERS_SWITCH + CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1); #endif } m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; @@ -3318,17 +3341,22 @@ CMenuManager::SmallMessageScreen(const char* text) CFont::PrintString(SCREEN_WIDTH / 2.f, y, TheText.Get(text)); } +// --MIAMI: Done, but FilterOutColorMarkersFromString is actually in CFont void CMenuManager::PrintBriefs() { - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); - CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetRightJustifyOff(); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE)); + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(80.0f)); + CFont::SetDropShadowPosition(0); - float nextY = BRIEFS_TOP_MARGIN; - CRGBA newColor; + float nextY = BRIEFS_BOTTOM_MARGIN; for (int i = 4; i >= 0; i--) { + if (nextY < BRIEFS_TOP_MARGIN) + break; + tPreviousBrief &brief = CMessages::PreviousBriefs[i]; if (brief.m_pText) { CMessages::InsertNumberInString(brief.m_pText, @@ -3337,127 +3365,125 @@ CMenuManager::PrintBriefs() brief.m_nNumber[4], brief.m_nNumber[5], gUString); CMessages::InsertStringInString(gUString, brief.m_pString); CMessages::InsertPlayerControlKeysInString(gUString); - newColor = TEXT_COLOR; - FilterOutColorMarkersFromString(gUString, newColor); + FilterOutColorMarkersFromString(gUString); -#ifdef PS2_LIKE_MENU - // This PS2 code was always here, but unused - bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g; - bool bSame = rgSame && newColor.b == TEXT_COLOR.b; - bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */ - - if (!colorNotChanged) { - newColor.r /= 2; - newColor.g /= 2; - newColor.b /= 2; - } - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2 - CFont::SetDropShadowPosition(1); -#endif - -#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) - newColor.a = FadeIn(255); - CFont::SetColor(newColor); -#endif - CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString); - nextY += MENU_Y(BRIEFS_LINE_HEIGHT); + nextY -= CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString) * BRIEFS_LINE_HEIGHT + BRIEFS_LINE_SPACING; + CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), MENU_Y(nextY), gUString); } } - -#ifdef PS2_LIKE_MENU - CFont::SetDropShadowPosition(0); -#endif } +// --MIAMI: Done void CMenuManager::PrintStats() { + static uint8 pirateCheck = 0; + static float scrollY = 0; + int rowNum = ConstructStatLine(99999); -#ifdef GTA3_1_1_PATCH + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(142.0f), + MENU_X_LEFT_ALIGNED(543.0f), MENU_Y(142.f), + MENU_X_LEFT_ALIGNED(107.0f), MENU_Y(316.f), + MENU_X_LEFT_ALIGNED(531.f), MENU_Y(299.f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(130))); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); -#endif - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why - float nextYChange, y, alphaMult; + CFont::SetPropOn(); + CFont::SetDropShadowPosition(0); - // Scroll stats with mouse -#ifdef SCROLLABLE_STATS_PAGE - static float scrollY = 0; - static PauseModeTime lastChange = m_LastScreenSwitch; - if (CPad::GetPad(0)->GetLeftMouse()) { - scrollY += (m_nMouseOldPosY - m_nMousePosY); - lastChange = CTimer::GetTimeInMillisecondsPauseMode(); - } else { - scrollY += MENU_Y(STATS_SLIDE_Y_PER_SECOND) / 1000.0f * (CTimer::GetTimeInMillisecondsPauseMode() - lastChange); - lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + if (pirateCheck == 0) + // if not pirated game + pirateCheck = 46; + // else + // pirateCheck = 45; + + if (m_PrefsLanguage == LANGUAGE_AMERICAN) + CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f)); + else + CFont::SetScale(MENU_X(0.37f), MENU_Y(0.75f)); + + static PauseModeTime lastCheck = 0; + + if (CTimer::GetTimeInMillisecondsPauseMode() - lastCheck > 40) { + + if (m_StatsScrollSpeed > 0.f) { + if (m_StatsScrollDirection == 0) + scrollY -= MENU_Y(100.f) / m_StatsScrollSpeed; + else + scrollY += MENU_Y(100.f) / m_StatsScrollSpeed; + } + lastCheck = CTimer::GetTimeInMillisecondsPauseMode(); } -#else - // MENU_Y(30.0f) per second - float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_LastScreenSwitch) / 1000.0f; -#endif + if (pirateCheck == 45) + return; + + float nextYChange, y, alpha; + + float totalHeight = (rowNum + 7) * STATS_ROW_HEIGHT; for (int row = 0; row < rowNum; ++row) { - // Put just got hidden text at the top back to the bottom, in circular fashion - for (y = MENU_Y(STATS_ROW_HEIGHT - 1) * row + SCREEN_HEIGHT - scrollY; MENU_Y(STATS_PUT_BACK_TO_BOTTOM_Y) > y; y += nextYChange) { - nextYChange = (MENU_Y(STATS_ROW_HEIGHT) + rowNum) * MENU_Y(STATS_ROW_HEIGHT - 1); + // Put faded away text at the top back to the bottom, in circular fashion + for (y = MENU_Y(STATS_ROW_HEIGHT) * row + MENU_Y(100.f) - scrollY; MENU_Y(STATS_FADING_AREA_LENGTH) > y; y += nextYChange) { + nextYChange = MENU_Y(totalHeight); + } + + // Put faded away text at the bottom back to the top + while (SCREEN_SCALE_FROM_BOTTOM(STATS_FADING_AREA_LENGTH) < y) { + y -= MENU_Y(totalHeight); } + alpha = 0.f; // If it's still on screen - if (y > 0.0f && SCREEN_HEIGHT > y) { + if (y > MENU_Y(STATS_VISIBLE_START_Y) && y < MENU_Y(STATS_VISIBLE_END_Y)) { ConstructStatLine(row); - // But about to dim from top - if (y - MENU_Y(STATS_BOTTOM_MARGIN) < MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH)) { - if ((y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f) - alphaMult = 0.0f; - else - alphaMult = (y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH); + // But about to dim from bottom + if (y < MENU_Y(STATS_BOTTOM_Y)) { + if (y > MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH)) + alpha = (MENU_Y(STATS_BOTTOM_Y) - y) * 5.f; + } - // About to dim from bottom - } else if (y > SCREEN_SCALE_FROM_BOTTOM(STATS_TOP_DIMMING_AREA_LENGTH) - MENU_Y(STATS_BOTTOM_DIMMING_AREA_LENGTH)) { - if ((SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f) - alphaMult = 0.0f; - else - alphaMult = (SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH); - } else - alphaMult = 1.0f; + // About to dim from top + if (y > MENU_Y(STATS_TOP_Y)) { + if (y < MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH)) + alpha = (y - MENU_Y(STATS_TOP_Y)) * 5.f; + } - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255.0f * alphaMult))); + // Content + if (y >= MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH) && y <= MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH)) + alpha = 255.0f; + + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(Min(255.f, alpha)))); CFont::SetRightJustifyOff(); - CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString); + CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_LEFT_MARGIN), y, gUString); CFont::SetRightJustifyOn(); - CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString2); + CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_RIGHT_MARGIN), y, gUString2); } } - // Game doesn't do that, but it's better - float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetCentreOn(); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(0.65f), MENU_Y(1.05f)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X), MENU_Y(STATS_RATING_Y_1), TheText.Get("CRIMRA")); - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetCentreOff(); CFont::SetRightJustifyOff(); - CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA")); -#ifdef MORE_LANGUAGES - if (CFont::IsJapanese()) - nextX += MENU_X(10.0f) + CFont::GetStringWidth_Jap(TheText.Get("CRIMRA")); - else -#endif - nextX += MENU_X(10.0f) + CFont::GetStringWidth(TheText.Get("CRIMRA"), true); - UnicodeStrcpy(gUString, CStats::FindCriminalRatingString()); - CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); -#ifdef MORE_LANGUAGES - if (CFont::IsJapanese()) - nextX += MENU_X(6.0f) + CFont::GetStringWidth_Jap(gUString); - else -#endif - nextX += MENU_X(6.0f) + CFont::GetStringWidth(gUString, true); - sprintf(gString, "%d", CStats::FindCriminalRatingNumber()); + + // FIX: Game does that in a weird way, alignment and spacing is now ok + + sprintf(gString, "(%d)", CStats::FindCriminalRatingNumber()); AsciiToUnicode(gString, gUString); - CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); - // ::Draw already does that. - /* - PREPARE_MENU_HEADER - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); - */ - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); + UnicodeStrcpy(gUString2, CStats::FindCriminalRatingString()); + UnicodeStrcat(gUString2, gUString); + + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetScale(MENU_X(0.5f), MENU_Y(0.9f)); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetDropShadowPosition(0); + + CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X) - CFont::GetStringWidth(gUString2, true) / 2.f, MENU_Y(STATS_RATING_Y_2), gUString2); } // --MIAMI: Done @@ -4083,13 +4109,11 @@ CMenuManager::ProcessButtonPresses(void) case HOVEROPTION_INCREASE_MOUSESENS: TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000); TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); - TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; SaveSettings(); break; case HOVEROPTION_DECREASE_MOUSESENS: TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000); TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); - TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; SaveSettings(); break; } @@ -4416,9 +4440,11 @@ CMenuManager::ProcessButtonPresses(void) SwitchToNewScreen(MENUPAGE_OUTRO); break; case MENUACTION_RESUME: +#ifdef LEGACY_MENU_OPTIONS if (m_PrefsVsyncDisp != m_PrefsVsync) { m_PrefsVsync = m_PrefsVsyncDisp; } +#endif RequestFrontEndShutDown(); break; case MENUACTION_DONTCANCEL: @@ -4449,7 +4475,7 @@ CMenuManager::ProcessButtonPresses(void) case MENUACTION_AUDIOHW: { int selectedProvider = m_nPrefsAudio3DProviderIndex; - if (selectedProvider != INVALID_AUDIO_PROVIDER) { + if (selectedProvider != NO_AUDIO_PROVIDER) { if (selectedProvider == -1) selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); @@ -4462,7 +4488,7 @@ CMenuManager::ProcessButtonPresses(void) } case MENUACTION_SPEAKERCONF: #ifndef TIDY_UP_PBP - if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { if (--m_PrefsSpeakers < 0) m_PrefsSpeakers = 2; DMAudio.SetSpeakerConfig(m_PrefsSpeakers); @@ -4480,42 +4506,41 @@ CMenuManager::ProcessButtonPresses(void) break; case MENUACTION_RESTOREDEF: if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - m_PrefsSfxVolume = 102; + m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); + DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); + m_PrefsSfxVolume = 49; + m_PrefsMusicVolume = 49; + m_PrefsRadioStation = EMOTION; + m_PrefsMP3BoostVolume = 0; + m_PrefsStereoMono = 1; m_PrefsSpeakers = 0; - m_PrefsMusicVolume = 102; - m_PrefsStereoMono = 0; - m_PrefsRadioStation = WILDSTYLE; - DMAudio.SetMusicMasterVolume(102); + // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); // TODO(Miami) + DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); SaveSettings(); } else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) { - m_PrefsFrameLimiter = true; m_PrefsBrightness = 256; - m_PrefsVsyncDisp = true; m_PrefsLOD = 1.2f; +#ifdef LEGACY_MENU_OPTIONS m_PrefsVsync = true; - CRenderer::ms_lodDistScale = 1.2f; +#endif + CRenderer::ms_lodDistScale = m_PrefsLOD; + m_PrefsShowSubtitles = false; m_PrefsUseWideScreen = false; - m_PrefsShowSubtitles = true; + m_PrefsShowLegends = true; + m_PrefsVsyncDisp = true; + m_PrefsFrameLimiter = true; + m_PrefsRadarMode = 0; + m_PrefsShowHud = true; m_nDisplayVideoMode = m_nPrefsVideoMode; -#ifdef GTA3_1_1_PATCH - if (_dwOperatingSystemVersion == OS_WIN98) { - CMBlur::BlurOn = false; - CMBlur::MotionBlurClose(); - } - else { - CMBlur::BlurOn = true; - CMBlur::MotionBlurOpen(Scene.camera); - } -#else - CMBlur::BlurOn = true; -#endif + CMBlur::BlurOn = false; SaveSettings(); } else if (m_nCurrScreen == MENUPAGE_CONTROLLER_PC) { ControlsManager.MakeControllerActionsBlank(); ControlsManager.InitDefaultControlConfiguration(); + MousePointerStateHelper.GetMouseSetUp(); ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp()); #if !defined RW_GL3 if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) { @@ -4531,11 +4556,12 @@ CMenuManager::ProcessButtonPresses(void) ControlsManager.InitDefaultControlConfigJoyPad(count); } #endif - m_ControlMethod = CONTROL_STANDARD; - MousePointerStateHelper.bInvertVertically = false; + MousePointerStateHelper.bInvertVertically = true; + TheCamera.m_bHeadBob = false; TheCamera.m_fMouseAccelHorzntl = 0.0025f; CVehicle::m_bDisableMouseSteering = true; - TheCamera.m_bHeadBob = false; + m_ControlMethod = CONTROL_STANDARD; + TheCamera.m_bUseMouse3rdPerson = true; SaveSettings(); } SetHelperText(2); @@ -4583,9 +4609,11 @@ CMenuManager::ProcessButtonPresses(void) if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) { #endif if (!m_bGameNotLoaded) { +#ifdef LEGACY_MENU_OPTIONS if (m_PrefsVsyncDisp != m_PrefsVsync) { m_PrefsVsync = m_PrefsVsyncDisp; } +#endif RequestFrontEndShutDown(); } @@ -4748,14 +4776,14 @@ CMenuManager::ProcessButtonPresses(void) break; #endif case MENUACTION_AUDIOHW: - if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex += changeValueBy; m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); break; case MENUACTION_SPEAKERCONF: - if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_PrefsSpeakers -= changeValueBy; m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); @@ -5429,13 +5457,9 @@ CMenuManager::ConstructStatLine(int rowIdx) if (CStats::Record4x4Mayhem > 0) { STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil); } - if (CStats::LongestFlightInDodo > 0) { - STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, false, nil); - } if (CStats::TimeTakenDefuseMission > 0) { STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil); } - STAT_LINE("CAR_CRU", &CStats::CarsCrushed, false, nil); if (CStats::HighestScores[0] > 0) { STAT_LINE("FEST_BB", nil, false, nil); @@ -5463,7 +5487,6 @@ CMenuManager::ConstructStatLine(int rowIdx) float fTemp; STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil); STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil); - STAT_LINE("MMRAIN", &CStats::mmRain, false, nil); STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil); STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil); break; @@ -5479,7 +5502,6 @@ CMenuManager::ConstructStatLine(int rowIdx) #endif STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil); STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil); - STAT_LINE("MMRAIN", &CStats::mmRain, false, nil); STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil); STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil); break; diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 577e36db..327bf6fa 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -66,20 +66,23 @@ #define PLAYERSETUP_LIST_BODY_TOP 47 #define PLAYERSETUP_ROW_HEIGHT 9 -#define STATS_SLIDE_Y_PER_SECOND 30.0f -#define STATS_ROW_HEIGHT 20.0f -#define STATS_ROW_X_MARGIN 50.0f -#define STATS_BOTTOM_MARGIN 135.0f -#define STATS_TOP_MARGIN 40.0f -#define STATS_TOP_DIMMING_AREA_LENGTH (93.0f - STATS_TOP_MARGIN) -#define STATS_BOTTOM_DIMMING_AREA_LENGTH 55.0f -#define STATS_PUT_BACK_TO_BOTTOM_Y 50.0f -#define STATS_RATING_X 24.0f -#define STATS_RATING_Y 20.0f - -#define BRIEFS_TOP_MARGIN 40.0f -#define BRIEFS_LINE_X 50.0f -#define BRIEFS_LINE_HEIGHT 60.0f +#define STATS_ROW_HEIGHT 17.0f +#define STATS_ROW_LEFT_MARGIN 110.0f +#define STATS_ROW_RIGHT_MARGIN 113.0f +#define STATS_TOP_Y 135.0f // Just faded in +#define STATS_BOTTOM_Y 300.0f // Starts to fade out after that +#define STATS_FADING_AREA_LENGTH 50.0f +#define STATS_VISIBLE_START_Y (STATS_TOP_Y - 10.f) +#define STATS_VISIBLE_END_Y (STATS_BOTTOM_Y + 21.f) +#define STATS_RATING_X 320.0f +#define STATS_RATING_Y_1 85.0f +#define STATS_RATING_Y_2 110.0f + +#define BRIEFS_TOP_MARGIN 140.0f +#define BRIEFS_BOTTOM_MARGIN 280.0f +#define BRIEFS_LINE_X 100.0f +#define BRIEFS_LINE_HEIGHT 20.0f +#define BRIEFS_LINE_SPACING 10.0f #define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f #define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f @@ -477,10 +480,10 @@ public: int8 m_nPrefsAudio3DProviderIndex; int8 m_PrefsSpeakers; int8 m_PrefsDMA; - uint8 m_PrefsSfxVolume; - uint8 m_PrefsMusicVolume; + int8 m_PrefsSfxVolume; + int8 m_PrefsMusicVolume; uint8 m_PrefsRadioStation; - uint8 field_2C; + uint8 m_PrefsStereoMono; // unused except restore settings int32 m_nCurrOption; bool m_bQuitGameNoCD; bool m_bMenuMapActive; @@ -595,7 +598,9 @@ public: }; bool GetIsMenuActive() {return !!m_bMenuActive;} - static uint8 m_PrefsStereoMono; +#ifdef CUTSCENE_BORDERS_SWITCH + static bool m_PrefsCutsceneBorders; +#endif #ifndef MASTER static bool m_PrefsMarketing; @@ -625,7 +630,7 @@ public: void DrawBackground(bool transitionCall); void DrawPlayerSetupScreen(); int FadeIn(int alpha); - void FilterOutColorMarkersFromString(wchar*, CRGBA &); + void FilterOutColorMarkersFromString(wchar*); int GetStartOptionsCntrlConfigScreens(); void InitialiseChangedLanguageSettings(); void LoadAllTextures(); diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 9d8e4ce7..b5ba5b69 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -245,23 +245,20 @@ void CGame::ShutdownRenderWare(void) bool CGame::InitialiseOnceAfterRW(void) { TheText.Load(); - DMAudio.Initialise(); CTimer::Initialise(); CTempColModels::Initialise(); mod_HandlingManager.Initialise(); CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); CPedStats::Initialise(); CTimeCycle::Initialise(); - + DMAudio.Initialise(); if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) - FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER; - if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) + if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == AUDIO_PROVIDER_NOT_DETERMINED || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) { FrontEndMenuManager.m_PrefsSpeakers = 0; - int8 provider = DMAudio.AutoDetect3DProviders(); - if ( provider != -1 ) - FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider; + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); } DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); @@ -357,7 +354,7 @@ bool CGame::Initialise(const char* datFile) LoadingScreen("Loading the Game", "Setup streaming", nil); CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); - CStreaming::RequestBigBuildings(LEVEL_NONE); + CStreaming::RequestBigBuildings(LEVEL_GENERIC); CStreaming::LoadAllRequestedModels(false); printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024); LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); @@ -508,7 +505,7 @@ void CGame::ReInitGameObjectVariables(void) CTimeCycle::Initialise(); CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; - CStreaming::RequestBigBuildings(LEVEL_NONE); + CStreaming::RequestBigBuildings(LEVEL_GENERIC); CStreaming::LoadAllRequestedModels(false); CPed::Initialise(); CEventList::Initialise(); @@ -646,7 +643,7 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Initialise(); FrontEndMenuManager.m_bWantToLoad = false; ReInitGameObjectVariables(); - currLevel = LEVEL_NONE; + currLevel = LEVEL_GENERIC; CCollision::SortOutCollisionAfterLoad(); } } diff --git a/src/core/Game.h b/src/core/Game.h index 49a3e67c..67d83c00 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -2,7 +2,7 @@ enum eLevelName { LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel - LEVEL_NONE = 0, + LEVEL_GENERIC = 0, LEVEL_BEACH, LEVEL_MAINLAND }; diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index a7e1796d..3f9631c8 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -4,7 +4,7 @@ CMenuScreen aScreens[] = { // MENUPAGE_STATS = 0 - { "FET_STA", MENUPAGE_NONE, 3, + { "FEH_STA", MENUPAGE_NONE, 3, MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 190, 320, MENUALIGN_RIGHT, }, diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 2511ce9a..3c01a176 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -560,7 +560,7 @@ CPlayerInfo::Process(void) veh->m_nZoneLevel = LEVEL_IGNORE; for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) { if (veh->pPassengers[i]) - veh->pPassengers[i]->m_nZoneLevel = LEVEL_NONE; + veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC; } CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled; } else { diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 3b581dea..c359793c 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -766,7 +766,8 @@ void CRadar::DrawMap() m_radarRange = RADAR_MIN_RANGE; vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); - DrawRadarMap(); + if (FrontEndMenuManager.m_PrefsRadarMode != 1) + DrawRadarMap(); } } diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index b8ea0943..2e3a27b2 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -21,8 +21,8 @@ int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES]; int32 CStats::TimesDied; int32 CStats::TimesArrested; int32 CStats::KillsSinceLastCheckpoint; -int32 CStats::DistanceTravelledInVehicle; -int32 CStats::DistanceTravelledOnFoot; +float CStats::DistanceTravelledInVehicle; +float CStats::DistanceTravelledOnFoot; int32 CStats::ProgressMade; int32 CStats::TotalProgressInGame; int32 CStats::CarsExploded; @@ -49,7 +49,6 @@ int32 CStats::LivesSavedWithAmbulance; int32 CStats::CriminalsCaught; int32 CStats::HighestLevelAmbulanceMission; int32 CStats::FiresExtinguished; -int32 CStats::LongestFlightInDodo; int32 CStats::TimeTakenDefuseMission; int32 CStats::TotalNumberKillFrenzies; int32 CStats::TotalNumberMissions; @@ -58,8 +57,6 @@ int32 CStats::KgsOfExplosivesUsed; int32 CStats::InstantHitsFiredByPlayer; int32 CStats::InstantHitsHitByPlayer; int32 CStats::BestTimeBombDefusal; -int32 CStats::mmRain; -int32 CStats::CarsCrushed; int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES]; int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES]; int32 CStats::BestPositions[CStats::TOTAL_BEST_POSITIONS]; @@ -83,13 +80,11 @@ void CStats::Init() KgsOfExplosivesUsed = 0; InstantHitsFiredByPlayer = 0; InstantHitsHitByPlayer = 0; - CarsCrushed = 0; HeadsPopped = 0; TimesArrested = 0; TimesDied = 0; DaysPassed = 0; NumberOfUniqueJumpsFound = 0; - mmRain = 0; MaximumJumpFlips = 0; MaximumJumpSpins = 0; MaximumJumpDistance = 0; @@ -97,7 +92,6 @@ void CStats::Init() BestStuntJump = 0; TotalNumberOfUniqueJumps = 0; Record4x4One = 0; - LongestFlightInDodo = 0; Record4x4Two = 0; PassengersDroppedOffWithTaxi = 0; Record4x4Three = 0; @@ -202,11 +196,6 @@ void CStats::AnotherFireExtinguished() ++FiresExtinguished; } -void CStats::RegisterLongestFlightInDodo(int32 time) -{ - LongestFlightInDodo = Max(LongestFlightInDodo, time); -} - void CStats::RegisterTimeTakenDefuseMission(int32 time) { TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time; @@ -296,12 +285,10 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) sizeof(KgsOfExplosivesUsed) + sizeof(InstantHitsFiredByPlayer) + sizeof(InstantHitsHitByPlayer) + - sizeof(CarsCrushed) + sizeof(HeadsPopped) + sizeof(TimesArrested) + sizeof(TimesDied) + sizeof(DaysPassed) + - sizeof(mmRain) + sizeof(MaximumJumpDistance) + sizeof(MaximumJumpHeight) + sizeof(MaximumJumpFlips) + @@ -327,7 +314,6 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) sizeof(CriminalsCaught) + sizeof(HighestLevelAmbulanceMission) + sizeof(FiresExtinguished) + - sizeof(LongestFlightInDodo) + sizeof(TimeTakenDefuseMission) + sizeof(NumberKillFrenziesPassed) + sizeof(TotalNumberKillFrenzies) + @@ -351,12 +337,10 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) CopyToBuf(buf, KgsOfExplosivesUsed); CopyToBuf(buf, InstantHitsFiredByPlayer); CopyToBuf(buf, InstantHitsHitByPlayer); - CopyToBuf(buf, CarsCrushed); CopyToBuf(buf, HeadsPopped); CopyToBuf(buf, TimesArrested); CopyToBuf(buf, TimesDied); CopyToBuf(buf, DaysPassed); - CopyToBuf(buf, mmRain); CopyToBuf(buf, MaximumJumpDistance); CopyToBuf(buf, MaximumJumpHeight); CopyToBuf(buf, MaximumJumpFlips); @@ -382,7 +366,6 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) CopyToBuf(buf, CriminalsCaught); CopyToBuf(buf, HighestLevelAmbulanceMission); CopyToBuf(buf, FiresExtinguished); - CopyToBuf(buf, LongestFlightInDodo); CopyToBuf(buf, TimeTakenDefuseMission); CopyToBuf(buf, NumberKillFrenziesPassed); CopyToBuf(buf, TotalNumberKillFrenzies); @@ -415,12 +398,10 @@ void CStats::LoadStats(uint8 *buf, uint32 size) CopyFromBuf(buf, KgsOfExplosivesUsed); CopyFromBuf(buf, InstantHitsFiredByPlayer); CopyFromBuf(buf, InstantHitsHitByPlayer); - CopyFromBuf(buf, CarsCrushed); CopyFromBuf(buf, HeadsPopped); CopyFromBuf(buf, TimesArrested); CopyFromBuf(buf, TimesDied); CopyFromBuf(buf, DaysPassed); - CopyFromBuf(buf, mmRain); CopyFromBuf(buf, MaximumJumpDistance); CopyFromBuf(buf, MaximumJumpHeight); CopyFromBuf(buf, MaximumJumpFlips); @@ -446,7 +427,6 @@ void CStats::LoadStats(uint8 *buf, uint32 size) CopyFromBuf(buf, CriminalsCaught); CopyFromBuf(buf, HighestLevelAmbulanceMission); CopyFromBuf(buf, FiresExtinguished); - CopyFromBuf(buf, LongestFlightInDodo); CopyFromBuf(buf, TimeTakenDefuseMission); CopyFromBuf(buf, NumberKillFrenziesPassed); CopyFromBuf(buf, TotalNumberKillFrenzies); diff --git a/src/core/Stats.h b/src/core/Stats.h index 8588fef1..7dd527ea 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -25,8 +25,8 @@ public: static int32 TimesDied; static int32 TimesArrested; static int32 KillsSinceLastCheckpoint; - static int32 DistanceTravelledInVehicle; - static int32 DistanceTravelledOnFoot; + static float DistanceTravelledInVehicle; + static float DistanceTravelledOnFoot; static int32 CarsExploded; static int32 PeopleKilledByPlayer; static int32 ProgressMade; @@ -53,7 +53,6 @@ public: static int32 CriminalsCaught; static int32 HighestLevelAmbulanceMission; static int32 FiresExtinguished; - static int32 LongestFlightInDodo; static int32 TimeTakenDefuseMission; static int32 TotalNumberKillFrenzies; static int32 TotalNumberMissions; @@ -62,8 +61,6 @@ public: static int32 InstantHitsFiredByPlayer; static int32 InstantHitsHitByPlayer; static int32 BestTimeBombDefusal; - static int32 mmRain; - static int32 CarsCrushed; static int32 FastestTimes[TOTAL_FASTEST_TIMES]; static int32 HighestScores[TOTAL_HIGHEST_SCORES]; static int32 BestPositions[TOTAL_BEST_POSITIONS]; @@ -90,7 +87,6 @@ public: static void RegisterLevelAmbulanceMission(int32); static void AnotherFireExtinguished(); static wchar *FindCriminalRatingString(); - static void RegisterLongestFlightInDodo(int32); static void RegisterTimeTakenDefuseMission(int32); static void AnotherKillFrenzyPassed(); static void SetTotalNumberKillFrenzies(int32); diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index d560a695..484155d6 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -723,7 +723,11 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos) n = CPools::GetBuildingPool()->GetSize()-1; for(i = n; i >= 0; i--){ b = CPools::GetBuildingPool()->GetSlot(i); - if(b && b->bIsBIGBuilding && b->m_level == level) + if(b && b->bIsBIGBuilding +#ifndef NO_ISLAND_LOADING + && b->m_level == level +#endif + ) if(b->bStreamBIGBuilding){ if(CRenderer::ShouldModelBeStreamed(b, pos)) RequestModel(b->GetModelIndex(), 0); @@ -795,6 +799,7 @@ CStreaming::InstanceLoadedModels(const CVector &pos) void CStreaming::RequestIslands(eLevelName level) { +#ifndef NO_ISLAND_LOADING switch(level){ case LEVEL_MAINLAND: if(islandLODbeach != -1) @@ -806,6 +811,7 @@ CStreaming::RequestIslands(eLevelName level) break; default: break; } +#endif } //--MIAMI: TODO @@ -1010,10 +1016,12 @@ CStreaming::RemoveBuildings(eLevelName level) void CStreaming::RemoveUnusedBigBuildings(eLevelName level) { +#ifndef NO_ISLAND_LOADING if(level != LEVEL_BEACH) RemoveBigBuildings(LEVEL_BEACH); if(level != LEVEL_MAINLAND) RemoveBigBuildings(LEVEL_MAINLAND); +#endif RemoveIslandsNotUsed(level); } @@ -1035,6 +1043,7 @@ DeleteIsland(CEntity *island) void CStreaming::RemoveIslandsNotUsed(eLevelName level) { +#ifndef NO_ISLAND_LOADING int i; if(pIslandLODmainlandEntity == nil) for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ @@ -1053,8 +1062,10 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level) break; case LEVEL_BEACH: DeleteIsland(pIslandLODbeachEntity); + break; } +#endif // !NO_ISLAND_LOADING } //--MIAMI: done @@ -1380,11 +1391,11 @@ CStreaming::StreamVehiclesAndPeds(void) } if(FindPlayerPed()->m_pWanted->AreFbiRequired()){ - RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE); }else{ - SetModelIsDeletable(MI_FBICAR); - if(!HasModelLoaded(MI_FBICAR)) + SetModelIsDeletable(MI_FBIRANCH); + if(!HasModelLoaded(MI_FBIRANCH)) SetModelIsDeletable(MI_FBI); } @@ -1594,7 +1605,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void) if(CCutsceneMgr::IsCutsceneProcessing()) return; - if(CTheZones::m_CurrLevel == LEVEL_NONE || + if(CTheZones::m_CurrLevel == LEVEL_GENERIC || CTheZones::m_CurrLevel == CGame::currLevel) return; @@ -1612,7 +1623,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void) CGame::TidyUpMemory(true, true); CReplay::EmptyReplayBuffer(); - if(CGame::currLevel != LEVEL_NONE) + if(CGame::currLevel != LEVEL_GENERIC) LoadSplash(GetLevelSplashScreen(CGame::currLevel)); CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition()); @@ -2620,16 +2631,16 @@ CStreaming::LoadScene(const CVector &pos) } CRenderer::m_loadingPriority = false; DeleteAllRwObjects(); - if(level == LEVEL_NONE) + if(level == LEVEL_GENERIC) level = CGame::currLevel; CGame::currLevel = level; RemoveUnusedBigBuildings(level); RequestBigBuildings(level, pos); - RequestBigBuildings(LEVEL_NONE, pos); + RequestBigBuildings(LEVEL_GENERIC, pos); RemoveIslandsNotUsed(level); LoadAllRequestedModels(false); InstanceBigBuildings(level, pos); - InstanceBigBuildings(LEVEL_NONE, pos); + InstanceBigBuildings(LEVEL_GENERIC, pos); AddModelsToRequestList(pos); CRadar::StreamRadarSections(pos); diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp index c6a9d368..e12b48dd 100644 --- a/src/core/TempColModels.cpp +++ b/src/core/TempColModels.cpp @@ -37,19 +37,19 @@ CTempColModels::Initialise(void) #define SET_COLMODEL_SPHERES(colmodel, sphrs)\ colmodel.numSpheres = ARRAY_SIZE(sphrs);\ colmodel.spheres = sphrs;\ - colmodel.level = LEVEL_NONE;\ + colmodel.level = LEVEL_GENERIC;\ colmodel.ownsCollisionVolumes = false;\ int i; ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); - ms_colModelBBox.level = LEVEL_NONE; + ms_colModelBBox.level = LEVEL_GENERIC; for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) { ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); - ms_colModelCutObj[i].level = LEVEL_NONE; + ms_colModelCutObj[i].level = LEVEL_GENERIC; } // Ped Spheres diff --git a/src/core/World.cpp b/src/core/World.cpp index 8399161f..7126b26f 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -1785,7 +1785,7 @@ CWorld::ClearForRestart(void) CWorld::Remove(pEntity); delete pEntity; } - for(CPtrNode *pNode = GetBigBuildingList(LEVEL_NONE).first; pNode; pNode = pNode->next) { + for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) { CVehicle *pVehicle = (CVehicle *)pNode->item; if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) { CWorld::Remove(pVehicle); diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 84b5ca29..87e85da5 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -93,7 +93,7 @@ CTheZones::Init(void) InfoZoneArray[0].maxx = 1600.0f; InfoZoneArray[0].maxy = 2000.0f; InfoZoneArray[0].maxz = 500.0f; - InfoZoneArray[0].level = LEVEL_NONE; + InfoZoneArray[0].level = LEVEL_GENERIC; InfoZoneArray[0].type = ZONE_INFO; strcpy(NavigationZoneArray[0].name, "VICE_C"); @@ -103,10 +103,10 @@ CTheZones::Init(void) NavigationZoneArray[0].maxx = 1600.0f; NavigationZoneArray[0].maxy = 2000.0f; NavigationZoneArray[0].maxz = 500.0f; - NavigationZoneArray[0].level = LEVEL_NONE; + NavigationZoneArray[0].level = LEVEL_GENERIC; NavigationZoneArray[0].type = ZONE_NAVIG; - m_CurrLevel = LEVEL_NONE; + m_CurrLevel = LEVEL_GENERIC; for(i = 0; i < NUMMAPZONES; i++){ memset(&MapZoneArray[i], 0, sizeof(CZone)); @@ -120,7 +120,7 @@ CTheZones::Init(void) MapZoneArray[0].maxx = 1600.0f; MapZoneArray[0].maxy = 2000.0f; MapZoneArray[0].maxz = 500.0f; - MapZoneArray[0].level = LEVEL_NONE; + MapZoneArray[0].level = LEVEL_GENERIC; } //--MIAMI: done diff --git a/src/core/config.h b/src/core/config.h index b5a6b343..14489491 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -214,7 +214,10 @@ enum Config { #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number +//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time +//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL +#define CUTSCENE_BORDERS_SWITCH // Water & Particle #define PC_PARTICLE @@ -244,7 +247,6 @@ enum Config { #else //# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. # define MAP_ENHANCEMENTS // Adding waypoint etc. -# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm # define TRIANGLE_BACK_BUTTON //# define CIRCLE_BACK_BUTTON //#define CUSTOM_FRONTEND_OPTIONS @@ -283,7 +285,11 @@ enum Config { #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle // #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward #define CANCELLABLE_CAR_ENTER +//#define PEDS_REPORT_CRIMES_ON_PHONE // Camera #define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future #define FREE_CAM // Rotating cam + +// Audio +#define AUDIO_CACHE // cache sound lengths to speed up the cold boot diff --git a/src/core/main.cpp b/src/core/main.cpp index 8b4ad471..0ea95c6e 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -250,7 +250,11 @@ DoFade(void) } // This is CCamera::GetScreenRect in VC - if(TheCamera.m_WideScreenOn){ + if(TheCamera.m_WideScreenOn +#ifdef CUTSCENE_BORDERS_SWITCH + && CMenuManager::m_PrefsCutsceneBorders +#endif + ){ float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f; rect.left = 0.0f; rect.right = SCREEN_WIDTH; @@ -300,7 +304,12 @@ PluginAttach(void) return FALSE; } - +#ifndef LIBRW + if (!RtAnimInitialize()) + { + return FALSE; + } +#endif if( !RpHAnimPluginAttach() ) { printf("Couldn't attach RpHAnim plugin\n"); @@ -465,6 +474,11 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) { CSprite2d *splash; +#ifdef DISABLE_LOADING_SCREEN + if (str1 && str2) + return; +#endif + #ifndef RANDOMSPLASH splashscreen = "LOADSC0"; #endif @@ -886,7 +900,11 @@ Render2dStuff(void) CReplay::Display(); CPickups::RenderPickUpText(); - if(TheCamera.m_WideScreenOn) + if(TheCamera.m_WideScreenOn +#ifdef CUTSCENE_BORDERS_SWITCH + && CMenuManager::m_PrefsCutsceneBorders +#endif + ) TheCamera.DrawBordersForWideScreen(); CPed *player = FindPlayerPed(); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 7058c812..b11fb5c7 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -134,6 +134,14 @@ void ToggleFreeCam(int8 action) } #endif +#ifdef CUTSCENE_BORDERS_SWITCH +void BorderModeChange(int8 displayedValue) +{ + CMenuManager::m_PrefsCutsceneBorders = !!displayedValue; + FrontEndMenuManager.SaveSettings(); +} +#endif + // Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind void CustomFrontendOptionsPopulate(void) @@ -158,6 +166,12 @@ CustomFrontendOptionsPopulate(void) FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1); FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil); #endif + +#ifdef CUTSCENE_BORDERS_SWITCH + static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") }; + FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 9); + FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil); +#endif } #endif diff --git a/src/entities/Building.cpp b/src/entities/Building.cpp index 3217e684..921055ce 100644 --- a/src/entities/Building.cpp +++ b/src/entities/Building.cpp @@ -17,7 +17,7 @@ CBuilding::ReplaceWithNewModel(int32 id) m_modelIndex = id; if(bIsBIGBuilding) - if(m_level == LEVEL_NONE || m_level == CGame::currLevel) + if(m_level == LEVEL_GENERIC || m_level == CGame::currLevel) CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE); } diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index fb59f791..f85dda21 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -360,8 +360,8 @@ CEntity::SetupBigBuilding(void) if(mi->m_lodDistances[0] <= 2000.0f) bStreamBIGBuilding = true; if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist) - m_level = LEVEL_NONE; - else if(m_level == LEVEL_NONE) + m_level = LEVEL_GENERIC; + else if(m_level == LEVEL_GENERIC) printf("%s isn't in a level\n", mi->GetName()); } diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 12345cc9..5fe29a79 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -75,7 +75,7 @@ CPhysical::CPhysical(void) #ifdef FIX_BUGS m_nSurfaceTouched = SURFACE_DEFAULT; #endif - m_nZoneLevel = LEVEL_NONE; + m_nZoneLevel = LEVEL_GENERIC; bIsFrozen = false; bDontLoadCollision = false; diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp index a9caa867..8d07737f 100644 --- a/src/modelinfo/PedModelInfo.cpp +++ b/src/modelinfo/PedModelInfo.cpp @@ -110,7 +110,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) max.x = max.y = 0.5f; max.z = 1.2f; colmodel->boundingBox.Set(min, max); - colmodel->level = LEVEL_NONE; + colmodel->level = LEVEL_GENERIC; m_hitColModel = colmodel; } diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index f80e908a..d5396d12 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -1091,7 +1091,7 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data) RpGeometry *geo; geo = RpAtomicGetGeometry(atomic); - fx = 0; + fx = rpMATFXEFFECTNULL; RpGeometryForAllMaterials(geo, GetMatFXEffectMaterialCB, &fx); if(fx != rpMATFXEFFECTNULL){ RpMatFXAtomicEnableEffects(atomic); diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index f5c45e0d..86423b0a 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -82,6 +82,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP) m_bZoneDisabled = false; field_628 = -1; m_nRoadblockNode = -1; // TODO(Miami): this will be nil + m_bThrowsSpikeTrap = false; field_5FF = 0; m_fAbseilPos = 0.0f; m_bBeatingSuspect = false; diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h index 07b09ffd..50d8165f 100644 --- a/src/peds/CopPed.h +++ b/src/peds/CopPed.h @@ -25,6 +25,7 @@ public: bool m_bZoneDisabled; float m_fAbseilPos; eCopType m_nCopType; + bool m_bThrowsSpikeTrap; int32 field_624; int8 field_628; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 3c3fd46a..557aafa3 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -412,7 +412,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bIsDrowning = false; bDrownsInWater = true; bHeadStuckInCollision = false; - b156_8 = false; + bHeldHostageInCar = false; bIsPlayerFriend = true; bDeadPedInFrontOfCar = false; @@ -461,7 +461,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) weapon.m_nTimer = 0; } - m_lastFightMove = m_lastHitState = 0; + m_curFightMove = m_lastFightMove = FIGHTMOVE_IDLE; GiveWeapon(WEAPONTYPE_UNARMED, 0, true); m_wepAccuracy = 60; m_lastWepDam = -1; @@ -576,7 +576,7 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround) currentPedState = currentPed->m_nPedState; - if (currentPedState == PED_FALL || currentPedState == PED_GETUP || currentPedState == PED_DIE || currentPedState == PED_DEAD) { + if (currentPed->OnGroundOrGettingUp()) { if (distance < 2.0f && angleDiff < DEGTORAD(65.0f)) { if (currentPedState == PED_DEAD) { foundDead = 1; @@ -1094,13 +1094,13 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) return; } - if (currentWeapon->m_bUse2nd && ped->bIsAttacking && currentWeapon->m_AnimToPlay != ASSOCGRP_THROW) { + if (GetSecondFireAnim(currentWeapon) && ped->bIsAttacking && currentWeapon->m_AnimToPlay != ASSOCGRP_THROW) { AnimationId groundAnim = GetFireAnimGround(currentWeapon); CAnimBlendAssociation *groundAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), groundAnim); if (!groundAnimAssoc || groundAnimAssoc->blendAmount <= 0.95f && groundAnimAssoc->blendDelta <= 0.0f) { if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK) { newAnim = CAnimManager::BlendAnimation( - ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_2ND, 8.0f); + ped->GetClump(), currentWeapon->m_AnimToPlay, GetSecondFireAnim(currentWeapon), 8.0f); } else { newAnim = CAnimManager::BlendAnimation( ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK, 8.0f); @@ -1231,7 +1231,7 @@ CPed::Attack(void) } if (!weaponAnimAssoc) { if (!!ourWeapon->m_bUse2nd) { - weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE_2ND); + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetSecondFireAnim(ourWeapon)); if (weaponAnimAssoc) { animLoopStart = ourWeapon->m_fAnim2LoopStart; animLoopEnd = ourWeapon->m_fAnim2LoopEnd; @@ -1255,8 +1255,8 @@ CPed::Attack(void) if (bCrouchWhenShooting && bIsDucking && !!ourWeapon->m_bCrouchFire) { weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetCrouchFireAnim(ourWeapon), 8.0f); - } else if(!!ourWeapon->m_bUse2nd && CGeneral::GetRandomNumber() & 1){ - weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE_2ND, 8.0f); + } else if(GetSecondFireAnim(ourWeapon) && CGeneral::GetRandomNumber() & 1){ + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetSecondFireAnim(ourWeapon), 8.0f); } else if (!CGame::nastyGame || (!ourWeapon->m_bGround2nd && !ourWeapon->m_bGround3rd) || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { @@ -1405,7 +1405,6 @@ CPed::Attack(void) weaponAnimTime = weaponAnimAssoc->currentTime; firePos = ourWeapon->m_vecFireOffset; - //TODO(Miami): Check if (weaponAnimTime > 1.0f && weaponAnimTime - weaponAnimAssoc->timeStep <= 1.0f && weaponAnimAssoc->IsRunning()) { TransformToNode(firePos, PED_HANDR); @@ -1494,10 +1493,10 @@ CPed::Attack(void) } weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this); } else if (!!ourWeapon->m_bUse2nd) { - if (weaponAnimAssoc->animId == ANIM_WEAPON_FIRE_2ND) { + if (weaponAnimAssoc->animId == GetSecondFireAnim(ourWeapon)) { weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE, 8.0f); } else { - weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE_2ND, 8.0f); + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetSecondFireAnim(ourWeapon), 8.0f); } weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this); } else { @@ -3147,7 +3146,7 @@ CPed::SetObjective(eObjective newObj, void *entity) break; } } else { - if ((newObj == OBJECTIVE_LEAVE_CAR || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE || newObj == OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) + if (newObj != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT && (newObj == OBJECTIVE_LEAVE_CAR || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE) && !bInVehicle) return; } @@ -3319,7 +3318,7 @@ CPed::SetObjective(eObjective newObj) } */ - m_objective = newObj; + m_objective = OBJECTIVE_NONE; m_prevObjective = OBJECTIVE_NONE; } else if (m_prevObjective != newObj || m_prevObjective == OBJECTIVE_NONE) { SetObjectiveTimer(0); @@ -3436,8 +3435,7 @@ CPed::InformMyGangOfAttack(CEntity *attacker) CPed *nearPed = m_nearPeds[i]; if (nearPed && nearPed != this) { CPed *leader = nearPed->m_leader; - if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper) - { + if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper) { nearPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attackerPed); nearPed->SetObjectiveTimer(30000); } @@ -3973,11 +3971,11 @@ CPed::ClearAttackByRemovingAnim(void) } if (!weaponAssoc) { if(!!weapon->m_bFinish3rd) - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_SPECIAL); + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetFinishingAttackAnim(weapon)); } if (!weaponAssoc) { if(!!weapon->m_bUse2nd) - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE); + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetSecondFireAnim(weapon)); } if (!weaponAssoc) { if(!!weapon->m_bCop3rd) @@ -4212,7 +4210,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (method != WEAPONTYPE_KATANA || damagedBy != FindPlayerPed() || FindPlayerPed()->m_nPedState != PED_FIGHT - || FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE1 && FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE2 + || FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE1 && FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE2 || CGeneral::GetRandomNumber() & 3) { if (m_nPedState == PED_FALL) { @@ -4226,8 +4224,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi dieDelta = dieDelta * 2.0f; dieSpeed = 0.5f; } - } else if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE2) { - if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != FIGHTMOVE_MELEE3) { + } else if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE2) { + if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE3) { switch (direction) { case 0: dieAnim = ANIM_KO_SKID_FRONT; @@ -4752,8 +4750,8 @@ CPed::ClearObjective(void) m_objective = OBJECTIVE_NONE; m_pedInObjective = nil; m_carInObjective = nil; - if (m_nPedState == PED_DRIVING && m_pMyVehicle) { + if (m_nPedState == PED_DRIVING && m_pMyVehicle) { if (m_pMyVehicle->pDriver != this) { if(!IsPlayer()) bWanderPathAfterExitingCar = true; @@ -4875,7 +4873,7 @@ CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) void CPed::RestorePreviousState(void) { - if(!CanSetPedState() || m_nPedState == PED_FALL) + if (!CanSetPedState() || m_nPedState == PED_FALL) return; if (m_nPedState == PED_GETUP && !bGetUpAnimStarted) @@ -5415,6 +5413,7 @@ CPed::SetAttack(CEntity *victim) SetLookTimer(100); } +// --MIAMI: Done void CPed::StartFightAttack(uint8 buttonPressure) { @@ -5434,53 +5433,71 @@ CPed::StartFightAttack(uint8 buttonPressure) RestoreHeadingRate(); } - m_nPedState = PED_FIGHT; - m_fightButtonPressure = 0; - RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); - - if (animAssoc) { - animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc->blendDelta = -1000.0f; - } - - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); + CAnimBlendAssociation* animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); if (!animAssoc) animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); if (animAssoc) { - animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc->blendDelta = -1000.0f; RestoreHeadingRate(); } - SetMoveState(PEDMOVE_NONE); m_nStoredMoveState = PEDMOVE_NONE; + bool fightWithWeapon = false; + CAnimBlendAssociation *fightIdleAssoc; - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f; - - CPed *pedOnGround = nil; - if (IsPlayer() && CheckForPedsOnGroundToAttack(this, &pedOnGround) > PED_IN_FRONT_OF_ATTACKER) { - m_lastFightMove = FIGHTMOVE_GROUNDKICK; - } else if (m_pedStats->m_flags & STAT_SHOPPING_BAGS) { - m_lastFightMove = FIGHTMOVE_ROUNDHOUSE; + CWeaponInfo* weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + if (GetFightIdleWithMeleeAnim(weaponInfo)) { + fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), weaponInfo->m_AnimToPlay, GetFightIdleWithMeleeAnim(weaponInfo), 1000.0f); + fightWithWeapon = true; + } else { + fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE, 1000.0f); + } } else { - m_lastFightMove = FIGHTMOVE_STDPUNCH; + fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE, 1000.0f); } + m_lastFightMove = FIGHTMOVE_IDLE; + m_curFightMove = IsPlayer() ? ChooseAttackPlayer(buttonPressure, fightWithWeapon) : ChooseAttackAI(buttonPressure, fightWithWeapon); - if (pedOnGround && IsPlayer()) { - m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( - pedOnGround->GetPosition().x, pedOnGround->GetPosition().y, - GetPosition().x, GetPosition().y); + SetPedState(PED_FIGHT); + m_fightButtonPressure = 0; - m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); - m_fRotationCur = m_fRotationDest; - m_lookTimer = 0; - SetLookFlag(pedOnGround, true); - SetLookTimer(1500); + if (m_curFightMove > FIGHTMOVE_NULL && m_curFightMove != FIGHTMOVE_IDLE) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), m_curFightMove < FIGHTMOVE_MELEE1 ? ASSOCGRP_STD : weaponInfo->m_AnimToPlay, + tFightMoves[m_curFightMove].animId, 8.0f); + + if (weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE || m_curFightMove < FIGHTMOVE_MELEE1) { + if (m_curFightMove == FIGHTMOVE_BACKKICK) + animAssoc->speed = 1.15f; + else + animAssoc->speed = 0.8f; + } else { + switch (GetWeapon()->m_eWeaponType) { + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_KNIFE: + animAssoc->speed = 1.05f; + break; + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_HAMMER: + case WEAPONTYPE_KATANA: + animAssoc->speed = 0.8f; + break; + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + animAssoc->speed = 0.9f; + break; + } + } + if (IsPlayer()) + animAssoc->SetCurrentTime(0.08f); + + animAssoc->SetFinishCallback(FinishFightMoveCB, this); + } else { + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; } - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f); - animAssoc->SetFinishCallback(FinishFightMoveCB, this); + m_fightState = FIGHTSTATE_NO_MOVE; m_takeAStepAfterAttack = false; bIsAttacking = true; @@ -5594,7 +5611,7 @@ CPed::GetLocalDirection(const CVector2D &posOffset) // --MIAMI: Done bool -CPed::FightStrike(CVector &touchedNodePos, bool unk = false) +CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon) { CColModel *hisCol; CVector attackDistance; @@ -5603,8 +5620,8 @@ CPed::FightStrike(CVector &touchedNodePos, bool unk = false) CVector extendedTouchPoint; CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - float radius = tFightMoves[m_lastFightMove].strikeRadius; - if (unk) + float radius = tFightMoves[m_curFightMove].strikeRadius; + if (fightWithWeapon) radius = weaponInfo->m_fRadius; if (m_fightState == FIGHTSTATE_JUST_ATTACKED) @@ -5615,7 +5632,7 @@ CPed::FightStrike(CVector &touchedNodePos, bool unk = false) for (int i = 0; i < m_numNearPeds; i++) { int8 pedFound = 0; nearPed = m_nearPeds[i]; - if (!unk && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE) + if (!fightWithWeapon && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE) maxDistanceToBeat = nearPed->GetBoundRadius() + radius + 0.1f; else maxDistanceToBeat = nearPed->GetBoundRadius() + radius; @@ -5646,14 +5663,14 @@ CPed::FightStrike(CVector &touchedNodePos, bool unk = false) } } } - if (!pedFound && !unk) { + if (!pedFound && !fightWithWeapon) { extendedTouchPoint = touchedNodePos - GetPosition(); if (DotProduct(touchedNodePos - GetPosition(), nearPed->GetPosition() - GetPosition()) > 0.f) { - if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) { + if (m_curFightMove == FIGHTMOVE_GROUNDKICK) { extendedTouchPoint += tFightMoves[FIGHTMOVE_GROUNDKICK].extendReachMultiplier * GetForward(); } else { - extendedTouchPoint.x *= tFightMoves[m_lastFightMove].extendReachMultiplier; - extendedTouchPoint.y *= tFightMoves[m_lastFightMove].extendReachMultiplier; + extendedTouchPoint.x *= tFightMoves[m_curFightMove].extendReachMultiplier; + extendedTouchPoint.y *= tFightMoves[m_curFightMove].extendReachMultiplier; } pedFound = -1; extendedTouchPoint += GetPosition(); @@ -5667,7 +5684,7 @@ CPed::FightStrike(CVector &touchedNodePos, bool unk = false) attackDistance = hisCol->spheres[j].center; attackDistance -= extendedTouchPoint; CColSphere* hisPieces = hisCol->spheres; - float maxDistanceToBeat2 = hisPieces[j].radius + tFightMoves[m_lastFightMove].strikeRadius; + float maxDistanceToBeat2 = hisPieces[j].radius + tFightMoves[m_curFightMove].strikeRadius; // We can beat him too if (sq(maxDistanceToBeat2) > attackDistance.MagnitudeSqr()) { @@ -5688,22 +5705,22 @@ CPed::FightStrike(CVector &touchedNodePos, bool unk = false) return false; } -// TODO(Miami) +// --MIAMI: Done void -CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dist, int16 piece) +CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece) { if (victim->IsPlayer() && victim->m_nPedState == PED_GETUP) return; CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); bool fightingWithWeapon = false; - int damageMult = tFightMoves[m_lastFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1; + int damageMult = tFightMoves[m_curFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1; if (weaponInfo->m_bFightMode) { fightingWithWeapon = true; - if (m_lastFightMove >= FIGHTMOVE_MELEE1) { + if (m_curFightMove >= FIGHTMOVE_MELEE1) { damageMult = weaponInfo->m_nDamage; - if (m_lastFightMove == FIGHTMOVE_MELEE3 && GetWeapon()->m_eWeaponType != WEAPONTYPE_SCREWDRIVER) + if (m_curFightMove == FIGHTMOVE_MELEE3 && GetWeapon()->m_eWeaponType != WEAPONTYPE_SCREWDRIVER) damageMult *= 5; } } @@ -5716,56 +5733,83 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dist, int16 piece) } float oldVictimHealth = victim->m_fHealth; - CVector bloodPos = 0.5f * dist + touchPoint; + CVector bloodPos = 0.5f * dir + touchPoint; CVector2D diff(GetPosition() - victim->GetPosition()); int direction = victim->GetLocalDirection(diff); - /* - // Change direction if we used kick. - if (m_lastFightMove == FIGHTMOVE_KICK) { - if (CGeneral::GetRandomNumber() & 1) { - direction++; - if (direction > 3) - direction -= 4; - } - } */ + bool brassKnucklePunch = false; + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) { + if (m_curFightMove == FIGHTMOVE_PUNCHHOOK || m_curFightMove == FIGHTMOVE_PUNCHJAB || m_curFightMove == FIGHTMOVE_BACKLEFT || + m_curFightMove == FIGHTMOVE_STDPUNCH || m_curFightMove == FIGHTMOVE_PUNCH) { + brassKnucklePunch = true; + damageMult *= 1.5f; + } + } victim->ReactToAttack(this); - // Mostly unused. if > 5, ANIM_HIT_WALK will be run, that's it. + // Mostly unused. if > 5, ANIM_HIT_BIGSTEP will be run, that's it. int unk2; - if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && !victim->IsPlayer()) + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE && + !victim->IsPlayer() && !fightingWithWeapon) unk2 = 101; else unk2 = damageMult; - victim->StartFightDefend(direction, tFightMoves[m_lastFightMove].hitLevel, unk2); + victim->StartFightDefend(direction, tFightMoves[m_curFightMove].hitLevel, unk2); PlayHitSound(victim); m_fightState = FIGHTSTATE_JUST_ATTACKED; - RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId)->speed = 0.6f; + RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId)->speed = 0.6f; + if (!victim->DyingOrDead()) { - victim->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, (ePedPieceTypes)piece, direction); + if(fightingWithWeapon) + victim->InflictDamage(this, GetWeapon()->m_eWeaponType, damageMult, (ePedPieceTypes)piece, direction); + else + victim->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, (ePedPieceTypes)piece, direction); } - if (CGame::nastyGame - && tFightMoves[m_lastFightMove].hitLevel > HITLEVEL_MEDIUM - && victim->m_nPedState == PED_DIE + if (CGame::nastyGame && weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE && m_curFightMove >= FIGHTMOVE_MELEE1 && victim->GetIsOnScreen()) { - // Just for blood particle. We will restore it below. - dist /= (10.0f * dist.Magnitude()); - for(int i=0; i<4; i++) { - CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dist, nil, 0.0f, 0, 0, 0, 0); + static float particleRightLen = 0.05f; + static float particleUpLen = 0.05f; + + // Just for particles. We will restore it below. + dir /= (20.0f * dir.Magnitude()); + if (m_curFightMove == FIGHTMOVE_MELEE1) { + float rightMult = -particleRightLen; + dir += particleUpLen * GetUp() + rightMult * GetRight(); + + } else if (m_curFightMove == FIGHTMOVE_MELEE2) { + float upMult = 2.0f * particleUpLen; + dir += particleRightLen * GetRight() + upMult * GetUp(); + } + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); + if (IsPlayer()) { + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); + } + if (!(CGeneral::GetRandomNumber() & 3)) { + CParticle::AddParticle(PARTICLE_TEST, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); + } + } else if (CGame::nastyGame && (tFightMoves[m_curFightMove].hitLevel > HITLEVEL_MEDIUM || fightingWithWeapon) + && victim->GetIsOnScreen()) { + + // Just for particles. We will restore it below. + dir /= (10.0f * dir.Magnitude()); + for (int i = 0; i < 4; i++) { + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); } } eWeaponType weaponType = GetWeapon()->m_eWeaponType; if (!fightingWithWeapon) { - if (victim->m_nPedState != PED_FALL && victim->m_nPedState != PED_DIE && victim->m_nPedState != PED_DEAD) { + if (!victim->OnGround()) { float curVictimHealth = victim->m_fHealth; if (curVictimHealth > 0.0f && (curVictimHealth < 30.0f && oldVictimHealth > 30.0f || weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BRASSKNUCKLE && IsPlayer() - || victim->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN)) { + || victim->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN || brassKnucklePunch)) { victim->SetFall(0, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0); if (victim->m_nPedState == PED_FALL) @@ -5775,15 +5819,15 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dist, int16 piece) } if (victim->m_nPedState == PED_DIE || !victim->bIsStanding) { - dist = victim->GetPosition() - GetPosition(); - dist.Normalise(); - dist.z = 1.0f; + dir = victim->GetPosition() - GetPosition(); + dir.Normalise(); + dir.z = 1.0f; victim->bIsStanding = false; float moveMult; if (fightingWithWeapon) { moveMult = Min(damageMult * 0.02f, 1.0f); - } else if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) { + } else if (m_curFightMove == FIGHTMOVE_GROUNDKICK) { moveMult = Min(damageMult * 0.6f, 4.0f); } else { if (victim->m_nPedState != PED_DIE || damageMult >= 20) { @@ -5793,7 +5837,7 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dist, int16 piece) } } - victim->ApplyMoveForce(moveMult * 0.6f * dist); + victim->ApplyMoveForce(moveMult * 0.6 * dir); } if (weaponType != WEAPONTYPE_KNIFE && weaponType != WEAPONTYPE_MACHETE @@ -5812,6 +5856,334 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dist, int16 piece) } // --MIAMI: Done +int32 +CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon) +{ + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + const float maxAttackDist = 2.7f; + float weaponAttackDist = 2.0f; + CPed *victimPed = nil; + CPed *walkUpTo = nil; + CPed *groundAttackDeadPed = nil; + CPed *groundAttackAlivePed = nil; + if (fightWithWeapon) + weaponAttackDist = weaponInfo->m_fRange; + + bool willWalkUp = false; + PedFightMoves choosenMove = FIGHTMOVE_IDLE; + int numPedsWeCanReach = 0; + if (m_takeAStepAfterAttack) + willWalkUp = true; + + float groundAttackDeadAngle, groundAttackAliveAngle, walkAngle, victimAngle, distToVictim; + + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + CVector distVec(nearPed->GetPosition() - GetPosition()); + float dist = distVec.Magnitude(); + if (dist < maxAttackDist) { + float nearPedAngle = CGeneral::LimitRadianAngle(distVec.Heading()); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + float neededTurn = Abs(nearPedAngle - m_fRotationCur); + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + if (!nearPed->OnGroundOrGettingUp() && nearPed->m_nWaitState != WAITSTATE_SUN_BATHE_IDLE) { + if (!willWalkUp || neededTurn <= DEGTORAD(45.0f)) { + + if (neededTurn <= DEGTORAD(30.0f) || nearPed->m_pedInObjective == this + && (nearPed->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || nearPed->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)) { + + if (dist < weaponAttackDist) { + if (!victimPed + || nearPed->m_attackTimer < victimPed->m_attackTimer && nearPed->m_attackTimer > CTimer::GetTimeInMilliseconds() - 100) { + victimPed = nearPed; + victimAngle = nearPedAngle; + distToVictim = dist; + } + ++numPedsWeCanReach; + + } else { + if (neededTurn < DEGTORAD(30.0f)) { + walkUpTo = nearPed; + walkAngle = nearPedAngle; + } + } + } + } + } else if (CGame::nastyGame && dist < 1.2f && neededTurn < DEGTORAD(55.0f)) { + if (!nearPed->DyingOrDead() || groundAttackDeadPed) { + if (!nearPed->IsPedHeadAbovePos(-0.3f)) { + groundAttackAlivePed = nearPed; + groundAttackAliveAngle = nearPedAngle; + } + } else { + groundAttackDeadPed = nearPed; + groundAttackDeadAngle = nearPedAngle; + } + ++numPedsWeCanReach; + + } else if (dist > 1.4f && dist < maxAttackDist && neededTurn < DEGTORAD(30.0f)) { + if (!walkUpTo) { + walkUpTo = nearPed; + walkAngle = nearPedAngle; + } +#ifdef FIX_BUGS + if(dist < 2.1f) +#endif + ++numPedsWeCanReach; + } + } + } + + if (victimPed) { + float adjustedAngleDiff = victimAngle - m_fRotationCur + DEGTORAD(30.0f); + if (adjustedAngleDiff < 0.0f) + adjustedAngleDiff = adjustedAngleDiff + TWOPI; + + int16 dir = floorf(adjustedAngleDiff / DEGTORAD(60.0f)); + + // Just focus on who we're fighting with, don't care peds on ground + if (numPedsWeCanReach < 2 || fightWithWeapon) { + float angleDiff = Abs(victimAngle - m_fRotationCur); + if (angleDiff > PI) + angleDiff = TWOPI - angleDiff; + + if (angleDiff < DEGTORAD(60.0f)) + dir = 0; // forward + } + int16 randVal = CGeneral::GetRandomNumber() & 3; + switch (dir) { + case 0: // forward + if (fightWithWeapon) { + if (distToVictim < 0.95f - 0.2f && m_nPedState == PED_FIGHT) { + choosenMove = FIGHTMOVE_KNEE; + } else { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CLEAVER) { + if (distToVictim < 0.85f * weaponInfo->m_fRange) + choosenMove = FIGHTMOVE_MELEE1; + else + choosenMove = FIGHTMOVE_SHUFFLE_F; + } else { + float weaponRange = weaponInfo->m_fRange; + if (distToVictim < 0.75f * weaponRange && GetWeapon()->m_eWeaponType != WEAPONTYPE_SCREWDRIVER) { + if (m_lastFightMove == FIGHTMOVE_MELEE1 && GetFinishingAttackAnim(weaponInfo)) { + choosenMove = FIGHTMOVE_MELEE2; + } else if (m_lastFightMove == FIGHTMOVE_MELEE2 && GetFinishingAttackAnim(weaponInfo)) { + choosenMove = FIGHTMOVE_MELEE3; + } else { + choosenMove = FIGHTMOVE_MELEE1; + } + } else if (distToVictim < weaponRange && GetFinishingAttackAnim(weaponInfo)) { + choosenMove = FIGHTMOVE_MELEE3; + } else { + choosenMove = FIGHTMOVE_SHUFFLE_F; + } + } + } + } else if (distToVictim < 0.95f && m_nPedState == PED_FIGHT) { + choosenMove = FIGHTMOVE_KNEE; + + } else if (distToVictim < 1.4f) { + if (m_curFightMove == FIGHTMOVE_PUNCHJAB) { + choosenMove = FIGHTMOVE_PUNCH; + + } else if (m_curFightMove != FIGHTMOVE_PUNCH || randVal != 1) { + if (randVal == 2) + choosenMove = FIGHTMOVE_PUNCH; + else + choosenMove = FIGHTMOVE_PUNCHJAB; + } else { + choosenMove = FIGHTMOVE_LONGKICK; + } + } else { + choosenMove = FIGHTMOVE_LONGKICK; + } + break; + case 1: + choosenMove = FIGHTMOVE_FWDLEFT; + break; + case 2: + choosenMove = FIGHTMOVE_BACKLEFT; + break; + case 3: + choosenMove = FIGHTMOVE_BACKKICK; + break; + case 4: + choosenMove = FIGHTMOVE_BACKRIGHT; + break; + default: + choosenMove = FIGHTMOVE_FWDRIGHT; + break; + } + + // forward + if (dir == 0) { + m_fRotationDest = CGeneral::LimitRadianAngle(victimAngle); + } else { + m_fRotationDest = victimAngle - dir * DEGTORAD(60.0f); + m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); + } + + m_fRotationCur = m_fRotationDest; + Say(SOUND_PED_ATTACK); + + } else if (groundAttackAlivePed || groundAttackDeadPed) { + if (fightWithWeapon && weaponInfo->m_bGround2nd) { + choosenMove = FIGHTMOVE_MELEE2; + } else if (fightWithWeapon && weaponInfo->m_bGround3rd) { + choosenMove = FIGHTMOVE_MELEE3; + } else { + choosenMove = FIGHTMOVE_GROUNDKICK; + } + if (groundAttackAlivePed) + m_fRotationDest = groundAttackAliveAngle; + else + m_fRotationDest = groundAttackDeadAngle; + + m_fRotationCur = m_fRotationDest; + m_lookTimer = 0; + if (groundAttackAlivePed) + SetLookFlag(groundAttackAlivePed, 1, 0); + else + SetLookFlag(groundAttackDeadPed, 1, 0); + + SetLookTimer(1500u); + + } else if (walkUpTo) { + choosenMove = FIGHTMOVE_SHUFFLE_F; + m_fRotationCur = m_fRotationDest = walkAngle; + m_lookTimer = 0; + SetLookFlag(walkUpTo, true); + SetLookTimer(1500); + + } else if (fightWithWeapon) { + // No enemy, fight with space + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SCREWDRIVER) { + choosenMove = FIGHTMOVE_MELEE3; + } else { + if (m_lastFightMove == FIGHTMOVE_MELEE1 && GetFinishingAttackAnim(weaponInfo)) { + choosenMove = FIGHTMOVE_MELEE2; + } else if (m_lastFightMove == FIGHTMOVE_MELEE2 && GetFinishingAttackAnim(weaponInfo)) { + choosenMove = FIGHTMOVE_MELEE3; + } else { + choosenMove = FIGHTMOVE_MELEE1; + } + } + } else { + // Max number GetRandomNumberInRange returns is max-1 +#ifdef FIX_BUGS + switch (CGeneral::GetRandomNumberInRange(0,4)) { +#else + switch (CGeneral::GetRandomNumberInRange(0,3)) { +#endif + case 0: + choosenMove = FIGHTMOVE_PUNCHJAB; + break; + case 1: + choosenMove = FIGHTMOVE_PUNCH; + break; + case 2: + choosenMove = FIGHTMOVE_LONGKICK; + break; + case 3: + choosenMove = FIGHTMOVE_KNEE; + break; + default: + break; + } + } + return choosenMove; +} + +// --MIAMI: Done +int32 +CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon) +{ + eWeaponType weapon = GetWeapon()->m_eWeaponType; + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon); + if (!fightWithWeapon && weapon != WEAPONTYPE_UNARMED && weapon != WEAPONTYPE_BRASSKNUCKLE) { + return FIGHTMOVE_PUNCH; + } + + if (!m_pedInObjective) + return FIGHTMOVE_IDLE; + if (buttonPressure == 0) + return FIGHTMOVE_IDLE; + + uint16 pedFeatures = m_pedStats->m_flags; + bool punchOnly = !!(pedFeatures & STAT_PUNCH_ONLY); + bool canRoundhouse = !!(pedFeatures & STAT_CAN_ROUNDHOUSE); + bool canKneeHead = !!(pedFeatures & STAT_CAN_KNEE_HEAD); + bool canKick = !!(pedFeatures & STAT_CAN_KICK); + bool hasShoppingBags = !!(pedFeatures & STAT_SHOPPING_BAGS); + + CVector distVec(m_pedInObjective->GetPosition() - GetPosition()); + float dist = distVec.Magnitude(); + m_fRotationDest = CGeneral::LimitRadianAngle(distVec.Heading()); + m_fRotationCur = m_fRotationDest; + + if (fightWithWeapon) { + if (m_pedInObjective->OnGroundOrGettingUp()) { + if (!CGame::nastyGame || dist >= 1.2f || m_pedInObjective->IsPlayer() + || m_pedInObjective->m_nPedState != PED_DEAD && m_pedInObjective->IsPedHeadAbovePos(-0.3f)) { + return FIGHTMOVE_IDLE; + } + + if (weaponInfo->m_bGround2nd) + return FIGHTMOVE_MELEE2; + if (weaponInfo->m_bGround3rd) + return FIGHTMOVE_MELEE3; + + return FIGHTMOVE_GROUNDKICK; + } + if (dist < 2.f) { + if (m_curFightMove == FIGHTMOVE_MELEE1) { + if (GetSecondFireAnim(weaponInfo)) + return FIGHTMOVE_MELEE2; + } + if (m_curFightMove == FIGHTMOVE_MELEE2) { + if (GetFinishingAttackAnim(weaponInfo)) + return FIGHTMOVE_MELEE3; + } + return FIGHTMOVE_MELEE1; + } + return FIGHTMOVE_SHUFFLE_F; + } + if (!hasShoppingBags) { + if (punchOnly) { + if (dist < 1.4f) + return FIGHTMOVE_PUNCH; + } else { + if (m_pedInObjective->OnGroundOrGettingUp()) { + if (!CGame::nastyGame || dist >= 1.2f || m_pedInObjective->IsPlayer() + || m_pedInObjective->m_nPedState != PED_DEAD && m_pedInObjective->IsPedHeadAbovePos(-0.3f)) { + + return FIGHTMOVE_IDLE; + } else { + return FIGHTMOVE_GROUNDKICK; + } + } + if (dist < 0.95f && canKneeHead) + return FIGHTMOVE_KNEE; + if (dist < 1.4f) + return FIGHTMOVE_PUNCH; + if (dist < 2.f && canKick) { + int nextMove = FIGHTMOVE_LONGKICK; + if (canRoundhouse && CGeneral::GetRandomNumber() & 1) + nextMove = FIGHTMOVE_ROUNDHOUSE; + return nextMove; + } + } + return FIGHTMOVE_SHUFFLE_F; + } + if (dist < 2.f) + return FIGHTMOVE_ROUNDHOUSE; + else + return FIGHTMOVE_SHUFFLE_F; +} + +// --MIAMI: Done void CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) { @@ -5877,6 +6249,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) bFallenDown = true; } +// --MIAMI: Done void CPed::SetFlee(CEntity *fleeFrom, int time) { @@ -5884,7 +6257,7 @@ CPed::SetFlee(CEntity *fleeFrom, int time) return; SetStoredState(); - m_nPedState = PED_FLEE_ENTITY; + SetPedState(PED_FLEE_ENTITY); bUsePedNodeSeek = true; SetMoveState(PEDMOVE_RUN); m_fleeFrom = fleeFrom; @@ -5907,6 +6280,7 @@ CPed::SetFlee(CEntity *fleeFrom, int time) } } +// --MIAMI: Done void CPed::SetFlee(CVector2D const &from, int time) { @@ -5915,7 +6289,7 @@ CPed::SetFlee(CVector2D const &from, int time) if (m_nPedState != PED_FLEE_ENTITY) { SetStoredState(); - m_nPedState = PED_FLEE_POS; + SetPedState(PED_FLEE_POS); SetMoveState(PEDMOVE_RUN); m_fleeFromPosX = from.x; m_fleeFromPosY = from.y; @@ -6179,8 +6553,8 @@ CPed::PlayHitSound(CPed *hitTo) eWeaponType weapon = GetWeapon()->m_eWeaponType; CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon); if (weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE) { - if (m_lastFightMove >= FIGHTMOVE_MELEE1) { - if (m_lastFightMove == FIGHTMOVE_MELEE3) { + if (m_curFightMove >= FIGHTMOVE_MELEE1) { + if (m_curFightMove == FIGHTMOVE_MELEE3) { DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (weapon << 8) | 3); } else { DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_KNIFE_ATTACK, (weapon << 8) | 3); @@ -6190,21 +6564,21 @@ CPed::PlayHitSound(CPed *hitTo) } // This is why first dimension is between FightMove 1 and 17. - if (m_lastFightMove <= FIGHTMOVE_NULL || m_lastFightMove >= FIGHTMOVE_HITFRONT) + if (m_curFightMove <= FIGHTMOVE_NULL || m_curFightMove >= FIGHTMOVE_HITFRONT) return; uint16 soundId; // And this is why second dimension is between 18 and 27. - if (hitTo->m_lastFightMove <= FIGHTMOVE_GROUNDKICK || hitTo->m_lastFightMove >= FIGHTMOVE_IDLE2NORM) { + if (hitTo->m_curFightMove <= FIGHTMOVE_GROUNDKICK || hitTo->m_curFightMove >= FIGHTMOVE_IDLE2NORM) { if (hitTo->m_nPedState == PED_DEAD || hitTo->UseGroundColModel()) { - soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITONFLOOR - FIGHTMOVE_HITFRONT]; + soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITONFLOOR - FIGHTMOVE_HITFRONT]; } else { - soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITFRONT - FIGHTMOVE_HITFRONT]; + soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITFRONT - FIGHTMOVE_HITFRONT]; } } else { - soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_lastFightMove - FIGHTMOVE_HITFRONT]; + soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_curFightMove - FIGHTMOVE_HITFRONT]; } if (soundId != NO_SND) @@ -7020,7 +7394,7 @@ CPed::EndFight(uint8 endType) if (m_nPedState != PED_FIGHT) return; - m_lastFightMove = FIGHTMOVE_NULL; + m_curFightMove = FIGHTMOVE_NULL; RestorePreviousState(); CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); if (!animAssoc) @@ -7354,30 +7728,57 @@ CPed::Fall(void) } } +// --MIAMI: Done void CPed::Fight(void) { - CAnimBlendAssociation *currentAssoc = nil, *animAssoc; - bool hasShoppingBags, punchOnly, canKick, canKneeHead, canRoundhouse; - float angleToFace, nextAngle; - bool goForward = false; - int nextFightMove; + CAnimBlendAssociation *currentAssoc, *animAssoc; + bool fightWithWeapon = false; - switch (m_lastFightMove) { + eWeaponType weapon = GetWeapon()->m_eWeaponType; + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon); + + if (weaponInfo->m_bFightMode && weapon != WEAPONTYPE_UNARMED) { + fightWithWeapon = true; + tFightMoves[FIGHTMOVE_MELEE1].startFireTime = weaponInfo->m_fAnimFrameFire; + tFightMoves[FIGHTMOVE_MELEE1].endFireTime = weaponInfo->m_fAnimLoopEnd; + tFightMoves[FIGHTMOVE_MELEE2].startFireTime = weaponInfo->m_fAnim2FrameFire; + tFightMoves[FIGHTMOVE_MELEE2].endFireTime = weaponInfo->m_fAnim2LoopEnd; + tFightMoves[FIGHTMOVE_MELEE3].startFireTime = weaponInfo->m_fAnim2FrameFire; + tFightMoves[FIGHTMOVE_MELEE3].endFireTime = weaponInfo->m_fAnim2LoopEnd; + } + + switch (m_curFightMove) { case FIGHTMOVE_NULL: return; case FIGHTMOVE_IDLE2NORM: - m_lastFightMove = FIGHTMOVE_NULL; + m_curFightMove = FIGHTMOVE_NULL; RestorePreviousState(); break; case FIGHTMOVE_IDLE: - // currentAssoc = nil; + currentAssoc = nil; break; default: - currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId); + currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId); break; } + if (m_curFightMove == FIGHTMOVE_SHUFFLE_F && !currentAssoc) + currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_SH_BACK); + + if (IsPlayer() && currentAssoc && weapon == WEAPONTYPE_KATANA) { + if (m_curFightMove == FIGHTMOVE_MELEE1 || m_curFightMove == FIGHTMOVE_MELEE2) { + static float streakDelay = 0.2f; + + if (tFightMoves[m_curFightMove].startFireTime - streakDelay < currentAssoc->currentTime && + streakDelay + tFightMoves[m_curFightMove].endFireTime > currentAssoc->currentTime) { + + // TODO(Miami): AddWeaponStreak + // CSpecialFX::AddWeaponStreak(v2->m_weapons[(char)v2->m_currentWeapon].nWeaponId); + } + } + } + if (!bIsAttacking && IsPlayer()) { if (currentAssoc) { currentAssoc->blendDelta = -1000.0f; @@ -7391,291 +7792,145 @@ CPed::Fight(void) } else if (currentAssoc && m_fightState > FIGHTSTATE_MOVE_FINISHED) { float animTime = currentAssoc->currentTime; - FightMove &curMove = tFightMoves[m_lastFightMove]; + FightMove &curMove = tFightMoves[m_curFightMove]; if (curMove.hitLevel != HITLEVEL_NULL && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) { + if (animTime > curMove.startFireTime && animTime - currentAssoc->timeStep < curMove.startFireTime && + (IsPlayer() || weapon != WEAPONTYPE_UNARMED)) { + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_MELEE_ATTACK_START, weapon << 8); + } + CVector touchingNodePos(0.0f, 0.0f, 0.0f); - switch (m_lastFightMove) { - case FIGHTMOVE_STDPUNCH: - case FIGHTMOVE_PUNCHHOOK: - case FIGHTMOVE_BODYBLOW: - TransformToNode(touchingNodePos, PED_HANDR); - break; - case FIGHTMOVE_IDLE: - case FIGHTMOVE_SHUFFLE_F: - break; + switch (m_curFightMove) { case FIGHTMOVE_KNEE: TransformToNode(touchingNodePos, PED_LOWERLEGR); break; + case FIGHTMOVE_PUNCHHOOK: case FIGHTMOVE_PUNCHJAB: TransformToNode(touchingNodePos, PED_HANDL); break; case FIGHTMOVE_LONGKICK: case FIGHTMOVE_ROUNDHOUSE: + case FIGHTMOVE_FWDLEFT: + case FIGHTMOVE_BACKRIGHT: case FIGHTMOVE_GROUNDKICK: TransformToNode(touchingNodePos, PED_FOOTR); break; + case FIGHTMOVE_FWDRIGHT: + TransformToNode(touchingNodePos, PED_HEAD); + break; + case FIGHTMOVE_BACKKICK: + case FIGHTMOVE_BACKFLIP: + TransformToNode(touchingNodePos, PED_FOOTL); + break; + case FIGHTMOVE_BACKLEFT: + TransformToNode(touchingNodePos, PED_UPPERARML); + break; + default: + TransformToNode(touchingNodePos, PED_HANDR); + break; } - if (m_lastFightMove == FIGHTMOVE_PUNCHJAB) { - touchingNodePos += 0.1f * GetForward(); - } else if (m_lastFightMove == FIGHTMOVE_PUNCHHOOK) { - touchingNodePos += 0.22f * GetForward(); - } - FightStrike(touchingNodePos); + FightStrike(touchingNodePos, fightWithWeapon); m_fightButtonPressure = 0; return; } if (curMove.hitLevel != HITLEVEL_NULL) { - if (animTime > curMove.endFireTime) { + if (animTime > curMove.endFireTime && weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE) { if (IsPlayer()) currentAssoc->speed = 1.0f; else currentAssoc->speed = 0.8f; } - if (IsPlayer() && !nPlayerInComboMove) { + if (IsPlayer() && !nPlayerInComboMove && !fightWithWeapon) { if (curMove.comboFollowOnTime > 0.0f && m_fightButtonPressure != 0 && animTime > curMove.comboFollowOnTime) { + m_lastFightMove = m_curFightMove; // Notice that it increases fight move index, because we're in combo! - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[++m_lastFightMove].animId, 8.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[++m_curFightMove].animId, 8.0f); animAssoc->SetFinishCallback(FinishFightMoveCB, this); animAssoc->SetCurrentTime(0.1f * animAssoc->hierarchy->totalLength); + animAssoc->speed = 0.8f; m_fightButtonPressure = 0; nPlayerInComboMove = 1; } } - } else { - if (curMove.startFireTime > 0.0f && m_lastFightMove != FIGHTMOVE_SHUFFLE_F && animTime > curMove.startFireTime) { - if (IsPlayer()) - currentAssoc->speed = 1.3f; - else - currentAssoc->speed = 0.8f; - } } - } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + + } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE && !fightWithWeapon) { EndFight(ENDFIGHT_FAST); } else if (m_fightButtonPressure != 0) { - bool canAffectMultiplePeople = true; - nextAngle = m_fRotationCur; - bool kickGround = false; - float angleForGroundKick = 0.0f; - CPed *pedOnGround = nil; - - Say(SOUND_PED_ATTACK); - - if (IsPlayer()) { - canRoundhouse = false; - punchOnly = false; - canKick = true; - nextFightMove = (m_fightButtonPressure > 190 ? FIGHTMOVE_BODYBLOW : FIGHTMOVE_KNEE); - hasShoppingBags = false; - canKneeHead = true; - nPlayerInComboMove = 0; - } else { - nextFightMove = (m_fightButtonPressure > 120 ? FIGHTMOVE_BODYBLOW : FIGHTMOVE_KNEE); - uint16 pedFeatures = m_pedStats->m_flags; - punchOnly = pedFeatures & STAT_PUNCH_ONLY; - canRoundhouse = pedFeatures & STAT_CAN_ROUNDHOUSE; - canKneeHead = pedFeatures & STAT_CAN_KNEE_HEAD; - canKick = pedFeatures & STAT_CAN_KICK; - hasShoppingBags = pedFeatures & STAT_SHOPPING_BAGS; - } - - // Attack isn't scripted, find the victim - if (IsPlayer() || !m_pedInObjective) { - - for (int i = 0; i < m_numNearPeds; i++) { - - CPed *nearPed = m_nearPeds[i]; - float nearPedDist = (nearPed->GetPosition() - GetPosition()).Magnitude(); - if (nearPedDist < 3.0f) { - float angleToFace = CGeneral::GetRadianAngleBetweenPoints( - nearPed->GetPosition().x, nearPed->GetPosition().y, - GetPosition().x, GetPosition().y); - - nextAngle = CGeneral::LimitRadianAngle(angleToFace); - m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); - - float neededTurn = Abs(nextAngle - m_fRotationCur); - if (neededTurn > PI) - neededTurn = TWOPI - neededTurn; - - PedState nearPedState = nearPed->m_nPedState; - if (nearPedState != PED_FALL && nearPedState != PED_GETUP && nearPedState != PED_DIE && nearPedState != PED_DEAD) { - - if (nearPedDist < 0.8f && neededTurn < DEGTORAD(75.0f) && canKneeHead) { - canAffectMultiplePeople = false; - } else if (nearPedDist >= 1.3f || neededTurn >= DEGTORAD(55.0f) || hasShoppingBags) { - - if (nearPedDist < 1.7f - && neededTurn < DEGTORAD(35.0f) - && (canKick || hasShoppingBags)) { - - nextFightMove = FIGHTMOVE_LONGKICK; - if (hasShoppingBags) { - nextFightMove = FIGHTMOVE_ROUNDHOUSE; - } else if (canRoundhouse && CGeneral::GetRandomNumber() & 1) { - nextFightMove = FIGHTMOVE_ROUNDHOUSE; - } - canAffectMultiplePeople = false; - } else if (nearPedDist < 2.0f && neededTurn < DEGTORAD(30.0f) && canKick) { - canAffectMultiplePeople = false; - nextFightMove = FIGHTMOVE_LONGKICK; - } else if (neededTurn < DEGTORAD(30.0f)) { - goForward = true; - } - } else { - nextFightMove += 2; // Makes it 6 or 7 - if (punchOnly) - nextFightMove = FIGHTMOVE_PUNCHJAB; - - canAffectMultiplePeople = false; - } - } else if (!CGame::nastyGame - || nearPedDist >= 1.3f - || neededTurn >= DEGTORAD(55.0f) - || punchOnly) { - - if (nearPedDist > 0.8f - && nearPedDist < 3.0f - && neededTurn < DEGTORAD(30.0f)) { - goForward = true; - } + if (!IsPlayer()) + Say(SOUND_PED_ATTACK); - } else if (nearPedState != PED_DEAD || pedOnGround) { - if (!nearPed->IsPedHeadAbovePos(-0.3f)) { - canAffectMultiplePeople = false; - nextFightMove = FIGHTMOVE_GROUNDKICK; - } + if (m_curFightMove != FIGHTMOVE_IDLE) + m_lastFightMove = m_curFightMove; - } else { - pedOnGround = nearPed; - kickGround = true; - angleForGroundKick = nextAngle; - } - } + m_curFightMove = IsPlayer() ? ChooseAttackPlayer(m_fightButtonPressure, fightWithWeapon) : ChooseAttackAI(m_fightButtonPressure, fightWithWeapon); - if (!canAffectMultiplePeople) { - m_fRotationDest = nextAngle; - if (IsPlayer()) { - m_fRotationCur = m_fRotationDest; - m_lookTimer = 0; - SetLookFlag(nearPed, true); - SetLookTimer(1500); - } - break; - } - } - } else { - // Because we're in a scripted fight with some particular ped. - canAffectMultiplePeople = false; + if (m_curFightMove != FIGHTMOVE_IDLE) { - float fightingPedDist = (m_pedInObjective->GetPosition() - GetPosition()).Magnitude(); - if (hasShoppingBags) { - if (fightingPedDist >= 1.7f) - nextFightMove = FIGHTMOVE_SHUFFLE_F; - else - nextFightMove = FIGHTMOVE_ROUNDHOUSE; + animAssoc = CAnimManager::BlendAnimation(GetClump(), m_curFightMove < FIGHTMOVE_MELEE1 ? ASSOCGRP_STD : weaponInfo->m_AnimToPlay, + tFightMoves[m_curFightMove].animId, 8.0f); - } else if (punchOnly) { - if (fightingPedDist >= 1.3f) - nextFightMove = FIGHTMOVE_SHUFFLE_F; + if (weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE || m_curFightMove < FIGHTMOVE_MELEE1) { + if (m_curFightMove == FIGHTMOVE_BACKKICK) + animAssoc->speed = 1.15f; else - nextFightMove = FIGHTMOVE_PUNCHJAB; - - } else if (fightingPedDist >= 3.0f) { - nextFightMove = FIGHTMOVE_STDPUNCH; - + animAssoc->speed = 0.8f; } else { - angleToFace = CGeneral::GetRadianAngleBetweenPoints( - m_pedInObjective->GetPosition().x, - m_pedInObjective->GetPosition().y, - GetPosition().x, - GetPosition().y); - - nextAngle = CGeneral::LimitRadianAngle(angleToFace); - m_fRotationDest = nextAngle; - m_fRotationCur = m_fRotationDest; - PedState fightingPedState = m_pedInObjective->m_nPedState; - if (fightingPedState != PED_FALL && fightingPedState != PED_GETUP && fightingPedState != PED_DIE && fightingPedState != PED_DEAD) { - - if (fightingPedDist >= 0.8f || !canKneeHead) { - - if (fightingPedDist >= 1.3f) { - - if (fightingPedDist < 1.7f && canKick) { - nextFightMove = FIGHTMOVE_LONGKICK; - if (canRoundhouse && CGeneral::GetRandomNumber() & 1) - nextFightMove = FIGHTMOVE_ROUNDHOUSE; - - } else if (fightingPedDist < 2.0f && canKick) { - nextFightMove += 5; // Makes it 9 or 10 - - } else { - nextFightMove = FIGHTMOVE_SHUFFLE_F; - - } - } else { - nextFightMove += 2; // Makes it 6 or 7 - } - } - } else if (!CGame::nastyGame - || fightingPedDist >= 1.3f - || m_pedInObjective->IsPlayer() - || m_pedInObjective->m_nPedState != PED_DEAD && m_pedInObjective->IsPedHeadAbovePos(-0.3f)) { - nextFightMove = FIGHTMOVE_IDLE; - } else { - nextFightMove = FIGHTMOVE_GROUNDKICK; + switch (GetWeapon()->m_eWeaponType) { + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_KNIFE: + animAssoc->speed = 1.05f; + break; + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_HAMMER: + case WEAPONTYPE_KATANA: + animAssoc->speed = 0.8f; + break; + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + animAssoc->speed = 0.9f; + break; } } - } - - if (canAffectMultiplePeople) { - if (kickGround && IsPlayer()) { - m_fRotationDest = angleForGroundKick; - nextFightMove = FIGHTMOVE_GROUNDKICK; - m_fRotationCur = m_fRotationDest; - m_lookTimer = 0; - SetLookFlag(pedOnGround, true); - SetLookTimer(1500); - } else if (goForward) { - nextFightMove = FIGHTMOVE_SHUFFLE_F; - } else { - nextFightMove = FIGHTMOVE_STDPUNCH; - } - } - - if (nextFightMove != FIGHTMOVE_IDLE) { - m_lastFightMove = nextFightMove; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f); - animAssoc->SetFinishCallback(FinishFightMoveCB, this); if (m_fightState == FIGHTSTATE_MOVE_FINISHED && animAssoc->currentTime != 0.0f) { - animAssoc->SetCurrentTime(0.0f); animAssoc->SetRun(); + if (!IsPlayer()) + animAssoc->SetCurrentTime(0.0f); } + if (IsPlayer()) + animAssoc->SetCurrentTime(0.08f); + + animAssoc->SetFinishCallback(FinishFightMoveCB, this); m_fightButtonPressure = 0; } m_fightState = FIGHTSTATE_NO_MOVE; - } else if (m_takeAStepAfterAttack && m_lastFightMove != FIGHTMOVE_SHUFFLE_F + } else if (m_takeAStepAfterAttack && m_curFightMove != FIGHTMOVE_SHUFFLE_F #ifndef FIX_BUGS && CheckForPedsOnGroundToAttack(this, nil) == 4) { #else && CheckForPedsOnGroundToAttack(this, nil) == PED_IN_FRONT_OF_ATTACKER) { #endif - m_lastFightMove = FIGHTMOVE_SHUFFLE_F; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId); + m_lastFightMove = m_curFightMove; + m_curFightMove = FIGHTMOVE_SHUFFLE_F; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId); if (animAssoc) { animAssoc->SetCurrentTime(0.0f); animAssoc->blendDelta = 4.0f; animAssoc->SetRun(); } else { - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 32.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 32.0f); } animAssoc->SetFinishCallback(FinishFightMoveCB, this); m_fightState = FIGHTSTATE_NO_MOVE; @@ -7685,13 +7940,14 @@ CPed::Fight(void) } else if (m_takeAStepAfterAttack) { EndFight(ENDFIGHT_FAST); - } else if (m_lastFightMove == FIGHTMOVE_IDLE) { + } else if (m_curFightMove == FIGHTMOVE_IDLE) { if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { EndFight(ENDFIGHT_NORMAL); } } else { - m_lastFightMove = FIGHTMOVE_IDLE; + m_lastFightMove = m_curFightMove; + m_curFightMove = FIGHTMOVE_IDLE; if (IsPlayer()) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500; else @@ -7781,12 +8037,13 @@ CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bIsPedDieAnimPlaying = false; } +// --MIAMI: Done void CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg) { CPed *ped = (CPed*)arg; - if (tFightMoves[ped->m_lastFightMove].animId == animAssoc->animId) { + if (tFightMoves[ped->m_curFightMove].animId == animAssoc->animId) { ped->m_fightState = FIGHTSTATE_MOVE_FINISHED; animAssoc->blendDelta = -1000.0f; } @@ -8519,6 +8776,7 @@ CPed::SeekFollowingPath(void) return &vecNextPathNode; } +// --MIAMI: Done void CPed::Flee(void) { @@ -8530,11 +8788,14 @@ CPed::Flee(void) } if (mayFinishFleeing) { + bMakeFleeScream = false; eMoveState moveState = m_nMoveState; ClearFlee(); - if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE || m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS) + if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE || m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS) { + bBeingChasedByPolice = false; RestorePreviousObjective(); + } if ((m_nPedState == PED_IDLE || m_nPedState == PED_WANDER_PATH) && CGeneral::GetRandomNumber() & 1) { SetWaitState(moveState <= PEDMOVE_WALK ? WAITSTATE_CROSS_ROAD_LOOK : WAITSTATE_FINISH_FLEE, nil); @@ -8544,6 +8805,11 @@ CPed::Flee(void) m_fleeTimer = CTimer::GetTimeInMilliseconds() + 5000; } + if (bMakeFleeScream && !((CTimer::GetFrameCounter() + m_randomSeed) & 7)) { + Say(SOUND_PED_FLEE_SPRINT); + bMakeFleeScream = false; + } + if (bUsePedNodeSeek) { CPathNode *realLastNode = nil; uint8 nextDirection = 0; @@ -8567,7 +8833,7 @@ CPed::Flee(void) } if (m_pNextPathNode) { - m_vecSeekPos = m_pNextPathNode->GetPosition(); + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); if (m_nMoveState == PEDMOVE_RUN) bIsRunning = true; @@ -8621,32 +8887,15 @@ CPed::Flee(void) m_fRotationDest -= TWOPI; } - if (CTimer::GetTimeInMilliseconds() & 0x20) { - //CVector forwardPos = GetPosition(); - CMatrix forwardMat(GetMatrix()); - forwardMat.GetPosition() += Multiply3x3(forwardMat, CVector(0.0f, 4.0f, 0.0f)); - CVector forwardPos = forwardMat.GetPosition(); - - CEntity *foundEnt; - CColPoint foundCol; - bool found = CWorld::ProcessVerticalLine(forwardPos, forwardMat.GetPosition().z - 100.0f, foundCol, foundEnt, 1, 0, 0, 0, 1, 0, 0); - - if (!found || Abs(forwardPos.z - forwardMat.GetPosition().z) > 1.0f) { - m_fRotationDest += DEGTORAD(112.5f); - m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000; - } - } - if (CTimer::GetTimeInMilliseconds() >= m_collidingThingTimer) return; if (!m_collidingEntityWhileFleeing) return; - double damagingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500; - - if (damagingThingPriorityMult <= 1.5) { + double collidingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500; + if (collidingThingPriorityMult <= 1.5) { double angleToFleeEntity = CGeneral::GetRadianAngleBetweenPoints( GetPosition().x, GetPosition().y, @@ -8654,35 +8903,34 @@ CPed::Flee(void) m_collidingEntityWhileFleeing->GetPosition().y); angleToFleeEntity = CGeneral::LimitRadianAngle(angleToFleeEntity); - // It includes projectiles, but is everything collides with us included? - double angleToFleeDamagingThing = CGeneral::GetRadianAngleBetweenPoints( + double angleToFleeCollidingThing = CGeneral::GetRadianAngleBetweenPoints( m_vecDamageNormal.x, m_vecDamageNormal.y, 0.0f, 0.0f); - angleToFleeDamagingThing = CGeneral::LimitRadianAngle(angleToFleeDamagingThing); + angleToFleeCollidingThing = CGeneral::LimitRadianAngle(angleToFleeCollidingThing); - if (angleToFleeEntity - PI > angleToFleeDamagingThing) - angleToFleeDamagingThing += TWOPI; - else if (PI + angleToFleeEntity < angleToFleeDamagingThing) - angleToFleeDamagingThing -= TWOPI; + if (angleToFleeEntity - PI > angleToFleeCollidingThing) + angleToFleeCollidingThing += TWOPI; + else if (PI + angleToFleeEntity < angleToFleeCollidingThing) + angleToFleeCollidingThing -= TWOPI; - if (damagingThingPriorityMult <= 1.0f) { + if (collidingThingPriorityMult <= 1.0f) { // Range [0.0, 1.0] - float angleToFleeBoth = (angleToFleeDamagingThing + angleToFleeEntity) * 0.5f; + float angleToFleeBoth = (angleToFleeCollidingThing + angleToFleeEntity) * 0.5f; if (m_fRotationDest - PI > angleToFleeBoth) angleToFleeBoth += TWOPI; else if (PI + m_fRotationDest < angleToFleeBoth) angleToFleeBoth -= TWOPI; - m_fRotationDest = (1.0f - damagingThingPriorityMult) * m_fRotationDest + damagingThingPriorityMult * angleToFleeBoth; + m_fRotationDest = (1.0f - collidingThingPriorityMult) * m_fRotationDest + collidingThingPriorityMult * angleToFleeBoth; } else { // Range (1.0, 1.5] - double adjustedMult = (damagingThingPriorityMult - 1.0f) * 2.0f; - m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeDamagingThing; + double adjustedMult = (collidingThingPriorityMult - 1.0f) * 2.0f; + m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeCollidingThing; } } else { m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( @@ -9726,8 +9974,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) CPed::InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection); CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true); - if ((m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD) - && !m_pCollidingEntity && + if (OnGround() && !m_pCollidingEntity && (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { m_pCollidingEntity = car; @@ -11394,7 +11641,7 @@ CPed::ProcessControl(void) break; case PED_FLEE_ENTITY: if (!m_fleeFrom) { - b157_10 = false; + bMakeFleeScream = false; SetIdle(); break; } @@ -11581,7 +11828,7 @@ CPed::ProcessControl(void) if (bInVehicle && !m_pMyVehicle) bInVehicle = false; - if (b156_8) { + if (bHeldHostageInCar) { if (m_pMyVehicle && m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer()) { Say(SOUND_PED_FLEE_SPRINT); } @@ -12247,27 +12494,34 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) } } +// --MIAMI: Done void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) { CPed* ped = (CPed*)arg; CVehicle* veh = ped->m_pMyVehicle; - if (animAssoc) + if (animAssoc) { + if ((animAssoc->animId == ANIM_CAR_ROLLOUT_LHS || animAssoc->animId == ANIM_CAR_ROLLOUT_RHS) && ped && ped->m_nPedState == PED_FALL) { + ped->RestoreHeadingRate(); + return; + } animAssoc->blendDelta = -1000.0f; + if (animAssoc->animId == ANIM_BIKE_GETOFF_BACK) + ped->RestoreHeadingRate(); + } if (!veh) { PedSetOutCarCB(nil, ped); return; } -#ifdef VC_PED_PORTS CVector posForZ = ped->GetPosition(); CPedPlacement::FindZCoorForPed(&posForZ); if (ped->GetPosition().z - 0.5f > posForZ.z) { PedSetOutCarCB(nil, ped); return; } -#endif + veh->m_nStaticFrames = 0; veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f); veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f); @@ -12340,10 +12594,8 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) } } -#ifdef VC_PED_PORTS if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) closeDoor = false; -#endif if (!closeDoor) { if (!veh->IsDoorMissing(door) && !veh->bIsBus) { @@ -12664,7 +12916,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) { CPed *passenger = veh->pPassengers[i]; - if (passenger && !passenger->bStayInCarOnJack && !passenger->b156_8 && (passenger->m_leader != ped || !ped->bIsLeader)) { + if (passenger && !passenger->bStayInCarOnJack && !passenger->bHeldHostageInCar && (passenger->m_leader != ped || !ped->bIsLeader)) { passenger->SetObjective(OBJECTIVE_LEAVE_CAR, veh); passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds(); } @@ -13095,10 +13347,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->RestartNonPartialAnims(); ped->m_pVehicleAnim = nil; - CVector posFromZ = ped->GetPosition(); - CPedPlacement::FindZCoorForPed(&posFromZ); ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - ped->SetPosition(posFromZ); veh = ped->m_pMyVehicle; if (veh) { if (ped->m_nPedType == PEDTYPE_PROSTITUTE) { @@ -13113,7 +13362,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } } - if (veh->IsBike()) + if (veh && veh->IsBike()) veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType); else veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); @@ -13168,6 +13417,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (createdBy == MISSION_CHAR && !startedToRun) ped->SetMoveState(PEDMOVE_WALK); } + ped->bHeldHostageInCar = false; } // --MIAMI: Done, but enumarate weapon slots @@ -14839,10 +15089,9 @@ CPed::ProcessObjective(void) // fall through case OBJECTIVE_LEAVE_CAR: if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { - if (InVehicle() - && (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() - || bBusJacked) - ) { + if (InVehicle() && + (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() || bBusJacked)) { + if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN && (m_nPedType != PEDTYPE_COP || m_pMyVehicle->IsBoat() @@ -14861,7 +15110,7 @@ CPed::ProcessObjective(void) RestorePreviousObjective(); } } - if (b156_8) { + if (bHeldHostageInCar) { if (CTheScripts::IsPlayerOnAMission()) { CVehicle *playerVeh = FindPlayerVehicle(); if (playerVeh && playerVeh->IsPassenger(this)) { @@ -15088,7 +15337,12 @@ CPed::ProcessObjective(void) else { GetPedAttractorManager()->DeRegisterPed(this, m_attractor); SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pBus); - bDontDragMeOutCar = true; // TODO(MIAMI): check, add more flags + bDontDragMeOutCar = true; + b157_40 = true; + CPlayerPed *player = FindPlayerPed(); + if (pBus->IsPassenger(player) || pBus->IsDriver(player)) { + b158_10 = true; + } } } } @@ -16383,7 +16637,7 @@ CPed::PreRender(void) CVector speed = FindPlayerSpeed(); if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) { - if (m_nPedState != PED_FALL && !DyingOrDead() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { + if (!OnGround() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED)) { doSplashUp = false; } @@ -17141,13 +17395,27 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) uint32 optedDoorNode = wantedDoorNode; bool teleportNeeded = false; bool isLow = !!veh->bLowVehicle; -// TODO(MIAMI): argument - if (!veh->CanPedExitCar(false)) { - if (veh->pDriver && !veh->pDriver->IsPlayer()) { - veh->AutoPilot.m_nCruiseSpeed = 0; - veh->AutoPilot.m_nCarMission = MISSION_NONE; + + bool canJumpOut = false; + if (!veh->CanPedExitCar(false) && !bBusJacked) { + if (IsPlayer()) { + // TODO(Miami): Do jumping out of car + canJumpOut = false; + } + if (!canJumpOut) { + if (veh->pDriver) { + if (veh->pDriver->IsPlayer()) { + if (veh->pDriver != this) { + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 5000; + bHeldHostageInCar = true; + } + } else { + veh->AutoPilot.m_nCruiseSpeed = 0; + veh->AutoPilot.m_nCarMission = MISSION_NONE; + } + } + return; } - return; } if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR) @@ -17312,9 +17580,9 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) SetPedState(PED_EXIT_CAR); if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL) m_pVehicleAnim->blendDelta = -1000.0f; + RemoveInCarAnims(); SetMoveState(PEDMOVE_NONE); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); - RemoveInCarAnims(); veh->AutoPilot.m_nCruiseSpeed = 0; if (teleportNeeded) { PedSetOutCarCB(nil, this); @@ -18051,7 +18319,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) Say(SOUND_PED_DEFEND); switch (hitLevel) { case HITLEVEL_GROUND: - m_lastFightMove = FIGHTMOVE_HITONFLOOR; + m_curFightMove = FIGHTMOVE_HITONFLOOR; break; case HITLEVEL_LOW: if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) { @@ -18063,52 +18331,52 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) Say(SOUND_PED_DEFEND); return; } - m_lastFightMove = FIGHTMOVE_HITBODY; + m_curFightMove = FIGHTMOVE_HITBODY; break; case HITLEVEL_HIGH: switch (direction) { case 1: - m_lastFightMove = FIGHTMOVE_HITLEFT; + m_curFightMove = FIGHTMOVE_HITLEFT; break; case 2: - m_lastFightMove = FIGHTMOVE_HITBACK; + m_curFightMove = FIGHTMOVE_HITBACK; break; case 3: - m_lastFightMove = FIGHTMOVE_HITRIGHT; + m_curFightMove = FIGHTMOVE_HITRIGHT; break; default: if (unk <= 5) - m_lastFightMove = FIGHTMOVE_HITHEAD; + m_curFightMove = FIGHTMOVE_HITHEAD; else - m_lastFightMove = FIGHTMOVE_HITBIGSTEP; + m_curFightMove = FIGHTMOVE_HITBIGSTEP; break; } break; default: switch (direction) { case 1: - m_lastFightMove = FIGHTMOVE_HITLEFT; + m_curFightMove = FIGHTMOVE_HITLEFT; break; case 2: - m_lastFightMove = FIGHTMOVE_HITBACK; + m_curFightMove = FIGHTMOVE_HITBACK; break; case 3: - m_lastFightMove = FIGHTMOVE_HITRIGHT; + m_curFightMove = FIGHTMOVE_HITRIGHT; break; default: if (unk <= 5) - m_lastFightMove = FIGHTMOVE_HITCHEST; + m_curFightMove = FIGHTMOVE_HITCHEST; else - m_lastFightMove = FIGHTMOVE_HITBIGSTEP; + m_curFightMove = FIGHTMOVE_HITBIGSTEP; break; } break; } if (m_nPedState == PED_GETUP && !IsPedHeadAbovePos(0.0f)) - m_lastFightMove = FIGHTMOVE_HITONFLOOR; + m_curFightMove = FIGHTMOVE_HITONFLOOR; if (m_nPedState == PED_FIGHT) { - CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 8.0f); + CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f); moveAssoc->SetCurrentTime(0.0f); moveAssoc->SetFinishCallback(FinishFightMoveCB, this); if (IsPlayer()) @@ -18119,7 +18387,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) } else if (IsPlayer() && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE && !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bFightMode) { - CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f); + CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f); moveAssoc->SetCurrentTime(0.0f); moveAssoc->speed = 1.2f; @@ -18133,7 +18401,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) } SetPedState(PED_FIGHT); m_fightButtonPressure = 0; - m_lastHitState = 2; + m_lastFightMove = FIGHTMOVE_IDLE; RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); if (walkStartAssoc) { @@ -18163,7 +18431,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE); } fightIdleAssoc->blendAmount = 1.0f; - CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 8.0f); + CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f); moveAssoc->SetFinishCallback(FinishFightMoveCB, this); m_fightState = FIGHTSTATE_NO_MOVE; m_takeAStepAfterAttack = false; diff --git a/src/peds/Ped.h b/src/peds/Ped.h index d5062ee1..c8621c82 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -98,7 +98,6 @@ enum PedFightMoves FIGHTMOVE_PUNCHHOOK, FIGHTMOVE_PUNCHJAB, FIGHTMOVE_PUNCH, - FIGHTMOVE_BODYBLOW = FIGHTMOVE_PUNCH, FIGHTMOVE_LONGKICK, FIGHTMOVE_ROUNDHOUSE, // Directionals @@ -457,7 +456,7 @@ public: uint32 bIsDrowning : 1; uint32 bDrownsInWater : 1; //uint32 b156_4 - uint32 b156_8 : 1; + uint32 bHeldHostageInCar : 1; uint32 bIsPlayerFriend : 1; uint32 bHeadStuckInCollision : 1; uint32 bDeadPedInFrontOfCar : 1; @@ -467,7 +466,7 @@ public: uint32 bDoomAim : 1; uint32 bCanBeShotInVehicle : 1; //uint32 b157_8 - uint32 b157_10 : 1; + uint32 bMakeFleeScream : 1; uint32 bPushedAlongByCar : 1; uint32 b157_40 : 1; uint32 bIgnoreThreatsBehindObjects : 1; @@ -482,7 +481,6 @@ public: //uint32 b158_80 // our own flags - uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle uint8 m_gangFlags; @@ -590,8 +588,8 @@ public: uint8 m_wepAccuracy; CEntity *m_pPointGunAt; CVector m_vecHitLastPos; + uint32 m_curFightMove; uint32 m_lastFightMove; - uint32 m_lastHitState; // TODO(Miami): What's this? uint8 m_fightButtonPressure; FightState m_fightState; bool m_takeAStepAfterAttack; @@ -757,6 +755,8 @@ public: void SetWaitState(eWaitState, void*); bool FightStrike(CVector&, bool); void FightHitPed(CPed*, CVector&, CVector&, int16); + int32 ChooseAttackPlayer(uint8, bool); + int32 ChooseAttackAI(uint8, bool); int GetLocalDirection(const CVector2D &); void StartFightDefend(uint8, uint8, uint8); void PlayHitSound(CPed*); @@ -960,6 +960,7 @@ public: bool Dying(void) { return m_nPedState == PED_DIE; } bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } bool OnGround(void) { return m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } + bool OnGroundOrGettingUp(void) { return OnGround() || m_nPedState == PED_GETUP; } bool Driving(void) { return m_nPedState == PED_DRIVING; } bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state. @@ -1028,6 +1029,20 @@ public: else return (AnimationId)0; } + + static AnimationId GetFinishingAttackAnim(CWeaponInfo* weapon) { + if (!!weapon->m_bFinish3rd) + return ANIM_MELEE_ATTACK_FINISH; + else + return (AnimationId)0; + } + + static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) { + if (!!weapon->m_bUse2nd) + return ANIM_WEAPON_FIRE_2ND; // or ANIM_MELEE_ATTACK_2ND + else + return (AnimationId)0; + } // -- // My additions, because there were many, many instances of that. diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 35689e4e..98974bd3 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -784,6 +784,7 @@ CPlayerPed::PlayerControlM16(CPad *padUsed) GetWeapon()->Update(m_audioEntityId, nil); } +// --MIAMI: Done void CPlayerPed::PlayerControlFighter(CPad *padUsed) { @@ -809,6 +810,7 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed) } } +// --MIAMI: Done void CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) { diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 18a0c963..70caf1f2 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -353,7 +353,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN } // Then it's transition area if (*safeZoneOut >= 0) - *levelOut = LEVEL_NONE; + *levelOut = LEVEL_GENERIC; else *levelOut = CTheZones::GetLevelFromPosition(coors); } @@ -559,16 +559,23 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree CZoneInfo zoneInfo; CPed *gangLeader = nil; bool addCop = false; + bool forceAddingCop = false; CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo); CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted; + if (wantedInfo->m_nWantedLevel > 2) { - if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle - && (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles + if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle()) + forceAddingCop = true; + + uint32 maxCops = CGame::IsInInterior() ? wantedInfo->m_MaxCops * 1.6f : wantedInfo->m_MaxCops; + if ((ms_nNumCop < maxCops || forceAddingCop) && + (!playerInfo->m_pPed->bInVehicle && + (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles || CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier || CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars - + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) { + + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse) || forceAddingCop)) { addCop = true; minDist = PedCreationDistMultiplier() * MIN_CREATION_DIST; maxDist = PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE); @@ -693,6 +700,9 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree if (!farEnoughToAdd) break; CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors); + if (forceAddingCop && newPed->m_nPedType == PEDTYPE_COP) + ((CCopPed*)newPed)->m_bThrowsSpikeTrap = true; + newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); if (i != 0) { @@ -721,10 +731,11 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree } } +// TODO(Miami) CPed* CPopulation::AddPedInCar(CVehicle* car, bool isDriver) { - int defaultModel = MI_MALE01; + const int defaultModel = MI_MALE01; int miamiViceIndex = 0; bool imSureThatModelIsLoaded = true; CVector coors = FindPlayerCoors(); @@ -744,10 +755,6 @@ CPopulation::AddPedInCar(CVehicle* car, bool isDriver) preferredModel = 0; pedType = PEDTYPE_EMERGENCY; break; - case MI_FBICAR: - preferredModel = COP_FBI; - pedType = PEDTYPE_COP; - break; case MI_POLICE: case MI_PREDATOR: preferredModel = COP_STREET; @@ -762,24 +769,24 @@ CPopulation::AddPedInCar(CVehicle* car, bool isDriver) preferredModel = COP_ARMY; pedType = PEDTYPE_COP; break; - case MI_VICECHEE: // TODO(MIAMI): figure out new structure of the function - preferredModel = COP_MIAMIVICE; + case MI_FBIRANCH: + preferredModel = COP_FBI; pedType = PEDTYPE_COP; - miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); break; - case MI_TAXI: - case MI_CABBIE: - case MI_ZEBRA: - case MI_KAUFMAN: - if (CGeneral::GetRandomTrueFalse()) { - pedType = PEDTYPE_CIVMALE; - preferredModel = MI_TAXI_D; + default: + if (car->GetModelIndex() == MI_TAXI || car->GetModelIndex() == MI_CABBIE || car->GetModelIndex() == MI_ZEBRA || car->GetModelIndex() == MI_KAUFMAN) { + if (isDriver) { + pedType = PEDTYPE_CIVMALE; + preferredModel = MI_TAXI_D; + break; + } + } else if (car->GetModelIndex() == MI_VICECHEE && car->bIsLawEnforcer) { + preferredModel = COP_MIAMIVICE; + pedType = PEDTYPE_COP; + miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); break; } - defaultModel = MI_TAXI_D; - // fall through - default: int gangOfPed = 0; imSureThatModelIsLoaded = false; @@ -798,8 +805,12 @@ CPopulation::AddPedInCar(CVehicle* car, bool isDriver) if (preferredModel == -1) preferredModel = defaultModel; - if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass)) - break; + if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) { + if (!car->IsPassenger(preferredModel) && !car->IsDriver(preferredModel)) { + if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass)) + break; + } + } } if (i == -1) preferredModel = defaultModel; diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp index 07d8e6e5..26b333fc 100644 --- a/src/render/Credits.cpp +++ b/src/render/Credits.cpp @@ -129,12 +129,12 @@ CCredits::Render(void) PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED041"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED042"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED043"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED044"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditSpace(2.0f, lineoffset); @@ -177,14 +177,14 @@ CCredits::Render(void) PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED061"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED062"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED063"), lineoffset, scrolloffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED064"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED065"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED066"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED067"), lineoffset, scrolloffset); @@ -192,16 +192,16 @@ CCredits::Render(void) PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED069"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED070"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED071"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED072"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED073"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED074"), lineoffset, scrolloffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED075"), lineoffset, scrolloffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED076"), lineoffset, scrolloffset); @@ -221,16 +221,16 @@ CCredits::Render(void) PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED085"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED086"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED087"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED088"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED089"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED090"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED091"), lineoffset, scrolloffset); @@ -250,7 +250,7 @@ CCredits::Render(void) PrintCreditSpace(2.0f, lineoffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED100"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED101"), lineoffset, scrolloffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED102"), lineoffset, scrolloffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED103"), lineoffset, scrolloffset); @@ -261,82 +261,82 @@ CCredits::Render(void) PrintCreditText(1.7f, 1.7f, TheText.Get("CRED269"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED107"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED108"), lineoffset, scrolloffset); - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED109"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED108"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED109"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED110"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED110"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED111"), lineoffset, scrolloffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED112"), lineoffset, scrolloffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED112"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED113"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED113"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED114"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED114"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED115"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED115"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED116"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED116"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED117"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED117"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED118"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED118"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED119"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED119"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED120"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED120"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED121"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED121"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED122"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED122"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED123"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED123"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED124"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED124"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED125"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED125"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED126"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED126"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED127"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED127"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED128"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED128"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED129"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED129"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED130"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED130"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED131"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED131"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED132"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED132"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED133"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED133"), lineoffset, scrolloffset); if(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED134"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED134"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED135"), lineoffset, scrolloffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED136"), lineoffset, scrolloffset); @@ -349,7 +349,7 @@ CCredits::Render(void) PrintCreditText(1.7f, 1.7f, TheText.Get("CRD138A"), lineoffset, scrolloffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRD138B"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED139"), lineoffset, scrolloffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED139"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.7f, 1.0f, TheText.Get("CRED140"), lineoffset, scrolloffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140A"), lineoffset, scrolloffset); @@ -359,12 +359,12 @@ CCredits::Render(void) PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140E"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED141"), lineoffset, scrolloffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED142"), lineoffset, scrolloffset); - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED143"), lineoffset, scrolloffset); - PrintCreditSpace(1.0, lineoffset); - PrintCreditText(1.0, 1.0, TheText.Get("CRED144"), lineoffset, scrolloffset); - PrintCreditSpace(1.0, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED142"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED143"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED144"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED145"), lineoffset, scrolloffset); PrintCreditText(1.4f, 1.4f, TheText.Get("CRED146"), lineoffset, scrolloffset); @@ -441,19 +441,19 @@ CCredits::Render(void) PrintCreditText(1.4f, 1.4f, TheText.Get("CRED241"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED217"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED218"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRD218A"), lineoffset, scrolloffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRD218B"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED219"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED220"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED221"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED222"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED223"), lineoffset, scrolloffset); @@ -462,7 +462,7 @@ CCredits::Render(void) PrintCreditText(1.7f, 1.7f, TheText.Get("CRED226"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); PrintCreditText(1.4f, 0.82f, TheText.Get("CRED227"), lineoffset, scrolloffset); - PrintCreditSpace(1.5, lineoffset); + PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED228"), lineoffset, scrolloffset); PrintCreditText(1.7f, 1.7f, TheText.Get("CRED229"), lineoffset, scrolloffset); PrintCreditSpace(2.0f, lineoffset); diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index 3f7d89c7..ab360aac 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -3,6 +3,7 @@ #include "Draw.h" #include "Frontend.h" #include "Camera.h" +#include "CutsceneMgr.h" #ifdef ASPECT_RATIO_SCALE float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO; @@ -61,7 +62,10 @@ void CDraw::SetFOV(float fov) { #ifdef ASPECT_RATIO_SCALE - ms_fScaledFOV = ConvertFOV(fov); + if (!CCutsceneMgr::IsRunning()) + ms_fScaledFOV = ConvertFOV(fov); + else + ms_fScaledFOV = fov; #endif ms_fFOV = fov; } diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 53b06a46..fc6e6853 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -1,11 +1,14 @@ #include "common.h" #include "main.h" +#include "RenderBuffer.h" #include "Entity.h" #include "Fluff.h" #include "Camera.h" #include "Sprite.h" #include "Coronas.h" +#include "Rubbish.h" +#include "Timecycle.h" #include "General.h" #include "Timer.h" #include "Clock.h" @@ -18,6 +21,277 @@ #include "Bones.h" #include "World.h" +CPlaneTrail CPlaneTrails::aArray[6]; +RwImVertexIndex TrailIndices[32] = { + 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, + 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 +}; + +void +CPlaneTrail::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(m_time); i++) + m_time[i] = 0; +} + +void +CPlaneTrail::Render(float visibility) +{ + int i; + int numVerts = 0; + if(!TheCamera.IsSphereVisible(m_pos[0], 1000.0f)) + return; + + int alpha = visibility*110.0f; + if(alpha == 0) + return; + + for(i = 0; i < ARRAY_SIZE(m_pos); i++){ + int32 time = CTimer::GetTimeInMilliseconds() - m_time[i]; + if(time > 30000) + m_time[i] = 0; + if(m_time[i] != 0){ + float fade = (30000.0f - time) / 10000.0f; + fade = Min(fade, 1.0f); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[numVerts], 255, 255, 255, (int)(alpha*fade)); + RwIm3DVertexSetPos(&TempBufferRenderVertices[numVerts], m_pos[i].x, m_pos[i].y, m_pos[i].z); + numVerts++; + } + } + if(numVerts > 1){ + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + if(RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, TrailIndices, (numVerts-1)*2); + RwIm3DEnd(); + } + } +} + +void +CPlaneTrail::RegisterPoint(CVector pos) +{ + int i; + bool bNewPoint = false; + if(m_time[0] != 0 && CTimer::GetTimeInMilliseconds() - m_time[0] > 2000){ + bNewPoint = true; + for(i = ARRAY_SIZE(m_pos)-1; i > 0; i--){ + m_pos[i] = m_pos[i-1]; + m_time[i] = m_time[i-1]; + } + } + m_pos[0] = pos; + if(bNewPoint || m_time[0] == 0) + m_time[0] = CTimer::GetTimeInMilliseconds(); +} + +void +CPlaneTrails::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Init(); +} + +void +CPlaneTrails::Update(void) +{ + CVector planePos; + + planePos.x = 1590.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.y = 1200.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.z = 550.0f; + RegisterPoint(planePos, 3); + if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ + if(CTimer::GetTimeInMilliseconds() & 0x200) + CCoronas::RegisterCorona(101, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors(101, planePos, 2000.0f, 0.0f); + } + + planePos.x = 1000.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.y = -1600.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.z = 500.0f; + RegisterPoint(planePos, 4); + if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ + if(CTimer::GetTimeInMilliseconds() & 0x200) + CCoronas::RegisterCorona(102, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors(102, planePos, 2000.0f, 0.0f); + } + + planePos.x = 1100.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.y = 700.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.z = 600.0f; + RegisterPoint(planePos, 5); + if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ + if(CTimer::GetTimeInMilliseconds() & 0x200) + CCoronas::RegisterCorona(103, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors(103, planePos, 2000.0f, 0.0f); + } +} + +void +CPlaneTrails::Render(void) +{ + int i; + float visibility = Min(1.0f-CWeather::Foggyness, 1.0f-CWeather::CloudCoverage); + visibility = Min(visibility, 1.0f-CWeather::Rain); + visibility = Min(Max(Max(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen()), CTimeCycle::GetSkyTopBlue())/256.0f, visibility); + if(visibility > 0.0001f) + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Render(visibility); +} + +void +CPlaneTrails::RegisterPoint(CVector pos, uint32 id) +{ + aArray[id].RegisterPoint(pos); +} + + + +CPlaneBanner CPlaneBanners::aArray[5]; + +void +CPlaneBanner::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(m_pos); i++){ + m_pos[i].x = i; + m_pos[i].y = 0.0f; + m_pos[i].z = -60.0f; + } +} + +void +CPlaneBanner::Update(void) +{ + int i; + if(m_pos[0].z > -50.0f){ + m_pos[0].z -= 0.05f*CTimer::GetTimeStep(); + m_pos[0].z = Max(m_pos[0].z, -100.0f); + for(i = 1; i < ARRAY_SIZE(m_pos); i++){ + CVector dist = m_pos[i] - m_pos[i-1]; + float len = dist.Magnitude(); + if(len > 8.0f) + m_pos[i] = m_pos[i-1] + dist/len*8.0f; + } + } +} + +void +CPlaneBanner::Render(void) +{ + int i; + if(m_pos[0].z > -50.0f){ + float camDist = (TheCamera.GetPosition() - m_pos[0]).Magnitude(); + if(TheCamera.IsSphereVisible(m_pos[4], 32.0f) && camDist < 300.0f){ + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + int alpha = camDist < 250.0f ? 160 : (300.0f-camDist)/(300.0f-250.0f)*160; + + TempBufferVerticesStored += 2; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, alpha); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[0], m_pos[2].x, m_pos[2].y, m_pos[2].z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[1], m_pos[2].x, m_pos[2].y, m_pos[2].z - 4.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[0], 0.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[1], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f); + for(i = 2; i < 8; i++){ + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], 255, 255, 255, alpha); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], 255, 255, 255, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0], m_pos[i].x, m_pos[i].y, m_pos[i].z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1], m_pos[i].x, m_pos[i].y, m_pos[i].z - 4.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], (i-2)/5.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], (i-2)/5.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f); + TempBufferRenderIndexList[TempBufferIndicesStored+0] = TempBufferVerticesStored-2; + TempBufferRenderIndexList[TempBufferIndicesStored+1] = TempBufferVerticesStored-1; + TempBufferRenderIndexList[TempBufferIndicesStored+2] = TempBufferVerticesStored+1; + TempBufferRenderIndexList[TempBufferIndicesStored+3] = TempBufferVerticesStored-2; + TempBufferRenderIndexList[TempBufferIndicesStored+4] = TempBufferVerticesStored+1; + TempBufferRenderIndexList[TempBufferIndicesStored+5] = TempBufferVerticesStored; + TempBufferVerticesStored += 2; + TempBufferIndicesStored += 6; + } + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[2])); + +#ifdef FIX_BUGS + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXUV)){ +#else + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, 0)){ +#endif + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } + } +} + +void +CPlaneBanner::RegisterPoint(CVector pos) +{ + m_pos[0] = pos; +} + +void +CPlaneBanners::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Init(); +} + +void +CPlaneBanners::Update(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Update(); +} + +void +CPlaneBanners::Render(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Render(); +} + +void +CPlaneBanners::RegisterPoint(CVector pos, uint32 id) +{ + aArray[id].RegisterPoint(pos); +} bool CSmokeTrails::CigOn = false; CSmokeTrail CSmokeTrails::aSmoke[3]; @@ -113,7 +387,9 @@ CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS]; void CMovingThings::Init() { + CPlaneTrails::Init(); CSmokeTrails::Init(); + CPlaneBanners::Init(); StartCloseList.m_pNext = &CMovingThings::EndCloseList; StartCloseList.m_pPrev = nil; @@ -162,14 +438,19 @@ void CMovingThings::Shutdown() int i; for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) aScrollBars[i].SetVisibility(false); +/* for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) aTowerClocks[i].SetVisibility(false); for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) aDigitalClocks[i].SetVisibility(false); +*/ } void CMovingThings::Update() { + CPlaneBanners::Update(); + CPlaneTrails::Update(); + const int TIME_SPAN = 64; // frames to process all aMovingThings int16 i; @@ -214,6 +495,7 @@ void CMovingThings::Render() if (aScrollBars[i].IsVisible()) aScrollBars[i].Render(); } +/* for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) { if (aTowerClocks[i].IsVisible()) @@ -224,8 +506,11 @@ void CMovingThings::Render() if (aDigitalClocks[i].IsVisible()) aDigitalClocks[i].Render(); } +*/ + CPlaneTrails::Render(); CSmokeTrails::Render(); + CPlaneBanners::Render(); } // ---------- CMovingThing ---------- @@ -934,7 +1219,6 @@ CSmokeTrails::Render(void) { void CSmokeTrail::Render(void) { int numVerts = 0; - RwIm3DVertex TempVertexBuffer[16]; if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) { for (int32 i = 0; i < 16; i++) { @@ -949,8 +1233,8 @@ CSmokeTrail::Render(void) { float posX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.00001f) - offset; float posY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.00001f) - offset; float posZ = m_pos[i].z + timeSinceSpawned * 0.0004f; - RwIm3DVertexSetRGBA(&TempVertexBuffer[i], 200, 200, 200, alpha); - RwIm3DVertexSetPos(&TempVertexBuffer[i], posX, posY, posZ); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[i], 200, 200, 200, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[i], posX, posY, posZ); numVerts++; } } @@ -962,7 +1246,7 @@ CSmokeTrail::Render(void) { RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - if (RwIm3DTransform(TempVertexBuffer, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { + if (RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2 * (numVerts - 1)); RwIm3DEnd(); } @@ -994,13 +1278,12 @@ CSmokeTrails::Update(void) { RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - RwIm3DVertex TempVertexBuffer[2]; - RwIm3DVertexSetRGBA(&TempVertexBuffer[0], 255, 255, 255, 255); - RwIm3DVertexSetPos(&TempVertexBuffer[0], startPos.x, startPos.y, startPos.z); - RwIm3DVertexSetRGBA(&TempVertexBuffer[1], 255, 255, 255, 255); - RwIm3DVertexSetPos(&TempVertexBuffer[1], endPos.x, endPos.y, endPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[0], startPos.x, startPos.y, startPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[1], endPos.x, endPos.y, endPos.z); - if (RwIm3DTransform(TempVertexBuffer, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { + if (RwIm3DTransform(TempBufferRenderVertices, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2); RwIm3DEnd(); } diff --git a/src/render/Fluff.h b/src/render/Fluff.h index 41db75ec..b8b529f3 100644 --- a/src/render/Fluff.h +++ b/src/render/Fluff.h @@ -2,6 +2,70 @@ #include "common.h" #include "Vector.h" +// TODO +class CScriptPath +{ +public: +}; + +// TODO +class CScriptPaths +{ +public: +}; + +class CPlaneTrail +{ + CVector m_pos[16]; + int32 m_time[16]; +public: + void Init(void); + void Render(float visibility); + void RegisterPoint(CVector pos); +}; + +class CPlaneTrails +{ + static CPlaneTrail aArray[6]; // NB: 3 CPlanes and 3 hardcoded far away ones +public: + static void Init(void); + static void Update(void); + static void Render(void); + static void RegisterPoint(CVector pos, uint32 id); +}; + +class CPlaneBanner +{ + CVector m_pos[8]; +public: + void Init(void); + void Update(void); + void Render(void); + void RegisterPoint(CVector pos); +}; + +class CPlaneBanners +{ + static CPlaneBanner aArray[5]; +public: + static void Init(void); + static void Update(void); + static void Render(void); + static void RegisterPoint(CVector pos, uint32 id); +}; + +// TODO +class CEscalators +{ +public: +}; + +// TODO +class CEscalator +{ +public: +}; + class CMovingThing { public: diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index d4cea597..6a3cdeaa 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -38,10 +38,10 @@ CRGBA TIMER_COLOR(97, 194, 247, 255); CRGBA COUNTER_COLOR(97, 194, 247, 255); CRGBA PAGER_COLOR(32, 162, 66, 205); CRGBA RADARDISC_COLOR(255, 255, 255, 255); -CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255); -CRGBA WASTEDBUSTED_COLOR(255, 150, 225, 255); -CRGBA ODDJOB_COLOR(89, 115, 150, 255); -CRGBA ODDJOB2_COLOR(156, 91, 40, 255); +CRGBA BIGMESSAGE_COLOR(255, 150, 225, 255); +CRGBA WASTEDBUSTED_COLOR(0, 207, 133, 255); +CRGBA ODDJOB_COLOR(0, 207, 133, 255); +CRGBA ODDJOB2_COLOR(97, 194, 247, 255); CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255); wchar CHud::m_HelpMessage[256]; @@ -70,6 +70,7 @@ bool CHud::m_Wants_To_Draw_Hud; bool CHud::m_Wants_To_Draw_3dMarkers; wchar CHud::m_BigMessage[6][128]; int16 CHud::m_ItemToFlash; +bool CHud::m_HideRadar; // These aren't really in CHud float CHud::BigMessageInUse[6]; @@ -902,20 +903,25 @@ void CHud::Draw() /* DrawRadar */ - if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) { + if (FrontEndMenuManager.m_PrefsRadarMode != 2 && + !m_HideRadar && (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR)) { + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); CRadar::DrawMap(); - CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); + if (FrontEndMenuManager.m_PrefsRadarMode != 1) { + CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); #ifdef FIX_BUGS - rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); + rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); #else - rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); + rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); #endif - rect.Grow(6.0f); - rect.Translate(0.0f, 2.0f); - Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); - rect.Translate(0.0f, -2.0f); - Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); + rect.Grow(6.0f); + rect.Translate(0.0f, 2.0f); + Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); + rect.Translate(0.0f, -2.0f); + Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); + } CRadar::DrawBlips(); } } @@ -1570,6 +1576,7 @@ void CHud::Initialise() m_WeaponFadeTimer = 0; m_WeaponTimer = 0; + m_HideRadar = false; m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; m_LastWanted = 0; @@ -1617,6 +1624,7 @@ void CHud::ReInitialise() { m_WeaponFadeTimer = 0; m_WeaponTimer = 0; + m_HideRadar = false; m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; m_LastWanted = 0; } diff --git a/src/render/Hud.h b/src/render/Hud.h index f8ca4f6d..c6aff654 100644 --- a/src/render/Hud.h +++ b/src/render/Hud.h @@ -85,6 +85,7 @@ public: static bool m_Wants_To_Draw_3dMarkers; static wchar m_BigMessage[6][128]; static int16 m_ItemToFlash; + static bool m_HideRadar; // These aren't really in CHud static float BigMessageInUse[6]; diff --git a/src/render/RenderBuffer.cpp b/src/render/RenderBuffer.cpp index 5239dc06..687cc76b 100644 --- a/src/render/RenderBuffer.cpp +++ b/src/render/RenderBuffer.cpp @@ -5,8 +5,7 @@ int32 TempBufferVerticesStored; int32 TempBufferIndicesStored; -RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE]; -RwIm3DVertex *TempBufferRenderVertices = (RwIm3DVertex * )TempVertexBuffer; +VertexBufferUnion TempVertexBuffer; RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; int RenderBuffer::VerticesToBeStored; diff --git a/src/render/RenderBuffer.h b/src/render/RenderBuffer.h index e67a28d0..a0f3e7b9 100644 --- a/src/render/RenderBuffer.h +++ b/src/render/RenderBuffer.h @@ -12,8 +12,14 @@ public: #define TEMPBUFFERVERTSIZE 512 #define TEMPBUFFERINDEXSIZE 1024 +struct VertexBufferUnion +{ + RwIm2DVertex im2d[TEMPBUFFERVERTSIZE]; + RwIm3DVertex im3d[TEMPBUFFERVERTSIZE]; +}; + extern int32 TempBufferVerticesStored; extern int32 TempBufferIndicesStored; -extern RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE]; -extern RwIm3DVertex *TempBufferRenderVertices; +extern VertexBufferUnion TempVertexBuffer; +#define TempBufferRenderVertices (TempVertexBuffer.im3d) extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];
\ No newline at end of file diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index becac84d..329a8c9a 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -779,7 +779,7 @@ CRenderer::ScanWorld(void) ScanSectorPoly(poly, 3, ScanSectorList); ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel)); - ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE)); + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC)); } } } diff --git a/src/render/Rubbish.h b/src/render/Rubbish.h index 2be592fe..52050e20 100644 --- a/src/render/Rubbish.h +++ b/src/render/Rubbish.h @@ -49,3 +49,5 @@ public: static void Init(void); static void Shutdown(void); }; + +extern RwTexture *gpRubbishTexture[4]; diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index a6d2db7b..f26f8e63 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -29,11 +29,7 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, float recip = 1.0f/out->z; out->x *= SCREEN_WIDTH * recip; out->y *= SCREEN_HEIGHT * recip; -#ifdef ASPECT_RATIO_SCALE - float fov = CDraw::ConvertFOV(DefaultFOV); -#else const float fov = DefaultFOV; -#endif // this is used to scale correctly if you zoom in with sniper rifle float fovScale = fov / CDraw::GetFOV(); diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index bf39d15e..cba64e7a 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -432,7 +432,7 @@ void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, void CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) { - SetVertices(&TempVertexBuffer[nextBufferVertex], r, c, c, c, c, u0, v0, u1, v1, u3, v3, u2, v2); + SetVertices(&TempVertexBuffer.im2d[nextBufferVertex], r, c, c, c, c, u0, v0, u1, v1, u3, v3, u2, v2); RwImVertexIndex *pIndexList = &TempBufferRenderIndexList[nextBufferIndex]; pIndexList[0] = nextBufferVertex; pIndexList[1] = nextBufferVertex + 1; @@ -449,7 +449,7 @@ CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float u0, float v0, float bool CSprite2d::IsVertexBufferFull() { - return (nextBufferVertex > ARRAY_SIZE(TempVertexBuffer)-128-4 || nextBufferIndex > ARRAY_SIZE(TempBufferRenderIndexList)-6); + return (nextBufferVertex > TEMPBUFFERVERTSIZE-128-4 || nextBufferIndex > ARRAY_SIZE(TempBufferRenderIndexList)-6); } void @@ -457,7 +457,7 @@ CSprite2d::RenderVertexBuffer() { if (nextBufferVertex > 0) { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempVertexBuffer, nextBufferVertex, TempBufferRenderIndexList, nextBufferIndex); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempVertexBuffer.im2d, nextBufferVertex, TempBufferRenderIndexList, nextBufferIndex); nextBufferVertex = 0; nextBufferIndex = 0; } diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 76c6c753..ab368e85 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -108,7 +108,7 @@ DefinedState(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE); + //RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255)); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEFOGCOLOR, @@ -212,7 +212,7 @@ isSkinnedCb(RpAtomic *atomic, void *data) RpAtomic **pAtomic = (RpAtomic**)data; if(*pAtomic) return nil; // already found one - if(RpSkinGeometryGetSkin(atomic->geometry)) + if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))) *pAtomic = atomic; // we could just return nil here directly... return atomic; } @@ -358,9 +358,9 @@ AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data) hier->interpolator->currentAnim = nil; } #else - if(hier && hier->pCurrentAnim){ - RpHAnimAnimationDestroy(hier->pCurrentAnim); - hier->pCurrentAnim = nil; + if(hier && hier->currentAnim){ + RpHAnimAnimationDestroy(hier->currentAnim->pCurrentAnim); + hier->currentAnim = nil; } #endif } @@ -621,3 +621,70 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer) WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); } WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); } #endif + +#ifdef LIBRW +#include <rpmatfx.h> +#include "VehicleModelInfo.h" + +int32 +findPlatform(rw::Atomic *a) +{ + rw::Geometry *g = a->geometry; + if(g->instData) + return g->instData->platform; + return 0; +} + +// Game doesn't read atomic extensions so we never get any other than the default pipe, +// but we need it for uninstancing +void +attachPipe(rw::Atomic *atomic) +{ + if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))) + atomic->pipeline = rw::skinGlobals.pipelines[rw::platform]; + else{ + int fx = rpMATFXEFFECTNULL; + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), CVehicleModelInfo::GetMatFXEffectMaterialCB, &fx); + if(fx != rpMATFXEFFECTNULL) + RpMatFXAtomicEnableEffects(atomic); + } +} + +// Attach pipes for the platform we have native data for so we can uninstance +void +switchPipes(rw::Atomic *a, int32 platform) +{ + if(a->pipeline && a->pipeline->platform != platform){ + uint32 plgid = a->pipeline->pluginID; + switch(plgid){ + // assume default pipe won't be attached explicitly + case rw::ID_SKIN: + a->pipeline = rw::skinGlobals.pipelines[platform]; + break; + case rw::ID_MATFX: + a->pipeline = rw::matFXGlobals.pipelines[platform]; + break; + } + } +} + +RpAtomic* +ConvertPlatformAtomic(RpAtomic *atomic, void *data) +{ + int32 driver = rw::platform; + int32 platform = findPlatform(atomic); + if(platform != 0 && platform != driver){ + attachPipe(atomic); // kludge + rw::ObjPipeline *origPipe = atomic->pipeline; + rw::platform = platform; + switchPipes(atomic, rw::platform); + if(atomic->geometry->flags & rw::Geometry::NATIVE) + atomic->uninstance(); + // no ADC in this game + //rw::ps2::unconvertADC(atomic->geometry); + rw::platform = driver; + atomic->pipeline = origPipe; + } + return atomic; +} +#endif diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h index 993acd89..94a8bd94 100644 --- a/src/rw/RwHelper.h +++ b/src/rw/RwHelper.h @@ -54,4 +54,6 @@ RwCamera *CameraCreate(RwInt32 width, void _TexturePoolsInitialise(); -void _TexturePoolsShutdown();
\ No newline at end of file +void _TexturePoolsShutdown(); + +RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data); diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 0f583221..52c1aef7 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -497,7 +497,7 @@ CheckDataNotCorrupt(int32 slot, char *name) char filename[100]; int32 blocknum = 0; - eLevelName level = LEVEL_NONE; + eLevelName level = LEVEL_GENERIC; CheckSum = 0; uint32 bytes_processed = 0; sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b"); diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 5a2d2667..e1860179 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -178,7 +178,11 @@ psCameraBeginUpdate(RwCamera *camera) void psCameraShowRaster(RwCamera *camera) { - if (FrontEndMenuManager.m_PrefsVsync) +#ifdef LEGACY_MENU_OPTIONS + if (FrontEndMenuManager.m_PrefsVsync || FrontEndMenuManager.m_bMenuActive) +#else + if (FrontEndMenuManager.m_PrefsFrameLimiter || FrontEndMenuManager.m_bMenuActive) +#endif RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); else RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); @@ -1366,6 +1370,15 @@ WinMain(HINSTANCE instance, RwInt32 argc; RwChar** argv; SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); + +#if 0 + // TODO: make this an option somewhere + AllocConsole(); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "w", stdout); + freopen("CONOUT$", "w", stderr); +#endif + #else int main(int argc, char *argv[]) @@ -1488,7 +1501,7 @@ main(int argc, char *argv[]) { CFileMgr::SetDirMyDocuments(); - int32 gta3set = CFileMgr::OpenFile("gta3.set", "r"); + int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r"); if ( gta3set ) { diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 77475ca5..ed423f30 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -223,7 +223,11 @@ psCameraBeginUpdate(RwCamera *camera) void psCameraShowRaster(RwCamera *camera) { - if (FrontEndMenuManager.m_PrefsVsync) +#ifdef LEGACY_MENU_OPTIONS + if (FrontEndMenuManager.m_PrefsVsync || FrontEndMenuManager.m_bMenuActive) +#else + if (FrontEndMenuManager.m_PrefsFrameLimiter || FrontEndMenuManager.m_bMenuActive) +#endif RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); else RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); @@ -2073,7 +2077,7 @@ WinMain(HINSTANCE instance, { CFileMgr::SetDirMyDocuments(); - int32 gta3set = CFileMgr::OpenFile("gta3.set", "r"); + int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r"); if ( gta3set ) { @@ -2243,6 +2247,11 @@ WinMain(HINSTANCE instance, CloseClip(); CoUninitialize(); +#ifdef FIX_BUGS + // draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on + RsCameraShowRaster(Scene.camera); +#endif + #ifdef PS2_MENU extern char version_name[64]; if ( CGame::frenchGame || CGame::germanGame ) diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 217b383f..fc856de1 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1349,7 +1349,7 @@ CAutomobile::ProcessControl(void) if(!IsAlarmOn()) ReduceHornCounter(); }else{ - if(UsesSiren(GetModelIndex())){ + if(UsesSiren()){ if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5]) @@ -1559,7 +1559,7 @@ CAutomobile::ProcessControl(void) if(m_bSirenOrAlarm && (CTimer::GetFrameCounter()&7) == 5 && - UsesSiren(GetModelIndex()) && GetModelIndex() != MI_MRWHOOP) + UsesSiren() && GetModelIndex() != MI_MRWHOOP) CCarAI::MakeWayForCarWithSiren(this); diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 786b5f4d..ae437f56 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -851,7 +851,7 @@ CBoat::BlowUpCar(CEntity *culprit) bLightsOn = false; ChangeLawEnforcerState(false); - CExplosion::AddExplosion(this, culprit, EXPLOSION_HELI, GetPosition(), 0); + CExplosion::AddExplosion(this, culprit, EXPLOSION_BOAT, GetPosition(), 0); CDarkel::RegisterCarBlownUpByPlayer(this); if(m_aBoatNodes[BOAT_MOVING] == nil) return; diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index c8fa1c22..83c727f5 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -460,7 +460,7 @@ bool CCrane::DoesCranePickUpThisCarType(uint32 mi) return mi == MI_FIRETRUCK || mi == MI_AMBULAN || mi == MI_ENFORCER || - mi == MI_FBICAR || + mi == MI_FBIRANCH || mi == MI_RHINO || mi == MI_BARRACKS || mi == MI_POLICE; @@ -474,7 +474,7 @@ bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi) case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1); case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2); case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4); - case MI_FBICAR: return (CarsCollectedMilitaryCrane & 8); + case MI_FBIRANCH: return (CarsCollectedMilitaryCrane & 8); case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10); case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20); case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40); @@ -489,7 +489,7 @@ void CCranes::RegisterCarForMilitaryCrane(uint32 mi) case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break; case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break; case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break; - case MI_FBICAR: CarsCollectedMilitaryCrane |= 8; break; + case MI_FBIRANCH: CarsCollectedMilitaryCrane |= 8; break; case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break; case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break; case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break; diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index bc27ca32..a3754854 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -2,6 +2,7 @@ #include "main.h" #include "General.h" +#include "CutsceneMgr.h" #include "ModelIndices.h" #include "FileMgr.h" #include "Streaming.h" @@ -12,10 +13,13 @@ #include "Coronas.h" #include "Particle.h" #include "Explosion.h" +#include "Fluff.h" #include "World.h" #include "HandlingMgr.h" #include "Plane.h" +//--MIAMI: file done + CPlaneNode *pPathNodes; CPlaneNode *pPath2Nodes; CPlaneNode *pPath3Nodes; @@ -39,12 +43,10 @@ CPlaneInterpolationLine aPlaneLineBits[6]; float PlanePathPosition[3]; float OldPlanePathPosition[3]; float PlanePathSpeed[3]; -float PlanePath2Position[3]; -float PlanePath3Position; -float PlanePath4Position; -float PlanePath2Speed[3]; -float PlanePath3Speed; -float PlanePath4Speed; +float PlanePath2Position[5]; +float PlanePath3Position[4]; +float PlanePath2Speed[5]; +float PlanePath3Speed[4]; enum @@ -62,7 +64,6 @@ int32 DropOffCesnaMissionStatus; int32 DropOffCesnaMissionStartTime; CPlane *pDropOffCesna; - CPlane::CPlane(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) { @@ -80,14 +81,13 @@ CPlane::CPlane(int32 id, uint8 CreatedBy) m_bHasBeenHit = false; m_bIsDrugRunCesna = false; m_bIsDropOffCesna = false; + m_bTempPlane = false; SetStatus(STATUS_PLANE); bIsBIGBuilding = true; - m_level = LEVEL_NONE; + m_level = LEVEL_GENERIC; -#ifdef FIX_BUGS - m_isFarAway = true; -#endif + m_isFarAway = false; } CPlane::~CPlane() @@ -123,6 +123,15 @@ CPlane::ProcessControl(void) int i; CVector pos; + if(CReplay::IsPlayingBack()) + return; + + if(GetModelIndex() == MI_AIRTRAIN){ + if(GetPosition().z > 100.0f) + CPlaneTrails::RegisterPoint(GetPosition(), m_nPlaneId); + }else if(GetModelIndex() == MI_DEADDODO) + CPlaneBanners::RegisterPoint(GetPosition(), m_nPlaneId); + // Explosion if(m_bHasBeenHit){ // BUG: since this is all based on frames, you can skip the explosion processing when you go into the menu @@ -154,7 +163,7 @@ CPlane::ProcessControl(void) int f = ++nFrameGen & 3; CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), - colors[nFrameGen], rotSpeed, 0, f, 0); + colors[nFrameGen&7], rotSpeed, 0, f, 0); } } if(frm >= 40 && frm <= 80 && frm & 1){ @@ -197,17 +206,18 @@ CPlane::ProcessControl(void) colors[6] = CRGBA(0, 0, 0, 255); colors[7] = CRGBA(252, 66, 66, 255); + CVector dir; for(i = 0; i < 40; i++){ + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f); if(CGeneral::GetRandomNumber() & 1) rotSpeed = -rotSpeed; int f = ++nFrameGen & 3; - CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), - CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), - CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), - CGeneral::GetRandomNumberInRange(0.0f, 2.0f)), + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), - colors[nFrameGen], rotSpeed, 0, f, 0); + colors[nFrameGen&7], rotSpeed, 0, f, 0); } } if(frm >= 40 && frm <= 60 && frm & 1){ @@ -226,7 +236,7 @@ CPlane::ProcessControl(void) } if(frm == 30) bRenderScorched = true; - if(frm == 61){ + if(frm == 62){ TheCamera.SetFadeColour(200, 200, 200); TheCamera.Fade(0.0f, FADE_OUT); TheCamera.ProcessFade(); @@ -363,7 +373,7 @@ CPlane::ProcessControl(void) CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p; // Now set matrix - GetMatrix().GetPosition() = (posRear + posFront) / 2.0f; + GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f); GetMatrix().GetPosition().z += 4.3f; CVector fwd = posFront - posRear; fwd.Normalise(); @@ -382,13 +392,12 @@ CPlane::ProcessControl(void) GetMatrix().GetRight() = right; GetMatrix().GetUp() = up; GetMatrix().GetForward() = fwd; - // Set speed m_vecMoveSpeed = fwd*PlanePathSpeed[m_nPlaneId]/60.0f; m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f; m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f)); + m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f)); }else{ float planePathPosition; float totalLengthOfFlightPath; @@ -396,26 +405,12 @@ CPlane::ProcessControl(void) float planePathSpeed; int numPathNodes; - if(m_bIsDrugRunCesna){ - planePathPosition = PlanePath3Position; + if(GetModelIndex() == MI_CHOPPER){ + planePathPosition = PlanePath3Position[m_nPlaneId]; totalLengthOfFlightPath = TotalLengthOfFlightPath3; pathNodes = pPath3Nodes; - planePathSpeed = PlanePath3Speed; + planePathSpeed = PlanePath3Speed[m_nPlaneId]; numPathNodes = NumPath3Nodes; - if(CesnaMissionStatus == CESNA_STATUS_LANDED){ - pDrugRunCesna = nil; - FlagToDestroyWhenNextProcessed(); - } - }else if(m_bIsDropOffCesna){ - planePathPosition = PlanePath4Position; - totalLengthOfFlightPath = TotalLengthOfFlightPath4; - pathNodes = pPath4Nodes; - planePathSpeed = PlanePath4Speed; - numPathNodes = NumPath4Nodes; - if(DropOffCesnaMissionStatus == CESNA_STATUS_LANDED){ - pDropOffCesna = nil; - FlagToDestroyWhenNextProcessed(); - } }else{ planePathPosition = PlanePath2Position[m_nPlaneId]; totalLengthOfFlightPath = TotalLengthOfFlightPath2; @@ -484,7 +479,7 @@ CPlane::ProcessControl(void) f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist; CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p; - // And for another point 60 units in front of the plane, used to calculate roll + // And for another point 30 units in front of the plane, used to calculate roll float pathPositionFront2 = pathPositionFront + 30.0f; if(pathPositionFront2 > totalLengthOfFlightPath) pathPositionFront2 -= totalLengthOfFlightPath; @@ -515,7 +510,7 @@ CPlane::ProcessControl(void) CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p; // Now set matrix - GetMatrix().GetPosition() = (posRear + posFront) / 2.0f; + GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f); GetMatrix().GetPosition().z += 1.0f; CVector fwd = posFront - posRear; fwd.Normalise(); @@ -535,7 +530,7 @@ CPlane::ProcessControl(void) m_fSpeed = planePathSpeed/60.0f; m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f)); + m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f)); } } @@ -639,7 +634,8 @@ CPlane::PreRender(void) void CPlane::Render(void) { - CEntity::Render(); + if(!CCutsceneMgr::IsRunning()) + CEntity::Render(); } #define CRUISE_SPEED (50.0f) @@ -657,11 +653,9 @@ CPlane::InitPlanes(void) pPathNodes = LoadPath("data\\paths\\flight.dat", NumPathNodes, TotalLengthOfFlightPath, true); // Figure out which nodes are on ground - CColPoint colpoint; - CEntity *entity; for(i = 0; i < NumPathNodes; i++){ - if(CWorld::ProcessVerticalLine(pPathNodes[i].p, 1000.0f, colpoint, entity, true, false, false, false, true, false, nil)){ - pPathNodes[i].p.z = colpoint.point.z; + if(pPathNodes[i].p.z < 14.0f){ + pPathNodes[i].p.z = 14.0f; pPathNodes[i].bOnGround = true; }else pPathNodes[i].bOnGround = false; @@ -688,7 +682,7 @@ CPlane::InitPlanes(void) aPlaneLineBits[0].position = position; aPlaneLineBits[0].speed = TAXI_SPEED; aPlaneLineBits[0].acceleration = 0.0f; - float dist = (TakeOffPoint-600.0f) - position; + float dist = (TakeOffPoint-500.0f) - position; time += dist/TAXI_SPEED; position += dist; @@ -697,9 +691,9 @@ CPlane::InitPlanes(void) aPlaneLineBits[1].time = time; aPlaneLineBits[1].position = position; aPlaneLineBits[1].speed = TAXI_SPEED; - aPlaneLineBits[1].acceleration = 33.0f/32.0f; - time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); - position += 600.0f; + aPlaneLineBits[1].acceleration = 618.75f/500.0f; + time += 500.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 500.0f; // Fly at cruise speed aPlaneLineBits[2].type = 1; @@ -716,9 +710,9 @@ CPlane::InitPlanes(void) aPlaneLineBits[3].time = time; aPlaneLineBits[3].position = position; aPlaneLineBits[3].speed = CRUISE_SPEED; - aPlaneLineBits[3].acceleration = -33.0f/32.0f; - time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); - position += 600.0f; + aPlaneLineBits[3].acceleration = -618.75f/500.0f; + time += 500.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 500.0f; // Taxi aPlaneLineBits[4].type = 1; @@ -739,24 +733,17 @@ CPlane::InitPlanes(void) TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED; } -/* - // Mission Cesna + // Heli if(pPath3Nodes == nil){ pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false); TotalDurationOfFlightPath3 = TotalLengthOfFlightPath3/CRUISE_SPEED; } - // Mission Cesna - if(pPath4Nodes == nil){ - pPath4Nodes = LoadPath("data\\paths\\flight4.dat", NumPath4Nodes, TotalLengthOfFlightPath4, false); - TotalDurationOfFlightPath4 = TotalLengthOfFlightPath4/CRUISE_SPEED; - } -*/ - CStreaming::LoadAllRequestedModels(false); CStreaming::RequestModel(MI_AIRTRAIN, 0); CStreaming::LoadAllRequestedModels(false); + // NB: 3 hardcoded also in CPlaneTrails for(i = 0; i < 3; i++){ CPlane *plane = new CPlane(MI_AIRTRAIN, PERMANENT_VEHICLE); plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); @@ -766,20 +753,6 @@ CPlane::InitPlanes(void) plane->m_nCurPathNode = 0; CWorld::Add(plane); } - - - CStreaming::RequestModel(MI_DEADDODO, 0); - CStreaming::LoadAllRequestedModels(false); - - for(i = 0; i < 3; i++){ - CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); - plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); - plane->SetStatus(STATUS_ABANDONED); - plane->bIsLocked = true; - plane->m_nPlaneId = i; - plane->m_nCurPathNode = 0; - CWorld::Add(plane); - } } void @@ -811,7 +784,6 @@ CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool CPlaneNode *nodes = new CPlaneNode[numNodes]; for(i = 0; i < numNodes; i++){ - *gString = '\0'; for(lp = 0; work_buff[bp] != '\n' && work_buff[bp] != '\0'; bp++, lp++) gString[lp] = work_buff[bp]; bp++; @@ -833,6 +805,10 @@ CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool return nodes; } +int32 LastTimeInPlane, LastTimeNotInPlane; +bool bCesnasActivated; +bool bHelisActivated; + void CPlane::UpdatePlanes(void) { @@ -875,25 +851,87 @@ CPlane::UpdatePlanes(void) t = TotalDurationOfFlightPath2/0x80000; PlanePath2Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t; - PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/3) & 0x7FFFF)*t; - PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/3*2) & 0x7FFFF)*t; + PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/5) & 0x7FFFF)*t; + PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/5*2) & 0x7FFFF)*t; + PlanePath2Position[3] = CRUISE_SPEED * ((time + 0x80000/5*3) & 0x7FFFF)*t; + PlanePath2Position[4] = CRUISE_SPEED * ((time + 0x80000/5*4) & 0x7FFFF)*t; PlanePath2Speed[0] = CRUISE_SPEED*t; PlanePath2Speed[1] = CRUISE_SPEED*t; PlanePath2Speed[2] = CRUISE_SPEED*t; + PlanePath2Speed[3] = CRUISE_SPEED*t; + PlanePath2Speed[4] = CRUISE_SPEED*t; + + t = TotalDurationOfFlightPath3/0x80000; + PlanePath3Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t; + PlanePath3Position[1] = CRUISE_SPEED * ((time + 0x80000/4) & 0x7FFFF)*t; + PlanePath3Position[2] = CRUISE_SPEED * ((time + 0x80000/4*2) & 0x7FFFF)*t; + PlanePath3Position[3] = CRUISE_SPEED * ((time + 0x80000/4*3) & 0x7FFFF)*t; + PlanePath3Speed[0] = CRUISE_SPEED*t; + PlanePath3Speed[1] = CRUISE_SPEED*t; + PlanePath3Speed[2] = CRUISE_SPEED*t; + PlanePath3Speed[3] = CRUISE_SPEED*t; + + if(FindPlayerVehicle() && (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)) + LastTimeInPlane = CTimer::GetTimeInMilliseconds(); + else + LastTimeNotInPlane = CTimer::GetTimeInMilliseconds(); + + if(CTimer::GetTimeInMilliseconds() - LastTimeNotInPlane > 10000){ + if(!bCesnasActivated){ + if(CStreaming::HasModelLoaded(MI_DEADDODO)){ + for(i = 0; i < 5; i++){ + CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->SetStatus(STATUS_ABANDONED); + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + plane->m_bTempPlane = true; + CWorld::Add(plane); + } + bCesnasActivated = true; + }else + CStreaming::RequestModel(MI_DEADDODO, 0); + } - if(CesnaMissionStatus == CESNA_STATUS_FLYING){ - PlanePath3Speed = CRUISE_SPEED*TotalDurationOfFlightPath3/0x20000; - PlanePath3Position = PlanePath3Speed * ((time - CesnaMissionStartTime) & 0x1FFFF); - if(time - CesnaMissionStartTime >= 128072) - CesnaMissionStatus = CESNA_STATUS_LANDED; - } + if(!bHelisActivated){ + if(CStreaming::HasModelLoaded(MI_CHOPPER)){ + for(i = 0; i < 4; i++){ + CPlane *plane = new CPlane(MI_CHOPPER, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->SetStatus(STATUS_ABANDONED); + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + plane->m_bTempPlane = true; + CWorld::Add(plane); + } + bHelisActivated = true; + }else + CStreaming::RequestModel(MI_CHOPPER, 0); + } + }else if(CTimer::GetTimeInMilliseconds() - LastTimeInPlane > 10000) + RemoveTemporaryPlanes(); +} - if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){ - PlanePath4Speed = CRUISE_SPEED*TotalDurationOfFlightPath4/0x80000; - PlanePath4Position = PlanePath4Speed * ((time - DropOffCesnaMissionStartTime) & 0x7FFFF); - if(time - DropOffCesnaMissionStartTime >= 521288) - DropOffCesnaMissionStatus = CESNA_STATUS_LANDED; +void +CPlane::RemoveTemporaryPlanes(void) +{ + int i; + if(!bHelisActivated && !bCesnasActivated) + return; + + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i); + if(plane && plane->IsPlane() && plane->m_bTempPlane){ + CWorld::Remove(plane); + delete plane; + } } + bCesnasActivated = false; + bHelisActivated = false; } bool @@ -921,6 +959,7 @@ CPlane::TestRocketCollision(CVector *rocketPos) return false; } +//--MIAMI: unused // BUG: not in CPlane in the game void CPlane::CreateIncomingCesna(void) @@ -944,6 +983,7 @@ CPlane::CreateIncomingCesna(void) printf("CPlane::CreateIncomingCesna(void)\n"); } +//--MIAMI: unused void CPlane::CreateDropOffCesna(void) { @@ -966,8 +1006,21 @@ CPlane::CreateDropOffCesna(void) printf("CPlane::CreateDropOffCesna(void)\n"); } +//--MIAMI: all unused const CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); } const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna->GetPosition(); } bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; } bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; } bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; } + +void +CPlane::Load(void) +{ + RemoveTemporaryPlanes(); +} + +void +CPlane::Save(void) +{ + RemoveTemporaryPlanes(); +} diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h index e9456bcd..5fb05468 100644 --- a/src/vehicles/Plane.h +++ b/src/vehicles/Plane.h @@ -29,7 +29,6 @@ struct CPlaneInterpolationLine class CPlane : public CVehicle { public: - // 0x288 int16 m_nPlaneId; int16 m_isFarAway; int16 m_nCurPathNode; @@ -38,6 +37,7 @@ public: bool m_bHasBeenHit; bool m_bIsDrugRunCesna; bool m_bIsDropOffCesna; + bool m_bTempPlane; CPlane(int32 id, uint8 CreatedBy); ~CPlane(void); @@ -53,6 +53,7 @@ public: static void InitPlanes(void); static void Shutdown(void); static CPlaneNode *LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop); + static void RemoveTemporaryPlanes(void); static void UpdatePlanes(void); static bool TestRocketCollision(CVector *rocketPos); static void CreateIncomingCesna(void); @@ -62,6 +63,8 @@ public: static bool HasCesnaLanded(void); static bool HasCesnaBeenDestroyed(void); static bool HasDropOffCesnaBeenShotDown(void); + static void Load(void); + static void Save(void); }; extern float LandingPoint; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index e26fd99f..2c296ee2 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -1512,7 +1512,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl for(i = 0; i < numPeds2; i++) if(peds2[i]->IsFemale() || CGeneral::GetRandomTrueFalse()){ peds2[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 10000; - peds2[i]->b156_8 = true; + peds2[i]->bHeldHostageInCar = true; peds2[i]->bFleeAfterExitingCar = true; } } @@ -1557,9 +1557,9 @@ CVehicle::IsLawEnforcementVehicle(void) } bool -CVehicle::UsesSiren(uint32 id) +CVehicle::UsesSiren(void) { - switch(id){ + switch(GetModelIndex()){ case MI_FIRETRUCK: case MI_AMBULAN: case MI_FBICAR: diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index b1e3d803..34106327 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -345,7 +345,7 @@ public: int FindTyreNearestPoint(float x, float y); bool IsLawEnforcementVehicle(void); void ChangeLawEnforcerState(uint8 enable); - bool UsesSiren(uint32 id); + bool UsesSiren(void); bool IsVehicleNormal(void); bool CarHasRoof(void); bool IsUpsideDown(void); diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index f4ad346d..74af1375 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -170,6 +170,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT break; case EXPLOSION_CAR: case EXPLOSION_CAR_QUICK: + case EXPLOSION_BOAT: explosion.m_fRadius = 9.0f; explosion.m_fPower = 300.0f; explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 4250; @@ -205,6 +206,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT } break; case EXPLOSION_HELI: + case EXPLOSION_HELI2: explosion.m_fRadius = 6.0f; explosion.m_fPower = 300.0f; explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; diff --git a/src/weapons/Explosion.h b/src/weapons/Explosion.h index c8539cca..cfa75ec1 100644 --- a/src/weapons/Explosion.h +++ b/src/weapons/Explosion.h @@ -10,7 +10,9 @@ enum eExplosionType EXPLOSION_ROCKET, EXPLOSION_CAR, EXPLOSION_CAR_QUICK, + EXPLOSION_BOAT, EXPLOSION_HELI, + EXPLOSION_HELI2, EXPLOSION_MINE, EXPLOSION_BARREL, EXPLOSION_TANK_GRENADE, |