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-rw-r--r--src/control/CarCtrl.cpp42
-rw-r--r--src/control/PathFind.cpp625
-rw-r--r--src/control/PathFind.h116
-rw-r--r--src/control/Record.cpp13
-rw-r--r--src/control/RoadBlocks.cpp29
-rw-r--r--src/control/Script.h2
-rw-r--r--src/core/ColStore.cpp3
-rw-r--r--src/core/Collision.cpp149
-rw-r--r--src/core/Collision.h7
-rw-r--r--src/core/FileLoader.cpp154
-rw-r--r--src/core/FileLoader.h9
-rw-r--r--src/core/Frontend.cpp8
-rw-r--r--src/core/Frontend.h4
-rw-r--r--src/core/Game.cpp21
-rw-r--r--src/core/Game.h2
-rw-r--r--src/core/PlayerInfo.h3
-rw-r--r--src/core/Streaming.cpp237
-rw-r--r--src/core/Streaming.h26
-rw-r--r--src/core/config.h57
-rw-r--r--src/core/re3.cpp2
-rw-r--r--src/core/templates.h7
-rw-r--r--src/entities/Entity.cpp29
-rw-r--r--src/entities/Entity.h18
-rw-r--r--src/entities/Physical.cpp14
-rw-r--r--src/entities/Treadable.h7
-rw-r--r--src/modelinfo/MloModelInfo.cpp39
-rw-r--r--src/modelinfo/MloModelInfo.h14
-rw-r--r--src/modelinfo/ModelInfo.cpp55
-rw-r--r--src/modelinfo/ModelInfo.h11
-rw-r--r--src/modelinfo/SimpleModelInfo.cpp2
-rw-r--r--src/modelinfo/SimpleModelInfo.h4
-rw-r--r--src/modelinfo/XtraCompsModelInfo.h12
-rw-r--r--src/peds/CivilianPed.cpp5
-rw-r--r--src/peds/CopPed.cpp14
-rw-r--r--src/peds/EmergencyPed.cpp5
-rw-r--r--src/peds/Ped.cpp5
-rw-r--r--src/peds/Population.cpp84
-rw-r--r--src/render/Renderer.cpp262
-rw-r--r--src/render/Renderer.h2
-rw-r--r--src/rw/VisibilityPlugins.cpp10
-rw-r--r--src/save/GenericGameStorage.cpp7
-rw-r--r--src/vehicles/Automobile.cpp6
-rw-r--r--src/vehicles/Boat.cpp5
-rw-r--r--src/vehicles/Vehicle.cpp4
44 files changed, 109 insertions, 2021 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 39285296..6eac44df 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -698,7 +698,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->bExtendedRange)
threshold *= 1.5f;
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
- if (pVehicle->GetIsOnScreenAndNotCulled()){
+ if (pVehicle->GetIsOnScreen()){
pVehicle->bFadeOut = true;
}else{
CWorld::Remove(pVehicle);
@@ -724,7 +724,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
return;
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
- !pVehicle->GetIsOnScreenAndNotCulled()){
+ !pVehicle->GetIsOnScreen()){
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
CWorld::Remove(pVehicle);
@@ -1643,43 +1643,13 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
CPathNode* pTargetNode;
int16 numNodes;
float distanceToTargetNode;
-#ifndef MIAMI
- if (pTarget && pTarget->m_pCurGroundEntity &&
- pTarget->m_pCurGroundEntity->IsBuilding() &&
- ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
- ((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){
- CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity;
- int closestNode = -1;
- float minDist = 100000.0f;
- for (int i = 0; i < 12; i++){
- int node = pCurrentMapObject->m_nodeIndices[0][i];
- if (node < 0)
- break;
- float dist = (ThePaths.m_pathNodes[node].GetPosition() - pTarget->GetPosition()).Magnitude();
- if (dist < minDist){
- minDist = dist;
- closestNode = node;
- }
- }
- ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
-#ifdef FIX_PATHFIND_BUG
- CVector(targetX, targetY, targetZ),
-#else
- CVector(targetX, targetY, 0.0f),
-#endif
- &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode);
- }else
-#endif
- {
-
- ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
+ ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
#ifdef FIX_PATHFIND_BUG
- CVector(targetX, targetY, targetZ),
+ CVector(targetX, targetY, targetZ),
#else
- CVector(targetX, targetY, 0.0f),
+ CVector(targetX, targetY, 0.0f),
#endif
- &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1);
- }
+ &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1);
int newNextNode;
int nextLink;
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index b8203821..3337b3c9 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -18,37 +18,21 @@ CPathFind ThePaths;
#define MIN_PED_ROUTE_DISTANCE 23.8f
-#ifdef MIAMI
#define NUMTEMPNODES 5000
#define NUMDETACHED_CARS 1024
#define NUMDETACHED_PEDS 1214
#define NUMTEMPEXTERNALNODES 4600
-#else
-#define NUMTEMPNODES 4000
-#define NUMDETACHED_CARS 100
-#define NUMDETACHED_PEDS 50
-#endif
-// object flags:
-// 1 UseInRoadBlock
-// 2 east/west road(?)
-
CPathInfoForObject *InfoForTileCars;
CPathInfoForObject *InfoForTilePeds;
-#ifndef MIAMI
-// unused
-CTempDetachedNode *DetachedNodesCars;
-CTempDetachedNode *DetachedNodesPeds;
-#else
CPathInfoForObject *DetachedInfoForTileCars;
CPathInfoForObject *DetachedInfoForTilePeds;
CTempNodeExternal *TempExternalNodes;
int32 NumTempExternalNodes;
int32 NumDetachedPedNodeGroups;
int32 NumDetachedCarNodeGroups;
-#endif
bool
CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints)
@@ -243,7 +227,7 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
}
}
-#ifdef MIAMI
+//--MIAMI: done
// Make sure all externals link TO an internal
void
CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
@@ -262,7 +246,6 @@ CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
tile[i].crossing = tmp;
}
}
-#endif
//--MIAMI: done
void
@@ -275,9 +258,7 @@ CPathFind::Init(void)
m_numConnections = 0;
m_numCarPathLinks = 0;
unk = 0;
-#ifdef MIAMI
NumTempExternalNodes = 0;
-#endif
for(i = 0; i < NUM_PATHNODES; i++)
m_pathNodes[i].distance = MAX_DIST;
@@ -292,23 +273,12 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
delete[] InfoForTilePeds;
InfoForTilePeds = nil;
- // NB: MIAMI doesn't use numPathGroups here but hardcodes 4500
- InfoForTileCars = new CPathInfoForObject[12*numPathGroups];
- memset(InfoForTileCars, 0, 12*numPathGroups*sizeof(CPathInfoForObject));
- InfoForTilePeds = new CPathInfoForObject[12*numPathGroups];
- memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject));
-
-#ifndef MIAMI
- // unused
- delete[] DetachedNodesCars;
- DetachedNodesCars = nil;
- delete[] DetachedNodesPeds;
- DetachedNodesPeds = nil;
- DetachedNodesCars = new CTempDetachedNode[NUMDETACHED_CARS];
- memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode));
- DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS];
- memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode));
-#else
+ // NB: MIAMI doesn't use numPathGroups here but hardcodes PATHNODESIZE
+ InfoForTileCars = new CPathInfoForObject[12*PATHNODESIZE];
+ memset(InfoForTileCars, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject));
+ InfoForTilePeds = new CPathInfoForObject[12*PATHNODESIZE];
+ memset(InfoForTilePeds, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject));
+
delete[] DetachedInfoForTileCars;
DetachedInfoForTileCars = nil;
delete[] DetachedInfoForTilePeds;
@@ -323,7 +293,6 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
NumTempExternalNodes = 0;
NumDetachedPedNodeGroups = 0;
NumDetachedCarNodeGroups = 0;
-#endif
}
//--MIAMI: done
@@ -337,106 +306,53 @@ CPathFind::RegisterMapObject(CTreadable *mapObject)
void
CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing)
{
- int i, j;
+ int i;
i = id*12 + node;
InfoForTilePeds[i].type = type;
InfoForTilePeds[i].next = next;
-#ifndef MIAMI
- InfoForTilePeds[i].x = x;
- InfoForTilePeds[i].y = y;
- InfoForTilePeds[i].z = z;
-#else
InfoForTilePeds[i].x = x/16.0f;
InfoForTilePeds[i].y = y/16.0f;
InfoForTilePeds[i].z = z/16.0f;
-#endif
InfoForTilePeds[i].numLeftLanes = 0;
InfoForTilePeds[i].numRightLanes = 0;
InfoForTilePeds[i].crossing = crossing;
-#ifdef MIAMI
InfoForTilePeds[i].flag02 = false;
InfoForTilePeds[i].roadBlock = false;
InfoForTilePeds[i].disabled = false;
InfoForTilePeds[i].waterPath = false;
InfoForTilePeds[i].betweenLevels = false;
-#endif
-#ifndef MIAMI
- if(type)
- for(i = 0; i < node; i++){
- j = id*12 + i;
- if(x == InfoForTilePeds[j].x && y == InfoForTilePeds[j].y){
- printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n");
- printf("Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n",
- x, InfoForTilePeds[j].x, y, InfoForTilePeds[j].y);
- printf("Modelindex of cullprit: %d\n\n", id);
- }
- }
-#else
if(node == 11)
InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
-#endif
}
//--MIAMI: TODO: implement all the arguments once we can load the VC map
void
CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight)
{
- int i, j;
+ int i;
i = id*12 + node;
InfoForTileCars[i].type = type;
InfoForTileCars[i].next = next;
-#ifndef MIAMI
- InfoForTileCars[i].x = x;
- InfoForTileCars[i].y = y;
- InfoForTileCars[i].z = z;
-#else
InfoForTileCars[i].x = x/16.0f;
InfoForTileCars[i].y = y/16.0f;
InfoForTileCars[i].z = z/16.0f;
-#endif
InfoForTileCars[i].numLeftLanes = numLeft;
InfoForTileCars[i].numRightLanes = numRight;
-#ifdef MIAMI
InfoForTileCars[i].crossing = false;
InfoForTileCars[i].flag02 = false;
InfoForTileCars[i].roadBlock = false;
InfoForTileCars[i].disabled = false;
InfoForTileCars[i].waterPath = false;
InfoForTileCars[i].betweenLevels = false;
-#endif
-
-#ifndef MIAMI
- if(type)
- for(i = 0; i < node; i++){
- j = id*12 + i;
- if(x == InfoForTileCars[j].x && y == InfoForTileCars[j].y){
- printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n");
- printf("Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n",
- x, InfoForTileCars[j].x, y, InfoForTileCars[j].y);
- printf("Modelindex of cullprit: %d\n\n", id);
- }
- }
-#else
if(node == 11)
InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
-#endif
}
-#ifndef MIAMI
-void
-CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out)
-{
- CVector pos;
- pos.x = x / 16.0f;
- pos.y = y / 16.0f;
- pos.z = z / 16.0f;
- *out = m_mapObjects[id]->GetMatrix() * pos;
-}
-#else
+//--MIAMI: done
void
CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
{
@@ -446,7 +362,6 @@ CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
pos.z = z;
*out = m_mapObjects[id]->GetMatrix() * pos;
}
-#endif
//--MIAMI: done
bool
@@ -460,29 +375,18 @@ CPathFind::LoadPathFindData(void)
void
CPathFind::PreparePathData(void)
{
- int i, j, k;
- int numExtern, numIntern, numLanes;
- float maxX, maxY;
+ int i, j;
+ int numExtern, numIntern;
CTempNode *tempNodes;
printf("PreparePathData\n");
if(!CPathFind::LoadPathFindData() && // empty
InfoForTileCars && InfoForTilePeds &&
-#ifndef MIAMI
- DetachedNodesCars && DetachedNodesPeds
-#else
- DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes
-#endif
- ){
+ DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes){
tempNodes = new CTempNode[NUMTEMPNODES];
m_numConnections = 0;
-#ifndef MIAMI
- for(i = 0; i < PATHNODESIZE; i++)
- m_pathNodes[i].unkBits = 0;
-#endif
-
for(i = 0; i < PATHNODESIZE; i++){
numExtern = 0;
numIntern = 0;
@@ -496,7 +400,6 @@ CPathFind::PreparePathData(void)
printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i);
}
-#ifdef MIAMI
int numExternDetached, numInternDetached;
for(i = 0; i < NUMDETACHED_CARS; i++){
numExternDetached = 0;
@@ -509,7 +412,6 @@ CPathFind::PreparePathData(void)
}
// no diagnostic here
}
-#endif
for(i = 0; i < PATHNODESIZE; i++)
for(j = 0; j < 12; j++)
@@ -522,7 +424,6 @@ CPathFind::PreparePathData(void)
if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0)
printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
}
-#ifdef MIAMI
for(i = 0; i < NUMDETACHED_CARS; i++)
for(j = 0; j < 12; j++)
if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeExtern){
@@ -534,61 +435,13 @@ CPathFind::PreparePathData(void)
if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes + DetachedInfoForTilePeds[i*12 + j].numRightLanes <= 0)
printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
}
-#endif
m_numPathNodes = 0;
-#ifndef MIAMI
- PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS);
- m_numCarPathNodes = m_numPathNodes;
- PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS);
-#else
PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups);
m_numCarPathNodes = m_numPathNodes;
PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups);
-#endif
m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes;
-#ifndef MIAMI
- // TODO: figure out what exactly is going on here
- // Some roads seem to get a west/east flag
- for(i = 0; i < m_numMapObjects; i++){
- numExtern = 0;
- numIntern = 0;
- numLanes = 0;
- maxX = 0.0f;
- maxY = 0.0f;
- for(j = 0; j < 12; j++){
- k = i*12 + j;
- if(InfoForTileCars[k].type == NodeTypeExtern){
- numExtern++;
- if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes)
- numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes;
- maxX = Max(maxX, Abs(InfoForTileCars[k].x));
- maxY = Max(maxY, Abs(InfoForTileCars[k].y));
- }else if(InfoForTileCars[k].type == NodeTypeIntern)
- numIntern++;
- }
-
- if(numIntern == 1 && numExtern == 2){
- if(numLanes < 4){
- if((i & 7) == 4){ // WHAT?
- m_objectFlags[i] |= UseInRoadBlock;
- if(maxX > maxY)
- m_objectFlags[i] |= ObjectEastWest;
- else
- m_objectFlags[i] &= ~ObjectEastWest;
- }
- }else{
- m_objectFlags[i] |= UseInRoadBlock;
- if(maxX > maxY)
- m_objectFlags[i] |= ObjectEastWest;
- else
- m_objectFlags[i] &= ~ObjectEastWest;
- }
- }
- }
-#endif
-
delete[] tempNodes;
CountFloodFillGroups(PATH_CAR);
@@ -599,19 +452,12 @@ CPathFind::PreparePathData(void)
delete[] InfoForTilePeds;
InfoForTilePeds = nil;
-#ifndef MIAMI
- delete[] DetachedNodesCars;
- DetachedNodesCars = nil;
- delete[] DetachedNodesPeds;
- DetachedNodesPeds = nil;
-#else
delete[] DetachedInfoForTileCars;
DetachedInfoForTileCars = nil;
delete[] DetachedInfoForTilePeds;
DetachedInfoForTilePeds = nil;
delete[] TempExternalNodes;
TempExternalNodes = nil;
-#endif
}
printf("Done with PreparePathData\n");
}
@@ -659,13 +505,8 @@ CPathFind::CountFloodFillGroups(uint8 type)
if(node->numLinks == 0){
if(type == PATH_CAR)
-#ifndef MIAMI
- printf("Single car node: %f %f %f (%d)\n",
- node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex());
-#else
printf("Single car node: %f %f %f\n",
node->GetX(), node->GetY(), node->GetZ());
-#endif
else
printf("Single ped node: %f %f %f\n",
node->GetX(), node->GetY(), node->GetZ());
@@ -696,42 +537,28 @@ int32 TempListLength;
//--MIAMI: done
void
CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
-#ifndef MIAMI
- float maxdist, CTempDetachedNode *detachednodes, int numDetached)
-#else
float maxdist, CPathInfoForObject *detachednodes, int numDetached)
-#endif
{
static CVector CoorsXFormed;
- int i, j, k, l;
+ int i, j, k;
int l1, l2;
int start;
float posx, posy;
float dx, dy, mag;
float nearestDist;
int nearestId;
- int next;
int oldNumPathNodes, oldNumLinks;
float dist;
int iseg, jseg;
- int istart, jstart;
int done, cont;
int tileStart;
oldNumPathNodes = m_numPathNodes;
oldNumLinks = m_numConnections;
-#ifndef MIAMI
-#define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex)
- // Initialize map objects
- for(i = 0; i < m_numMapObjects; i++)
- for(j = 0; j < 12; j++)
- m_mapObjects[i]->m_nodeIndices[type][j] = -1;
-#else
#define OBJECTINDEX(n) (mapObjIndices[(n)])
int16 *mapObjIndices = new int16[NUM_PATHNODES];
NumTempExternalNodes = 0;
-#endif
// Calculate internal nodes, store them and connect them to defining object
for(i = 0; i < m_numMapObjects; i++){
@@ -747,10 +574,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
&CoorsXFormed);
m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed);
OBJECTINDEX(m_numPathNodes) = i;
-#ifndef MIAMI
- m_pathNodes[m_numPathNodes].unkBits = 1;
- m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes;
-#else
m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width;
m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit;
m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate;
@@ -759,10 +582,8 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath;
m_pathNodes[m_numPathNodes].flagB2 = objectpathinfo[start + j].flag02;
m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels;
-#endif
m_numPathNodes++;
}
-#ifdef MIAMI
else if(objectpathinfo[start + j].type == NodeTypeExtern){
CalcNodeCoors(
objectpathinfo[start + j].x,
@@ -779,11 +600,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing;
NumTempExternalNodes++;
}
-#endif
}
}
-#ifdef MIAMI
// Same thing for detached nodes
for(i = 0; i < numDetached; i++){
tileStart = m_numPathNodes;
@@ -819,87 +638,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}
}
}
-#endif
// Insert external nodes into TempList
TempListLength = 0;
-#ifndef MIAMI
- for(i = 0; i < m_numMapObjects; i++){
- start = 12 * m_mapObjects[i]->GetModelIndex();
- for(j = 0; j < 12; j++){
- if(objectpathinfo[start + j].type != NodeTypeExtern)
- continue;
- CalcNodeCoors(
- objectpathinfo[start + j].x,
- objectpathinfo[start + j].y,
- objectpathinfo[start + j].z,
- i,
- &CoorsXFormed);
-
- // find closest unconnected node
- nearestId = -1;
- nearestDist = maxdist;
- for(k = 0; k < TempListLength; k++){
- if(tempnodes[k].linkState != 1)
- continue;
- dx = tempnodes[k].pos.x - CoorsXFormed.x;
- if(Abs(dx) < nearestDist){
- dy = tempnodes[k].pos.y - CoorsXFormed.y;
- if(Abs(dy) < nearestDist){
- nearestDist = Max(Abs(dx), Abs(dy));
- nearestId = k;
- }
- }
- }
-
- if(nearestId < 0){
- // None found, add this one to temp list
- tempnodes[TempListLength].pos = CoorsXFormed;
- next = objectpathinfo[start + j].next;
- if(next < 0){
- // no link from this node, find link to this node
- next = 0;
- for(k = start; j != objectpathinfo[k].next; k++)
- next++;
- }
- // link to connecting internal node
- tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndices[type][next];
- if(type == PATH_CAR){
- tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes;
- tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes;
- }
- tempnodes[TempListLength++].linkState = 1;
- }else{
- // Found nearest, connect it to our neighbour
- next = objectpathinfo[start + j].next;
- if(next < 0){
- // no link from this node, find link to this node
- next = 0;
- for(k = start; j != objectpathinfo[k].next; k++)
- next++;
- }
- tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndices[type][next];
- tempnodes[nearestId].linkState = 2;
-
- // collapse this node with nearest we found
- dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX();
- dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY();
- tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f;
- mag = Sqrt(dx*dx + dy*dy);
- tempnodes[nearestId].dirX = dx/mag;
- tempnodes[nearestId].dirY = dy/mag;
- // do something when number of lanes doesn't agree
- if(type == PATH_CAR)
- if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 &&
- (objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){
- // why switch left and right here?
- tempnodes[nearestId].numLeftLanes = objectpathinfo[start + j].numRightLanes;
- tempnodes[nearestId].numRightLanes = objectpathinfo[start + j].numLeftLanes;
- }
- }
- }
- }
-#else
for(i = 0; i < NumTempExternalNodes; i++){
// find closest unconnected node
nearestId = -1;
@@ -954,7 +695,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}
}
}
-#endif
// Loop through previously added internal nodes and link them
for(i = oldNumPathNodes; i < m_numPathNodes; i++){
@@ -977,49 +717,30 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
continue;
dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude();
-#ifndef MIAMI
- m_distances[m_numConnections] = dist;
- m_connectionFlags[m_numConnections].flags = 0;
-#else
m_distances[m_numConnections] = Min(dist, 255);
if(tempnodes[j].isCross)
m_connections[j] |= 0x8000; // crosses road flag
-#endif
if(type == PATH_CAR){
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
-#ifndef MIAMI
- if(m_carPathLinks[k].dir.x == tempnodes[j].dirX &&
- m_carPathLinks[k].dir.y == tempnodes[j].dirY &&
- m_carPathLinks[k].pos.x == tempnodes[j].pos.x &&
- m_carPathLinks[k].pos.y == tempnodes[j].pos.y){
-#else
if(m_carPathLinks[k].dirX == tempnodes[j].dirX &&
m_carPathLinks[k].dirY == tempnodes[j].dirY &&
m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) &&
m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){
-#endif
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
-#ifndef MIAMI
- m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX;
- m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY;
- m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x;
- m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y;
-#else
m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX;
m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f;
m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f;
m_carPathLinks[m_numCarPathLinks].flag1 = false;
m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width;
-#endif
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes;
@@ -1033,7 +754,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_numConnections++;
}
-#ifdef MIAMI
CPathInfoForObject *tile;
if(mapObjIndices[i] < 0){
if(type == PATH_CAR)
@@ -1046,7 +766,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
else
tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()];
}
-#endif
// Find i inside path segment
iseg = 0;
@@ -1054,9 +773,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
if(OBJECTINDEX(j) == OBJECTINDEX(i))
iseg++;
-#ifndef MIAMI
- istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex();
-#endif
// Add links to other internal nodes
for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j)
@@ -1064,23 +780,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// N.B.: in every path segment, the externals have to be at the end
jseg = j-i + iseg;
-#ifndef MIAMI
- jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex();
- if(objectpathinfo[istart + iseg].next == jseg ||
- objectpathinfo[jstart + jseg].next == iseg){
-#else
if(tile[iseg].next == jseg ||
tile[jseg].next == iseg){
-#endif
// Found a link between i and jConnectionSetCrossesRoad
// NB this clears the flags in MIAMI
m_connections[m_numConnections] = j;
dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude();
-#ifndef MIAMI
- m_distances[m_numConnections] = dist;
-#else
m_distances[m_numConnections] = Min(dist, 255);
-#endif
if(type == PATH_CAR){
posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f;
@@ -1090,9 +796,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
mag = Sqrt(dx*dx + dy*dy);
dx /= mag;
dy /= mag;
-#ifdef MIAMI
int width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
-#endif
if(i < j){
dx = -dx;
dy = -dy;
@@ -1100,36 +804,22 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
-#ifndef MIAMI
- if(m_carPathLinks[k].dir.x == dx &&
- m_carPathLinks[k].dir.y == dy &&
- m_carPathLinks[k].pos.x == posx &&
- m_carPathLinks[k].pos.y == posy){
-#else
if(m_carPathLinks[k].dirX == (int)(dx*100.0f) &&
m_carPathLinks[k].dirY == (int)(dy*100.0f) &&
m_carPathLinks[k].x == (int)(posx*8.0f) &&
m_carPathLinks[k].y == (int)(posy*8.0f)){
-#endif
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
-#ifndef MIAMI
- m_carPathLinks[m_numCarPathLinks].dir.x = dx;
- m_carPathLinks[m_numCarPathLinks].dir.y = dy;
- m_carPathLinks[m_numCarPathLinks].pos.x = posx;
- m_carPathLinks[m_numCarPathLinks].pos.y = posy;
-#else
m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f;
m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f;
m_carPathLinks[m_numCarPathLinks].x = posx*8.0f;
m_carPathLinks[m_numCarPathLinks].y = posy*8.0f;
m_carPathLinks[m_numCarPathLinks].flag1 = false;
m_carPathLinks[m_numCarPathLinks].width = width;
-#endif
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
m_carPathLinks[m_numCarPathLinks].numRightLanes = -1;
@@ -1139,17 +829,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}
}else{
// Crosses road
-#ifndef MIAMI
- if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing ||
- objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing)
- m_connectionFlags[m_numConnections].bCrossesRoad = true;
- else
- m_connectionFlags[m_numConnections].bCrossesRoad = false;
-#else
if(tile[iseg].next == jseg && tile[iseg].crossing ||
tile[jseg].next == iseg && tile[jseg].crossing)
m_connections[m_numConnections] |= 0x8000; // crosses road flag
-#endif
}
m_pathNodes[i].numLinks++;
@@ -1162,11 +844,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
done = 0;
// Set number of lanes for all nodes somehow
// very strange code
-#ifndef MIAMI
- for(k = 0; !done && k < 10; k++){
-#else
for(k = 0; !done && k < 12; k++){
-#endif
done = 1;
for(i = 0; i < m_numPathNodes; i++){
if(m_pathNodes[i].numLinks != 2)
@@ -1174,35 +852,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
l1 = m_carPathConnections[m_pathNodes[i].firstLink];
l2 = m_carPathConnections[m_pathNodes[i].firstLink+1];
-#ifndef MIAMI
- if(m_carPathLinks[l1].numLeftLanes == -1 &&
- m_carPathLinks[l2].numLeftLanes != -1){
- done = 0;
- if(m_carPathLinks[l2].pathNodeIndex == i){
- // why switch left and right here?
- m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numRightLanes;
- m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numLeftLanes;
- }else{
- m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numLeftLanes;
- m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numRightLanes;
- }
- m_carPathLinks[l1].pathNodeIndex = i;
- }else if(m_carPathLinks[l1].numLeftLanes != -1 &&
- m_carPathLinks[l2].numLeftLanes == -1){
- done = 0;
- if(m_carPathLinks[l1].pathNodeIndex == i){
- // why switch left and right here?
- m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numRightLanes;
- m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numLeftLanes;
- }else{
- m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numLeftLanes;
- m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numRightLanes;
- }
- m_carPathLinks[l2].pathNodeIndex = i;
- }else if(m_carPathLinks[l1].numLeftLanes == -1 &&
- m_carPathLinks[l2].numLeftLanes == -1)
- done = 0;
-#else
int8 l1Left = m_carPathLinks[l1].numLeftLanes;
int8 l1Right = m_carPathLinks[l1].numRightLanes;
int8 l2Left = m_carPathLinks[l2].numLeftLanes;
@@ -1247,7 +896,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_carPathLinks[l1].numRightLanes = l1Right;
m_carPathLinks[l2].numLeftLanes = l2Left;
m_carPathLinks[l2].numRightLanes = l2Right;
-#endif
}
}
@@ -1255,17 +903,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
for(i = 0; i < m_numPathNodes; i++)
for(j = 0; j < m_pathNodes[i].numLinks; j++){
k = m_carPathConnections[m_pathNodes[i].firstLink + j];
-#ifndef MIAMI
- if(m_carPathLinks[k].numLeftLanes < 0)
- m_carPathLinks[k].numLeftLanes = 1;
- if(m_carPathLinks[k].numRightLanes < 0)
- m_carPathLinks[k].numRightLanes = 1;
-#else
if(m_carPathLinks[k].numLeftLanes == -1)
m_carPathLinks[k].numLeftLanes = 0;
if(m_carPathLinks[k].numRightLanes == -1)
m_carPathLinks[k].numRightLanes = 0;
-#endif
}
}
@@ -1274,10 +915,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
do{
cont = 0;
for(i = 0; i < m_numPathNodes; i++){
-#ifndef MIAMI
- m_pathNodes[i].bDisabled = false;
- m_pathNodes[i].bBetweenLevels = false;
-#endif
// See if node is a dead end, if so, we're not done yet
if(!m_pathNodes[i].bDeadEnd){
k = 0;
@@ -1310,26 +947,11 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_connections[j] = node-1;
}
-#ifndef MIAMI
- // Also in treadables
- for(j = 0; j < m_numMapObjects; j++)
- for(k = 0; k < 12; k++){
- if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] == i){
- // remove this one
- for(l = k; l < 12-1; l++)
- m_mapObjects[j]->m_nodeIndices[PATH_PED][l] = m_mapObjects[j]->m_nodeIndices[PATH_PED][l+1];
- m_mapObjects[j]->m_nodeIndices[PATH_PED][11] = -1;
- }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i)
- m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--;
- }
-#endif
-
i--;
m_numPathNodes--;
}
-#ifdef MIAMI
+
delete[] mapObjIndices;
-#endif
}
//--MIAMI: done
@@ -1349,17 +971,6 @@ CPathFind::CalcRoadDensity(float x, float y)
next = m_carPathConnections[m_pathNodes[i].firstLink + j];
density += m_carPathLinks[next].numLeftLanes * dist;
density += m_carPathLinks[next].numRightLanes * dist;
-
-#ifndef MIAMI
- if(m_carPathLinks[next].numLeftLanes < 0)
- printf("Link from object %d to %d (MIs)\n",
- m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(),
- m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex());
- if(m_carPathLinks[next].numRightLanes < 0)
- printf("Link from object %d to %d (MIs)\n",
- m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(),
- m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex());
-#endif
}
}
}
@@ -1585,13 +1196,8 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y
}
//--MIAMI: done
-#ifndef MIAMI
-int32
-CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels)
-#else
int32
CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath)
-#endif
{
int i;
int firstNode, lastNode;
@@ -1613,25 +1219,15 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
for(i = firstNode; i < lastNode; i++){
if(ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
-#ifndef MIAMI
- switch(m_pathNodes[i].unkBits){
- case 1:
- case 2:
-#else
if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue;
if(bWaterPath != m_pathNodes[i].bWaterPath) continue;
-#endif
- dist = Abs(m_pathNodes[i].GetX() - coors.x) +
- Abs(m_pathNodes[i].GetY() - coors.y) +
- 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
- if(dist < closestDist){
- closestDist = dist;
- closestNode = i;
- }
-#ifndef MIAMI
- break;
+ dist = Abs(m_pathNodes[i].GetX() - coors.x) +
+ Abs(m_pathNodes[i].GetY() - coors.y) +
+ 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
+ if(dist < closestDist){
+ closestDist = dist;
+ closestNode = i;
}
-#endif
}
return closestDist < distLimit ? closestNode : -1;
}
@@ -1659,27 +1255,18 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
}
for(i = firstNode; i < lastNode; i++){
-#ifndef MIAMI
- switch(m_pathNodes[i].unkBits){
- case 1:
- case 2:
-#endif
- dX = m_pathNodes[i].GetX() - coors.x;
- dY = m_pathNodes[i].GetY() - coors.y;
- dist = Abs(dX) + Abs(dY) +
- 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
+ dX = m_pathNodes[i].GetX() - coors.x;
+ dY = m_pathNodes[i].GetY() - coors.y;
+ dist = Abs(dX) + Abs(dY) +
+ 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
+ if(dist < closestDist){
+ NormalizeXY(dX, dY);
+ dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f;
if(dist < closestDist){
- NormalizeXY(dX, dY);
- dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f;
- if(dist < closestDist){
- closestDist = dist;
- closestNode = i;
- }
+ closestDist = dist;
+ closestNode = i;
}
-#ifndef MIAMI
- break;
}
-#endif
}
return closestNode;
}
@@ -1856,44 +1443,6 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi
return false;
}
-#ifndef MIAMI
-CTreadable*
-CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type)
-{
- int i, j, k;
- int node1, node2;
- CTreadable *closestMapObj = nil;
- float closestDist = 10000.0f;
-
- for(i = 0; i < m_numMapObjects; i++){
- CTreadable *mapObj = m_mapObjects[i];
- if(mapObj->m_nodeIndices[type][0] < 0)
- continue;
- CVector vDist = mapObj->GetPosition() - coors;
- float fDist = Abs(vDist.x) + Abs(vDist.y) + Abs(vDist.z);
- if(fDist < 200.0f || fDist < closestDist)
- for(j = 0; j < 12; j++){
- node1 = mapObj->m_nodeIndices[type][j];
- if(node1 < 0)
- break;
- // FIX: game uses ThePaths here explicitly
- for(k = 0; k < m_pathNodes[node1].numLinks; k++){
- node2 = ConnectedNode(m_pathNodes[node1].firstLink + k);
- float lineDist = CCollision::DistToLine(&m_pathNodes[node1].GetPosition(), &m_pathNodes[node2].GetPosition(), &coors);
- if(lineDist < closestDist){
- closestDist = lineDist;
- if((coors - m_pathNodes[node1].GetPosition()).MagnitudeSqr() < (coors - m_pathNodes[node2].GetPosition()).MagnitudeSqr())
- closestMapObj = m_mapObjects[m_pathNodes[node1].objectIndex];
- else
- closestMapObj = m_mapObjects[m_pathNodes[node2].objectIndex];
- }
- }
- }
- }
- return closestMapObj;
-}
-#endif
-
//--MIAMI: done
void
CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir)
@@ -1902,24 +1451,8 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
CPathNode *node;
if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){
-#ifndef MIAMI
- // need to find the node we're coming from
- node = nil;
- CTreadable *obj = FindRoadObjectClosestToCoors(coors, type);
- float nodeDist = 1000000000.0f;
- for(i = 0; i < 12; i++){
- if(obj->m_nodeIndices[type][i] < 0)
- break;
- float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].GetPosition()).MagnitudeSqr();
- if(dist < nodeDist){
- nodeDist = dist;
- node = &m_pathNodes[obj->m_nodeIndices[type][i]];
- }
- }
-#else
int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f);
node = &m_pathNodes[nodeIdx];
-#endif
}
CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f));
@@ -1975,11 +1508,7 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
}
}
-#ifndef MIAMI
-static CPathNode *apNodesToBeCleared[4995];
-#else
static CPathNode *apNodesToBeCleared[6525];
-#endif
//--MIAMI: done
void
@@ -1997,45 +1526,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
}
// Find start
-#ifndef MIAMI
- int numPathsToTry;
- CTreadable *startObj;
- if(startNodeId < 0){
- if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil)
- startObj = FindRoadObjectClosestToCoors(start, type);
- numPathsToTry = 0;
- for(i = 0; i < 12; i++){
- if(startObj->m_nodeIndices[type][i] < 0)
- break;
- if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNodeId].group)
- numPathsToTry++;
- }
- }else{
- numPathsToTry = 1;
- startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex];
- }
- if(numPathsToTry == 0) {
- *pNumNodes = 0;
- if(pDist) *pDist = 100000.0f;
- return;
- }
-
- if(startNodeId < 0){
- // why only check node 0?
- if(m_pathNodes[startObj->m_nodeIndices[type][0]].group !=
- m_pathNodes[targetNodeId].group) {
- *pNumNodes = 0;
- if(pDist) *pDist = 100000.0f;
- return;
- }
- }else{
- if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) {
- *pNumNodes = 0;
- if(pDist) *pDist = 100000.0f;
- return;
- }
- }
-#else
if(startNodeId < 0)
startNodeId = FindNodeClosestToCoors(start, type, 999999.88f);
if(startNodeId < 0) {
@@ -2053,7 +1543,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
if(pDist) *pDist = 100000.0f;
return;
}
-#endif
for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++)
m_searchNodes[i].SetNext(nil);
@@ -2064,23 +1553,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
// Dijkstra's algorithm
// Find distances
int numPathsFound = 0;
-#ifndef MIAMI
- if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj)
- numPathsFound++;
- for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){
-#else
for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){
-#endif
CPathNode *node;
for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){
-#ifndef MIAMI
- if(m_mapObjects[node->objectIndex] == startObj &&
- (startNodeId < 0 || node == &m_pathNodes[startNodeId]))
- numPathsFound++;
-#else
if(node == &m_pathNodes[startNodeId])
numPathsFound = 1;
-#endif
for(j = 0; j < node->numLinks; j++){
int next = ConnectedNode(node->firstLink + j);
@@ -2100,39 +1577,12 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
// Find out whence to start tracing back
CPathNode *curNode;
-#ifndef MIAMI
- if(startNodeId < 0){
- int minDist = MAX_DIST;
- *pNumNodes = 1;
- for(i = 0; i < 12; i++){
- if(startObj->m_nodeIndices[type][i] < 0)
- break;
- int dist = (m_pathNodes[startObj->m_nodeIndices[type][i]].GetPosition() - start).Magnitude();
- if(m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist < minDist){
- minDist = m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist;
- curNode = &m_pathNodes[startObj->m_nodeIndices[type][i]];
- }
- }
- if(maxNumNodes == 0){
- *pNumNodes = 0;
- }else{
- nodes[0] = curNode;
- *pNumNodes = 1;
- }
- if(pDist)
- *pDist = minDist;
- }else
-#endif
- {
- curNode = &m_pathNodes[startNodeId];
- *pNumNodes = 0;
- if(pDist)
- *pDist = m_pathNodes[startNodeId].distance;
- }
+ curNode = &m_pathNodes[startNodeId];
+ *pNumNodes = 0;
+ if(pDist)
+ *pDist = m_pathNodes[startNodeId].distance;
-#ifdef MIAMI
nodes[(*pNumNodes)++] = curNode;
-#endif
// Trace back to target and update list of nodes
while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId])
for(i = 0; i < curNode->numLinks; i++){
@@ -2146,7 +1596,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
for(i = 0; i < numNodesToBeCleared; i++)
apNodesToBeCleared[i]->distance = MAX_DIST;
- return;
}
static CPathNode *pNodeList[32];
@@ -2164,11 +1613,7 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
else
DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1);
if(type == PATH_CAR)
-#ifndef MIAMI
- return dist < 160.0f;
-#else
return dist < 150.0f;
-#endif
else
return dist < 100.0f;
}
@@ -2341,7 +1786,6 @@ CPathFind::DisplayPathData(void)
}
}
-#ifdef MIAMI
CPathNode*
CPathFind::GetNode(int16 index)
{
@@ -2361,4 +1805,3 @@ CPathFind::GetIndex(CPathNode *node)
else
return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes);
}
-#endif
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index d2799f87..73bce325 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -9,9 +9,6 @@ enum
{
NodeTypeExtern = 1,
NodeTypeIntern = 2,
-
- UseInRoadBlock = 1,
- ObjectEastWest = 2,
};
enum
@@ -55,33 +52,6 @@ public:
struct CPathNode
{
-#ifndef MIAMI
- CVector pos;
- CPathNode *prev;
- CPathNode *next;
- int16 distance; // in path search
- int16 objectIndex;
- int16 firstLink;
- uint8 numLinks;
-
- uint8 unkBits : 2;
- uint8 bDeadEnd : 1;
- uint8 bDisabled : 1;
- uint8 bBetweenLevels : 1;
-
- int8 group;
-
- CVector &GetPosition(void) { return pos; }
- void SetPosition(const CVector &p) { pos = p; }
- float GetX(void) { return pos.x; }
- float GetY(void) { return pos.y; }
- float GetZ(void) { return pos.z; }
-
- CPathNode *GetPrev(void) { return prev; }
- CPathNode *GetNext(void) { return next; }
- void SetPrev(CPathNode *node) { prev = node; }
- void SetNext(CPathNode *node) { next = node; }
-#else
int16 prevIndex;
int16 nextIndex;
int16 x;
@@ -118,7 +88,6 @@ struct CPathNode
CPathNode *GetNext(void);
void SetPrev(CPathNode *node);
void SetNext(CPathNode *node);
-#endif
};
union CConnectionFlags
@@ -132,24 +101,6 @@ union CConnectionFlags
struct CCarPathLink
{
-#ifndef MIAMI
- CVector2D pos;
- CVector2D dir;
- int16 pathNodeIndex;
- int8 numLeftLanes;
- int8 numRightLanes;
- uint8 trafficLightType;
-
- uint8 bBridgeLights : 1;
- // more?
-
- CVector2D &GetPosition(void) { return pos; }
- CVector2D &GetDirection(void) { return dir; }
- float GetX(void) { return pos.x; }
- float GetY(void) { return pos.y; }
- float GetDirX(void) { return dir.x; }
- float GetDirY(void) { return dir.y; }
-#else
int16 x;
int16 y;
int16 pathNodeIndex;
@@ -168,7 +119,6 @@ struct CCarPathLink
float GetY(void) { return y/8.0f; }
float GetDirX(void) { return dirX/100.0f; }
float GetDirY(void) { return dirY/100.0f; }
-#endif
float OneWayLaneOffset()
{
@@ -183,16 +133,6 @@ struct CCarPathLink
// This is what we're reading from the files, only temporary
struct CPathInfoForObject
{
-#ifndef MIAMI
- int16 x;
- int16 y;
- int16 z;
- int8 type;
- int8 next;
- int8 numLeftLanes;
- int8 numRightLanes;
- uint8 crossing : 1;
-#else
float x;
float y;
float z;
@@ -213,7 +153,6 @@ struct CPathInfoForObject
uint8 spawnRate : 4;
void SwapConnectionsToBeRightWayRound(void);
-#endif
};
extern CPathInfoForObject *InfoForTileCars;
extern CPathInfoForObject *InfoForTilePeds;
@@ -221,15 +160,6 @@ extern CPathInfoForObject *InfoForTilePeds;
struct CTempNode
{
CVector pos;
-#ifndef MIAMI
- float dirX;
- float dirY;
- int16 link1;
- int16 link2;
- int8 numLeftLanes;
- int8 numRightLanes;
- int8 linkState;
-#else
int8 dirX; // *100
int8 dirY;
int16 link1;
@@ -239,10 +169,8 @@ struct CTempNode
int8 width;
bool isCross;
int8 linkState;
-#endif
};
-#ifdef MIAMI
struct CTempNodeExternal // made up name
{
CVector pos;
@@ -252,14 +180,6 @@ struct CTempNodeExternal // made up name
int8 width;
bool isCross;
};
-#endif
-
-#ifndef MIAMI
-struct CTempDetachedNode // unused
-{
- uint8 foo[20];
-};
-#endif
class CPathFind
{
@@ -267,15 +187,8 @@ public:
CPathNode m_pathNodes[NUM_PATHNODES];
CCarPathLink m_carPathLinks[NUM_CARPATHLINKS];
CTreadable *m_mapObjects[NUM_MAPOBJECTS];
-#ifndef MIAMI
- uint8 m_objectFlags[NUM_MAPOBJECTS];
- int16 m_connections[NUM_PATHCONNECTIONS];
- int16 m_distances[NUM_PATHCONNECTIONS];
- CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS];
-#else
uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags
uint8 m_distances[NUM_PATHCONNECTIONS];
-#endif
int16 m_carPathConnections[NUM_PATHCONNECTIONS];
int32 m_numPathNodes;
@@ -293,20 +206,12 @@ public:
void RegisterMapObject(CTreadable *mapObject);
void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
-#ifndef MIAMI
- void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
-#else
void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out);
-#endif
bool LoadPathFindData(void);
void PreparePathData(void);
void CountFloodFillGroups(uint8 type);
void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
-#ifndef MIAMI
- float maxdist, CTempDetachedNode *detachednodes, int32 numDetached);
-#else
float maxdist, CPathInfoForObject *detachednodes, int32 numDetached);
-#endif
bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
@@ -324,27 +229,19 @@ public:
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
-#ifndef MIAMI
- int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false);
-#else
-//--MIAMI: TODO: check callers for new arguments
+// TODO(MIAMI): check callers for new arguments
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
-#endif
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
float FindNodeOrientationForCarPlacement(int32 nodeId);
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
-#ifndef MIAMI
- CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type);
-#endif
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
void Save(uint8 *buf, uint32 *size);
void Load(uint8 *buf, uint32 size);
-#ifdef MIAMI
CPathNode *GetNode(int16 index);
int16 GetIndex(CPathNode *node);
@@ -352,27 +249,16 @@ public:
bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); }
bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); }
void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
-#else
- uint16 ConnectedNode(int id) { return m_connections[id]; }
- bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; }
- bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; }
- void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; }
-#endif
void DisplayPathData(void);
};
-#ifndef MIAMI
-static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error");
-#endif
extern CPathFind ThePaths;
-#ifdef MIAMI
inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); }
inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); }
inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); }
inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); }
-#endif
extern bool gbShowPedPaths;
extern bool gbShowCarPaths;
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index 6ae99e2c..b357d35d 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -420,19 +420,6 @@ void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomo
//--MIAMI: unused
void RemoveUnusedCollision(void)
{
-#ifndef MIAMI
- static const char* dontDeleteArray[] = {
- "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
- "road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
- "cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04",
- "com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
- };
- for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
- CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE;
- CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
- for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
- CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
-#endif
}
void CRecordDataForChase::StartChaseScene(float startTime)
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 322cc1df..3a271170 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -15,40 +15,23 @@
#include "CarCtrl.h"
#include "General.h"
-#ifndef MIAMI
-#define ROADBLOCKDIST (80.0f)
-#else
#define ROADBLOCKDIST (90.0f)
-#endif
int16 CRoadBlocks::NumRoadBlocks;
-#ifndef MIAMI
-int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS];
-#else
int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
-#endif
bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
-//--MIAMI: TODO: script roadblocks
+//--MIAMI: TODO
void
CRoadBlocks::Init(void)
{
int i;
NumRoadBlocks = 0;
-#ifndef MIAMI
- for (i = 0; i < ThePaths.m_numMapObjects; i++) {
- if (ThePaths.m_objectFlags[i] & UseInRoadBlock) {
-#else
for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){
-#endif
if (NumRoadBlocks < NUMROADBLOCKS) {
InOrOut[NumRoadBlocks] = true;
-#ifndef MIAMI
- RoadBlockObjects[NumRoadBlocks] = i;
-#else
RoadBlockNodes[NumRoadBlocks] = i;
-#endif
NumRoadBlocks++;
} else {
#ifndef MASTER
@@ -59,6 +42,8 @@ CRoadBlocks::Init(void)
}
}
}
+
+ // TODO(MIAMI): script roadblocks
}
void
@@ -120,6 +105,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
}
}
+//--MIAMI: TODO: implement this
void
CRoadBlocks::GenerateRoadBlocks(void)
{
@@ -128,12 +114,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) {
-#ifndef MIAMI
- CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]];
- CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition();
-#else
CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition();
-#endif
if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST &&
vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST &&
vecDistance.Magnitude() < ROADBLOCKDIST) {
@@ -218,5 +199,5 @@ CRoadBlocks::GenerateRoadBlocks(void)
}
}
-//--MIAMI: TODO script roadblocks
+ // TODO(MIAMI): script roadblocks
}
diff --git a/src/control/Script.h b/src/control/Script.h
index 12a507c1..a44fc7c1 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -372,9 +372,7 @@ private:
friend class CRunningScript;
friend class CHud;
friend void CMissionCleanup::Process();
-#ifdef MIAMI
friend class CColStore;
-#endif
};
diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp
index 0c3356c5..0715ae6e 100644
--- a/src/core/ColStore.cpp
+++ b/src/core/ColStore.cpp
@@ -1,5 +1,4 @@
#include "common.h"
-#ifdef MIAMI
#include "templates.h"
#include "General.h"
@@ -227,5 +226,3 @@ CColStore::HasCollisionLoaded(const CVector2D &pos)
return false;
return true;
}
-
-#endif
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index f20fee6d..61cb14db 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -20,10 +20,8 @@
#include "SurfaceTable.h"
#include "Lines.h"
#include "Collision.h"
-#ifdef MIAMI
#include "Camera.h"
#include "ColStore.h"
-#endif
enum Direction
{
@@ -44,9 +42,7 @@ CCollision::Init(void)
{
ms_colModelCache.Init(NUMCOLCACHELINKS);
ms_collisionInMemory = LEVEL_NONE;
-#ifdef MIAMI
CColStore::Initialise();
-#endif
}
//--MIAMI: done
@@ -54,50 +50,13 @@ void
CCollision::Shutdown(void)
{
ms_colModelCache.Shutdown();
-#ifdef MIAMI
CColStore::Shutdown();
-#endif
}
//--MIAMI: done
void
CCollision::Update(void)
{
-#ifndef MIAMI
- CVector playerCoors;
- playerCoors = FindPlayerCoors();
- eLevelName level = CTheZones::m_CurrLevel;
- bool forceLevelChange = false;
-
- if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing())
- return;
-
- // hardcode a level if there are no zones
- if(level == LEVEL_NONE){
- if(CGame::currLevel == LEVEL_INDUSTRIAL &&
- playerCoors.x < 400.0f){
- level = LEVEL_COMMERCIAL;
- forceLevelChange = true;
- }else if(CGame::currLevel == LEVEL_SUBURBAN &&
- playerCoors.x > -450.0f && playerCoors.y < -1400.0f){
- level = LEVEL_COMMERCIAL;
- forceLevelChange = true;
- }else{
- if(playerCoors.x > 800.0f){
- level = LEVEL_INDUSTRIAL;
- forceLevelChange = true;
- }else if(playerCoors.x < -800.0f){
- level = LEVEL_SUBURBAN;
- forceLevelChange = true;
- }
- }
- }
- if(level != LEVEL_NONE && level != CGame::currLevel)
- CGame::currLevel = level;
- if(ms_collisionInMemory != CGame::currLevel)
- LoadCollisionWhenINeedIt(forceLevelChange);
- CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
-#endif
}
//--MIAMI: unused
@@ -142,116 +101,12 @@ GetCollisionInSector(CSector &sect)
void
CCollision::LoadCollisionWhenINeedIt(bool forceChange)
{
-#ifndef MIAMI
- eLevelName level, l;
- bool multipleLevels;
- CVector playerCoors;
- CVehicle *veh;
- CEntryInfoNode *ei;
- int sx, sy;
- int xmin, xmax, ymin, ymax;
- int x, y;
-
- level = LEVEL_NONE;
-
- playerCoors = FindPlayerCoors();
- sx = CWorld::GetSectorIndexX(playerCoors.x);
- sy = CWorld::GetSectorIndexY(playerCoors.y);
- multipleLevels = false;
-
- veh = FindPlayerVehicle();
- if(veh && veh->IsTrain()){
- if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN)
- return;
- }else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision())
- return;
-
- // Figure out whose level's collisions we're most likely to be interested in
- if(!forceChange){
- if(veh && veh->IsBoat()){
- // on water we expect to be between levels
- multipleLevels = true;
- }else{
- xmin = Max(sx - 1, 0);
- xmax = Min(sx + 1, NUMSECTORS_X-1);
- ymin = Max(sy - 1, 0);
- ymax = Min(sy + 1, NUMSECTORS_Y-1);
-
- for(x = xmin; x <= xmax; x++)
- for(y = ymin; y <= ymax; y++){
- l = GetCollisionInSector(*CWorld::GetSector(x, y));
- if(l != LEVEL_NONE){
- if(level == LEVEL_NONE)
- level = l;
- if(level != l)
- multipleLevels = true;
- }
- }
- }
-
- if(multipleLevels && veh && veh->IsBoat())
- for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){
- level = GetCollisionInSector(*ei->sector);
- if(level != LEVEL_NONE)
- break;
- }
- }
-
- if(level == CGame::currLevel || forceChange){
- CTimer::Stop();
- DMAudio.SetEffectsFadeVol(0);
- CPad::StopPadsShaking();
- LoadCollisionScreen(CGame::currLevel);
- DMAudio.Service();
-
- CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false);
- CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
- CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
- CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
- CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
- CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
- CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
- CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
- CStreaming::RemoveUnusedModelsInLoadedList();
- CGame::TidyUpMemory(true, true);
- CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
- ms_collisionInMemory = CGame::currLevel;
- CReplay::EmptyReplayBuffer();
- if(CGame::currLevel != LEVEL_NONE)
- LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
- CStreaming::RemoveUnusedBuildings(CGame::currLevel);
- CStreaming::RequestBigBuildings(CGame::currLevel);
- CStreaming::LoadAllRequestedModels(true);
- CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
-
- CGame::TidyUpMemory(true, true);
- CTimer::Update();
- DMAudio.SetEffectsFadeVol(127);
- }
-#endif
}
//--MIAMI: done
void
CCollision::SortOutCollisionAfterLoad(void)
{
-#ifndef MIAMI
- if(ms_collisionInMemory == CGame::currLevel)
- return;
-
- CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
- if(CGame::currLevel != LEVEL_NONE){
- CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
- if(!CGame::playingIntro)
- LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- }
- ms_collisionInMemory = CGame::currLevel;
- CGame::TidyUpMemory(true, false);
-#else
- CColStore::LoadCollision(TheCamera.GetPosition());
- CStreaming::LoadAllRequestedModels(false);
-#endif
}
void
@@ -2000,11 +1855,7 @@ CColModel::CColModel(void)
vertices = nil;
triangles = nil;
trianglePlanes = nil;
-#ifndef MIAMI
- level = CGame::currLevel;
-#else
level = 0; // generic col slot
-#endif
ownsCollisionVolumes = true;
}
diff --git a/src/core/Collision.h b/src/core/Collision.h
index fc3c1647..18fad76b 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -87,17 +87,14 @@ struct CStoredCollPoly
struct CColModel
{
+ // TODO(MIAMI): CSphere and CBox
CColSphere boundingSphere;
CColBox boundingBox;
int16 numSpheres;
int16 numLines;
int16 numBoxes;
int16 numTriangles;
-#ifndef MIAMI
- int32 level;
-#else
- uint8 level; // colstore slot but probably same name
-#endif
+ uint8 level; // colstore slot but probably still named level
bool ownsCollisionVolumes;
CColSphere *spheres;
CColLine *lines;
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index ab09d72f..c23f7114 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -24,10 +24,8 @@
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
-#ifdef MIAMI
#include "Streaming.h"
#include "ColStore.h"
-#endif
char CFileLoader::ms_line[256];
@@ -50,16 +48,12 @@ CFileLoader::LoadLevel(const char *filename)
{
int fd;
RwTexDictionary *savedTxd;
- eLevelName savedLevel;
bool objectsLoaded;
char *line;
char txdname[64];
savedTxd = RwTexDictionaryGetCurrent();
objectsLoaded = false;
-#ifndef MIAMI
- savedLevel = CGame::currLevel;
-#endif
if(savedTxd == nil){
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
@@ -83,17 +77,8 @@ CFileLoader::LoadLevel(const char *filename)
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
}else if(strncmp(line, "COLFILE", 7) == 0){
-#ifndef MIAMI
- int level;
- sscanf(line+8, "%d", &level);
- CGame::currLevel = (eLevelName)level;
- LoadingScreenLoadingFile(line+10);
- LoadCollisionFile(line+10);
- CGame::currLevel = savedLevel;
-#else
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10, 0);
-#endif
}else if(strncmp(line, "MODELFILE", 9) == 0){
LoadingScreenLoadingFile(line + 10);
LoadModelFile(line + 10);
@@ -105,16 +90,11 @@ CFileLoader::LoadLevel(const char *filename)
LoadObjectTypes(line + 4);
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
-#ifndef MIAMI
- CModelInfo::ConstructMloClumps();
- CObjectData::Initialise("DATA\\OBJECT.DAT");
-#else
LoadingScreenLoadingFile("Collision");
CObjectData::Initialise("DATA\\OBJECT.DAT");
CStreaming::Init();
CColStore::LoadAllCollision();
- // TODO: anim indices
-#endif
+ // TODO(MIAMI): anim indices
objectsLoaded = true;
}
LoadingScreenLoadingFile(line + 4);
@@ -132,42 +112,14 @@ CFileLoader::LoadLevel(const char *filename)
CFileMgr::CloseFile(fd);
RwTexDictionarySetCurrent(savedTxd);
-#ifdef MIAMI
int i;
for(i = 1; i < COLSTORESIZE; i++)
if(CColStore::GetSlot(i))
CColStore::GetBoundingBox(i).Grow(120.0f);
CWorld::RepositionCertainDynamicObjects();
CColStore::RemoveAllCollision();
-#endif
}
-#ifndef MIAMI
-void
-CFileLoader::LoadCollisionFromDatFile(int currlevel)
-{
- int fd;
- char *line;
-
- fd = CFileMgr::OpenFile(CGame::aDatFile, "r");
- assert(fd > 0);
-
- for(line = LoadLine(fd); line; line = LoadLine(fd)){
- if(*line == '#')
- continue;
-
- if(strncmp(line, "COLFILE", 7) == 0){
- int level;
- sscanf(line+8, "%d", &level);
- if(currlevel == level)
- LoadCollisionFile(line+10);
- }
- }
-
- CFileMgr::CloseFile(fd);
-}
-#endif
-
char*
CFileLoader::LoadLine(int fd)
{
@@ -209,13 +161,8 @@ struct ColHeader
};
//--MIAMI: done
-#ifndef MIAMI
-void
-CFileLoader::LoadCollisionFile(const char *filename)
-#else
void
CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
-#endif
{
int fd;
char modelname[24];
@@ -232,17 +179,11 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
mi = CModelInfo::GetModelInfo(modelname, nil);
if(mi){
-#ifndef MIAMI
- if(mi->GetColModel()){
-#else
if(mi->GetColModel() && mi->DoesOwnColModel()){
-#endif
LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
}else{
CColModel *model = new CColModel;
-#ifdef MIAMI
model->level = colSlot;
-#endif
LoadCollisionModel(work_buff+24, *model, modelname);
mi->SetColModel(model, true);
}
@@ -254,7 +195,6 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
CFileMgr::CloseFile(fd);
}
-#ifdef MIAMI
bool
CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
{
@@ -278,8 +218,6 @@ CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlo
mi = CModelInfo::GetModelInfo(modelname, &modelIndex);
if(mi){
-if(modelIndex == 855)
-modelIndex = modelIndex;
CColStore::IncludeModelIndex(colSlot, modelIndex);
CColModel *model = new CColModel;
model->level = colSlot;
@@ -328,7 +266,6 @@ CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot)
}
return true;
}
-#endif
void
CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
@@ -617,7 +554,6 @@ CFileLoader::LoadObjectTypes(const char *filename)
enum {
NONE,
OBJS,
- MLO,
TOBJ,
HIER,
CARS,
@@ -652,16 +588,10 @@ CFileLoader::LoadObjectTypes(const char *filename)
else if(strncmp(line, "path", 4) == 0) section = PATH;
else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX;
}else if(strncmp(line, "end", 3) == 0){
- section = section == MLO ? OBJS : NONE;
+ section = NONE;
}else switch(section){
case OBJS:
- if(strncmp(line, "sta", 3) == 0)
- mlo = LoadMLO(line);
- else
- LoadObject(line);
- break;
- case MLO:
- LoadMLOInstance(mlo, line);
+ LoadObject(line);
break;
case TOBJ:
LoadTimeObject(line);
@@ -764,57 +694,6 @@ CFileLoader::LoadObject(const char *line)
MatchModelString(model, id);
}
-int
-CFileLoader::LoadMLO(const char *line)
-{
- char smth[8];
- char name[24];
- int modelIndex;
- float someFloat;
-
- sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &someFloat);
- CMloModelInfo *minfo = CModelInfo::AddMloModel(modelIndex);
- minfo->SetName(name);
- minfo->field_34 = someFloat;
- int instId = CModelInfo::GetMloInstanceStore().allocPtr;
- minfo->firstInstance = instId;
- minfo->lastInstance = instId;
- minfo->SetTexDictionary("generic");
- return modelIndex;
-}
-
-void
-CFileLoader::LoadMLOInstance(int id, const char *line)
-{
- char name[24];
- RwV3d pos, scale, rot;
- float angle;
- int modelIndex;
-
- CMloModelInfo *minfo = (CMloModelInfo*)CModelInfo::GetModelInfo(id);
- sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
- &modelIndex,
- name,
- &pos.x, &pos.y, &pos.z,
- &scale.x, &scale.y, &scale.z,
- &rot.x, &rot.y, &rot.z,
- &angle);
- float rad = Acos(angle) * 2.0f;
- CInstance *inst = CModelInfo::GetMloInstanceStore().alloc();
- minfo->lastInstance++;
-
- RwMatrix *matrix = RwMatrixCreate();
- RwMatrixScale(matrix, &scale, rwCOMBINEREPLACE);
- RwMatrixRotate(matrix, &rot, -RADTODEG(rad), rwCOMBINEPOSTCONCAT);
- RwMatrixTranslate(matrix, &pos, rwCOMBINEPOSTCONCAT);
-
- inst->GetMatrix() = CMatrix(matrix);
- inst->GetMatrix().UpdateRW();
-
- inst->m_modelIndex = modelIndex;
- RwMatrixDestroy(matrix);
-}
-
void
CFileLoader::LoadTimeObject(const char *line)
{
@@ -1182,7 +1061,6 @@ CFileLoader::LoadObjectInstance(const char *line)
CSimpleModelInfo *mi;
RwMatrix *xform;
CEntity *entity;
-#ifdef MIAMI
float area;
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f",
@@ -1190,27 +1068,22 @@ CFileLoader::LoadObjectInstance(const char *line)
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
&axis.x, &axis.y, &axis.z, &angle) != 13){
-#endif
- if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
- &id, name,
- &trans.x, &trans.y, &trans.z,
- &scale.x, &scale.y, &scale.z,
- &axis.x, &axis.y, &axis.z, &angle) != 12)
- return;
-#ifdef MIAMI
+ if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
+ &id, name,
+ &trans.x, &trans.y, &trans.z,
+ &scale.x, &scale.y, &scale.z,
+ &axis.x, &axis.y, &axis.z, &angle) != 12)
+ return;
area = 0;
}
-#endif
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi == nil)
return;
assert(mi->IsSimple());
-#ifdef MIAMI
if(!CStreaming::IsObjectInCdImage(id))
debug("Not in cdimage %s\n", mi->GetName());
-#endif
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
@@ -1226,9 +1099,7 @@ CFileLoader::LoadObjectInstance(const char *line)
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
-#ifdef MIAMI
entity->m_area = area;
-#endif
if(mi->IsSimple()){
if(mi->m_isBigBuilding)
entity->SetupBigBuilding();
@@ -1239,27 +1110,24 @@ CFileLoader::LoadObjectInstance(const char *line)
entity->bIsVisible = false;
CWorld::Add(entity);
-#ifdef MIAMI
CColModel *col = entity->GetColModel();
if(col->numSpheres || col->numBoxes || col->numTriangles){
if(col->level != 0)
CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
}else
entity->bUsesCollision = false;
- // TODO: set some flag here if col min is below 6
-#endif
+ // TODO(MIAMI): set some flag here if col min is below 6
}else{
entity = new CDummyObject;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
CWorld::Add(entity);
+ // TODO(MIAMI)
//--MIAMI: TODO
if(IsGlass(entity->GetModelIndex()))
entity->bIsVisible = false;
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
-#ifdef MIAMI
entity->m_area = area;
-#endif
}
RwMatrixDestroy(xform);
diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h
index aa8dcdb8..6abac9d8 100644
--- a/src/core/FileLoader.h
+++ b/src/core/FileLoader.h
@@ -5,16 +5,11 @@ class CFileLoader
static char ms_line[256];
public:
static void LoadLevel(const char *filename);
- static void LoadCollisionFromDatFile(int currlevel);
static char *LoadLine(int fd);
static RwTexDictionary *LoadTexDictionary(const char *filename);
-#ifndef MIAMI
- static void LoadCollisionFile(const char *filename);
-#else
- static void LoadCollisionFile(const char *filename, uint8 colSlot = 0);
+ static void LoadCollisionFile(const char *filename, uint8 colSlot);
static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
-#endif
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
static void LoadModelFile(const char *filename);
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
@@ -29,8 +24,6 @@ public:
static void LoadObjectTypes(const char *filename);
static void LoadObject(const char *line);
- static int LoadMLO(const char *line);
- static void LoadMLOInstance(int id, const char *line);
static void LoadTimeObject(const char *line);
static void LoadClumpObject(const char *line);
static void LoadVehicleObject(const char *line);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index fc845a4c..e2c2a453 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1060,10 +1060,10 @@ CMenuManager::Draw()
rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_PEDROADGROUPS:
- rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF");
+ // REMOVED(MIAMI)
break;
case MENUACTION_CARROADGROUPS:
- rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF");
+ // REMOVED(MIAMI)
break;
case MENUACTION_COLLISIONPOLYS:
rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
@@ -4904,11 +4904,11 @@ CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_PEDROADGROUPS:
- gbShowPedRoadGroups = !gbShowPedRoadGroups;
+ // REMOVED(MIAMI)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_CARROADGROUPS:
- gbShowCarRoadGroups = !gbShowCarRoadGroups;
+ // REMOVED(MIAMI)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_COLLISIONPOLYS:
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index c27e5239..a6ca4aa0 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -624,10 +624,8 @@ public:
void LoadAllTextures();
void LoadSettings();
void MessageScreen(const char *);
-#ifdef MIAMI
- //--MIAMI: TODO: implement the second argument
+ // TODO(MIAMI): implement the second argument
void MessageScreen(const char *str, bool) { MessageScreen(str); }
-#endif
void PickNewPlayerColour();
void PrintBriefs();
static void PrintErrorMessage();
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index d0b3f5a3..ea3301a1 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -89,9 +89,7 @@
eLevelName CGame::currLevel;
-#ifdef MIAMI
int32 CGame::currArea;
-#endif
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@@ -322,9 +320,6 @@ bool CGame::Initialise(const char* datFile)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
-#ifndef MIAMI
- CStreaming::Init();
-#endif
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
@@ -372,14 +367,7 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
-#ifndef MIAMI
- LoadingScreen("Loading the Game", "Position dynamic objects", nil);
- CWorld::RepositionCertainDynamicObjects();
-#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
-#ifdef GTA_ZONECULL
- CCullZones::ResolveVisibilities();
-#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@@ -390,9 +378,6 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
-#ifndef MIAMI
- CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
-#endif
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
@@ -532,12 +517,6 @@ void CGame::ReloadIPLs(void)
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
-#ifndef MIAMI
- CWorld::RepositionCertainDynamicObjects();
-#endif
-#ifdef GTA_ZONECULL
- CCullZones::ResolveVisibilities();
-#endif
CRenderer::SortBIGBuildings();
CTimer::Update();
}
diff --git a/src/core/Game.h b/src/core/Game.h
index 227da56e..2bd468ba 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -35,9 +35,7 @@ class CGame
{
public:
static eLevelName currLevel;
-#ifdef MIAMI
static int32 currArea;
-#endif
static bool bDemoMode;
static bool nastyGame;
static bool frenchGame;
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index 13266331..c649d49d 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -80,6 +80,3 @@ public:
~CPlayerInfo() { };
};
-#ifndef MIAMI
-static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
-#endif
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index d212dd05..14819d30 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -18,7 +18,6 @@
#include "FileMgr.h"
#include "FileLoader.h"
#include "Zones.h"
-#include "ZoneCull.h"
#include "Radar.h"
#include "Camera.h"
#include "Record.h"
@@ -28,14 +27,10 @@
#include "CutsceneMgr.h"
#include "CdStream.h"
#include "Streaming.h"
-#ifdef FIX_BUGS
#include "Replay.h"
-#endif
#include "main.h"
-#ifdef MIAMI
#include "ColStore.h"
#include "DMAudio.h"
-#endif
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@@ -57,9 +52,6 @@ int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
int32 CStreaming::ms_lastVehicleDeleted;
CDirectory *CStreaming::ms_pExtraObjectsDir;
int32 CStreaming::ms_numPriorityRequests;
-#ifndef MIAMI
-bool CStreaming::ms_hasLoadedLODs;
-#endif
int32 CStreaming::ms_currentPedGrp;
int32 CStreaming::ms_currentPedLoading;
int32 CStreaming::ms_lastCullZone;
@@ -190,9 +182,6 @@ CStreaming::Init2(void)
ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE);
ms_numPriorityRequests = 0;
-#ifndef MIAMI
- ms_hasLoadedLODs = true;
-#endif
ms_currentPedGrp = -1;
ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone
ms_loadedGangs = 0;
@@ -238,19 +227,6 @@ CStreaming::Init2(void)
CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub);
CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
-
-#ifndef MIAMI
- for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
- CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
- if(building == nil)
- continue;
- if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building;
- if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building;
- if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building;
- if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
- if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
- }
-#endif
}
void
@@ -288,7 +264,6 @@ CStreaming::Shutdown(void)
void
CStreaming::Update(void)
{
- CEntity *train;
CStreamingInfo *si, *prev;
bool requestedSubway = false;
@@ -302,46 +277,24 @@ CStreaming::Update(void)
if(CTimer::GetIsPaused())
return;
-#ifndef MIAMI
- train = FindPlayerTrain();
- if(train && train->GetPosition().z < 0.0f){
- RequestSubway();
- requestedSubway = true;
- }else if(!ms_disableStreaming)
- AddModelsToRequestList(TheCamera.GetPosition());
-#else
LoadBigBuildingsWhenNeeded();
if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f)
AddModelsToRequestList(TheCamera.GetPosition());
-#endif
DeleteFarAwayRwObjects(TheCamera.GetPosition());
if(!ms_disableStreaming &&
-#ifndef MIAMI
- !CCutsceneMgr::IsRunning() &&
- !requestedSubway &&
- !CGame::playingIntro &&
-#else
!CCutsceneMgr::IsCutsceneProcessing() &&
-#endif
ms_numModelsRequested < 5 &&
- !CRenderer::m_loadingPriority
-#ifdef MIAMI
- && CGame::currArea == 0
- // replay is also MIAMI
-#endif
-#ifdef FIX_BUGS
- && !CReplay::IsPlayingBack()
-#endif
- ){
+ !CRenderer::m_loadingPriority &&
+ CGame::currArea == 0 &&
+ !CReplay::IsPlayingBack()){
StreamVehiclesAndPeds();
StreamZoneModels(FindPlayerCoors());
}
LoadRequestedModels();
-#ifdef MIAMI
if(CWorld::Players[0].m_pRemoteVehicle){
CColStore::AddCollisionNeededAtPosn(FindPlayerCoors());
CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
@@ -350,7 +303,6 @@ CStreaming::Update(void)
CColStore::LoadCollision(FindPlayerCoors());
CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
}
-#endif
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
@@ -397,8 +349,7 @@ void
CStreaming::LoadCdDirectory(const char *dirname, int n)
{
int fd, lastID, imgSelector;
- int modelId, txdId;
- uint32 posn, size;
+ int modelId;
CDirectory::DirectoryInfo direntry;
char *dot;
@@ -409,50 +360,6 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
imgSelector = n<<24;
assert(sizeof(direntry) == 32);
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
-#ifndef MIAMI
- dot = strchr(direntry.name, '.');
- if(dot) *dot = '\0';
- if(direntry.size > (uint32)ms_streamingBufferSize)
- ms_streamingBufferSize = direntry.size;
-
- if(!CGeneral::faststrcmp(dot+1, "DFF") || !CGeneral::faststrcmp(dot+1, "dff")){
- if(CModelInfo::GetModelInfo(direntry.name, &modelId)){
- if(ms_aInfoForModel[modelId].GetCdPosnAndSize(posn, size)){
- debug("%s appears more than once in %s\n", direntry.name, dirname);
- lastID = -1;
- }else{
- direntry.offset |= imgSelector;
- ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
- if(lastID != -1)
- ms_aInfoForModel[lastID].m_nextID = modelId;
- lastID = modelId;
- }
- }else{
-#ifdef FIX_BUGS
- // remember which cdimage this came from
- ms_pExtraObjectsDir->AddItem(direntry, n);
-#else
- ms_pExtraObjectsDir->AddItem(direntry);
-#endif
- lastID = -1;
- }
- }else if(!CGeneral::faststrcmp(dot+1, "TXD") || !CGeneral::faststrcmp(dot+1, "txd")){
- txdId = CTxdStore::FindTxdSlot(direntry.name);
- if(txdId == -1)
- txdId = CTxdStore::AddTxdSlot(direntry.name);
- if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){
- debug("%s appears more than once in %s\n", direntry.name, dirname);
- lastID = -1;
- }else{
- direntry.offset |= imgSelector;
- ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size);
- if(lastID != -1)
- ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD;
- lastID = txdId + STREAM_OFFSET_TXD;
- }
- }else
- lastID = -1;
-#else
bool bAddToStreaming = false;
if(direntry.size > (uint32)ms_streamingBufferSize)
@@ -491,7 +398,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
modelId = CColStore::AddColSlot(direntry.name);
modelId += STREAM_OFFSET_COL;
bAddToStreaming = true;
- // TODO: IFP
+ // TODO(MIAMI): IFP
}else{
*dot = '.';
lastID = -1;
@@ -509,7 +416,6 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
lastID = modelId;
}
}
-#endif
}
CFileMgr::CloseFile(fd);
@@ -575,11 +481,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
-#ifndef MIAMI
- }else{
-#else
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
-#endif
// Txd
assert(streamId < NUMSTREAMINFO);
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
@@ -604,7 +506,6 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
-#ifdef MIAMI
}else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO){
if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
@@ -613,24 +514,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
- // TODO: IFPs
-#endif
+ // TODO(MIAMI): IFP
}
RwStreamClose(stream, &mem);
-#ifndef MIAMI
- // We shouldn't even end up here unless load was successful
- if(!success){
- ReRequestModel(streamId);
- if(streamId < STREAM_OFFSET_TXD)
- debug("Failed to load %s.dff\n", mi->GetName());
- else
- debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
- return false;
- }
-#endif
-
if(streamId < STREAM_OFFSET_TXD){
// Model
// Vehicles and Peds not in loaded list
@@ -648,14 +536,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
}
-#ifndef MIAMI
- }else{
-#else
- }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // TODO: animations
-#endif
+ }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
// Txd
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
+ // TODO(MIAMI): animations
}
// Mark objects as loaded
@@ -667,12 +552,6 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
if(timeDiff > 5){
-#ifndef MIAMI
- if(streamId < STREAM_OFFSET_TXD)
- debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
- else
- debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
-#else
// TODO: is this inlined?
static char objname[32];
if(streamId < STREAM_OFFSET_TXD)
@@ -681,9 +560,8 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO)
sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL));
- // TODO: IFP
+ // TODO(MIAMI): IFP
debug("%s took %d ms\n", objname, timeDiff);
-#endif
}
return true;
@@ -841,11 +719,7 @@ CStreaming::RequestSubway(void)
}
}
-#ifndef MIAMI
-#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY
-#else
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
-#endif
void
CStreaming::RequestBigBuildings(eLevelName level)
@@ -857,18 +731,12 @@ CStreaming::RequestBigBuildings(eLevelName level)
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
-#ifdef MIAMI
if(!b->bStreamBIGBuilding)
-#endif
- RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
+ RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
RequestIslands(level);
-#ifndef MIAMI
- ms_hasLoadedLODs = false;
-#endif
}
-#ifdef MIAMI
void
CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
{
@@ -903,7 +771,6 @@ CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
b->CreateRwObject();
}
}
-#endif
void
CStreaming::RequestIslands(eLevelName level)
@@ -1002,20 +869,13 @@ CStreaming::RemoveModel(int32 id)
return;
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
-#ifndef MIAMI
- if(id < STREAM_OFFSET_TXD)
- CModelInfo::GetModelInfo(id)->DeleteRwObject();
- else
- CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
-#else
if(id < STREAM_OFFSET_TXD)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
- // TODO: IFP
-#endif
+ // TODO(MIAMI): IFP
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
}
@@ -1034,20 +894,13 @@ CStreaming::RemoveModel(int32 id)
}
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
-#ifndef MIAMI
- if(id < STREAM_OFFSET_TXD)
- RpClumpGtaCancelStream();
- else
- CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
-#else
if(id < STREAM_OFFSET_TXD)
RpClumpGtaCancelStream();
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
- // TODO: IFP
-#endif
+ // TODO(MIAMI): IFP
}
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
@@ -1155,7 +1008,6 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
-#ifdef MIAMI
int i;
if(pIslandLODindustEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
@@ -1168,7 +1020,6 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
}
-#endif
switch(level){
case LEVEL_INDUSTRIAL:
@@ -1400,43 +1251,6 @@ CStreaming::IsObjectInCdImage(int32 id)
return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size);
}
-#ifndef MIAMI
-void
-CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
-{
- int i, n;
- CEntity *e;
-
- if(ms_hasLoadedLODs)
- return;
-
- if(level == LEVEL_INDUSTRIAL){
- if(ms_aInfoForModel[islandLODcomInd].m_loadState != STREAMSTATE_LOADED ||
- ms_aInfoForModel[islandLODsubInd].m_loadState != STREAMSTATE_LOADED)
- return;
- }else if(level == LEVEL_COMMERCIAL){
- if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED ||
- ms_aInfoForModel[islandLODsubCom].m_loadState != STREAMSTATE_LOADED)
- return;
- }else if(level == LEVEL_SUBURBAN){
- if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED ||
- ms_aInfoForModel[islandLODcomSub].m_loadState != STREAMSTATE_LOADED)
- return;
- }
-
- n = CPools::GetBuildingPool()->GetSize()-1;
- for(i = n; i >= 0; i--){
- e = CPools::GetBuildingPool()->GetSlot(i);
- if(e && e->bIsBIGBuilding && e->m_level == level &&
- ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
- return;
- }
-
- RemoveUnusedBigBuildings(level);
- ms_hasLoadedLODs = true;
-}
-#endif
-
void
CStreaming::SetModelIsDeletable(int32 id)
{
@@ -1669,7 +1483,6 @@ CStreaming::RemoveCurrentZonesModels(void)
ms_loadedGangCars = 0;
}
-#ifdef MIAMI
void
CStreaming::LoadBigBuildingsWhenNeeded(void)
{
@@ -1705,7 +1518,6 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
CTimer::Resume();
DMAudio.SetEffectsFadeVol(127);
}
-#endif
// Find starting offset of the cdimage we next want to read
@@ -2235,10 +2047,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
if(xmin < pos.x && pos.x < xmax &&
ymin < pos.y && pos.y < ymax &&
(CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq)
-#ifdef GTA_ZONECULL
- if(CRenderer::IsEntityCullZoneVisible(e))
-#endif
- RequestModel(e->GetModelIndex(), 0);
+ RequestModel(e->GetModelIndex(), 0);
}
}
}
@@ -2261,10 +2070,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
-#ifdef GTA_ZONECULL
- if(CRenderer::IsEntityCullZoneVisible(e))
-#endif
- RequestModel(e->GetModelIndex(), 0);
+ RequestModel(e->GetModelIndex(), 0);
}
}
}
@@ -2687,17 +2493,7 @@ CStreaming::LoadScene(const CVector &pos)
RemoveModel(si - ms_aInfoForModel);
}
CRenderer::m_loadingPriority = false;
-#ifdef GTA_ZONECULL
- CCullZones::ForceCullZoneCoors(pos);
-#endif
DeleteAllRwObjects();
-#ifndef MIAMI
- AddModelsToRequestList(pos);
- CRadar::StreamRadarSections(pos);
- RemoveUnusedBigBuildings(level);
- RequestBigBuildings(level);
- LoadAllRequestedModels(false);
-#else
if(level == LEVEL_NONE)
level = CGame::currLevel;
CGame::currLevel = level;
@@ -2711,13 +2507,12 @@ CStreaming::LoadScene(const CVector &pos)
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
- // TODO: stream zone vehicles
+ // TODO(MIAMI): stream zone vehicles
LoadAllRequestedModels(false);
- // TODO: InstanceLoadedModels
+ // TODO(MIAMI): InstanceLoadedModels
for(int i = 0; i < NUMSTREAMINFO; i++)
ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20;
-#endif
debug("End load scene\n");
}
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index d2920824..ba868a54 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -4,12 +4,8 @@
enum {
STREAM_OFFSET_TXD = MODELINFOSIZE,
-#ifndef MIAMI
- NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE
-#else
STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE,
NUMSTREAMINFO = STREAM_OFFSET_COL+COLSTORESIZE
-#endif
};
enum StreamFlags
@@ -19,9 +15,7 @@ enum StreamFlags
STREAMFLAGS_DEPENDENCY = 0x04, // Is this right?
STREAMFLAGS_PRIORITY = 0x08,
STREAMFLAGS_NOFADE = 0x10,
-#ifdef MIAMI
- STREAMFLAGS_20 = 0x20,
-#endif
+ STREAMFLAGS_20 = 0x20, // TODO(MIAMI): what's this
STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
@@ -102,9 +96,6 @@ public:
static int32 ms_lastVehicleDeleted;
static CDirectory *ms_pExtraObjectsDir;
static int32 ms_numPriorityRequests;
-#ifndef MIAMI
- static bool ms_hasLoadedLODs;
-#endif
static int32 ms_currentPedGrp;
static int32 ms_lastCullZone;
static uint16 ms_loadedGangs;
@@ -125,28 +116,20 @@ public:
static bool FinishLoadingLargeFile(int8 *buf, int32 streamId);
static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; }
static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); }
-#ifdef MIAMI
static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
-#endif
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
-#ifdef MIAMI
static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
-#endif
static void RequestModel(int32 model, int32 flags);
static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); }
static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); }
static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); }
-#ifdef MIAMI
static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); }
static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); }
-#endif
static void RequestSubway(void);
static void RequestBigBuildings(eLevelName level);
-#ifdef MIAMI
static void RequestBigBuildings(eLevelName level, const CVector &pos);
static void InstanceBigBuildings(eLevelName level, const CVector &pos);
-#endif
static void RequestIslands(eLevelName level);
static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags);
static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags);
@@ -155,9 +138,7 @@ public:
static void DecrementRef(int32 id);
static void RemoveModel(int32 id);
static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); }
-#ifdef MIAMI
static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); }
-#endif
static void RemoveUnusedBuildings(eLevelName level);
static void RemoveBuildings(eLevelName level);
static void RemoveUnusedBigBuildings(eLevelName level);
@@ -172,9 +153,6 @@ public:
static bool IsTxdUsedByRequestedModels(int32 txdId);
static bool AddToLoadedVehiclesList(int32 modelId);
static bool IsObjectInCdImage(int32 id);
-#ifndef MIAMI
- static void HaveAllBigBuildingsLoaded(eLevelName level);
-#endif
static void SetModelIsDeletable(int32 id);
static void SetModelTxdIsDeletable(int32 id);
static void SetMissionDoesntRequireModel(int32 id);
@@ -183,9 +161,7 @@ public:
static void StreamVehiclesAndPeds(void);
static void StreamZoneModels(const CVector &pos);
static void RemoveCurrentZonesModels(void);
-#ifdef MIAMI
static void LoadBigBuildingsWhenNeeded(void);
-#endif
static int32 GetCdImageOffset(int32 lastPosn);
static int32 GetNextFileOnCd(int32 position, bool priority);
diff --git a/src/core/config.h b/src/core/config.h
index c3904fa9..902b0686 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -7,57 +7,44 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
-#ifndef MIAMI
- MODELINFOSIZE = 5500,
- TXDSTORESIZE = 850,
-#else
MODELINFOSIZE = 6500,
TXDSTORESIZE = 1385,
COLSTORESIZE = 31,
-#endif
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,
- SIMPLEMODELSIZE = 5000,
- MLOMODELSIZE = 1,
- MLOINSTANCESIZE = 1,
- TIMEMODELSIZE = 30,
+ SIMPLEMODELSIZE = 5000, // only 3885 in VC???
+ TIMEMODELSIZE = 385,
CLUMPMODELSIZE = 5,
- PEDMODELSIZE = 90,
- VEHICLEMODELSIZE = 120,
- XTRACOMPSMODELSIZE = 2,
- TWODFXSIZE = 2000,
+ WEAPONMODELSIZE = 37,
+ PEDMODELSIZE = 130,
+ VEHICLEMODELSIZE = 120, // only 110 in VC???
+ TWODFXSIZE = 2000, // only 1210 in VC???
MAXVEHICLESLOADED = 50, // 70 on mobile
NUMOBJECTINFO = 168, // object.dat
// Pool sizes
- NUMPTRNODES = 30000, // 26000 on PS2
- NUMENTRYINFOS = 5400, // 3200 on PS2
- NUMPEDS = 140, // 90 on PS2
- NUMVEHICLES = 110, // 70 on PS2
- NUMBUILDINGS = 5500, // 4915 on PS2
- NUMTREADABLES = 1214,
- NUMOBJECTS = 450,
- NUMDUMMIES = 2802, // 2368 on PS2
- NUMAUDIOSCRIPTOBJECTS = 256,
- NUMCUTSCENEOBJECTS = 50,
+ NUMPTRNODES = 50000,
+ NUMENTRYINFOS = 5400, // only 3200 in VC???
+ NUMPEDS = 140,
+ NUMVEHICLES = 110,
+ NUMBUILDINGS = 7000,
+ NUMTREADABLES = 1214, // 1 in VC
+ NUMOBJECTS = 460,
+ NUMDUMMIES = 2802, // 2340 in VC
+ NUMAUDIOSCRIPTOBJECTS = 256, // 192 in VC
+ NUMCUTSCENEOBJECTS = 50, // does not exist in VC
+ // TODO(MIAMI): colmodel pool
NUMTEMPOBJECTS = 30,
// Path data
-#ifndef MIAMI
- NUM_PATHNODES = 4930,
- NUM_CARPATHLINKS = 2076,
- NUM_MAPOBJECTS = 1250,
- NUM_PATHCONNECTIONS = 10260,
-#else
NUM_PATHNODES = 9650,
NUM_CARPATHLINKS = 3500,
NUM_MAPOBJECTS = 1250,
NUM_PATHCONNECTIONS = 20400,
-#endif
// Link list lengths
NUMALPHALIST = 20,
@@ -123,11 +110,7 @@ enum Config {
NUMMODELSPERPEDGROUP = 8,
NUMSHOTINFOS = 100,
-#ifndef MIAMI
- NUMROADBLOCKS = 600,
-#else
NUMROADBLOCKS = 300,
-#endif
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,
@@ -160,12 +143,6 @@ enum Config {
//#define GTA_PS2
//#define GTA_XBOX
-#ifndef MIAMI
-#define GTA_TRAIN // This game has trains
-#define GTA_BRIDGE // This game has the bridge
-#define GTA_ZONECULL // This game culls by zones
-#endif
-
// This enables things from the PS2 version on PC
#define GTA_PS2_STUFF
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index a74b81a3..739786b5 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -333,8 +333,6 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
- DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
- DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
diff --git a/src/core/templates.h b/src/core/templates.h
index 74bc4713..44ab566b 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -34,25 +34,20 @@ class CPool
int m_allocPtr;
public:
+ // TODO(MIAMI): remove ctor without name argument
CPool(int size){
// TODO: use new here
m_entries = (U*)malloc(sizeof(U)*size);
m_flags = (Flags*)malloc(sizeof(Flags)*size);
m_size = size;
-#ifndef MIAMI
- m_allocPtr = 0;
-#else
m_allocPtr = -1;
-#endif
for(int i = 0; i < size; i++){
m_flags[i].id = 0;
m_flags[i].free = 1;
}
}
-#ifdef MIAMI
CPool(int size, const char *name)
: CPool(size) {}
-#endif
~CPool() {
Flush();
}
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 955f32a8..453ee806 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -52,9 +52,7 @@ CEntity::CEntity(void)
bRenderScorched = false;
bHasBlip = false;
bIsBIGBuilding = false;
-#ifdef MIAMI
bStreamBIGBuilding = false;
-#endif
bRenderDamaged = false;
bBulletProof = false;
@@ -63,10 +61,6 @@ CEntity::CEntity(void)
bMeleeProof = false;
bOnlyDamagedByPlayer = false;
bStreamingDontDelete = false;
-#ifdef GTA_ZONECULL
- bZoneCulled = false;
- bZoneCulled2 = false;
-#endif
bRemoveFromWorld = false;
bHasHitWall = false;
@@ -153,17 +147,6 @@ CEntity::GetIsOnScreenComplex(void)
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
}
-bool
-CEntity::GetIsOnScreenAndNotCulled(void)
-{
-#ifdef GTA_ZONECULL
- return GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this);
-#else
- return GetIsOnScreen();
-#endif
-}
-
-
void
CEntity::Add(void)
{
@@ -348,11 +331,9 @@ CEntity::SetupBigBuilding(void)
bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
-#ifdef MIAMI
if(mi->m_lodDistances[0] <= 2000.0f)
bStreamBIGBuilding = true;
- // TODO: the stuff down there isn't right yet
-#endif
+ // TODO(MIAMI): the stuff down there isn't right yet
if(m_level == LEVEL_NONE){
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
mi->SetTexDictionary("generic");
@@ -975,10 +956,6 @@ CEntity::SaveEntityFlags(uint8*& buf)
if (bMeleeProof) tmp |= BIT(27);
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
if (bStreamingDontDelete) tmp |= BIT(29);
-#ifdef GTA_ZONECULL
- if (bZoneCulled) tmp |= BIT(30);
- if (bZoneCulled2) tmp |= BIT(31);
-#endif
WriteSaveBuf<uint32>(buf, tmp);
@@ -1030,10 +1007,6 @@ CEntity::LoadEntityFlags(uint8*& buf)
bMeleeProof = !!(tmp & BIT(27));
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
bStreamingDontDelete = !!(tmp & BIT(29));
-#ifdef GTA_ZONECULL
- bZoneCulled = !!(tmp & BIT(30));
- bZoneCulled2 = !!(tmp & BIT(31));
-#endif
tmp = ReadSaveBuf<uint32>(buf);
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 49c6932c..0534de27 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -59,25 +59,19 @@ public:
uint32 bRenderScorched : 1;
uint32 bHasBlip : 1;
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
-#ifdef MIAMI
uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
-#endif
- uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
// flagsC
+ uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
uint32 bBulletProof : 1;
uint32 bFireProof : 1;
uint32 bCollisionProof : 1;
uint32 bMeleeProof : 1;
uint32 bOnlyDamagedByPlayer : 1;
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
-#ifdef GTA_ZONECULL
- uint32 bZoneCulled : 1;
- uint32 bZoneCulled2 : 1; // only treadables+10m
-#endif
+ uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
// flagsD
- uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions)
uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered
uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
@@ -85,20 +79,17 @@ public:
uint32 bDrawLast : 1; // draw object last
uint32 bNoBrightHeadLights : 1;
uint32 bDoNotRender : 1;
+ uint32 bDistanceFade : 1; // Fade entity because it is far away
// flagsE
- uint32 bDistanceFade : 1; // Fade entity because it is far away
uint32 m_flagE2 : 1;
+ // TODO(MIAMI)
uint16 m_scanCode;
uint16 m_randomSeed;
int16 m_modelIndex;
-#ifndef MIAMI
- uint16 m_level; // int16
-#else
int8 m_level;
int8 m_area;
-#endif
CReference *m_pFirstReference;
public:
@@ -156,7 +147,6 @@ public:
bool GetIsTouching(CVector const &center, float r);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
- bool GetIsOnScreenAndNotCulled(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
int16 GetModelIndex(void) const { return m_modelIndex; }
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index a61aaa78..3f1ec325 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -263,23 +263,11 @@ CPhysical::AddCollisionRecord(CEntity *ent)
}
}
+//--MIAMI: done
void
CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
{
if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
-#ifndef MIAMI
- CTreadable *t = (CTreadable*)ent;
- if(t->m_nodeIndices[PATH_PED][0] >= 0 ||
- t->m_nodeIndices[PATH_PED][1] >= 0 ||
- t->m_nodeIndices[PATH_PED][2] >= 0 ||
- t->m_nodeIndices[PATH_PED][3] >= 0)
- m_treadable[PATH_PED] = t;
- if(t->m_nodeIndices[PATH_CAR][0] >= 0 ||
- t->m_nodeIndices[PATH_CAR][1] >= 0 ||
- t->m_nodeIndices[PATH_CAR][2] >= 0 ||
- t->m_nodeIndices[PATH_CAR][3] >= 0)
- m_treadable[PATH_CAR] = t;
-#endif
}
}
diff --git a/src/entities/Treadable.h b/src/entities/Treadable.h
index 78f69c8a..c3ab755e 100644
--- a/src/entities/Treadable.h
+++ b/src/entities/Treadable.h
@@ -8,12 +8,5 @@ public:
static void *operator new(size_t);
static void operator delete(void*, size_t);
-#ifndef MIAMI
- int16 m_nodeIndices[2][12]; // first car, then ped
-#endif
-
bool GetIsATreadable(void) { return true; }
};
-#ifndef MIAMI
-static_assert(sizeof(CTreadable) == 0x94, "CTreadable: error");
-#endif
diff --git a/src/modelinfo/MloModelInfo.cpp b/src/modelinfo/MloModelInfo.cpp
deleted file mode 100644
index 7535e6c5..00000000
--- a/src/modelinfo/MloModelInfo.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-#include "common.h"
-
-#include "VisibilityPlugins.h"
-#include "ModelInfo.h"
-
-void
-CMloModelInfo::ConstructClump()
-{
- m_clump = RpClumpCreate();
- RwFrame *mainFrame = RwFrameCreate();
- RwFrameSetIdentity(mainFrame);
- RpClumpSetFrame(m_clump, mainFrame);
-
- for (int i = firstInstance; i < lastInstance; i++) {
- int modelId = CModelInfo::GetMloInstanceStore().store[i].m_modelIndex;
- RwMatrix *attMat = CModelInfo::GetMloInstanceStore().store[i].GetMatrix().m_attachment;
- CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(modelId);
-
- if (minfo->m_atomics[0] != nil) {
- RpAtomic *newAtomic = RpAtomicClone(minfo->m_atomics[0]);
- RwFrame *newFrame = RwFrameCreate();
- if (newAtomic != nil && newFrame != nil) {
- *RwFrameGetMatrix(newFrame) = *attMat;
- RpAtomicSetFrame(newAtomic, newFrame);
- RwFrameAddChild(mainFrame, newFrame);
- RpClumpAddAtomic(m_clump, newAtomic);
- } else {
- debug("Failed to allocate memory while creating template MLO.\n");
- }
- }
- }
-
- if (RpClumpGetNumAtomics(m_clump) != 0) {
- CVisibilityPlugins::SetClumpModelInfo(m_clump, this);
- } else {
- RpClumpDestroy(m_clump);
- m_clump = nil;
- }
-} \ No newline at end of file
diff --git a/src/modelinfo/MloModelInfo.h b/src/modelinfo/MloModelInfo.h
deleted file mode 100644
index d4344706..00000000
--- a/src/modelinfo/MloModelInfo.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#pragma once
-
-#include "ClumpModelInfo.h"
-
-class CMloModelInfo : public CClumpModelInfo
-{
-public:
- float field_34; // draw distance?
- int firstInstance;
- int lastInstance;
-public:
- CMloModelInfo(void) : CClumpModelInfo(MITYPE_MLO) {}
- void ConstructClump();
-}; \ No newline at end of file
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index 62deae2b..79353b1b 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -8,13 +8,10 @@
CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
-CStore<CMloModelInfo, MLOMODELSIZE> CModelInfo::ms_mloModelStore;
-CStore<CInstance, MLOINSTANCESIZE> CModelInfo::ms_mloInstanceStore;
CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore;
CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore;
CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore;
CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore;
-CStore<CXtraCompsModelInfo, XTRACOMPSMODELSIZE> CModelInfo::ms_xtraCompsModelStore;
CStore<C2dEffect, TWODFXSIZE> CModelInfo::ms_2dEffectStore;
void
@@ -26,11 +23,8 @@ CModelInfo::Initialise(void)
for(i = 0; i < MODELINFOSIZE; i++)
ms_modelInfoPtrs[i] = nil;
ms_2dEffectStore.clear();
- ms_mloInstanceStore.clear();
- ms_xtraCompsModelStore.clear();
ms_simpleModelStore.clear();
ms_timeModelStore.clear();
- ms_mloModelStore.clear();
ms_clumpModelStore.clear();
ms_pedModelStore.clear();
ms_vehicleModelStore.clear();
@@ -90,8 +84,6 @@ CModelInfo::ShutDown(void)
int i;
for(i = 0; i < ms_simpleModelStore.allocPtr; i++)
ms_simpleModelStore.store[i].Shutdown();
- for(i = 0; i < ms_mloInstanceStore.allocPtr; i++)
- ms_mloInstanceStore.store[i].Shutdown();
for(i = 0; i < ms_timeModelStore.allocPtr; i++)
ms_timeModelStore.store[i].Shutdown();
for(i = 0; i < ms_clumpModelStore.allocPtr; i++)
@@ -100,18 +92,11 @@ CModelInfo::ShutDown(void)
ms_vehicleModelStore.store[i].Shutdown();
for(i = 0; i < ms_pedModelStore.allocPtr; i++)
ms_pedModelStore.store[i].Shutdown();
- for(i = 0; i < ms_xtraCompsModelStore.allocPtr; i++)
- ms_xtraCompsModelStore.store[i].Shutdown();
- for(i = 0; i < ms_mloInstanceStore.allocPtr; i++)
- ms_mloInstanceStore.store[i].Shutdown();
for(i = 0; i < ms_2dEffectStore.allocPtr; i++)
ms_2dEffectStore.store[i].Shutdown();
ms_2dEffectStore.clear();
ms_simpleModelStore.clear();
- ms_mloInstanceStore.clear();
- ms_mloModelStore.clear();
- ms_xtraCompsModelStore.clear();
ms_timeModelStore.clear();
ms_pedModelStore.clear();
ms_clumpModelStore.clear();
@@ -128,18 +113,6 @@ CModelInfo::AddSimpleModel(int id)
return modelinfo;
}
-CMloModelInfo *
-CModelInfo::AddMloModel(int id)
-{
- CMloModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_mloModelStore.alloc();
- CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
- modelinfo->m_clump = nil;
- modelinfo->firstInstance = 0;
- modelinfo->lastInstance = 0;
- return modelinfo;
-}
-
CTimeModelInfo*
CModelInfo::AddTimeModel(int id)
{
@@ -200,7 +173,6 @@ CModelInfo::GetModelInfo(const char *name, int *id)
return nil;
}
-#ifdef MIAMI
CBaseModelInfo*
CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
{
@@ -212,7 +184,6 @@ CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
}
return nil;
}
-#endif
bool
CModelInfo::IsBoatModel(int32 id)
@@ -228,32 +199,6 @@ CModelInfo::IsBikeModel(int32 id)
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
}
-#ifndef MIAMI
-void
-CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
-{
- int i;
- CBaseModelInfo *mi;
- CColModel *colmodel;
-
- for(i = 0; i < MODELINFOSIZE; i++){
- mi = GetModelInfo(i);
- if(mi){
- colmodel = mi->GetColModel();
- if(colmodel && colmodel->level != LEVEL_NONE && colmodel->level != level)
- colmodel->RemoveCollisionVolumes();
- }
- }
-}
-#endif
-
-void
-CModelInfo::ConstructMloClumps()
-{
- for (int i = 0; i < ms_mloModelStore.allocPtr; i++)
- ms_mloModelStore.store[i].ConstructClump();
-}
-
void
CModelInfo::ReInit2dEffects()
{
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index dadc8f8b..46f8c117 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -3,52 +3,41 @@
#include "2dEffect.h"
#include "BaseModelInfo.h"
#include "SimpleModelInfo.h"
-#include "MloModelInfo.h"
#include "TimeModelInfo.h"
#include "ClumpModelInfo.h"
#include "PedModelInfo.h"
#include "VehicleModelInfo.h"
-#include "XtraCompsModelInfo.h"
#include "Instance.h"
class CModelInfo
{
static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE];
static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore;
- static CStore<CMloModelInfo, MLOMODELSIZE> ms_mloModelStore;
- static CStore<CInstance, MLOINSTANCESIZE> ms_mloInstanceStore;
static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore;
static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore;
static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore;
static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore;
static CStore<C2dEffect, TWODFXSIZE> ms_2dEffectStore;
- static CStore<CXtraCompsModelInfo, XTRACOMPSMODELSIZE> ms_xtraCompsModelStore;
public:
static void Initialise(void);
static void ShutDown(void);
static CSimpleModelInfo *AddSimpleModel(int id);
- static CMloModelInfo *AddMloModel(int id);
static CTimeModelInfo *AddTimeModel(int id);
static CClumpModelInfo *AddClumpModel(int id);
static CPedModelInfo *AddPedModel(int id);
static CVehicleModelInfo *AddVehicleModel(int id);
static CStore<C2dEffect, TWODFXSIZE> &Get2dEffectStore(void) { return ms_2dEffectStore; }
- static CStore<CInstance, MLOINSTANCESIZE> &GetMloInstanceStore(void) { return ms_mloInstanceStore; }
static CBaseModelInfo *GetModelInfo(const char *name, int *id);
static CBaseModelInfo *GetModelInfo(int id){
return ms_modelInfoPtrs[id];
}
-#ifdef MIAMI
static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex);
-#endif
static bool IsBoatModel(int32 id);
static bool IsBikeModel(int32 id);
- static void RemoveColModelsFromOtherLevels(eLevelName level);
- static void ConstructMloClumps();
static void ReInit2dEffects();
};
diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp
index 63b057da..424fb0e5 100644
--- a/src/modelinfo/SimpleModelInfo.cpp
+++ b/src/modelinfo/SimpleModelInfo.cpp
@@ -130,7 +130,6 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist)
return nil;
}
-#ifdef MIAMI
RpAtomic*
CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
{
@@ -138,7 +137,6 @@ CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
return m_atomics[0];
return nil;
}
-#endif
void
CSimpleModelInfo::FindRelatedModel(void)
diff --git a/src/modelinfo/SimpleModelInfo.h b/src/modelinfo/SimpleModelInfo.h
index 451a9c00..403e2969 100644
--- a/src/modelinfo/SimpleModelInfo.h
+++ b/src/modelinfo/SimpleModelInfo.h
@@ -40,9 +40,7 @@ public:
float GetNearDistance(void);
float GetLargestLodDistance(void);
RpAtomic *GetAtomicFromDistance(float dist);
-#ifdef MIAMI
- RpAtomic *GetFirstAtomicFromDistance(float dist); // inline
-#endif
+ RpAtomic *GetFirstAtomicFromDistance(float dist);
void FindRelatedModel(void);
void SetupBigBuilding(void);
diff --git a/src/modelinfo/XtraCompsModelInfo.h b/src/modelinfo/XtraCompsModelInfo.h
deleted file mode 100644
index 9832399c..00000000
--- a/src/modelinfo/XtraCompsModelInfo.h
+++ /dev/null
@@ -1,12 +0,0 @@
-#pragma once
-
-#include "ClumpModelInfo.h"
-
-class CXtraCompsModelInfo : public CClumpModelInfo
-{
- int field_34;
-public:
- CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; }
- void SetClump(RpClump*) {};
- void Shutdown(void) {};
-}; \ No newline at end of file
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 3c25d827..1d6782fc 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -187,11 +187,6 @@ CCivilianPed::CivilianAI(void)
void
CCivilianPed::ProcessControl(void)
{
-#ifndef MIAMI
- if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
- return;
-#endif
-
CPed::ProcessControl();
if (bWasPostponed)
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 7140af76..0c78279e 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -425,14 +425,9 @@ CCopPed::CopAI(void)
#ifdef VC_PED_PORTS
float dotProd;
if (m_nRoadblockNode != -1) {
-#ifndef MIAMI
- CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]];
- dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition());
-#else
- // TODO: check this, i'm only getting this compile here....
+ // TODO(MIAMI): check this, i'm only getting this compile here....
CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]];
dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition());
-#endif
} else
dotProd = -1.0f;
@@ -565,11 +560,6 @@ CCopPed::CopAI(void)
void
CCopPed::ProcessControl(void)
{
-#ifndef MIAMI
- if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
- return;
-#endif
-
CPed::ProcessControl();
if (bWasPostponed)
return;
@@ -717,7 +707,7 @@ CCopPed::ProcessControl(void)
return;
bool dontShoot = false;
- if (GetIsOnScreenAndNotCulled()) {
+ if (GetIsOnScreen()) {
if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) {
CEntity *foundBuilding = nil;
CColPoint foundCol;
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index e85cfc8b..38ea4bef 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -44,11 +44,6 @@ CEmergencyPed::InRange(CPed *victim)
void
CEmergencyPed::ProcessControl(void)
{
-#ifndef MIAMI
- if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
- return;
-#endif
-
CPed::ProcessControl();
if (bWasPostponed)
return;
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 04b62e46..2048d805 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -9397,11 +9397,6 @@ CPed::ProcessControl(void)
CColPoint foundCol;
CEntity *foundEnt = nil;
-#ifndef MIAMI
- if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
- return;
-#endif
-
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
if (!bFadeOut) {
if (alpha < 255) {
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index fed607ed..f794e1b6 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -858,90 +858,6 @@ CPopulation::AddPedInCar(CVehicle* car)
void
CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
{
-#ifndef MIAMI
- eLevelName level;
- int zone;
- int frame = CTimer::GetFrameCounter() & 7;
- if (frame == 1) {
- int movedVehicleCount = 0;
- int poolSize = CPools::GetVehiclePool()->GetSize();
- for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
-
- CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
- if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) {
-
- if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER &&
- veh->GetStatus() != STATUS_PLAYER_REMOTE) {
-
- CVector vehPos(veh->GetPosition());
- CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level);
-
- // Level 0 is transition zones, and we don't wanna touch cars on transition zones.
- if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) {
- if (veh->bIsLocked || !veh->CanBeDeleted()) {
- switch (movedVehicleCount & 3) {
- case 0:
- veh->SetPosition(RegenerationPoint_a);
- break;
- case 1:
- veh->SetPosition(RegenerationPoint_b);
- break;
- case 2:
- veh->SetPosition(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z);
- break;
- case 3:
- veh->SetPosition(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z);
- break;
- default:
- break;
- }
- veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f;
- veh->GetMatrix().GetForward() = RegenerationForward;
- ((CAutomobile*)veh)->PlaceOnRoadProperly();
- CCarCtrl::JoinCarWithRoadSystem(veh);
- CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh);
- ++movedVehicleCount;
- } else {
- CWorld::Remove(veh);
- delete veh;
- }
- }
- }
- }
- }
- } else if (frame == 5) {
- int poolSize = CPools::GetPedPool()->GetSize();
- for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
-
- CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
- if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) {
-
- CVector pedPos(ped->GetPosition());
- CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level);
-
- // Level 0 is transition zones, and we don't wanna touch peds on transition zones.
- if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) {
- if (ped->CanBeDeleted()) {
- CWorld::Remove(ped);
- delete ped;
- } else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) {
- ped->SetPosition(RegenerationPoint_a);
-
- bool foundGround;
- float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y,
- ped->GetPosition().z + 2.0f, &foundGround);
-
- if (foundGround) {
- ped->GetMatrix().GetPosition().z = 1.0f + groundZ;
- //ped->GetPosition().z += 0.0f;
- CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped);
- }
- }
- }
- }
- }
- }
-#endif
}
void
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 03bc175a..10a551fb 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -20,8 +20,6 @@
#include "PointLights.h"
#include "Renderer.h"
-bool gbShowPedRoadGroups;
-bool gbShowCarRoadGroups;
bool gbShowCollisionPolys;
bool gbShowCollisionLines;
bool gbShowCullZoneDebugStuff;
@@ -193,23 +191,7 @@ CRenderer::RenderRoads(void)
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
t = (CTreadable*)ms_aVisibleEntityPtrs[i];
if(t->IsBuilding() && t->GetIsATreadable()){
-#ifndef MASTER
-#ifndef MIAMI
- if(gbShowCarRoadGroups || gbShowPedRoadGroups){
- int ind = 0;
- if(gbShowCarRoadGroups)
- ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_CAR][0]].group;
- if(gbShowPedRoadGroups)
- ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_PED][0]].group;
- SetAmbientColoursToIndicateRoadGroup(ind);
- }
-#endif
-#endif
RenderOneRoad(t);
-#ifndef MASTER
- if(gbShowCarRoadGroups || gbShowPedRoadGroups)
- ReSetAmbientAndDirectionalColours();
-#endif
}
}
}
@@ -328,153 +310,6 @@ enum Visbility
int32
CRenderer::SetupEntityVisibility(CEntity *ent)
{
-#ifndef MIAMI
- CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
- CTimeModelInfo *ti;
- int32 other;
- float dist;
-
- bool request = true;
- if (mi->GetModelType() == MITYPE_TIME) {
- ti = (CTimeModelInfo*)mi;
- other = ti->GetOtherTimeModel();
- if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
- // don't fade in, or between time objects
- if(CANTIMECULL)
- ti->m_alpha = 255;
- }else{
- // Hide if possible
- if(CANTIMECULL)
- return VIS_INVISIBLE;
- // can't cull, so we'll try to draw this one, but don't request
- // it since what we really want is the other one.
- request = false;
- }
- }else{
- if (mi->GetModelType() != MITYPE_SIMPLE) {
- if(FindPlayerVehicle() == ent &&
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
- // Player's vehicle in first person mode
- if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
- ent->GetModelIndex() == MI_RHINO ||
- ent->GetModelIndex() == MI_COACH ||
- TheCamera.m_bInATunnelAndABigVehicle){
- ent->bNoBrightHeadLights = true;
- }else{
- m_pFirstPersonVehicle = (CVehicle*)ent;
- ent->bNoBrightHeadLights = false;
- }
- return VIS_OFFSCREEN;
- }else{
- // All sorts of Clumps
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
- if(!ent->GetIsOnScreen())
- return VIS_OFFSCREEN;
- if(ent->bDrawLast){
- dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = false;
- return VIS_INVISIBLE;
- }else
- return VIS_VISIBLE;
- }
- return VIS_INVISIBLE;
- }
- if(ent->IsObject() &&
- ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
- return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
- }
- }
-
- // Simple ModelInfo
-
- dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
-
- // This can only happen with multi-atomic models (e.g. railtracks)
- // but why do we bump up the distance? can only be fading...
- if(LOD_DISTANCE + STREAM_DISTANCE < dist && dist < mi->GetLargestLodDistance())
- dist = mi->GetLargestLodDistance();
-
- if(ent->IsObject() && ent->bRenderDamaged)
- mi->m_isDamaged = true;
-
- RpAtomic *a = mi->GetAtomicFromDistance(dist);
- if(a){
- mi->m_isDamaged = false;
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
- // Make sure our atomic uses the right geometry and not
- // that of an atomic for another draw distance.
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- mi->IncreaseAlpha();
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
-
- if(!ent->GetIsOnScreen()){
- mi->m_alpha = 255;
- return VIS_OFFSCREEN;
- }
-
- if(mi->m_alpha != 255){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = true;
- return VIS_INVISIBLE;
- }
-
- if(mi->m_drawLast || ent->bDrawLast){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = false;
- return VIS_INVISIBLE;
- }
- return VIS_VISIBLE;
- }
-
- // Object is not loaded, figure out what to do
-
- if(mi->m_noFade){
- mi->m_isDamaged = false;
- // request model
- if(dist - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
- return VIS_STREAMME;
- return VIS_INVISIBLE;
- }
-
- // We might be fading
-
- a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
- mi->m_isDamaged = false;
- if(a == nil){
- // request model
- if(dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
- return VIS_STREAMME;
- return VIS_INVISIBLE;
- }
-
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- mi->IncreaseAlpha();
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
-
- if(!ent->GetIsOnScreen()){
- mi->m_alpha = 255;
- return VIS_OFFSCREEN;
- }else{
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = true;
- return VIS_OFFSCREEN; // Why this?
- }
-#else
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
CTimeModelInfo *ti;
int32 other;
@@ -625,95 +460,11 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
ent->bDistanceFade = true;
return VIS_OFFSCREEN; // Why this?
}
-#endif
}
int32
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
{
-#ifndef MIAMI
- CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
- CTimeModelInfo *ti;
- int32 other;
-
- if (mi->GetModelType() == MITYPE_TIME) {
- ti = (CTimeModelInfo*)mi;
- other = ti->GetOtherTimeModel();
- // Hide objects not in time range if possible
- if(CANTIMECULL)
- if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff()))
- return VIS_INVISIBLE;
- // Draw like normal
- } else if (mi->GetModelType() == MITYPE_VEHICLE)
- return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
-
- float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
- CSimpleModelInfo *nonLOD = mi->GetRelatedModel();
-
- // Find out whether to draw below near distance.
- // This is only the case if there is a non-LOD which is either not
- // loaded or not completely faded in yet.
- if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE + STREAM_DISTANCE){
- // No non-LOD or non-LOD is completely visible.
- if(nonLOD == nil ||
- nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
- return VIS_INVISIBLE;
-
- // But if it is a time object, we'd rather draw the wrong
- // non-LOD than the right LOD.
- if (nonLOD->GetModelType() == MITYPE_TIME) {
- ti = (CTimeModelInfo*)nonLOD;
- other = ti->GetOtherTimeModel();
- if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
- return VIS_INVISIBLE;
- }
- }
-
- RpAtomic *a = mi->GetAtomicFromDistance(dist);
- if(a){
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
-
- // Make sure our atomic uses the right geometry and not
- // that of an atomic for another draw distance.
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- if(!ent->IsVisibleComplex())
- return VIS_INVISIBLE;
- if(mi->m_drawLast){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = false;
- return VIS_INVISIBLE;
- }
- return VIS_VISIBLE;
- }
-
- if(mi->m_noFade){
- ent->DeleteRwObject();
- return VIS_INVISIBLE;
- }
-
-
- // get faded atomic
- a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
- if(a == nil){
- ent->DeleteRwObject();
- return VIS_INVISIBLE;
- }
-
- // Fade...
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- if(ent->IsVisibleComplex())
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- return VIS_INVISIBLE;
-#else
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
CTimeModelInfo *ti;
int32 other;
@@ -827,7 +578,6 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
}else
mi->m_alpha = 255;
return VIS_INVISIBLE;
-#endif
}
void
@@ -974,11 +724,7 @@ CRenderer::ScanWorld(void)
}
ScanSectorPoly(poly, 3, ScanSectorList);
-#ifndef MIAMI
- ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
-#else
ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
-#endif
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
}
}
@@ -1223,13 +969,6 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
CPtrNode *node;
CEntity *ent;
-#ifndef MIAMI
- for(node = list.first; node; node = node->next){
- ent = (CEntity*)node->item;
- if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
- }
-#else
// TODO(MIAMI): some flags and such
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
@@ -1243,7 +982,6 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
break;
}
}
-#endif
}
void
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index e28995c3..5bf211e4 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -2,8 +2,6 @@
class CEntity;
-extern bool gbShowPedRoadGroups;
-extern bool gbShowCarRoadGroups;
extern bool gbShowCollisionPolys;
extern bool gbShowCollisionLines;
extern bool gbShowCullZoneDebugStuff;
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index b1a101e3..5b7d1b05 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -615,16 +615,6 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
}
bool
-CVisibilityPlugins::MloVisibilityCB(RpClump *clump)
-{
- RwFrame *frame = RpClumpGetFrame(clump);
- CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame);
- if (sq(modelInfo->field_34) < GetDistanceSquaredFromCamera(frame))
- return false;
- return CVisibilityPlugins::FrustumSphereCB(clump);
-}
-
-bool
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
{
RwSphere sphere;
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index c22a060c..68c0821a 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -543,13 +543,6 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
-#ifndef MIAMI
- CCollision::SortOutCollisionAfterLoad();
- CStreaming::RequestBigBuildings(CGame::currLevel);
- CStreaming::LoadAllRequestedModels(false);
- CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
- CGame::TidyUpMemory(true, false);
-#endif
if (CloseFile(file)) {
return true;
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 602eb589..8b267c09 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -229,12 +229,6 @@ CAutomobile::ProcessControl(void)
colModel = GetColModel();
bWarnedPeds = false;
-#ifndef MIAMI
- // skip if the collision isn't for the current level
- if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
- return;
-#endif
-
// Improve grip of vehicles in certain cases
bool strongGrip1 = false;
bool strongGrip2 = false;
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index ecf760e4..2a33d68a 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -109,11 +109,6 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
void
CBoat::ProcessControl(void)
{
-#ifndef MIAMI
- if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
- return;
-#endif
-
bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
PruneWakeTrail();
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index efbc56c0..2baa9218 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -99,9 +99,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
m_nCarHornPattern = 0;
-#ifdef MIAMI
bParking = false;
-#endif
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
@@ -121,9 +119,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
AutoPilot.m_bStayInCurrentLevel = false;
AutoPilot.m_bIgnorePathfinding = false;
-#ifdef MIAMI
AutoPilot.m_nSwitchDistance = 20;
-#endif
}
CVehicle::~CVehicle()