diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/audio/AudioManager.cpp | 15 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 4 | ||||
-rw-r--r-- | src/audio/MusicManager.cpp | 4 | ||||
-rw-r--r-- | src/core/Timer.cpp | 10 | ||||
-rw-r--r-- | src/core/Timer.h | 2 | ||||
-rw-r--r-- | src/render/Hud.cpp | 30 |
6 files changed, 34 insertions, 31 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 69126c23..c49ce552 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -41,11 +41,6 @@ cAudioManager::cAudioManager() m_bFifthFrameFlag = FALSE; m_bTimerJustReset = FALSE; m_nTimer = 0; - -#ifdef FIX_BUGS - m_LogicalFrameCounter = 0; - m_bLogicalFrameUpdate = FALSE; -#endif } cAudioManager::~cAudioManager() @@ -105,12 +100,6 @@ cAudioManager::Terminate() void cAudioManager::Service() { -#ifdef FIX_BUGS - m_bLogicalFrameUpdate = m_LogicalFrameCounter != CTimer::GetLogicalFrameCounter(); - if(m_bLogicalFrameUpdate) - m_LogicalFrameCounter = CTimer::GetLogicalFrameCounter(); -#endif - GenerateIntegerRandomNumberTable(); if (m_bTimerJustReset) { ResetAudioLogicTimers(m_nTimer); @@ -435,7 +424,7 @@ void cAudioManager::ServiceSoundEffects() { #ifdef FIX_BUGS - if(m_bLogicalFrameUpdate) + if(CTimer::GetLogicalFramesPassed() != 0) #endif m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0; if (m_nUserPause && !m_nPreviousUserPause) { @@ -741,7 +730,7 @@ cAudioManager::AddReleasingSounds() sample.m_nVolume -= sample.m_nVolumeChange; } #ifdef FIX_BUGS - if(m_bLogicalFrameUpdate) + if(CTimer::GetLogicalFramesPassed() != 0) #endif --sample.m_nReleasingVolumeDivider; if (m_bFifthFrameFlag) { diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index dcd6c7c4..70302745 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -223,10 +223,6 @@ public: uint8 m_nUserPause; uint8 m_nPreviousUserPause; uint32 m_FrameCounter; -#ifdef FIX_BUGS - uint32 m_LogicalFrameCounter; - bool8 m_bLogicalFrameUpdate; -#endif cAudioManager(); ~cAudioManager(); diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 4eaa37d5..957fce55 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -195,7 +195,11 @@ cMusicManager::DisplayRadioStationName() cDisplay = 60; } else { if(cDisplay == 0) return; +#ifdef FIX_BUGS + cDisplay -= CTimer::GetLogicalFramesPassed(); +#else cDisplay--; +#endif } CFont::SetJustifyOff(); diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index 5c7d012e..5771274a 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -18,6 +18,7 @@ bool CTimer::m_UserPause; bool CTimer::m_CodePause; #ifdef FIX_BUGS uint32 CTimer::m_LogicalFrameCounter; +uint32 CTimer::m_LogicalFramesPassed; #endif uint32 _nCyclesPerMS = 1; @@ -54,6 +55,7 @@ void CTimer::Initialise(void) m_snTimeInMilliseconds = 1; #ifdef FIX_BUGS m_LogicalFrameCounter = 0; + m_LogicalFramesPassed = 0; #endif #ifdef _WIN32 @@ -109,12 +111,14 @@ void CTimer::Update(void) frameTime = updInCyclesScaled / (double)_nCyclesPerMS; #ifdef FIX_BUGS + m_LogicalFramesPassed = 0; static double frameTimeLogical = 0.0; frameTimeLogical += ((double)updInCycles / (double)_nCyclesPerMS); while (frameTimeLogical >= 1000.0 / 30.0) { frameTimeLogical -= 1000.0 / 30.0; - m_LogicalFrameCounter++; + m_LogicalFramesPassed++; } + m_LogicalFrameCounter += m_LogicalFramesPassed; #endif m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; @@ -142,12 +146,14 @@ void CTimer::Update(void) frameTime = (double)updInMs * ms_fTimeScale; #ifdef FIX_BUGS + m_LogicalFramesPassed = 0; static double frameTimeLogical = 0.0; frameTimeLogical += (double)updInMs; while(frameTimeLogical >= 1000.0 / 30.0) { frameTimeLogical -= 1000.0 / 30.0; - m_LogicalFrameCounter++; + m_LogicalFramesPassed++; } + m_LogicalFrameCounter += m_LogicalFramesPassed; #endif oldPcTimer = timer; diff --git a/src/core/Timer.h b/src/core/Timer.h index ebde1747..7b68303a 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -13,6 +13,7 @@ class CTimer static float ms_fTimeStepNonClipped; #ifdef FIX_BUGS static uint32 m_LogicalFrameCounter; + static uint32 m_LogicalFramesPassed; #endif public: static bool m_UserPause; @@ -65,6 +66,7 @@ public: static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; } static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); } static uint32 GetLogicalFrameCounter(void) { return m_LogicalFrameCounter; } + static uint32 GetLogicalFramesPassed(void) { return m_LogicalFramesPassed; } #endif }; diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 4991e024..bba8c525 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -75,6 +75,12 @@ #define SCALE_AND_CENTER_X_FIX(a) (a) #endif +#ifdef FIX_BUGS +#define FRAMECOUNTER CTimer::GetLogicalFrameCounter() +#else +#define FRAMECOUNTER CTimer::GetFrameCounter() +#endif + // Game has colors inlined in code. // For easier modification we collect them here: CRGBA MONEY_COLOR(89, 115, 150, 255); @@ -577,12 +583,12 @@ void CHud::Draw() CFont::SetPropOff(); CFont::SetFontStyle(FONT_HEADING); - if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8 + if (m_ItemToFlash == ITEM_HEALTH && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_HEALTH || FindPlayerPed()->m_fHealth < 10 - && CTimer::GetFrameCounter() & 8) { + && FRAMECOUNTER & 8) { if (FindPlayerPed()->m_fHealth >= 10 - || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { + || FindPlayerPed()->m_fHealth < 10 && FRAMECOUNTER & 8) { AsciiToUnicode("{", sPrintIcon); #ifdef FIX_BUGS @@ -594,14 +600,14 @@ void CHud::Draw() CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4) CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); CFont::SetColor(HEALTH_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X), SCREEN_SCALE_Y(65.0f), sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4) CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); } } @@ -609,7 +615,7 @@ void CHud::Draw() /* DrawArmour */ - if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) { + if (m_ItemToFlash == ITEM_ARMOUR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_ARMOUR) { CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); if (FindPlayerPed()->m_fArmour > 1.0f) { AsciiToUnicode("[", sPrintIcon); @@ -623,14 +629,14 @@ void CHud::Draw() CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 4) CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); CFont::SetColor(ARMOUR_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) { + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 1) { CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); } } @@ -657,7 +663,7 @@ void CHud::Draw() if (FindPlayerPed()->m_pWanted->GetWantedLevel() > i && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange - + 2000 || CTimer::GetFrameCounter() & 4)) { + + 2000 || FRAMECOUNTER & 4)) { CFont::SetColor(WANTED_COLOR); CFont::PrintString(fStarsX, SCREEN_SCALE_Y(87.0f), sPrintIcon); @@ -904,7 +910,7 @@ void CHud::Draw() TimerFlashTimer = 0; } - if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) { + if (FRAMECOUNTER & 4 || !TimerFlashTimer) { AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer); CFont::SetPropOn(); CFont::SetBackgroundOff(); @@ -941,7 +947,7 @@ void CHud::Draw() CounterFlashTimer = 0; } - if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) { + if (FRAMECOUNTER & 4 || !CounterFlashTimer) { if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) { AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer); CFont::SetPropOn(); @@ -1053,7 +1059,7 @@ void CHud::Draw() /* DrawRadar */ - if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) { + if (m_ItemToFlash == ITEM_RADAR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_RADAR) { CRadar::DrawMap(); CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); |