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-rw-r--r--src/core/Frontend.cpp2
-rw-r--r--src/core/Timer.cpp22
-rw-r--r--src/peds/PlayerPed.cpp8
-rw-r--r--src/peds/PlayerPed.h2
4 files changed, 17 insertions, 17 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 24cdad8e..38f6aff8 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -812,7 +812,7 @@ void CMenuManager::Draw()
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_MOUSESTEER:
- textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_ON" : "FEM_OFF");
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
break;
}
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index 543f582b..8695f64b 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -75,7 +75,7 @@ void CTimer::Shutdown(void)
;
}
-#if 1
+#if 0
WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); }
#else
void CTimer::Update(void)
@@ -87,22 +87,22 @@ void CTimer::Update(void)
LARGE_INTEGER pc;
QueryPerformanceCounter(&pc);
- int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
+ int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
_oldPerfCounter = pc;
- double updInCyclesScaled = (double)updInCycles * ms_fTimeScale;
+ float updInCyclesScaled = updInCycles * ms_fTimeScale;
double upd = updInCyclesScaled / (double)_nCyclesPerMS;
- m_snTimeInMillisecondsPauseMode = (Int64)(m_snTimeInMillisecondsPauseMode + upd);
+ m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;
if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
{
- m_snTimeInMilliseconds = (Int64)(m_snTimeInMilliseconds + upd);
- m_snTimeInMillisecondsNonClipped = (Int64)(m_snTimeInMillisecondsNonClipped + upd);
+ m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
+ m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0;
}
}
@@ -116,14 +116,14 @@ void CTimer::Update(void)
oldPcTimer = timer;
- m_snTimeInMillisecondsPauseMode = (Int64)(m_snTimeInMillisecondsPauseMode + upd);
+ m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;
if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
{
- m_snTimeInMilliseconds = (Int64)(m_snTimeInMilliseconds + upd);
- m_snTimeInMillisecondsNonClipped = (Int64)(m_snTimeInMillisecondsNonClipped + upd);
+ m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
+ m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
ms_fTimeStep = upd / 1000.0f * 50.0f;
}
}
@@ -192,7 +192,7 @@ uint32 CTimer::GetCurrentTimeInCycles(void)
{
LARGE_INTEGER pc;
QueryPerformanceCounter(&pc);
- return (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
+ return (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
}
else
return RsTimer() - oldPcTimer;
@@ -218,7 +218,7 @@ void CTimer::EndUserPause(void)
m_UserPause = false;
}
-#if 0
+#if 1
STARTPATCHES
InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP);
InjectHook(0x4ACF60, CTimer::Shutdown, PATCH_JUMP);
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index df234bfb..8892fc2a 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -573,8 +573,6 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
if (CDarkel::FrenzyOnGoing())
goto switchDetectDone;
- // The fact that m_nSelectedWepSlot is int8 makes below loops circular loop.
-
if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) {
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
@@ -596,12 +594,14 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
- for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
+ for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) {
+ if (m_nSelectedWepSlot < WEAPONTYPE_UNARMED)
+ m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;
+
if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
goto switchDetectDone;
}
}
- m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;
}
} else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) {
if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) {
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 5725a8ee..81d996be 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -13,7 +13,7 @@ public:
float m_fCurrentStamina;
float m_fMaxStamina;
float m_fStaminaProgress;
- uint8 m_nSelectedWepSlot; // eWeaponType
+ int8 m_nSelectedWepSlot; // eWeaponType
bool m_bSpeedTimerFlag;
bool m_bShouldEvade;
int8 field_1367;