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-rw-r--r--src/control/Script.cpp30
-rw-r--r--src/core/World.cpp14
-rw-r--r--src/entities/Entity.cpp2
-rw-r--r--src/entities/Entity.h4
-rw-r--r--src/entities/Physical.cpp14
-rw-r--r--src/peds/Ped.cpp4
-rw-r--r--src/render/Renderer.cpp2
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/weapons/BulletInfo.cpp4
-rw-r--r--src/weapons/Weapon.cpp10
10 files changed, 43 insertions, 43 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 750ed026..bd64db43 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -171,6 +171,17 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
m_nCount++;
}
+static void PossiblyWakeThisEntity(CPhysical* pEntity)
+{
+ if (!pEntity->bIsStaticWaitingForCollision)
+ return;
+ if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
+ pEntity->bIsStaticWaitingForCollision = false;
+ if (!pEntity->IsStatic())
+ pEntity->AddToMovingList();
+ }
+}
+
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
@@ -207,17 +218,6 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
}
}
-static void PossiblyWakeThisEntity(CPhysical* pEntity)
-{
- if (!pEntity->m_bIsStaticWaitingForCollision)
- return;
- if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
- pEntity->m_bIsStaticWaitingForCollision = false;
- if (!pEntity->IsStatic())
- pEntity->AddToMovingList();
- }
-}
-
void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject()
{
for (int i = 0; i < MAX_CLEANUP; i++) {
@@ -1798,7 +1798,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
if (m_bIsMissionScript)
- ped->m_bIsStaticWaitingForCollision = true;
+ ped->bIsStaticWaitingForCollision = true;
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
CPopulation::ms_nTotalMissionPeds++;
@@ -2018,7 +2018,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
if (m_bIsMissionScript)
- boat->m_bIsStaticWaitingForCollision = true;
+ boat->bIsStaticWaitingForCollision = true;
CWorld::Add(boat);
handle = CPools::GetVehiclePool()->GetIndex(boat);
}
@@ -2044,7 +2044,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
car->bHasBeenOwnedByPlayer = true;
if (m_bIsMissionScript)
- car->m_bIsStaticWaitingForCollision = true;
+ car->bIsStaticWaitingForCollision = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
}
@@ -7422,7 +7422,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
if (m_bIsMissionScript)
- ped->m_bIsStaticWaitingForCollision = true;
+ ped->bIsStaticWaitingForCollision = true;
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
CPopulation::ms_nTotalMissionPeds++;
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 09170f54..625ccf57 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -75,7 +75,7 @@ CWorld::Add(CEntity *ent)
if(ent->IsBuilding() || ent->IsDummy()) return;
- if(!ent->bIsStatic) ((CPhysical *)ent)->AddToMovingList();
+ if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList();
}
void
@@ -90,7 +90,7 @@ CWorld::Remove(CEntity *ent)
if(ent->IsBuilding() || ent->IsDummy()) return;
- if(!ent->bIsStatic) ((CPhysical *)ent)->RemoveFromMovingList();
+ if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
}
void
@@ -1951,7 +1951,7 @@ CWorld::Process(void)
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
- if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); }
+ if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
}
}
bForceProcessControl = true;
@@ -1962,7 +1962,7 @@ CWorld::Process(void)
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
- if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); }
+ if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
}
}
}
@@ -2115,7 +2115,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
CObject *pObject = (CObject *)pEntity;
CVehicle *pVehicle = (CVehicle *)pEntity;
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
- if(pEntity->bIsStatic) {
+ if(pEntity->IsStatic()) {
if(pEntity->IsObject()) {
if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
if (IsGlass(pObject->GetModelIndex())) {
@@ -2139,7 +2139,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
}
}
}
- if(pEntity->bIsStatic) {
+ if(pEntity->IsStatic()) {
float fDamageMultiplier =
(fRadius - fMagnitude) * 2.0f / fRadius;
float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f);
@@ -2150,7 +2150,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
pEntity->AddToMovingList();
}
}
- if(!pEntity->bIsStatic) {
+ if(!pEntity->IsStatic()) {
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
CVector vecForceDir =
vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 830a0574..5bcd1f51 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -74,7 +74,7 @@ CEntity::CEntity(void)
bDistanceFade = false;
m_flagE2 = false;
- m_bIsStaticWaitingForCollision = false;
+ bIsStaticWaitingForCollision = false;
m_scanCode = 0;
m_modelIndex = -1;
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index e821550a..e85e40f7 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -84,7 +84,7 @@ public:
// flagsE
uint32 m_flagE2 : 1;
// TODO(MIAMI)
- uint32 m_bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
+ uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
uint16 m_scanCode;
uint16 m_randomSeed;
@@ -99,7 +99,7 @@ public:
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
- bool IsStatic(void) { return bIsStatic && m_bIsStaticWaitingForCollision; }
+ bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; }
#ifdef COMPATIBLE_SAVES
void SaveEntityFlags(uint8*& buf);
void LoadEntityFlags(uint8*& buf);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 3f1ec325..17a39070 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -324,7 +324,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
AddCollisionRecord(ent);
if(!ent->IsBuilding()) // Can't this catch dummies too?
((CPhysical*)ent)->AddCollisionRecord(this);
- if(ent->IsBuilding() || ent->bIsStatic)
+ if(ent->IsBuilding() || ent->IsStatic())
this->bHasHitWall = true;
}
return numSpheres;
@@ -539,7 +539,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
timestepB = B->bIsHeavy ? 2.0f : 1.0f;
float speedA, speedB;
- if(B->bIsStatic){
+ if(B->IsStatic()){
if(A->bPedPhysics){
speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
if(speedA < 0.0f){
@@ -622,7 +622,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
}
}
- if(B->bIsStatic)
+ if(B->IsStatic())
return false;
if(!B->bInfiniteMass)
B->AddToMovingList();
@@ -1079,7 +1079,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
CObject *Aobj = (CObject*)A;
if(Aobj->ObjectCreatedBy != TEMP_OBJECT &&
!Aobj->bHasBeenDamaged &&
- Aobj->bIsStatic){
+ Aobj->IsStatic()){
if(Aobj->m_pCollidingEntity == B)
Aobj->m_pCollidingEntity = nil;
}else if(Aobj->m_pCollidingEntity != B){
@@ -1096,7 +1096,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
CObject *Bobj = (CObject*)B;
if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
!Bobj->bHasBeenDamaged &&
- Bobj->bIsStatic){
+ Bobj->IsStatic()){
if(Bobj->m_pCollidingEntity == A)
Bobj->m_pCollidingEntity = nil;
}else if(Bobj->m_pCollidingEntity != A){
@@ -1414,7 +1414,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = true;
else if(Aobj->ObjectCreatedBy == TEMP_OBJECT ||
Aobj->bHasBeenDamaged ||
- !Aobj->bIsStatic){
+ !Aobj->IsStatic()){
if(Aobj->m_pCollidingEntity == B)
skipCollision = true;
else{
@@ -1433,7 +1433,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = true;
else if(Bobj->ObjectCreatedBy == TEMP_OBJECT ||
Bobj->bHasBeenDamaged ||
- !Bobj->bIsStatic){
+ !Bobj->IsStatic()){
if(Bobj->m_pCollidingEntity == A)
skipCollision = true;
else{
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 2048d805..c8b0b922 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -14853,11 +14853,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (!collidingEnt->IsBuilding())
((CPhysical*)collidingEnt)->AddCollisionRecord(this);
- if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->bIsStatic)) {
+ if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) {
bHasHitWall = true;
}
}
- if (collidingEnt->IsBuilding() || collidingEnt->bIsStatic) {
+ if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) {
if (bWasStanding) {
CVector sphereNormal;
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 10a551fb..c0cd4c21 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1213,7 +1213,7 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
case ENTITY_TYPE_OBJECT:
obj = (CObject*)ent;
- if(!obj->bIsStatic)
+ if(!obj->IsStatic())
return true;
return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2);
}
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 8b267c09..4f0029ef 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -2190,7 +2190,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
}
// move body cast
- if(phys->bIsStatic){
+ if(phys->IsStatic()){
phys->bIsStatic = false;
phys->m_nStaticFrames = 0;
phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index b7270f4b..83b6471e 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -156,11 +156,11 @@ void CBulletInfo::Update(void)
if (pHitEntity->IsObject()) {
CObject* pObject = (CObject*)pHitEntity;
if (!pObject->bInfiniteMass) {
- if (pObject->bIsStatic && pObject->m_fUprootLimit <= 0.0f) {
+ if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
pObject->bIsStatic = false;
pObject->AddToMovingList();
}
- if (!pObject->bIsStatic)
+ if (!pObject->IsStatic())
pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
}
}
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index e9b917de..17ce64c0 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1047,13 +1047,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
if ( !victimObject->bInfiniteMass )
{
- if ( victimObject->bIsStatic && victimObject->m_fUprootLimit <= 0.0f )
+ if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f )
{
victimObject->bIsStatic = false;
victimObject->AddToMovingList();
}
- if ( !victimObject->bIsStatic )
+ if ( !victimObject->IsStatic())
{
CVector moveForce = point->normal*-4.0f;
victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
@@ -1296,13 +1296,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
if ( !victimObject->bInfiniteMass )
{
- if ( victimObject->bIsStatic && victimObject->m_fUprootLimit <= 0.0f )
+ if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f )
{
victimObject->bIsStatic = false;
victimObject->AddToMovingList();
}
- if ( !victimObject->bIsStatic )
+ if ( !victimObject->IsStatic())
{
CVector moveForce = point.normal*-5.0f;
victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
@@ -2232,7 +2232,7 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing)
object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
- if ( object->bIsStatic )
+ if ( object->IsStatic())
{
object->bIsStatic = false;
object->AddToMovingList();