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-rw-r--r--src/audio/AudioManager.cpp80
-rw-r--r--src/audio/AudioManager.h4
-rw-r--r--src/core/Fire.h2
3 files changed, 79 insertions, 7 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index eafd1c9a..ab3745f5 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -3636,11 +3636,83 @@ cAudioManager::ProcessFireHydrant()
}
}
-WRAPPER
-void
-cAudioManager::ProcessFires(int32 entity)
+void cAudioManager::ProcessFires(int32)
{
- EAXJMP(0x575CD0);
+ CEntity *entity;
+ uint8 emittingVol;
+ float maxDist;
+ float distSquared;
+
+ for(uint8 i = 0; i < NUM_FIRES; i++) {
+ if(gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
+ entity = gFireManager.m_aFires[i].m_pEntity;
+ if(entity) {
+ switch(entity->m_type & 7) {
+ case ENTITY_TYPE_BUILDING:
+ maxDist = 2500.f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ emittingVol = 100;
+ m_sQueueSample.m_nFrequency =
+ 8 / 10 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.field_16 = 6;
+ break;
+ case ENTITY_TYPE_PED:
+ maxDist = 625.f;
+ m_sQueueSample.m_fSoundIntensity = 25.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
+ emittingVol = 60;
+ m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.field_16 = 10;
+ break;
+ default:
+ maxDist = 2500.f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ emittingVol = 80;
+ m_sQueueSample.field_16 = 8;
+ }
+ } else {
+ maxDist = 2500.f;
+ m_sQueueSample.m_fSoundIntensity = 50.0;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ emittingVol = 80;
+ m_sQueueSample.field_16 = 8;
+ }
+ m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.field_76 = 10;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
}
void
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 5e533bff..e4d2fa6d 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -500,13 +500,13 @@ public:
bool ProcessCarBombTick(cVehicleParams *params); /// ok
void ProcessCesna(cVehicleParams *params); /// ok
void ProcessCinemaScriptObject(uint8 sound); /// ok
- void ProcessCrane(); // todo requires CCrane
+ void ProcessCrane(); /// ok
void ProcessDocksScriptObject(uint8 sound); /// ok
bool ProcessEngineDamage(cVehicleParams *params); /// ok
void ProcessEntity(int32 sound); /// ok
void ProcessExplosions(int32 explosion); /// ok
void ProcessFireHydrant(); /// ok
- void ProcessFires(int32 entity); // todo requires gFireManager
+ void ProcessFires(int32 entity); /// ok
void ProcessFrontEnd(); /// ok
void ProcessGarages(); // todo requires CGarages::aGarages
bool ProcessHelicopter(cVehicleParams *params); /// ok
diff --git a/src/core/Fire.h b/src/core/Fire.h
index 9d72179e..624bf608 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -28,8 +28,8 @@ class CFireManager
MAX_FIREMEN_ATTENDING = 2,
};
uint32 m_nTotalFires;
- CFire m_aFires[NUM_FIRES];
public:
+ CFire m_aFires[NUM_FIRES];
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
void StartFire(CVector, float, uint8);
void Update(void);