diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/audio/AudioManager.cpp | 3518 | ||||
-rw-r--r-- | src/audio/MusicManager.cpp | 13 | ||||
-rw-r--r-- | src/control/CarAI.cpp | 2 | ||||
-rw-r--r-- | src/core/AnimViewer.cpp | 2 | ||||
-rw-r--r-- | src/core/FileLoader.cpp | 2 | ||||
-rw-r--r-- | src/core/World.cpp | 2 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 2 | ||||
-rw-r--r-- | src/modelinfo/VehicleModelInfo.h | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 8 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 2 |
11 files changed, 1240 insertions, 2315 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index c51d53d5..1428bb9f 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -47,15 +47,14 @@ bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E; uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828; uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D; -bool *somethingWithHorns = (bool *)0x606AB8; +bool **hornPatternsArray = (bool **)0x606AB8; constexpr int totalAudioEntitiesSlots = 200; constexpr int maxVolume = 127; constexpr int policeChannel = 28; -constexpr uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, - 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, - 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, - 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; +constexpr uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, + 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, + 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; // TODO: where is this used? Is this the right file? enum eVehicleModel { @@ -136,7 +135,7 @@ cPedComments::Add(tPedComment *com) { uint8 index; - if(nrOfCommentsInBank[activeBank] >= 20u) { + if(nrOfCommentsInBank[activeBank] >= 20) { index = indexMap[activeBank][19]; if(m_asPedComments[activeBank][index].m_bVolume > com->m_bVolume) return; } else { @@ -158,8 +157,7 @@ cPedComments::Add(tPedComment *com) } } - if(i < index) - memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], 19 - i); + if(i < index) memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], 19 - i); } indexMap[activeBank][i] = index; @@ -174,10 +172,8 @@ cPedComments::Process() if(!AudioManager.m_bUserPause) { if(nrOfCommentsInBank[activeBank]) { - sampleIndex = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex; - if(!SampleManager.IsPedCommentLoaded(sampleIndex)) - SampleManager.LoadPedComment(sampleIndex); + sampleIndex = m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex; + if(!SampleManager.IsPedCommentLoaded(sampleIndex)) SampleManager.LoadPedComment(sampleIndex); AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[activeBank][indexMap[activeBank][0]].m_entityIndex; @@ -217,11 +213,9 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_bIsDistant = 0; AudioManager.m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency( - AudioManager.m_sQueueSample.m_nSampleIndex) + - AudioManager.RandomDisplacement(750u); - if(CTimer::GetIsSlowMotionActive()) - AudioManager.m_sQueueSample.m_nFrequency /= 2; + SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + + AudioManager.RandomDisplacement(750); + if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2; m_asPedComments[activeBank][indexMap[activeBank][0]].field_25 = -1; AudioManager.AddSampleToRequestedQueue(); } @@ -236,10 +230,8 @@ cPedComments::Process() } comment = m_asPedComments[actualUsedBank]; for(uint32 i = 0; i < nrOfCommentsInBank[actualUsedBank]; i++) { - if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 > - 0) { - --m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]] - .field_25; + if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 > 0) { + --m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25; Add(&comment[indexMap[actualUsedBank][i]]); } } @@ -255,7 +247,7 @@ cAudioCollisionManager::AddCollisionToRequestedQueue() int32 collisionsIndex; int32 i; - if(m_bCollisionsInQueue >= 10u) { + if(m_bCollisionsInQueue >= 10) { collisionsIndex = m_bIndicesTable[9]; if(m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return; } else { @@ -266,8 +258,7 @@ cAudioCollisionManager::AddCollisionToRequestedQueue() i = 0; if(collisionsIndex) { - while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= - m_asCollisions1[collisionsIndex].m_fDistance) { + while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) { if(++i >= collisionsIndex) { m_bIndicesTable[i] = collisionsIndex; return; @@ -313,24 +304,21 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) uint32 i = 0; if(sample != 0) { for(; i < sample; i++) { - if(m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]] - .calculatedVolume > - m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume) + if(m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]] + .calculatedVolume > m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume) break; } if(i < sample) { memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1], - &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], - m_bActiveSamples - i - 1); + &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], m_bActiveSamples - i - 1); } } m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample; } void -cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, - uint8 counter, bool notLooping) +cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, + bool notLooping) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { @@ -347,10 +335,8 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl m_sQueueSample.m_nLoopCount = 1; } m_sQueueSample.m_bEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; @@ -367,22 +353,20 @@ cAudioManager::AddReflectionsToRequestedQueue() int32 noise; uint8 emittingVolume = (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3); - for(uint32 i = 0; i < 5u; i++) { + for(uint32 i = 0; i < 5; i++) { reflectionDistance = m_afReflectionsDistances[i]; if(reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) { m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 500.f / 1029.f); - if(m_sQueueSample.m_bLoopsRemaining > 5u) { + if(m_sQueueSample.m_bLoopsRemaining > 5) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; m_sQueueSample.m_bEmittingVolume = emittingVolume; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { m_sQueueSample.m_counter += ((i + 1) << 8); if(m_sQueueSample.m_nLoopCount) { - noise = RandomDisplacement( - m_sQueueSample.m_nFrequency >> 5); + noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); if(noise <= 0) m_sQueueSample.m_nFrequency += noise; else @@ -404,24 +388,18 @@ cAudioManager::AddReleasingSounds() for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) { tActiveSample &sample = - m_asSamples[!m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]]; - if(!m_asSamples[!m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]] - .m_bLoopEnded) { + m_asSamples[!m_bActiveSampleQueue][m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]]; + if(!m_asSamples[!m_bActiveSampleQueue][m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]] + .m_bLoopEnded) { toProcess[i] = false; - for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; - j++) { + for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) { if(sample.m_nEntityIndex == m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue] - [j]] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] .m_nEntityIndex && - sample.m_counter == - m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue] - [j]] - .m_counter) { + sample.m_counter == m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] + .m_counter) { toProcess[i] = true; break; } @@ -431,10 +409,8 @@ cAudioManager::AddReleasingSounds() if(!sample.field_76) continue; if(!sample.m_nLoopCount) { if(sample.field_88 == -1) { - sample.field_88 = - sample.m_bVolume / sample.field_76; - if(sample.field_88 <= 0) - sample.field_88 = 1; + sample.field_88 = sample.m_bVolume / sample.field_76; + if(sample.field_88 <= 0) sample.field_88 = 1; } if(sample.m_bVolume <= sample.field_88) { sample.field_76 = 0; @@ -444,7 +420,7 @@ cAudioManager::AddReleasingSounds() } --sample.field_76; if(field_2) { - if(sample.field_16 < 20u) ++sample.field_16; + if(sample.field_16 < 20) ++sample.field_16; } sample.field_56 = 0; } @@ -466,11 +442,8 @@ cAudioManager::AddSampleToRequestedQueue() calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume); sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; if(sampleIndex >= m_bActiveSamples) { - sampleIndex = - m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1]; - if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <= - calculatedVolume) - return; + sampleIndex = m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1]; + if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <= calculatedVolume) return; } else { ++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; } @@ -502,7 +475,7 @@ cAudioManager::AgeCrimes() { for(uint8 i = 0; i < 10; i++) { if(crimes[i].type) { - if(++crimes[i].timer > 1500u) crimes[i].type = 0; + if(++crimes[i].timer > 1500) crimes[i].type = 0; } } } @@ -617,8 +590,7 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis if((soundIntensity * 0.2f) <= distance) { newSoundIntensity = soundIntensity * 0.2f; emittingVolume = - sq((soundIntensity - distance) / (soundIntensity - newSoundIntensity)) * - emittingVolume; + sq((soundIntensity - distance) / (soundIntensity - newSoundIntensity)) * emittingVolume; } return emittingVolume; } @@ -663,8 +635,7 @@ cAudioManager::DestroyAllGameCreatedEntities() case AUDIOTYPE_GARAGE: case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break; case AUDIOTYPE_SCRIPTOBJECT: - entity = - (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; + entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; if(entity) { delete entity; m_asAudioEntities[i].m_pEntity = nil; @@ -682,17 +653,14 @@ cAudioManager::DestroyAllGameCreatedEntities() void cAudioManager::DestroyEntity(int32 id) { - if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && - m_asAudioEntities[id].m_bIsUsed) { + if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bIsUsed = 0; for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { if(id == m_anAudioEntityIndices[i]) { if(i < totalAudioEntitiesSlots - 1) - memmove(&m_anAudioEntityIndices[i], - &m_anAudioEntityIndices[i + 1], + memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], 4 * (m_nAudioEntitiesTotal - (i + 1))); - m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = - totalAudioEntitiesSlots; + m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots; return; } } @@ -702,8 +670,7 @@ cAudioManager::DestroyEntity(int32 id) void cAudioManager::DoJumboVolOffset() const { - if(!(m_nTimeOfRecentCrime % (m_anRandomTable[0] % 6u + 3))) - jumboVolOffset = m_anRandomTable[1] % 60u; + if(!(m_nTimeOfRecentCrime % (m_anRandomTable[0] % 6 + 3))) jumboVolOffset = m_anRandomTable[1] % 60; } void @@ -715,9 +682,8 @@ cAudioManager::DoPoliceRadioCrackle() m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 1; m_sQueueSample.field_16 = 10; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE); - m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20u + 15; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE); + m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20 + 15; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(188); @@ -737,14 +703,9 @@ cAudioManager::GetPlayerTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_DAMAGE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DAMAGE_REACTION_1, 11u); - break; - - case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HIT_REACTION_1, 10u); break; - - case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FALL_REACTION_1, 6u); break; - + case SOUND_PED_DAMAGE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DAMAGE_REACTION_1, 11); break; + case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HIT_REACTION_1, 10); break; + case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FALL_REACTION_1, 6); break; default: sfx = NO_SAMPLE; break; } return sfx; @@ -758,14 +719,13 @@ cAudioManager::GetCopTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_ARREST_COP) { - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_ARREST_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_ARREST_1, 6); } else { if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_PURSUIT_1, 7u); + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_PURSUIT_1, 7); } return 13 * (m_sQueueSample.m_nEntityIndex % 5) + sfx; @@ -779,14 +739,13 @@ cAudioManager::GetSwatTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_ARREST_SWAT) { - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6); } else { if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u); + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6); } return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; @@ -800,14 +759,13 @@ cAudioManager::GetFBITalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_ARREST_FBI) { - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6); } else { if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u); + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6); } return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; @@ -823,9 +781,8 @@ cAudioManager::GetArmyTalkSfx(int16 sound) if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_ARMY_1_PURSUIT_1, 15u); + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_ARMY_1_PURSUIT_1, 15); return 15 * (m_sQueueSample.m_nEntityIndex % 1) + sfx; } @@ -837,21 +794,11 @@ cAudioManager::GetMedicTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HANDS_COWER_1, 5u); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_CAR_JACKED_1, 5u); - break; - case SOUND_PED_HEALING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HEALING_1, 12u); - break; - case SOUND_PED_LEAVE_VEHICLE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_LEAVE_VEHICLE_1, 9u); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_FLEE_RUN_1, 6u); - break; + case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HANDS_COWER_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_CAR_JACKED_1, 5); break; + case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HEALING_1, 12); break; + case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_LEAVE_VEHICLE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_FLEE_RUN_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } return 37 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; @@ -870,30 +817,16 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_HANDS_COWER_1, 7u); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_JACKED_1, 7u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_EVADE_1, 9u); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_FLEE_RUN_1, 5u); - break; + case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_HANDS_COWER_1, 7); break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_JACKED_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_EVADE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_FLEE_RUN_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_COLLISION_1, 12u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_SEXY_1, 8u); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_EVENT_1, 0xAu); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_1, 25u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_COLLISION_1, 12); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_SEXY_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_EVENT_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_1, 25); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -906,10 +839,10 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_CAR_JACKED) { - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_JACKED_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_JACKED_1, 7); } else { if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound); - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_COLLISION_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_COLLISION_1, 6); } return 13 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } @@ -921,21 +854,13 @@ cAudioManager::GetPimpTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_HANDS_UP_1, 7u); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_JACKED_1, 4u); - break; - case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_DEFEND_1, 9u); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_EVADE_1, 6u); break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_COLLISION_1, 5u); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_EVENT_1, 2u); - break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_1, 17u); break; + case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_HANDS_UP_1, 7); break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_JACKED_1, 4); break; + case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_DEFEND_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_EVADE_1, 6); break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_COLLISION_1, 5); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_EVENT_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_1, 17); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -948,25 +873,13 @@ cAudioManager::GetMafiaTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKING_1, 2u); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_EVADE_1, 5u); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_COLLISION_1, 6u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_SEXY_1, 3u); - break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_1, 7u); break; + case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKING_1, 2); break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_EVADE_1, 5); break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_COLLISION_1, 6); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_SEXY_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } return 30 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; @@ -979,28 +892,14 @@ cAudioManager::GetTriadTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_HANDS_UP_1, 3u); - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKING_1, 2u); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_EVADE_1, 4u); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_COLLISION_1, 7u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_SEXY_1, 3u); - break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_1, 8u); break; + case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_HANDS_UP_1, 3); break; + case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKING_1, 2); break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_EVADE_1, 4); break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_COLLISION_1, 7); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_SEXY_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1013,32 +912,18 @@ cAudioManager::GetDiabloTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_HANDS_UP_1, 4u); - break; + case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_HANDS_UP_1, 4); break; case SOUND_PED_HANDS_COWER: sound = SOUND_PED_FLEE_SPRINT; return GetGenericMaleTalkSfx(sound); break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKING_1, 2u); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_EVADE_1, 4u); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_COLLISION_1, 5u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_SEXY_1, 4u); - break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_1, 5u); break; + case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKING_1, 2); break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_EVADE_1, 4); break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_COLLISION_1, 5); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_SEXY_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; @@ -1051,22 +936,12 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKING_1, 2u); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_EVADE_1, 4u); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_COLLISION_1, 6u); - break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CHAT_1, 5u); break; + case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKING_1, 2); break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_EVADE_1, 4); break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_COLLISION_1, 6); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return 24 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; @@ -1080,23 +955,13 @@ cAudioManager::GetYardieTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_UP: sfx = AUDIO_SAMPLE_PED_YARDIE_1_HANDS_UP_1; break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKING_1, 2u); - break; + case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKING_1, 2); break; case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKED_1; break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_ATTACK_1, 6u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_EVADE_1, 5u); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_COLLISION_1, 6u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_SEXY_1, 2u); - break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_1, 8u); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_ATTACK_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_EVADE_1, 5); break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_COLLISION_1, 6); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_SEXY_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(sound); } return 31 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; @@ -1109,25 +974,13 @@ cAudioManager::GetColumbianTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKING_1, 2u); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_EVADE_1, 5u); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_COLLISION_1, 6u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_SEXY_1, 2u); - break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_1, 5u); break; + case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKING_1, 2); break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_EVADE_1, 5); break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_COLLISION_1, 6); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_SEXY_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return 27 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; @@ -1140,28 +993,14 @@ cAudioManager::GetHoodTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_HANDS_UP_1, 5u); - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKING_1, 2u); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_ATTACK_1, 6u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_EVADE_1, 5u); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_COLLISION_1, 7u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_SEXY_1, 2u); - break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_1, 6u); break; + case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_HANDS_UP_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKING_1, 2); break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_ATTACK_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_EVADE_1, 5); break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_COLLISION_1, 7); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_SEXY_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); break; } @@ -1175,21 +1014,13 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_HANDS_UP_1, 4u); - break; + case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_HANDS_UP_1, 4); break; case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_JACKING_1; break; - case SOUND_PED_MUGGING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_MUGGING_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_EVADE_1, 6u); - break; + case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_MUGGING_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_EVADE_1, 6); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_COLLISION_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_COLLISION_1, 5); break; default: return GetGenericMaleTalkSfx(sound); break; } @@ -1203,21 +1034,13 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_HANDS_UP_1, 3u); - break; + case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_HANDS_UP_1, 3); break; case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_JACKING_1; break; - case SOUND_PED_MUGGING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_MUGGING_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_EVADE_1, 5u); - break; + case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_MUGGING_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_COLLISION_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_COLLISION_1, 4); break; default: return GetGenericMaleTalkSfx(sound); break; } @@ -1231,27 +1054,13 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1, 3u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ROBBED_1, 4u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_EVADE_1, 4u); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1, 7u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_SEXY_1, 5u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_1, 7u); - break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1, 3); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ROBBED_1, 4); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_EVADE_1, 4); break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1, 7); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_SEXY_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1264,30 +1073,20 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_HANDS_UP_1, 3u); - break; + case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_HANDS_UP_1, 3); break; case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ROBBED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ATTACK_1, 6u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_EVADE_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ROBBED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ATTACK_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_COLLISION_1, - 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_COLLISION_1, 7); break; case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_SEXY_1, 3u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_SEXY_1, 3); break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_1, 6u); + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_1, 6); default: return GetGenericMaleTalkSfx(sound); } @@ -1302,23 +1101,16 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_JACKED_1, 3u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_ROBBED_1, 3u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_EVADE_1, 9u); - break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_JACKED_1, 3); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_ROBBED_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_EVADE_1, 9); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_COLLISION_1, 9u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_COLLISION_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_WAIT_DOUBLEBACK_1, 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_WAIT_DOUBLEBACK_1, 2); break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CHAT_1, 9u); + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CHAT_1, 9); default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1331,24 +1123,16 @@ cAudioManager::GetBlackFatMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_JACKED_1, 4u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_ROBBED_1, 3u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_EVADE_1, 7u); - break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_ROBBED_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_EVADE_1, 7); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_COLLISION_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_COLLISION_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_WAIT_DOUBLEBACK_1, 3u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CHAT_1, 8u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_WAIT_DOUBLEBACK_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1362,30 +1146,23 @@ cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_HANDS_COWER_1, 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_HANDS_COWER_1, 2); break; case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_ROBBED_1, 3u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_EVADE_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_ROBBED_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_EVADE_1, 6); break; case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_FLEE_RUN_1, 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_FLEE_RUN_1, 2); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_COLLISION_1, - 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_COLLISION_1, 7); break; case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_EVENT_1, 4u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_1, 8u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_EVENT_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_1, 8); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1399,28 +1176,23 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_HANDS_COWER_1, 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_HANDS_COWER_1, 2); break; case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_JACKED_1, 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_JACKED_1, 2); break; case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_ROBBED_1; break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_EVADE_1, 3u); - break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_EVADE_1, 3); break; case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_FLEE_RUN_1, 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_FLEE_RUN_1, 2); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_COLLISION_1, - 8u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_COLLISION_1, 8); break; case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_EVENT_1, 2u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_EVENT_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1433,30 +1205,16 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_HANDS_COWER_1, 5u); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_JACKED_1, 3u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_ROBBED_1, 3u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_EVADE_1, 6u); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_FLEE_RUN_1, 4u); - break; + case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_HANDS_COWER_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_JACKED_1, 3); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_ROBBED_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_EVADE_1, 6); break; + case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_FLEE_RUN_1, 4); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_COLLISION_1, 6u); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_EVENT_1, 4u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_COLLISION_1, 6); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_EVENT_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_1, 5); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1470,26 +1228,20 @@ cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_HANDS_COWER_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_HANDS_COWER_1, 4); break; case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_ROBBED_1, 2u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_EVADE_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_ROBBED_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_COLLISION_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_COLLISION_1, 6); break; case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_EVENT_1, 5u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_EVENT_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1503,27 +1255,20 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_ROBBED_1, 2u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_EVADE_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_ROBBED_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_EVADE_1, 6); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_COLLISION_1, 8u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_COLLISION_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_WAIT_DOUBLEBACK_1, - 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_WAIT_DOUBLEBACK_1, 2); break; case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_EVENT_1, 4u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_1, 8u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_EVENT_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_1, 8); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1537,26 +1282,20 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_HANDS_UP_1, - 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_HANDS_UP_1, 4); break; case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ROBBED_1; break; case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_EVADE_1, 3u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_EVADE_1, 3); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, - AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4); break; case SOUND_PED_SOLICIT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_SOLICIT_1, 8u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CHAT_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_SOLICIT_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CHAT_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); } return 28 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; @@ -1570,24 +1309,19 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound) switch(sound) { case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ROBBED_1, 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ROBBED_1, 2); break; case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_EVADE_1, 3u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_EVADE_1, 3); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, - AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4); break; case SOUND_PED_SOLICIT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_SOLICIT_1, 8u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CHAT_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_SOLICIT_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CHAT_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); } return 25 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; @@ -1601,30 +1335,24 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound) switch(sound) { case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_JACKED_1, - 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_JACKED_1, 6); break; case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_ROBBED_1, 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_ROBBED_1, 2); break; case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_EVADE_1, 10u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_EVADE_1, 10); break; case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_FLEE_RUN_1, - 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_FLEE_RUN_1, 6); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, - AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1, 7); break; case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_EVENT_1, - 2u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_1, 10u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_EVENT_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1638,31 +1366,22 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, - AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1, 4u); - break; - case SOUND_PED_CAR_JACKED: - sfx = AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_JACKED_1; + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1, 4); break; + case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_JACKED_1; break; case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_ROBBED_1, - 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_ROBBED_1, 2); break; case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_EVADE_1, - 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, - AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1, 6); break; case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, - AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_EVENT_1, 5u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_EVENT_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1676,26 +1395,18 @@ cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_HANDS_COWER_1, 3u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_HANDS_COWER_1, 3); break; case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_EVADE_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_JACKED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_EVADE_1, 6); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_COLLISION_1, 6u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_SEXY_1, 3u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_COLLISION_1, 6); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_SEXY_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1709,27 +1420,20 @@ cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_HANDS_COWER_1, 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_HANDS_COWER_1, 2); break; case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_ATTACK_1, 6u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_EVADE_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_JACKED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_ATTACK_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_COLLISION_1, - 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_COLLISION_1, 6); break; case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_SEXY_1, 3u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_SEXY_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1743,22 +1447,15 @@ cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_HANDS_COWER_1, 3u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_ROBBED_1, 2u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_EVADE_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_HANDS_COWER_1, 3); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_ROBBED_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CAR_COLLISION_1, - 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CAR_COLLISION_1, 5); break; case SOUND_PED_CHAT_EVENT: sfx = AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_EVENT_1; break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_1, 6u); - break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_1, 6); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1772,24 +1469,17 @@ cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound) switch(sound) { case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_ROBBED_1, 2u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_EVADE_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_ROBBED_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_EVADE_1, 6); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_COLLISION_1, - 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_COLLISION_1, 7); break; case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_EVENT_1, 4u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_EVENT_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1803,26 +1493,18 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_HANDS_COWER_1, 3u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_HANDS_COWER_1, 3); break; case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ROBBED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_EVADE_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ROBBED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_COLLISION_1, 7u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CHAT_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_COLLISION_1, 7); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; @@ -1836,26 +1518,17 @@ cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound) switch(sound) { case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_JACKED_1, - 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_ROBBED_1, 2u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_EVADE_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_ROBBED_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_EVADE_1, 6); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_COLLISION_1, - 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_COLLISION_1, 7); break; case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_EVENT_1, - 4u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_EVENT_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1869,26 +1542,19 @@ cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound) switch(sound) { case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_JACKED_1, - 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_JACKED_1, 2); break; case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_ROBBED_1, 2u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_EVADE_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_ROBBED_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_EVADE_1, 7); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, - AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_COLLISION_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_COLLISION_1, 6); break; case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_EVENT_1, - 4u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_EVENT_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_1, 6); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1902,23 +1568,15 @@ cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_HANDS_COWER_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_ATTACK_1, 3u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_EVADE_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_HANDS_COWER_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_ATTACK_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_EVADE_1, 4); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CAR_COLLISION_1, 4u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_SEXY_1, 3u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CAR_COLLISION_1, 4); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_SEXY_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1932,23 +1590,15 @@ cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_HANDS_COWER_1, 3u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_EVADE_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_HANDS_COWER_1, 3); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CAR_COLLISION_1, 6u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_SEXY_1, 3u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CAR_COLLISION_1, 6); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_SEXY_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1961,28 +1611,16 @@ cAudioManager::GetScumMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_HANDS_COWER_1, 5u); - break; + case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_HANDS_COWER_1, 5); break; case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_SCUM_MALE_ROBBED_1; break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_ATTACK_1, 0xAu); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_EVADE_1, 5u); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CAR_COLLISION_1, 6u); - break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_ATTACK_1, 0xA); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_EVADE_1, 5); break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CAR_COLLISION_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_WAIT_DOUBLEBACK_1, 3u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_SEXY_1, 5u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_1, 9u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_WAIT_DOUBLEBACK_1, 3); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_SEXY_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1995,24 +1633,14 @@ cAudioManager::GetScumFemaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_HANDS_COWER_1, 4u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ROBBED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_EVADE_1, 8u); - break; + case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_HANDS_COWER_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ROBBED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_EVADE_1, 8); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CAR_COLLISION_1, 5u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CHAT_1, 13u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CAR_COLLISION_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CHAT_1, 13); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -2026,23 +1654,15 @@ cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_HANDS_COWER_1, 3u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_ATTACK_1, 3u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_EVADE_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_HANDS_COWER_1, 3); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_ATTACK_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_EVADE_1, 4); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CAR_COLLISION_1, 6u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_SEXY_1, 2u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CAR_COLLISION_1, 6); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_SEXY_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2056,24 +1676,15 @@ cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_HANDS_COWER_1, 4u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_ATTACK_1, 3u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_EVADE_1, 3u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_HANDS_COWER_1, 4); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_ATTACK_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_EVADE_1, 3); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CAR_COLLISION_1, 4u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_SEXY_1, 3u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_1, 4u); - + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CAR_COLLISION_1, 4); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_SEXY_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_1, 4); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2087,30 +1698,21 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_HANDS_COWER_1, 3u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_HANDS_COWER_1, 3); break; case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ROBBED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_EVADE_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ROBBED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_EVADE_1, 4); break; case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_FLEE_RUN_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_FLEE_RUN_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_COLLISION_1, - 6u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CHAT_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_COLLISION_1, 6); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } @@ -2126,30 +1728,19 @@ cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_HANDS_COWER_1, 3u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_HANDS_COWER_1, 3); break; case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ROBBED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_EVADE_1, 4u); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_FLEE_RUN_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ROBBED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_EVADE_1, 4); break; + case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_FLEE_RUN_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_COLLISION_1, 5u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CHAT_1, 5u); - + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_COLLISION_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2163,29 +1754,17 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_HANDS_COWER_1, 4u); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_ROBBED_1, 2u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_EVADE_1, 6u); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_FLEE_RUN_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_HANDS_COWER_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_ROBBED_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_EVADE_1, 6); break; + case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_FLEE_RUN_1, 4); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_COLLISION_1, 5u); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_EVENT_1, 4u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_COLLISION_1, 5); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_EVENT_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } @@ -2201,31 +1780,23 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_HANDS_COWER_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_HANDS_COWER_1, 5); break; case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_JACKED_1, 4u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_ROBBED_1, 3u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_EVADE_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_ROBBED_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_EVADE_1, 6); break; case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_FLEE_RUN_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_FLEE_RUN_1, 6); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_COLLISION_1, - 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_COLLISION_1, 7); break; case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_EVENT_1, 4u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_1, 7u); - + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_EVENT_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -2238,28 +1809,15 @@ cAudioManager::GetSupermodelMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ROBBED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_EVADE_1, 6u); - break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ROBBED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_EVADE_1, 6); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_COLLISION_1, 6u); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_SEXY_1, 3u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_1, 6u); - + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_COLLISION_1, 6); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_SEXY_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2273,24 +1831,17 @@ cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_HANDS_COWER_1, 4u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_ROBBED_1, 3u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_EVADE_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_HANDS_COWER_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_ROBBED_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_EVADE_1, 4); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CAR_COLLISION_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CAR_COLLISION_1, 7); break; case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_EVENT_1, 5u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_1, 8u); - + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_EVENT_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_1, 8); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -2303,22 +1854,13 @@ cAudioManager::GetStewardMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_HANDS_COWER_1, 3u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_EVADE_1, 3u); - break; + case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_HANDS_COWER_1, 3); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_EVADE_1, 3); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CAR_COLLISION_1, 5u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CHAT_1, 4u); - + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CAR_COLLISION_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CHAT_1, 4); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2332,17 +1874,13 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_HANDS_COWER_1, 3u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_EVADE_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_HANDS_COWER_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CAR_COLLISION_1, 5u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CHAT_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CAR_COLLISION_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CHAT_1, 5); break; default: return GetGenericFemaleTalkSfx(sound); } return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; @@ -2355,21 +1893,11 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_ATTACK_1, 3u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_EVADE_1, 4u); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CAR_COLLISION_1, 5u); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_EVENT_1, 2u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_1, 6u); - break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_ATTACK_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_EVADE_1, 4); break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CAR_COLLISION_1, 5); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_EVENT_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } @@ -2385,18 +1913,12 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_FAN_FEMALE_1_ROBBED_1; break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_EVADE_1, 4u); - break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_EVADE_1, 4); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CAR_COLLISION_1, 5u); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_EVENT_1, 2u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_1, 6u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CAR_COLLISION_1, 5); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_EVENT_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_1, 6); break; default: return GetGenericFemaleTalkSfx(sound); } return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; @@ -2409,21 +1931,13 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_HANDS_COWER_1, 4u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_EVADE_1, 4u); - break; + case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_HANDS_COWER_1, 4); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_EVADE_1, 4); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CAR_COLLISION_1, 5u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CHAT_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CAR_COLLISION_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2436,16 +1950,11 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_EVADE_1, 5u); - break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CAR_COLLISION_1, 6u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CHAT_1, 6u); - + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CAR_COLLISION_1, 6); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CHAT_1, 6); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -2459,29 +1968,20 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_HANDS_COWER_1, - 3u); - break; - case SOUND_PED_CAR_JACKED: - sfx = AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_JACKED_1; + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_HANDS_COWER_1, 3); break; + case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_JACKED_1; break; case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_EVADE_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, - AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_COLLISION_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_COLLISION_1, 4); break; case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_SEXY_1, - 3u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_SEXY_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2495,30 +1995,22 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_HANDS_COWER_1, - 3u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_HANDS_COWER_1, 3); break; case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_JACKED_1, - 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_JACKED_1, 2); break; case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_ATTACK_1, 5u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_EVADE_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_ATTACK_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_EVADE_1, 5); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, - AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_COLLISION_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_COLLISION_1, 5); break; case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_SEXY_1, - 4u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_1, 4u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_SEXY_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_1, 4); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2531,24 +2023,14 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_JACKED_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_ROBBED_1, 2u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_EVADE_1, 6u); - break; + case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_JACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_ROBBED_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_EVADE_1, 6); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_COLLISION_1, 7u); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_EVENT_1, 4u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_COLLISION_1, 7); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_EVENT_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } @@ -2567,28 +2049,15 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_HANDS_COWER_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ROBBED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_EVADE_1, 4u); - break; + case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_HANDS_COWER_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ROBBED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_EVADE_1, 4); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CAR_COLLISION_1, 4u); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_EVENT_1, 3u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_1, 5u); - + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CAR_COLLISION_1, 4); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_EVENT_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2601,28 +2070,15 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_HANDS_COWER_1, 4u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ROBBED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_EVADE_1, 4u); - break; + case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_HANDS_COWER_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ROBBED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_EVADE_1, 4); break; case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CAR_COLLISION_1, 4u); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_EVENT_1, 2u); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_1, 4u); - + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CAR_COLLISION_1, 4); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_EVENT_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -2638,14 +2094,10 @@ uint32 cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound) { char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName(); - if(strcmp(modelName, "eight") == 0 || strcmp(modelName, "eight2") == 0) { - return GetEightTalkSfx(sound); - } + if(strcmp(modelName, "eight") == 0 || strcmp(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); } if(strcmp(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); } if(strcmp(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); } - if(strcmp(modelName, "ojg") == 0 || strcmp(modelName, "ojg_p") == 0) { - return GetOJGTalkSfx(sound); - } + if(strcmp(modelName, "ojg") == 0 || strcmp(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); } if(strcmp(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); } if(strcmp(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); } if(strcmp(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); } @@ -2662,16 +2114,10 @@ cAudioManager::GetEightTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6u); - break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7u); break; + case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2684,18 +2130,10 @@ cAudioManager::GetFrankieTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_HANDS_UP_1, 4u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ROBBED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ATTACK_1, 6u); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_EVADE_1, 3u); - break; + case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_HANDS_UP_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ROBBED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ATTACK_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_EVADE_1, 3); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2708,19 +2146,11 @@ cAudioManager::GetMistyTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_HANDS_UP_1, 5u); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ROBBED_1, 2u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ATTACK_1, 4u); - break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_EVADE_1, 5u); break; - case SOUND_PED_TAXI_CALL: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_THUMB_LIFT_1, 4u); - break; + case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_HANDS_UP_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ROBBED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ATTACK_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_EVADE_1, 5); break; + case SOUND_PED_TAXI_CALL: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_THUMB_LIFT_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); break; } return sfx; @@ -2746,7 +2176,7 @@ cAudioManager::GetBomberTalkSfx(int16 sound) if(sound != SOUND_PED_BOMBER) return GetGenericMaleTalkSfx(sound); - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BOMBER_THREAT_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BOMBER_THREAT_1, 7); return sfx; } @@ -2757,20 +2187,12 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_UP_1, 2u); - break; + case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_UP_1, 2); break; case SOUND_PED_HANDS_COWER: sfx = AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_COWER_1; break; case SOUND_PED_CAR_JACKED: - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 6u); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_ATTACK_1, 2u); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 12u); - break; + case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 6); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_ATTACK_1, 2); break; + case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 12); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2786,7 +2208,7 @@ cAudioManager::GetChunkyTalkSfx(int16 sound) if(sound != SOUND_PED_FLEE_RUN) return GetGenericMaleTalkSfx(sound); - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHUNKY_FLEE_RUN_1, 5u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHUNKY_FLEE_RUN_1, 5); return sfx; } @@ -2797,17 +2219,11 @@ cAudioManager::GetGenericMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_DEATH_1, 8u); break; + case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_DEATH_1, 8); break; case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1, 15u); - break; - case SOUND_PED_BURNING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_BURNING_1, 8u); - break; - case SOUND_PED_FLEE_SPRINT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_FLEE_SPRINT_1, 6u); - break; + case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1, 15); break; + case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_BURNING_1, 8); break; + case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_FLEE_SPRINT_1, 6); break; default: return NO_SAMPLE; } return sfx; @@ -2820,19 +2236,11 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_DEATH: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10u); - break; + case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10); break; case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1, 11u); - break; - case SOUND_PED_BURNING: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9u); - break; - case SOUND_PED_FLEE_SPRINT: - GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8u); - break; + case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1, 11); break; + case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9); break; + case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8); break; default: return NO_SAMPLE; } return sfx; @@ -3067,8 +2475,8 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint } float -cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange) +cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, + float velocityChange) { tWheelState wheelState; float relativeVelChange; @@ -3088,7 +2496,7 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil relativeVelChange = gasPedalAudio; if(relativeVelChange > 0.4f) { relativeVelChange = relativeVelChange - 0.4f; - modificator = 1.6667f; + modificator = 5.f / 3.f; } velChange = Abs(velocityChange); if(relativeVelChange > 0.4f) relativeVelChange = relativeVelChange * modificator; @@ -3106,8 +2514,8 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil } float -cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange) +cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, + float velocityChange) { float relativeVelChange; @@ -3123,8 +2531,7 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo bool cAudioManager::HasAirBrakes(int32 model) const { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || - model == COACH; + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; } void @@ -3135,7 +2542,7 @@ cAudioManager::Initialise() m_bIsInitialised = SampleManager.Initialise(); if(m_bIsInitialised) { m_bActiveSamples = SampleManager.GetMaximumSupportedChannels(); - if(m_bActiveSamples <= 1u) { + if(m_bActiveSamples <= 1) { Terminate(); } else { --m_bActiveSamples; @@ -3308,8 +2715,8 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const void cAudioManager::PlayLoadedMissionAudio() { - if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && - m_sMissionAudio.m_bLoadingStatus == 1 && !m_sMissionAudio.m_bPlayStatus) { + if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == 1 && + !m_sMissionAudio.m_bPlayStatus) { m_sMissionAudio.m_bIsPlayed = true; } } @@ -3318,59 +2725,45 @@ void cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) { static constexpr uint8 byte_60ABD0[] = { - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, - 1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, - 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, - 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, 1, 1, 1, 0, - 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, + 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, + 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; if(m_bIsInitialised) { if(index >= 0 && index < totalAudioEntitiesSlots) { if(m_asAudioEntities[index].m_bIsUsed) { if(sound < SOUND_TOTAL_SOUNDS) { - if(m_asAudioEntities[index].m_nType == - AUDIOTYPE_SCRIPTOBJECT) { + if(m_asAudioEntities[index].m_nType == AUDIOTYPE_SCRIPTOBJECT) { if(m_nScriptObjectEntityTotal < 40) { - m_asAudioEntities[index].m_awAudioEvent[0] = - sound; + m_asAudioEntities[index].m_awAudioEvent[0] = sound; m_asAudioEntities[index].m_Loops = 1; - m_anScriptObjectEntityIndices - [m_nScriptObjectEntityTotal++] = index; + m_anScriptObjectEntityIndices[m_nScriptObjectEntityTotal++] = + index; } } else { int32 i = 0; while(1) { if(i >= m_asAudioEntities[index].m_Loops) { - if(m_asAudioEntities[index] - .m_Loops < 4) { - m_asAudioEntities[index] - .m_awAudioEvent[i] = + if(m_asAudioEntities[index].m_Loops < 4) { + m_asAudioEntities[index].m_awAudioEvent[i] = sound; - m_asAudioEntities[index] - .m_afVolume[i] = vol; - ++m_asAudioEntities[index] - .m_Loops; + m_asAudioEntities[index].m_afVolume[i] = vol; + ++m_asAudioEntities[index].m_Loops; } return; } - if(byte_60ABD0[m_asAudioEntities[index] - .m_awAudioEvent[i]] > + if(byte_60ABD0[m_asAudioEntities[index].m_awAudioEvent[i]] > byte_60ABD0[sound]) break; ++i; } if(i < 3) { - memmove(&m_asAudioEntities[index] - .m_awAudioEvent[i + 1], - &m_asAudioEntities[index] - .m_awAudioEvent[i], - 3 - i); - memmove( - &m_asAudioEntities[index] - .m_afVolume[i + 1], - &m_asAudioEntities[index].m_afVolume[i], - 3 - i); + memmove(&m_asAudioEntities[index].m_awAudioEvent[i + 1], + &m_asAudioEntities[index].m_awAudioEvent[i], 3 - i); + memmove(&m_asAudioEntities[index].m_afVolume[i + 1], + &m_asAudioEntities[index].m_afVolume[i], 3 - i); } m_asAudioEntities[index].m_awAudioEvent[i] = sound; m_asAudioEntities[index].m_afVolume[i] = vol; @@ -3400,7 +2793,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) CVector vec = {x, y, z}; if(m_bIsInitialised) { - if(MusicManager.m_nMusicMode != 2 && 60 - policeChannelTimer > 9u) { + if(MusicManager.m_nMusicMode != 2 && 60 - policeChannelTimer > 9) { audioZone = CTheZones::FindAudioZone(&vec); if(audioZone >= 0 && audioZone < 36) { @@ -3408,38 +2801,34 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZone]]; while(strcmp(zone->name, ZoneSfx[i].m_aName) != 0) { ++i; - if(i >= 36u) return; + if(i >= 36) return; } sample = ZoneSfx[i].m_nSampleIndex; - if(i < 36u) { + if(i < 36) { if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = - m_anRandomTable[4] % 3u + + m_anRandomTable[4] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_SUSPECT; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_LAST_SEEN; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_IN; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(sample == AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE && (strcmp(zone->name, SubZo2Label) == 0 || @@ -3453,35 +2842,25 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) } if(policeChannelTimer == 60) { if(policeChannelTimer != 60) { - crimesSamples - [policeChannelTimerSeconds] = - sample; + crimesSamples[policeChannelTimerSeconds] = sample; ++policeChannelTimer; policeChannelTimerSeconds = - (policeChannelTimerSeconds + - 1) % - 60; + (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples - [policeChannelTimerSeconds] = - m_anRandomTable[2] % 3u + - AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; + crimesSamples[policeChannelTimerSeconds] = + m_anRandomTable[2] % 3 + + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; policeChannelTimerSeconds = - (policeChannelTimerSeconds + - 1) % - 60; + (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples - [policeChannelTimerSeconds] = - TOTAL_AUDIO_SAMPLES; + crimesSamples[policeChannelTimerSeconds] = + TOTAL_AUDIO_SAMPLES; ++policeChannelTimer; policeChannelTimerSeconds = - (policeChannelTimerSeconds + - 1) % - 60; + (policeChannelTimerSeconds + 1) % 60; } gSpecialSuspectLastSeenReport = 1; return; @@ -3489,8 +2868,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_EAST; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } rangeX = zone->maxx - zone->minx; rangeY = zone->maxy - zone->miny; @@ -3501,14 +2879,11 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) if(halfY + quarterY < vec.y) { if(halfY - quarterY > vec.y) { if(policeChannelTimer != 60) { - crimesSamples - [policeChannelTimerSeconds] = - AUDIO_SAMPLE_POLICE_SCANNER_SOUTH; + crimesSamples[policeChannelTimerSeconds] = + AUDIO_SAMPLE_POLICE_SCANNER_SOUTH; ++policeChannelTimer; policeChannelTimerSeconds = - (policeChannelTimerSeconds + - 1) % - 60; + (policeChannelTimerSeconds + 1) % 60; processed = 1; } } @@ -3516,44 +2891,33 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_NORTH; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; processed = 1; } if(halfX + quarterX < vec.x) { if(halfX - quarterX <= vec.x) { if(processed || policeChannelTimer == 60) { if(policeChannelTimer != 60) { - crimesSamples - [policeChannelTimerSeconds] = - sample; + crimesSamples[policeChannelTimerSeconds] = + sample; ++policeChannelTimer; policeChannelTimerSeconds = - (policeChannelTimerSeconds + - 1) % - 60; + (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples - [policeChannelTimerSeconds] = - m_anRandomTable[2] % - 3u + - AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; + crimesSamples[policeChannelTimerSeconds] = + m_anRandomTable[2] % 3 + + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; policeChannelTimerSeconds = - (policeChannelTimerSeconds + - 1) % - 60; + (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples - [policeChannelTimerSeconds] = - TOTAL_AUDIO_SAMPLES; + crimesSamples[policeChannelTimerSeconds] = + TOTAL_AUDIO_SAMPLES; ++policeChannelTimer; policeChannelTimerSeconds = - (policeChannelTimerSeconds + - 1) % - 60; + (policeChannelTimerSeconds + 1) % 60; } gSpecialSuspectLastSeenReport = 1; return; @@ -3575,29 +2939,24 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_EAST; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = sample; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = - m_anRandomTable[2] % 3u + + m_anRandomTable[2] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - TOTAL_AUDIO_SAMPLES; + crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } gSpecialSuspectLastSeenReport = 1; return; @@ -3622,9 +2981,8 @@ cAudioManager::PlayerJustLeftCar(void) const void cAudioManager::PostInitialiseGameSpecificSetup() { - m_nFireAudioEntity = - CreateEntity(AUDIOTYPE_FIRE, - (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change + m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, + (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1); @@ -3725,19 +3083,17 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) automobile = (CAutomobile *)params->m_pVehicle; if(!automobile->bEngineOn) return 1; - if((automobile->m_fVelocityChangeForAudio < 0.025f || - params->m_fVelocityChange >= 0.025f) && + if((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) && (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) return 1; CalculateDistance((bool *)params, params->m_fDistance); - rand = m_anRandomTable[0] % 10u + 70; + rand = m_anRandomTable[0] % 10 + 70; m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 13; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; @@ -3782,14 +3138,13 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) if(distSquared < maxDist) { dist = sqrt(distSquared); m_sQueueSample.m_fDistance = dist; - m_sQueueSample.m_bVolume = ComputeVolume( - 110u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nSampleIndex = - (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; @@ -3802,7 +3157,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000u; + audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000; } } } @@ -3825,24 +3180,21 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) boat = (CBoat *)params->m_pVehicle; if(params->m_nIndex == REEFER) { CalculateDistance((bool *)params, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(80u, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 39; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR; m_sQueueSample.m_nFrequency = 10386; - m_sQueueSample.m_nFrequency += - (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; @@ -3860,8 +3212,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) emittingVol = (100.f * padRelativeAccerate) + 15; m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = - 11 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; } else { gasPedal = Abs(boat->m_fGasPedal); if(gasPedal > 0.0f) { @@ -3871,12 +3222,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) emittingVol = (100.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = - 11 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; } } - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; m_sQueueSample.m_counter = 40; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE; @@ -3888,8 +3237,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; @@ -3906,20 +3254,16 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) emittingVol = 45 - 45 * padAccelerate / 40; m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; m_sQueueSample.m_counter = 39; - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_BOAT_ENGINE_IDLE; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE_IDLE; if(LastAccel > 20) { oneShotVol = LastVol; - PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, - oneShotVol); + PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol); } } else { emittingVol = 105 * padAccelerate / 255 + 15; - m_sQueueSample.m_nFrequency = - 4000 * padAccelerate / 255 + 8000; + m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = - 11 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_counter = 40; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE; } @@ -3931,21 +3275,18 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nFrequency = 11025; emittingVol = 45; m_sQueueSample.m_counter = 39; - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_BOAT_ENGINE_IDLE; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE_IDLE; } else { emittingVol = (105.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = - 11 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_counter = 40; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE; } } CalculateDistance((bool *)params, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = 0; @@ -3955,8 +3296,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; @@ -3996,10 +3336,8 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = vol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; @@ -4043,8 +3381,7 @@ void cAudioManager::ProcessBridgeMotor() { if(m_sQueueSample.m_fDistance < 400.f) { - m_sQueueSample.m_bVolume = - ComputeVolume(maxVolume, 400.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, 400.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR; @@ -4056,8 +3393,7 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.field_56 = 0; @@ -4073,32 +3409,30 @@ cAudioManager::ProcessBridgeOneShots() { float maxDist; - if(CBridge::State != STATE_LIFT_PART_IS_UP || - CBridge::OldState != STATE_LIFT_PART_MOVING_UP) { - if(CBridge::State != STATE_LIFT_PART_IS_DOWN || - CBridge::OldState != STATE_LIFT_PART_MOVING_DOWN) { - if(CBridge::State != STATE_LIFT_PART_MOVING_UP || - CBridge::OldState != STATE_LIFT_PART_ABOUT_TO_MOVE_UP) { - if(CBridge::State != STATE_LIFT_PART_MOVING_DOWN || - CBridge::OldState != STATE_LIFT_PART_IS_UP) - return; + if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { + maxDist = 400.f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + } else { + if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { + maxDist = 400.f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + } else { + if(CBridge::State == STATE_LIFT_PART_MOVING_UP && + CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) { maxDist = 400.f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; } else { - maxDist = 400.f; - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + if(CBridge::State == STATE_LIFT_PART_MOVING_DOWN && + CBridge::OldState == STATE_LIFT_PART_IS_UP) { + maxDist = 400.f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + } else + return; } - } else { - maxDist = 400.f; - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; } - } else { - maxDist = 400.f; - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; } if(m_sQueueSample.m_fDistance < maxDist) { - m_sQueueSample.m_bVolume = - ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 2; m_sQueueSample.m_bBankIndex = 0; @@ -4124,21 +3458,19 @@ void cAudioManager::ProcessBridgeWarning() { if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { - m_sQueueSample.m_bVolume = ComputeVolume(100u, 450.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = 457; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; m_sQueueSample.field_56 = 0; @@ -4159,21 +3491,19 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) automobile = (CAutomobile *)params->m_pVehicle; if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { CalculateDistance((bool *)params, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(60u, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 35; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CAR_BOMB_TICK; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CAR_BOMB_TICK); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CAR_BOMB_TICK); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 60; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.field_56 = 0; @@ -4217,16 +3547,15 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); - rand = m_anRandomTable[0] % 90u + 30; - m_sQueueSample.m_bVolume = ComputeVolume( - rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + rand = m_anRandomTable[0] % 90 + 30; + m_sQueueSample.m_bVolume = + ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = counter % 3 + AUDIO_SAMPLE_CINEMA_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency / 4); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; @@ -4239,7 +3568,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000u; + audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000; } } } @@ -4278,16 +3607,14 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); - rand = m_anRandomTable[0] % 60u + 40; - m_sQueueSample.m_bVolume = ComputeVolume( - rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + rand = m_anRandomTable[0] % 60 + 40; + m_sQueueSample.m_bVolume = + ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_DOCKS; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; @@ -4300,7 +3627,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000u; + audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000; } } } @@ -4317,8 +3644,8 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) veh = (CAutomobile *)params->m_pVehicle; if(veh->bEngineOn) { engineStatus = veh->Damage.GetEngineStatus(); - if(engineStatus > 250u || engineStatus < 100u) return 1; - if(engineStatus < 225u) { + if(engineStatus > 250u || engineStatus < 100) return 1; + if(engineStatus < 225) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; emittingVolume = 6; m_sQueueSample.field_16 = 7; @@ -4327,12 +3654,10 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) emittingVolume = 60; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY; m_sQueueSample.field_16 = 7; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); } CalculateDistance((bool *)params, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 28; m_sQueueSample.m_bBankIndex = 0; @@ -4341,8 +3666,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.field_56 = 0; @@ -4441,7 +3765,7 @@ cAudioManager::ProcessExplosions(int32 explosion) float maxDist; float distSquared; - for(uint8 i = 0; i < 48u; i++) { + for(uint8 i = 0; i < 48; i++) { if(CExplosion::GetExplosionActiveCounter(i) == 1) { CExplosion::ResetExplosionActiveCounter(i); type = CExplosion::GetExplosionType(i); @@ -4452,18 +3776,16 @@ cAudioManager::ProcessExplosions(int32 explosion) case EXPLOSION_TANK_GRENADE: maxDist = 160000.f; m_sQueueSample.m_fSoundIntensity = 400.0f; - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bBankIndex = 0; break; case EXPLOSION_MOLOTOV: maxDist = 40000.f; m_sQueueSample.m_fSoundIntensity = 200.0f; - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_WEAPON_MOLOTOV_EXPLOSION; - m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 19000; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_MOLOTOV_EXPLOSION; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bBankIndex = 0; break; @@ -4472,7 +3794,7 @@ cAudioManager::ProcessExplosions(int32 explosion) maxDist = 90000.f; m_sQueueSample.m_fSoundIntensity = 300.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT; - m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 12347; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bBankIndex = 0; break; @@ -4480,10 +3802,9 @@ cAudioManager::ProcessExplosions(int32 explosion) maxDist = 160000.f; m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; if(type == EXPLOSION_HELI) - m_sQueueSample.m_nFrequency = - 8 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bBankIndex = 0; break; @@ -4493,9 +3814,8 @@ cAudioManager::ProcessExplosions(int32 explosion) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; m_sQueueSample.field_48 = 2.0f; @@ -4521,12 +3841,11 @@ cAudioManager::ProcessFireHydrant() float distSquared; bool something = false; - m_sQueueSample.m_vecPos = - *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52); + m_sQueueSample.m_vecPos = *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52); distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 1225.f) { CalculateDistance(&something, distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(40u, 35.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; @@ -4538,8 +3857,7 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_bEmittingVolume = 40; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 35.0f; m_sQueueSample.field_56 = 0; @@ -4619,16 +3937,12 @@ cAudioManager::ProcessFrontEnd() case SOUND_RACE_START_3: case SOUND_RACE_START_2: case SOUND_RACE_START_1: - case SOUND_CLOCK_TICK: - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_CLOCK_TICK; - break; + case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_CLOCK_TICK; break; case SOUND_RACE_START_GO: - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED; break; case SOUND_PART_MISSION_COMPLETE: - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED; break; case SOUND_FRONTEND_MENU_STARTING: processed = 1; @@ -4657,7 +3971,7 @@ cAudioManager::ProcessFrontEnd() case SOUND_9B: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_382; break; case SOUND_FRONTEND_AUDIO_TEST: m_sQueueSample.m_nSampleIndex = - m_anRandomTable[0] % 3u + AUDIO_SAMPLE_FRONTEND_MENU_AUDIO_TEST_1; + m_anRandomTable[0] % 3 + AUDIO_SAMPLE_FRONTEND_MENU_AUDIO_TEST_1; break; case SOUND_FRONTEND_FAIL: processed = 1; @@ -4667,9 +3981,7 @@ cAudioManager::ProcessFrontEnd() case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_FAIL; break; - case SOUND_A0: - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_SUCCESS; - break; + case SOUND_A0: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_SUCCESS; break; default: continue; } @@ -4735,9 +4047,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) static constexpr tHelicopterSampleData gHeliSfxRanges[3] = { {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}}; - if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= - params->m_fDistance) - return 0; + if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return 0; CalculateDistance((bool *)params, params->m_fDistance); heli = (CHeli *)params->m_pVehicle; @@ -4747,28 +4057,25 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) if(dist >= MaxDist) return 1; baseDist = gHeliSfxRanges[i].m_fBaseDistance; if(dist < baseDist) - emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * - ((MaxDist - dist) / (MaxDist - baseDist))); + emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); else emittingVol = gHeliSfxRanges[i].m_bBaseVolume; - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i + 65; m_sQueueSample.m_nSampleIndex = i + AUDIO_SAMPLE_HELI_FAR; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 0; - m_sQueueSample.m_nFrequency = - 1200 * heli->m_nHeliId + - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; m_sQueueSample.field_56 = 0; @@ -4807,17 +4114,15 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(dist < maxDist) { m_sQueueSample.m_fDistance = sqrt(dist); - rand = m_anRandomTable[0] % 30u + 40; - m_sQueueSample.m_bVolume = ComputeVolume( - rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + rand = m_anRandomTable[0] % 30 + 40; + m_sQueueSample.m_bVolume = + ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nSampleIndex = - m_anRandomTable[0] % 5u + AUDIO_SAMPLE_HOME_1; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + AUDIO_SAMPLE_HOME_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; @@ -4830,7 +4135,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 1; AddSampleToRequestedQueue(); - audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000u; + audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000; } } } @@ -4880,11 +4185,10 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) float whineSoundFreq; float modificator; - if(SetupJumboFlySound(20u)) { + if(SetupJumboFlySound(20)) { modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; if(modificator > 1.0f) modificator = 1.0f; - if(SetupJumboRumbleSound(maxVolume * modificator) && - SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { + if(SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { if(modificator < 0.2f) { whineSoundFreq = modificator * 5.f * 14600.0f + 29500; vol = modificator * 5.f * maxVolume; @@ -4895,7 +4199,7 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) vol = maxVolume; } SetupJumboEngineSound(vol, engineFreq); - SetupJumboWhineSound(18u, whineSoundFreq); + SetupJumboWhineSound(18, whineSoundFreq); } } } @@ -4905,18 +4209,18 @@ cAudioManager::ProcessJumboDecel(CPlane *plane) { float modificator; - if(SetupJumboFlySound(20u) && SetupJumboTaxiSound(75u)) { + if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; if(modificator > 1.0f) modificator = 1.0f; SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000); - SetupJumboWhineSound(18u, 29500); + SetupJumboWhineSound(18, 29500); } } void cAudioManager::ProcessJumboFlying() { - if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63u, 22050); + if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63, 22050); } void @@ -4926,8 +4230,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane) if(SetupJumboFlySound(107.f * modificator + 20)) { if(SetupJumboTaxiSound(75.f * (1.f - modificator))) { SetupJumboEngineSound(maxVolume, 22050); - SetupJumboWhineSound(18.f * (1.f - modificator), - 14600.f * modificator + 29500); + SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500); } } } @@ -4937,18 +4240,16 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane) { float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; - if(SetupJumboFlySound((107.f * modificator) + 20) && - SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { - if(SetupJumboEngineSound(maxVolume, 22050)) - SetupJumboWhineSound(18.f * (1.f - modificator), 44100); + if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { + if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100); } } void cAudioManager::ProcessJumboTaxi() { - if(SetupJumboFlySound(20u)) { - if(SetupJumboTaxiSound(75u)) SetupJumboWhineSound(18u, 29500); + if(SetupJumboFlySound(20)) { + if(SetupJumboTaxiSound(75)) SetupJumboWhineSound(18, 29500); } } @@ -4968,13 +4269,12 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(45u, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1); m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -4984,19 +4284,17 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 45; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } - m_sQueueSample.m_bVolume = ComputeVolume(110u, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_2; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2); m_sQueueSample.m_counter = 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -5006,8 +4304,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -5029,8 +4326,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5041,8 +4337,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5053,8 +4348,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5065,8 +4359,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5077,8 +4370,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5089,8 +4381,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5101,8 +4392,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5113,8 +4403,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5125,8 +4414,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5137,8 +4425,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5149,8 +4436,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5161,8 +4447,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5173,8 +4458,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5185,8 +4469,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5197,8 +4480,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5209,8 +4491,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5221,8 +4502,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5233,8 +4513,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5245,8 +4524,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5257,8 +4535,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5269,8 +4546,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5281,8 +4557,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5293,8 +4568,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5305,8 +4579,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5317,8 +4590,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5329,8 +4601,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5341,8 +4612,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5353,8 +4623,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5365,8 +4634,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5377,8 +4645,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5393,8 +4660,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); m_sQueueSample.field_16 = 6; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5405,8 +4671,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); m_sQueueSample.field_16 = 6; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5419,8 +4684,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5431,8 +4695,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5443,8 +4706,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5455,8 +4717,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5467,8 +4728,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5479,8 +4739,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5491,8 +4750,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5503,8 +4761,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5525,8 +4782,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRANKIE_PIANO; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5537,8 +4793,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5557,8 +4812,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 90; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5569,8 +4823,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 90; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5581,8 +4834,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5593,8 +4845,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5605,8 +4856,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5617,16 +4867,13 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: - case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: - ProcessPoliceCellBeatingScriptObject(sound); - return; + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: ProcessPoliceCellBeatingScriptObject(sound); return; case SCRIPT_SOUND_RAVE_1_LOOP_S: case SCRIPT_SOUND_RAVE_2_LOOP_S: maxDist = 900.f; @@ -5634,8 +4881,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5647,8 +4893,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5659,8 +4904,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5671,8 +4915,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5683,8 +4926,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 80; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); m_sQueueSample.field_16 = 8; m_sQueueSample.field_76 = 10; m_sQueueSample.field_48 = 2.0f; @@ -5695,8 +4937,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; @@ -5706,8 +4948,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } @@ -5731,8 +4972,7 @@ cAudioManager::ProcessMissionAudio() if(m_sMissionAudio.m_nSampleIndex != 3033) { switch(m_sMissionAudio.m_bLoadingStatus) { case 0: - SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, - 1u); + SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1); m_sMissionAudio.m_bLoadingStatus = 1; nFramesUntilFailedLoad = 0; return; @@ -5741,12 +4981,12 @@ cAudioManager::ProcessMissionAudio() if(g_bMissionAudioLoadFailed) { if(m_bTimerJustReset) { ClearMissionAudio(); - SampleManager.StopStreamedFile(1u); + SampleManager.StopStreamedFile(1); nFramesForPretendPlaying = 0; nCheckPlayingDelay = 0; nFramesUntilFailedLoad = 0; } else if(!m_bUserPause) { - if(++nFramesForPretendPlaying < 120u) { + if(++nFramesForPretendPlaying < 120) { m_sMissionAudio.m_bPlayStatus = 1; } else { m_sMissionAudio.m_bPlayStatus = 2; @@ -5758,7 +4998,7 @@ cAudioManager::ProcessMissionAudio() if(m_sMissionAudio.m_bPlayStatus != 1) return; if(m_bTimerJustReset) { ClearMissionAudio(); - SampleManager.StopStreamedFile(1u); + SampleManager.StopStreamedFile(1); return; } if(MissionScriptAudioUsesPoliceChannel( @@ -5766,42 +5006,32 @@ cAudioManager::ProcessMissionAudio() if(!m_bUserPause) { if(nCheckPlayingDelay) { --nCheckPlayingDelay; - } else if( - GetMissionScriptPoliceAudioPlayingStatus() == - 2 || - --m_sMissionAudio.field_24) { - m_sMissionAudio - .m_bPlayStatus = 2; - m_sMissionAudio - .m_nSampleIndex = 3033; - SampleManager - .StopStreamedFile(1u); - m_sMissionAudio.field_24 = - 0; + } else if(GetMissionScriptPoliceAudioPlayingStatus() == + 2 || + --m_sMissionAudio.field_24) { + m_sMissionAudio.m_bPlayStatus = 2; + m_sMissionAudio.m_nSampleIndex = 3033; + SampleManager.StopStreamedFile(1); + m_sMissionAudio.field_24 = 0; } } } else if(m_sMissionAudio.field_22) { - if(SampleManager.IsStreamPlaying(1u) || - m_bUserPause || m_bPreviousUserPause) { + if(SampleManager.IsStreamPlaying(1) || m_bUserPause || + m_bPreviousUserPause) { if(m_bUserPause) - SampleManager.PauseStream( - 1, 1u); + SampleManager.PauseStream(1, 1); else - SampleManager.PauseStream( - 0, 1u); + SampleManager.PauseStream(0, 1); } else { m_sMissionAudio.m_bPlayStatus = 2; - m_sMissionAudio.m_nSampleIndex = - 3033; - SampleManager.StopStreamedFile(1u); + m_sMissionAudio.m_nSampleIndex = 3033; + SampleManager.StopStreamedFile(1); m_sMissionAudio.field_24 = 0; } } else { if(m_bUserPause) return; if(nCheckPlayingDelay--) { - if(!SampleManager.IsStreamPlaying( - 1u)) - return; + if(!SampleManager.IsStreamPlaying(1)) return; nCheckPlayingDelay = 0; } m_sMissionAudio.field_22 = 1; @@ -5809,38 +5039,28 @@ cAudioManager::ProcessMissionAudio() } else { if(MissionScriptAudioUsesPoliceChannel( m_sMissionAudio.m_nSampleIndex)) { - SetMissionScriptPoliceAudio( - m_sMissionAudio.m_nSampleIndex); + SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex); } else { - if(m_bUserPause) - SampleManager.PauseStream(1, 1u); + if(m_bUserPause) SampleManager.PauseStream(1, 1); if(m_sMissionAudio.field_12) { - SampleManager - .SetStreamedVolumeAndPan( - 80u, 63u, 1, 1u); + SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); } else { - distSquared = GetDistanceSquared( - &m_sMissionAudio.m_vecPos); + distSquared = + GetDistanceSquared(&m_sMissionAudio.m_vecPos); if(distSquared >= 2500.f) { emittingVol = 0; pan = 63; } else { dist = Sqrt(distSquared); - emittingVol = ComputeVolume( - 80u, 50.0f, dist); - TranslateEntity( - &m_sMissionAudio - .m_vecPos, - &vec); - pan = - ComputePan(50.f, &vec); + emittingVol = ComputeVolume(80, 50.0f, dist); + TranslateEntity(&m_sMissionAudio.m_vecPos, + &vec); + pan = ComputePan(50.f, &vec); } - SampleManager - .SetStreamedVolumeAndPan( - emittingVol, pan, 1, 1u); + SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, + 1, 1); } - SampleManager.StartPreloadedStreamedFile( - 1u); + SampleManager.StartPreloadedStreamedFile(1); } m_sMissionAudio.m_bPlayStatus = 1; nCheckPlayingDelay = 30; @@ -5848,7 +5068,7 @@ cAudioManager::ProcessMissionAudio() } break; case 2: - if(++nFramesUntilFailedLoad >= 90u) { + if(++nFramesUntilFailedLoad >= 90) { nFramesForPretendPlaying = 0; g_bMissionAudioLoadFailed = 1; nFramesUntilFailedLoad = 0; @@ -5878,10 +5098,8 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) velocityChange = Abs(params->m_fVelocityChange); } else { if(automobile->m_nDriveWheelsOnGround) - automobile->m_fGasPedalAudio = - automobile->m_fGasPedalAudio * 0.4f; - velocityChange = automobile->m_fGasPedalAudio * - params->m_pTransmission->fMaxVelocity; + automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; + velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity; } if(velocityChange > 0.001f) { allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity; @@ -5891,27 +5109,23 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) emittingVol = 90; if(emittingVol) { CalculateDistance((bool *)params, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVol, 30.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 2; - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_MODEL_VEHICLE_ACCELERATING; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MODEL_VEHICLE_ACCELERATING; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = - (11025.f * velocityChange / - params->m_pTransmission->fMaxVelocity + + (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 3.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.field_56 = 0; @@ -5968,18 +5182,16 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_bRequireReflection = 1; - emittingVolume = RandomDisplacement(10u) + 50; + emittingVolume = RandomDisplacement(10) + 50; break; case SCRIPT_SOUND_BULLET_HIT_GROUND_1: case SCRIPT_SOUND_BULLET_HIT_GROUND_2: case SCRIPT_SOUND_BULLET_HIT_GROUND_3: maxDist = 2500.f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_nSampleIndex = - m_anRandomTable[iSound % 5] % 3u + AUDIO_SAMPLE_BULLET_HIT_GROUND_1; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + AUDIO_SAMPLE_BULLET_HIT_GROUND_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 9; m_sQueueSample.field_48 = 0.0f; @@ -5994,8 +5206,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_389; m_sQueueSample.m_bBankIndex = 0; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389); m_sQueueSample.field_16 = 0; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bIsDistant = 0; @@ -6006,8 +5217,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAYPHONE_RINGING; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 80; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING); m_sQueueSample.field_16 = 1; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bIsDistant = 0; @@ -6019,8 +5229,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 70; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = 0; @@ -6031,8 +5240,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 60; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = 0; @@ -6043,8 +5251,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 70; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = 0; @@ -6053,21 +5260,20 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_GLASS_LIGHT_BREAK: maxDist = 3025.f; m_sQueueSample.m_fSoundIntensity = 55.0f; - m_sQueueSample.m_nSampleIndex = - (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_GLASS_LIGHT_BREAK_1; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_GLASS_LIGHT_BREAK_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 19000; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; m_sQueueSample.field_16 = 9; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = 0; - emittingVolume = RandomDisplacement(11u) + 25; + emittingVolume = RandomDisplacement(11) + 25; break; case SCRIPT_SOUND_BOX_DESTROYED_1: maxDist = 3600.f; m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = 0; @@ -6079,7 +5285,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_2; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = 0; @@ -6089,11 +5295,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_METAL_COLLISION: maxDist = 3600.f; m_sQueueSample.m_fSoundIntensity = 60.0f; - m_sQueueSample.m_nSampleIndex = - m_anRandomTable[3] % 5u + AUDIO_SAMPLE_COLLISION_METAL; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + AUDIO_SAMPLE_COLLISION_METAL; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -6106,8 +5310,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_RUBBER; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -6127,9 +5330,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SURFACE_SAND: case SURFACE_TIRE: case SURFACE_HEDGE: - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP; - m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.field_16 = 18; maxDist = 400.f; m_sQueueSample.m_fSoundIntensity = 20.0f; @@ -6140,9 +5342,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = iSound++; m_sQueueSample.m_nLoopCount = 1; @@ -6160,7 +5362,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) } } m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_HARD_DROP; - m_sQueueSample.m_nFrequency = RandomDisplacement(750u) + 18000; + m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; m_sQueueSample.field_16 = 15; maxDist = 400.f; m_sQueueSample.m_fSoundIntensity = 20.0f; @@ -6171,7 +5373,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP; - m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.field_16 = 18; maxDist = 400.f; m_sQueueSample.m_fSoundIntensity = 20.0f; @@ -6186,8 +5388,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = iSound++; m_sQueueSample.m_nLoopCount = 1; @@ -6235,8 +5437,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) veh = ped->m_pMyVehicle; if(veh && veh->m_type == 0) { for(int32 i = 2; i < 6; i++) { - if(!veh->IsDoorClosed((eDoors)i) || - veh->IsDoorMissing((eDoors)i)) { + if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) { emittingVol = 42; break; } @@ -6246,23 +5447,21 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) emittingVol = 42; } - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 64; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HEADPHONES; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 5; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_PED_HEADPHONES); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PED_HEADPHONES); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 7.0f; m_sQueueSample.field_56 = 0; @@ -6310,20 +5509,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_STEP_START: case SOUND_STEP_END: if(!params->m_pPed->bIsLooking) { - emittingVol = m_anRandomTable[3] % 15u + 45; - if(FindPlayerPed() != - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) + emittingVol = m_anRandomTable[3] % 15 + 45; + if(FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) emittingVol >>= 1; maxDist = 400.f; switch(params->m_pPed->m_nSurfaceTouched) { case SURFACE_GRASS: - sampleIndex = - m_anRandomTable[1] % 5u + AUDIO_SAMPLE_PED_FALL_GRASS_1; + sampleIndex = m_anRandomTable[1] % 5 + AUDIO_SAMPLE_PED_FALL_GRASS_1; break; case SURFACE_DIRT: case SURFACE_DIRTTRACK: - sampleIndex = - m_anRandomTable[4] % 5u + AUDIO_SAMPLE_PED_FALL_DIRT_1; + sampleIndex = m_anRandomTable[4] % 5 + AUDIO_SAMPLE_PED_FALL_DIRT_1; break; case SURFACE_METAL6: case SURFACE_METAL_DOOR: @@ -6336,57 +5532,43 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SURFACE_METAL_FENCE: case SURFACE_METAL27: case SURFACE_METAL28: - sampleIndex = - m_anRandomTable[0] % 5u + AUDIO_SAMPLE_PED_FALL_METAL_1; + sampleIndex = m_anRandomTable[0] % 5 + AUDIO_SAMPLE_PED_FALL_METAL_1; break; case SURFACE_SAND: - sampleIndex = - (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_PED_FALL_SAND_1; + sampleIndex = (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_PED_FALL_SAND_1; break; case SURFACE_PUDDLE: - sampleIndex = (m_anRandomTable[3] & 3) + - AUDIO_SAMPLE_PED_FALL_IN_WATER_1; + sampleIndex = (m_anRandomTable[3] & 3) + AUDIO_SAMPLE_PED_FALL_IN_WATER_1; break; case SURFACE_WOOD: case SURFACE_WOOD_BOX: case SURFACE_WOOD_PLANK: - sampleIndex = - m_anRandomTable[2] % 5u + AUDIO_SAMPLE_PED_FALL_WOOD_1; + sampleIndex = m_anRandomTable[2] % 5 + AUDIO_SAMPLE_PED_FALL_WOOD_1; break; case SURFACE_HEDGE: - sampleIndex = - m_anRandomTable[2] % 5u + AUDIO_SAMPLE_COLLISION_HEDGE; + sampleIndex = m_anRandomTable[2] % 5 + AUDIO_SAMPLE_COLLISION_HEDGE; break; default: - sampleIndex = m_anRandomTable[2] % 5u + - AUDIO_SAMPLE_PED_FALL_PAVEMENT_1; + sampleIndex = m_anRandomTable[2] % 5 + AUDIO_SAMPLE_PED_FALL_PAVEMENT_1; break; } m_sQueueSample.m_nSampleIndex = sampleIndex; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = - m_asAudioEntities[m_sQueueSample.m_nEntityIndex] - .m_awAudioEvent[i] - - 28; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency / 17u); + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); switch(params->m_pPed->m_nMoveState) { case 2: emittingVol >>= 2; - m_sQueueSample.m_nFrequency = - 9 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; break; case 3: emittingVol >>= 1; - m_sQueueSample.m_nFrequency = - 11 * m_sQueueSample.m_nFrequency / 10u; - break; - case 4: - m_sQueueSample.m_nFrequency = - 12 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; break; + case 4: m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; break; default: break; } m_sQueueSample.field_16 = 5; @@ -6408,20 +5590,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 20 + 80; if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) { m_sQueueSample.m_nSampleIndex = - (m_anRandomTable[3] & 3) + - AUDIO_SAMPLE_PED_FALL_IN_WATER_1; + (m_anRandomTable[3] & 3) + AUDIO_SAMPLE_PED_FALL_IN_WATER_1; } else if(sound == SOUND_FALL_LAND) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_FALL_LAND; } else { - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_PED_FALL_COLLAPSE; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_FALL_COLLAPSE; } m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency / 17u); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); m_sQueueSample.field_16 = 2; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -6680,7 +5859,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 22000; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -6705,10 +5884,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_PISTOL_SHOT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_PISTOL_SHOT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -6730,10 +5908,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_UZI_SHOT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_UZI_SHOT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -6751,10 +5928,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -6776,10 +5952,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -6797,10 +5972,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_M16_SHOT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_M16_SHOT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -6818,10 +5992,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_SNIPER_SHOT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_SNIPER_SHOT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -6843,10 +6016,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_ROCKET_SHOT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_ROCKET_SHOT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 1; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; @@ -6864,25 +6036,22 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) noReflection = 1; break; case WEAPONTYPE_FLAMETHROWER: - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = 9; emittingVol = 90; m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + - SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_56 = 0; @@ -6905,10 +6074,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_counter = iSound++; processed = 1; m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) + - RandomDisplacement(300u); - m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) + + RandomDisplacement(300); + m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; @@ -6928,7 +6096,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_counter = iSound++; processed = 1; m_sQueueSample.m_nFrequency = 39243; - m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; @@ -6948,7 +6116,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_counter = iSound++; processed = 1; m_sQueueSample.m_nFrequency = 30290; - m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; @@ -6967,9 +6135,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = 75; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD); + m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; @@ -6988,9 +6156,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = 75; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_UZI_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_UZI_RELOAD); + m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; @@ -7009,9 +6177,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = 75; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD); + m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; @@ -7030,9 +6198,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = 75; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD); + m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; @@ -7056,10 +6224,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -7080,10 +6246,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -7101,10 +6266,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.field_16 = 7; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -7122,7 +6285,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_counter = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = RandomDisplacement(1400u) + 20000; + m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; m_sQueueSample.field_16 = 1; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; @@ -7140,12 +6303,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) SetupPedComments(params, sound); continue; - if(processed && iSound > 60u) iSound = 21; + if(processed && iSound > 60) iSound = 21; if(params->m_fDistance < maxDist) { CalculateDistance((bool *)params, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(noReflection) { if(0.2f * m_sQueueSample.m_fSoundIntensity > @@ -7161,12 +6323,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) if(noReflection) { m_sQueueSample.m_bOffset = 127; ++m_sQueueSample.m_nSampleIndex; - if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] - .m_awAudioEvent[i] != 47 || - weapon->m_eWeaponType != - WEAPONTYPE_FLAMETHROWER) { + if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != + 47 || + weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { m_sQueueSample.m_counter = iSound++; - if(iSound > 60u) iSound = 21; + if(iSound > 60) iSound = 21; } else { ++m_sQueueSample.m_counter; } @@ -7185,12 +6346,8 @@ cAudioManager::ProcessPhysical(int32 id) CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; if(entity) { switch(entity->m_type & 7) { - case ENTITY_TYPE_VEHICLE: - ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); - break; - case ENTITY_TYPE_PED: - ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); - break; + case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break; + case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break; default: return; } } @@ -7289,15 +6446,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * do { if(automobile->m_aWheelState[i]) ++wheelInUseCounter; ++i; - } while(i < 4u); - if(wheelInUseCounter > 2u) lostTraction = 1; + } while(i < 4); + if(wheelInUseCounter > 2) lostTraction = 1; } else if(transmission->nDriveType == 'F') { if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { lostTraction = 1; } - } else if(transmission->nDriveType == 'R' && - (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { + } else if(transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { lostTraction = 1; } if(0.0f != velocityChange) { @@ -7319,13 +6475,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * SampleManager.StopChannel(m_bActiveSamples); bAccelSampleStopped = 1; } - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || - lostTraction) { + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { gasPedalAudio = automobile->m_fGasPedalAudio; } else { gasPedalAudio = - min(1.0f, params->m_fVelocityChange / - params->m_pTransmission->fMaxReverseVelocity); + min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); } gasPedalAudio = max(0.0f, gasPedalAudio); automobile->m_fGasPedalAudio = gasPedalAudio; @@ -7335,27 +6489,23 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * bAccelSampleStopped = 1; } nCruising = 0; - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || - lostTraction || - params->m_fVelocityChange >= 0.01f && - automobile->m_fGasPedalAudio > 0.2f) { + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) { automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; gasPedalAudio = automobile->m_fGasPedalAudio; } if(gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; if(engineSoundType == 6) freq >>= 1; - AddPlayerCarSample( - (25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, - (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_STOPPING_GENERIC), - engineSoundType, 63u, 0); + AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, + (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_STOPPING_GENERIC), + engineSoundType, 63, 0); } } freq = (10000.f * gasPedalAudio) + 22050; if(engineSoundType == 6) freq >>= 1; AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, - (engineSoundType + AUDIO_SAMPLE_VEHICLE_ENGINE_IDLE_NONE), 0, - 52u, 1); + (engineSoundType + AUDIO_SAMPLE_VEHICLE_ENGINE_IDLE_NONE), 0, 52, 1); CurrentPretendGear = max(1, currentGear); LastAccel = accelerateState; @@ -7365,19 +6515,15 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * return; } if(!nCruising) { - if(accelerateState < 150 || !automobile->m_nWheelsOnGround || - automobile->bIsHandbrakeOn || lostTraction || - currentGear < 2u && - velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) { - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || - lostTraction) { - if(!automobile->m_nWheelsOnGround && - automobile->m_nDriveWheelsOnGround || + if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction || + currentGear < 2u && velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) { + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { + if(!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround || (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) { - automobile->m_fGasPedalAudio = - automobile->m_fGasPedalAudio * 0.6f; + automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; } freqModifier = 0; baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; @@ -7393,8 +6539,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * SampleManager.StopChannel(m_bActiveSamples); bAccelSampleStopped = 1; } - AddPlayerCarSample( - vol, freq, (engineSoundType + AUDIO_SAMPLE_PAYPHONE_RINGING), 0, 2u, 1); + AddPlayerCarSample(vol, freq, (engineSoundType + AUDIO_SAMPLE_PAYPHONE_RINGING), 0, 2, 1); LastAccel = accelerateState; bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; @@ -7412,7 +6557,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * bAccelSampleStopped = 0; } if(channelUsed) { - SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u); + SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); if(engineSoundType == 6) @@ -7421,8 +6566,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { - SampleManager.SetChannelReverbFlag( - m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag(m_bActiveSamples, + m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; @@ -7432,11 +6577,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * return; } if(processedAccelSampleStopped) { - if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) - return; + if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return; SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); - SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u); + SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); if(engineSoundType == 6) @@ -7445,8 +6589,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { - SampleManager.SetChannelReverbFlag( - m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag(m_bActiveSamples, + m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; @@ -7457,11 +6601,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { ++CurrentPretendGear; - if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) - return; + if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return; SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); - SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u); + SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; @@ -7470,8 +6613,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { - SampleManager.SetChannelReverbFlag( - m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag(m_bActiveSamples, + m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; @@ -7483,8 +6626,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * nCruising = 1; } bAccelSampleStopped = 1; - if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || - lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) { + if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + currentGear < params->m_pTransmission->nNumberOfGears - 1) { nCruising = 0; } else { if(accelerateState >= 220 && @@ -7495,9 +6638,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } freq = 27 * nCruising + freqModifier + 22050; if(engineSoundType == 6) freq >>= 1; - AddPlayerCarSample(85u, freq, - (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_CHANGE_GEAR_GENERIC), - engineSoundType, 64u, 1); + AddPlayerCarSample(85, freq, (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_CHANGE_GEAR_GENERIC), + engineSoundType, 64, 1); } LastAccel = accelerateState; @@ -7535,19 +6677,16 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) if(m_nTimeOfRecentCrime & 1) sampleIndex = (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_PED_HIT_1; else - sampleIndex = - (m_anRandomTable[3] & 1) + AUDIO_SAMPLE_PED_HIT_BY_BAT; + sampleIndex = (m_anRandomTable[3] & 1) + AUDIO_SAMPLE_PED_HIT_BY_BAT; m_sQueueSample.m_nSampleIndex = sampleIndex; - emittingVol = m_anRandomTable[0] % 50u + 55; + emittingVol = m_anRandomTable[0] % 50 + 55; m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; @@ -7565,7 +6704,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) params.m_pPed = 0; SetupPedComments(¶ms, SOUND_8A); } - audioLogicTimers[7] = time + 500 + m_anRandomTable[3] % 1500u; + audioLogicTimers[7] = time + 500 + m_anRandomTable[3] % 1500; } } } @@ -7632,11 +6771,10 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_fDistance = sqrt(distSquared); if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { m_sQueueSample.m_bVolume = - ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -7645,10 +6783,9 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -7657,15 +6794,14 @@ cAudioManager::ProcessPornCinema(uint8 sound) time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[0]) { - m_sQueueSample.m_bVolume = ComputeVolume( - 90u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + sample; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_counter = rand + 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; @@ -7677,7 +6813,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000u; + audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000; } } } @@ -7698,8 +6834,8 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_fSoundIntensity = 90.0; m_sQueueSample.m_nSampleIndex = 81; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_WEAPON_ROCKET_PROCESS); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_ROCKET_PROCESS); m_sQueueSample.field_16 = 3; break; case WEAPONTYPE_MOLOTOV: @@ -7709,9 +6845,7 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_PED; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - 32 * - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_PED) / - 25; + 32 * SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_PED) / 25; m_sQueueSample.field_16 = 7; break; default: return; @@ -7722,20 +6856,17 @@ cAudioManager::ProcessProjectiles() float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_56 = 0; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; @@ -7756,22 +6887,21 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { ++params->m_pVehicle->m_bRainAudioCounter; veh = params->m_pVehicle; - if(veh->m_bRainAudioCounter >= 2u) { + if(veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; CalculateDistance((bool *)params, params->m_fDistance); emittingVol = 30.f * CWeather::Rain; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++; veh = params->m_pVehicle; - if(veh->m_bRainSamplesCounter > 4u) veh->m_bRainSamplesCounter = 68; + if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_RAIN_ON_VEHICLE_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 9; - m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000u + 28000; + m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol; m_sQueueSample.m_nLoopStart = 0; @@ -7792,8 +6922,7 @@ cAudioManager::ProcessReverb() const { if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { for(uint32 i = 0; i < 28; i++) { - if(m_asActiveSamples[i].m_bReverbFlag) - SampleManager.SetChannelReverbFlag(i, 1); + if(m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1); } } } @@ -7812,8 +6941,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) CalculateDistance((bool *)params, params->m_fDistance); automobile = (CAutomobile *)params->m_pVehicle; if(automobile->m_nWheelsOnGround) { - modificator = params->m_fVelocityChange / - params->m_pTransmission->fMaxReverseVelocity; + modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity; } else { if(automobile->m_nDriveWheelsOnGround) automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; @@ -7821,16 +6949,14 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) } modificator = Abs(modificator); emittingVol = (24.f * modificator); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(params->m_pVehicle->m_fGasPedal >= 0.0f) { m_sQueueSample.m_counter = 62; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_REVERSE_GEAR_CONSTANT; } else { m_sQueueSample.m_counter = 61; - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_REVERSE_GEAR_ACCELERATING; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_REVERSE_GEAR_ACCELERATING; } m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; @@ -7840,8 +6966,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 3.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.field_56 = 0; @@ -7872,13 +6997,12 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1); m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -7888,21 +7012,20 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[1]) { - m_sQueueSample.m_bVolume = ComputeVolume( - 70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; @@ -7914,7 +7037,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000u; + audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000; } } } @@ -7952,13 +7075,12 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SHOP_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1); m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -7968,22 +7090,21 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[2]) { - m_sQueueSample.m_bVolume = ComputeVolume( - 70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + AUDIO_SAMPLE_SHOP_2; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = rand + 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; @@ -7996,7 +7117,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000u; + audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000; } } } @@ -8014,13 +7135,12 @@ cAudioManager::ProcessSpecial() } else { if(m_bPreviousUserPause) { MusicManager.StopFrontEndTrack(); - MusicManager.ChangeMusicMode(1u); + MusicManager.ChangeMusicMode(1); } CPlayerPed *playerPed = FindPlayerPed(); if(playerPed) { const PedState &state = playerPed->m_nPedState; - if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && - !playerPed->bInVehicle) + if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle) SampleManager.StopChannel(m_bActiveSamples); } } @@ -8041,8 +7161,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f); emittingVol = (75.f * speedMultipler); if(train->m_fWagonPosition == 0.0f) { - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 32; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_FAR; @@ -8054,10 +7173,9 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 3.0f; m_sQueueSample.m_fSoundIntensity = 300.0f; m_sQueueSample.field_56 = 0; @@ -8068,8 +7186,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) } } if(params->m_fDistance < 4900.f) { - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 33; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_CLOSE; @@ -8117,11 +7234,10 @@ cAudioManager::ProcessVehicle(CVehicle *veh) if(params.m_pVehicle->m_status == STATUS_SIMPLE) velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; else - velChange = - DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); + velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); params.m_fVelocityChange = velChange; switch(params.m_pVehicle->m_vehType) { - case VEHICLE_TYPE_AUTOMOBILE: + case VEHICLE_TYPE_CAR: UpdateGasPedalAudio((CAutomobile *)veh); if(params.m_nIndex == RCBANDIT) { ProcessModelCarEngine(¶ms); @@ -8133,8 +7249,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh) if(params.m_nIndex == DODO) { if(!ProcessVehicleRoadNoise(¶ms)) { ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = - params.m_fVelocityChange; + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } @@ -8143,8 +7258,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh) } else { if(!ProcessVehicleRoadNoise(¶ms)) { ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = - params.m_fVelocityChange; + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } @@ -8153,8 +7267,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh) ProcessVehicleSkidding(¶ms); ProcessVehicleHorn(¶ms); ProcessVehicleSirenOrAlarm(¶ms); - if(UsesReverseWarning(params.m_nIndex)) - ProcessVehicleReverseWarning(¶ms); + if(UsesReverseWarning(params.m_nIndex)) ProcessVehicleReverseWarning(¶ms); if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(¶ms); } ProcessCarBombTick(¶ms); @@ -8209,17 +7322,15 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); if(velocity > 0.0035f) { emittingVol = (100.f * velocity * 10.f / 3.f); - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVol, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i + 6; m_sQueueSample.m_nSampleIndex = - m_anRandomTable[1] % 6u + - AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex) + - RandomDisplacement(1000u); + m_anRandomTable[1] % 6 + AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex) + + RandomDisplacement(1000); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 10; @@ -8260,8 +7371,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) if(automobile->m_nCarHornTimer) { if(!params->m_pVehicle->m_status) { CalculateDistance((bool *)params, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 4; m_sQueueSample.m_nSampleIndex = @@ -8273,12 +7383,10 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) CarSounds[params->m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 5.0; m_sQueueSample.m_fSoundIntensity = 40.0; m_sQueueSample.field_56 = 0; @@ -8289,18 +7397,13 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) } return; } - if(automobile->m_nCarHornTimer > 44) - automobile->m_nCarHornTimer = 44; + if(automobile->m_nCarHornTimer > 44) automobile->m_nCarHornTimer = 44; if(automobile->m_nCarHornTimer == 44) automobile->field_22D = - (LOBYTE(m_nTimeOfRecentCrime) + - LOBYTE(m_sQueueSample.m_nEntityIndex)) & - 7; - if(somethingWithHorns[44 * automobile->field_22D + 44 - - automobile->m_nCarHornTimer]) { + (LOBYTE(m_nTimeOfRecentCrime) + LOBYTE(m_sQueueSample.m_nEntityIndex)) & 7; + if(hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) { CalculateDistance((bool *)params, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 4; m_sQueueSample.m_nSampleIndex = @@ -8312,12 +7415,10 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) CarSounds[params->m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 5.0; m_sQueueSample.m_fSoundIntensity = 40.0; m_sQueueSample.field_56 = 0; @@ -8348,7 +7449,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) { CalculateDistance((bool *)params, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(60u, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 12; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING; @@ -8357,14 +7458,12 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) m_sQueueSample.field_16 = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + - SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 60; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 3.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; @@ -8393,40 +7492,30 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) if(velocity > 0.0f) { CalculateDistance((bool *)params, params->m_fDistance); emittingVol = - 30.f * - min(1.f, - velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); + 30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 3; - if(params->m_pVehicle->m_nSurfaceTouched == - SURFACE_PUDDLE) { - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_LOOPING_WATER; + if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER; freq = 6050 * emittingVol / 30 + 16000; } else { - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_VEHICLE_ROAD_NOISE; - modificator = - m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_ROAD_NOISE; + modificator = m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f; sampleFreq = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_VEHICLE_ROAD_NOISE); - freq = (sampleFreq * modificator) + - ((3 * sampleFreq) >> 2); + freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2); } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = 95.0f; m_sQueueSample.field_56 = 0; @@ -8462,12 +7551,12 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) if(!automobile->m_nWheelsOnGround) return; CalculateDistance((bool *)params, params->m_fDistance); for(int32 i = 0; i < 4; i++) { - if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == 2) + if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) continue; transmission = params->m_pTransmission; if(transmission->nDriveType == '4') { - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, - params->m_fVelocityChange); + newSkidVal = + GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } @@ -8477,41 +7566,37 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) continue; } if(i != 1 && i != 3) { - newSkidVal = GetVehicleNonDriveWheelSkidValue( - i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, + params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, - params->m_fVelocityChange); + newSkidVal = + GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } - if(!i || i == 2) { - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, - params->m_fVelocityChange); + if(i == 0 || i == 2) { + newSkidVal = + GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, - params->m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; } if(skidVal > 0.0f) { emittingVol = 50.f * skidVal; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 3; switch(params->m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_HEDGE: - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_COLLISION_LOOPING_GRASS; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS; emittingVol /= 4; - m_sQueueSample.m_nFrequency = - (signed __int64)(13000.f * skidVal + 35000.f); + m_sQueueSample.m_nFrequency = (signed __int64)(13000.f * skidVal + 35000.f); m_sQueueSample.m_bVolume /= 4; break; case SURFACE_DIRT: @@ -8535,8 +7620,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 3.0; m_sQueueSample.m_fSoundIntensity = 40.0; m_sQueueSample.field_56 = 0; @@ -8550,19 +7634,17 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) void cAudioManager::ProcessWaterCannon(int32) { - for(int32 i = 0; i < 3u; i++) { + for(int32 i = 0; i < 3; i++) { if(aCannons[i].m_nId) { m_sQueueSample.m_vecPos = aCannons[0].m_avecPos[aCannons[i].m_wIndex]; float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 900.f) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = - ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_fSoundIntensity = 900.0f; - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_JUMBO_TAXI_SOUND; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.field_16 = 5; @@ -8574,11 +7656,9 @@ void cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.field_56 = 0; m_sQueueSample.m_bEmittingVolume = 50; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -8594,17 +7674,16 @@ cAudioManager::ProcessWeather(int32 id) uint8 vol; static uint8 counter = 0; - if(m_asAudioEntities[id].m_Loops && - m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { + if(m_asAudioEntities[id].m_Loops && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 4000; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40; } else { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 4000; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0]) + 35; } m_sQueueSample.m_bVolume = vol; @@ -8638,10 +7717,8 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.field_76 = 30; m_sQueueSample.m_bReverbFlag = 0; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } @@ -8663,30 +7740,24 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) if(velChange > 0.f) { CalculateDistance((bool *)params, params->m_fDistance); relativeVelocity = - min(1.0f, - velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); + min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 1; - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_VEHICLE_ROAD_NOISE; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_ROAD_NOISE; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 3; modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f; - freq = SampleManager.GetSampleBaseFrequency( - AUDIO_SAMPLE_VEHICLE_ROAD_NOISE); + freq = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * modificator; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.field_56 = 0; @@ -8718,13 +7789,12 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WORK_SHOP; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP); m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -8734,8 +7804,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -8774,8 +7843,8 @@ cAudioManager::ReleaseDigitalHandle() const } void -cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, - float collisionPower, float velocity) +cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, + float velocity) { float dist; CVector v1; @@ -8812,9 +7881,8 @@ void cAudioManager::ReportCrime(int32 type, const CVector *pos) { int32 lastCrime = 10; - if(m_bIsInitialised && MusicManager.m_nMusicMode != 2 && - FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && (type > 0 || type < 17) && - m_nTimeOfRecentCrime >= gMinTimeToNextReport[type]) { + if(m_bIsInitialised && MusicManager.m_nMusicMode != 2 && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && + (type > 0 || type < 17) && m_nTimeOfRecentCrime >= gMinTimeToNextReport[type]) { for(int32 i = 0; i < 10; i++) { if(crimes[i].type) { if(crimes[i].type == type) { @@ -8853,7 +7921,7 @@ cAudioManager::ResetAudioLogicTimers(int32 timer) CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; if(ped->IsPed()) { ped->m_lastSoundStart = timer; - ped->m_soundStart = timer + m_anRandomTable[0] % 3000u; + ped->m_soundStart = timer + m_anRandomTable[0] % 3000; } } } @@ -8865,8 +7933,7 @@ void cAudioManager::ResetPoliceRadio() { if(m_bIsInitialised) { - if(SampleManager.GetChannelUsedFlag(policeChannel)) - SampleManager.StopChannel(policeChannel); + if(SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel); InitialisePoliceRadio(); } } @@ -8936,7 +8003,7 @@ cAudioManager::ServicePoliceRadio() if(nLastSeen) { --nLastSeen; } else { - nLastSeen = m_anRandomTable[1] % 1000u + 2000; + nLastSeen = m_anRandomTable[1] % 1000 + 2000; SetupSuspectLastSeenReport(); } } @@ -8960,17 +8027,15 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel) if(m_bIsInitialised) { if(m_bUserPause) { - if(SampleManager.GetChannelUsedFlag(policeChannel)) - SampleManager.StopChannel(policeChannel); - if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && - bMissionAudioPhysicalPlayingStatus == 1 && - SampleManager.IsStreamPlaying(1u)) { - SampleManager.PauseStream(1, 1u); + if(SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel); + if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 && + SampleManager.IsStreamPlaying(1)) { + SampleManager.PauseStream(1, 1); } } else { if(m_bPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1) { - SampleManager.PauseStream(0, 1u); + SampleManager.PauseStream(0, 1); } if(!policeChannelTimer) bChannelOpen = 0; if(cWait) { @@ -8979,13 +8044,12 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel) } if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) { if(g_nMissionAudioPlayingStatus) { - if(g_nMissionAudioPlayingStatus == 1 && - !bMissionAudioPhysicalPlayingStatus && - SampleManager.IsStreamPlaying(1u)) { + if(g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus && + SampleManager.IsStreamPlaying(1)) { bMissionAudioPhysicalPlayingStatus = 1; } if(bMissionAudioPhysicalPlayingStatus == 1) { - if(SampleManager.IsStreamPlaying(1u)) { + if(SampleManager.IsStreamPlaying(1)) { DoPoliceRadioCrackle(); } else { bMissionAudioPhysicalPlayingStatus = 2; @@ -8996,32 +8060,28 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel) return; } } else if(!SampleManager.GetChannelUsedFlag(policeChannel)) { - SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1u); - SampleManager.SetStreamedVolumeAndPan(maxVolume, 63u, 1, - 1u); - SampleManager.StartPreloadedStreamedFile(1u); + SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1); + SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1); + SampleManager.StartPreloadedStreamedFile(1); g_nMissionAudioPlayingStatus = 1; bMissionAudioPhysicalPlayingStatus = 0; return; } } if(bChannelOpen) DoPoliceRadioCrackle(); - if((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || - g_nMissionAudioPlayingStatus != 1) && + if((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) && !SampleManager.GetChannelUsedFlag(policeChannel) && policeChannelTimer) { if(policeChannelTimer) { sample = crimesSamples[policeChannelCounterSeconds]; --policeChannelTimer; - policeChannelCounterSeconds = - (policeChannelCounterSeconds + 1) % 60; + policeChannelCounterSeconds = (policeChannelCounterSeconds + 1) % 60; } else { sample = TOTAL_AUDIO_SAMPLES; } if(!wantedLevel) { if(gSpecialSuspectLastSeenReport) { gSpecialSuspectLastSeenReport = 0; - } else if((unsigned int)(sample - 212) <= 2 || - sample == TOTAL_AUDIO_SAMPLES) { + } else if((unsigned int)(sample - 212) <= 2 || sample == TOTAL_AUDIO_SAMPLES) { bChannelOpen = 0; processed = 1; } @@ -9034,16 +8094,14 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel) case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1: case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_2: case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_3: - freq = m_anRandomTable[4] % 2000u + 10025; + freq = m_anRandomTable[4] % 2000 + 10025; bChannelOpen = bChannelOpen == 0; break; - default: - freq = SampleManager.GetSampleBaseFrequency(sample); - break; + default: freq = SampleManager.GetSampleBaseFrequency(sample); break; } PoliceChannelFreq = freq; SampleManager.SetChannelFrequency(policeChannel, freq); - SampleManager.SetChannelVolume(policeChannel, 100u); + SampleManager.SetChannelVolume(policeChannel, 100); SampleManager.SetChannelPan(policeChannel, 63); SampleManager.SetChannelLoopCount(policeChannel, 1); SampleManager.SetChannelLoopPoints(policeChannel, 0, -1); @@ -9095,8 +8153,7 @@ cAudioManager::ServiceSoundEffects() AdjustSamplesVolume(); ProcessActiveQueues(); for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) { - object = (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]] - .m_pEntity; + object = (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity; if(object) { delete object; } DestroyEntity(m_anScriptObjectEntityIndices[i]); } @@ -9118,7 +8175,7 @@ cAudioManager::SetCurrent3DProvider(uint8 which) int8 current = SampleManager.SetCurrent3DProvider(which); if(current > 0) { m_bActiveSamples = SampleManager.GetMaximumSupportedChannels(); - if(m_bActiveSamples > 1u) --m_bActiveSamples; + if(m_bActiveSamples > 1) --m_bActiveSamples; } return current; } @@ -9144,8 +8201,7 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const void cAudioManager::SetEntityStatus(int32 id, bool status) { - if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && - m_asAudioEntities[id].m_bIsUsed) { + if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; } } @@ -9158,40 +8214,34 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *aud int32 vol; float ratio; - if(surface1 != SURFACE_GRASS && surface2 != SURFACE_GRASS && surface1 != SURFACE_HEDGE && - surface2 != SURFACE_HEDGE) { - if(surface1 != SURFACE_PUDDLE && surface2 != SURFACE_PUDDLE) { - if(surface1 != SURFACE_DIRT && surface2 != SURFACE_DIRT && - surface1 != SURFACE_DIRTTRACK && surface2 != SURFACE_DIRTTRACK && - surface1 != SURFACE_SAND && surface2 != SURFACE_SAND) { - if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { - return 0; - } - ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, - 0.09f, 0.0899f); - m_sQueueSample.m_nSampleIndex = - AUDIO_SAMPLE_COLLISION_LOOPING_GENERIC; - m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; - vol = 40.f * ratio; - } else { - ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, - 0.09f, 0.0899f); + if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE || + surface2 == SURFACE_HEDGE) { + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS; + m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; + vol = 50.f * ratio; + } else { + if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) { + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER; + m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; + vol = 30.f * ratio; + + } else { + if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK || + surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_SOFT; m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; vol = 50.f * ratio; + } else { + if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; } + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GENERIC; + m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; + vol = 40.f * ratio; } - } else { - ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, - 0.0899f); - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER; - m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; - vol = 30.f * ratio; } - } else { - ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS; - m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; - vol = 50.f * ratio; } if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2; return vol; @@ -9202,9 +8252,7 @@ cAudioManager::SetMissionAudioLocation(float x, float y, float z) { if(m_bIsInitialised) { m_sMissionAudio.field_12 = 0; - m_sMissionAudio.m_vecPos.x = x; - m_sMissionAudio.m_vecPos.y = y; - m_sMissionAudio.m_vecPos.z = z; + m_sMissionAudio.m_vecPos = {x, y, z}; } } @@ -9244,8 +8292,7 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); if(emittingVol) { m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = counter; m_sQueueSample.m_vecPos = col->m_vecPosition; @@ -9255,10 +8302,9 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.field_56 = 0; @@ -9275,23 +8321,17 @@ void cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) { static constexpr int32 gOneShotCol[] = { - AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_PAVEMENT, - AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_DIRT, - AUDIO_SAMPLE_COLLISION_MUD, AUDIO_SAMPLE_COLLISION_PAVEMENT, - AUDIO_SAMPLE_COLLISION_METAL, AUDIO_SAMPLE_COLLISION_MUFFLED, - AUDIO_SAMPLE_COLLISION_HARD, AUDIO_SAMPLE_COLLISION_METAL_DOOR, - AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1, AUDIO_SAMPLE_COLLISION_METAL_11, - AUDIO_SAMPLE_COLLISION_HARD, AUDIO_SAMPLE_COLLISION_METAL_13, - AUDIO_SAMPLE_COLLISION_METAL_14, AUDIO_SAMPLE_COLLISION_METAL_14, - AUDIO_SAMPLE_COLLISION_FENCE, AUDIO_SAMPLE_COLLISION_FLESH, - AUDIO_SAMPLE_COLLISION_SAND, AUDIO_SAMPLE_COLLISION_WATER, - AUDIO_SAMPLE_COLLISION_WOOD, AUDIO_SAMPLE_COLLISION_WOOD_BOX, - AUDIO_SAMPLE_COLLISION_WOOD_PLANK, AUDIO_SAMPLE_COLLISION_MUFFLED, - AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_HEDGE, - AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_METAL_27, - AUDIO_SAMPLE_COLLISION_METAL_28, AUDIO_SAMPLE_COLLISION_RUBBER, - AUDIO_SAMPLE_COLLISION_LOOSE, AUDIO_SAMPLE_COLLISION_PAVEMENT, - AUDIO_SAMPLE_COLLISION_GATE}; + AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_MUFFLED, + AUDIO_SAMPLE_COLLISION_DIRT, AUDIO_SAMPLE_COLLISION_MUD, AUDIO_SAMPLE_COLLISION_PAVEMENT, + AUDIO_SAMPLE_COLLISION_METAL, AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_HARD, + AUDIO_SAMPLE_COLLISION_METAL_DOOR, AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1, AUDIO_SAMPLE_COLLISION_METAL_11, + AUDIO_SAMPLE_COLLISION_HARD, AUDIO_SAMPLE_COLLISION_METAL_13, AUDIO_SAMPLE_COLLISION_METAL_14, + AUDIO_SAMPLE_COLLISION_METAL_14, AUDIO_SAMPLE_COLLISION_FENCE, AUDIO_SAMPLE_COLLISION_FLESH, + AUDIO_SAMPLE_COLLISION_SAND, AUDIO_SAMPLE_COLLISION_WATER, AUDIO_SAMPLE_COLLISION_WOOD, + AUDIO_SAMPLE_COLLISION_WOOD_BOX, AUDIO_SAMPLE_COLLISION_WOOD_PLANK, AUDIO_SAMPLE_COLLISION_MUFFLED, + AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_HEDGE, AUDIO_SAMPLE_COLLISION_PAVEMENT, + AUDIO_SAMPLE_COLLISION_METAL_27, AUDIO_SAMPLE_COLLISION_METAL_28, AUDIO_SAMPLE_COLLISION_RUBBER, + AUDIO_SAMPLE_COLLISION_LOOSE, AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_GATE}; int16 s1; int16 s2; @@ -9318,16 +8358,15 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) emittingVol = 40.f * ratio; if(emittingVol) { m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = gOneShotCol[s1]; switch(m_sQueueSample.m_nSampleIndex) { case AUDIO_SAMPLE_COLLISION_PAVEMENT: - m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5u; + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5; break; case AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1: - m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6u; + m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6; break; case AUDIO_SAMPLE_COLLISION_METAL_13: m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 1; @@ -9336,7 +8375,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 3; break; case AUDIO_SAMPLE_COLLISION_FLESH: - m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5u; + m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5; break; case AUDIO_SAMPLE_COLLISION_WOOD: m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] & 3; @@ -9345,13 +8384,13 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 3; break; case AUDIO_SAMPLE_COLLISION_HEDGE: - m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5u; + m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5; break; case AUDIO_SAMPLE_COLLISION_METAL_28: - m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3u; + m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3; break; case AUDIO_SAMPLE_COLLISION_METAL: - m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5u; + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5; break; case AUDIO_SAMPLE_COLLISION_LOOSE: m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 1; @@ -9363,21 +8402,18 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break; case SURFACE_PUDDLE: m_sQueueSample.m_nFrequency = - 2 * SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); break; case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break; case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break; default: m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); break; } - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_counter = counter++; - if(counter >= 255u) counter = 28; + if(counter >= 255) counter = 28; m_sQueueSample.m_vecPos = col->m_vecPosition; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; @@ -9420,11 +8456,10 @@ cAudioManager::SetupCrimeReport() return 1; } - i = 0; - do { + for(i = 0; i < 10; i++) { if(crimes[i].type) break; - ++i; - } while(i < 10u); + } + if(i == 10) return 0; audioZoneId = CTheZones::FindAudioZone(&crimes[i].position); if(audioZoneId >= 0 && audioZoneId < 36) { @@ -9432,7 +8467,7 @@ cAudioManager::SetupCrimeReport() zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZoneId]]; while(strcmp(zone->name, ZoneSfx[j].m_aName) != 0) { ++j; - if(j >= 36u) { + if(j >= 36) { crimes[i].type = 0; AgeCrimes(); return 1; @@ -9440,17 +8475,16 @@ cAudioManager::SetupCrimeReport() } sampleIndex = ZoneSfx[j].m_nSampleIndex; - if(j < 36u) { + if(j < 36) { if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = - m_anRandomTable[4] % 3u + - AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; + m_anRandomTable[4] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = - m_anRandomTable[0] % 3u + AUDIO_SAMPLE_POLICE_SCANNER_WE_GOT_1; + m_anRandomTable[0] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_WE_GOT_1; ++policeChannelTimer; policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } @@ -9474,50 +8508,40 @@ cAudioManager::SetupCrimeReport() policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - AUDIO_SAMPLE_POLICE_SCANNER_IN; + crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_IN; ++policeChannelTimer; policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(sampleIndex == AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE && - (strcmp(zone->name, SubZo2Label) == 0 || - strcmp(zone->name, SubZo3Label) == 0)) { + (strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) { if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - AUDIO_SAMPLE_POLICE_SCANNER_NORTH; + crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_NORTH; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer == 60) { if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - sampleIndex; + crimesSamples[policeChannelTimerSeconds] = sampleIndex; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = - m_anRandomTable[2] % 3u + + m_anRandomTable[2] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - TOTAL_AUDIO_SAMPLES; + crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } crimes[i].type = 0; AgeCrimes(); return 1; } - crimesSamples[policeChannelTimerSeconds] = - AUDIO_SAMPLE_POLICE_SCANNER_EAST; + crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_EAST; ++policeChannelTimer; policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } @@ -9533,14 +8557,12 @@ cAudioManager::SetupCrimeReport() crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_SOUTH; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } processed = 1; } } else if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - AUDIO_SAMPLE_POLICE_SCANNER_NORTH; + crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_NORTH; ++policeChannelTimer; policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; processed = 1; @@ -9550,23 +8572,21 @@ cAudioManager::SetupCrimeReport() if(halfX - quarterX <= crimes[i].position.x) { if(processed || policeChannelTimer == 60) { if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - sampleIndex; + crimesSamples[policeChannelTimerSeconds] = sampleIndex; ++policeChannelTimer; policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = - m_anRandomTable[2] % 3u + + m_anRandomTable[2] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - TOTAL_AUDIO_SAMPLES; + crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES; ++policeChannelTimer; policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; @@ -9575,22 +8595,17 @@ cAudioManager::SetupCrimeReport() AgeCrimes(); return 1; } - crimesSamples[policeChannelTimerSeconds] = - AUDIO_SAMPLE_POLICE_SCANNER_CENTRAL; + crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_CENTRAL; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - AUDIO_SAMPLE_POLICE_SCANNER_WEST; + crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_WEST; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } } else if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - AUDIO_SAMPLE_POLICE_SCANNER_EAST; + crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_EAST; ++policeChannelTimer; policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } @@ -9601,8 +8616,7 @@ cAudioManager::SetupCrimeReport() } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = - m_anRandomTable[2] % 3u + - AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; + m_anRandomTable[2] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } @@ -9636,17 +8650,14 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.field_16 = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND); - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = 440.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.field_76 = 5; - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } return 1; @@ -9665,14 +8676,11 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 1; m_sQueueSample.field_16 = 1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 240.0f; m_sQueueSample.field_56 = 0; @@ -9697,8 +8705,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180); - if(m_sQueueSample.m_fDistance / 180 < 0.7f) - emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; + if(m_sQueueSample.m_fDistance / 180 < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { @@ -9710,10 +8717,8 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; m_sQueueSample.field_56 = 0; @@ -9741,10 +8746,8 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 170.0f; m_sQueueSample.field_56 = 0; @@ -9767,15 +8770,9 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) if(ped) { switch(sound) { - case SOUND_AMMUNATION_WELCOME_1: - pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_1; - break; - case SOUND_AMMUNATION_WELCOME_2: - pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_2; - break; - case SOUND_AMMUNATION_WELCOME_3: - pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_3; - break; + case SOUND_AMMUNATION_WELCOME_1: pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_1; break; + case SOUND_AMMUNATION_WELCOME_2: pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_2; break; + case SOUND_AMMUNATION_WELCOME_3: pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_3; break; default: pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); if(pedComment.m_nSampleIndex == NO_SAMPLE) return; @@ -9793,17 +8790,17 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) case SOUND_AMMUNATION_WELCOME_2: case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; default: - if(CWorld::GetIsLineOfSightClear( - TheCamera.GetGameCamPosition(), - m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) { + if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(), + m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, + 0)) { emittingVol = maxVolume; } else { emittingVol = 31; } break; } - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); pedComment.field_25 = 10; if(m_sQueueSample.m_bVolume) { pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; @@ -9819,9 +8816,8 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) case SOUND_PED_HELI_PLAYER_FOUND: maxDist = 160000.f; soundIntensity = 400.f; - pedComment.m_nSampleIndex = - m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29u + - AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1; + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 + + AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1; break; case SOUND_PED_BODYCAST_HIT: if(CTimer::GetTimeInMilliseconds() <= audioLogicTimers[8]) return; @@ -9829,23 +8825,20 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) soundIntensity = 50.f; audioLogicTimers[8] = CTimer::GetTimeInMilliseconds() + 500; pedComment.m_nSampleIndex = - (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + - AUDIO_SAMPLE_PED_BODYCAST_HIT_1; + (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + AUDIO_SAMPLE_PED_BODYCAST_HIT_1; break; case SOUND_INJURED_PED_MALE_OUCH: case SOUND_8A: maxDist = 2500.f; soundIntensity = 50.f; - pedComment.m_nSampleIndex = - m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15u + - AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1; + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 + + AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1; break; case SOUND_INJURED_PED_FEMALE: maxDist = 2500.f; soundIntensity = 50.f; - pedComment.m_nSampleIndex = - m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11u + - AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1; + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 + + AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1; break; default: return; } @@ -9858,17 +8851,17 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) case SOUND_AMMUNATION_WELCOME_2: case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; default: - if(CWorld::GetIsLineOfSightClear( - TheCamera.GetGameCamPosition(), - m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) { + if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(), + m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, + 0)) { emittingVol = maxVolume; } else { emittingVol = 31; } break; } - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); pedComment.field_25 = 10; if(m_sQueueSample.m_bVolume) { pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; @@ -9895,34 +8888,29 @@ cAudioManager::SetupSuspectLastSeenReport() int32 color_post_modifier; constexpr int32 colors[] = { - 3032, 248, 3032, 3032, 249, 3032, 3032, 250, 3032, 3032, 251, 3032, 258, 250, - 3032, 3032, 252, 3032, 3032, 253, 3032, 260, 250, 3032, 259, 250, 254, 259, - 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 251, 3032, 3032, 251, 3032, - 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, - 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, - 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, - 3032, 255, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, - 3032, 3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032, 3032, - 253, 3032, 3032, 253, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, - 258, 3032, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, - 3032, 3032, 256, 3032, 3032, 256, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, - 3032, 3032, 258, 3032, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, - 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 259, 3032, 3032, 258, 3032, - 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 252, 3032, 3032, 252, 3032, 3032, - 252, 3032, 3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032, 259, 3032, 3032, - 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 257, 3032, 3032, 257, - 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 259, - 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, - 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, - 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, - 3032, 3032, 258, 3032, 3032}; + 3032, 248, 3032, 3032, 249, 3032, 3032, 250, 3032, 3032, 251, 3032, 258, 250, 3032, 3032, 252, 3032, + 3032, 253, 3032, 260, 250, 3032, 259, 250, 254, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, + 258, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, + 3032, 251, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 255, 3032, + 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 259, 3032, 3032, + 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032, + 3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, + 258, 3032, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, + 3032, 256, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 250, 3032, + 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 259, 3032, 3032, + 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032, + 3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, + 258, 3032, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, + 3032, 257, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, + 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, + 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032}; if(MusicManager.m_nMusicMode != 2) { automobile = (CAutomobile *)FindPlayerVehicle(); if(automobile) { - if(60 - policeChannelTimer > 9u) { + if(60 - policeChannelTimer > 9) { color1 = automobile->m_currentColour1; - if(color1 >= 95u) { + if(color1 >= 95) { debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1); } else { index = 3 * color1; @@ -9931,76 +8919,42 @@ cAudioManager::SetupSuspectLastSeenReport() color_post_modifier = colors[index + 2]; switch(automobile->m_modelIndex) { case MI_LANDSTAL: - case MI_BLISTA: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_CRUISER; - break; + case MI_BLISTA: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_CRUISER; break; case MI_IDAHO: - case MI_STALLION: - sample = - AUDIO_SAMPLE_POLICE_SCANNER_CAR_CONVERTIBLE; - break; + case MI_STALLION: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_CONVERTIBLE; break; case MI_STINGER: case MI_INFERNUS: case MI_CHEETAH: - case MI_BANSHEE: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_SPORTS_CAR; - break; + case MI_BANSHEE: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_SPORTS_CAR; break; case MI_PEREN: case MI_SENTINEL: - case MI_FBICAR: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_ECONOMY; - break; + case MI_FBICAR: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_ECONOMY; break; case MI_PATRIOT: - case MI_BOBCAT: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_PICKUP; - break; - case MI_FIRETRUCK: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_FIRETRUCK; - break; + case MI_BOBCAT: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_PICKUP; break; + case MI_FIRETRUCK: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_FIRETRUCK; break; case MI_TRASH: - case MI_BARRACKS: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_TRUCK; - break; - case MI_STRETCH: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_LIMO; - break; + case MI_BARRACKS: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_TRUCK; break; + case MI_STRETCH: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_LIMO; break; case MI_MANANA: - case MI_ESPERANT: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_COUPE; - break; + case MI_ESPERANT: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_COUPE; break; case MI_PONY: case MI_MULE: case MI_MOONBEAM: case MI_ENFORCER: case MI_SECURICA: - case MI_RUMPO: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_VAN; - break; - case MI_AMBULAN: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_AMBULANCE; - break; + case MI_RUMPO: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_VAN; break; + case MI_AMBULAN: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_AMBULANCE; break; case MI_TAXI: case MI_CABBIE: - case MI_BORGNINE: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_TAXI; - break; + case MI_BORGNINE: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_TAXI; break; case MI_MRWHOOP: - sample = - AUDIO_SAMPLE_POLICE_SCANNER_CAR_ICE_CREAM_TRUCK; - break; - case MI_BFINJECT: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BUGGY; - break; - case MI_POLICE: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_POLICE_CAR; - break; - case MI_PREDATOR: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BOAT; + sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_ICE_CREAM_TRUCK; break; + case MI_BFINJECT: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BUGGY; break; + case MI_POLICE: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_POLICE_CAR; break; + case MI_PREDATOR: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BOAT; break; case MI_BUS: - case MI_COACH: - sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BUS; - break; + case MI_COACH: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BUS; break; case MI_RHINO: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_TANK; main_color = TOTAL_AUDIO_SAMPLES; @@ -10019,25 +8973,22 @@ cAudioManager::SetupSuspectLastSeenReport() } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = - m_anRandomTable[4] % 3u + + m_anRandomTable[4] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_SUSPECT; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(m_anRandomTable[3] & 1 && policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_LAST_SEEN; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(main_color == AUDIO_SAMPLE_POLICE_SCANNER_COLOR_ORANGE) { if(policeChannelTimer != 60) { @@ -10051,92 +9002,70 @@ cAudioManager::SetupSuspectLastSeenReport() crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_IN_A; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(color_pre_modifier != 3032 && policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - color_pre_modifier; + crimesSamples[policeChannelTimerSeconds] = color_pre_modifier; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(main_color != 3032 && policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - main_color; + crimesSamples[policeChannelTimerSeconds] = main_color; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } - if(color_post_modifier != 3032 && - policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - color_post_modifier; + if(color_post_modifier != 3032 && policeChannelTimer != 60) { + crimesSamples[policeChannelTimerSeconds] = color_post_modifier; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = sample; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = - m_anRandomTable[0] % 3u + + m_anRandomTable[0] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - TOTAL_AUDIO_SAMPLES; + crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } } } } else { - if(60 - policeChannelTimer > 4u) { + if(60 - policeChannelTimer > 4) { if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = - m_anRandomTable[4] % 3u + - AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; + m_anRandomTable[4] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - AUDIO_SAMPLE_POLICE_SCANNER_SUSPECT; + crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_SUSPECT; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - AUDIO_SAMPLE_POLICE_SCANNER_ON_FOOT; + crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_ON_FOOT; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { crimesSamples[policeChannelTimerSeconds] = - m_anRandomTable[0] % 3u + - AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; + m_anRandomTable[0] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } if(policeChannelTimer != 60) { - crimesSamples[policeChannelTimerSeconds] = - TOTAL_AUDIO_SAMPLES; + crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES; ++policeChannelTimer; - policeChannelTimerSeconds = - (policeChannelTimerSeconds + 1) % 60; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; } } } @@ -10212,8 +9141,7 @@ cAudioManager::UpdateReflections() bool cAudioManager::UsesReverseWarning(int32 model) const { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || - model == COACH; + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; } bool @@ -10245,27 +9173,22 @@ cAudioManager::UsesSirenSwitching(int32 model) const void cAudioManager::AdjustSamplesVolume() { - for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; - i++) { - tActiveSample *pSample = - &m_asSamples[i][(int32)m_abSampleQueueIndexTable[i] + 1]; + for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) { + tActiveSample *pSample = &m_asSamples[i][(int32)m_abSampleQueueIndexTable[i] + 1]; if(!pSample->m_bBankIndex) // all non-speech sounds on PC pSample->m_bEmittingVolume = ComputeEmittingVolume( - pSample->m_bEmittingVolume, - pSample->m_fSoundIntensity, pSample->m_fDistance); + pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance); } } int32 -cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, - float dist) +cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist) { float quatIntensity = intensity / 4.0f; float diffIntensity = intensity - quatIntensity; if(dist > diffIntensity) - return (quatIntensity - (dist - diffIntensity)) * - (float)emittingVolume / quatIntensity; + return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity; return emittingVolume; } @@ -10495,7 +9418,6 @@ InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP); InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP); InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP); - InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP); InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP); InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP); diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index fa1a9390..de4d0489 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -64,11 +64,14 @@ cMusicManager::DisplayRadioStationName() if(SampleManager.IsMP3RadioChannelAvailable()) { gStreamedSound = MusicManager.m_nCurrentStreamedSound; - if(gStreamedSound != STREAMED_SOUND_CITY_AMBIENT && - gStreamedSound != STREAMED_SOUND_WATER_AMBIENT) { - if(gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER) return; - } else { + if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT || + gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) { gStreamedSound = STREAMED_SOUND_RADIO_POLICE; + } else { + + if(gStreamedSound > + STREAMED_SOUND_RADIO_MP3_PLAYER) + return; } pRetune = gNumRetunePresses + gStreamedSound; @@ -242,4 +245,4 @@ void cMusicManager::Service() { EAXJMP(0x57D440); -}
\ No newline at end of file +} diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index c2f2bb43..b4dd8777 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -592,7 +592,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i); if (!vehicle) continue; - if (vehicle->m_vehType != VEHICLE_TYPE_AUTOMOBILE && vehicle->m_vehType != VEHICLE_TYPE_BIKE) + if (vehicle->m_vehType != VEHICLE_TYPE_CAR && vehicle->m_vehType != VEHICLE_TYPE_BIKE) continue; if (vehicle->m_status != STATUS_SIMPLE && vehicle->m_status != STATUS_PHYSICS) continue; diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index 84de3fe8..86b22ec5 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -255,7 +255,7 @@ CAnimViewer::Update(void) if (modelInfo->m_type == MITYPE_VEHICLE) { CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo; - if (veh->m_vehicleType != VEHICLE_TYPE_AUTOMOBILE) { + if (veh->m_vehicleType != VEHICLE_TYPE_CAR) { // Not ready yet /* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) { diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index f7b69dea..6f3b0971 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -738,7 +738,7 @@ CFileLoader::LoadVehicleObject(const char *line) if(strncmp(type, "car", 4) == 0){ mi->m_wheelId = misc; mi->m_wheelScale = wheelScale; - mi->m_vehicleType = VEHICLE_TYPE_AUTOMOBILE; + mi->m_vehicleType = VEHICLE_TYPE_CAR; }else if(strncmp(type, "boat", 5) == 0){ mi->m_vehicleType = VEHICLE_TYPE_BOAT; }else if(strncmp(type, "train", 6) == 0){ diff --git a/src/core/World.cpp b/src/core/World.cpp index 46d36348..5dea09bd 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -793,7 +793,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad *eCol, &ms_testSpherePoint, nil, nil); if (collidedSpheres != 0 || - (e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_AUTOMOBILE && + (e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_CAR && e->m_modelIndex != MI_DODO && radius + eCol->boundingBox.max.x > distance)) { return e; } diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 98b86fe3..fbd1322d 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1897,7 +1897,7 @@ CPhysical::ProcessCollision(void) CTimer::SetTimeStep(savedTimeStep); if(IsVehicle()){ CVehicle *veh = (CVehicle*)this; - if(veh->m_vehType == VEHICLE_TYPE_AUTOMOBILE){ + if(veh->m_vehType == VEHICLE_TYPE_CAR){ CAutomobile *car = (CAutomobile*)this; car->m_aSuspensionSpringRatio[0] = 1.0f; car->m_aSuspensionSpringRatio[1] = 1.0f; diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h index 4d18ba21..1a6d6a55 100644 --- a/src/modelinfo/VehicleModelInfo.h +++ b/src/modelinfo/VehicleModelInfo.h @@ -26,7 +26,7 @@ enum { }; enum eVehicleType { - VEHICLE_TYPE_AUTOMOBILE, + VEHICLE_TYPE_CAR, VEHICLE_TYPE_BOAT, VEHICLE_TYPE_TRAIN, VEHICLE_TYPE_HELI, diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f5cec4f4..11141b04 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -4388,7 +4388,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) neededTurn = 2 * PI - neededTurn; CVehicle *veh = (CVehicle*)reason; - if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_AUTOMOBILE) { + if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR) { if (veh->m_nCarHornTimer) { vehPressedHorn = true; if (!IsPlayer()) @@ -4456,7 +4456,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) angleToFace = m_fRotationCur; CVehicle *veh = (CVehicle*) reason; - if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_AUTOMOBILE && veh->m_nCarHornTimer && !IsPlayer()) { + if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer && !IsPlayer()) { onlyRandomJump = true; } @@ -7245,7 +7245,7 @@ CPed::Seek(void) false, true, false, false, false, false); if (obstacle) { - if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_AUTOMOBILE) { + if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) { distanceToCountItDone = 2.5f; } else { CVehicleModelInfo *vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(obstacle->m_modelIndex); @@ -8481,7 +8481,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) if (damageDir > 3) damageDir = damageDir - 4; - if (car->m_vehType == VEHICLE_TYPE_AUTOMOBILE) { + if (car->m_vehType == VEHICLE_TYPE_CAR) { CObject *bonnet = ((CAutomobile*)car)->RemoveBonnetInPedCollision(); if (bonnet) { diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index c0b3dd7c..12c9c940 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -55,7 +55,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) { int i; - m_vehType = VEHICLE_TYPE_AUTOMOBILE; + m_vehType = VEHICLE_TYPE_CAR; CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); m_fFireBlowUpTimer = 0.0f; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 5c5b328e..3046a58f 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -230,7 +230,7 @@ public: virtual float GetHeightAboveRoad(void); virtual void PlayCarHorn(void) {} - bool IsCar(void) { return m_vehType == VEHICLE_TYPE_AUTOMOBILE; } + bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; } bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; } bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; } bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; } |