diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/audio/AudioCollision.cpp | 8 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 473 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 12 | ||||
-rw-r--r-- | src/audio/PoliceRadio.cpp | 19 | ||||
-rw-r--r-- | src/control/Cranes.cpp | 4 | ||||
-rw-r--r-- | src/control/Pickups.cpp | 10 | ||||
-rw-r--r-- | src/control/Record.cpp | 527 | ||||
-rw-r--r-- | src/control/Record.h | 90 | ||||
-rw-r--r-- | src/core/Pad.cpp | 13 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 4 | ||||
-rw-r--r-- | src/core/Timer.cpp | 4 | ||||
-rw-r--r-- | src/entities/Entity.cpp | 4 | ||||
-rw-r--r-- | src/entities/Entity.h | 4 | ||||
-rw-r--r-- | src/objects/Object.cpp | 285 | ||||
-rw-r--r-- | src/objects/Object.h | 37 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 4 | ||||
-rw-r--r-- | src/peds/Population.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 6 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Floater.cpp | 2 |
20 files changed, 1203 insertions, 307 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 4039bd75..99c87a6a 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -151,7 +151,7 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = counter; + m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_vecPos = col->m_vecPosition; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -164,7 +164,7 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -270,7 +270,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) break; } m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; if(counter >= 255) counter = 28; m_sQueueSample.m_vecPos = col->m_vecPosition; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -282,7 +282,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index b73cf3ca..2453e066 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -216,7 +216,9 @@ cPedComments::Add(tPedComment *com) } } - if(i < index) memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS -1 - i); + if(i < index) + memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], + NUM_PED_COMMENTS_SLOTS - 1 - i); } m_nIndexMap[m_nActiveBank][i] = index; @@ -239,7 +241,7 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; - AudioManager.m_sQueueSample.m_counter = 0; + AudioManager.m_sQueueSample.m_nCounter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED; AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -260,7 +262,7 @@ cPedComments::Process() break; default: AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; break; } - AudioManager.m_sQueueSample.m_bReleasingSoundFlag = 1; + AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; @@ -326,7 +328,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl { m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = counter; + m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nSampleIndex = sample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -343,7 +345,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -368,7 +370,7 @@ cAudioManager::AddReflectionsToRequestedQueue() m_sQueueSample.m_bVolume = ComputeVolume( emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { - m_sQueueSample.m_counter += ((i + 1) << 8); + m_sQueueSample.m_nCounter += ((i + 1) << 8); if(m_sQueueSample.m_nLoopCount) { noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); if(noise <= 0) @@ -402,15 +404,15 @@ cAudioManager::AddReleasingSounds() m_asSamples[m_bActiveSampleQueue] [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] .m_nEntityIndex && - sample.m_counter == m_asSamples[m_bActiveSampleQueue] + sample.m_nCounter == m_asSamples[m_bActiveSampleQueue] [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] - .m_counter) { + .m_nCounter) { toProcess[i] = true; break; } } if(!toProcess[i]) { - if(sample.m_counter <= 255 || !sample.m_bLoopsRemaining) { + if(sample.m_nCounter <= 255 || !sample.m_bLoopsRemaining) { if(!sample.m_nReleasingVolumeDivider) continue; if(!sample.m_nLoopCount) { if(sample.m_nVolumeChange == -1) { @@ -453,7 +455,7 @@ cAudioManager::AddSampleToRequestedQueue() ++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; } m_sQueueSample.calculatedVolume = calculatedVolume; - m_sQueueSample.m_bLoopEnded = 0; + m_sQueueSample.m_bLoopEnded = false; if(m_sQueueSample.m_bIs2D) { m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bLoopsRemaining = 0; @@ -495,7 +497,7 @@ cAudioManager::ClearActiveSamples() { for(int32 i = 0; i < m_bActiveSamples; i++) { m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; - m_asActiveSamples[i].m_counter = 0; + m_asActiveSamples[i].m_nCounter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_bBankIndex = SAMPLEBANK_INVALID; m_asActiveSamples[i].m_bIs2D = false; @@ -504,8 +506,8 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_bVolume = 0; m_asActiveSamples[i].m_bEmittingVolume = 0; m_asActiveSamples[i].m_fDistance = 0.0f; - m_asActiveSamples[i].m_bIsProcessed = 0; - m_asActiveSamples[i].m_bLoopEnded = 0; + m_asActiveSamples[i].m_bIsProcessed = false; + m_asActiveSamples[i].m_bLoopEnded = false; m_asActiveSamples[i].m_nLoopCount = 1; m_asActiveSamples[i].m_nLoopStart = 0; m_asActiveSamples[i].m_nLoopEnd = -1; @@ -532,8 +534,8 @@ cAudioManager::ClearMissionAudio() m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.field_12 = 1; - m_sMissionAudio.field_24 = 0; + m_sMissionAudio.m_bPredefinedProperties = 1; + m_sMissionAudio.m_nMissionAudioCounter = 0; } } @@ -554,7 +556,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { float dist = position2 - position1; if(dist != 0.0f) { - float speedOfSource = (dist / field_19192) * speedMultiplier; + float speedOfSource = (dist / m_bTimeSpent) * speedMultiplier; if(m_fSpeedOfSound > Abs(speedOfSource)) { if(speedOfSource < 0.0f) { speedOfSource = max(speedOfSource, -1.5f); @@ -654,7 +656,7 @@ cAudioManager::DestroyEntity(int32 id) if(id == m_anAudioEntityIndices[i]) { if(i < totalAudioEntitiesSlots - 1) memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], - 4 * (m_nAudioEntitiesTotal - (i + 1))); + NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1))); m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots; return; } @@ -720,7 +722,7 @@ cAudioManager::GetSwatTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); } - return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx; } uint32 @@ -2164,7 +2166,13 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); break; + case SOUND_PED_FLEE_RUN: +#ifdef FIX_BUGS + sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1; +#else + GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); +#endif + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2560,11 +2568,15 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) break; ++i; } - if(i < 3) { + if(i < NUM_AUDIOENTITY_EVENTS - 1) { memmove(&entity.m_awAudioEvent[i + 1], - &entity.m_awAudioEvent[i], (3 - i) * 2); - memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], - (3 - i) * 4); + &entity.m_awAudioEvent[i], + (NUM_AUDIOENTITY_EVENTS - 1 - i) * + NUM_AUDIOENTITY_EVENTS / 2); + memmove(&entity.m_afVolume[i + 1], + &entity.m_afVolume[i], + (NUM_AUDIOENTITY_EVENTS - 1 - i) * + NUM_AUDIOENTITY_EVENTS); } entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; @@ -2617,8 +2629,8 @@ cAudioManager::PostInitialiseGameSpecificSetup() m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.field_12 = 1; - m_sMissionAudio.field_24 = 0; + m_sMissionAudio.m_bPredefinedProperties = 1; + m_sMissionAudio.m_nMissionAudioCounter = 0; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); } @@ -2713,11 +2725,11 @@ cAudioManager::PreloadMissionAudio(const char *name) m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; - m_sMissionAudio.field_24 = - field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; - m_sMissionAudio.field_24 *= 4; + m_sMissionAudio.m_nMissionAudioCounter = + m_bTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; + m_sMissionAudio.m_nMissionAudioCounter *= 4; m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.field_12 = 1; + m_sMissionAudio.m_bPredefinedProperties = 1; g_bMissionAudioLoadFailed = 0; } } @@ -2775,8 +2787,8 @@ cAudioManager::ProcessActiveQueues() CVector position; for (int32 i = 0; i < m_bActiveSamples; i++) { - m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0; - m_asActiveSamples[i].m_bIsProcessed = 0; + m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = false; + m_asActiveSamples[i].m_bIsProcessed = false; } for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { @@ -2784,7 +2796,7 @@ cAudioManager::ProcessActiveQueues() if (sample.m_nSampleIndex != NO_SAMPLE) { for (int32 j = 0; j < m_bActiveSamples; ++j) { if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && - sample.m_counter == m_asActiveSamples[j].m_counter && + sample.m_nCounter == m_asActiveSamples[j].m_nCounter && sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { if (sample.m_nLoopCount) { if (m_FrameCounter & 1) { @@ -2794,15 +2806,15 @@ cAudioManager::ProcessActiveQueues() flag = !(j & 1); } if (flag && !SampleManager.GetChannelUsedFlag(j)) { - sample.m_bLoopEnded = 1; - m_asActiveSamples[j].m_bLoopEnded = 1; + sample.m_bLoopEnded = true; + m_asActiveSamples[j].m_bLoopEnded = true; m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; continue; } } - sample.m_bIsProcessed = 1; - m_asActiveSamples[j].m_bIsProcessed = 1; + sample.m_bIsProcessed = true; + m_asActiveSamples[j].m_bIsProcessed = true; sample.m_nVolumeChange = -1; if (!sample.m_bReleasingSoundFlag) { if (sample.m_bIs2D) { @@ -2872,8 +2884,8 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); continue; } - sample.m_bIsProcessed = 0; - m_asActiveSamples[j].m_bIsProcessed = 0; + sample.m_bIsProcessed = false; + m_asActiveSamples[j].m_bIsProcessed = false; break; } } @@ -2890,7 +2902,7 @@ cAudioManager::ProcessActiveQueues() tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { - if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) { + if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) { --sample.m_bLoopsRemaining; sample.m_nReleasingVolumeDivider = 1; } @@ -2898,7 +2910,7 @@ cAudioManager::ProcessActiveQueues() for (int32 j = 0; j < m_bActiveSamples; ++j) { if (!m_asActiveSamples[j].m_bIsProcessed) { if (sample.m_nLoopCount) { - v28 = sample.m_nFrequency / field_19192; + v28 = sample.m_nFrequency / m_bTimeSpent; v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); if (v28 == 0) continue; @@ -2954,8 +2966,8 @@ cAudioManager::ProcessActiveQueues() 0.25f * m_asActiveSamples[j].m_fSoundIntensity); SampleManager.StartChannel(j); } - m_asActiveSamples[j].m_bIsProcessed = 1; - sample.m_bIsProcessed = 1; + m_asActiveSamples[j].m_bIsProcessed = true; + sample.m_bIsProcessed = true; sample.m_nVolumeChange = -1; break; } @@ -2983,7 +2995,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) rand = m_anRandomTable[0] % 10 + 70; m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 13; + m_sQueueSample.m_nCounter = 13; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); @@ -2996,7 +3008,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3031,10 +3043,10 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; @@ -3070,7 +3082,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 10386; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; @@ -3085,7 +3097,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3115,7 +3127,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) } m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; - m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -3128,7 +3140,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3141,7 +3153,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) if(padAccelerate <= 20) { emittingVol = 45 - 45 * padAccelerate / 40; m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; - m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; if(LastAccel > 20) { oneShotVol = LastVol; @@ -3152,7 +3164,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; if(!boat->m_bIsAnchored) m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } LastVol = emittingVol; @@ -3162,14 +3174,14 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) if(gasPedal > 0.0f) { m_sQueueSample.m_nFrequency = 11025; emittingVol = 45; - m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; } else { emittingVol = (105.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; if(!boat->m_bIsAnchored) m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } } @@ -3187,7 +3199,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3216,7 +3228,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) vol = (30.f * multiplier); m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 38; + m_sQueueSample.m_nCounter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3228,7 +3240,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3271,7 +3283,7 @@ cAudioManager::ProcessBridgeMotor() if(m_sQueueSample.m_fDistance < bridgeIntensity) { m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3284,7 +3296,7 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = false; AddSampleToRequestedQueue(); @@ -3316,7 +3328,7 @@ cAudioManager::ProcessBridgeOneShots() if(m_sQueueSample.m_fDistance < bridgeIntensity) { m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -3328,7 +3340,7 @@ cAudioManager::ProcessBridgeOneShots() m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3342,7 +3354,7 @@ cAudioManager::ProcessBridgeWarning() if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3355,7 +3367,7 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; @@ -3375,7 +3387,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 35; + m_sQueueSample.m_nCounter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3388,7 +3400,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3422,7 +3434,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 52; + m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3436,7 +3448,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3444,7 +3456,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) if(params->m_fDistance < 8100.f) { m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3459,7 +3471,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3498,10 +3510,10 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; @@ -3533,7 +3545,7 @@ cAudioManager::ProcessCrane() CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3547,19 +3559,19 @@ cAudioManager::ProcessCrane() SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); @@ -3601,10 +3613,10 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; @@ -3645,7 +3657,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 28; + m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; @@ -3655,7 +3667,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3798,11 +3810,11 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; @@ -3829,7 +3841,7 @@ cAudioManager::ProcessFireHydrant() CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -3842,7 +3854,7 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -3904,13 +3916,13 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 10; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -4059,9 +4071,9 @@ cAudioManager::ProcessFrontEnd() SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } m_sQueueSample.m_bVolume = 110; - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bIs2D = true; @@ -4077,7 +4089,7 @@ cAudioManager::ProcessFrontEnd() AddSampleToRequestedQueue(); if(stereo) { ++m_sQueueSample.m_nSampleIndex; - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset; AddSampleToRequestedQueue(); } @@ -4096,48 +4108,53 @@ cAudioManager::ProcessGarages() static uint8 iSound = 32; -#define LOOP_HELPER \ - for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \ - switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \ - case SOUND_GARAGE_DOOR_CLOSED: \ - case SOUND_GARAGE_DOOR_OPENED: \ - if(distSquared < 6400.f) { \ - CalculateDistance(distCalculated, distSquared); \ - m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ - if(m_sQueueSample.m_bVolume) { \ - if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ - m_sQueueSample.m_nFrequency = 6735; \ - } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \ - .m_awAudioEvent[j] == 69) { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ - m_sQueueSample.m_nFrequency = 22000; \ - } else { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \ - m_sQueueSample.m_nFrequency = 18000; \ - } \ - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \ - m_sQueueSample.m_nReleasingVolumeModificator = 4; \ - m_sQueueSample.m_bEmittingVolume = 60; \ - m_sQueueSample.m_fSpeedMultiplier = 0.0f; \ - m_sQueueSample.m_fSoundIntensity = 80.0f; \ - /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \ - m_sQueueSample.m_bReverbFlag = true; \ - /*m_sQueueSample.m_bReverbFlag = true;*/ \ - m_sQueueSample.m_bIs2D = false; \ - m_sQueueSample.m_bReleasingSoundFlag = 1; \ - m_sQueueSample.m_nLoopCount = 1; \ - m_sQueueSample.m_nLoopStart = 0; \ - m_sQueueSample.m_nLoopEnd = -1; \ - m_sQueueSample.m_counter = iSound++; \ - if(iSound < 32) iSound = 32; \ - m_sQueueSample.m_bRequireReflection = true; \ - AddSampleToRequestedQueue(); \ - } \ - } \ - break; \ - default: continue; \ - } \ +#define LOOP_HELPER \ + for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \ + switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \ + case SOUND_GARAGE_DOOR_CLOSED: \ + case SOUND_GARAGE_DOOR_OPENED: \ + if(distSquared < 6400.f) { \ + CalculateDistance(distCalculated, distSquared); \ + m_sQueueSample.m_bVolume = \ + ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ + if(m_sQueueSample.m_bVolume) { \ + if(CGarages::aGarages[i].m_eGarageType == \ + GARAGE_CRUSHER) { \ + m_sQueueSample.m_nSampleIndex = \ + SFX_COL_CAR_PANEL_2; \ + m_sQueueSample.m_nFrequency = 6735; \ + } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \ + .m_awAudioEvent[j] == 69) { \ + m_sQueueSample.m_nSampleIndex = \ + SFX_COL_CAR_PANEL_2; \ + m_sQueueSample.m_nFrequency = 22000; \ + } else { \ + m_sQueueSample.m_nSampleIndex = \ + SFX_COL_GARAGE_DOOR_1; \ + m_sQueueSample.m_nFrequency = 18000; \ + } \ + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \ + m_sQueueSample.m_nReleasingVolumeModificator = 4; \ + m_sQueueSample.m_bEmittingVolume = 60; \ + m_sQueueSample.m_fSpeedMultiplier = 0.0f; \ + m_sQueueSample.m_fSoundIntensity = 80.0f; \ + /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \ + m_sQueueSample.m_bReverbFlag = true; \ + /*m_sQueueSample.m_bReverbFlag = true;*/ \ + m_sQueueSample.m_bIs2D = false; \ + m_sQueueSample.m_bReleasingSoundFlag = true; \ + m_sQueueSample.m_nLoopCount = 1; \ + m_sQueueSample.m_nLoopStart = 0; \ + m_sQueueSample.m_nLoopEnd = -1; \ + m_sQueueSample.m_nCounter = iSound++; \ + if(iSound < 32) iSound = 32; \ + m_sQueueSample.m_bRequireReflection = true; \ + AddSampleToRequestedQueue(); \ + } \ + } \ + break; \ + default: continue; \ + } \ } for(uint32 i = 0; i < CGarages::NumGarages; ++i) { @@ -4173,8 +4190,8 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nCounter = iSound++; if(iSound < 32) iSound = 32; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -4200,10 +4217,10 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; m_sQueueSample.m_nFrequency = 13961; } - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4259,7 +4276,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i + 65; + m_sQueueSample.m_nCounter = i + 65; m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -4273,7 +4290,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -4315,10 +4332,10 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bEmittingVolume = rand; @@ -4461,10 +4478,10 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 45; @@ -4481,10 +4498,10 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; @@ -5072,10 +5089,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = @@ -5140,12 +5157,12 @@ cAudioManager::ProcessMissionAudio() --nCheckPlayingDelay; } else if(GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || - m_sMissionAudio.field_24-- == 0) { + m_sMissionAudio.m_nMissionAudioCounter-- == 0) { m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; SampleManager.StopStreamedFile(1); - m_sMissionAudio.field_24 = 0; + m_sMissionAudio.m_nMissionAudioCounter = 0; } } } else if(m_sMissionAudio.field_22) { @@ -5159,7 +5176,7 @@ cAudioManager::ProcessMissionAudio() m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; SampleManager.StopStreamedFile(1); - m_sMissionAudio.field_24 = 0; + m_sMissionAudio.m_nMissionAudioCounter = 0; } } else { if(m_bUserPause) return; @@ -5175,7 +5192,7 @@ cAudioManager::ProcessMissionAudio() SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex); } else { if(m_bUserPause) SampleManager.PauseStream(1, 1); - if(m_sMissionAudio.field_12) { + if(m_sMissionAudio.m_bPredefinedProperties) { SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); } else { distSquared = @@ -5243,7 +5260,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -5259,7 +5276,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -5463,9 +5480,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -5506,9 +5523,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -5564,7 +5581,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 64; + m_sQueueSample.m_nCounter = 64; m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -5579,7 +5596,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 7.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -6795,10 +6812,10 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bEmittingVolume = emittingVol; @@ -6876,10 +6893,10 @@ cAudioManager::ProcessPornCinema(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = maxVolume; @@ -6903,10 +6920,10 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.m_counter = rand + 1; + m_sQueueSample.m_nCounter = rand + 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_nLoopStart = 0; @@ -6957,7 +6974,7 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; @@ -6965,7 +6982,7 @@ cAudioManager::ProcessProjectiles() SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -6992,7 +7009,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++; + m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; veh = params->m_pVehicle; if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; @@ -7006,7 +7023,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7019,8 +7036,16 @@ void cAudioManager::ProcessReverb() const { if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { - for(uint32 i = 0; i < channels; i++) { // bug? - if(m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1); + for(uint32 i = 0; i < +#ifdef FIX_BUGS + channels +#else + 28 +#endif + ; + i++) { + if(m_asActiveSamples[i].m_bReverbFlag) + SampleManager.SetChannelReverbFlag(i, 1); } } } @@ -7050,10 +7075,10 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(params->m_pVehicle->m_fGasPedal >= 0.0f) { - m_sQueueSample.m_counter = 62; + m_sQueueSample.m_nCounter = 62; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; } else { - m_sQueueSample.m_counter = 61; + m_sQueueSample.m_nCounter = 61; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -7067,7 +7092,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7099,10 +7124,10 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; @@ -7122,10 +7147,10 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nLoopStart = 0; @@ -7175,10 +7200,10 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; @@ -7199,10 +7224,10 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = rand + 1; + m_sQueueSample.m_nCounter = rand + 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 70; @@ -7257,7 +7282,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) if(train->m_fWagonPosition == 0.0f) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 32; + m_sQueueSample.m_nCounter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -7272,7 +7297,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 300.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7282,7 +7307,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) if(params->m_fDistance < 4900.f) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 33; + m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -7296,7 +7321,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 70.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7419,7 +7444,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i + 6; + m_sQueueSample.m_nCounter = i + 6; m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( @@ -7434,7 +7459,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); @@ -7580,7 +7605,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10; freq = 10000.f * modificator + 22050; - m_sQueueSample.m_counter = 52; + m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIs2D = 0; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7597,7 +7622,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; @@ -7612,7 +7637,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later freq = 10000.f * modificator + 22050; - m_sQueueSample.m_counter = 52; + m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIs2D = 0; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7629,7 +7654,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; @@ -7639,7 +7664,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; } m_sQueueSample.m_nSampleIndex = accelerationSample; - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIs2D = 0; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7655,7 +7680,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7687,7 +7712,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 4; + m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -7701,7 +7726,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7730,7 +7755,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 12; + m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -7745,7 +7770,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7774,7 +7799,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) 30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7797,7 +7822,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 95.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7819,7 +7844,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 5; + m_sQueueSample.m_nCounter = 5; if(UsesSiren(params->m_nIndex)) { if(params->m_pVehicle->m_status == STATUS_ABANDONED) return; if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { @@ -7829,7 +7854,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); - m_sQueueSample.m_counter = 60; + m_sQueueSample.m_nCounter = 60; } else { m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nSirenOrAlarmSample; @@ -7850,7 +7875,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_fSoundIntensity = 110.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7913,7 +7938,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) emittingVol = 50.f * skidVal; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 3; + m_sQueueSample.m_nCounter = 3; switch(params->m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_HEDGE: @@ -7946,7 +7971,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7971,12 +7996,12 @@ void cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bEmittingVolume = 50; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -8012,12 +8037,12 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_bVolume = vol; if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1; if(counter == 4) counter = 0; - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -8030,13 +8055,13 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain); - m_sQueueSample.m_counter = 4; + m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bOffset = 63; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 30; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; @@ -8067,7 +8092,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -8083,7 +8108,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -8116,10 +8141,10 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; @@ -8325,7 +8350,7 @@ void cAudioManager::SetMissionAudioLocation(float x, float y, float z) { if(m_bIsInitialised) { - m_sMissionAudio.field_12 = 0; + m_sMissionAudio.m_bPredefinedProperties = 0; m_sMissionAudio.m_vecPos = {x, y, z}; } } @@ -8356,7 +8381,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 3; + m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -8368,7 +8393,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -8386,7 +8411,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_bVolume = vol; if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -8395,7 +8420,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = 440.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_nReleasingVolumeDivider = 5; @@ -8413,7 +8438,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 5; + m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = true; @@ -8425,13 +8450,13 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 240.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 12; m_sQueueSample.m_bOffset = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - m_sQueueSample.m_counter = 6; + m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nFrequency += 200; m_sQueueSample.m_bOffset = maxVolume; @@ -8451,7 +8476,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -8463,7 +8488,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -8480,7 +8505,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -8492,7 +8517,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 170.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 910ffcaf..c5350e10 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -138,7 +138,7 @@ class tSound { public: int32 m_nEntityIndex; - int32 m_counter; + int32 m_nCounter; int32 m_nSampleIndex; uint8 m_bBankIndex; bool m_bIs2D; @@ -170,8 +170,8 @@ public: bool m_bRequireReflection; // Used for oneshots uint8 m_bOffset; int32 m_nReleasingVolumeDivider; - uint8 m_bIsProcessed; - uint8 m_bLoopEnded; + bool m_bIsProcessed; + bool m_bLoopEnded; uint8 field_82; uint8 field_83; int32 calculatedVolume; @@ -244,14 +244,14 @@ class cMissionAudio { public: CVector m_vecPos; - uint8 field_12; + bool m_bPredefinedProperties; uint8 gap_13[3]; int m_nSampleIndex; uint8 m_bLoadingStatus; uint8 m_bPlayStatus; uint8 field_22; uint8 field_23; - int field_24; + int32 m_nMissionAudioCounter; bool m_bIsPlayed; uint8 field_29; uint8 field_30; @@ -328,7 +328,7 @@ public: int32 m_nBridgeEntity; cMissionAudio m_sMissionAudio; int32 m_anRandomTable[5]; - uint8 field_19192; // time? + uint8 m_bTimeSpent; uint8 m_bUserPause; uint8 m_bPreviousUserPause; uint8 field_19195; // unused diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index 3ba16ef3..255d7026 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -125,7 +125,7 @@ void cAudioManager::DoPoliceRadioCrackle() { m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity; - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = true; @@ -136,7 +136,7 @@ cAudioManager::DoPoliceRadioCrackle() m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE); - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bOffset = 63; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -147,17 +147,20 @@ cAudioManager::DoPoliceRadioCrackle() void cAudioManager::ServicePoliceRadio() { - int32 wantedLevel = 0; // bug?; + int32 wantedLevel = 0; // uninitialized variable static uint32 nLastSeen = 300; - if (!m_bIsInitialised) return; + if(!m_bIsInitialised) return; - if (!m_bUserPause) { + if(!m_bUserPause) { bool crimeReport = SetupCrimeReport(); +#ifdef FIX_BUGS // Crash at 0x5fe6ef + if(!FindPlayerPed() || !FindPlayerPed()->m_pWanted) return; +#endif wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel; - if (!crimeReport) { - if (wantedLevel) { - if (nLastSeen) { + if(!crimeReport) { + if(wantedLevel) { + if(nLastSeen) { --nLastSeen; } else { nLastSeen = m_anRandomTable[1] % 1000 + 2000; diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp index 021a5c19..33385dae 100644 --- a/src/control/Cranes.cpp +++ b/src/control/Cranes.cpp @@ -410,6 +410,8 @@ void CCrane::FindCarInSectorList(CPtrList* pList) if (pVehicle->GetPosition().x < m_fPickupX1 || pVehicle->GetPosition().x > m_fPickupX2 || pVehicle->GetPosition().y < m_fPickupY1 || pVehicle->GetPosition().y > m_fPickupY2) continue; + if (pVehicle->pDriver) + continue; if (Abs(pVehicle->GetMoveSpeed().x) >= CAR_MOVING_SPEED_THRESHOLD || Abs(pVehicle->GetMoveSpeed().y) >= CAR_MOVING_SPEED_THRESHOLD || Abs(pVehicle->GetMoveSpeed().z) >= CAR_MOVING_SPEED_THRESHOLD) @@ -674,4 +676,4 @@ void CranesLoad(uint8* buf, uint32 size) STARTPATCHES InjectHook(0x5454D0, CranesLoad, PATCH_JUMP); // GenericLoad -ENDPATCHES
\ No newline at end of file +ENDPATCHES diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 774abd8c..16123c63 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -111,7 +111,7 @@ CPickup::GiveUsAPickUpObject(int32 handle) object->bUsesCollision = false; object->bIsPickup = true; - object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0; + object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0; switch (m_eType) { @@ -671,9 +671,9 @@ void CPickups::DoPickUpEffects(CEntity *entity) { if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) - entity->m_flagD80 = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame; + entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame; - if (!entity->m_flagD80) { + if (!entity->bDoNotRender) { float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)); float modifiedSin = 0.3f * (s + 1.0f); @@ -716,7 +716,7 @@ CPickups::DoPickUpEffects(CEntity *entity) size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); CObject *object = (CObject*)entity; - if (object->m_obj_flag2 || object->bOutOfStock || object->field_172) { + if (object->m_obj_flag2 || object->bOutOfStock || object->m_nBonusValue) { float dist = (TheCamera.GetPosition() - pos).Magnitude(); const float MAXDIST = 12.0f; @@ -734,7 +734,7 @@ CPickups::DoPickUpEffects(CEntity *entity) aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId]; aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f; aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock; - aMessages[NumMessages].m_quantity = object->field_172; + aMessages[NumMessages].m_quantity = object->m_nBonusValue; NumMessages++; } } diff --git a/src/control/Record.cpp b/src/control/Record.cpp index 7c330311..aead1720 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -2,18 +2,523 @@ #include "patcher.h" #include "Record.h" +#include "FileMgr.h" +#include "Pad.h" +#include "Pools.h" +#include "Streaming.h" +#include "Timer.h" +#include "VehicleModelInfo.h" +#include "World.h" + uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24; +uint8*& CRecordDataForGame::pDataBuffer = *(uint8**)0x8F1B70; +uint8*& CRecordDataForGame::pDataBufferPointer = *(uint8**)0x8F1AB0; +int& CRecordDataForGame::FId = *(int*)0x885BA4; +tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0; + +#define MEMORY_FOR_GAME_RECORD (150000) + +void CRecordDataForGame::Init(void) +{ + RecordingState = STATE_NONE; + if (pDataBuffer) + delete[] pDataBuffer; + pDataBufferPointer = nil; + pDataBuffer = nil; +#ifndef GTA_PS2 // this stuff is not present on PS2 + FId = CFileMgr::OpenFile("playback.dat", "r"); + if (FId <= 0) { + if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0) + RecordingState = STATE_NONE; + else { + CFileMgr::CloseFile(FId); + FId = CFileMgr::OpenFileForWriting("record.dat"); + RecordingState = STATE_RECORD; + } + } + else { + RecordingState = STATE_PLAYBACK; + } + if (RecordingState == STATE_PLAYBACK) { + pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD]; + pDataBuffer = pDataBufferPointer; + pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = -1; + CFileMgr::CloseFile(FId); + } +#else + RecordingState = STATE_NONE; // second time to make sure +#endif +} + +void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) +{ + switch (RecordingState) { + case STATE_RECORD: + { + pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep(); + pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds(); + pDataBufferForFrame.m_nSizeOfPads[0] = 0; + pDataBufferForFrame.m_nSizeOfPads[1] = 0; + pDataBufferForFrame.m_nChecksum = CalcGameChecksum(); + uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState); + pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2; + uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState); + pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2; + uint8* pEndPtr = pController2; + if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1) + pEndPtr += 2; + CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame); + break; + } + case STATE_PLAYBACK: + if (pDataBufferPointer[8] == -1) + CPad::GetPad(0)->NewState.Clear(); + else { + tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer; + CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds); + CTimer::SetTimeStep(pData->m_fTimeStep); + uint8 size1 = pData->m_nSizeOfPads[0]; + uint8 size2 = pData->m_nSizeOfPads[1]; + pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer; + pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState); + pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState); + if ((size1 + size2) & 1) + pDataBufferPointer += 2; + if (pData->m_nChecksum != CalcGameChecksum()) + printf("Playback out of sync\n"); + } + } +} + +#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \ + do { \ + if (os->field != os->field){ \ + *buf++ = id; \ + *buf++ = ns->field; \ + } \ + } while (0); + +uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns) +{ + PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 2); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19); + return buf; +} +#undef PROCESS_BUTTON_STATE_STORE + +#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break; + +uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state) +{ + for (uint8 i = 0; i < total; i++) { + switch (*buf++) { + PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0); + PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1); + PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 2); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3); + PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4); + PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7); + PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8); + PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9); + PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10); + PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17); + PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19); + } + } + return buf; +} + +#undef PROCESS_BUTTON_STATE_RESTORE + +uint16 CRecordDataForGame::CalcGameChecksum(void) +{ + uint32 checksum = 0; + int i = CPools::GetPedPool()->GetSize(); + while (i--) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed) + continue; + checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x; + } + i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x; + } + return checksum ^ checksum >> 16; +} + +uint8& CRecordDataForChase::Status = *(uint8*)0x95CDCE; +int& CRecordDataForChase::PositionChanges = *(int*)0x8F59C8; +uint8& CRecordDataForChase::CurrentCar = *(uint8*)0x95CDC9; +CAutomobile* (&CRecordDataForChase::pChaseCars)[NUM_CHASE_CARS] = *(CAutomobile * (*)[NUM_CHASE_CARS])*(uintptr*)0x6F46A8; +uint32& CRecordDataForChase::AnimStartTime = *(uint32*)0x8F1AEC; +float& CRecordDataForChase::AnimTime = *(float*)0x880F88; +CCarStateEachFrame* (&CRecordDataForChase::pBaseMemForCar)[NUM_CHASE_CARS] = *(CCarStateEachFrame * (*)[NUM_CHASE_CARS])*(uintptr*)0x70EA18; +float& CRecordDataForChase::TimeMultiplier = *(float*)0x8E2A94; +int& CRecordDataForChase::FId2 = *(int*)0x8E2C18; + +#define CHASE_SCENE_LENGTH_IN_SECONDS (80) +#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame +#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND) +#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2) + +void CRecordDataForChase::Init(void) +{ + Status = STATE_NONE; + PositionChanges = 0; + CurrentCar = 0; + for (int i = 0; i < NUM_CHASE_CARS; i++) + pChaseCars[i] = nil; + AnimStartTime = 0; +} + +void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) +{ + switch (Status) { + case STATE_NONE: + return; + case STATE_RECORD: + { + if ((CTimer::GetFrameCounter() & 1) == 0) + StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]); + if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2) + return; + CFileMgr::SetDir("data\\paths"); + sprintf(gString, "chase%d.dat", CurrentCar); + int fid = CFileMgr::OpenFileForWriting(gString); + uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame); + printf("FileSize:%d\n", fs); + CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs); + CFileMgr::CloseFile(fid); + CFileMgr::SetDir(""); + sprintf(gString, "car%d.max", CurrentCar); + int fid2 = CFileMgr::OpenFileForWriting(gString); + for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) { + // WTF? Was it ever used? +#ifdef FIX_BUGS + CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar]; +#else + CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar]; +#endif + CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; + CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; + CVector up = CrossProduct(right, forward); + sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z); + CFileMgr::Write(fid2, gString, strlen(gString) - 1); + sprintf(gString, "%f %f %f\n", right.x, right.y, right.z); + CFileMgr::Write(fid2, gString, strlen(gString) - 1); + sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z); + CFileMgr::Write(fid2, gString, strlen(gString) - 1); + sprintf(gString, "%f %f %f\n", up.x, up.y, up.z); + CFileMgr::Write(fid2, gString, strlen(gString) - 1); + } + CFileMgr::CloseFile(fid2); + } + case STATE_PLAYBACK: + case STATE_PLAYBACK_BEFORE_RECORDING: + case STATE_PLAYBACK_INIT: + break; + } +} + +struct tCoors { + CVector pos; + float angle; +}; + +// I guess developer was filling this with actual data before running the game +tCoors NewCoorsForRecordedCars[7]; + +void CRecordDataForChase::SaveOrRetrieveCarPositions(void) +{ + switch (Status) { + case STATE_NONE: + return; + case STATE_RECORD: + case STATE_PLAYBACK_BEFORE_RECORDING: + for (int i = 0; i < NUM_CHASE_CARS; i++) { + if (i != CurrentCar && CTimer::GetFrameCounter()) { + RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false); + pChaseCars[i]->GetMatrix().UpdateRW(); + pChaseCars[i]->UpdateRwFrame(); + } + } + if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) { + RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false); + pChaseCars[CurrentCar]->GetMatrix().UpdateRW(); + pChaseCars[CurrentCar]->UpdateRwFrame(); + } + if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) { + if (!CPad::GetPad(0)->GetRightShockJustDown()) { + pChaseCars[CurrentCar]->GetPosition() = NewCoorsForRecordedCars[PositionChanges].pos; + pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f); + pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle)); + ++PositionChanges; + } + if (Status == STATE_PLAYBACK_BEFORE_RECORDING) { + Status = STATE_RECORD; + pChaseCars[CurrentCar]->m_status = STATUS_PLAYER; + } + } + break; + case STATE_PLAYBACK_INIT: + Status = STATE_PLAYBACK; + break; + case STATE_PLAYBACK: + { + TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds(); + float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier); + for (int i = 0; i < NUM_CHASE_CARS; i++) { + if (!pBaseMemForCar[i]) + continue; + if (!pChaseCars[i]) + continue; + if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) { + int FlooredEOFTime = EndOfFrameTime; + RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false); + CMatrix tmp; + float dp = EndOfFrameTime - FlooredEOFTime; + RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]); + pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp; + pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp; + pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp; + pChaseCars[i]->GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp; + } + else{ + RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true); + if (i == 0) + pChaseCars[i]->GetPosition().z += 0.2f; + } + pChaseCars[i]->GetMatrix().UpdateRW(); + pChaseCars[i]->UpdateRwFrame(); + pChaseCars[i]->RemoveAndAdd(); + } + break; + } + } +} + +void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState) +{ + pState->rightX = INT8_MAX * pCar->GetRight().x; + pState->rightY = INT8_MAX * pCar->GetRight().y; + pState->rightZ = INT8_MAX * pCar->GetRight().z; + pState->forwardX = INT8_MAX * pCar->GetForward().x; + pState->forwardY = INT8_MAX * pCar->GetForward().y; + pState->forwardZ = INT8_MAX * pCar->GetForward().z; + pState->pos = pCar->GetPosition(); + pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x; + pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y; + pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z; + pState->wheel = 20 * pCar->m_fSteerAngle; + pState->gas = 100 * pCar->m_fGasPedal; + pState->brake = 100 * pCar->m_fBrakePedal; + pState->handbrake = pCar->bIsHandbrakeOn; +} + +void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState) +{ + matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; + matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; + matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward()); + matrix.GetPosition() = pState->pos; +} + +void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop) +{ + CVector oldPos = pCar->GetPosition(); + RestoreInfoForMatrix(pCar->GetMatrix(), pState); + pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f); + pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f); + pCar->m_fSteerAngle = pState->wheel / 20.0f; + pCar->m_fGasPedal = pState->gas / 100.0f; + pCar->m_fBrakePedal = pState->brake / 100.0f; + pCar->bIsHandbrakeOn = pState->handbrake; + if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) { + if (pCar == pChaseCars[14]) { + pCar->m_currentColour1 = 58; + pCar->m_currentColour2 = 1; + } + else + pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2); + } + pCar->m_fHealth = min(pCar->m_fHealth, 500.0f); + if (stop) { + pCar->m_fGasPedal = 0.0f; + pCar->m_fBrakePedal = 0.0f; + pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f); + pCar->bIsHandbrakeOn = false; + } +} + +void CRecordDataForChase::ProcessControlCars(void) +{ + if (Status != STATE_PLAYBACK) + return; + for (int i = 0; i < NUM_CHASE_CARS; i++) { + if (pChaseCars[i]) + pChaseCars[i]->ProcessControl(); + } +} + +#if (defined(GTA_PS2) || defined(FIX_BUGS)) +bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad) +{ + // may be wrong + if (Status == STATE_NONE || Status == STATE_PLAYBACK) + return false; + return pad != 0; +} +#endif + +void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2) +{ + CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + if (!CStreaming::HasModelLoaded(mi)) + return; + CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE); + pCar->GetPosition() = pos; + pCar->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER; + pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle)); + pCar->pDriver = nil; + pCar->m_currentColour1 = colour1; + pCar->m_currentColour2 = colour2; + CWorld::Add(pCar); + *ppCar = pCar; +} + +void RemoveUnusedCollision(void) +{ + static const char* dontDeleteArray[] = { + "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22", + "road_broadway02", "road_broadway01", "com_21way5", "com_21way50", + "cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04", + "com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22" + }; + for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) + CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE; + CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE); + for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) + CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL; +} + +void CRecordDataForChase::StartChaseScene(float startTime) +{ + char filename[28]; + SetUpCarsForChaseScene(); + Status = STATE_PLAYBACK; + AnimTime = startTime; + AnimStartTime = CTimer::GetTimeInMilliseconds(); + RemoveUnusedCollision(); + CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); + CGame::TidyUpMemory(true, true); + CStreaming::ImGonnaUseStreamingMemory(); + CFileMgr::SetDir("data\\paths"); + for (int i = 0; i < NUM_CHASE_CARS; i++) { + if (!pChaseCars[i]) { + pBaseMemForCar[i] = nil; + continue; + } + sprintf(filename, "chase%d.dat", i); + FId2 = CFileMgr::OpenFile(filename, "rb"); + if (FId2 <= 0) { + pBaseMemForCar[i] = nil; + continue; + } + pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING]; + for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) { + CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame)); + CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1); + } + CFileMgr::CloseFile(FId2); + } + CFileMgr::SetDir(""); + CStreaming::IHaveUsedStreamingMemory(); + TimeMultiplier = 0.0f; +} + +void CRecordDataForChase::CleanUpChaseScene(void) +{ + if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK) + return; + Status = STATE_NONE; + CleanUpCarsForChaseScene(); + for (int i = 0; i < NUM_CHASE_CARS; i++) { + if (pBaseMemForCar[i]) { + delete[] pBaseMemForCar[i]; + pBaseMemForCar[i] = nil; + } + } +} + +void CRecordDataForChase::SetUpCarsForChaseScene(void) +{ + GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1); + GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1); + GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6); + GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5); + GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53); + GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1); + GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10); + GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1); + GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6); + GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1); + GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76); + GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75); + GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0); +} + +void CRecordDataForChase::CleanUpCarsForChaseScene(void) +{ + for (int i = 0; i < NUM_CHASE_CARS; i++) + RemoveCarFromChase(i); +} -uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE; +void CRecordDataForChase::RemoveCarFromChase(int32 i) +{ + if (!pChaseCars[i]) + return; + CWorld::Remove(pChaseCars[i]); + delete pChaseCars[i]; + pChaseCars[i] = nil; +} -WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); } -WRAPPER void CRecordDataForGame::Init(void) { EAXJMP(0x4340F0); } +CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i) +{ + CVehicle* pVehicle = pChaseCars[i]; + pChaseCars[i] = nil; + pVehicle->m_status = STATUS_PHYSICS; + return pVehicle; +} -WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); } -WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); } -WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); } -WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); } -WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); } -WRAPPER void CRecordDataForChase::RemoveCarFromChase(int32) { EAXJMP(0x435BC0); } -WRAPPER CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32) { EAXJMP(0x435C00); } -WRAPPER void CRecordDataForChase::Init(void) { EAXJMP(0x434780); } diff --git a/src/control/Record.h b/src/control/Record.h index e52a623e..4abeb68a 100644 --- a/src/control/Record.h +++ b/src/control/Record.h @@ -1,34 +1,106 @@ #pragma once +class CAutomobile; class CVehicle; +class CControllerState; -enum { - RECORDSTATE_0, - RECORDSTATE_1, - RECORDSTATE_2, +class CCarStateEachFrame +{ +public: + int16 velX; + int16 velY; + int16 velZ; + int8 rightX; + int8 rightY; + int8 rightZ; + int8 forwardX; + int8 forwardY; + int8 forwardZ; + int8 wheel; + uint8 gas; + uint8 brake; + bool handbrake; + CVector pos; }; +extern char* gString; + class CRecordDataForChase { -public: + enum { + NUM_CHASE_CARS = 20 + }; + enum { + STATE_NONE = 0, + STATE_RECORD = 1, + STATE_PLAYBACK_INIT = 2, + STATE_PLAYBACK = 3, + STATE_PLAYBACK_BEFORE_RECORDING = 4 + }; static uint8 &Status; + static int &PositionChanges; + static uint8 &CurrentCar; + static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS]; + static float &AnimTime; + static uint32 &AnimStartTime; + static CCarStateEachFrame* (&pBaseMemForCar)[NUM_CHASE_CARS]; + static float &TimeMultiplier; + static int &FId2; +public: + + static bool IsRecording(void) { return Status == STATE_RECORD; } + static void Init(void); static void SaveOrRetrieveDataForThisFrame(void); - static void ProcessControlCars(void); static void SaveOrRetrieveCarPositions(void); + static void StoreInfoForCar(CAutomobile*, CCarStateEachFrame*); + static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*); + static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool); + static void ProcessControlCars(void); +#if (defined(GTA_PS2) || defined(FIX_BUGS)) + static bool ShouldThisPadBeLeftAlone(uint8 pad); +#endif + static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8); static void StartChaseScene(float); - static void CleanUpChaseScene(); + static void CleanUpChaseScene(void); + static void SetUpCarsForChaseScene(void); + static void CleanUpCarsForChaseScene(void); static void RemoveCarFromChase(int32); static CVehicle* TurnChaseCarIntoScriptCar(int32); - static void Init(void); + }; +struct tGameBuffer +{ + float m_fTimeStep; + uint32 m_nTimeInMilliseconds; + uint8 m_nSizeOfPads[2]; + uint16 m_nChecksum; + uint8 m_ControllerBuffer[116]; +}; class CRecordDataForGame { + enum { + STATE_NONE = 0, + STATE_RECORD = 1, + STATE_PLAYBACK = 2, + }; + static uint16& RecordingState; + static uint8* &pDataBuffer; + static uint8* &pDataBufferPointer; + static int &FId; + static tGameBuffer &pDataBufferForFrame; + public: - static uint16 &RecordingState; + static bool IsRecording() { return RecordingState == STATE_RECORD; } + static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; } static void SaveOrRetrieveDataForThisFrame(void); static void Init(void); + +private: + static uint16 CalcGameChecksum(void); + static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*); + static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*); }; diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 6efbeb8e..f83998b8 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -21,10 +21,12 @@ #include "Hud.h" #include "Text.h" #include "Timer.h" +#include "Record.h" #include "World.h" #include "Vehicle.h" #include "Ped.h" #include "Population.h" +#include "Record.h" #include "Replay.h" #include "Weather.h" #include "win.h" @@ -967,9 +969,14 @@ void CPad::Update(int16 unk) { OldState = NewState; - NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState); - NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState); - +#if (defined GTA_PS2 || defined FIX_BUGS) + if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk)) +#endif + { + NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState); + NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState); + } + PCTempJoyState.Clear(); PCTempKeyState.Clear(); PCTempMouseState.Clear(); diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 3dcb767a..d00edf51 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -1247,8 +1247,8 @@ CStreaming::StreamVehiclesAndPeds(void) static int timeBeforeNextLoad = 0; static int modelQualityClass = 0; - if(CRecordDataForGame::RecordingState == RECORDSTATE_1 || - CRecordDataForGame::RecordingState == RECORDSTATE_2) + if(CRecordDataForGame::IsRecording() || + CRecordDataForGame::IsPlayingBack()) return; if(FindPlayerPed()->m_pWanted->AreSwatRequired()){ diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index b5e031ed..fda862f1 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -142,7 +142,7 @@ void CTimer::Update(void) ms_fTimeStepNonClipped = ms_fTimeStep; - if ( CRecordDataForGame::RecordingState != RECORDSTATE_2 ) + if ( !CRecordDataForGame::IsPlayingBack() ) { ms_fTimeStep = min(3.0f, ms_fTimeStep); @@ -150,7 +150,7 @@ void CTimer::Update(void) m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60; } - if ( CRecordDataForChase::Status == RECORDSTATE_1 ) + if ( CRecordDataForChase::IsRecording() ) { ms_fTimeStep = 1.0f; m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16; diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 07d70394..25e5db48 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -62,11 +62,11 @@ CEntity::CEntity(void) bRemoveFromWorld = false; bHasHitWall = false; bImBeingRendered = false; - m_flagD8 = false; + bTouchingWater = false; bIsSubway = false; bDrawLast = false; bNoBrightHeadLights = false; - m_flagD80 = false; + bDoNotRender = false; bDistanceFade = false; m_flagE2 = false; diff --git a/src/entities/Entity.h b/src/entities/Entity.h index 99cc7f17..17a219c3 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -73,11 +73,11 @@ public: uint32 bRemoveFromWorld : 1; uint32 bHasHitWall : 1; uint32 bImBeingRendered : 1; - uint32 m_flagD8 : 1; // used by cBuoyancy::ProcessBuoyancy + uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy uint32 bIsSubway : 1; // set when subway, but maybe different meaning? uint32 bDrawLast : 1; uint32 bNoBrightHeadLights : 1; - uint32 m_flagD80 : 1; // CObject visibility? + uint32 bDoNotRender : 1; // flagsE uint32 bDistanceFade : 1; diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index aa366aa0..867624c7 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -6,12 +6,11 @@ #include "Radar.h" #include "Object.h" #include "DummyObject.h" - -WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); } -WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); } -WRAPPER void CObject::Init(void) { EAXJMP(0x4BAEC0); } -WRAPPER void CObject::ProcessControl(void) { EAXJMP(0x4BB040); } -WRAPPER void CObject::Teleport(CVector) { EAXJMP(0x4BBDA0); } +#include "Particle.h" +#include "General.h" +#include "ObjectData.h" +#include "World.h" +#include "Floater.h" int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2; int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000 @@ -28,13 +27,13 @@ CObject::CObject(void) m_nCollisionDamageEffect = 0; m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE; m_bCameraToAvoidThisObject = false; - ObjectCreatedBy = 0; + ObjectCreatedBy = UNKNOWN_OBJECT; m_nEndOfLifeTime = 0; // m_nRefModelIndex = -1; // duplicate // bUseVehicleColours = false; // duplicate m_colour2 = 0; m_colour1 = m_colour2; - field_172 = 0; + m_nBonusValue = 0; bIsPickup = false; m_obj_flag2 = false; bOutOfStock = false; @@ -82,10 +81,46 @@ CObject::~CObject(void) nNoTempObjects--; } +void +CObject::ProcessControl(void) +{ + CVector point, impulse; + if (m_nCollisionDamageEffect) + ObjectDamage(m_fDamageImpulse); + CPhysical::ProcessControl(); + if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) { + bIsInWater = true; + bIsStatic = false; + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + float fTimeStep = Pow(0.97f, CTimer::GetTimeStep()); + m_vecMoveSpeed *= fTimeStep; + m_vecTurnSpeed *= fTimeStep; + } + if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible + && (CGeneral::GetRandomNumber() & 0x1F) == 10) { + bExplosionProof = true; + bIsVisible = false; + bUsesCollision = false; + bAffectedByGravity = false; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } +} + +void +CObject::Teleport(CVector vecPos) +{ + CWorld::Remove(this); + m_matrix.GetPosition() = vecPos; + m_matrix.UpdateRW(); + UpdateRwFrame(); + CWorld::Add(this); +} + void CObject::Render(void) { - if(m_flagD80) + if(bDoNotRender) return; if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){ @@ -117,6 +152,152 @@ CObject::RemoveLighting(bool reset) WorldReplaceScorchedLightsWithNormal(Scene.world); } +void +CObject::ObjectDamage(float amount) +{ + if (!m_nCollisionDamageEffect || !bUsesCollision) + return; + static int8 nFrameGen = 0; + bool bBodyCastDamageEffect = false; + if (m_modelIndex == MI_BODYCAST){ + if (amount > 50.0f) + nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount); + if (nBodyCastHealth < 0) + nBodyCastHealth = 0; + if (nBodyCastHealth < 200) + bBodyCastDamageEffect = true; + amount = 0.0f; + } + if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { + const CVector& vecPos = m_matrix.GetPosition(); + const float fDirectionZ = 0.0002f * amount; + switch (m_nCollisionDamageEffect) + { + case COLDAMAGE_EFFECT_CHANGE_MODEL: + bRenderDamaged = true; + break; + case COLDAMAGE_EFFECT_SPLIT_MODEL: + break; + case COLDAMAGE_EFFECT_SMASH_COMPLETELY: + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + break; + case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH: + if (!bRenderDamaged) { + bRenderDamaged = true; + } + else { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + } + break; + case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color = { 96, 48, 0, 255 }; + for (int32 i = 0; i < 25; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); + RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha }; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos); + break; + } + case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color = { 128, 128, 128, 255 }; + for (int32 i = 0; i < 45; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); + RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha }; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos); + break; + } + case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + for (int32 i = 0; i < 10; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos); + break; + } + case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + for (int32 i = 0; i < 32; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos); + break; + } + } + } +} void CObject::RefModelInfo(int32 modelId) @@ -125,6 +306,39 @@ CObject::RefModelInfo(int32 modelId) CModelInfo::GetModelInfo(modelId)->AddRef(); } +void +CObject::Init(void) +{ + m_type = ENTITY_TYPE_OBJECT;; + CObjectData::SetObjectData(m_modelIndex, *this); + m_nEndOfLifeTime = 0; + ObjectCreatedBy = GAME_OBJECT; + bIsStatic = true; + bIsPickup = false; + m_obj_flag2 = false; + bOutOfStock = false; + bGlassCracked = false; + bGlassBroken = false; + bHasBeenDamaged = false; + bUseVehicleColours = false; + m_nRefModelIndex = -1; + m_colour1 = 0; + m_colour2 = 0; + m_nBonusValue = 0; + m_pCollidingEntity = nil; + CColPoint point; + CEntity* outEntity = nil; + const CVector& vecPos = m_matrix.GetPosition(); + if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil)) + m_pCurSurface = outEntity; + else + m_pCurSurface = nil; + if (m_modelIndex == MI_BODYCAST) + nBodyCastHealth = 1000; + else if (m_modelIndex == MI_BUOY) + bTouchingWater = true; +} + bool CObject::CanBeDeleted(void) { @@ -142,6 +356,45 @@ CObject::CanBeDeleted(void) } } +void +CObject::DeleteAllMissionObjects() +{ + CObjectPool* objectPool = CPools::GetObjectPool(); + for (int32 i = 0; i < objectPool->GetSize(); i++) { + CObject* pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) { + CWorld::Remove(pObject); + delete pObject; + } + } +} + +void +CObject::DeleteAllTempObjects() +{ + CObjectPool* objectPool = CPools::GetObjectPool(); + for (int32 i = 0; i < objectPool->GetSize(); i++) { + CObject* pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) { + CWorld::Remove(pObject); + delete pObject; + } + } +} + +void +CObject::DeleteAllTempObjectInArea(CVector point, float fRadius) +{ + CObjectPool *objectPool = CPools::GetObjectPool(); + for (int32 i = 0; i < objectPool->GetSize(); i++) { + CObject *pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) { + CWorld::Remove(pObject); + delete pObject; + } + } +} + #include <new> class CObject_ : public CObject @@ -152,6 +405,9 @@ public: CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); } void dtor(void) { CObject::~CObject(); } void Render_(void) { CObject::Render(); } + void ProcessControl_(void) { CObject::ProcessControl(); } + bool SetupLighting_(void) { return CObject::SetupLighting(); } + void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); } }; STARTPATCHES @@ -159,5 +415,16 @@ STARTPATCHES InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP); InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP); InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP); + InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP); + InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP); InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP); + InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP); + InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP); + InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP); + InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP); + InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP); + InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP); + InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP); + InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP); + InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP); ENDPATCHES diff --git a/src/objects/Object.h b/src/objects/Object.h index 27346e23..6d04c78a 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -3,6 +3,7 @@ #include "Physical.h" enum { + UNKNOWN_OBJECT = 0, GAME_OBJECT = 1, MISSION_OBJECT = 2, TEMP_OBJECT = 3, @@ -10,6 +11,18 @@ enum { }; enum { + COLDAMAGE_EFFECT_NONE = 0, + COLDAMAGE_EFFECT_CHANGE_MODEL = 1, + COLDAMAGE_EFFECT_SPLIT_MODEL = 2, + COLDAMAGE_EFFECT_SMASH_COMPLETELY = 3, + COLDAMAGE_EFFECT_CHANGE_THEN_SMASH = 4, + COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY = 50, + COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60, + COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70, + COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80, +}; + +enum { COLLRESPONSE_NONE, COLLRESPONSE_CHANGE_MODEL, COLLRESPONSE_SPLIT_MODEL, @@ -41,21 +54,21 @@ public: int8 bHasBeenDamaged : 1; int8 bUseVehicleColours : 1; int8 m_obj_flag80 : 1; - int8 field_172; // car for a bonus pickup? - int8 field_173; + int8 m_nBonusValue; + int8 field_173; float m_fCollisionDamageMultiplier; uint8 m_nCollisionDamageEffect; uint8 m_nSpecialCollisionResponseCases; bool m_bCameraToAvoidThisObject; - int8 field_17B; - int8 field_17C; - int8 field_17D; - int8 field_17E; - int8 field_17F; + int8 field_17B; + int8 field_17C; + int8 field_17D; + int8 field_17E; + int8 field_17F; uint32 m_nEndOfLifeTime; int16 m_nRefModelIndex; - int8 field_186; - int8 field_187; + int8 field_186; + int8 field_187; CEntity *m_pCurSurface; CEntity *m_pCollidingEntity; int8 m_colour1, m_colour2; @@ -74,7 +87,7 @@ public: ~CObject(void); void ProcessControl(void); - void Teleport(CVector); + void Teleport(CVector vecPos); void Render(void); bool SetupLighting(void); void RemoveLighting(bool reset); @@ -84,6 +97,8 @@ public: void Init(void); bool CanBeDeleted(void); - static void DeleteAllTempObjectInArea(CVector, float); + static void DeleteAllMissionObjects(); + static void DeleteAllTempObjects(); + static void DeleteAllTempObjectInArea(CVector point, float fRadius); }; static_assert(sizeof(CObject) == 0x198, "CObject: error"); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index a1450ade..cee2b323 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -15026,7 +15026,7 @@ CPed::ProcessBuoyancy(void) #endif if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) { - m_flagD8 = true; + bTouchingWater = true; CEntity *entity; CColPoint point; if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false) @@ -15092,7 +15092,7 @@ CPed::ProcessBuoyancy(void) } else return; } else - m_flagD8 = false; + bTouchingWater = false; if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { CVector pos = GetPosition(); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index dbfd40c6..dfa61584 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -967,7 +967,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy) } else if (obj->m_modelIndex == MI_BUOY) { obj->bIsStatic = false; obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); - obj->m_flagD8 = true; + obj->bTouchingWater = true; obj->AddToMovingList(); } } diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 1c0d673e..d94428e5 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -356,7 +356,7 @@ CAutomobile::ProcessControl(void) PruneReferences(); - if(m_status == STATUS_PLAYER && CRecordDataForChase::Status != RECORDSTATE_1) + if(m_status == STATUS_PLAYER && CRecordDataForChase::IsRecording()) DoDriveByShootings(); } break; @@ -2814,7 +2814,7 @@ CAutomobile::ProcessBuoyancy(void) CVector impulse, point; if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ - m_flagD8 = true; + bTouchingWater = true; ApplyMoveForce(impulse); ApplyTurnForce(impulse, point); @@ -2899,7 +2899,7 @@ CAutomobile::ProcessBuoyancy(void) } }else{ bIsInWater = false; - m_flagD8 = false; + bTouchingWater = false; static RwRGBA splashCol = {155, 155, 185, 196}; static RwRGBA smokeCol = {255, 255, 255, 255}; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 9c7cbb4f..0b3dab3d 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -70,7 +70,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) unk1 = 0.0f; m_bIsAnchored = true; field_2C4 = -9999.99f; - m_flagD8 = true; + bTouchingWater = true; field_2CC = 0.0f; field_2D0 = 0; m_nNumWakePoints = 0; diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp index 6b8bf755..62d55925 100644 --- a/src/vehicles/Floater.cpp +++ b/src/vehicles/Floater.cpp @@ -26,7 +26,7 @@ cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVec { m_numSteps = 2.0f; - if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->m_flagD8)) + if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->bTouchingWater)) return false; m_matrix = phys->GetMatrix(); |