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-rw-r--r--src/audio/PolRadio.cpp33
1 files changed, 29 insertions, 4 deletions
diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp
index 2dce3dae..f2c14ec4 100644
--- a/src/audio/PolRadio.cpp
+++ b/src/audio/PolRadio.cpp
@@ -189,16 +189,24 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
if (!m_bIsInitialised) return;
if (m_bIsPaused) {
+#ifdef GTA_PS2
+ if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO))
+ SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, 0);
+#else
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING &&
- SampleManager.IsStreamPlaying(1)) {
+ SampleManager.IsStreamPlaying(1))
SampleManager.PauseStream(TRUE, 1);
- }
+#endif
} else {
+#ifdef GTA_PS2
+ if (m_bWasPaused)
+ SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, PoliceChannelFreq);
+#else
if (m_bWasPaused && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
- bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
+ bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING)
SampleManager.PauseStream(FALSE, 1);
- }
+#endif
if (m_sPoliceRadioQueue.m_nSamplesInQueue == 0) bChannelOpen = FALSE;
if (cWait) {
#ifdef FIX_BUGS
@@ -211,11 +219,19 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
if (g_nMissionAudioPlayingStatus != PLAY_STATUS_STOPPED) {
if (g_nMissionAudioPlayingStatus == PLAY_STATUS_PLAYING && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_STOPPED &&
+#ifdef GTA_PS2
+ SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
+#else
SampleManager.IsStreamPlaying(1)) {
+#endif
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_PLAYING;
}
if (bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
+#ifdef GTA_PS2
+ if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
+#else
if (SampleManager.IsStreamPlaying(1)) {
+#endif
DoPoliceRadioCrackle();
} else {
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_FINISHED;
@@ -226,9 +242,18 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
return;
}
} else if (!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
+#ifdef GTA_PS2
+ SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, g_nMissionAudioSfx, SFX_BANK_PED_COMMENTS);
+ PoliceChannelFreq = SampleManager.GetSampleBaseFrequency(g_nMissionAudioSfx);
+ SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, PoliceChannelFreq);
+ SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, MAX_VOLUME);
+ SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
+ SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
+#else
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1);
SampleManager.StartPreloadedStreamedFile(1);
+#endif
g_nMissionAudioPlayingStatus = PLAY_STATUS_PLAYING;
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
return;