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-rw-r--r--src/control/CarGen.cpp309
-rw-r--r--src/control/CarGen.h56
-rw-r--r--src/control/Garages.cpp5
-rw-r--r--src/control/Garages.h1
-rw-r--r--src/control/Script.cpp278
-rw-r--r--src/control/Script.h8
-rw-r--r--src/core/User.cpp2
-rw-r--r--src/core/User.h2
-rw-r--r--src/core/World.cpp1
-rw-r--r--src/core/World.h1
-rw-r--r--src/core/config.h2
-rw-r--r--src/vehicles/Vehicle.cpp4
-rw-r--r--src/vehicles/Vehicle.h4
13 files changed, 667 insertions, 6 deletions
diff --git a/src/control/CarGen.cpp b/src/control/CarGen.cpp
new file mode 100644
index 00000000..332ff16d
--- /dev/null
+++ b/src/control/CarGen.cpp
@@ -0,0 +1,309 @@
+#include "common.h"
+#include "patcher.h"
+#include "CarGen.h"
+
+#include "Automobile.h"
+#include "Boat.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "CutsceneMgr.h"
+#include "General.h"
+#include "Pools.h"
+#include "Streaming.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "World.h"
+
+uint8 &CTheCarGenerators::ProcessCounter = *(uint8*)0x95CDAF;
+uint32 &CTheCarGenerators::NumOfCarGenerators = *(uint32*)0x8E2C1C;
+CCarGenerator (&CTheCarGenerators::CarGeneratorArray)[NUM_CARGENS] = *(CCarGenerator(*)[NUM_CARGENS])*(uintptr*)0x87CB18;
+uint8 &CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = *(uint8*)0x95CDC6;
+uint32 &CTheCarGenerators::CurrentActiveCount = *(uint32*)0x8F2C5C;
+
+void CCarGenerator::SwitchOff()
+{
+ m_nUsesRemaining = 0;
+ --CTheCarGenerators::CurrentActiveCount;
+}
+
+void CCarGenerator::SwitchOn()
+{
+ m_nUsesRemaining = -1;
+ m_nTimer = CalcNextGen();
+ ++CTheCarGenerators::CurrentActiveCount;
+}
+
+uint32 CCarGenerator::CalcNextGen()
+{
+ return CTimer::GetTimeInMilliseconds() + 4;
+}
+
+void CCarGenerator::DoInternalProcessing()
+{
+ if (CheckForBlockage()) {
+ m_nTimer += 4;
+ if (m_nUsesRemaining == 0)
+ --CTheCarGenerators::CurrentActiveCount;
+ return;
+ }
+ if (CCarCtrl::NumParkedCars >= 10)
+ return;
+ CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+ if (!CStreaming::HasModelLoaded(m_nModelIndex))
+ return;
+ if (CModelInfo::IsBoatModel(m_nModelIndex)){
+ CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE);
+ pBoat->bIsStatic = false;
+ pBoat->bEngineOn = false;
+ CVector pos = m_vecPos;
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel();
+ pBoat->GetPosition() = pos;
+ pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
+ pBoat->m_status = STATUS_ABANDONED;
+ pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(pBoat);
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
+ pBoat->m_nAlarmState = -1;
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
+ pBoat->m_nDoorLock = CARLOCK_LOCKED;
+ if (m_nColor1 != -1 && m_nColor2){
+ pBoat->m_currentColour1 = m_nColor1;
+ pBoat->m_currentColour2 = m_nColor2;
+ }
+ m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat);
+ }else{
+ bool groundFound = false;
+ CVector pos = m_vecPos;
+ if (pos.z > -100.0f){
+ pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound);
+ }else{
+ CColPoint cp;
+ CEntity* pEntity;
+ groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f,
+ cp, pEntity, true, false, false, false, false, false, nil);
+ if (groundFound)
+ pos.z = cp.point.z;
+ }
+ if (!groundFound) {
+ debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
+ }else{
+ CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
+ pCar->bIsStatic = false;
+ pCar->bEngineOn = false;
+ pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
+ pCar->GetPosition() = pos;
+ pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
+ pCar->m_status = STATUS_ABANDONED;
+ pCar->bLightsOn = false;
+ pCar->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(pCar);
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
+ pCar->m_nAlarmState = -1;
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
+ pCar->m_nDoorLock = CARLOCK_LOCKED;
+ if (m_nColor1 != -1 && m_nColor2) {
+ pCar->m_currentColour1 = m_nColor1;
+ pCar->m_currentColour2 = m_nColor2;
+ }
+ m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar);
+ }
+ }
+ if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */
+ --m_nUsesRemaining;
+ m_nTimer = CalcNextGen();
+ if (m_nUsesRemaining == 0)
+ --CTheCarGenerators::CurrentActiveCount;
+}
+
+void CCarGenerator::Process()
+{
+ if (m_nVehicleHandle == -1 &&
+ (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) &&
+ m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayer())
+ DoInternalProcessing();
+ if (m_nVehicleHandle == -1)
+ return;
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_nVehicleHandle);
+ if (!pVehicle){
+ m_nVehicleHandle = -1;
+ return;
+ }
+ if (pVehicle->m_status != STATUS_PLAYER)
+ return;
+ m_nTimer += 60000;
+ m_nVehicleHandle = -1;
+ m_bIsBlocking = true;
+ pVehicle->bExtendedRange = false;
+}
+
+void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
+{
+ CMatrix m1, m2, m3; /* Unused but present on stack, so I'll leave them. */
+ m_vecPos = CVector(x, y, z);
+ m_fAngle = angle;
+ m_nModelIndex = mi;
+ m_nColor1 = color1;
+ m_nColor2 = color2;
+ m_bForceSpawn = force;
+ m_nAlarm = alarm;
+ m_nDoorlock = lock;
+ m_nMinDelay = min_delay;
+ m_nMaxDelay = max_delay;
+ m_nVehicleHandle = -1;
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 1;
+ m_nUsesRemaining = 0;
+ m_bIsBlocking = false;
+ m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min;
+ m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max;
+ m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude());
+}
+
+bool CCarGenerator::CheckForBlockage()
+{
+ int16 entities;
+ CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false);
+ return entities > 0;
+}
+
+bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
+{
+ CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos;
+ float distance = direction.Magnitude();
+ float farclip = 120.0f * TheCamera.GenerationDistMultiplier;
+ float nearclip = farclip - 20.0f;
+ if (distance >= farclip){
+ if (m_bIsBlocking)
+ m_bIsBlocking = false;
+ return false;
+ }
+ if (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter)
+ return true;
+ if (m_bIsBlocking)
+ return false;
+ if (distance < nearclip)
+ return false;
+ debug("Value to test: %f\n", DotProduct2D(direction, FindPlayerSpeed()));
+ return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
+}
+
+void CCarGenerator::Save(uint8* buffer)
+{
+ *(uint32*)(buffer) = m_nModelIndex;
+ *(CVector*)(buffer + 4) = m_vecPos;
+ *(float*)(buffer + 16) = m_fAngle;
+ *(int16*)(buffer + 20) = m_nColor1;
+ *(int16*)(buffer + 22) = m_nColor2;
+ *(bool*)(buffer + 24) = m_bForceSpawn;
+ *(uint8*)(buffer + 25) = m_nAlarm;
+ *(uint8*)(buffer + 26) = m_nDoorlock;
+ *(uint8*)(buffer + 27) = 0;
+ *(uint16*)(buffer + 28) = m_nMinDelay;
+ *(uint16*)(buffer + 30) = m_nMaxDelay;
+ *(uint32*)(buffer + 32) = m_nTimer;
+ *(int32*)(buffer + 36) = m_nVehicleHandle;
+ *(uint16*)(buffer + 40) = m_nUsesRemaining;
+ *(bool*)(buffer + 42) = m_bIsBlocking;
+ *(uint8*)(buffer + 43) = 0;
+ *(CVector*)(buffer + 44) = m_vecInf;
+ *(CVector*)(buffer + 56) = m_vecSup;
+ *(float*)(buffer + 68) = m_fSize;
+}
+
+void CCarGenerator::Load(uint8* buffer)
+{
+ m_nModelIndex = *(uint32*)(buffer);
+ m_vecPos = *(CVector*)(buffer + 4);
+ m_fAngle = *(float*)(buffer + 16);
+ m_nColor1 = *(int16*)(buffer + 20);
+ m_nColor2 = *(int16*)(buffer + 22);
+ m_bForceSpawn = *(bool*)(buffer + 24);
+ m_nAlarm = *(uint8*)(buffer + 25);
+ m_nDoorlock = *(uint8*)(buffer + 26);
+ m_nMinDelay = *(uint16*)(buffer + 28);
+ m_nMaxDelay = *(uint16*)(buffer + 30);
+ m_nTimer = *(uint32*)(buffer + 32);
+ m_nVehicleHandle = *(int32*)(buffer + 36);
+ m_nUsesRemaining = *(uint16*)(buffer + 40);
+ m_bIsBlocking = *(bool*)(buffer + 42);
+ m_vecInf = *(CVector*)(buffer + 44);
+ m_vecSup = *(CVector*)(buffer + 56);
+ m_fSize = *(float*)(buffer + 68);
+}
+
+void CTheCarGenerators::Process()
+{
+ if (FindPlayerTrain() || CCutsceneMgr::IsRunning())
+ return;
+ if (++CTheCarGenerators::ProcessCounter == 4)
+ CTheCarGenerators::ProcessCounter = 0;
+ for (uint32 i = ProcessCounter; i < NumOfCarGenerators; i += 4)
+ CTheCarGenerators::CarGeneratorArray[i].Process();
+ if (GenerateEvenIfPlayerIsCloseCounter)
+ GenerateEvenIfPlayerIsCloseCounter--;
+}
+
+int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
+{
+ CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay);
+ return NumOfCarGenerators++;
+}
+
+void CTheCarGenerators::Init()
+{
+ GenerateEvenIfPlayerIsCloseCounter = 0;
+ NumOfCarGenerators = 0;
+ ProcessCounter = 0;
+ CurrentActiveCount = 0;
+}
+
+void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
+{
+ *size = 28 + 72 * NUM_CARGENS;
+ buffer[0] = 'C';
+ buffer[1] = 'G';
+ buffer[2] = 'N';
+ buffer[3] = '\0';
+ *(uint32*)(buffer + 4) = *size - 8;
+ *(uint32*)(buffer + 8) = 12; /* what is this? */
+ *(uint32*)(buffer + 12) = NumOfCarGenerators;
+ *(uint32*)(buffer + 16) = CurrentActiveCount;
+ *(uint8*)(buffer + 20) = ProcessCounter;
+ *(uint8*)(buffer + 21) = GenerateEvenIfPlayerIsCloseCounter;
+ *(uint16*)(buffer + 22) = 0;
+ *(uint32*)(buffer + 24) = 72 * NUM_CARGENS;
+ buffer += 28;
+ for (int i = 0; i < NUM_CARGENS; i++){
+ CarGeneratorArray[i].Save(buffer);
+ buffer += 72;
+ }
+}
+
+void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
+{
+ Init();
+ assert(size == 8 + NUM_CARGENS * 72);
+ assert(buffer[0] == 'C');
+ assert(buffer[1] == 'G');
+ assert(buffer[2] == 'N');
+ assert(buffer[3] == '\0');
+ assert(*(uint32*)(buffer + 4) == size - 8);
+ buffer += 8;
+ NumOfCarGenerators = *(uint32*)(buffer + 12);
+ CurrentActiveCount = *(uint32*)(buffer + 16);
+ ProcessCounter = *(uint8*)(buffer + 20);
+ GenerateEvenIfPlayerIsCloseCounter = *(uint8*)(buffer + 21);
+ assert(*(uint32*)(buffer + 24) == 72 * NUM_CARGENS);
+ for (int i = 0; i < NUM_CARGENS; i++) {
+ CarGeneratorArray[i].Load(buffer);
+ buffer += 72;
+ }
+}
+
+STARTPATCHES
+InjectHook(0x543020, CTheCarGenerators::Init, PATCH_JUMP);
+InjectHook(0x542F40, CTheCarGenerators::Process, PATCH_JUMP);
+InjectHook(0x543050, CTheCarGenerators::SaveAllCarGenerators, PATCH_JUMP);
+InjectHook(0x5431E0, CTheCarGenerators::LoadAllCarGenerators, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/control/CarGen.h b/src/control/CarGen.h
new file mode 100644
index 00000000..c1ca304c
--- /dev/null
+++ b/src/control/CarGen.h
@@ -0,0 +1,56 @@
+#pragma once
+#include "common.h"
+#include "config.h"
+
+enum {
+ CARGEN_MAXACTUALLIMIT = 100
+};
+
+class CCarGenerator
+{
+ int32 m_nModelIndex;
+ CVector m_vecPos;
+ float m_fAngle;
+ int16 m_nColor1;
+ int16 m_nColor2;
+ uint8 m_bForceSpawn;
+ uint8 m_nAlarm;
+ uint8 m_nDoorlock;
+ int16 m_nMinDelay;
+ int16 m_nMaxDelay;
+ uint32 m_nTimer;
+ int32 m_nVehicleHandle;
+ uint16 m_nUsesRemaining;
+ bool m_bIsBlocking;
+ CVector m_vecInf;
+ CVector m_vecSup;
+ float m_fSize;
+public:
+ void SwitchOff();
+ void SwitchOn();
+ uint32 CalcNextGen();
+ void DoInternalProcessing();
+ void Process();
+ void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
+ bool CheckForBlockage();
+ bool CheckIfWithinRangeOfAnyPlayer();
+ void Save(uint8*);
+ void Load(uint8*);
+ void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; }
+};
+
+class CTheCarGenerators
+{
+public:
+ static uint8 &ProcessCounter;
+ static uint32 &NumOfCarGenerators;
+ static CCarGenerator (&CarGeneratorArray)[NUM_CARGENS];
+ static uint8 &GenerateEvenIfPlayerIsCloseCounter;
+ static uint32 &CurrentActiveCount;
+
+ static void Process();
+ static int32 CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
+ static void Init();
+ static void SaveAllCarGenerators(uint8 *, uint32 *);
+ static void LoadAllCarGenerators(uint8 *, uint32);
+};
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index acc2b459..0629ac0c 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -63,6 +63,11 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_CRUSHERLID;
}
+bool CGarages::HasCarBeenCrushed(int32 handle)
+{
+ return CrushedCarId == handle;
+}
+
WRAPPER void CGarages::TriggerMessage(char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
#if 0
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 69f9d256..45a9345d 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -24,4 +24,5 @@ public:
static bool IsModelIndexADoor(uint32 id);
static void TriggerMessage(char *text, int16, uint16 time, int16);
static void PrintMessages(void);
+ static bool HasCarBeenCrushed(int32);
};
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index b4ca56d3..b61a466b 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -7,12 +7,14 @@
#include "Boat.h"
#include "Camera.h"
#include "CarCtrl.h"
+#include "CarGen.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "CopPed.h"
#include "DMAudio.h"
#include "EmergencyPed.h"
#include "FileMgr.h"
+#include "Garages.h"
#include "General.h"
#include "HandlingMgr.h"
#include "Hud.h"
@@ -2801,6 +2803,281 @@ int8 CRunningScript::ProcessCommandsFrom200To299(int32 command)
return -1;
}
+#if 1
+WRAPPER int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { EAXJMP(0x43ED30); }
+#else
+int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
+{
+ switch (command) {
+ /* Not implemented.
+ case COMMAND_SET_CHAR_INVINCIBLE:
+ case COMMAND_SET_PLAYER_INVINCIBLE:
+ case COMMAND_SET_CHAR_GRAPHIC_TYPE:
+ case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
+ */
+ case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED);
+ return 0;
+ /* Not implemented.
+ case COMMAND_STOP_CHAR_DRIVING:
+ case COMMAND_KILL_CHAR:
+ case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
+ case COMMAND_SET_CHAR_OCCUPATION:
+ */
+ case COMMAND_CHANGE_CAR_LOCK:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SHAKE_CAM_WITH_POINT:
+ CollectParameters(&m_nIp, 4);
+ TheCamera.CamShake(ScriptParams[0] / 1000.0f,
+ *(float*)&ScriptParams[1],
+ *(float*)&ScriptParams[2],
+ *(float*)&ScriptParams[3]);
+ return 0;
+ case COMMAND_IS_CAR_MODEL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]);
+ }
+ /* Not implemented.
+ case COMMAND_IS_CAR_REMAP:
+ case COMMAND_HAS_CAR_JUST_SUNK:
+ case COMMAND_SET_CAR_NO_COLLIDE:
+ */
+ case COMMAND_IS_CAR_DEAD_IN_AREA_2D:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ float x1, y1, x2, y2;
+ x1 = *(float*)&ScriptParams[1];
+ y1 = *(float*)&ScriptParams[2];
+ x2 = *(float*)&ScriptParams[3];
+ y2 = *(float*)&ScriptParams[4];
+ UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
+ pVehicle->IsWithinArea(x1, y1, x2, y2));
+ if (!ScriptParams[5])
+ return 0;
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ return 0;
+ }
+ case COMMAND_IS_CAR_DEAD_IN_AREA_3D:
+ {
+ CollectParameters(&m_nIp, 8);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ float x1, y1, z1, x2, y2, z2;
+ x1 = *(float*)&ScriptParams[1];
+ y1 = *(float*)&ScriptParams[2];
+ z1 = *(float*)&ScriptParams[3];
+ x2 = *(float*)&ScriptParams[4];
+ y2 = *(float*)&ScriptParams[5];
+ z2 = *(float*)&ScriptParams[6];
+ UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
+ pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
+ if (!ScriptParams[7])
+ return 0;
+ CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
+ return 0;
+ }
+ /* Not implemented.
+ case COMMAND_IS_TRAILER_ATTACHED:
+ case COMMAND_IS_CAR_ON_TRAILER:
+ case COMMAND_HAS_CAR_GOT_WEAPON:
+ case COMMAND_PARK:
+ case COMMAND_HAS_PARK_FINISHED:
+ case COMMAND_KILL_ALL_PASSENGERS:
+ case COMMAND_SET_CAR_BULLETPROOF:
+ case COMMAND_SET_CAR_FLAMEPROOF:
+ case COMMAND_SET_CAR_ROCKETPROOF:
+ case COMMAND_IS_CARBOMB_ACTIVE:
+ case COMMAND_GIVE_CAR_ALARM:
+ case COMMAND_PUT_CAR_ON_TRAILER:
+ */
+ case COMMAND_IS_CAR_CRUSHED:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0]));
+ return 0;
+ /* Not implemented.
+ case COMMAND_CREATE_GANG_CAR:
+ */
+ case COMMAND_CREATE_CAR_GENERATOR:
+ CollectParameters(&m_nIp, 12);
+ ScriptParams[0] = CTheCarGenerators::CreateCarGenerator(
+ *(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3],
+ ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7],
+ ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_SWITCH_CAR_GENERATOR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[ScriptParams[0]];
+ if (ScriptParams[1] == 0){
+ pCarGen->SwitchOff();
+ }else if (ScriptParams[1] <= 100){
+ pCarGen->SwitchOn();
+ }else{
+ pCarGen->SwitchOn();
+ pCarGen->SetUsesRemaining(ScriptParams[1]);
+ }
+ return 0;
+ }
+ case COMMAND_ADD_PAGER_MESSAGE:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 3);
+ CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ case COMMAND_DISPLAY_ONSCREEN_TIMER:
+ {
+ assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ m_nIp++;
+ CUserDisplay::OnscnTimer.AddClock(CTheScripts::Read2BytesFromScript(&m_nIp), nil);
+ return 0;
+ }
+ case COMMAND_CLEAR_ONSCREEN_TIMER:
+ {
+ assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ m_nIp++;
+ CUserDisplay::OnscnTimer.ClearClock(CTheScripts::Read2BytesFromScript(&m_nIp));
+ return 0;
+ }
+ case COMMAND_DISPLAY_ONSCREEN_COUNTER:
+ {
+ assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ m_nIp++;
+ int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
+ CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil);
+ return 0;
+ }
+ case COMMAND_CLEAR_ONSCREEN_COUNTER:
+ {
+ assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ m_nIp++;
+ CUserDisplay::OnscnTimer.ClearCounter(CTheScripts::Read2BytesFromScript(&m_nIp));
+ return 0;
+ }
+ case COMMAND_SET_ZONE_CAR_INFO:
+ {
+ char label[12];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+ m_nIp += 8;
+ CollectParameters(&m_nIp, 16);
+ int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
+ if (zone < 0) {
+ debug("Couldn't find zone - %s\n", label);
+ return 0;
+ }
+ CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
+ ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0,
+ ScriptParams[9], ScriptParams[10], ScriptParams[11], ScriptParams[12],
+ ScriptParams[13], ScriptParams[14], ScriptParams[15]);
+ return 0;
+ }
+ /* Not implemented.
+ case COMMAND_IS_CHAR_IN_GANG_ZONE:
+ */
+ case COMMAND_IS_CHAR_IN_ZONE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ char label[12];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+ int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
+ if (zone != -1)
+ m_nIp += 8;
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, CTheZones::GetZone(zone)));
+ return 0;
+ }
+ case COMMAND_SET_CAR_DENSITY:
+ {
+ char label[12];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+ m_nIp += 8;
+
+ }
+ case COMMAND_SET_PED_DENSITY:
+ case COMMAND_POINT_CAMERA_AT_PLAYER:
+ case COMMAND_POINT_CAMERA_AT_CAR:
+ case COMMAND_POINT_CAMERA_AT_CHAR:
+ case COMMAND_RESTORE_CAMERA:
+ case COMMAND_SHAKE_PAD:
+ case COMMAND_SET_ZONE_PED_INFO:
+ case COMMAND_SET_TIME_SCALE:
+ case COMMAND_IS_CAR_IN_AIR:
+ case COMMAND_SET_FIXED_CAMERA_POSITION:
+ case COMMAND_POINT_CAMERA_AT_POINT:
+ case COMMAND_ADD_BLIP_FOR_CAR_OLD:
+ case COMMAND_ADD_BLIP_FOR_CHAR_OLD:
+ case COMMAND_ADD_BLIP_FOR_OBJECT_OLD:
+ case COMMAND_REMOVE_BLIP:
+ case COMMAND_CHANGE_BLIP_COLOUR:
+ case COMMAND_DIM_BLIP:
+ case COMMAND_ADD_BLIP_FOR_COORD_OLD:
+ case COMMAND_CHANGE_BLIP_SCALE:
+ case COMMAND_SET_FADING_COLOUR:
+ case COMMAND_DO_FADE:
+ case COMMAND_GET_FADING_STATUS:
+ case COMMAND_ADD_HOSPITAL_RESTART:
+ case COMMAND_ADD_POLICE_RESTART:
+ case COMMAND_OVERRIDE_NEXT_RESTART:
+ case COMMAND_DRAW_SHADOW:
+ case COMMAND_GET_PLAYER_HEADING:
+ case COMMAND_SET_PLAYER_HEADING:
+ case COMMAND_GET_CHAR_HEADING:
+ case COMMAND_SET_CHAR_HEADING:
+ case COMMAND_GET_CAR_HEADING:
+ case COMMAND_SET_CAR_HEADING:
+ case COMMAND_GET_OBJECT_HEADING:
+ case COMMAND_SET_OBJECT_HEADING:
+ case COMMAND_IS_PLAYER_TOUCHING_OBJECT:
+ case COMMAND_IS_CHAR_TOUCHING_OBJECT:
+ case COMMAND_SET_PLAYER_AMMO:
+ case COMMAND_SET_CHAR_AMMO:
+ case COMMAND_SET_CAR_AMMO:
+ case COMMAND_LOAD_CAMERA_SPLINE:
+ case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
+ case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
+ case COMMAND_DECLARE_MISSION_FLAG:
+ case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
+ case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
+ case COMMAND_IS_PLAYER_HEALTH_GREATER:
+ case COMMAND_IS_CHAR_HEALTH_GREATER:
+ case COMMAND_IS_CAR_HEALTH_GREATER:
+ case COMMAND_ADD_BLIP_FOR_CAR:
+ case COMMAND_ADD_BLIP_FOR_CHAR:
+ case COMMAND_ADD_BLIP_FOR_OBJECT:
+ case COMMAND_ADD_BLIP_FOR_CONTACT_POINT:
+ case COMMAND_ADD_BLIP_FOR_COORD:
+ case COMMAND_CHANGE_BLIP_DISPLAY:
+ case COMMAND_ADD_ONE_OFF_SOUND:
+ case COMMAND_ADD_CONTINUOUS_SOUND:
+ case COMMAND_REMOVE_SOUND:
+ case COMMAND_IS_CAR_STUCK_ON_ROOF:
+ default:
+ assert(0);
+ }
+ return -1;
+}
+#endif
+
int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
{
CPad* pPad = CPad::GetPad(pad);
@@ -2830,7 +3107,6 @@ int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
return 0;
}
-WRAPPER int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { EAXJMP(0x43ED30); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom400To499(int32 command) { EAXJMP(0x440CB0); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom500To599(int32 command) { EAXJMP(0x4429C0); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom600To699(int32 command) { EAXJMP(0x444B20); }
diff --git a/src/control/Script.h b/src/control/Script.h
index 0984952a..47c70914 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -1,5 +1,6 @@
#pragma once
#include "common.h"
+#include "Text.h"
#include "Sprite2d.h"
class CEntity;
@@ -373,6 +374,11 @@ public:
return Read2BytesFromScript(pIp) / 16.0f;
}
static void ReadTextLabelFromScript(uint32* pIp, char* buf){
- strncpy(buf, (const char*)&CTheScripts::ScriptSpace[*pIp], 8);
+ strncpy(buf, (const char*)&ScriptSpace[*pIp], 8);
+ }
+ static wchar* GetTextByKeyFromScript(uint32* pIp) {
+ wchar* text = TheText.Get((const char*)&ScriptSpace[*pIp]);
+ *pIp += 8;
+ return text;
}
};
diff --git a/src/core/User.cpp b/src/core/User.cpp
index c9cb97cc..f40a06db 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -13,6 +13,8 @@ COnscreenTimer& CUserDisplay::OnscnTimer = *(COnscreenTimer*)0x862238;
CPager& CUserDisplay::Pager = *(CPager*)0x8F2744;
CCurrentVehicle& CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8;
+WRAPPER void CPager::AddMessage(wchar*, uint16, uint16, uint16) { EAXJMP(0x52B940); }
+
void COnscreenTimer::Init() {
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
diff --git a/src/core/User.h b/src/core/User.h
index 8b744c7e..cac2a318 100644
--- a/src/core/User.h
+++ b/src/core/User.h
@@ -52,6 +52,8 @@ class CCurrentVehicle
class CPager
{
+public:
+ void AddMessage(wchar*, uint16, uint16, uint16);
};
class CUserDisplay
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 829a64d4..0440a951 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -29,6 +29,7 @@ bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C;
bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
+WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
void
CWorld::Add(CEntity *ent)
diff --git a/src/core/World.h b/src/core/World.h
index fd9d6fc3..e4f46589 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -103,6 +103,7 @@ public:
static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
static void RemoveReferencesToDeletedObject(CEntity*);
+ static void FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
diff --git a/src/core/config.h b/src/core/config.h
index 1bc90496..1f684869 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -64,6 +64,8 @@ enum Config {
NUMRADARBLIPS = 32,
NUMPICKUPS = 336,
NUMEVENTS = 64,
+
+ NUM_CARGENS = 160
};
// We'll use this once we're ready to become independent of the game
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index f7df645d..194d4e14 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -59,8 +59,8 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_pBlowUpEntity = nil;
field_1FB = 0;
bComedyControls = false;
- m_veh_flagB40 = false;
- m_veh_flagB80 = false;
+ bCraneMessageDone = false;
+ bExtendedRange = false;
bTakeLessDamage = false;
bIsDamaged = false;
bFadeOut = false;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 0592292c..1e77a3c5 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -181,8 +181,8 @@ public:
uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way)
uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed?
- uint8 m_veh_flagB40 : 1;
- uint8 m_veh_flagB80 : 1;
+ uint8 bCraneMessageDone : 1; // A crane message has been printed for this car allready
+ uint8 bExtendedRange : 1; // This vehicle needs to be a bit further away to get deleted
uint8 bTakeLessDamage : 1; // This vehicle is stronger (takes about 1/4 of damage)
uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components