diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/entities/Physical.cpp | 22 | ||||
-rw-r--r-- | src/entities/Physical.h | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 4 |
4 files changed, 15 insertions, 15 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 107afccb..842104a4 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -54,7 +54,7 @@ CPhysical::CPhysical(void) bInfiniteMass = false; bIsInWater = false; bHitByTrain = false; - m_phy_flagA80 = false; + bSkipLineCol = false; m_fDistanceTravelled = 0.0f; m_treadable[PATH_CAR] = nil; @@ -1401,7 +1401,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) continue; } - A->m_phy_flagA80 = false; + A->bSkipLineCol = false; skipCollision = false; altcollision = false; @@ -1411,13 +1411,13 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) (B->IsVehicle() || B->IsPed()) && A->GetUp().z < 0.66f){ skipCollision = true; - A->m_phy_flagA80 = true; + A->bSkipLineCol = true; Aobj->m_pCollidingEntity = B; }else if((A->IsVehicle() || A->IsPed()) && B->GetUp().z < 0.66f && IsTrafficLight(B->GetModelIndex())){ skipCollision = true; - A->m_phy_flagA80 = true; + A->bSkipLineCol = true; Bobj->m_pCollidingEntity = A; }else if(A->IsObject() && B->IsVehicle()){ if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES) @@ -1460,18 +1460,18 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) skipCollision = true; }else if(A->IsPed() && IsBodyPart(B->GetModelIndex())){ skipCollision = true; - A->m_phy_flagA80 = true; + A->bSkipLineCol = true; }else if(A->IsPed() && Aped->m_pCollidingEntity == B){ skipCollision = true; if(!Aped->bKnockedUpIntoAir) - A->m_phy_flagA80 = true; + A->bSkipLineCol = true; }else if(B->IsPed() && Bped->m_pCollidingEntity == A){ skipCollision = true; - A->m_phy_flagA80 = true; + A->bSkipLineCol = true; }else if(A->GetModelIndex() == MI_RCBANDIT && (B->IsPed() || B->IsVehicle()) || B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle())){ skipCollision = true; - A->m_phy_flagA80 = true; + A->bSkipLineCol = true; }else if(A->IsPed() && B->IsObject() && Bobj->m_fUprootLimit > 0.0f) altcollision = true; @@ -1804,7 +1804,7 @@ CPhysical::ProcessCollision(void) m_fDistanceTravelled = 0.0f; m_bIsVehicleBeingShifted = false; - m_phy_flagA80 = false; + bSkipLineCol = false; if(!bUsesCollision){ bIsStuck = false; @@ -1917,7 +1917,7 @@ CPhysical::ProcessCollision(void) ApplyTurnSpeed(); GetMatrix().Reorthogonalise(); m_bIsVehicleBeingShifted = false; - m_phy_flagA80 = false; + bSkipLineCol = false; if(!m_vecMoveSpeed.IsZero() || !m_vecTurnSpeed.IsZero() || bHitByTrain || @@ -1931,7 +1931,7 @@ CPhysical::ProcessCollision(void) } bHitByTrain = false; m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude(); - m_phy_flagA80 = false; + bSkipLineCol = false; bIsStuck = false; bIsInSafePosition = true; diff --git a/src/entities/Physical.h b/src/entities/Physical.h index fa5ada05..b47d556e 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -58,7 +58,7 @@ public: uint8 m_phy_flagA10 : 1; // unused uint8 m_phy_flagA20 : 1; // unused uint8 bHitByTrain : 1; - uint8 m_phy_flagA80 : 1; + uint8 bSkipLineCol : 1; uint8 m_nSurfaceTouched; int8 m_nZoneLevel; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 37bc2bbb..f81ffb71 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -14660,7 +14660,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) collidedWithBoat = true; // ofc we're not vehicle - if (!m_bIsVehicleBeingShifted && !m_phy_flagA80 + if (!m_bIsVehicleBeingShifted && !bSkipLineCol #ifdef VC_PED_PORTS && !collidingEnt->IsPed() #endif diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 87c270c1..4593966f 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -563,7 +563,7 @@ CAutomobile::ProcessControl(void) bHasHitWall = false; m_fDistanceTravelled = 0.0f; m_bIsVehicleBeingShifted = false; - m_phy_flagA80 = false; + bSkipLineCol = false; ApplyMoveSpeed(); ApplyTurnSpeed(); for(i = 0; CheckCollision() && i < 5; i++){ @@ -2160,7 +2160,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground. // In ProcessControl these will be re-normalized to ignore the tyre radius. - if(m_bIsVehicleBeingShifted || m_phy_flagA80 || + if(m_bIsVehicleBeingShifted || bSkipLineCol || GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){ // don't do line collision for(i = 0; i < 4; i++) |