diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/vehicles/Bike.cpp | 165 |
1 files changed, 159 insertions, 6 deletions
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index 1fec7521..647cd6d6 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -3,6 +3,7 @@ #include "Pad.h" #include "DMAudio.h" #include "Timecycle.h" +#include "ZoneCull.h" #include "Camera.h" #include "Darkel.h" #include "Rubbish.h" @@ -10,6 +11,7 @@ #include "Particle.h" #include "ParticleObject.h" #include "WaterLevel.h" +#include "Floater.h" #include "World.h" #include "SurfaceTable.h" #include "Record.h" @@ -555,6 +557,7 @@ CBike::ProcessControl(void) m_fAirResistance = savedAirResistance; ProcessBuoyancy(); + // Rescale spring ratios, i.e. subtract wheel radius for(i = 0; i < 4; i++){ // wheel radius in relation to suspension line @@ -1570,7 +1573,64 @@ CBike::ProcessControlInputs(uint8 pad) void CBike::ProcessBuoyancy(void) { - // TODO + int i; + CVector impulse, point; + + if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ + bTouchingWater = true; + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + + float timeStep = Max(CTimer::GetTimeStep(), 0.01f); + float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); + float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); + m_vecMoveSpeed *= waterResistance; + m_vecTurnSpeed *= waterResistance; + + if(impulseRatio > 0.8f || + impulseRatio > 0.4f && (m_aSuspensionSpringRatio[0] == 1.0f || + m_aSuspensionSpringRatio[1] == 1.0f || + m_aSuspensionSpringRatio[2] == 1.0f || + m_aSuspensionSpringRatio[3] == 1.0f)){ + bIsInWater = true; + bIsDrowning = true; + if(m_vecMoveSpeed.z < -0.1f) + m_vecMoveSpeed.z = -0.1f; + + if(pDriver){ + pDriver->bIsInWater = true; + if(pDriver->IsPlayer() || !bWaterTight){ + if(m_aSuspensionSpringRatio[0] < 1.0f || + m_aSuspensionSpringRatio[1] < 1.0f || + m_aSuspensionSpringRatio[2] < 1.0f || + m_aSuspensionSpringRatio[3] < 1.0f) + pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + else + KnockOffRider(WEAPONTYPE_DROWNING, 0, pDriver, false); + } + } + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i]){ + pPassengers[i]->bIsInWater = true; + if(pPassengers[i]->IsPlayer() || !bWaterTight){ + if(m_aSuspensionSpringRatio[0] < 1.0f || + m_aSuspensionSpringRatio[1] < 1.0f || + m_aSuspensionSpringRatio[2] < 1.0f || + m_aSuspensionSpringRatio[3] < 1.0f) + pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + else + KnockOffRider(WEAPONTYPE_DROWNING, 0, pPassengers[i], false); + } + } + }else{ + bIsInWater = false; + bIsDrowning = false; + } + }else{ + bIsInWater = false; + bIsDrowning = false; + bTouchingWater = false; + } } void @@ -1582,7 +1642,101 @@ CBike::DoDriveByShootings(void) void CBike::VehicleDamage(void) { - // TODO + float impulse = m_fDamageImpulse; + float colSpeed = 800.0f*impulse/m_fMass; + if(GetStatus() == STATUS_PLAYER) + colSpeed *= 0.65f; + else if(VehicleCreatedBy == MISSION_VEHICLE) + colSpeed *= 0.4f; + + if(!bCanBeDamaged) + return; + + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + impulse *= 0.5f; + + if(bIsStanding && impulse > 20.0f) + bIsStanding = false; + + // Inflict damage on the driver and passenger + if(pDriver && pDriver->GetPedState() == PED_DRIVING && colSpeed > 10.0f){ + float fwd = 0.6f; + if(Abs(DotProduct(m_vecDamageNormal, GetForward())) > 0.85f){ + float u = Max(DotProduct(m_vecDamageNormal, CVector(0.0f, 0.0f, 1.0f)), 0.0f); + if(u < 0.85f) + u = 0.0f; + fwd += 7.0f * SQR(u); + } + float up = 0.05f; + + if(GetModelIndex() == MI_SANCHEZ){ + fwd *= 0.65f; + up *= 0.75f; + } + + float total = fwd*Abs(DotProduct(m_vecDamageNormal, GetForward())) + + 0.45f*Abs(DotProduct(m_vecDamageNormal, GetRight())) + + up*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f); + float damage = (total - 1.5f*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed; + + if(pDriver->IsPlayer() && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) + damage = 0.0f; + + if(damage > 75.0f){ + int dir = -10; + if(pDriver){ + dir = pDriver->GetLocalDirection(-m_vecDamageNormal); + if(pDriver->m_fHealth > 0.0f) + pDriver->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir); + if(pDriver && pDriver->GetPedState() == PED_DRIVING) + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pDriver, false); + } + if(pPassengers[0]){ + dir = pPassengers[0]->GetLocalDirection(-m_vecDamageNormal); + if(pPassengers[0]->m_fHealth > 0.0f) + pPassengers[0]->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir); + if(pPassengers[0] && pPassengers[0]->GetPedState() == PED_DRIVING) + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pPassengers[0], false); + } + } + } + + if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){ + float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier; + if(damage > 0.0f){ + if(damage > 5.0f && + pDriver && + m_pDamageEntity && m_pDamageEntity->IsVehicle() && + (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) && + ((CVehicle*)m_pDamageEntity)->pDriver) +// TODO(MIAMI): enum + pDriver->Say(144); + + int oldHealth = m_fHealth; + if(this == FindPlayerVehicle()) + m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f; + else if(bTakeLessDamage) + m_fHealth -= damage/12.0f; + else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle()) + m_fHealth -= damage/1.5f; + else + m_fHealth -= damage/4.0f; + if(m_fHealth <= 0.0f && oldHealth > 0) + m_fHealth = 1.0f; + } + } + + if(m_fHealth < 250.0f){ + // Car is on fire + if(!bIsOnFire){ + // Set engine on fire and remember who did this + bIsOnFire = true; + m_fFireBlowUpTimer = 0.0f; + m_pSetOnFireEntity = m_pDamageEntity; + if(m_pSetOnFireEntity) + m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity); + } + } } void @@ -1819,7 +1973,6 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !CTheScripts::IsPlayerOnAMission()){ -//TODO(MIAMI): is this right? ped->SetObjective(OBJ_47, ped->m_pMyVehicle); ped->m_nPathDir += CGeneral::GetRandomNumberInRange(0, 8); } @@ -1857,7 +2010,8 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa anim = NUM_STD_ANIMS; break; - case WEAPONTYPE_RAMMEDBYCAR: + case WEAPONTYPE_BASEBALLBAT: + default: switch(direction){ case 0: anim = ANIM_BIKE_FALL_R; @@ -1933,8 +2087,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa break; } - case WEAPONTYPE_BASEBALLBAT: - default: { + case WEAPONTYPE_RAMMEDBYCAR: { ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed; static float minForceZ = 8.0f; static float maxForceZ = 15.0f; |