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-rw-r--r--src/control/Garages.cpp639
-rw-r--r--src/control/Garages.h69
-rw-r--r--src/control/Script.cpp2
-rw-r--r--src/control/Script10.cpp7
-rw-r--r--src/control/Script3.cpp4
-rw-r--r--src/control/Script7.cpp3
-rw-r--r--src/control/ScriptCommands.h2
-rw-r--r--src/modelinfo/ModelIndices.h2
-rw-r--r--src/vehicles/Bike.cpp2
-rw-r--r--src/vehicles/Bike.h1
-rw-r--r--src/vehicles/Vehicle.cpp1
-rw-r--r--src/vehicles/Vehicle.h6
12 files changed, 579 insertions, 159 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index ede252a7..a3e91f85 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -8,6 +8,7 @@
#include "DMAudio.h"
#include "General.h"
#include "Font.h"
+#include "Frontend.h"
#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
@@ -15,7 +16,9 @@
#include "Pad.h"
#include "Particle.h"
#include "PlayerPed.h"
+#include "Radar.h"
#include "Replay.h"
+#include "Script.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
@@ -43,7 +46,7 @@
#define RESPRAY_PRICE (100)
// Distances
-#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
+#define DISTANCE_TO_CALL_OFF_CHASE (50.0f)
#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
@@ -100,10 +103,10 @@
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
- { MI_LANDSTAL, MI_IDAHO, MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC },
- { MI_SABRE, MI_VIRGO, MI_SENTINEL, MI_STRETCH, MI_WASHING, MI_ADMIRAL },
- { MI_CHEETAH, MI_INFERNUS, MI_BANSHEE, MI_PHEONIX, MI_COMET, MI_STINGER },
- { MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
};
const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
@@ -127,6 +130,7 @@ CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_
int32 hGarages = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
+uint8 CGarages::CrusherRewardMultiplier;
#ifndef MASTER
bool bPrintNearestObject;
@@ -137,6 +141,7 @@ void CGarages::Init(void)
#ifndef MASTER
VarConsole.Add("Print nearest object", &bPrintNearestObject, true);
#endif
+ CrusherRewardMultiplier = 1;
CrushedCarId = -1;
NumGarages = 0;
MessageEndTime = 0;
@@ -217,7 +222,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_fSupX = Max(Max(X1, X2), X3);
pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1);
pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
- pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
+ pGarage->m_vecCorner1 = CVector2D(X1, Y1);
pGarage->m_fInfZ = Z1;
pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1);
@@ -235,6 +240,22 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_bRecreateDoorOnNextRefresh = false;
pGarage->m_bRotatedDoor = false;
pGarage->m_bCameraFollowsPlayer = false;
+ pGarage->m_nTimeToStartAction = 0;
+ pGarage->field_2 = false;
+ pGarage->m_nTargetModelIndex = targetId;
+ pGarage->m_bCollectedCarsState = 0;
+ pGarage->m_bDeactivated = false;
+ pGarage->m_bResprayHappened = false;
+ pGarage->m_bInitialized = false;
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ pGarage->m_bSSGarageStateChanging = false;
+ pGarage->m_bInitialized = InitDoorGubbins(NumGarages, type);
+ return NumGarages++;
+}
+
+bool CGarages::InitDoorGubbins(uint32 id, uint8 type)
+{
+ CGarage* pGarage = &aGarages[id];
pGarage->RefreshDoorPointers(true);
if (pGarage->m_pDoor1) {
pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
@@ -249,12 +270,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
pGarage->m_fDoorPos = 0.0f;
pGarage->m_eGarageState = GS_FULLYCLOSED;
- pGarage->m_nTimeToStartAction = 0;
- pGarage->field_2 = false;
- pGarage->m_nTargetModelIndex = targetId;
- pGarage->m_bCollectedCarsState = 0;
- pGarage->m_bDeactivated = false;
- pGarage->m_bResprayHappened = false;
switch (type) {
case GARAGE_MISSION:
case GARAGE_COLLECTORSITEMS:
@@ -263,7 +278,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
- case GARAGE_60SECONDS:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
@@ -290,6 +304,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
case GARAGE_RESPRAY:
+ case GARAGE_CRATE_GARAGE:
pGarage->m_eGarageState = GS_OPENED;
pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
break;
@@ -304,7 +319,16 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->UpdateCrusherAngle();
else
pGarage->UpdateDoorsHeight();
- return NumGarages++;
+ return pGarage->m_fDoorHeight > 0.0f;
+}
+
+void CGarages::SetupAnyGaragesForThisIsland(void)
+{
+ for (uint32 i = 0; i < NumGarages; i++) {
+ CGarage* pGarage = &aGarages[i];
+ if (!pGarage->m_bInitialized)
+ pGarage->m_bInitialized = InitDoorGubbins(i, pGarage->m_eGarageType);
+ }
}
void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
@@ -315,8 +339,27 @@ void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
pGarage->m_eGarageState = GS_FULLYCLOSED;
}
+void CGarages::LockGarage(int16 garage, bool state)
+{
+ CGarage* pGarage = &aGarages[garage];
+ pGarage->m_bLocked = state;
+ if (pGarage->m_bLocked) {
+ pGarage->m_fDoorPos = 0.0f;
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+ pGarage->m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + 2000;
+ pGarage->UpdateDoorsHeight();
+ }
+ else {
+ pGarage->m_eGarageState = GS_OPENING;
+ }
+}
+
void CGarage::Update()
{
+#ifdef GTA_NETWORK
+ if (/* gIsMultiplayerGame && */m_eGarageType != GARAGE_CRATE_GARAGE) // TODO(multiplayer)
+ return;
+#endif
if (m_eGarageType != GARAGE_CRUSHER) {
switch (m_eGarageState) {
case GS_FULLYCLOSED:
@@ -354,7 +397,7 @@ void CGarage::Update()
if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
return;
if (m_bRotatedDoor) {
-#ifdef GTA_PS2
+#if defined GTA_PS2 || defined GTA_PSP
if (m_eGarageState == GS_OPENING) {
if (m_pDoor1) {
if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
@@ -438,7 +481,10 @@ void CGarage::Update()
#else
if (FindPlayerVehicle())
#endif
+ {
((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = true;
+ }
CWorld::CallOffChaseForArea(
m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
@@ -446,6 +492,7 @@ void CGarage::Update()
m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_FULLYCLOSED:
+ m_fDoorPos = 0.0f;
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
@@ -480,11 +527,8 @@ void CGarage::Update()
FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
}
bChangedColour = false;
-#ifdef FIX_BUGS
- if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
-#else
- if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
-#endif
+ if ((!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) &&
+ (!FindPlayerVehicle()->IsBike() || !((CBike*)(FindPlayerVehicle()))->bFixedColour)) {
uint8 colour1, colour2;
uint16 attempt;
FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
@@ -497,12 +541,36 @@ void CGarage::Update()
FindPlayerVehicle()->m_currentColour1 = colour1;
FindPlayerVehicle()->m_currentColour2 = colour2;
if (bChangedColour) {
+ CVector vCorners[] = {
+ CVector(m_fInfX, m_fInfY, 0.0f), CVector(m_fInfX, m_fSupY, 0.0f),
+ CVector(m_fSupX, m_fInfY, 0.0f), CVector(m_fSupX, m_fSupY, 0.0f)
+ };
+ CVector vMiddles[] = {
+ CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fInfY, 0.0f), CVector(m_fInfX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f),
+ CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fSupY, 0.0f), CVector(m_fSupX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f),
+ };
+ int nClosestCornerToCamera = 0;
+ int nClosestMiddleToCamera = 0;
+ for (int i = 1; i < 4; i++) {
+ if ((vCorners[nClosestCornerToCamera] - TheCamera.GetPosition()).Magnitude() >
+ (vCorners[i] - TheCamera.GetPosition()).Magnitude())
+ nClosestCornerToCamera = i;
+ if ((vMiddles[nClosestMiddleToCamera] - TheCamera.GetPosition()).Magnitude() >
+ (vMiddles[i] - TheCamera.GetPosition()).Magnitude())
+ nClosestMiddleToCamera = i;
+ }
+ CVector vDirectionCenterToMiddle = vMiddles[nClosestMiddleToCamera] - CVector(GetGarageCenterX(), GetGarageCenterY(), 0.0f);
+ vDirectionCenterToMiddle.Normalise();
+
for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
- CVector pos;
- pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
- pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
- pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
- CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::mspInfo->ms_vehicleColourTable[colour1]);
+ CVector pos(vMiddles[nClosestMiddleToCamera] - vDirectionCenterToMiddle * 0.5f);
+ CVector dir(CrossProduct(vDirectionCenterToMiddle, CVector(0.0f, 0.0f, 1.0f)));
+ float fDirMultiplier = (vCorners[nClosestCornerToCamera] - vMiddles[nClosestMiddleToCamera]).Magnitude();
+ pos += dir * CGeneral::GetRandomNumberInRange(-1.0f, 1.0f) * fDirMultiplier; // TODO: base::RandomReal?
+ pos += vDirectionCenterToMiddle * CGeneral::GetRandomNumberInRange(-6.0f, 0.4f);
+ dir = vDirectionCenterToMiddle * 0.04f;
+ pos.z = m_fInfZ + CGeneral::GetRandomNumberInRange(-0.4f, 0.0f);
+ CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, dir, nil, 0.0f, CVehicleModelInfo::mspInfo->ms_vehicleColourTable[colour1]);
}
}
}
@@ -512,8 +580,11 @@ void CGarage::Update()
if (!CGarages::RespraysAreFree) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
CStats::AutoPaintingBudget += RESPRAY_PRICE;
+ CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
+ }
+ else {
+ CGarages::TriggerMessage("GA_17", -1, 4000, -1);
}
- CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
}
else if (bChangedColour) {
if (CGeneral::GetRandomTrueFalse())
@@ -538,6 +609,8 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
+ if (FindPlayerVehicle())
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = false;
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
@@ -550,9 +623,20 @@ void CGarage::Update()
case GARAGE_BOMBSHOP1:
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
+ if (m_bLocked) {
+ UpdateDoorsHeight();
+ break;
+ }
switch (m_eGarageState) {
case GS_OPENED:
+ UpdateDoorsHeight();
if (IsStaticPlayerCarEntirelyInside()) {
+ if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
+ CGarages::TriggerMessage("GA_22", -1, 4000, -1);
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
+ break;
+ }
if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) {
CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
m_eGarageState = GS_OPENEDCONTAINSCAR;
@@ -579,6 +663,8 @@ void CGarage::Update()
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
+ if (FindPlayerVehicle())
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = true;
UpdateDoorsHeight();
if (m_eGarageType == GARAGE_BOMBSHOP3)
CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
@@ -595,13 +681,25 @@ void CGarage::Update()
if (!CGarages::BombsAreFree)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
-#if (!defined GTA_PS2 || defined FIX_BUGS)
+#if (!defined GTA_PS2 || defined FIX_BUGS) // <- this remained in CAutomobile in LCS
FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
#endif
+ // what is this
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (pVehicle) {
+ if (pVehicle->IsCar() && pVehicle->GetStatus() == STATUS_WRECKED) {
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ pCar->m_pBombRigger = nil;
+ pCar->m_pBlowUpEntity = nil;
+ }
+ }
+ }
if (m_eGarageType == GARAGE_BOMBSHOP3)
CGarages::GivePlayerDetonator();
CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
@@ -640,6 +738,7 @@ void CGarage::Update()
CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
}
+ CGarages::TriggerMessage(CGarages::BombsAreFree ? "GA_24" : "GA_23", -1, 4000, -1);
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
@@ -657,6 +756,8 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
+ if (FindPlayerVehicle())
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = false;
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
@@ -670,16 +771,12 @@ void CGarage::Update()
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
- if ((CTimer::GetFrameCounter() & 0x1F) == 0
-#ifndef GTA_PS2
- && (!m_pTarget || IsEntityTouching3D(m_pTarget))
-#endif
- ) {
+ if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
}
- else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
+ else if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
@@ -691,7 +788,11 @@ void CGarage::Update()
if (m_pTarget)
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
- if (m_fDoorPos == 0.0f) {
+ if (!IsEntityEntirelyOutside(FindPlayerPed(), 1.0f)) {
+ printf("FIX FOR IE GARAGE TRAPPING PLAYER\n");
+ m_eGarageState = GS_OPENING;
+ }
+ else if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
@@ -787,22 +888,21 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
+ if (CTheScripts::IsPlayerOnAMission()) {
+ m_pTarget = nil;
+ break;
+ }
+ if (!IsEntityEntirelyOutside(FindPlayerPed(), 0.0f)) {
+ printf("FIX FOR IE GARAGE TRAPPING PLAYER\n");
+ m_eGarageState = GS_OPENING;
+ }
if (FindPlayerVehicle() &&
CalcSmallestDistToGarageDoorSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y
) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
- if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
- CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
- else
- m_eGarageState = GS_OPENING;
- }
- else {
- if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
- CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
- else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
- CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
+ m_eGarageState = GS_OPENING;
}
}
m_pTarget = nil;
@@ -838,6 +938,7 @@ void CGarage::Update()
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
+ UpdateDoorsHeight();
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
break;
@@ -858,9 +959,93 @@ void CGarage::Update()
break;
}
break;
+ case GARAGE_CRATE_GARAGE:
+#ifdef GTA_NETWORK
+ {
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (m_pSSVehicle) {
+ // if (m_pSSVehicle->GetVehiclePointer() && IsEntityEntirelyInside3D(m_pSSVehicle->GetVehiclePointer())
+ {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ // m_pSSTargetCar = m_pSSVehicle->GetVehiclePointer();
+ m_pSSTargetCar->RegisterReference((CEntity**)&m_pSSTargetCar);
+ }
+ // else
+ {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ m_pSSTargetCar = nil;
+ }
+ if (m_pSSTargetCar) {
+ if (!FindPlayerVehicle()/* && m_pSSTargetCar == m_pSSVehicle->GetVehiclePointer() */)
+ {
+ if (IsEntityEntirelyOutside(FindPlayerPed(), 6.0f)) {
+ if (FindPlayerPed()->m_fHealth > 0.0f) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_CLOSING;
+ m_bSSGarageStateChanging = true;
+ }
+ }
+ }
+ }
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ // if (? == m_nSSGarageState)
+ {
+ if (m_pSSTargetCar) {
+ // if (m_pSSVehicle->GetVehiclePointer())
+ {
+ if (IsEntityEntirelyInside3D(/* m_pSSVehicle->GetVehiclePointer() */nil, 0.0f)) {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ CWorld::Remove(m_pSSTargetCar);
+ delete m_pSSTargetCar;
+ m_pSSTargetCar = nil;
+ m_pSSVehicle = nil;
+ m_bSSGarageAcceptedVehicle = true;
+ printf("Destroying Car Inside Crate....\n");
+ }
+ }
+ }
+ }
+ // TODO: some loop :(
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ if (!IsGarageEmpty())
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_FULLYCLOSED:
+ {
+ // if (? == m_nSSGarageState)
+ {
+ if (CalcDistToGarageRectangleSquared(FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y) > SQR(10.0f))
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ }
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_bSSGarageStateChanging = false;
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ }
+ break;
+ }
+#endif
case GARAGE_CRUSHER:
{
- // for now version from III
switch (m_eGarageState) {
case GS_OPENED:
{
@@ -870,9 +1055,10 @@ void CGarage::Update()
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
- if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
- m_eGarageState = GS_CLOSING;
+ if ((pVehicle->IsCar() || pVehicle->IsBike()) && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
+ m_eGarageState = GS_WAITINGFORCAR;
m_pTarget = pVehicle;
+ m_nTimeCrusherCraneActivated = CTimer::GetTimeInMilliseconds();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
}
@@ -892,9 +1078,10 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward * CGarages::CrusherRewardMultiplier;
+ CMessages::AddMessageWithNumber(TheText.Get("CRUSHED"), 5000, 1, reward* CGarages::CrusherRewardMultiplier, -1, -1, -1, -1, -1);
DestroyVehicleAndDriverAndPassengers(m_pTarget);
- //++CStats::CarsCrushed;
+ //++CStats::CarsCrushed; // TODO
m_pTarget = nil;
m_eGarageState = GS_AFTERDROPOFF;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
@@ -922,9 +1109,12 @@ void CGarage::Update()
}
UpdateCrusherAngle();
break;
- //case GS_FULLYCLOSED:
- //case GS_CLOSEDCONTAINSCAR:
- //case GS_OPENEDCONTAINSCAR:
+ case GS_WAITINGFORCAR:
+ if (m_pTarget) {
+ if (CTimer::GetTimeInMilliseconds() - m_nTimeCrusherCraneActivated > 3000)
+ m_eGarageState = GS_CLOSING;
+ }
+ break;
default:
break;
}
@@ -1089,7 +1279,10 @@ void CGarage::Update()
break;
case GS_FULLYCLOSED:
{
- float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ float distance = INFINITY;
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) {
+ distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ }
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) {
@@ -1281,8 +1474,15 @@ bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (!IsPointInsideGarage(pos, fMargin - radius))
- return false;
+ if (m_eGarageType == GARAGE_CRATE_GARAGE) {
+ if (pos.x + radius < m_fInfX - fMargin || pos.x - radius > m_fSupX + fMargin ||
+ pos.y + radius < m_fInfY - fMargin || pos.y - radius > m_fSupX + fMargin)
+ return false;
+ }
+ else {
+ if (!IsPointInsideGarage(pos, fMargin - radius))
+ return false;
+ }
}
return true;
}
@@ -1296,12 +1496,23 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (IsPointInsideGarage(pos, fMargin + radius))
- return false;
+ if (m_eGarageType == GARAGE_CRATE_GARAGE) {
+ if (pos.x + radius > m_fInfX - fMargin && pos.x - radius < m_fSupX + fMargin &&
+ pos.y + radius > m_fInfY - fMargin && pos.y - radius < m_fSupX + fMargin)
+ return false;
+ }
+ else {
+ if (IsPointInsideGarage(pos, fMargin + radius))
+ return false;
+ }
}
return true;
}
+#ifdef GTA_NETWORK
+// some CGarage method (0x134E7C)
+#endif
+
bool CGarage::IsGarageEmpty()
{
int16 num;
@@ -1472,23 +1683,20 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
+ // CRadar::m_FadeDownRadar = true; // TODO
CFont::DrawFonts();
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+ float x_scale = FrontEndMenuManager.m_PrefsUseWideScreen ? 0.34506f : 0.3834f;
+ CFont::SetScale(PSP_SCREEN_SCALE_X(x_scale), PSP_SCREEN_SCALE_Y(0.71f));
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
-#ifdef FIX_BUGS
- CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 50));
-#else
- CFont::SetCentreSize(SCREEN_WIDTH - 50);
-#endif
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
-
- float y_offset = SCREEN_SCALE_Y(140.0f);
+ CFont::SetCentreSize(PSP_SCREEN_SCALE_X(454.0f));
+ float y_offset = PSP_SCREEN_SCALE_Y(170.0f);
if (MessageNumberInString2 >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
@@ -1509,6 +1717,7 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
switch (pVehicle->GetModelIndex()) {
case MI_FIRETRUCK:
case MI_AMBULAN:
+ case MI_FBICAR:
case MI_POLICE:
case MI_ENFORCER:
case MI_BUS:
@@ -1516,9 +1725,6 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
-#ifndef GTA_PS2
- case MI_FBIRANCH:
-#endif
return false;
default:
break;
@@ -1568,9 +1774,9 @@ void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition)
void CGarage::UpdateCrusherAngle()
{
RefreshDoorPointers(false);
- m_pDoor1->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
- m_pDoor1->GetMatrix().UpdateRW();
- m_pDoor1->UpdateRwFrame();
+ m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
+ m_pDoor2->GetMatrix().UpdateRW();
+ m_pDoor2->UpdateRwFrame();
}
void CGarage::UpdateCrusherShake(float X, float Y)
@@ -1655,6 +1861,7 @@ void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 n
MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time;
}
else {
+ CMessages::AddToPreviousBriefArray(TheText.Get(text), -1, -1, -1, -1, -1, -1, nil);
strcpy(MessageIDString, text);
MessageStartTime = CTimer::GetTimeInMilliseconds();
MessageEndTime = CTimer::GetTimeInMilliseconds() + time;
@@ -1700,7 +1907,8 @@ int32 CGarages::QueryCarsCollected(int16 garage)
bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
{
- return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car));
+ uint32 total;
+ return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType, total)] & (BIT(car));
}
bool CGarages::IsGarageOpen(int16 garage)
@@ -1720,8 +1928,9 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
bool CGarage::DoesCraigNeedThisCar(int32 mi)
{
- int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
- for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ uint32 total;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
+ for (int i = 0; i < total; i++) {
if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
}
@@ -1730,9 +1939,10 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi)
bool CGarage::HasCraigCollectedThisCar(int32 mi)
{
- int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
- for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
+ uint32 total;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
+ for (int i = 0; i < total; i++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i])
return CGarages::CarTypesCollected[ct] & BIT(i);
}
return false;
@@ -1740,24 +1950,21 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi)
bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
{
- int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ uint32 total;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
int index;
- for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE))
+ for (index = 0; index < total; index++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][index])
break;
}
- if (index >= TOTAL_COLLECTCARS_CARS)
+ if (index >= total)
return false;
CGarages::CarTypesCollected[ct] |= BIT(index);
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD;
- for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ for (int i = 0; i < total; i++) {
if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) {
- CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you.
return false;
}
}
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD;
- CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something.
return true;
}
@@ -1854,8 +2061,27 @@ void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
pEntity->m_scanCode = CWorld::GetCurrentScanCode();
if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
continue;
- if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f))
+ if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= 20.0f ||
+ Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= 20.0f)
continue;
+ if (pEntity->GetModelIndex() == MI_CRUSHERBODY) {
+ m_pDoor1 = pEntity;
+ m_bDoor1IsDummy = dummy;
+ if (dummy)
+ m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
+ if (pEntity->GetModelIndex() == MI_CRUSHERLID) {
+ m_pDoor2 = pEntity;
+ m_bDoor2IsDummy = dummy;
+ if (dummy)
+ m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
if (!m_pDoor1) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
@@ -1912,25 +2138,48 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
void CStoredCar::StoreCar(CVehicle* pVehicle)
{
m_nModelIndex = pVehicle->GetModelIndex();
- m_vecPos = pVehicle->GetPosition();
- m_vecAngle = pVehicle->GetForward();
+ m_fPosX = pVehicle->GetPosition().x;
+ m_fPosY = pVehicle->GetPosition().y;
+ m_fPosY = pVehicle->GetPosition().z;
+ m_fForwardX = pVehicle->GetForward().x;
+ m_fForwardY = pVehicle->GetForward().y;
+ m_fForwardZ = pVehicle->GetForward().z;
+ m_fTractionMultiplier = 1.0f;
m_nPrimaryColor = pVehicle->m_currentColour1;
m_nSecondaryColor = pVehicle->m_currentColour2;
m_nRadioStation = pVehicle->m_nRadioStation;
m_nVariationA = pVehicle->m_aExtras[0];
m_nVariationB = pVehicle->m_aExtras[1];
- m_bBulletproof = pVehicle->bBulletProof;
- m_bFireproof = pVehicle->bFireProof;
- m_bExplosionproof = pVehicle->bExplosionProof;
- m_bCollisionproof = pVehicle->bCollisionProof;
- m_bMeleeproof = pVehicle->bMeleeProof;
- if (pVehicle->IsCar() || pVehicle->IsBike())
- m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
+ m_nFlags = 0;
+ if (pVehicle->bRewardVehicle) m_nFlags |= FLAG_REWARD_VEHICLE;
+ if (pVehicle->bBulletProof) m_nFlags |= FLAG_BULLETPROOF;
+ if (pVehicle->bFireProof) m_nFlags |= FLAG_FIREPROOF;
+ if (pVehicle->bExplosionProof) m_nFlags |= FLAG_EXPLOSIONPROOF;
+ if (pVehicle->bCollisionProof) m_nFlags |= FLAG_COLLISIONPROOF;
+ if (pVehicle->bMeleeProof) m_nFlags |= FLAG_MELEEPROOF;
+ if (pVehicle->bTyresDontBurst) m_nFlags |= FLAG_TIRES_INVULNERABLE;
+ if (pVehicle->bTakeLessDamage) m_nFlags |= FLAG_STRONG;
+ if (pVehicle->bIsHeavy) m_nFlags |= FLAG_HEAVY;
+ if (pVehicle->IsCar()) {
+ CAutomobile* pAutomobile = (CAutomobile*)pVehicle;
+ if (pAutomobile->bFixedColour) m_nFlags |= FLAG_PERMANENT_COLOUR;
+ if (pAutomobile->m_bombType) m_nFlags |= FLAG_BOMB;
+ if (pAutomobile->bNotDamagedUpsideDown) m_nFlags |= FLAG_NOT_DAMAGED_UPSIDEDOWN;
+ m_fTractionMultiplier = pAutomobile->m_fTraction;
+ }
+ else if (pVehicle->IsBike()) {
+ CBike* pBike = (CBike*)pVehicle;
+ if (pBike->bFixedColour) m_nFlags |= FLAG_PERMANENT_COLOUR;
+ m_fTractionMultiplier = pBike->m_fTraction;
+ }
}
CVehicle* CStoredCar::RestoreCar()
{
CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+ uint8 owner = RANDOM_VEHICLE;
+ if (m_nFlags & FLAG_REWARD_VEHICLE)
+ owner = MISSION_VEHICLE;
if (!CStreaming::HasModelLoaded(m_nModelIndex))
return nil;
#ifdef FIX_BUGS
@@ -1943,19 +2192,19 @@ CVehicle* CStoredCar::RestoreCar()
}
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(m_nModelIndex))
- pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
+ pVehicle = new CBoat(m_nModelIndex, owner);
else if (CModelInfo::IsBikeModel(m_nModelIndex))
{
- CBike* pBike = new CBike(m_nModelIndex, RANDOM_VEHICLE);
+ CBike* pBike = new CBike(m_nModelIndex, owner);
pBike->bIsStanding = true;
pVehicle = pBike;
}
else
- pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
- pVehicle->SetPosition(m_vecPos);
+ pVehicle = new CAutomobile(m_nModelIndex, owner);
+ pVehicle->SetPosition(m_fPosX, m_fPosY, m_fPosZ);
pVehicle->SetStatus(STATUS_ABANDONED);
- pVehicle->GetForward() = m_vecAngle;
- pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
+ pVehicle->GetForward() = CVector(m_fForwardX, m_fForwardY, m_fForwardZ);
+ pVehicle->GetRight() = CVector(m_fForwardY, -m_fForwardX, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
pVehicle->pDriver = nil;
pVehicle->m_currentColour1 = m_nPrimaryColor;
@@ -1972,11 +2221,36 @@ CVehicle* CStoredCar::RestoreCar()
}
pVehicle->bHasBeenOwnedByPlayer = true;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
- pVehicle->bBulletProof = m_bBulletproof;
- pVehicle->bFireProof = m_bFireproof;
- pVehicle->bExplosionProof = m_bExplosionproof;
- pVehicle->bCollisionProof = m_bCollisionproof;
- pVehicle->bMeleeProof = m_bMeleeproof;
+ if (m_nFlags & FLAG_REWARD_VEHICLE) pVehicle->bRewardVehicle = true;
+ if (m_nFlags & FLAG_BULLETPROOF) pVehicle->bBulletProof = true;
+ if (m_nFlags & FLAG_FIREPROOF) pVehicle->bFireProof = true;
+ if (m_nFlags & FLAG_EXPLOSIONPROOF) pVehicle->bExplosionProof = true;
+ if (m_nFlags & FLAG_COLLISIONPROOF) pVehicle->bCollisionProof = true;
+ if (m_nFlags & FLAG_MELEEPROOF) pVehicle->bMeleeProof = true;
+ if (m_nFlags & FLAG_TIRES_INVULNERABLE) pVehicle->bTyresDontBurst = true;
+ if (m_nFlags & FLAG_STRONG) pVehicle->bTakeLessDamage = true;
+ if (m_nFlags & FLAG_HEAVY) {
+ pVehicle->bIsHeavy = true;
+ pVehicle->m_fMass = pVehicle->pHandling->GetMass();
+ pVehicle->m_fTurnMass = pVehicle->pHandling->GetTurnMass();
+ }
+ else {
+ pVehicle->bIsHeavy = false;
+ pVehicle->m_fMass = pVehicle->pHandling->GetMass() * 3.0f;
+ pVehicle->m_fTurnMass = pVehicle->pHandling->GetTurnMass() * 5.0f;
+ }
+ if (pVehicle->IsCar()) {
+ CAutomobile* pAutomobile = (CAutomobile*)pVehicle;
+ if (m_nFlags & FLAG_PERMANENT_COLOUR) pAutomobile->bFixedColour = true;
+ if (m_nFlags & FLAG_BOMB) pAutomobile->m_bombType = CARBOMB_TIMED;
+ if (m_nFlags & FLAG_NOT_DAMAGED_UPSIDEDOWN) pAutomobile->bNotDamagedUpsideDown = true;
+ m_fTractionMultiplier = pAutomobile->m_fTraction;
+ }
+ else if (pVehicle->IsBike()) {
+ CBike* pBike = (CBike*)pVehicle;
+ if (m_nFlags & FLAG_PERMANENT_COLOUR) pBike->bFixedColour = true;
+ m_fTractionMultiplier = pBike->m_fTraction;
+ }
return pVehicle;
}
@@ -1991,13 +2265,23 @@ void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
if (!pVehicle)
continue;
if (IsPointInsideGarage(pVehicle->GetPosition())) {
- if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
- if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
- aCars[index++].StoreCar(pVehicle);
+#if defined GTA_PS2 || defined GTA_MOBILE
+ if (pVehicle->GetStatus() == STATUS_WRECKED) {
CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
CWorld::Remove(pVehicle);
delete pVehicle;
}
+ else if (pVehicle->m_bombType == CARBOMB_NONE || pVehicle->bRewardVehicle) // <- probably condition looked different
+#endif
+ {
+ if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE || pVehicle->bRewardVehicle) {
+ if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
+ aCars[index++].StoreCar(pVehicle);
+ CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
}
}
// why?
@@ -2140,7 +2424,7 @@ void CGarage::PlayerArrestedOrDied()
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
- case GARAGE_60SECONDS:
+ case GARAGE_CRATE_GARAGE:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
@@ -2302,6 +2586,8 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
default:
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_pDoor1) {
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().x = aGarages[i].m_fDoor1X;
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().y = aGarages[i].m_fDoor1Y;
aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z;
if (aGarages[i].m_pDoor1->IsObject())
((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
@@ -2311,6 +2597,8 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
aGarages[i].m_pDoor1->UpdateRwFrame();
}
if (aGarages[i].m_pDoor2) {
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().x = aGarages[i].m_fDoor2X;
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().y = aGarages[i].m_fDoor2Y;
aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z;
if (aGarages[i].m_pDoor2->IsObject())
((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
@@ -2326,7 +2614,7 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
void CGarages::Save(uint8 * buf, uint32 * size)
{
//INITSAVEBUF
- *size = 7876; // for some reason it's not actual size again
+ *size = 10692; // for some reason it's not actual size again
//*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
@@ -2348,29 +2636,10 @@ void CGarages::Save(uint8 * buf, uint32 * size)
//VALIDATESAVEBUF(*size);
}
-const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
-{
- m_nModelIndex = other.m_nModelIndex;
- m_vecPos = other.m_vecPos;
- m_vecAngle = other.m_vecAngle;
- m_bBulletproof = other.m_bBulletproof;
- m_bFireproof = other.m_bFireproof;
- m_bExplosionproof = other.m_bExplosionproof;
- m_bCollisionproof = other.m_bCollisionproof;
- m_bMeleeproof = other.m_bMeleeproof;
- m_nPrimaryColor = other.m_nPrimaryColor;
- m_nSecondaryColor = other.m_nSecondaryColor;
- m_nRadioStation = other.m_nRadioStation;
- m_nVariationA = other.m_nVariationA;
- m_nVariationB = other.m_nVariationB;
- m_nCarBombType = other.m_nCarBombType;
- return *this;
-}
-
void CGarages::Load(uint8* buf, uint32 size)
{
//INITSAVEBUF
- assert(size = 7876);
+ assert(size == 10692);
//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf);
@@ -2489,3 +2758,109 @@ bool CGarage::IsPlayerEntirelyInsideGarage()
{
return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
}
+
+int16 CGarages::AddCrateGarage(CVector pos, float angle)
+{
+ CMatrix matrix;
+ matrix.SetUnity();
+ matrix.SetRotateZOnly(DEGTORAD(angle));
+ CStreaming::RequestModel(MI_CRATE_SJL, STREAMFLAGS_DEPENDENCY);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false);
+#endif
+ CObject* pCrate = new CObject(MI_CRATE_SJL, false);
+ pCrate->ObjectCreatedBy = MISSION_OBJECT;
+ pCrate->SetPosition(pos);
+ pCrate->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
+ pCrate->GetMatrix().UpdateRW();
+ pCrate->UpdateRwFrame();
+ pCrate->bAffectedByGravity = false;
+ pCrate->m_phy_flagA08 = true;
+ pCrate->bExplosionProof = true;
+ pCrate->bIsStatic = false;
+
+ CStreaming::RequestModel(MI_DOOR1_SJL, STREAMFLAGS_DEPENDENCY);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false);
+#endif
+ CObject* pDoor1 = new CObject(MI_DOOR1_SJL, false);
+ pDoor1->ObjectCreatedBy = MISSION_OBJECT;
+ CVector vDoor1Pos = matrix * CVector(0.0f, 5.64f, 5.168f);
+ pDoor1->SetPosition(vDoor1Pos);
+ pDoor1->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
+ pDoor1->GetMatrix().UpdateRW();
+ pDoor1->UpdateRwFrame();
+ pDoor1->bAffectedByGravity = false;
+ pDoor1->m_phy_flagA08 = true;
+ pDoor1->bExplosionProof = true;
+ pDoor1->bIsStatic = false;
+
+ CStreaming::RequestModel(MI_DOOR2_SJL, STREAMFLAGS_DEPENDENCY);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false);
+#endif
+ CObject* pDoor2 = new CObject(MI_DOOR2_SJL, false);
+ pDoor2->ObjectCreatedBy = MISSION_OBJECT;
+ CVector vDoor2Pos = matrix * CVector(0.0f, -5.64f, 5.168f);
+ pDoor2->SetPosition(vDoor2Pos);
+ pDoor2->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
+ pDoor2->GetMatrix().UpdateRW();
+ pDoor2->UpdateRwFrame();
+ pDoor2->bAffectedByGravity = false;
+ pDoor2->m_phy_flagA08 = true;
+ pDoor2->bExplosionProof = true;
+ pDoor2->bIsStatic = false;
+
+ CWorld::Add(pCrate);
+ CWorld::Add(pDoor1);
+ CWorld::Add(pDoor2);
+
+ CVector corner = matrix * CVector(-3.0f, -3.5f, -0.5f) + pos;
+ CVector xplane = matrix * CVector(0.0f, 2.0f, 0.0f) + pos;
+ CVector yplane = matrix * CVector(0.0f, 0.0f, 0.0f) + pos;
+
+ printf("Posttrans Corner[%f][%f][%f] XPlane[%f][%f][%f] YPlane[%f][%f][%f]",
+ corner.x, corner.y, corner.z, xplane.x, xplane.y, xplane.z, yplane.x, yplane.y, yplane.z);
+ int16 index = AddOne(corner.x, corner.y, corner.z, xplane.x, xplane.y, yplane.x, yplane.y, pos.z + 4.0f, GARAGE_CRATE_GARAGE, 0);
+ SetLeaveCameraForThisGarage(index);
+ CGarage* pGarage = &aGarages[index];
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ pGarage->m_bSSGarageStateChanging = false;
+ pGarage->m_vecSSGaragePos = pos;
+ pGarage->m_fSSGarageAngle = angle;
+ return index;
+}
+
+#ifdef GTA_NETWORK
+void CGarages::RemoveAllCrateGarages()
+{
+ for (uint32 i = 0; i < NUM_GARAGES; i++) {
+ CGarage* pGarage = &aGarages[i];
+ if (pGarage->m_eGarageType == GARAGE_CRATE_GARAGE) {
+ pGarage->m_eGarageType = GARAGE_NONE;
+ pGarage->m_bSSGarageStateChanging = false;
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ pGarage->m_pSSVehicle = nil;
+ --NumGarages;
+ }
+ }
+}
+
+bool CGarages::HasSSGarageAcceptedVehicle(int16 garage)
+{
+ return aGarages[garage].m_bSSGarageAcceptedVehicle;
+}
+
+void CGarages::SetVehicleForSSGarage(bool state, int16 garage, void* pVehicle)
+{
+ CGarage* pGarage = &aGarages[garage];
+ pGarage->m_pSSVehicle = pVehicle;
+ pGarage->m_nSSGarageState = state;
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ if (!pVehicle) {
+ if (pGarage->m_pSSTargetCar)
+ pGarage->m_pSSTargetCar->CleanUpOldReference((CEntity**)pGarage->m_pSSTargetCar);
+ pGarage->m_pSSTargetCar = nil;
+ }
+}
+#endif
diff --git a/src/control/Garages.h b/src/control/Garages.h
index c3542d27..2ab74606 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -15,6 +15,7 @@ enum eGarageState
GS_OPENEDCONTAINSCAR,
GS_CLOSEDCONTAINSCAR,
GS_AFTERDROPOFF,
+ GS_WAITINGFORCAR
};
enum eGarageType
@@ -31,7 +32,7 @@ enum eGarageType
GARAGE_COLLECTCARS_2,
GARAGE_COLLECTCARS_3,
GARAGE_FORCARTOCOMEOUTOF,
- GARAGE_60SECONDS,
+ GARAGE_CRATE_GARAGE,
GARAGE_CRUSHER,
GARAGE_MISSION_KEEPCAR,
GARAGE_FOR_SCRIPT_TO_OPEN,
@@ -58,19 +59,34 @@ enum
{
TOTAL_COLLECTCARS_GARAGES = 4,
TOTAL_HIDEOUT_GARAGES = 12,
- TOTAL_COLLECTCARS_CARS = 6
+ TOTAL_COLLECTCARS_CARS = 16
};
class CStoredCar
{
+ enum {
+ FLAG_BULLETPROOF = 0x1,
+ FLAG_FIREPROOF = 0x2,
+ FLAG_EXPLOSIONPROOF = 0x4,
+ FLAG_COLLISIONPROOF = 0x8,
+ FLAG_MELEEPROOF = 0x10,
+ FLAG_TIRES_INVULNERABLE = 0x20,
+ FLAG_STRONG = 0x40,
+ FLAG_HEAVY = 0x80,
+ FLAG_PERMANENT_COLOUR = 0x100,
+ FLAG_BOMB = 0x200,
+ FLAG_NOT_DAMAGED_UPSIDEDOWN = 0x400,
+ FLAG_REWARD_VEHICLE = 0x8000
+ };
int32 m_nModelIndex;
- CVector m_vecPos;
- CVector m_vecAngle;
- int32 m_bBulletproof : 1;
- int32 m_bFireproof : 1;
- int32 m_bExplosionproof : 1;
- int32 m_bCollisionproof : 1;
- int32 m_bMeleeproof : 1;
+ float m_fPosX;
+ float m_fPosY;
+ float m_fPosZ;
+ float m_fForwardX;
+ float m_fForwardY;
+ float m_fForwardZ;
+ float m_fTractionMultiplier;
+ int32 m_nFlags;
int8 m_nPrimaryColor;
int8 m_nSecondaryColor;
int8 m_nRadioStation;
@@ -81,7 +97,6 @@ public:
void Init() { m_nModelIndex = 0; }
void Clear() { m_nModelIndex = 0; }
bool HasCar() { return m_nModelIndex != 0; }
- const CStoredCar &operator=(const CStoredCar& other);
void StoreCar(CVehicle*);
CVehicle* RestoreCar();
};
@@ -115,12 +130,16 @@ public:
CVector2D m_vDir1;
CVector2D m_vDir2;
float m_fSupZ;
+ CVector m_vecSSGaragePos;
+ float m_fSSGarageAngle;
float m_fDir1Len;
float m_fDir2Len;
float m_fInfX;
float m_fSupX;
float m_fInfY;
float m_fSupY;
+ uint32 m_nTimeCrusherCraneActivated;
+ CVehicle* m_pSSTargetCar;
float m_fDoorPos;
float m_fDoorHeight;
float m_fDoor1X;
@@ -133,6 +152,14 @@ public:
uint8 m_bCollectedCarsState;
CVehicle *m_pTarget;
CStoredCar m_sStoredCar; // not needed
+ bool m_bInitialized;
+#ifdef GTA_NETWORK
+ void* m_pSSVehicle; // some multiplayer vehicle structure, +104 == GetVehiclePointer
+#endif
+ bool m_bSSGarageAcceptedVehicle;
+ bool m_bLocked;
+ bool m_nSSGarageState;
+ bool m_bSSGarageStateChanging;
void OpenThisGarage();
void CloseThisGarage();
@@ -219,6 +246,7 @@ public:
static CGarage aGarages[NUM_GARAGES];
static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
static bool bCamShouldBeOutisde;
+ static uint8 CrusherRewardMultiplier;
static void Init(void);
#ifndef PS2
@@ -266,13 +294,13 @@ public:
static void CloseHideOutGaragesBeforeSave(void);
static int32 CountCarsInHideoutGarage(uint8);
static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
- static int32 GetCarsCollectedIndexForGarageType(uint8 type)
+ static int32 GetCarsCollectedIndexForGarageType(uint8 type, uint32& total)
{
switch (type) {
- case GARAGE_COLLECTCARS_1: return 0;
- case GARAGE_COLLECTCARS_2: return 1;
- case GARAGE_COLLECTCARS_3: return 2;
- case GARAGE_COLLECTCARS_4: return 3;
+ case GARAGE_COLLECTCARS_1: total = TOTAL_COLLECTCARS_CARS; return 0;
+ case GARAGE_COLLECTCARS_2: total = 0; return 1;
+ case GARAGE_COLLECTCARS_3: total = 0; return 2;
+ case GARAGE_COLLECTCARS_4: total = 0; return 3;
default: assert(0);
}
return 0;
@@ -297,6 +325,15 @@ public:
}
static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
- static void SetupAnyGaragesForThisIsland(void) {} // TODO(LCS)
+ static bool InitDoorGubbins(uint32, uint8);
+ static void SetupAnyGaragesForThisIsland(void);
+ static void LockGarage(int16, bool);
+ static int16 AddCrateGarage(CVector, float);
+
+#ifdef GTA_NETWORK
+ static void RemoveAllCrateGarages();
+ static bool HasSSGarageAcceptedVehicle(int16 garage);
+ static void SetVehicleForSSGarage(bool state, int16 garage, void* pVehicle); // void* -> ?
+#endif
};
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index d12bbb40..8ce2d84d 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1808,7 +1808,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_PRINT_HELP_FOREVER_NO_BRIEF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_PRINT_HELP_ALWAYS_NO_BRIEF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_PRINT_HELP_FOREVER_ALWAYS_NO_BRIEF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_SET_MISSION_CAR_CAN_BE_STORED_IN_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_IS_REWARD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_FREEZE_ALL_PLAYER_FOLLOWERS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
};
#undef REGISTER_COMMAND
diff --git a/src/control/Script10.cpp b/src/control/Script10.cpp
index 6514ebe5..ac3961a7 100644
--- a/src/control/Script10.cpp
+++ b/src/control/Script10.cpp
@@ -7,6 +7,7 @@
#include "DMAudio.h"
#include "Frontend.h"
#include "GameLogic.h"
+#include "Garages.h"
#include "General.h"
#include "Hud.h"
#include "Messages.h"
@@ -286,7 +287,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command)
return 0;
case COMMAND_LOCK_GARAGE:
CollectParameters(&m_nIp, 2);
- // CGarages::LockGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
+ CGarages::LockGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_IS_FINAL_GAME:
#ifdef FINAL
@@ -391,12 +392,12 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command)
CHud::SetHelpMessage(text, false, true); // + false
return 0;
}
- case COMMAND_SET_MISSION_CAR_CAN_BE_STORED_IN_GARAGE:
+ case COMMAND_SET_CAR_IS_REWARD:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bAllowGarageToStore = (GET_INTEGER_PARAM(1) != 0);
+ pVehicle->bRewardVehicle = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_FREEZE_ALL_PLAYER_FOLLOWERS:
diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp
index f05c21eb..64014ac8 100644
--- a/src/control/Script3.cpp
+++ b/src/control/Script3.cpp
@@ -1225,6 +1225,10 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
#endif
((CAutomobile*)pVehicle)->bFixedColour = (GET_INTEGER_PARAM(1) == 0);
+#ifdef FIX_BUGS
+ else if (pVehicle->m_vehType == VEHICLE_TYPE_BIKE)
+ ((CBike*)pVehicle)->bFixedColour = (GET_INTEGER_PARAM(1) == 0);
+#endif
return 0;
}
diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp
index c50f0dea..6dd6e281 100644
--- a/src/control/Script7.cpp
+++ b/src/control/Script7.cpp
@@ -438,8 +438,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
- script_assert(pObject);
- UpdateCompareFlag(pObject->bIsInWater);
+ UpdateCompareFlag(pObject && pObject->bIsInWater);
return 0;
}
//case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR:
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
index 76bc4aa3..000f561c 100644
--- a/src/control/ScriptCommands.h
+++ b/src/control/ScriptCommands.h
@@ -1656,7 +1656,7 @@ enum {
COMMAND_PRINT_HELP_FOREVER_NO_BRIEF,
COMMAND_PRINT_HELP_ALWAYS_NO_BRIEF,
COMMAND_PRINT_HELP_FOREVER_ALWAYS_NO_BRIEF,
- COMMAND_SET_MISSION_CAR_CAN_BE_STORED_IN_GARAGE,
+ COMMAND_SET_CAR_IS_REWARD,
COMMAND_FREEZE_ALL_PLAYER_FOLLOWERS,
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LAST_SCRIPT_COMMAND
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index cbc4ede8..3a6b8252 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -647,7 +647,7 @@ extern CModelIndices *gpModelIndices;
X("ind_slidedoor", MI_GARAGEDOOR6) \
X("bankjobdoor", MI_GARAGEDOOR7) \
X("door_jmsgrage", MI_GARAGEDOOR9) \
- X("jamesgrge_kb", MI_GARAGEDOOR10) \
+ X("ind_safeh_gdoor", MI_GARAGEDOOR10) \
X("door_sfehousegrge", MI_GARAGEDOOR11) \
X("shedgaragedoor", MI_GARAGEDOOR12) \
X("door4_garage", MI_GARAGEDOOR13) \
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 6ad59769..f8ef4746 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -134,6 +134,8 @@ CBike::CBike(int32 id, uint8 CreatedBy)
bIsOnFire = false;
bWheelieCam = false;
+ bFixedColour = false; // <- figure out actual place (TODO)
+
m_fTireTemperature = 1.0f;
m_fBrakeDestabilization = 0.0f;
m_fVelocityChangeForAudio = 0;
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
index 219d8872..611cd11d 100644
--- a/src/vehicles/Bike.h
+++ b/src/vehicles/Bike.h
@@ -75,6 +75,7 @@ public:
uint8 bExtraSpeed : 1; // leaning forward
uint8 bIsOnFire : 1;
uint8 bWheelieCam : 1;
+ uint8 bFixedColour : 1; // <- figure out its actual place (TODO)
int16 m_doingBurnout;
float m_fTireTemperature;
float m_fBrakeDestabilization;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index a3d07d5c..67acf47d 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -133,6 +133,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
bCreatedAsPoliceVehicle = false;
bRestingOnPhysical = false;
bParking = false;
+ m_bGarageTurnedLightsOff = false;
bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well
bIsVan = false;
bIsBus = false;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index cebafd77..450f1c3b 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -240,17 +240,17 @@ public:
uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
uint8 bCanPark : 1;
-#if (!defined GTA_PS2 || defined FIX_BUGS)
+#if (!defined GTA_PS2 || defined FIX_BUGS) // <- I think this can be moved back to CAutomobile?
uint8 m_bombType : 3;
#endif
uint8 bDriverLastFrame : 1;
-
- uint8 bAllowGarageToStore : 1; // <- many LCS flags before
+ uint8 bRewardVehicle : 1; // 25B_40
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
uint8 m_nRoadblockType;
+ bool m_bGarageTurnedLightsOff;
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy??
uint8 m_nCurrentGear;