diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/Frontend.cpp | 1093 | ||||
-rw-r--r-- | src/core/Frontend.h | 34 | ||||
-rw-r--r-- | src/core/MenuScreens.h | 13 | ||||
-rw-r--r-- | src/core/User.cpp | 3 | ||||
-rw-r--r-- | src/core/config.h | 5 | ||||
-rw-r--r-- | src/core/main.cpp | 56 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 529 | ||||
-rw-r--r-- | src/peds/PlayerPed.h | 15 | ||||
-rw-r--r-- | src/render/Font.cpp | 6 | ||||
-rw-r--r-- | src/render/Font.h | 3 | ||||
-rw-r--r-- | src/render/Hud.cpp | 56 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 16 | ||||
-rw-r--r-- | src/weapons/Weapon.h | 4 |
13 files changed, 1032 insertions, 801 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 05c6b6e8..795486fe 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -59,9 +59,12 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\"" int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1 -float &CMenuManager::headingYStart = *(float*)0x5F355C; // don't know the original name -float &CMenuManager::unkX = *(float*)0x5F2E40; -float &CMenuManager::unkY = *(float*)0x5F2E44; +float &CMenuManager::menuXYpadding = *(float*)0x5F355C; // don't know the original name. MENUACTION_X_MARGIN, never changes +float &CMenuManager::actionTextScaleX = *(float*)0x5F2E40; +float &CMenuManager::actionTextScaleY = *(float*)0x5F2E44; + +int& CMenuManager::sthWithButtons = *(int32*)0x8E2880; +int &CMenuManager::sthWithButtons2 = *(int32*)0x942F88; CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8; @@ -156,8 +159,9 @@ const char* MenuFilenames[][2] = { }; #ifdef ASPECT_RATIO_SCALE -// All of these defines replaces the StretchX function. Otherwise use SCREEN_SCALE_X. +// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X. #define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x) +#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - x) #define MENU_X(x) SCREEN_SCALE_X(x) #define MENU_Y(y) SCREEN_SCALE_Y(y) float @@ -175,6 +179,7 @@ ScaleAndCenterX(float x) } #else #define MENU_X_LEFT_ALIGNED(x) StretchX(x) +#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x) #define MENU_X(x) StretchX(x) #define MENU_Y(y) StretchY(y) #endif @@ -336,9 +341,9 @@ void CMenuManager::DisplayHelperText() #endif #if ALL_ORIGINAL_FRONTEND -WRAPPER float CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); } +WRAPPER int CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); } #else -float CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress) +int CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress) { CRGBA color; float sizeRange; @@ -366,7 +371,7 @@ float CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightS } #endif -#if ALL_ORIGINAL_FRONTEND +#if 0 WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); } #else void CMenuManager::DoSettingsBeforeStartingAGame() @@ -375,6 +380,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame() if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; + DMAudio.Service(); m_bStartGameLoading = true; ShutdownJustMenu(); @@ -385,8 +391,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame() } #endif -// WIP - has broken, duplicate and missing codes -#if ALL_ORIGINAL_FRONTEND +#if 0 WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); } #else void CMenuManager::Draw() @@ -396,9 +401,8 @@ void CMenuManager::Draw() CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f)); + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(38.0f)); -// CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A))); switch (m_nCurrScreen) { case MENUPAGE_STATS: @@ -409,18 +413,29 @@ void CMenuManager::Draw() break; } - // Header. - headingYStart = 40.0f; - if (aScreens[m_nCurrScreen].m_ScreenName[0]) { + // Header height isn't accounted, we will add that later. + float nextYToUse = 40.0f; + + // Page name +#ifdef PS2_SAVE_DIALOG + if(!m_bRenderGameInMenu) +#endif + if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); - headingYStart += 24.0f + 10.0f; + // Weird place to put that. + nextYToUse += 24.0f + 10.0f; } - // Action text. + CFont::SetFontStyle(FONT_BANK); + CFont::SetScale(MENU_X(0.9f * actionTextScaleX), MENU_Y(0.9f * actionTextScaleY)); + CFont::SetRightJustifyOff(); // AG used SetAlignment(ALIGN_LEFT); + CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + + // Label wchar *str; if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) { switch (m_nCurrScreen) { @@ -447,29 +462,28 @@ void CMenuManager::Draw() break; } -// CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE); -// CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A))); - CFont::SetFontStyle(FONT_BANK); - CFont::SetScale(MENU_X(MENUACTION_WIDTH), MENU_Y(MENUACTION_HEIGHT)); - CFont::SetAlignment(ALIGN_LEFT); // AG's extra. III uses SetRightJustifyOff. - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); - CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_POS_X), MENU_Y(headingYStart), str); +#ifdef FIX_BUGS + // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in menu. + CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_X_MARGIN), MENU_Y(menuXYpadding), str); +#else + CFont::PrintString(MENUACTION_X_MARGIN, menuXYpadding, str); +#endif } CFont::SetCentreSize(SCREEN_WIDTH); - bool v360 = false; - int v361; - int v362; - int v20; + bool itemsAreSelectable = true; + int lineHeight; + int headerHeight; + int columnWidth; switch (m_nCurrScreen) { case MENUPAGE_STATS: case MENUPAGE_BRIEFS: - v20 = 320; - v362 = 240; - v361 = 24; + columnWidth = 320; + headerHeight = 240; + lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f)); + CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); CFont::SetCentreOn(); break; case MENUPAGE_SOUND_SETTINGS: @@ -482,21 +496,21 @@ void CMenuManager::Draw() case MENUPAGE_CONTROLLER_PC_OLD4: case MENUPAGE_CONTROLLER_DEBUG: case MENUPAGE_MOUSE_CONTROLS: - v20 = 50; - v362 = 0; - v361 = 20; + columnWidth = 50; + headerHeight = 0; + lineHeight = 20; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(StretchX(unkX = 0.8f), StretchY(unkY = 0.55f)); + CFont::SetScale(MENU_X(actionTextScaleX = 0.55f), MENU_Y(actionTextScaleY = 0.8f)); CFont::SetRightJustifyOff(); break; case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: case MENUPAGE_CHOOSE_SAVE_SLOT: - v20 = 120; - v362 = 38; - v361 = 20; + columnWidth = 120; + headerHeight = 38; + lineHeight = 20; CFont::SetFontStyle(FONT_BANK); - CFont::SetScale(StretchX(unkX = 0.7f), StretchY(unkY = 0.45f)); + CFont::SetScale(MENU_X(actionTextScaleX = 0.45f), MENU_Y(actionTextScaleY = 0.7f)); CFont::SetRightJustifyOff(); break; case MENUPAGE_NEW_GAME_RELOAD: @@ -504,35 +518,41 @@ void CMenuManager::Draw() case MENUPAGE_DELETE_SLOT_CONFIRM: case MENUPAGE_SAVE_OVERWRITE_CONFIRM: case MENUPAGE_EXIT: - v20 = 320; - v362 = 60; - v361 = 24; +#ifdef PS2_SAVE_DIALOG + case MENUPAGE_SAVE: + columnWidth = 280; + CFont::SetFontStyle(FONT_BANK); +#else + columnWidth = 320; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f)); +#endif + headerHeight = 60; + lineHeight = 24; + CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); CFont::SetCentreOn(); break; case MENUPAGE_START_MENU: - v20 = 320; - v362 = 140; - v361 = 24; + columnWidth = 320; + headerHeight = 140; + lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f)); + CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); CFont::SetCentreOn(); break; case MENUPAGE_PAUSE_MENU: - v20 = 320; - v362 = 117; - v361 = 24; + columnWidth = 320; + headerHeight = 117; + lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f)); + CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); CFont::SetCentreOn(); break; default: - v20 = 320; - v362 = 40; - v361 = 24; + columnWidth = 320; + headerHeight = 40; + lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f)); + CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); CFont::SetCentreOn(); break; } @@ -544,18 +564,20 @@ void CMenuManager::Draw() case MENUPAGE_CONTROLLER_PC_OLD4: case MENUPAGE_CONTROLLER_DEBUG: if (field_113) - v360 = 0; + itemsAreSelectable = false; - CMenuManager::DrawControllerScreenExtraText(headingYStart - 8.0f, 350, v361); + CMenuManager::DrawControllerScreenExtraText(nextYToUse - 8.0f, 350, lineHeight); break; default: break; } + float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider + float freeSpaceInLine = lineHeight * 0.1f; // also height of smallest bar in slider(weird) + bool foundTheHoveringItem = false; for (int i = 0; i < NUM_MENUROWS; ++i) { - if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0]) { - wchar *textToPrint[MENUCOLUMNS] = { nil, nil }; - bool Locked = false; + if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') { + wchar *textToPrint[MENUCOLUMNS] = { nil, nil, nil }; if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { CFont::SetRightJustifyOff(); @@ -568,23 +590,78 @@ void CMenuManager::Draw() sprintf(gString, "FEM_SL%d", i); textToPrint[MENUCOLUMN_LEFT] = TheText.Get(gString); } - } - else { + } else { textToPrint[MENUCOLUMN_LEFT] = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); - /* - if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_SCREENRES) { - if (m_bGameNotLoaded) - Locked = false; - else - Locked = true; - } - */ } switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { - case MENUACTION_CHANGEMENU: - assert(0 && "Not implemented"); + case MENUACTION_CHANGEMENU: { + switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) { + case MENUPAGE_MULTIPLAYER_MAP: + switch (sthWithButtons) { + case 0: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA0"); + break; + case 1: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA1"); + break; + case 2: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA2"); + break; + case 3: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA3"); + break; + case 4: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA4"); + break; + case 5: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA5"); + break; + case 6: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA6"); + break; + case 7: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA7"); + break; + default: + break; + } + break; + case MENUPAGE_MULTIPLAYER_MODE: + switch (sthWithButtons2) { + case 0: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY0"); + break; + case 1: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY1"); + break; + case 2: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY2"); + break; + case 3: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY3"); + break; + case 4: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY4"); + break; + case 5: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY5"); + break; + case 6: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY6"); + break; + case 7: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY7"); + break; + default: + break; + } + break; + default: + break; + } break; + } case MENUACTION_CTRLVIBRATION: if (CMenuManager::m_PrefsUseVibration) textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_ON"); @@ -643,7 +720,7 @@ void CMenuManager::Draw() #endif break; case MENUACTION_RADIO: - if (m_PrefsRadioStation > 9) + if (m_PrefsRadioStation > USERTRACK) break; sprintf(gString, "FEA_FM%d", m_PrefsRadioStation); @@ -673,25 +750,32 @@ void CMenuManager::Draw() case MENUACTION_INVVERT: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_ON" : "FEM_OFF"); break; - case MENUACTION_SCREENRES: - char *res = _psGetVideoModeList()[m_nDisplayVideoMode]; - AsciiToUnicode(res, textToPrint[MENUCOLUMN_RIGHT]); + case MENUACTION_SCREENRES: { + RwChar* res = _psGetVideoModeList()[m_nDisplayVideoMode]; + wchar temp[32]; + AsciiToUnicode(res, temp); + textToPrint[MENUCOLUMN_RIGHT] = temp; break; - case MENUACTION_AUDIOHW: + } + case MENUACTION_AUDIOHW: { if (m_nPrefsAudio3DProviderIndex == -1) textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH"); else { - char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); + char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) { strcpy(provider, "DSOUND3D HARDWARE SUPPORT"); - } else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) { + } + else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) { strcpy(provider, "DSOUND3D SOFTWARE EMULATION"); } - AsciiToUnicode(provider, textToPrint[MENUCOLUMN_RIGHT]); + wchar temp[64]; + AsciiToUnicode(provider, temp); + textToPrint[MENUCOLUMN_RIGHT] = temp; } break; - case MENUACTION_SPEAKERCONF: + } + case MENUACTION_SPEAKERCONF: { if (m_nPrefsAudio3DProviderIndex == -1) textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH"); else { @@ -708,7 +792,8 @@ void CMenuManager::Draw() } } break; - case MENUACTION_CTRLMETHOD: + } + case MENUACTION_CTRLMETHOD: { switch (m_ControlMethod) { case 0: textToPrint[MENUCOLUMN_LEFT] = TheText.Get("FET_SCN"); @@ -718,6 +803,7 @@ void CMenuManager::Draw() break; } break; + } case MENUACTION_DYNAMICACOUSTIC: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF"); break; @@ -726,167 +812,213 @@ void CMenuManager::Draw() break; } - CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE); - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A))); - CFont::SetCentreSize(SCREEN_WIDTH); - CFont::SetWrapx(SCREEN_WIDTH); - CFont::SetRightJustifyWrap(-SCREEN_WIDTH); - - // !! Most of these are now duplicate(see before the loop) and needs to be deleted. - // Set alignment. - CVector2D vecPositions = { 0.0f, 0.0f }; - float fVerticalSpacing; - float fBarSize; - - int SavePageSlot = - m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT || - m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT || - m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT; - - if (SavePageSlot) { - CFont::SetFontStyle(FONT_BANK); - CFont::SetAlignment(ALIGN_LEFT); - CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f)); - fVerticalSpacing = MENUCOLUMN_SPACING_MIN; - fBarSize = MENUSELECT_BOX_MIN; - - vecPositions.x = SCREEN_SCALE_X(MENUCOLUMN_SAVE_X); - vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_SAVE_Y); + float nextItemY = headerHeight + nextYToUse; + float bitAboveNextItemY = nextItemY - 2.0f; + int nextYToCheck = bitAboveNextItemY; + + if (!foundTheHoveringItem) { + for (int rowToCheck = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; rowToCheck < NUM_MENUROWS; ++rowToCheck) { + if(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING) + break; + + int extraOffset = 0; + if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO) + extraOffset = (int) 60.0f; + + // There were many unused codes in here to calculate how much space will texts gonna take. + + // FIX: nextYToCheck already starts with Y - 2, let's sync it with green bar bounds. +#ifdef FIX_BUGS + if (m_nMousePosY > MENU_Y(nextYToCheck) && +#else + if (m_nMousePosY > MENU_Y(nextYToCheck - 2) && +#endif + m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) { + + static int lastHoveringOption = -99; + static int lastScreen = m_nCurrScreen; + + m_nPrevOption = rowToCheck; + if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { + m_nCurrOption = rowToCheck; + m_bShowMouse = true; + } + if (lastHoveringOption != m_nCurrOption) { + if (lastScreen == m_nCurrScreen && m_bShowMouse) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + + lastHoveringOption = m_nCurrOption; + lastScreen = m_nCurrScreen; + } + if (lastScreen == m_nPrevScreen) + lastScreen = m_nCurrScreen; + + m_nHoverOption = HOVEROPTION_DEFAULT; + foundTheHoveringItem = true; + break; + } + m_nHoverOption = HOVEROPTION_42; + nextYToCheck += extraOffset + lineHeight; + } } - else { - CFont::SetFontStyle(FONT_HEADING); - - int LeftMenuColumn = - m_nCurrScreen == MENUPAGE_SOUND_SETTINGS || - m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS || - m_nCurrScreen == MENUPAGE_MOUSE_CONTROLS; - - if (LeftMenuColumn) { - CFont::SetAlignment(ALIGN_LEFT); - CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.8f)); - fVerticalSpacing = MENUCOLUMN_SPACING_MIN; - fBarSize = MENUSELECT_BOX_MIN; + + // Green bar behind selected option +#ifdef PS2_SAVE_DIALOG + if (!m_bRenderGameInMenu) +#endif + if (i == m_nCurrOption && itemsAreSelectable) { + // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background + CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY), + SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)), + CRGBA(100, 200, 50, FadeIn(50))); + } + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); + + // Button and it's shadow + for(int textLayer = 0; textLayer < 2; textLayer++) { + if (!CFont::Details.centre) + CFont::SetRightJustifyOff(); + + float itemY = MENU_Y(textLayer + nextItemY); + float itemX = MENU_X_LEFT_ALIGNED(textLayer + columnWidth); + CFont::PrintString(itemX, itemY, textToPrint[MENUCOLUMN_LEFT]); + if (textToPrint[MENUCOLUMN_RIGHT]) { + if (!CFont::Details.centre) + CFont::SetRightJustifyOn(); + + if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES") + && !m_bGameNotLoaded && textLayer == 1) { + CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255))); + } + CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, textToPrint[MENUCOLUMN_RIGHT]); } - else { - CFont::SetAlignment(ALIGN_CENTER); - CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(0.9f)); - fVerticalSpacing = MENUCOLUMN_SPACING_MAX; - fBarSize = MENUSELECT_BOX_MAX; + if (i == m_nCurrOption && itemsAreSelectable) { + CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + } else { + CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); } + } - // Set positions. - if (CFont::GetDetails().centre) - vecPositions.x = SCREEN_WIDTH / 2; - else - vecPositions.x = SCREEN_SCALE_X(MENUCOLUMN_POS_X); + if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) { + if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1) + ResetHelperText(); + } + if (m_nDisplayVideoMode == m_nPrefsVideoMode) { + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1) + ResetHelperText(); + } + if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH")) + SetHelperText(1); + } + if (m_nDisplayVideoMode != m_nPrefsVideoMode) { + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) + SetHelperText(1); + } + if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { + if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 + && m_nCurrScreen == 5 && m_nPrefsAudio3DProviderIndex != -1) { - switch (m_nCurrScreen) { - case MENUPAGE_BRIEFS: - case MENUPAGE_STATS: - vecPositions.y = SCREEN_SCALE_FROM_BOTTOM(MENUCOLUMN_FEDS); - break; - case MENUPAGE_SOUND_SETTINGS: - vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MAX_Y); + m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); + SetHelperText(3); + } + } + if (m_nDisplayVideoMode != m_nPrefsVideoMode) { + if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0 && m_nCurrScreen == 6) { + m_nDisplayVideoMode = m_nPrefsVideoMode; + SetHelperText(3); + } + } - if (i > 5) - vecPositions.y += SCREEN_SCALE_Y(MENURADIO_ICON_H * 1.16f); - break; - case MENUPAGE_LANGUAGE_SETTINGS: - vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MIN_Y); - break; - case MENUPAGE_MOUSE_CONTROLS: - case MENUPAGE_GRAPHICS_SETTINGS: - vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MAX_Y); - break; - case MENUPAGE_OPTIONS: - vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MID_Y); - break; - case MENUPAGE_PAUSE_MENU: - vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_PAUSE_Y); - break; - case MENUPAGE_NEW_GAME: - vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MID_Y); - break; - case MENUPAGE_START_MENU: - vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_START_Y); - break; - default: - vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MID_Y); + // Sliders + // We stretch slider start X here(like original code), because it will always be center of screen + int sliderValue; + switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { + case MENUACTION_BRIGHTNESS: { + sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), m_PrefsBrightness / 512.0f); + if (i != m_nCurrOption || !itemsAreSelectable) + break; + + if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) + m_nHoverOption = HOVEROPTION_DECREASE_BRIGHTNESS; + + if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) + break; + + m_nHoverOption = HOVEROPTION_INCREASE_BRIGHTNESS; + if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) + m_nHoverOption = HOVEROPTION_42; break; } - } + case MENUACTION_DRAWDIST: { + sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), (m_PrefsLOD - 0.8f) * 1.0f); + if (i != m_nCurrOption || !itemsAreSelectable) + break; - if (i > 0) - vecPositions.y += SCREEN_SCALE_Y(fVerticalSpacing * i); + if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) + m_nHoverOption = HOVEROPTION_DECREASE_DRAWDIST; - // Set color and draw selection bar. - if (i == m_nCurrOption && m_nMenuFadeAlpha >= 255) { - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); - CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(11.0f), vecPositions.y - SCREEN_STRETCH_Y(fBarSize * 0.13f), SCREEN_STRETCH_FROM_RIGHT(11.0f), vecPositions.y + SCREEN_STRETCH_Y(fBarSize)), CRGBA(100, 200, 50, 50)); - } - else - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) + break; - // Draw - if (textToPrint[MENUCOLUMN_LEFT]) - CFont::PrintString(vecPositions.x, vecPositions.y, textToPrint[MENUCOLUMN_LEFT]); + m_nHoverOption = HOVEROPTION_INCREASE_DRAWDIST; + if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) + m_nHoverOption = HOVEROPTION_42; + break; + } + case MENUACTION_MUSICVOLUME: { + sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), m_PrefsMusicVolume / 128.0f); + if (i != m_nCurrOption || !itemsAreSelectable) + break; - if (textToPrint[MENUCOLUMN_RIGHT]) { - if (Locked) - CFont::SetColor(CRGBA(190, 130, 40, FadeIn(255))); + if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) + m_nHoverOption = HOVEROPTION_DECREASE_MUSICVOLUME; - CFont::SetAlignment(ALIGN_RIGHT); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SavePageSlot ? MENUCOLUMN_SAVE_X : MENUCOLUMN_POS_X), vecPositions.y, textToPrint[MENUCOLUMN_RIGHT]); - } + if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) + break; + m_nHoverOption = HOVEROPTION_INCREASE_MUSICVOLUME; + if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) + m_nHoverOption = HOVEROPTION_42; + break; + } + case MENUACTION_SFXVOLUME: { + sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), m_PrefsSfxVolume / 128.0f); + if (i != m_nCurrOption || !itemsAreSelectable) + break; - // Mouse support. - static bool bIsMouseInPosition = false; - if (m_nMenuFadeAlpha >= 255 && GetMouseInput()) { - CVector2D vecInputSize = { SCREEN_SCALE_X(20.0f), SCREEN_SCALE_FROM_RIGHT(20.0f) }; - if (m_bShowMouse && - ((CheckHover(vecInputSize.x, vecInputSize.y, vecPositions.y, vecPositions.y + SCREEN_STRETCH_Y(20.0f))))) - bIsMouseInPosition = true; - else - bIsMouseInPosition = false; + if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) + m_nHoverOption = HOVEROPTION_DECREASE_SFXVOLUME; - if (bIsMouseInPosition) { - if (m_nCurrOption != i) { - m_nCurrOption = i; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); - } + if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) + break; + m_nHoverOption = HOVEROPTION_INCREASE_SFXVOLUME; + if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) + m_nHoverOption = HOVEROPTION_42; + break; + } + case MENUACTION_MOUSESENS: { + sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), TheCamera.m_fMouseAccelHorzntl * 200.0f); + if (i != m_nCurrOption || !itemsAreSelectable) + break; - m_nPrevOption = m_nCurrOption; + if (CheckHover(MENU_X_LEFT_ALIGNED(200.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) + m_nHoverOption = HOVEROPTION_DECREASE_MOUSESENS; - if (GetMouseForward()) + if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) + break; + m_nHoverOption = HOVEROPTION_INCREASE_MOUSESENS; + if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) m_nHoverOption = HOVEROPTION_42; - else - m_nHoverOption = HOVEROPTION_DEFAULT; + break; } } - // Sliders - // TODO: CheckHover - switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { - case MENUACTION_BRIGHTNESS: - DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), m_PrefsBrightness / 512.0f); - break; - case MENUACTION_DRAWDIST: - DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), (m_PrefsLOD - 0.8f) * 1.0f); - break; - case MENUACTION_MUSICVOLUME: - DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), m_PrefsMusicVolume / 128.0f); - break; - case MENUACTION_SFXVOLUME: - DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), m_PrefsSfxVolume / 128.0f); - break; - case MENUACTION_MOUSESENS: - DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), TheCamera.m_fMouseAccelHorzntl * 200.0f); - break; - } + nextYToUse += lineHeight * CFont::GetNumberLines(menuXYpadding, nextYToUse, textToPrint[MENUCOLUMN_LEFT]); // Radio icons. + // TO-DO: This is missing/broken float fIconSpacing = 59.52f; - if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { + if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) { for (int i = 0; i < POLICE_RADIO; i++) { #ifndef ASPECT_RATIO_SCALE if (i < USERTRACK) @@ -899,27 +1031,12 @@ void CMenuManager::Draw() fMp3Pos = 34.0f; if (i < USERTRACK) - m_aFrontEndSprites[i + FE_RADIO1].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); + m_aFrontEndSprites[i + FE_RADIO1].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), MENU_Y(nextYToUse), MENU_X(menuXYpadding), MENU_Y(menuXYpadding), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable()) - m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); + m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), MENU_Y(nextYToUse), MENU_X(menuXYpadding), MENU_Y(menuXYpadding), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); #endif } - } - - // Helpers - if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) { - if (m_nDisplayVideoMode == m_nPrefsVideoMode) { - if (m_nHelperTextMsgId == 1) - ResetHelperText(); - } - else - SetHelperText(1); - } - else { - if (m_nDisplayVideoMode != m_nPrefsVideoMode) { - m_nDisplayVideoMode = m_nPrefsVideoMode; - SetHelperText(3); - } + nextYToUse += 70.0f; } } } @@ -938,8 +1055,8 @@ void CMenuManager::Draw() if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) { PrintController(); } else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) { - CSprite2d::DrawRect(CRect(StretchX(180), StretchY(98), StretchX(230), StretchY(123)), CRGBA(255, 255, 255, FadeIn(255))); - CSprite2d::DrawRect(CRect(StretchX(181), StretchY(99), StretchX(229), StretchY(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255))); + CSprite2d::DrawRect(CRect(StretchX(180), MENU_Y(98), StretchX(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255))); + CSprite2d::DrawRect(CRect(StretchX(181), MENU_Y(99), StretchX(229), MENU_Y(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255))); } */ } @@ -977,8 +1094,6 @@ void CMenuManager::DrawFrontEnd() CFont::SetAlphaFade(255.0f); if (m_nCurrScreen == MENUPAGE_NONE) { - // m_nMenuFadeAlpha = 0; - if (m_bGameNotLoaded) m_nCurrScreen = MENUPAGE_START_MENU; else @@ -988,10 +1103,59 @@ void CMenuManager::DrawFrontEnd() if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) m_nCurrOption = 1; - CMenuManager::DrawFrontEndNormal(); - CMenuManager::PrintErrorMessage(); +#ifdef PS2_SAVE_DIALOG + if(m_bRenderGameInMenu) + DrawFrontEndSaveZone(); + else +#endif + DrawFrontEndNormal(); + + PrintErrorMessage(); } +#ifdef PS2_SAVE_DIALOG +void CMenuManager::DrawFrontEndSaveZone() +{ + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + + // Not original dimensions, have been changed to fit PC screen & PC menu layout. + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(25.0f), MENU_Y(40.0f), MENU_X_RIGHT_ALIGNED(25.0f), SCREEN_SCALE_FROM_BOTTOM(40.0f)), CRGBA(0, 0, 0, 175)); + + m_nMenuFadeAlpha = 255; + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + CMenuManager::Draw(); + + CFont::DrawFonts(); + + // Draw mouse + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + if (m_bShowMouse) { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); + CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); + + mouse.Translate(m_nMousePosX, m_nMousePosY); + shad.Translate(m_nMousePosX, m_nMousePosY); + if(field_518 == 4){ + m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); + }else{ + m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); + } + } +} +#endif + void CMenuManager::DrawFrontEndNormal() { CSprite2d::InitPerFrame(); @@ -1044,9 +1208,9 @@ void CMenuManager::DrawFrontEndNormal() } if (m_nPrevScreen == m_nCurrScreen) - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255-m_nMenuFadeAlpha)); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha)); else - m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255-m_nMenuFadeAlpha)); + m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha)); } RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); @@ -1103,7 +1267,7 @@ void CMenuManager::DrawFrontEndNormal() m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); }else{ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); + m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); } } else { @@ -1124,9 +1288,9 @@ void CMenuManager::DrawFrontEndNormal() RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) { if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) - m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), StretchY(70.0f), MENU_X_LEFT_ALIGNED(435.0f), StretchY(180.0f)), CRGBA(255, 255, 255, FadeIn(255))); + m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255))); else - m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), StretchY(40.0f), MENU_X_LEFT_ALIGNED(415.0f), StretchY(210.0f)), CRGBA(255, 255, 255, FadeIn(255))); + m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255))); } RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); @@ -1651,7 +1815,7 @@ void CMenuManager::Process(void) } else { UnloadTextures(); - field_452 = 0; + m_bRenderGameInMenu = false; // byte_5F33E4 = 1; // unused m_nPrevScreen = 0; m_nCurrScreen = m_nPrevScreen; @@ -1920,369 +2084,110 @@ void CMenuManager::ProcessButtonPresses() } #endif -#if ALL_ORIGINAL_FRONTEND +#if 0 WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); } #else void CMenuManager::ProcessOnOffMenuOptions() { - int8 InputDirection = (GetPadMoveLeft() || GetMouseMoveLeft()) && (!GetPadForward() && !GetMouseForward()) ? -1 : 1; - int8 InputEnter = GetPadForward(); - - uint8 NumberOfMenuOptions = GetNumberOfMenuOptions(); - - // In numerical order. switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { - case MENUACTION_CHANGEMENU: - SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu); - break; case MENUACTION_CTRLVIBRATION: - if (!m_PrefsUseVibration) - m_PrefsUseVibration = true; + m_PrefsUseVibration = !m_PrefsUseVibration; if (m_PrefsUseVibration) { CPad::GetPad(0)->StartShake(350, 150); TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500; } - SaveSettings(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + break; + case MENUACTION_CTRLCONFIG: + CPad::GetPad(0)->Mode++; + if (CPad::GetPad(0)->Mode > 3) + CPad::GetPad(0)->Mode = 0; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + break; + case MENUACTION_CTRLDISPLAY: + m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_FRAMESYNC: - m_PrefsVsync = m_PrefsVsync == false; + m_PrefsVsyncDisp = !m_PrefsVsyncDisp; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; case MENUACTION_FRAMELIMIT: - m_PrefsFrameLimiter = m_PrefsFrameLimiter == false; + m_PrefsFrameLimiter = !m_PrefsFrameLimiter; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; case MENUACTION_TRAILS: - CMBlur::BlurOn = CMBlur::BlurOn == false; + CMBlur::BlurOn = !CMBlur::BlurOn; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + SaveSettings(); if (CMBlur::BlurOn) CMBlur::MotionBlurOpen(Scene.camera); else CMBlur::MotionBlurClose(); - - SaveSettings(); break; case MENUACTION_SUBTITLES: - m_PrefsShowSubtitles = m_PrefsShowSubtitles == false; + m_PrefsShowSubtitles = !m_PrefsShowSubtitles; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; case MENUACTION_WIDESCREEN: #ifndef ASPECT_RATIO_SCALE - m_PrefsUseWideScreen = m_PrefsUseWideScreen == false; + m_PrefsUseWideScreen = !m_PrefsUseWideScreen; #else - if (InputDirection > 0) { - switch (m_PrefsUseWideScreen) { - case AR_AUTO: - m_PrefsUseWideScreen = AR_4_3; - break; - case AR_4_3: - m_PrefsUseWideScreen = AR_16_9; - break; - case AR_16_9: - m_PrefsUseWideScreen = AR_AUTO; - break; - } - } - else { - switch (m_PrefsUseWideScreen) { - case AR_AUTO: - m_PrefsUseWideScreen = AR_16_9; - break; - case AR_4_3: - m_PrefsUseWideScreen = AR_AUTO; - break; - case AR_16_9: - m_PrefsUseWideScreen = AR_4_3; - break; - } - } + m_PrefsUseWideScreen++; + if(m_PrefsUseWideScreen > 2) + m_PrefsUseWideScreen = 0; #endif + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; - case MENUACTION_BRIGHTNESS: - case MENUACTION_DRAWDIST: - case MENUACTION_MUSICVOLUME: - case MENUACTION_SFXVOLUME: - case MENUACTION_MOUSESENS: - if (InputDirection > 0) - CheckSliderMovement(1.0f); - else - CheckSliderMovement(-1.0f); - break; - case MENUACTION_RADIO: - if (InputDirection < 0) - m_PrefsRadioStation -= 1; - else - m_PrefsRadioStation += 1; - - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (m_PrefsRadioStation > USERTRACK) - m_PrefsRadioStation = HEAD_RADIO; - else if (m_PrefsRadioStation < HEAD_RADIO) - m_PrefsRadioStation = USERTRACK; - } - else { - if (m_PrefsRadioStation > CHATTERBOX) - m_PrefsRadioStation = HEAD_RADIO; - else if (m_PrefsRadioStation < HEAD_RADIO) - m_PrefsRadioStation = CHATTERBOX; - } - - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - break; - case MENUACTION_LANG_ENG: - if (m_PrefsLanguage != LANGUAGE_AMERICAN) { - m_PrefsLanguage = LANGUAGE_AMERICAN; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - } - break; - case MENUACTION_LANG_FRE: - if (m_PrefsLanguage != LANGUAGE_FRENCH) { - m_PrefsLanguage = LANGUAGE_FRENCH; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - } - break; - case MENUACTION_LANG_GER: - if (m_PrefsLanguage != LANGUAGE_GERMAN) { - m_PrefsLanguage = LANGUAGE_GERMAN; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - } - break; - case MENUACTION_LANG_ITA: - if (m_PrefsLanguage != LANGUAGE_ITALIAN) { - m_PrefsLanguage = LANGUAGE_ITALIAN; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - } - break; - case MENUACTION_LANG_SPA: - if (m_PrefsLanguage != LANGUAGE_SPANISH) { - m_PrefsLanguage = LANGUAGE_SPANISH; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - } - break; - case MENUACTION_UPDATESAVE: - PcSaveHelper.PopulateSlotInfo(); - if (!m_bGameNotLoaded) { - if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrOption].m_aEntries[m_nCurrOption].m_SaveSlot <= SAVESLOT_8) { - m_nCurrSaveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 2; - - SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu); - } - } - break; - case MENUACTION_CHECKSAVE: - if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrOption].m_aEntries[m_nCurrOption].m_SaveSlot <= SAVESLOT_8) { - m_nCurrSaveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 2; - - if (Slots[m_nCurrSaveSlot] != 1 && Slots[m_nCurrSaveSlot] != 2) - SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu); - } - break; - case MENUACTION_NEWGAME: - DoSettingsBeforeStartingAGame(); - break; case MENUACTION_SETDBGFLAG: - CTheScripts::DbgFlag = CTheScripts::DbgFlag == false; + CTheScripts::DbgFlag = !CTheScripts::DbgFlag; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; - case MENUACTION_UPDATEMEMCARDSAVE: - RequestFrontEndShutdown(); + case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: + gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; - case MENUACTION_GETKEY: - //*pControlEdit = m_KeyPressedCode; + case MENUACTION_PEDROADGROUPS: + gbShowPedRoadGroups = !gbShowPedRoadGroups; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; - case MENUACTION_INVVERT: - MousePointerStateHelper.bInvertVertically = MousePointerStateHelper.bInvertVertically == false; - return; - case MENUACTION_CANCLEGAME: - DMAudio.Service(); - RsEventHandler(rsQUITAPP, 0); + case MENUACTION_CARROADGROUPS: + gbShowCarRoadGroups = !gbShowCarRoadGroups; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; - case MENUACTION_RESUME: - RequestFrontEndShutdown(); + case MENUACTION_COLLISIONPOLYS: + gbShowCollisionPolys = !gbShowCollisionPolys; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; - case MENUACTION_SCREENRES: - if (m_bGameNotLoaded) { - if (InputEnter) { - if (m_nDisplayVideoMode != m_nPrefsVideoMode) { - m_nPrefsVideoMode = m_nDisplayVideoMode; - _psSelectScreenVM(m_nPrefsVideoMode); - CentreMousePointer(); - m_PrefsUseWideScreen = false; - SaveSettings(); - } - } - else { - char** VideoModeList = _psGetVideoModeList(); - int NumVideoModes = _psGetNumVideModes(); - - if (InputDirection > 0) { - int nCurrentVidMode = m_nDisplayVideoMode + 1; - - if (nCurrentVidMode >= NumVideoModes) - nCurrentVidMode = 0; - - while (!VideoModeList[nCurrentVidMode]) { - ++nCurrentVidMode; - - if (nCurrentVidMode >= NumVideoModes) - nCurrentVidMode = 0; - } - - m_nDisplayVideoMode = nCurrentVidMode; - } - else { - int nCurrentVidMode = m_nDisplayVideoMode - 1; - - if (nCurrentVidMode < 0) - nCurrentVidMode = NumVideoModes - 1; - - while (!VideoModeList[nCurrentVidMode]) { - --nCurrentVidMode; - - if (nCurrentVidMode < 0) - nCurrentVidMode = NumVideoModes - 1; - } - - m_nDisplayVideoMode = nCurrentVidMode; - } - } - } + case MENUACTION_MP_PLAYERCOLOR: + assert(0 && "Not implemented"); break; - case MENUACTION_AUDIOHW: - { - int8 AudioHardware = m_nPrefsAudio3DProviderIndex; - if (m_nPrefsAudio3DProviderIndex == -1) - break; - - if (InputDirection > 0) { - switch (m_nPrefsAudio3DProviderIndex) { - case 0: - m_nPrefsAudio3DProviderIndex = 1; - break; - case 1: - m_nPrefsAudio3DProviderIndex = 2; - break; - case 2: - m_nPrefsAudio3DProviderIndex = 3; - break; - case 3: - m_nPrefsAudio3DProviderIndex = 4; - break; - case 4: - m_nPrefsAudio3DProviderIndex = 5; - break; - case 5: - m_nPrefsAudio3DProviderIndex = 6; - break; - case 6: - m_nPrefsAudio3DProviderIndex = 0; - break; - } - } - else { - switch (m_nPrefsAudio3DProviderIndex) { - case 0: - m_nPrefsAudio3DProviderIndex = 6; - break; - case 1: - m_nPrefsAudio3DProviderIndex = 0; - break; - case 2: - m_nPrefsAudio3DProviderIndex = 1; - break; - case 3: - m_nPrefsAudio3DProviderIndex = 2; - break; - case 4: - m_nPrefsAudio3DProviderIndex = 3; - break; - case 5: - m_nPrefsAudio3DProviderIndex = 4; - break; - case 6: - m_nPrefsAudio3DProviderIndex = 5; - break; - } - } - - DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); - - if (AudioHardware == m_nPrefsAudio3DProviderIndex) - SetHelperText(0); - else - SetHelperText(4); - + case MENUACTION_SHOWHEADBOB: + TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; - } - case MENUACTION_SPEAKERCONF: - if (m_nPrefsAudio3DProviderIndex == -1) - break; - - if (InputDirection > 0) { - switch (m_PrefsSpeakers) { - case 0: - m_PrefsSpeakers = 1; - break; - case 1: - m_PrefsSpeakers = 2; - break; - case 2: - m_PrefsSpeakers = 0; - break; - } - } - else { - switch (m_PrefsSpeakers) { - case 0: - m_PrefsSpeakers = 2; - break; - case 1: - m_PrefsSpeakers = 0; - break; - case 2: - m_PrefsSpeakers = 1; - break; - } - } - - DMAudio.SetSpeakerConfig(m_PrefsSpeakers); + case MENUACTION_INVVERT: + MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; - case MENUACTION_RESTOREDEF: - SetDefaultPreferences(m_nCurrScreen); - SetHelperText(2); + case MENUACTION_DYNAMICACOUSTIC: + m_PrefsDMA = !m_PrefsDMA; + DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; - case MENUACTION_CTRLMETHOD: - if (m_ControlMethod) { - TheCamera.m_bUseMouse3rdPerson = 1; - m_ControlMethod = 0; - } - else { - TheCamera.m_bUseMouse3rdPerson = 0; - m_ControlMethod = 1; - } + case MENUACTION_MOUSESTEER: + m_bDisableMouseSteering = !m_bDisableMouseSteering; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; - case MENUACTION_DYNAMICACOUSTIC: - m_PrefsDMA = m_PrefsDMA == false; - break; - case MENUACTION_MOUSESTEER: - m_bDisableMouseSteering = m_bDisableMouseSteering == false; - return; } } #endif @@ -2393,13 +2298,14 @@ float CMenuManager::StretchY(float y) return SCREEN_STRETCH_Y(y); } -#if ALL_ORIGINAL_FRONTEND +#if 0 WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); } #else void CMenuManager::SwitchMenuOnAndOff() { - // Just what the function name says. - if (m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) { + if (!!(CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->OldState.Start) + || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) { + if (!m_bMenuActive) m_bMenuActive = true; @@ -2420,17 +2326,30 @@ void CMenuManager::SwitchMenuOnAndOff() DisplayComboButtonErrMsg = 0; CPad::GetPad(0)->Clear(0); CPad::GetPad(1)->Clear(0); - SwitchToNewScreen(0); + m_nCurrScreen = MENUPAGE_NONE; } } if (m_bSaveMenuActive && !m_bQuitGameNoCD) { m_bSaveMenuActive = false; m_bMenuActive = true; CTimer::StartUserPause(); - SwitchToNewScreen(MENUPAGE_CHOOSE_SAVE_SLOT); +#ifdef PS2_SAVE_DIALOG + m_nCurrScreen = MENUPAGE_SAVE; + m_bRenderGameInMenu = true; +#else + m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; +#endif PcSaveHelper.PopulateSlotInfo(); + m_nCurrOption = 0; } - +/* // Unused? + if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying) + { + DMAudio.StopFrontEndTrack(); + OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); + gMusicPlaying = 0; + } +*/ if (!m_bMenuActive) field_112 = 1; @@ -2439,28 +2358,29 @@ void CMenuManager::SwitchMenuOnAndOff() } #endif -#if ALL_ORIGINAL_FRONTEND +#if 0 WRAPPER void CMenuManager::UnloadTextures() { EAXJMP(0x47A440); } #else void CMenuManager::UnloadTextures() { - if (m_bSpritesLoaded) { - debug("Remove frontend\n"); - for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i) - m_aFrontEndSprites[i].Delete(); + if (!m_bSpritesLoaded) + return; - int frontend = CTxdStore::FindTxdSlot("frontend"); - CTxdStore::RemoveTxdSlot(frontend); + printf("REMOVE frontend\n"); + for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i) + m_aFrontEndSprites[i].Delete(); - debug("Remove menu textures\n"); - for (int i = 0; i < ARRAY_SIZE(MenuFilenames)/2; ++i) - m_aMenuSprites[i].Delete(); + int frontend = CTxdStore::FindTxdSlot("frontend"); + CTxdStore::RemoveTxd(frontend); - int menu = CTxdStore::FindTxdSlot("menu"); - CTxdStore::RemoveTxdSlot(menu); + printf("REMOVE menu textures\n"); + for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i) + m_aMenuSprites[i].Delete(); - m_bSpritesLoaded = false; - } + int menu = CTxdStore::FindTxdSlot("menu"); + CTxdStore::RemoveTxd(menu); + + m_bSpritesLoaded = false; } #endif @@ -2735,9 +2655,7 @@ bool GetMouseInput() STARTPATCHES #if ALL_ORIGINAL_FRONTEND #else - InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP); InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP); - InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP); for (int i = 1; i < ARRAY_SIZE(aScreens); i++) Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]); @@ -2750,4 +2668,7 @@ STARTPATCHES InjectHook(0x48AC20, &CMenuManager::StretchY, PATCH_JUMP); InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP); InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP); + InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP); + InjectHook(0x48AB40, &CMenuManager::DoSettingsBeforeStartingAGame, PATCH_JUMP); + InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/core/Frontend.h b/src/core/Frontend.h index ed7cd2c3..0a4e6c97 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -7,8 +7,8 @@ #define MENUHEADER_WIDTH 0.84f #define MENUHEADER_HEIGHT 1.6f -#define MENUACTION_POS_X 40.0f -#define MENUACTION_POS_Y 37.5f +#define MENUACTION_X_MARGIN 40.0f +#define MENUACTION_POS_Y 60.0f #define MENUACTION_WIDTH 0.405f #define MENUACTION_HEIGHT 0.63f @@ -41,7 +41,8 @@ #define MENUDROP_COLOR_A 150 #define MENUDROP_COLOR_SIZE -1 -#define MENUSLIDER_X 306.0f +#define MENUSLIDER_X 256.0f +#define MENUSLIDER_UNK 256.0f enum eLanguages { @@ -326,7 +327,17 @@ enum eCheckHover HOVEROPTION_19, HOVEROPTION_20, HOVEROPTION_CHANGESKIN, - HOVEROPTION_42 = 42, + HOVEROPTION_INCREASE_BRIGHTNESS = 32, + HOVEROPTION_DECREASE_BRIGHTNESS, + HOVEROPTION_INCREASE_DRAWDIST, + HOVEROPTION_DECREASE_DRAWDIST, + HOVEROPTION_INCREASE_MUSICVOLUME, + HOVEROPTION_DECREASE_MUSICVOLUME, + HOVEROPTION_INCREASE_SFXVOLUME, + HOVEROPTION_DECREASE_SFXVOLUME, + HOVEROPTION_INCREASE_MOUSESENS, + HOVEROPTION_DECREASE_MOUSESENS, + HOVEROPTION_42, }; enum eMenuColumns @@ -404,7 +415,7 @@ public: int m_nCurrExOption; bool m_bSkinsFound; bool m_bQuitGameNoCD; - char field_452; + bool m_bRenderGameInMenu; bool m_bSaveMenuActive; bool m_bLoadingSavedGame; char field_455; @@ -467,9 +478,11 @@ public: static bool &m_bShutDownFrontEndRequested; static bool &m_PrefsAllowNastyGame; - static float &headingYStart; - static float &unkX; - static float &unkY; + static float &menuXYpadding; + static float &actionTextScaleX; + static float &actionTextScaleY; + static int &sthWithButtons; + static int &sthWithButtons2; public: static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2); @@ -479,7 +492,7 @@ public: void CheckSliderMovement(int); int CostructStatLine(int); void DisplayHelperText(); - float DisplaySlider(float, float, float, float, float, float); + int DisplaySlider(float, float, float, float, float, float); void DoSettingsBeforeStartingAGame(); void Draw(); void DrawControllerBound(int, int, int, uint8); @@ -487,6 +500,9 @@ public: void DrawControllerSetupScreen(); void DrawFrontEnd(); void DrawFrontEndNormal(); +#ifdef PS2_SAVE_DIALOG + void DrawFrontEndSaveZone(); +#endif void DrawPlayerSetupScreen(); int FadeIn(int alpha); void FilterOutColorMarkersFromString(uint16, CRGBA &); diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index b464d657..1aa8598b 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -4,8 +4,8 @@ const CMenuScreen aScreens[] = { // MENUPAGE_NONE = 0 { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, - // MENUPAGE_STATS = 1 - { "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, + // MENUPAGE_STATS = 1 - Both PrintStats and Draw were printing the page name, so deleted the string Draw looked for. + { ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, @@ -166,12 +166,21 @@ const CMenuScreen aScreens[] = { MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE, }, + // Unused in PC but anyway // MENUPAGE_SAVE = 24 +#ifdef PS2_SAVE_DIALOG + { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, + MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, + }, +#else { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_UPDATESAVE, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, }, +#endif // MENUPAGE_NO_MEMORY_CARD = 25 { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, diff --git a/src/core/User.cpp b/src/core/User.cpp index 488d64be..0a8550cf 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -158,6 +158,9 @@ void COnscreenTimerEntry::ProcessForDisplayClock() { void COnscreenTimerEntry::ProcessForDisplayCounter() { uint32 counter = *(uint32*)&CTheScripts::ScriptSpace[m_nCounterOffset]; + + assert(!m_nType || counter <= 100); + sprintf(m_bCounterBuffer, "%d", counter); } diff --git a/src/core/config.h b/src/core/config.h index 80176fca..f36db2f4 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -152,9 +152,10 @@ enum Config { // Pad #define KANGAROO_CHEAT -// Hud & radar -#define ASPECT_RATIO_SCALE +// Hud, frontend and radar +#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC +#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box // Script #define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default diff --git a/src/core/main.cpp b/src/core/main.cpp index 8ac16d0e..2f266a9e 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -141,9 +141,29 @@ Idle(void *arg) CTimer::Update(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); + + // We're basically merging FrontendIdle and Idle (just like TheGame on PS2) +#ifdef PS2_SAVE_DIALOG + // Only exists on PC FrontendIdle, probably some PS2 bug fix + if (FrontEndMenuManager.m_bMenuActive) + CSprite2d::SetRecipNearClip(); + + if (FrontEndMenuManager.m_bGameNotLoaded) { + CPad::UpdatePads(); + FrontEndMenuManager.Process(); + } else { + CPointLights::InitPerFrame(); + CGame::Process(); + DMAudio.Service(); + } + + if (RsGlobal.quit) + return; +#else CPointLights::InitPerFrame(); CGame::Process(); DMAudio.Service(); +#endif if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ FrontEndMenuManager.m_bStartGameLoading = true; @@ -159,14 +179,16 @@ Idle(void *arg) if(arg == nil) return; - if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.field_452 == 1) && + if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) && TheCamera.GetScreenFadeStatus() != FADE_2){ #ifdef GTA_PC - // This is from SA, but it's nice for windowed mode - RwV2d pos; - pos.x = SCREEN_WIDTH/2.0f; - pos.y = SCREEN_HEIGHT/2.0f; - RsMouseSetPos(&pos); + if (!FrontEndMenuManager.m_bRenderGameInMenu) { + // This is from SA, but it's nice for windowed mode + RwV2d pos; + pos.x = SCREEN_WIDTH / 2.0f; + pos.y = SCREEN_HEIGHT / 2.0f; + RsMouseSetPos(&pos); + } #endif CRenderer::ConstructRenderList(); CRenderer::PreRender(); @@ -210,6 +232,10 @@ Idle(void *arg) return; } +#ifdef PS2_SAVE_DIALOG + if (FrontEndMenuManager.m_bMenuActive) + DefinedState(); +#endif RenderMenus(); DoFade(); Render2dStuffAfterFade(); @@ -228,7 +254,7 @@ FrontendIdle(void) #endif CTimer::Update(); - CSprite2d::SetRecipNearClip(); + CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix CSprite2d::InitPerFrame(); CFont::InitPerFrame(); CPad::UpdatePads(); @@ -248,11 +274,11 @@ FrontendIdle(void) if(!RsCameraBeginUpdate(Scene.camera)) return; - DefinedState(); + DefinedState(); // seems redundant, but breaks resolution change. RenderMenus(); DoFade(); Render2dStuffAfterFade(); - CFont::DrawFonts(); +// CFont::DrawFonts(); // redundant DoRWStuffEndOfFrame(); } @@ -744,16 +770,16 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) #ifdef CHATTYSPLASH // my attempt static wchar tmpstr[80]; - float scale = SCREEN_SCALE_Y(0.8f); - vpos -= 50*scale; - CFont::SetScale(scale, scale); + float yscale = SCREEN_SCALE_Y(0.9f); + vpos -= 45*yscale; + CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale); CFont::SetPropOn(); CFont::SetRightJustifyOff(); CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(255, 255, 255, 255)); AsciiToUnicode(str1, tmpstr); CFont::PrintString(hpos, vpos, tmpstr); - vpos += 25*scale; + vpos += 22*yscale; AsciiToUnicode(str2, tmpstr); CFont::PrintString(hpos, vpos, tmpstr); #endif @@ -999,7 +1025,11 @@ AppEventHandler(RsEvent event, void *param) case rsFRONTENDIDLE: { +#ifdef PS2_SAVE_DIALOG + Idle((void*)1); +#else FrontendIdle(); +#endif return rsEVENTPROCESSED; } diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index a4ffdc7c..df234bfb 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1,116 +1,117 @@ -#include "common.h" -#include "patcher.h" -#include "PlayerPed.h" -#include "Camera.h" -#include "WeaponEffects.h" -#include "ModelIndices.h" -#include "World.h" -#include "RpAnimBlend.h" -#include "General.h" -#include "Pools.h" - -CPlayerPed::~CPlayerPed() -{ - delete m_pWanted; -} - -WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); } -WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); } - -CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) -{ - m_fMoveSpeed = 0.0f; - SetModelIndex(MI_PLAYER); - SetInitialState(); - - m_pWanted = new CWanted(); - m_pWanted->Initialise(); - m_pArrestingCop = nil; - m_currentWeapon = WEAPONTYPE_UNARMED; - m_nSelectedWepSlot = WEAPONTYPE_UNARMED; - m_nSpeedTimer = 0; - m_bSpeedTimerFlag = 0; - m_pPointGunAt = nil; - m_nPedState = PED_IDLE; - m_fMaxStamina = 150.0f; - m_fCurrentStamina = m_fMaxStamina; - m_fStaminaProgress = 0.0f; - m_bShouldEvade = 0; - field_1367 = 0; - m_nShotDelay = 0; - field_1376 = 0.0f; - field_1380 = 0; - m_bHasLockOnTarget = false; - m_bCanBeDamaged = true; - m_fWalkAngle = 0.0f; - m_fFPSMoveHeading = 0.0f; - m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1; - field_1413 = 0; - for (int i = 0; i < 6; i++) { - m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f); - m_pPedAtSafePos[i] = nil; - } -} - -void CPlayerPed::ClearWeaponTarget() -{ - if (m_nPedType == PEDTYPE_PLAYER1) { - m_pPointGunAt = nil; - TheCamera.ClearPlayerWeaponMode(); - CWeaponEffects::ClearCrosshair(); - } - ClearPointGunAt(); -} - -void -CPlayerPed::SetWantedLevel(int32 level) -{ - m_pWanted->SetWantedLevel(level); -} - -void -CPlayerPed::SetWantedLevelNoDrop(int32 level) -{ - m_pWanted->SetWantedLevelNoDrop(level); -} - -void -CPlayerPed::MakeObjectTargettable(int32 handle) -{ - for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) { - if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) { - m_nTargettableObjects[i] = handle; - return; - } - } -} - -// I don't know the actual purpose of parameter -void -CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) -{ - if (m_pedStats->m_temper < 52) { - m_pedStats->m_temper++; - } else { - if (annoyedByPassingEntity) { - if (m_pedStats->m_temper < 55) { - m_pedStats->m_temper++; - } else { - m_pedStats->m_temper = 46; - } - } - } -} - -void -CPlayerPed::ClearAdrenaline(void) -{ - if (m_bAdrenalineActive && m_nAdrenalineTime != 0) { - m_nAdrenalineTime = 0; - CTimer::SetTimeScale(1.0f); - } -} - +#include "common.h"
+#include "patcher.h"
+#include "PlayerPed.h"
+#include "Camera.h"
+#include "WeaponEffects.h"
+#include "ModelIndices.h"
+#include "World.h"
+#include "RpAnimBlend.h"
+#include "General.h"
+#include "Pools.h"
+#include "Darkel.h"
+
+CPlayerPed::~CPlayerPed()
+{
+ delete m_pWanted;
+}
+
+WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
+WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); }
+
+CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
+{
+ m_fMoveSpeed = 0.0f;
+ SetModelIndex(MI_PLAYER);
+ SetInitialState();
+
+ m_pWanted = new CWanted();
+ m_pWanted->Initialise();
+ m_pArrestingCop = nil;
+ m_currentWeapon = WEAPONTYPE_UNARMED;
+ m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
+ m_nSpeedTimer = 0;
+ m_bSpeedTimerFlag = 0;
+ m_pPointGunAt = nil;
+ m_nPedState = PED_IDLE;
+ m_fMaxStamina = 150.0f;
+ m_fCurrentStamina = m_fMaxStamina;
+ m_fStaminaProgress = 0.0f;
+ m_bShouldEvade = 0;
+ field_1367 = 0;
+ m_nShotDelay = 0;
+ field_1376 = 0.0f;
+ field_1380 = 0;
+ m_bHasLockOnTarget = false;
+ m_bCanBeDamaged = true;
+ m_fWalkAngle = 0.0f;
+ m_fFPSMoveHeading = 0.0f;
+ m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1;
+ field_1413 = 0;
+ for (int i = 0; i < 6; i++) {
+ m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f);
+ m_pPedAtSafePos[i] = nil;
+ }
+}
+
+void CPlayerPed::ClearWeaponTarget()
+{
+ if (m_nPedType == PEDTYPE_PLAYER1) {
+ m_pPointGunAt = nil;
+ TheCamera.ClearPlayerWeaponMode();
+ CWeaponEffects::ClearCrosshair();
+ }
+ ClearPointGunAt();
+}
+
+void
+CPlayerPed::SetWantedLevel(int32 level)
+{
+ m_pWanted->SetWantedLevel(level);
+}
+
+void
+CPlayerPed::SetWantedLevelNoDrop(int32 level)
+{
+ m_pWanted->SetWantedLevelNoDrop(level);
+}
+
+void
+CPlayerPed::MakeObjectTargettable(int32 handle)
+{
+ for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
+ if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
+ m_nTargettableObjects[i] = handle;
+ return;
+ }
+ }
+}
+
+// I don't know the actual purpose of parameter
+void
+CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
+{
+ if (m_pedStats->m_temper < 52) {
+ m_pedStats->m_temper++;
+ } else {
+ if (annoyedByPassingEntity) {
+ if (m_pedStats->m_temper < 55) {
+ m_pedStats->m_temper++;
+ } else {
+ m_pedStats->m_temper = 46;
+ }
+ }
+ }
+}
+
+void
+CPlayerPed::ClearAdrenaline(void)
+{
+ if (m_bAdrenalineActive && m_nAdrenalineTime != 0) {
+ m_nAdrenalineTime = 0;
+ CTimer::SetTimeScale(1.0f);
+ }
+}
+
CPlayerInfo *
CPlayerPed::GetPlayerInfoForThisPlayerPed()
{
@@ -118,8 +119,8 @@ CPlayerPed::GetPlayerInfoForThisPlayerPed() return &CWorld::Players[0];
return nil;
-} - +}
+
void
CPlayerPed::SetupPlayerPed(int32 index)
{
@@ -129,21 +130,21 @@ CPlayerPed::SetupPlayerPed(int32 index) player->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(player);
- player->m_wepAccuracy = 100; -} - + player->m_wepAccuracy = 100;
+}
+
void
CPlayerPed::DeactivatePlayerPed(int32 index)
{
- CWorld::Remove(CWorld::Players[index].m_pPed); -} - + CWorld::Remove(CWorld::Players[index].m_pPed);
+}
+
void
CPlayerPed::ReactivatePlayerPed(int32 index)
{
- CWorld::Add(CWorld::Players[index].m_pPed); -} - + CWorld::Add(CWorld::Players[index].m_pPed);
+}
+
void
CPlayerPed::UseSprintEnergy(void)
{
@@ -158,8 +159,8 @@ CPlayerPed::UseSprintEnergy(void) if (m_fMaxStamina < 1000.0f)
m_fMaxStamina += 10.0f;
}
-} - +}
+
void
CPlayerPed::MakeChangesForNewWeapon(int8 weapon)
{
@@ -179,9 +180,9 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon) weaponAnim->SetRun();
weaponAnim->flags |= ASSOC_FADEOUTWHENDONE;
}
- TheCamera.ClearPlayerWeaponMode(); -} - + TheCamera.ClearPlayerWeaponMode();
+}
+
void
CPlayerPed::ReApplyMoveAnims(void)
{
@@ -199,8 +200,8 @@ CPlayerPed::ReApplyMoveAnims(void) }
}
}
-} - +}
+
void
CPlayerPed::SetInitialState(void)
{
@@ -236,8 +237,8 @@ CPlayerPed::SetInitialState(void) m_bCanBeDamaged = true;
m_pedStats->m_temper = 50;
m_fWalkAngle = 0.0f;
-} - +}
+
void
CPlayerPed::SetRealMoveAnim(void)
{
@@ -392,7 +393,9 @@ CPlayerPed::SetRealMoveAnim(void) curRunAssoc->flags &= ~ASSOC_RUNNING;
curRunAssoc->blendAmount = 0.0f;
curRunAssoc->blendDelta = 0.0f;
- } else if (curSprintAssoc->blendDelta < 0.0f) {
+ } else if (curSprintAssoc->blendDelta >= 0.0f) {
+
+ // Stop sprinting when tired
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
curSprintAssoc->blendDelta = -1.0f;
curRunAssoc->blendDelta = 1.0f;
@@ -460,24 +463,240 @@ CPlayerPed::SetRealMoveAnim(void) curSprintAssoc->speed = 2.0f;
}
}
-} - -class CPlayerPed_ : public CPlayerPed -{ -public: - CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); } - void dtor(void) { CPlayerPed::~CPlayerPed(); } - void SetMoveAnim_(void) { CPlayerPed::SetMoveAnim(); } -}; - -STARTPATCHES - InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP); - InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP); - InjectHook(0x4F3760, &CPlayerPed_::SetMoveAnim_, PATCH_JUMP); - InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP); - InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP); - InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP); - InjectHook(0x4F2560, &CPlayerPed::MakeChangesForNewWeapon, PATCH_JUMP); - InjectHook(0x4F07C0, &CPlayerPed::ReApplyMoveAnims, PATCH_JUMP); - InjectHook(0x4F0880, &CPlayerPed::SetRealMoveAnim, PATCH_JUMP); -ENDPATCHES +}
+
+void
+CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
+{
+ if (m_fCurrentStamina < m_fMaxStamina)
+ m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f;
+}
+
+bool
+CPlayerPed::DoWeaponSmoothSpray(void)
+{
+ if (m_nPedState == PED_ATTACK && !m_pPointGunAt) {
+ eWeaponType weapon = GetWeapon()->m_eWeaponType;
+ if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI || weapon == WEAPONTYPE_SHOTGUN ||
+ weapon == WEAPONTYPE_AK47 || weapon == WEAPONTYPE_M16 || weapon == WEAPONTYPE_HELICANNON)
+ return true;
+ }
+ return false;
+}
+
+void
+CPlayerPed::DoStuffToGoOnFire(void)
+{
+ if (m_nPedState == PED_SNIPER_MODE)
+ TheCamera.ClearPlayerWeaponMode();
+}
+
+bool
+CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
+{
+ CVector distVec = target - GetPosition();
+
+ if (distVec.Magnitude() > CWeaponInfo::GetWeaponInfo(weaponUsed->m_eWeaponType)->m_fRange)
+ return true;
+
+ if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_AK47)
+ return false;
+
+ distVec.Normalise();
+
+ if (DotProduct(distVec,GetForward()) < 0.4f)
+ return true;
+
+ return false;
+}
+
+// Cancels landing anim while running & jumping? I think
+void
+CPlayerPed::RunningLand(CPad *padUsed)
+{
+ CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_LAND);
+ if (landAssoc && landAssoc->currentTime == 0.0f && m_fMoveSpeed > 1.5f
+ && padUsed && (padUsed->GetPedWalkLeftRight() != 0.0f || padUsed->GetPedWalkUpDown() != 0.0f)) {
+
+ landAssoc->blendDelta = -1000.0f;
+ landAssoc->flags |= ASSOC_DELETEFADEDOUT;
+
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this);
+
+ if (m_nPedState == PED_JUMP)
+ RestorePreviousState();
+ }
+}
+
+bool
+CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect)
+{
+ if (suspect->m_pPointGunAt == this)
+ return true;
+
+ switch (suspect->m_objective) {
+ case OBJECTIVE_KILL_CHAR_ON_FOOT:
+ case OBJECTIVE_KILL_CHAR_ANY_MEANS:
+ if (suspect->m_pedInObjective == this)
+ return true;
+
+ break;
+ default:
+ break;
+ }
+ return false;
+}
+
+void
+CPlayerPed::PlayerControlSniper(CPad *padUsed)
+{
+ ProcessWeaponSwitch(padUsed);
+ TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f;
+
+ if (!padUsed->GetTarget()) {
+ RestorePreviousState();
+ TheCamera.ClearPlayerWeaponMode();
+ }
+
+ if (padUsed->WeaponJustDown()) {
+ CVector firePos(0.0f, 0.0f, 0.6f);
+ firePos = GetMatrix() * firePos;
+ GetWeapon()->Fire(this, &firePos);
+ }
+ GetWeapon()->Update(m_audioEntityId);
+}
+
+// I think R* also used goto in here.
+void
+CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
+{
+ if (CDarkel::FrenzyOnGoing())
+ goto switchDetectDone;
+
+ // The fact that m_nSelectedWepSlot is int8 makes below loops circular loop.
+
+ if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) {
+
+ if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
+
+ for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; ++m_nSelectedWepSlot) {
+ if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
+ goto switchDetectDone;
+ }
+ }
+ m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
+ }
+ } else if (padUsed->CycleWeaponLeftJustDown() && !m_pPointGunAt) {
+ if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
+
+ for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
+ if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
+ goto switchDetectDone;
+ }
+ }
+ m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;
+ }
+ } else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) {
+ if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) {
+ if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
+
+ for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
+ if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && HasWeapon(WEAPONTYPE_BASEBALLBAT)
+ || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE) {
+ goto switchDetectDone;
+ }
+ }
+ m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
+ }
+ }
+ }
+
+switchDetectDone:
+ if (m_nSelectedWepSlot != m_currentWeapon) {
+ if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN && m_nPedState != PED_FIGHT)
+ MakeChangesForNewWeapon(m_nSelectedWepSlot);
+ }
+}
+
+void
+CPlayerPed::PlayerControlM16(CPad *padUsed)
+{
+ ProcessWeaponSwitch(padUsed);
+ TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f;
+
+ if (!padUsed->GetTarget()) {
+ RestorePreviousState();
+ TheCamera.ClearPlayerWeaponMode();
+ }
+
+ if (padUsed->GetWeapon()) {
+ CVector firePos(0.0f, 0.0f, 0.6f);
+ firePos = GetMatrix() * firePos;
+ GetWeapon()->Fire(this, &firePos);
+ }
+ GetWeapon()->Update(m_audioEntityId);
+}
+
+void
+CPlayerPed::PlayerControlFighter(CPad *padUsed)
+{
+ float leftRight = padUsed->GetPedWalkLeftRight();
+ float upDown = padUsed->GetPedWalkUpDown();
+ float displacement = sqrt(upDown * upDown + leftRight * leftRight);
+
+ if (displacement > 0.0f) {
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
+ m_takeAStepAfterAttack = displacement > 120.0f;
+ if (padUsed->GetSprint() && displacement > 60.0f)
+ bIsAttacking = false;
+ }
+
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy && padUsed->JumpJustDown()) {
+ if (m_bShouldEvade && m_pEvadingFrom) {
+ SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
+ m_bShouldEvade = false;
+ m_pEvadingFrom = nil;
+ } else {
+ SetJump();
+ }
+ }
+}
+
+class CPlayerPed_ : public CPlayerPed
+{
+public:
+ CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
+ void dtor(void) { CPlayerPed::~CPlayerPed(); }
+ void SetMoveAnim_(void) { CPlayerPed::SetMoveAnim(); }
+};
+
+STARTPATCHES
+ InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP);
+ InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
+ InjectHook(0x4F3760, &CPlayerPed_::SetMoveAnim_, PATCH_JUMP);
+ InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
+ InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
+ InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP);
+ InjectHook(0x4F2560, &CPlayerPed::MakeChangesForNewWeapon, PATCH_JUMP);
+ InjectHook(0x4F07C0, &CPlayerPed::ReApplyMoveAnims, PATCH_JUMP);
+ InjectHook(0x4F0880, &CPlayerPed::SetRealMoveAnim, PATCH_JUMP);
+ InjectHook(0x4F1810, &CPlayerPed::PlayerControlFighter, PATCH_JUMP);
+ InjectHook(0x4F1340, &CPlayerPed::RestoreSprintEnergy, PATCH_JUMP);
+ InjectHook(0x4F1380, &CPlayerPed::DoWeaponSmoothSpray, PATCH_JUMP);
+ InjectHook(0x4F36E0, &CPlayerPed::DoStuffToGoOnFire, PATCH_JUMP);
+ InjectHook(0x4F3350, &CPlayerPed::DoesTargetHaveToBeBroken, PATCH_JUMP);
+ InjectHook(0x4F31D0, &CPlayerPed::RunningLand, PATCH_JUMP);
+ InjectHook(0x4F2D00, &CPlayerPed::IsThisPedAttackingPlayer, PATCH_JUMP);
+ InjectHook(0x4F1CF0, &CPlayerPed::PlayerControlSniper, PATCH_JUMP);
+ InjectHook(0x4F2310, &CPlayerPed::ProcessWeaponSwitch, PATCH_JUMP);
+ InjectHook(0x4F1DF0, &CPlayerPed::PlayerControlM16, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index 6a794d41..5725a8ee 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -2,6 +2,7 @@ #include "Ped.h" #include "Wanted.h" +#include "Pad.h" class CPlayerPed : public CPed { @@ -12,13 +13,13 @@ public: float m_fCurrentStamina; float m_fMaxStamina; float m_fStaminaProgress; - uint8 m_nSelectedWepSlot; + uint8 m_nSelectedWepSlot; // eWeaponType bool m_bSpeedTimerFlag; bool m_bShouldEvade; int8 field_1367; int32 m_nSpeedTimer; int32 m_nShotDelay; - float field_1376; // m_fAttackButtonCounter? + float field_1376; // m_fAttackButtonCounter? int8 field_1380; // bHaveTargetSelected? int8 field_1381; int8 field_1382; @@ -56,6 +57,16 @@ public: void UseSprintEnergy(void); class CPlayerInfo *GetPlayerInfoForThisPlayerPed(); void SetRealMoveAnim(void); + void RestoreSprintEnergy(float); + bool DoWeaponSmoothSpray(void); + void DoStuffToGoOnFire(void); + bool DoesTargetHaveToBeBroken(CVector, CWeapon*); + void RunningLand(CPad*); + bool IsThisPedAttackingPlayer(CPed*); + void PlayerControlSniper(CPad*); + void PlayerControlM16(CPad*); + void PlayerControlFighter(CPad*); + void ProcessWeaponSwitch(CPad*); void MakeObjectTargettable(int32); static void SetupPlayerPed(int32); diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 54243069..2d059516 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -123,15 +123,15 @@ CFont::InitPerFrame(void) void CFont::PrintChar(float x, float y, uint16 c) { - if(x <= 0.0f || x >= SCREEN_WIDTH || - y <= 0.0f || y >= SCREEN_HEIGHT) // BUG: game uses SCREENW again + if(x <= 0.0f || x > SCREEN_WIDTH || + y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; float w = GetCharacterWidth(c) / 32.0f; float xoff = c & 0xF; float yoff = c >> 4; - if(Details.style == 0 || Details.style == 2){ + if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ if(Details.dropShadowPosition != 0){ CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), diff --git a/src/render/Font.h b/src/render/Font.h index 11c0f8ec..132ad168 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -41,11 +41,12 @@ enum { class CFont { - static CFontDetails &Details; static int16 Size[3][193]; static int16 
 static CSprite2d *Sprite; //[3] public: + static CFontDetails& Details; + static void Initialise(void); static void Shutdown(void); static void InitPerFrame(void); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 7c8b157c..063a033f 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -118,7 +118,7 @@ void CHud::Draw() bool Mode_RunAround = 0; bool Mode_FirstPerson = 0; - int32 WeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; + int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_EDITOR) @@ -130,8 +130,8 @@ void CHud::Draw() Draw Crosshairs */ if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { - if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) { - int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState; + if (FindPlayerPed()) { + int32 State = FindPlayerPed()->m_nPedState; if (State != PED_ENTER_CAR && State != PED_CARJACK) { if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER) Mode_RunAround = 1; @@ -162,7 +162,7 @@ void CHud::Draw() float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (DEFAULT_ASPECT_RATIO))) + 0.5f) * SCREEN_WIDTH; float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY + SCREEN_SCALE_Y(-2.0f); #endif - if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) { + if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) { rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f); rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f); rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f); @@ -271,8 +271,8 @@ void CHud::Draw() DrawAmmo */ uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition; - uint32 AmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip; - uint32 TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal; + uint32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip; + uint32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal; uint32 Ammo, Clip; if (AmmoAmount <= 1 || AmmoAmount >= 1000) @@ -342,13 +342,13 @@ void CHud::Draw() if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_HEALTH - || CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth < 10 + || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { - if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth >= 10 - || CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { + if (FindPlayerPed()->m_fHealth >= 10 + || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { AsciiToUnicode("{", sPrintIcon); - sprintf(sTemp, "%03d", (int32)CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth); + sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth); AsciiToUnicode(sTemp, sPrint); CFont::SetColor(CRGBA(0, 0, 0, 255)); @@ -372,9 +372,9 @@ void CHud::Draw() */ if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) { CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fArmour > 1.0f) { + if (FindPlayerPed()->m_fArmour > 1.0f) { AsciiToUnicode("[", sPrintIcon); - sprintf(sTemp, "%03d", (int32)CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fArmour); + sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour); AsciiToUnicode(sTemp, sPrint); CFont::SetColor(CRGBA(0, 0, 0, 255)); @@ -410,8 +410,8 @@ void CHud::Draw() for (int i = 0; i < 6; i++) { CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(2.0f + SCREEN_SCALE_FROM_RIGHT(60.0f - 2.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f + 2.0f), sPrintIcon); - if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel > i - && (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nLastWantedLevelChange + if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i + && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange + 2000 || CTimer::GetFrameCounter() & 4)) { CFont::SetColor(CRGBA(193, 164, 120, 255)); @@ -645,6 +645,11 @@ void CHud::Draw() if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) CounterOnLastFrame = 0; +#ifdef FIX_BUGS +#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer +#else +#define TIMER_RIGHT_OFFSET 27.0f +#endif if (CUserDisplay::OnscnTimer.m_bProcessed) { if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) { if (!TimerOnLastFrame) @@ -668,19 +673,19 @@ void CHud::Draw() CFont::SetPropOff(); CFont::SetBackGroundOnlyTextOn(); CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetColor(CRGBA(186, 101, 50, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f), SCREEN_SCALE_Y(110.0f), sTimer); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer); if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) { CFont::SetPropOn(); CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); CFont::SetColor(CRGBA(186, 101, 50, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); } } } @@ -697,8 +702,8 @@ void CHud::Draw() if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) { if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType) { - CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80)); - CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer)) / 2 + SCREEN_SCALE_FROM_RIGHT(27.0f + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255)); + CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80)); + CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer) / 2.0f) + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255)); } else { AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer); CFont::SetPropOn(); @@ -715,24 +720,25 @@ void CHud::Draw() CFont::SetBackGroundOnlyTextOn(); CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer); CFont::SetColor(CRGBA(0, 106, 164, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f), SCREEN_SCALE_Y(132.0f), sTimer); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer); } if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) { CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); CFont::SetColor(CRGBA(0, 106, 164, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); } } } } +#undef TIMER_RIGHT_OFFSET /* DrawPager diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 860e3ab2..8019a1cf 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -45,7 +45,7 @@ CWeapon::Reload(void) bool CWeapon::IsType2Handed(void) { - return m_eWeaponType >= WEAPONTYPE_SHOTGUN && m_eWeaponType <= WEAPONTYPE_FLAMETHROWER && m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER; + return m_eWeaponType >= WEAPONTYPE_SHOTGUN && m_eWeaponType <= WEAPONTYPE_FLAMETHROWER && m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER; } bool @@ -88,8 +88,20 @@ CWeapon::HitsGround(CEntity *holder, CVector *firePos, CEntity *aimingTo) return false; } +bool +CWeapon::HasWeaponAmmoToBeUsed(void) +{ + switch (m_eWeaponType) { + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BASEBALLBAT: + return true; + default: + return m_nAmmoTotal != 0; + } +} + STARTPATCHES InjectHook(0x55C330, &CWeapon::Initialise, PATCH_JUMP); InjectHook(0x5639D0, &CWeapon::Reload, PATCH_JUMP); InjectHook(0x564890, &CWeapon::HitsGround, PATCH_JUMP); -ENDPATCHES
\ No newline at end of file +ENDPATCHES diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index 1663ee0d..1db66720 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -15,7 +15,8 @@ enum eWeaponType WEAPONTYPE_MOLOTOV, WEAPONTYPE_GRENADE, WEAPONTYPE_DETONATOR, - WEAPONTYPE_TOTAL_INVENTORY_WEAPONS, + WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, + WEAPONTYPE_HELICANNON = 13, WEAPONTYPE_TOTALWEAPONS, WEAPONTYPE_ARMOUR, WEAPONTYPE_RAMMEDBYCAR, @@ -72,6 +73,7 @@ public: bool IsType2Handed(void); static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end); bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo); + bool HasWeaponAmmoToBeUsed(void); static void InitialiseWeapons(void); static void UpdateWeapons(void); }; |