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-rw-r--r--vendor/milessdk/include/mss.h116
1 files changed, 116 insertions, 0 deletions
diff --git a/vendor/milessdk/include/mss.h b/vendor/milessdk/include/mss.h
new file mode 100644
index 00000000..38371eb9
--- /dev/null
+++ b/vendor/milessdk/include/mss.h
@@ -0,0 +1,116 @@
+#pragma once
+
+// fake mss.h header for use with re3, to make using mss32.dll possible
+// gta3 uses miles 6.1a
+// check https://github.com/withmorten/re3mss for more info
+
+#include <stdint.h>
+
+typedef char C8;
+typedef uint8_t U8;
+typedef int8_t S8;
+typedef int16_t S16;
+typedef uint16_t U16;
+typedef int32_t S32;
+typedef uint32_t U32;
+typedef float F32;
+typedef double F64;
+
+typedef void *HSTREAM;
+typedef U32 HPROVIDER;
+typedef void *H3DPOBJECT;
+typedef H3DPOBJECT H3DSAMPLE;
+typedef void *HSAMPLE;
+typedef void *HDIGDRIVER;
+
+typedef U32 HPROENUM;
+#define HPROENUM_FIRST 0
+
+typedef S32 M3DRESULT;
+
+#define M3D_NOERR 0
+
+enum { ENVIRONMENT_CAVE = 8 };
+
+#define AIL_3D_2_SPEAKER 0
+#define AIL_3D_HEADPHONE 1
+#define AIL_3D_4_SPEAKER 3
+
+#define DIG_MIXER_CHANNELS 1
+
+#define DIG_F_MONO_16 1
+#define DIG_PCM_SIGN 1
+
+#define SMP_PLAYING 4
+
+typedef struct _AILSOUNDINFO
+{
+ S32 format;
+ void const *data_ptr;
+ U32 data_len;
+ U32 rate;
+ S32 bits;
+ S32 channels;
+ U32 samples;
+ U32 block_size;
+ void const *initial_ptr;
+} AILSOUNDINFO;
+
+#define DLLEXPORT extern "C" __declspec(dllexport)
+
+DLLEXPORT S32 WINAPI AIL_enumerate_3D_providers(HPROENUM *next, HPROVIDER *dest, C8 **name);
+DLLEXPORT void WINAPI AIL_release_3D_sample_handle(H3DSAMPLE S);
+DLLEXPORT void WINAPI AIL_close_3D_provider(HPROVIDER lib);
+DLLEXPORT void WINAPI AIL_set_3D_provider_preference(HPROVIDER lib, C8 const *name, void const *val);
+DLLEXPORT M3DRESULT WINAPI AIL_open_3D_provider(HPROVIDER lib);
+DLLEXPORT C8 *WINAPI AIL_last_error(void);
+DLLEXPORT S32 WINAPI AIL_3D_room_type(HPROVIDER lib);
+DLLEXPORT void WINAPI AIL_set_3D_room_type(HPROVIDER lib, S32 room_type);
+DLLEXPORT void WINAPI AIL_3D_provider_attribute(HPROVIDER lib, C8 const *name, void *val);
+DLLEXPORT H3DSAMPLE WINAPI AIL_allocate_3D_sample_handle(HPROVIDER lib);
+DLLEXPORT void WINAPI AIL_set_3D_sample_effects_level(H3DSAMPLE S, F32 effects_level);
+DLLEXPORT void WINAPI AIL_set_3D_speaker_type(HPROVIDER lib, S32 speaker_type);
+DLLEXPORT HSTREAM WINAPI AIL_open_stream(HDIGDRIVER dig, C8 const *filename, S32 stream_mem);
+DLLEXPORT void WINAPI AIL_stream_ms_position(HSTREAM S, S32 *total_milliseconds, S32 *current_milliseconds);
+DLLEXPORT void WINAPI AIL_close_stream(HSTREAM stream);
+DLLEXPORT S32 WINAPI AIL_digital_handle_release(HDIGDRIVER drvr);
+DLLEXPORT S32 WINAPI AIL_digital_handle_reacquire(HDIGDRIVER drvr);
+DLLEXPORT C8 *WINAPI AIL_set_redist_directory(C8 const *dir);
+DLLEXPORT S32 WINAPI AIL_startup(void);
+DLLEXPORT S32 WINAPI AIL_set_preference(U32 number, S32 value);
+DLLEXPORT HDIGDRIVER WINAPI AIL_open_digital_driver(U32 frequency, S32 bits, S32 channel, U32 flags);
+DLLEXPORT void *WINAPI AIL_mem_alloc_lock(U32 size);
+DLLEXPORT HSAMPLE WINAPI AIL_allocate_sample_handle(HDIGDRIVER dig);
+DLLEXPORT void WINAPI AIL_init_sample(HSAMPLE S);
+DLLEXPORT void WINAPI AIL_set_sample_type(HSAMPLE S, S32 format, U32 flags);
+DLLEXPORT void WINAPI AIL_pause_stream(HSTREAM stream, S32 onoff);
+DLLEXPORT void WINAPI AIL_release_sample_handle(HSAMPLE S);
+DLLEXPORT void WINAPI AIL_mem_free_lock(void *ptr);
+DLLEXPORT void WINAPI AIL_close_digital_driver(HDIGDRIVER dig);
+DLLEXPORT void WINAPI AIL_shutdown(void);
+DLLEXPORT void WINAPI AIL_set_3D_sample_volume(H3DSAMPLE S, S32 volume);
+DLLEXPORT void WINAPI AIL_set_sample_volume(HSAMPLE S, S32 volume);
+DLLEXPORT void WINAPI AIL_set_sample_address(HSAMPLE S, void const *start, U32 len);
+DLLEXPORT S32 WINAPI AIL_set_3D_sample_info(H3DSAMPLE S, AILSOUNDINFO const *info);
+DLLEXPORT void WINAPI AIL_set_3D_position(H3DPOBJECT obj, F32 X, F32 Y, F32 Z);
+DLLEXPORT void WINAPI AIL_set_3D_sample_distances(H3DSAMPLE S, F32 max_dist, F32 min_dist);
+DLLEXPORT void WINAPI AIL_set_sample_pan(HSAMPLE S, S32 pan);
+DLLEXPORT void WINAPI AIL_set_sample_playback_rate(HSAMPLE S, S32 playback_rate);
+DLLEXPORT void WINAPI AIL_set_3D_sample_playback_rate(H3DSAMPLE S, S32 playback_rate);
+DLLEXPORT void WINAPI AIL_set_sample_loop_block(HSAMPLE S, S32 loop_start_offset, S32 loop_end_offset);
+DLLEXPORT void WINAPI AIL_set_3D_sample_loop_block(H3DSAMPLE S, S32 loop_start_offset, S32 loop_end_offset);
+DLLEXPORT void WINAPI AIL_set_sample_loop_count(HSAMPLE S, S32 loop_count);
+DLLEXPORT void WINAPI AIL_set_3D_sample_loop_count(H3DSAMPLE S, S32 loops);
+DLLEXPORT U32 WINAPI AIL_sample_status(HSAMPLE S);
+DLLEXPORT U32 WINAPI AIL_3D_sample_status(H3DSAMPLE S);
+DLLEXPORT void WINAPI AIL_start_sample(HSAMPLE S);
+DLLEXPORT void WINAPI AIL_start_3D_sample(H3DSAMPLE S);
+DLLEXPORT void WINAPI AIL_end_sample(HSAMPLE S);
+DLLEXPORT void WINAPI AIL_end_3D_sample(H3DSAMPLE S);
+DLLEXPORT void WINAPI AIL_set_stream_loop_count(HSTREAM stream, S32 count);
+DLLEXPORT S32 WINAPI AIL_service_stream(HSTREAM stream, S32 fillup);
+DLLEXPORT void WINAPI AIL_start_stream(HSTREAM stream);
+DLLEXPORT void WINAPI AIL_set_stream_ms_position(HSTREAM S, S32 milliseconds);
+DLLEXPORT void WINAPI AIL_set_stream_volume(HSTREAM stream, S32 volume);
+DLLEXPORT void WINAPI AIL_set_stream_pan(HSTREAM stream, S32 pan);
+DLLEXPORT S32 WINAPI AIL_stream_status(HSTREAM stream);