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fully reversed source code for gta III and gta VC
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Author
Files
Lines
2021-01-26
add Vanilla config to premake and premake CI
withmorten
1
-2
/
+5
2021-01-22
small premake fix
withmorten
1
-2
/
+0
2021-01-13
remove scriptspath from premake
withmorten
1
-5
/
+3
2021-01-12
premake: add startrpoject; add lto option; fix copying of binary to gamedir; update premake5.exe
withmorten
1
-2
/
+11
2021-01-06
Remove fastmath from premake's config
Filip Gawin
1
-4
/
+0
2020-12-29
Move mss dummy headers into vendor
Filip Gawin
1
-2
/
+2
2020-12-29
Move mss dummy headers into vendor
Filip Gawin
1
-2
/
+2
2020-12-20
buildings directory
Sergeanur
1
-0
/
+2
2020-12-20
buildings directory
Sergeanur
1
-0
/
+2
2020-11-19
neo screen droplets
aap
1
-1
/
+4
2020-11-18
Add non-amd64 architectures for bsd
Greg V
1
-1
/
+4
2020-11-18
no static runtime for external librw
aap
1
-1
/
+4
2020-11-15
Make collision code placement more like original (+ small fixes)
Sergeanur
1
-0
/
+2
2020-11-15
Make collision code placement more like original (+ small fixes)
Sergeanur
1
-0
/
+2
2020-11-05
Merge pull request #795 from withmorten/master
aap
1
-1
/
+22
2020-11-01
disable static runtime for glfw
withmorten
1
-3
/
+5
2020-11-01
enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
withmorten
1
-1
/
+20
2020-10-28
Add option to enable asan
Filip Gawin
1
-0
/
+10
2020-10-26
Add option to enable asan
Filip Gawin
1
-0
/
+10
2020-10-18
Fixes and style changes from miami
erorcun
1
-3
/
+1
2020-10-17
Radar, WaterCannon, win/glfw skels
eray orçunus
1
-3
/
+1
2020-10-08
premake5: Place macosx-amd64 after arm64
Andrew Udvare
1
-1
/
+1
2020-10-08
macOS support; thanks to @MrYadro
Andrew Udvare
1
-1
/
+37
2020-10-02
premake5: Place macosx-amd64 after arm64
Andrew Udvare
1
-1
/
+1
2020-09-30
macOS support; thanks to @MrYadro
Andrew Udvare
1
-0
/
+35
2020-09-30
Add target arm64
Filip Gawin
1
-0
/
+3
2020-09-28
Add non-amd64 architectures for bsd
Greg V
1
-1
/
+4
2020-09-27
Add target arm64
Filip Gawin
1
-326
/
+329
2020-08-14
Move stuff to vendor
Sergeanur
1
-25
/
+24
2020-08-08
fixed line formatting
Blingu
1
-306
/
+327
2020-08-08
Update premake5.lua
blingu
1
-20
/
+0
2020-08-05
Update premake5.lua
blingu
1
-1
/
+1
2020-08-05
added partial bsd support (FreeBSD)
blingu
1
-306
/
+326
2020-08-02
Move sdk and eax
Sergeanur
1
-10
/
+10
2020-07-29
Fix Win32 OAL build
eray orçunus
1
-1
/
+1
2020-07-29
Fix Win32 OAL build
eray orçunus
1
-1
/
+1
2020-07-29
more fix
Sergeanur
1
-1
/
+1
2020-07-29
premake fix
Sergeanur
1
-4
/
+5
2020-07-24
64-bit on Windows
eray orçunus
1
-15
/
+45
2020-07-22
64-bit on Windows
eray orçunus
1
-15
/
+45
2020-07-18
Add compatibility with RW 3.4
Sergeanur
1
-5
/
+5
2020-05-24
Fix OAL crash
Sergeanur
1
-2
/
+0
2020-05-23
Cleanup
Sergeanur
1
-0
/
+1
2020-05-22
Fix linux build
eray orçunus
1
-6
/
+8
2020-05-22
I am an idiot
Sergeanur
1
-2
/
+2
2020-05-22
OpenAL configs
Sergeanur
1
-5
/
+19
2020-05-22
more checks in premake
Sergeanur
1
-3
/
+5
2020-05-22
opus support
Sergeanur
1
-0
/
+29
2020-05-16
fixes for 64 bit build
aap
1
-9
/
+27
2020-05-12
Fix premake copy
Sergeanur
1
-1
/
+1
2020-05-12
Include oal files
Sergeanur
1
-5
/
+2
2020-05-11
Fix appveyor (hopefully)
eray orçunus
1
-1
/
+3
2020-05-11
Fix Windows build and premake
eray orçunus
1
-1
/
+2
2020-05-11
Linux build support
eray orçunus
1
-26
/
+45
2020-05-11
remove aps from premake
Sergeanur
1
-1
/
+1
2020-05-11
fix premake failing if not passing any action (such as with --help)
blattersturm
1
-1
/
+1
2020-05-06
reverting fuckup
aap
1
-92
/
+0
2020-05-06
updated librw
aap
1
-0
/
+92
2020-05-05
getting the vice city map to work
aap
1
-1
/
+1
2020-05-05
Remove audio from premake
Sergeanur
1
-2
/
+2
2020-05-05
Fix build status and don't add random files into the project
Sergeanur
1
-22
/
+28
2020-05-05
cleaned up MIAMI ifdefs
aap
1
-3
/
+4
2020-04-29
improvements (?) to premakefile
aap
1
-8
/
+40
2020-04-28
premake stuff
Sergeanur
1
-87
/
+97
2020-04-26
Initial GLFW support
eray orçunus
1
-3
/
+24
2020-04-24
implemented debugmenu
aap
1
-2
/
+4
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
1
-1
/
+1
2020-04-18
premake cleanup
Sergeanur
1
-31
/
+20
2020-04-18
librw compilation in prebuild event of reIII
ThirteenAG
1
-0
/
+2
2020-04-17
premake fixes
Sergeanur
1
-5
/
+7
2020-04-17
Use LIBRW env var it it's set
Sergeanur
1
-3
/
+3
2020-04-17
Update links
Sergeanur
1
-1
/
+0
2020-04-17
Remove patches
Sergeanur
1
-32
/
+26
2020-04-15
implemented most of librw wrapper
aap
1
-2
/
+20
2020-04-15
Update premake5.lua
Filip Gawin
1
-1
/
+2
2020-04-11
Link with RW libs
Sergeanur
1
-1
/
+21
2020-01-27
save
Sergeanur
1
-0
/
+2
2019-10-20
CText encoding fixes
Sergeanur
1
-0
/
+2
2019-08-02
sampman done
Fire-Head
1
-0
/
+5
2019-07-20
small cleanup
ThirteenAG
1
-1
/
+1
2019-07-20
premake and appveyor update
ThirteenAG
1
-18
/
+31
2019-07-19
ComputeDopplerEffectedFrequency
Filip Gawin
1
-0
/
+1
2019-07-07
the great reorganization
aap
1
-14
/
+23
2019-06-17
Update HUD stuff, bug and format fixes.
_AG
1
-7
/
+7
2019-06-13
CI add debug mode
Filip Gawin
1
-6
/
+5
2019-06-13
implemented GTA stream read functions
aap
1
-0
/
+4
2019-06-11
added animation system (with skin support for now)
aap
1
-0
/
+2
2019-06-06
premake: disabled SAFESEH
Fire-Head
1
-0
/
+1
2019-06-02
skeleton updated, windows specific stuff added
Fire-Head
1
-0
/
+6
2019-05-31
rw skeleton
Fire-Head
1
-0
/
+1
2019-05-30
fixed CParticle crash && RandTable
Fire-Head
1
-4
/
+14
2019-05-29
implemented some of CCam and dependencies
aap
1
-0
/
+2
2019-05-19
AppVeyor
Filip Gawin
1
-1
/
+5
2019-05-18
more work on CPhysical
aap
1
-4
/
+9