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fully reversed source code for gta III and gta VC
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animation
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CutsceneMgr.cpp
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2020-04-11
Fix cutscene camera latency
Sergeanur
1
-1
/
+1
2020-04-10
fix
Nikolay Korolev
1
-0
/
+1
2020-04-10
Fixing mixed IsCutsceneProcessing and IsRunning
Sergeanur
1
-0
/
+0
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-3
/
+3
2020-03-28
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
Fire-Head
1
-3
/
+2
2020-03-28
CCopPed done and #include cleanup
eray orçunus
1
-0
/
+2
2020-03-27
removed windows.h for most .cpps
aap
1
-273
/
+274
2020-01-31
CRemote
Sergeanur
1
-1
/
+1
2019-10-30
Implemented faststrcmp, faststricmp, strcasecmp
Sergeanur
1
-7
/
+8
2019-10-29
Small CPad fixes
Sergeanur
1
-1
/
+1
2019-10-26
Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode
Sergeanur
1
-3
/
+2
2019-10-19
Moved CCutsceneMgr::ms_cutsceneProcessing to private
Sergeanur
1
-2
/
+1
2019-10-10
CalculateBoundingSphereRadiusCB
Sergeanur
1
-15
/
+29
2019-09-28
Added CUTSCENEDIRSIZE to Config enum and CUTSCENENAMESIZE macro
Sergeanur
1
-3
/
+3
2019-09-28
Added f for floats, removed checks for delete
Sergeanur
1
-7
/
+5
2019-09-28
Refactoring
Sergeanur
1
-40
/
+40
2019-09-28
Full CCutsceneMgr
Sergeanur
1
-0
/
+419
2019-09-12
World and Peds
eray orçunus
1
-0
/
+1
2019-07-07
the great reorganization
aap
1
-0
/
+0
2019-06-13
CPad done
Fire-Head
1
-0
/
+1
2019-06-12
implemented CCutsceneHead and dependencies
aap
1
-0
/
+1
2019-06-12
implemented CTimeCycle
aap
1
-0
/
+1
2019-05-31
more high level functions
aap
1
-0
/
+5