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* Audio changes:Sergeanur2021-07-261-250/+257
| | | | | | | | | | | | | - Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
* Fix redone + add hud fixSergeanur2021-06-241-4/+0
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* Fix cut off sfx on high frameratesSergeanur2021-06-241-0/+4
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* Add macros to set sample loop offsetsSergeanur2021-06-241-0/+19
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* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-4/+4
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* Fix return typeSergeanur2021-06-241-1/+1
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* Use bool8 in audio codeSergeanur2021-06-241-52/+52
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* Uhh, rightSergeanur2021-02-261-1/+1
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* Sync miami thingsSergeanur2021-01-031-1/+1
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* Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur2020-12-261-2/+2
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* cVehicleParams ctorSergeanur2020-12-251-0/+10
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* cPedParams fixesSergeanur2020-12-251-0/+7
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* Small type use fixesSergeanur2020-12-251-1/+1
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* Audio fixesSergeanur2020-11-221-4/+4
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* pointers to referencies tooRoman Masanin2020-11-081-23/+23
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* Fix cAudioManager::GetPhraseSergeanur2020-11-071-1/+1
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* Fix argument typeSergeanur2020-10-221-1/+1
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* Police Radio fixesSergeanur2020-10-221-1/+1
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* Fix arg typesSergeanur2020-09-281-2/+2
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* Fixes to MusicManagerSergeanur2020-09-191-1/+1
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* Audio fixesSergeanur2020-07-161-1/+1
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* Audio fixesSergeanur2020-06-301-1/+1
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* menu fixesFire-Head2020-06-291-2/+2
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* Merge branch 'master' into ps2menuFire_Head2020-06-291-10/+20
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| * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-2/+2
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| * ps2 audio banksSergeanur2020-06-061-1/+1
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| * fixes, mostly from miamieray orçunus2020-06-041-1/+1
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| * More audio cleanupSergeanur2020-05-231-1/+1
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| * Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-5/+17
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| * Remove unused audio enumSergeanur2020-05-161-2/+0
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* | mips overdoseFire-Head2020-06-271-2/+2
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* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-1/+3
|\ | | | | OpenAL update
| * oal updFire-Head2020-05-041-1/+3
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* | Fixed typos and made all assert functions optionalbigbossbro082020-05-101-11/+6
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* | defined out asserts.bigbossbro082020-05-101-0/+4
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* | Fix GetDistanceSquaredSergeanur2020-05-071-1/+3
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* | Fixed arguments for sound collisionsSergeanur2020-05-071-3/+3
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* | A bit more audio cleanupSergeanur2020-05-021-1/+2
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* | SetPosition, part 1Sergeanur2020-05-021-1/+1
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* | Changing prefixes for some audio fieldsSergeanur2020-04-281-149/+18
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* Audio structs moved to their AudioManager.hSergeanur2020-04-271-3/+22
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* ps2 particles, sampman oal startedFire-Head2020-04-231-1/+1
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* Remove padding fieldsSergeanur2020-04-181-37/+0
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* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-1/+1
|\ | | | | CWeapon done, fixes
| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-1/+1
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* | Added missing audio ctorsSergeanur2020-04-141-8/+17
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* | Finish audio codeFilip Gawin2020-04-131-176/+176
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* | Cleanup audio codeFilip Gawin2020-04-121-6/+6
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* normalized line endings to LFaap2020-04-091-1/+1
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* Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin2020-04-071-23/+23
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* ProcessVehicleEngine and ProcessActiveQueuesFilip Gawin2020-03-281-2/+2
| | | | Also some smaller fixes, thx erorcun for help.
* fix includeFilip Gawin2020-03-221-1/+1
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* Fixes for reviewFilip Gawin2020-03-221-31/+15
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* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-9/+21
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* Implement ProcessGarages + small cleanupFilip Gawin2020-03-221-3/+3
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* Implement SetupJumboEngineSoundFilip Gawin2020-03-221-11/+11
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* Implement ProcessFiresFilip Gawin2020-03-221-2/+2
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* Implement ProcessCesnaFilip Gawin2020-03-221-1/+1
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* cMusicManagerSergeanur2020-02-071-0/+1
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* Audio, use of enums and true/falseSergeanur2020-02-021-3/+3
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* audio stuffSergeanur2020-01-251-99/+11
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* Two audio structs renamed to their original namesSergeanur2020-01-131-8/+8
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* Audio fixes for erorcun reviewFilip Gawin2019-12-011-5/+5
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* Implement ProcessVehicleSirenOrAlarmFilip Gawin2019-12-011-1/+1
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* RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-1/+1
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* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-2/+2
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* Audio fixesSergeanur2019-10-271-3/+3
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* Audio9 (fixes)Filip Gawin2019-10-271-1/+1
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* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-2/+129
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* Audio fixes from SergFilip Gawin2019-10-261-9/+15
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* Cleanup audioFilip Gawin2019-10-261-11/+8
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* Cleanup police radioFilip Gawin2019-10-261-10/+7
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* More audio windowsFilip Gawin2019-10-261-8/+7
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* More audio (to hook and test)Filip Gawin2019-10-261-12/+11
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* More workFilip Gawin2019-10-261-20/+22
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* audio7Filip Gawin2019-10-261-45/+73
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* Audio fixesFilip Gawin2019-08-271-6/+6
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* CleanupFilip Gawin2019-08-271-113/+93
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* More more more audioFilip Gawin2019-08-271-92/+116
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* CleanupFilip Gawin2019-08-271-42/+53
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* More audio pedFilip Gawin2019-08-271-36/+30
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* CParticleObject done, cDMAudio doneFire-Head2019-08-151-12/+36
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* sampman doneFire-Head2019-08-021-5/+29
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* added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2019-07-201-0/+5
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* fixes for #142Filip Gawin2019-07-191-1/+1
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* More audio scriptFilip Gawin2019-07-191-10/+14
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* more audio processFilip Gawin2019-07-191-60/+72
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* ProcessActiveQueuesFilip Gawin2019-07-191-98/+100
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* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-32/+98
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* Fix reverse warn and air brakesFilip Gawin2019-07-071-6/+11
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* cAudioManager::InitialiseFilip Gawin2019-07-071-3/+10
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* More AudioManagerFilip Gawin2019-07-041-4/+72
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* RandomDisplacementFilip Gawin2019-07-041-0/+2
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* RequireDigitalHandleFilip Gawin2019-07-041-0/+1
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* ReleaseDigitalHandleFilip Gawin2019-07-041-4/+10
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* PlayerJustGotInCarFilip Gawin2019-07-041-1/+2
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* CreateEntityFilip Gawin2019-07-041-1/+2
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* SetEntityStatusFilip Gawin2019-07-041-0/+1
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* PreTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
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* DestroyEntityFilip Gawin2019-07-041-0/+1
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* PostTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
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* SetDynamicAcousticModelingStatusFilip Gawin2019-07-041-1/+2
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* IsAudioInitialisedFilip Gawin2019-07-041-0/+1
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* GenerateIntegerRandomNumberTableFilip Gawin2019-07-041-0/+2
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* Implement GetSpecialCharacterTalkSfxFilip Gawin2019-06-301-1/+10
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* Implement the rest of GetXTalkSfxFilip Gawin2019-06-291-0/+51
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* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-8/+26
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* fixes for AudioManager::GetPhraseFilip Gawin2019-06-291-6/+12
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* AudioManager::GetPhraseFilip Gawin2019-06-291-2/+214
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* Better organization for Frontend.cpp_AG2019-06-251-0/+1
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* CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+8
Signed-off-by: eray orçunus <erayorcunus@gmail.com>