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2021-06-28Redo ReadSaveBuf + common.h cleanupSergeanur1-3/+6
2021-06-26Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten1-3/+6
This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f.
2021-06-25Pool fixeserorcun1-4/+4
Mostly for Linux
2021-06-25Revert "Redo ReadSaveBuf + common.h cleanup"erorcun1-6/+3
This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069.
2021-06-25Redo ReadSaveBuf + common.h cleanupSergeanur1-3/+6
2021-06-24Pool fixes + peds not forming circle fixerorcun1-4/+4
2021-05-17Fix oneshot audio crashSergeanur1-0/+2
2021-03-06Pool fixes + peds not forming circle fixerorcun1-4/+4
2020-08-20Fix cAudioScriptObjectSergeanur1-0/+10
2020-05-16Remove unused audio enumSergeanur1-1/+1
2020-04-17Remove patchesSergeanur1-8/+1
2020-04-06Cranes doneNikolay Korolev1-1/+1
2020-04-01AudioScriptObject finishedSergeanur1-3/+47
2020-03-28CCopPed done and #include cleanuperay orçunus1-0/+1
2020-03-11GenericSave complete, still needs some testingWes Hampson1-0/+2
2020-01-25audio stuffSergeanur1-3/+44
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2019-06-17got rid of upper case typesaap1-2/+2
2019-05-29Particle, ParticleMgr doneFire-Head1-0/+7