Commit message (Collapse) | Author | Files | Lines | ||
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2020-01-25 | audio stuff | Sergeanur | 1 | -0/+17 | |
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | |||||
2019-08-15 | CParticleObject done, cDMAudio done | Fire-Head | 1 | -125/+125 | |
2019-06-17 | got rid of upper case types | aap | 1 | -1/+1 | |
2019-05-29 | Particle, ParticleMgr done | Fire-Head | 1 | -0/+131 | |