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2020-01-25audio stuffSergeanur1-0/+17
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2019-08-15CParticleObject done, cDMAudio doneFire-Head1-125/+125
2019-06-17got rid of upper case typesaap1-1/+1
2019-05-29Particle, ParticleMgr doneFire-Head1-0/+131