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path: root/src/audio/audio_enums.h (follow)
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* Merge branch 'miami' into lcsSergeanur2021-09-011-0/+10
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| * Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menuSergeanur2021-09-011-0/+10
* | Merge branch 'miami' into lcsSergeanur2021-08-211-1/+7
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| * Audio: bits of PS2 codeSergeanur2021-08-211-1/+7
| * Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-0/+23
* | FixesSergeanur2021-06-241-3/+5
* | Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-0/+23
* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-02-161-1/+1
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| * Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off texterorcun2021-02-011-1/+1
* | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-111-1218/+60
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* int32 enum fixedwithmorten2020-12-071-1/+1
* player mood enumSergeanur2020-09-091-0/+9
* cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-1/+1
* Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+2
* miamification of some audio structsSergeanur2020-06-081-14/+17
* Support of original mp3/wav/adfSergeanur2020-05-271-198/+1227
* cMusicManagerSergeanur2020-02-071-200/+200
* audio stuffSergeanur2020-01-251-1/+28
* audio.h -> audio_enums.hSergeanur2019-10-261-0/+228