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* Merge branch 'miami' into lcsSergeanur2021-09-011-0/+10
|\ | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioSamples.h # src/audio/sampman_miles.cpp
| * Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menuSergeanur2021-09-011-0/+10
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* | Merge branch 'miami' into lcsSergeanur2021-08-211-1/+7
|\| | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioManager.cpp # src/audio/PolRadio.cpp # src/control/CarCtrl.cpp
| * Audio: bits of PS2 codeSergeanur2021-08-211-1/+7
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| * Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-0/+23
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* | FixesSergeanur2021-06-241-3/+5
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* | Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-0/+23
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* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-02-161-1/+1
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
| * Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off texterorcun2021-02-011-1/+1
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* | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-111-1218/+60
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* int32 enum fixedwithmorten2020-12-071-1/+1
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* player mood enumSergeanur2020-09-091-0/+9
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* cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-1/+1
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* Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+2
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* miamification of some audio structsSergeanur2020-06-081-14/+17
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* Support of original mp3/wav/adfSergeanur2020-05-271-198/+1227
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* cMusicManagerSergeanur2020-02-071-200/+200
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* audio stuffSergeanur2020-01-251-1/+28
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* audio.h -> audio_enums.hSergeanur2019-10-261-0/+228