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* Audio: PS2 mission audioSergeanur2021-09-011-101/+103
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* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-0/+22
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* MusicManager fixeserorcun2021-02-031-2/+3
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* int32 enum fixedwithmorten2020-12-071-1/+1
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* Renaming audio enum entries to something more like originalSergeanur2020-09-191-1/+1
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* remove numbers from enumSergeanur2020-06-081-14/+14
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* cMusicManagerSergeanur2020-02-071-200/+200
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* audio stuffSergeanur2020-01-251-1/+28
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* audio.h -> audio_enums.hSergeanur2019-10-261-0/+228