Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge remote-tracking branch 'origin/miami' into lcs | Sergeanur | 2021-01-23 | 1 | -1/+0 |
|\ | | | | | | | | | # Conflicts: # src/modelinfo/BaseModelInfo.cpp | ||||
| * | Includes overhaul, fix some compiler warnings | erorcun | 2021-01-23 | 1 | -1/+0 |
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* | | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit | Sergeanur | 2021-01-11 | 1 | -1220/+63 |
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* | Make opus available alongside other formats | Sergeanur | 2021-01-07 | 1 | -5/+3 |
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* | Add VB file list | Sergeanur | 2020-10-30 | 1 | -1/+109 |
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* | OpenAL channels now use their own sound buffers | Sergeanur | 2020-10-28 | 1 | -5/+1 |
| | | | | | # Conflicts: # src/audio/sampman_oal.cpp | ||||
* | SampleManager | eray orçunus | 2020-10-12 | 1 | -2/+2 |
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* | some style and bug fixes, updated sfx enum, and implemented processVehicleEngine | Roman Masanin | 2020-09-21 | 1 | -69/+85 |
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* | cMusicManager, cDMAudio, radio position save/load, a few commands implemented | Sergeanur | 2020-09-09 | 1 | -1/+11 |
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* | Merge branch 'master' into miami | Sergeanur | 2020-08-02 | 1 | -0/+37 |
|\ | | | | | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # sdk/rwsdk/include/d3d8/baaplylt.c # sdk/rwsdk/include/d3d8/rpstereo.h # sdk/rwsdk/include/d3d8/rpstereo.rpe # sdk/rwsdk/include/d3d8/rtintel.h # sdk/rwsdk/include/d3d8/rtintel.rpe # src/audio/oal/stream.cpp | ||||
| * | Merge pull request #587 from Sergeanur/opus | Sergeanur | 2020-07-29 | 1 | -0/+37 |
| |\ | | | | | | | OPUS support for OpenAL | ||||
| | * | Merge branch 'master' into opus | Sergeanur | 2020-05-24 | 1 | -1/+1 |
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| | * | | opus support | Sergeanur | 2020-05-22 | 1 | -0/+37 |
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| * | | | Add ps2 audio paths | Sergeanur | 2020-07-23 | 1 | -0/+98 |
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* | | | | Mission audio slots | Sergeanur | 2020-06-08 | 1 | -1/+1 |
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* | | | | Merge branch 'master' into miami | Sergeanur | 2020-06-06 | 1 | -0/+74 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioSamples.h # src/audio/soundlist.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/peds/Ped.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Vehicle.h | ||||
| * | | | ps2 audio banks | Sergeanur | 2020-06-06 | 1 | -0/+74 |
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* | | | game logic | Nikolay Korolev | 2020-05-31 | 1 | -2/+2 |
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* | | | Support of original mp3/wav/adf | Sergeanur | 2020-05-27 | 1 | -196/+1224 |
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* / | Fix OAL crash | Sergeanur | 2020-05-24 | 1 | -1/+1 |
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* | oal upd | Fire-Head | 2020-05-04 | 1 | -5/+343 |
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* | ps2 particles, sampman oal started | Fire-Head | 2020-04-23 | 1 | -337/+5 |
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* | Struct cleanup, various fixes, enable PS2 rand | eray orçunus | 2020-04-19 | 1 | -1/+1 |
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* | Removed refs from sampman | Fire-Head | 2020-04-16 | 1 | -2/+2 |
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* | Audio, use of enums and true/false | Sergeanur | 2020-02-02 | 1 | -0/+1 |
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* | Implement PreloadMissionAudio + small fixes | Filip Gawin | 2019-10-27 | 1 | -1/+2 |
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* | sampman cosmetic fix | Fire-Head | 2019-08-03 | 1 | -17/+20 |
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* | sampman done | Fire-Head | 2019-08-02 | 1 | -0/+334 |