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2020-12-07uint16 enums fixedwithmorten1-2/+2
2020-12-07uint32 enums fixedwithmorten1-1/+1
2020-12-07int32 enum fixedwithmorten1-1/+1
2020-12-01cAudioManager::ProcessPedOneShots + fixesSergeanur4-311/+599
2020-11-11fixed top gearNikolay Korolev1-14/+13
2020-11-08to make Serge and _R4K_ happyRoman Masanin1-0/+18
2020-11-08marked stupied code(dotProduct and AudioEvents)Roman Masanin1-1/+16
2020-11-08returned bad code, becouse no one knows what to do with itRoman Masanin1-3/+3
2020-11-08pointers into referencies!Roman Masanin2-338/+338
2020-11-08fix for merge fixRoman Masanin2-4/+4
2020-11-08fix mergeRoman Masanin1-2/+2
2020-11-08Pickups fixSergeanur1-1/+4
2020-11-07Ped comments fixesSergeanur3-1486/+1394
2020-11-06Sfx audio logicFilip Gawin4-373/+3253
2020-11-04FORMATRoman Masanin1-15/+15
2020-11-02fix serviceSoundEffects an cleanupRoman Masanin2-13/+2
2020-11-01mark codeRoman Masanin1-2/+2
2020-11-01changes in switch, and mark codeRoman Masanin1-2/+5
2020-10-30Add VB file listSergeanur1-1/+109
2020-10-28OpenAL channels now use their own sound buffersSergeanur4-166/+96
# Conflicts: # src/audio/sampman_oal.cpp
2020-10-26Fix build and use enum in ProcessPlayerMoodRoman Masanin2-21/+17
2020-10-25fix mergeRoman Masanin1-1/+1
2020-10-25cleanup processVehicleOneShots, processVehicleX doneRoman Masanin1-3/+3
2020-10-25processVehicleOneShotsRoman Masanin3-60/+181
2020-10-25Finalize frontend sounds, player setup screenerorcun3-13/+10
2020-10-25skidingRoman Masanin2-20/+49
2020-10-25Remove redundant includesSergeanur1-3/+0
2020-10-25cAudioManager::ProcessFrontEnd doneSergeanur2-95/+147
2020-10-25DMAudio fixesSergeanur4-12/+12
2020-10-24mark reflections doneRoman Masanin2-5/+3
2020-10-24fix merging errorsRoman Masanin3-12/+13
2020-10-24jumboRoman Masanin2-41/+35
2020-10-24firesRoman Masanin2-7/+31
2020-10-24model heliRoman Masanin2-18/+67
2020-10-24Fix playback of vanilla opusSergeanur1-1/+1
2020-10-23more ScriptSoundsSergeanur1-1/+1
2020-10-23ScriptSoundsSergeanur3-117/+58
2020-10-22Fix argument typeSergeanur2-2/+2
2020-10-22Police Radio + fixesSergeanur5-281/+296
2020-10-21EmergencyPed, PedDebug, message fixerorcun1-1/+1
2020-10-18pedsRoman Masanin2-20/+70
2020-10-18Add missing breaks in AudioLogic.cppFilip Gawin1-52/+23
2020-10-17ProcessWaterCannon bug and refractoring (#773)Roman Masanin1-8/+20
* fix audio bug and some refractoring * mark original bugs
2020-10-17fix bugsRoman Masanin1-11/+23
2020-10-17model cars and other audio stuffRoman Masanin2-101/+181
2020-10-17road noiseRoman Masanin2-72/+102
2020-10-16siren and hornRoman Masanin3-101/+120
2020-10-12sirenes and more marks for audio. also fix cAudioMrg sizeRoman Masanin4-35/+21
2020-10-12Update sampman_miles.cpperorcun1-1/+1
2020-10-12SampleManagereray orçunus6-458/+1050
2020-10-12mark some audio stuff and fix frameCounterRoman Masanin3-52/+36
2020-10-11Some unicode funcs belong to Font.cpp + small fixSergeanur1-0/+1
2020-10-05fix mistakesRoman Masanin1-1/+1
2020-10-05Fix Linux audio patheray orçunus1-2/+3
2020-10-05Fix Audioeray orçunus2-9/+9
2020-10-05Fix Audioeray orçunus3-12/+12
2020-10-05some audio and part of CExplosionRoman Masanin2-63/+62
2020-10-05Fix Linux audio patheray orçunus1-2/+3
2020-10-02revert some changes and little fixRoman Masanin3-14/+9
2020-10-02fix build(bcs func CheckForAnAudioFileOnCD not used anymore)Roman Masanin1-1/+1
2020-10-02letter 'c' is doneRoman Masanin2-23/+29
2020-10-02rewieved some audio functionsRoman Masanin4-15/+11
2020-10-01final processActiveQueuesRoman Masanin1-67/+62
2020-10-01second pass processActiveQueuesRoman Masanin1-61/+52
2020-10-01half done processActiveQueuesRoman Masanin2-96/+129
2020-09-30Fixes, mouse AUX buttons, joystick detect menueray orçunus1-1/+1
2020-09-30Mark audio code which is the same in re3 as doneFilip Gawin2-39/+35
2020-09-30Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus1-1/+1
2020-09-30Fix build (if -> ifdef)Filip Gawin1-1/+1
2020-09-30Make frequency more consistent with vanillaFilip Gawin1-1/+5
2020-09-30Fix arg typesSergeanur2-4/+4
2020-09-30Merge pull request #722 from theR4K/mastershfil1-1/+1
fix for frequency miscalculation
2020-09-29Fix build (if -> ifdef)Filip Gawin1-1/+1
2020-09-29Make frequency more consistent with vanillaFilip Gawin1-1/+5
2020-09-28Fix arg typesSergeanur2-4/+4
2020-09-28reverse compareRoman Masanin1-3/+3
2020-09-28tiny style fixRoman Masanin1-13/+11
2020-09-28change for better understandingRoman Masanin1-1/+1
2020-09-28fix for frequency misscalculationRoman Masanin1-1/+1
2020-09-27Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus1-1/+1
2020-09-27another clampRoman Masanin1-6/+6
2020-09-27correction of defects and another two audio functionsRoman Masanin2-49/+66
2020-09-27Use enums in aVehicleSettingsSergeanur1-122/+128
2020-09-27processEngineDamageRoman Masanin2-17/+18
2020-09-26return bridge, crane and fix structures in fluff.hRoman Masanin1-2/+16
2020-09-26mark completed functions in audioManager.hRoman Masanin1-25/+25
2020-09-26small fixes and cleanupRoman Masanin1-51/+45
2020-09-26complete cleanup heli and flatTyreRoman Masanin2-232/+154
2020-09-26cleanup carHeliRoman Masanin1-143/+92
2020-09-26processVehicleOneShots for heli, and heli blade fixRoman Masanin1-1/+22
2020-09-25flat tyre and minimal refractoringRoman Masanin2-50/+138
2020-09-25safe before clean upRoman Masanin1-171/+176
2020-09-25fix deaddodoRoman Masanin1-9/+8
2020-09-25remove anther gotoRoman Masanin1-99/+105
2020-09-25removed some gotoRoman Masanin1-305/+304
2020-09-25processCarHeli half doneRoman Masanin2-14/+394
2020-09-22ProcessEscalators + some fixesRoman Masanin1-7/+53
2020-09-22rewisited:Roman Masanin2-42/+117
ProcessReverseGear ProcessWeather ProcessScriptObject ProcessExtraSounds ProcessEntity and so, more info in my repo
2020-09-21fix enum edditing effects for oal target and small improvementsRoman Masanin3-27/+28
2020-09-21cleanup processVehicleEngine and some fixesRoman Masanin2-210/+57
2020-09-21some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin8-297/+541
2020-09-19Fix build (renamed var name in definiton file)shfil1-2/+2
2020-09-19Fixes to MusicManagerSergeanur1-47/+42
2020-09-19Fixes to MusicManagerSergeanur2-34/+32
2020-09-19Renaming audio enum entries to something more like originalSergeanur10-518/+518
2020-09-18just more cleanup...Roman Masanin2-55/+52
2020-09-18cleanup processVehicleRoman Masanin2-15/+7
2020-09-18cleanup processPlayerVehicleEngineRoman Masanin1-74/+46
2020-09-18fix conditions for processPlayerVehicleEngineRoman Masanin1-8/+7
2020-09-15revisit processVehicleRoman Masanin2-124/+141
2020-09-14finish work on ProcessPlayerVehicleEngine and cleanupRoman Masanin2-248/+349
2020-09-13vehicle audio(first part) and temp fix for openALRoman Masanin2-110/+273
2020-09-10Fixes from miamieray orçunus1-1/+1
2020-09-10Add missing fileSergeanur1-1/+1
2020-09-09Fix getter typesSergeanur1-2/+2
2020-09-09player mood enumSergeanur3-5/+14
2020-09-09cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur13-712/+1343
2020-08-30CGame done, Peds, fixeseray orçunus1-1/+1
2020-08-20Fix cAudioScriptObjectSergeanur3-2/+15
2020-08-20changed a sound enumaap2-57/+57
2020-08-20fixed sound enumaap1-3/+3
2020-08-14Stats(except displaying), PlayerInfo, marker fixeray orçunus2-2/+2
2020-08-05clang throws an error if fixed comparisons are against NULLblingu1-3/+3
2020-08-03Update mpg123.32Sergeanur1-6/+1
2020-08-02Move sdk and eaxSergeanur3-0/+2007
2020-07-28Fix casepath chaoseray orçunus1-8/+4
2020-07-28Fix casepath chaoseray orçunus1-8/+4
2020-07-26Provide more memory for casepath's argFilip Gawin1-1/+1
2020-07-2464-bit on Windowseray orçunus2-2/+10
2020-07-23Add ps2 audio pathsSergeanur1-0/+98
2020-07-2264-bit on Windowseray orçunus2-2/+10
2020-07-22Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus1-1/+1
2020-07-22Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur1-1/+1
2020-07-18Fix another floatSergeanur1-1/+1
2020-07-18Fix some audio floatsSergeanur1-6/+6
2020-07-18Fix OneShotPriority overflowSergeanur1-5/+5
2020-07-17Add audio cache for faster initializationSergeanur2-2/+28
2020-07-16Audio fixesSergeanur2-44/+41
2020-07-09VC fighting, Peds, many fixes including ghost bikeseray orçunus2-5/+9
2020-07-06Noskillx's PR + fix .set loadingeray orçunus2-11/+58
2020-07-04Peds & fixeseray orçunus1-1/+1
2020-06-30Audio fixesSergeanur3-24/+18
2020-06-29menu fixesFire-Head1-2/+2
2020-06-29Update AudioLogic.cppFire_Head1-3/+3
2020-06-27mips overdoseFire-Head5-8/+21
2020-06-17Ped, Weapon and fixeseray orçunus2-25/+25
2020-06-08fixesSergeanur1-2/+2
2020-06-08remove numbers from enumSergeanur1-14/+14
2020-06-08miamification of some audio structsSergeanur4-19/+55
2020-06-08Mission audio slotsSergeanur7-150/+247
2020-06-08IsMissionAudioSamplePlaying (from VC)Sergeanur5-10/+10
2020-06-07more fontSergeanur1-1/+1
2020-06-06ps2 audio banksSergeanur4-162/+402
2020-06-05ProcessTrainAnnouncementsSergeanur2-5/+5
2020-06-04fixes, mostly from miamieray orçunus3-39/+38
2020-06-03Peds, eSound and PedState enum, fixeseray orçunus3-77/+116
2020-05-31fixNikolay Korolev1-1/+1
2020-05-31fixNikolay Korolev1-1/+1
2020-05-31dumbNikolay Korolev2-2/+2
2020-05-31game logicNikolay Korolev4-11/+20
2020-05-27Fix city sound playing on restarting a new gameSergeanur1-2/+2
2020-05-27OpenAL supportSergeanur2-7/+57
2020-05-27Restore original logicSergeanur1-2/+2
2020-05-27Support of original mp3/wav/adfSergeanur6-484/+2914
2020-05-26Very basic compatibility with original sfx.raw/sdtSergeanur4-4168/+605
2020-05-26eSurfaceTypeaap2-65/+65
2020-05-26eSurfaceTypeaap2-65/+65
2020-05-25Even more audio cleanupsSergeanur1-107/+104
2020-05-25Ped comments cleanupSergeanur1-43/+53
2020-05-25More audio cleanup and bugfixesSergeanur1-55/+44
2020-05-25Fix names of static variablesSergeanur1-19/+19
2020-05-25cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur1-149/+108
2020-05-24Clean cAudioManager::ProcessGarages up a bitSergeanur1-89/+79
2020-05-24fixesSergeanur1-2/+2
2020-05-24Optimize ALDeviceListSergeanur3-85/+70
2020-05-24Fix OAL crashSergeanur3-6/+10
2020-05-23CleanupSergeanur1-31/+17
2020-05-23Even more small audio cleanupSergeanur2-5/+5
2020-05-23More audio cleanupSergeanur2-315/+319
2020-05-23Compatibility with VC weapon.dat + new shotgunseray orçunus1-4/+4
2020-05-22Fix linux builderay orçunus1-3/+2
2020-05-22Possibly fix travisSergeanur1-2/+3
2020-05-22OpenAL configsSergeanur6-9/+7
2020-05-22opus supportSergeanur3-5/+206
2020-05-20fixed dumbNikolay Korolev2-4/+4
2020-05-20Pickup and audio fixeray orçunus3-2/+10
2020-05-20fixed ped commentNikolay Korolev2-0/+8
2020-05-18Fix string assignment (aldlist.cpp)shfil1-1/+1
2020-05-18Remove MAX_VOLUME dupsSergeanur4-76/+71
2020-05-17nullsampmanFire-Head1-0/+368
2020-05-16Fix compilation errorsSergeanur2-2598/+187
2020-05-16More small audio fixesSergeanur2-14/+13
2020-05-16Move sound processors to AudioLogic.cpp, plus small fixesSergeanur5-9330/+9358
2020-05-16Fix audio use of number instead of enum for CAR_ACCELSergeanur1-2/+2
2020-05-16Remove unused audio enumSergeanur5-429/+299
2020-05-14it works differentlyNikolay Korolev2-6/+6
2020-05-14some fixesNikolay Korolev2-0/+8
2020-05-12Fix linux warningsFilip Gawin2-4/+4
2020-05-11Linux build supporteray orçunus5-17/+49
2020-05-10Fixed typos and made all assert functions optionalbigbossbro085-21/+12
2020-05-10defined out asserts.bigbossbro082-1/+9
2020-05-09peds starting to workaap1-15/+24
2020-05-07Fix looping collision soundSergeanur1-8/+8
2020-05-07Fix GetDistanceSquaredSergeanur3-30/+32
2020-05-07Fixed arguments for sound collisionsSergeanur3-59/+76
2020-05-07VC vehicles just barely working nowaap3-63/+146
2020-05-07dont hardcode first vehicle ID; little fix for roadblocksaap1-1/+1
2020-05-07oal updateFire-Head1-27/+32
2020-05-07oal wav/mp3 stream updateFire-Head5-107/+592
2020-05-06Fix cAudioManager::ProcessActiveQueues loopSergeanur1-5/+3
2020-05-06fix memory corruptionNikolay Korolev1-0/+2
2020-05-06new zone stuffaap1-2/+2
2020-05-06some work on zonesaap1-2/+2
2020-05-05More use of GetModelIndexSergeanur3-14/+14
2020-05-05CAutoPilot + CCarAI + fixesNikolay Korolev1-2/+2
2020-05-04bb std::stringFire-Head1-5/+5
2020-05-04fix typoFire-Head1-1/+1
2020-05-04openal-soft addedFire-Head2-62/+55
2020-05-04oal updFire-Head19-2106/+2844
2020-05-02Adding sound intensity constsSergeanur1-154/+203
2020-05-02Cleanup cAudioManager::ProcessVehicleSkiddingSergeanur1-37/+23
2020-05-02A bit more audio cleanupSergeanur3-118/+88
2020-05-02cleanup cAudioManager::UpdateReflectionsSergeanur1-44/+31
2020-05-02AudioManager.cpp autoformatSergeanur1-2493/+2334
2020-05-02Replacing >> and << to / and * in AudioManagerSergeanur1-51/+45
2020-05-02SetPosition, part 1Sergeanur2-2/+2
2020-04-30Adding getters and setters for type and statusSergeanur2-11/+11
2020-04-28Changing prefixes for some audio fieldsSergeanur8-905/+907
2020-04-27Fix tVehicleSampleData structSergeanur1-75/+73
2020-04-27Audio structs moved to their AudioManager.hSergeanur1-3/+22
2020-04-27Fix use of integers instead of enum/bool/nilSergeanur1-120/+109
2020-04-27Audio fixesSergeanur1-234/+60
2020-04-23fix #ifdefFire-Head1-1/+1
2020-04-23ps2 particles, sampman oal startedFire-Head8-2595/+4359
2020-04-22Crossplatform work continueseray orçunus1-1/+0
2020-04-20Try to build with mingwFilip Gawin5-85/+104
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-1/+1
2020-04-18bug fixesNikolay Korolev1-0/+6
2020-04-18Revert "Part one"Filip Gawin3-71/+51
This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
2020-04-18Fix crash in cAudioManager::ServicePoliceRadioFilip Gawin1-4/+8
2020-04-18Remove padding fieldsSergeanur1-37/+0
2020-04-17Part oneFilip Gawin3-51/+71
2020-04-17Remove patchesSergeanur7-403/+7
2020-04-17rem refsFire-Head4-22/+22
2020-04-16Some refs removed, little fixes and teleporteray orçunus1-0/+3
2020-04-16More refs removedSergeanur2-5/+5
2020-04-16Removed refs from sampmanFire-Head2-69/+33
2020-04-16Various fixeseray orçunus1-0/+3
2020-04-15implemented most of librw wrapperaap1-2/+2
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-1/+1
2020-04-14Added missing audio ctorsSergeanur4-28/+65
2020-04-13Cleanup cAudioManager::ProcessRainOnVehicle a bitFilip Gawin1-7/+3
2020-04-13Finish audio codeFilip Gawin2-1639/+2965
2020-04-12Cleanup audio codeFilip Gawin4-242/+270
2020-04-09normalized line endings to LFaap5-1273/+1273
2020-04-07Fix CI buildFilip Gawin1-5/+5
2020-04-07Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin4-630/+637
2020-04-06Cranes doneNikolay Korolev2-4/+4
2020-04-02fixesSergeanur1-2/+2
2020-04-01AudioScriptObject finishedSergeanur2-127/+174
2020-03-28audio16 fixes for reviewFilip Gawin1-9/+5
2020-03-28ProcessVehicleEngine and ProcessActiveQueuesFilip Gawin2-40/+457
Also some smaller fixes, thx erorcun for help.
2020-03-28garage update part 2Nikolay Korolev2-2/+2
2020-03-28CCopPed done and #include cleanuperay orçunus5-1/+5
2020-03-28WaterCannon done, resource icoFire-Head1-2/+2
2020-03-28garages part 1Nikolay Korolev2-7/+7
2020-03-22Fix order of math operations on integers (fires)Filip Gawin1-1/+1
2020-03-22Remove all constexprFilip Gawin4-16/+17
2020-03-22fix includeFilip Gawin1-1/+1
2020-03-22Fixes for reviewFilip Gawin1-1/+1
2020-03-22Fixes for reviewFilip Gawin4-38/+42
2020-03-22Cleanup audio code + fixes for reviewFilip Gawin3-313/+178
2020-03-22Fixes for Serge's reviewFilip Gawin1-272/+106
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin4-3084/+3384
2020-03-22Implement SetupJumboEngineSoundFilip Gawin2-13/+39
2020-03-22Implement ProcessFiresFilip Gawin2-6/+78
2020-03-22Implement ProcessCraneFilip Gawin1-2/+50
2020-03-22Implement ProcessCesnaFilip Gawin2-4/+67
2020-03-11GenericSave complete, still needs some testingWes Hampson2-0/+4
2020-02-22Fix police radio conditionFilip Gawin1-1/+1
thx @Nick007J
2020-02-07Fixed random sound volumeSergeanur1-1/+1
2020-02-07cMusicManagerSergeanur6-300/+1000
2020-02-02Audio, use of enums and true/falseSergeanur5-550/+551
2020-02-01Removed dup hookSergeanur1-1/+0
2020-01-25audio stuffSergeanur10-1448/+1392
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-13Two audio structs renamed to their original namesSergeanur2-10/+10
2020-01-07Fixing Projectile codeSergeanur1-2/+3
2019-12-28CPlayerPed & fixeseray orçunus1-1/+5
2019-12-05CPhone, CPlayerInfo, CFire, CWorlderay orçunus1-3/+3
2019-12-01Fix CalculateDistanceFilip Gawin1-3/+3
2019-12-01Audio fixes for erorcun reviewFilip Gawin2-38/+38
2019-12-01Implement ProcessVehicleSirenOrAlarmFilip Gawin2-4/+49
2019-12-01Fix sound when "up" and "down" are pressed togetherFilip Gawin1-10/+6
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-3/+3
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-3/+3
2019-11-11Fix max iterator value in `InitialisePoliceRadio`Filip Gawin1-1/+1
2019-11-05RE cAudioManager::UpdateReflectionsFilip Gawin2-3/+68
2019-10-30Implemented faststrcmp, faststricmp, strcasecmpSergeanur2-12/+13
2019-10-29Some fixes for cAudioManager::SetupSuspectLastSeenReportSergeanur1-25/+102
2019-10-27Implement PreloadMissionAudio + small fixesFilip Gawin4-48/+131
2019-10-27Audio fixesSergeanur2-48/+54
2019-10-27Fix cAudioManager::AddReleasingSoundsSergeanur1-36/+36
2019-10-27ProcessFrontEnd fixesFilip Gawin1-24/+36
2019-10-27SfxEnumSergeanur2-3899/+3913
2019-10-27Audio9 (fixes)Filip Gawin2-81/+63
2019-10-27cAudioManager::TranslateEntity cleanupSergeanur1-11/+2
2019-10-26Fix hornPatternsArraySergeanur1-1/+10
2019-10-26Fix audio bugSergeanur1-1/+1
2019-10-26A bit more enums for ChangeMusicModeSergeanur1-2/+3
2019-10-26audio.h -> audio_enums.hSergeanur3-2/+2
2019-10-26Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur7-377/+373
2019-10-26Fixes for aap review (audio8)Filip Gawin2-2303/+1228
2019-10-26Audio fixes from SergFilip Gawin2-27/+41
2019-10-26Fixes for nitpicksFilip Gawin1-79/+82
2019-10-26Cleanup audioFilip Gawin2-63/+44
2019-10-26Cleanup police radioFilip Gawin2-962/+717
2019-10-26More audio windowsFilip Gawin2-50/+986
2019-10-26More audio (to hook and test)Filip Gawin2-56/+509
2019-10-26More workFilip Gawin4-147/+264
2019-10-26audio7Filip Gawin6-136/+924
2019-10-17Fixed nasty warningsSergeanur1-2/+1
2019-10-17Fixed train sounds not workingSergeanur1-7/+4
2019-10-06Radio shadow fix, RAMPAGE!! message fixSergeanur1-1/+1
2019-10-01Moar pedseray orçunus1-9/+9
2019-08-27Audio fixesFilip Gawin6-576/+70
2019-08-27CleanupFilip Gawin4-898/+1366
2019-08-27More more more audioFilip Gawin3-620/+1322
2019-08-27CleanupFilip Gawin3-527/+1251
2019-08-27More audio pedFilip Gawin3-71/+1327
2019-08-15CParticleObject done, cDMAudio doneFire-Head8-204/+705
2019-08-03sampman cosmetic fixFire-Head2-44/+47
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev3-1/+7
2019-08-02sampman doneFire-Head9-406/+2872
2019-07-31implemented CPlaneaap1-11/+8
2019-07-28Peds, mainly audioeray orçunus1-12/+12
2019-07-26fixed bridgeNikolay Korolev1-1/+1
2019-07-26CAutomobile::FireTruckControl and HydraulicControlaap1-3/+3
2019-07-21Try to fix rpg bugFilip Gawin1-3/+1
2019-07-21Fix setting sampleIndexFilip Gawin1-2/+2
2019-07-20added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2-0/+11
2019-07-19fixes for #142Filip Gawin4-5/+5
2019-07-19More audio scriptFilip Gawin2-45/+548
2019-07-19more audio processFilip Gawin4-103/+1125
2019-07-19ProcessActiveQueuesFilip Gawin4-121/+510
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin6-268/+1355
2019-07-14started making frontend accurate to gameaap2-6/+6
2019-07-12more CWanted; added CEventListaap2-1/+4
2019-07-10added wrappers around math functionsaap1-1/+1
2019-07-09more CVehicleaap2-2/+2
2019-07-08more CAutomobileaap1-1/+1
2019-07-07Fix reverse warn and air brakesFilip Gawin2-11/+165
2019-07-07cAudioManager::InitialiseFilip Gawin6-6/+167
2019-07-07cleanup AudioManagerFilip Gawin1-7/+3
2019-07-06some work on vehiclesaap1-7/+80
2019-07-04More AudioManagerFilip Gawin4-972/+1006
2019-07-04RandomDisplacementFilip Gawin2-0/+21
2019-07-04RequireDigitalHandleFilip Gawin4-5/+30
2019-07-04ReleaseDigitalHandleFilip Gawin4-45/+65
2019-07-04PlayerJustGotInCarFilip Gawin2-2/+12
2019-07-04CreateEntityFilip Gawin2-7/+33
2019-07-04Introduce totalAudioEntitiesFilip Gawin1-4/+8
2019-07-04SetEntityStatusFilip Gawin2-0/+10
2019-07-04PreTerminateGameSpecificShutdownFilip Gawin2-0/+35
2019-07-04DestroyEntityFilip Gawin2-0/+20
2019-07-04PostTerminateGameSpecificShutdownFilip Gawin2-2/+10
2019-07-04SetDynamicAcousticModelingStatusFilip Gawin2-3/+9
2019-07-04IsAudioInitialisedFilip Gawin2-0/+9
2019-07-04GenerateIntegerRandomNumberTableFilip Gawin2-0/+9
2019-07-04Script stuff + bug fixesNikolay Korolev2-0/+2
2019-07-03Update Frontend._AG2-3/+14
2019-07-02Revert "Implemented frontend inputs."aap2-14/+3
2019-07-02Implemented frontend inputs._AG2-3/+14
Fixed #66 and few other stuff.
2019-06-30Implement GetSpecialCharacterTalkSfxFilip Gawin2-8/+212
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2-1/+2
2019-06-30Cleanup project a bitFilip Gawin1-2/+2
2019-06-29Implement the rest of GetXTalkSfxFilip Gawin2-265/+2238
2019-06-29Implement some GetXTalkSfx methodsFilip Gawin4-220/+609
2019-06-29fixes for AudioManager::GetPhraseFilip Gawin3-15/+267
2019-06-29AudioManager::GetPhraseFilip Gawin3-3/+3268
2019-06-29miscellaneous, mostly world relatedaap2-3/+3
2019-06-26Fixed merge errorsNikolay Korolev1-0/+2
2019-06-25Better organization for Frontend.cpp_AG4-1/+11
2019-06-25Initial commit for Frontend._AG4-0/+7
Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
2019-06-25More replay stuffNikolay Korolev2-0/+13
2019-06-24CPed, CVehicle, mostly entering/exiting careray orçunus2-0/+23
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-22First commit of replay systemNikolay Korolev1-1/+1
2019-06-20Big CPed updateeray orçunus2-3/+5
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-20Code clean up._AG1-2/+4
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2-87/+118
2019-06-17Update HUD stuff, bug and format fixes._AG2-16/+23
Added environment variables to premake5.lua. Update README.md
2019-06-17got rid of upper case typesaap5-20/+20
2019-06-16some more cleanupaap1-4/+4
2019-06-16Delete duplicate enumeray orçunus1-8/+8
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG4-2/+414
2019-06-15New updates for Hud.cpp and more._AG1-0/+171
2019-06-12RE more stuff from COnscreenTimerFilip Gawin2-3/+7
2019-06-02skeleton updated, windows specific stuff addedFire-Head2-0/+10
2019-05-31rw skeletonFire-Head2-0/+5
2019-05-31more high level functionsaap2-6/+3
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2-0/+15
2019-05-29Updates, CTimer startedFire-Head2-0/+7
2019-05-29Particle, ParticleMgr doneFire-Head2-0/+138
2019-05-19CPhysical almost doneaap2-2/+5
2019-05-18more work on CPhysicalaap2-0/+14