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2019-07-14started making frontend accurate to gameaap2-6/+6
2019-07-12more CWanted; added CEventListaap2-1/+4
2019-07-10added wrappers around math functionsaap1-1/+1
2019-07-09more CVehicleaap2-2/+2
2019-07-08more CAutomobileaap1-1/+1
2019-07-07Fix reverse warn and air brakesFilip Gawin2-11/+165
2019-07-07cAudioManager::InitialiseFilip Gawin6-6/+167
2019-07-07cleanup AudioManagerFilip Gawin1-7/+3
2019-07-06some work on vehiclesaap1-7/+80
2019-07-04More AudioManagerFilip Gawin4-972/+1006
2019-07-04RandomDisplacementFilip Gawin2-0/+21
2019-07-04RequireDigitalHandleFilip Gawin4-5/+30
2019-07-04ReleaseDigitalHandleFilip Gawin4-45/+65
2019-07-04PlayerJustGotInCarFilip Gawin2-2/+12
2019-07-04CreateEntityFilip Gawin2-7/+33
2019-07-04Introduce totalAudioEntitiesFilip Gawin1-4/+8
2019-07-04SetEntityStatusFilip Gawin2-0/+10
2019-07-04PreTerminateGameSpecificShutdownFilip Gawin2-0/+35
2019-07-04DestroyEntityFilip Gawin2-0/+20
2019-07-04PostTerminateGameSpecificShutdownFilip Gawin2-2/+10
2019-07-04SetDynamicAcousticModelingStatusFilip Gawin2-3/+9
2019-07-04IsAudioInitialisedFilip Gawin2-0/+9
2019-07-04GenerateIntegerRandomNumberTableFilip Gawin2-0/+9
2019-07-04Script stuff + bug fixesNikolay Korolev2-0/+2
2019-07-03Update Frontend._AG2-3/+14
2019-07-02Revert "Implemented frontend inputs."aap2-14/+3
2019-07-02Implemented frontend inputs._AG2-3/+14
Fixed #66 and few other stuff.
2019-06-30Implement GetSpecialCharacterTalkSfxFilip Gawin2-8/+212
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2-1/+2
2019-06-30Cleanup project a bitFilip Gawin1-2/+2
2019-06-29Implement the rest of GetXTalkSfxFilip Gawin2-265/+2238
2019-06-29Implement some GetXTalkSfx methodsFilip Gawin4-220/+609
2019-06-29fixes for AudioManager::GetPhraseFilip Gawin3-15/+267
2019-06-29AudioManager::GetPhraseFilip Gawin3-3/+3268
2019-06-29miscellaneous, mostly world relatedaap2-3/+3
2019-06-26Fixed merge errorsNikolay Korolev1-0/+2
2019-06-25Better organization for Frontend.cpp_AG4-1/+11
2019-06-25Initial commit for Frontend._AG4-0/+7
Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
2019-06-25More replay stuffNikolay Korolev2-0/+13
2019-06-24CPed, CVehicle, mostly entering/exiting careray orçunus2-0/+23
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-22First commit of replay systemNikolay Korolev1-1/+1
2019-06-20Big CPed updateeray orçunus2-3/+5
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-20Code clean up._AG1-2/+4
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2-87/+118
2019-06-17Update HUD stuff, bug and format fixes._AG2-16/+23
Added environment variables to premake5.lua. Update README.md
2019-06-17got rid of upper case typesaap5-20/+20
2019-06-16some more cleanupaap1-4/+4
2019-06-16Delete duplicate enumeray orçunus1-8/+8
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG4-2/+414
2019-06-15New updates for Hud.cpp and more._AG1-0/+171
2019-06-12RE more stuff from COnscreenTimerFilip Gawin2-3/+7
2019-06-02skeleton updated, windows specific stuff addedFire-Head2-0/+10
2019-05-31rw skeletonFire-Head2-0/+5
2019-05-31more high level functionsaap2-6/+3
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2-0/+15
2019-05-29Updates, CTimer startedFire-Head2-0/+7
2019-05-29Particle, ParticleMgr doneFire-Head2-0/+138
2019-05-19CPhysical almost doneaap2-2/+5
2019-05-18more work on CPhysicalaap2-0/+14