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2020-05-07Fix GetDistanceSquaredSergeanur3-30/+32
2020-05-07Fixed arguments for sound collisionsSergeanur3-59/+76
2020-05-07VC vehicles just barely working nowaap3-63/+146
2020-05-07dont hardcode first vehicle ID; little fix for roadblocksaap1-1/+1
2020-05-06Fix cAudioManager::ProcessActiveQueues loopSergeanur1-5/+3
2020-05-06fix memory corruptionNikolay Korolev1-0/+2
2020-05-06new zone stuffaap1-2/+2
2020-05-06some work on zonesaap1-2/+2
2020-05-05More use of GetModelIndexSergeanur3-14/+14
2020-05-05CAutoPilot + CCarAI + fixesNikolay Korolev1-2/+2
2020-05-02Adding sound intensity constsSergeanur1-154/+203
2020-05-02Cleanup cAudioManager::ProcessVehicleSkiddingSergeanur1-37/+23
2020-05-02A bit more audio cleanupSergeanur3-118/+88
2020-05-02cleanup cAudioManager::UpdateReflectionsSergeanur1-44/+31
2020-05-02AudioManager.cpp autoformatSergeanur1-2493/+2334
2020-05-02Replacing >> and << to / and * in AudioManagerSergeanur1-51/+45
2020-05-02SetPosition, part 1Sergeanur2-2/+2
2020-04-30Adding getters and setters for type and statusSergeanur2-11/+11
2020-04-28Changing prefixes for some audio fieldsSergeanur8-905/+907
2020-04-27Fix tVehicleSampleData structSergeanur1-75/+73
2020-04-27Audio structs moved to their AudioManager.hSergeanur1-3/+22
2020-04-27Fix use of integers instead of enum/bool/nilSergeanur1-120/+109
2020-04-27Audio fixesSergeanur1-234/+60
2020-04-23fix #ifdefFire-Head1-1/+1
2020-04-23ps2 particles, sampman oal startedFire-Head8-2595/+4359
2020-04-22Crossplatform work continueseray orçunus1-1/+0
2020-04-20Try to build with mingwFilip Gawin5-85/+104
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-1/+1
2020-04-18bug fixesNikolay Korolev1-0/+6
2020-04-18Revert "Part one"Filip Gawin3-71/+51
This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
2020-04-18Fix crash in cAudioManager::ServicePoliceRadioFilip Gawin1-4/+8
2020-04-18Remove padding fieldsSergeanur1-37/+0
2020-04-17Part oneFilip Gawin3-51/+71
2020-04-17Remove patchesSergeanur7-403/+7
2020-04-17rem refsFire-Head4-22/+22
2020-04-16Some refs removed, little fixes and teleporteray orçunus1-0/+3
2020-04-16More refs removedSergeanur2-5/+5
2020-04-16Removed refs from sampmanFire-Head2-69/+33
2020-04-16Various fixeseray orçunus1-0/+3
2020-04-15implemented most of librw wrapperaap1-2/+2
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-1/+1
2020-04-14Added missing audio ctorsSergeanur4-28/+65
2020-04-13Cleanup cAudioManager::ProcessRainOnVehicle a bitFilip Gawin1-7/+3
2020-04-13Finish audio codeFilip Gawin2-1639/+2965
2020-04-12Cleanup audio codeFilip Gawin4-242/+270
2020-04-09normalized line endings to LFaap5-1273/+1273
2020-04-07Fix CI buildFilip Gawin1-5/+5
2020-04-07Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin4-630/+637
2020-04-06Cranes doneNikolay Korolev2-4/+4
2020-04-02fixesSergeanur1-2/+2
2020-04-01AudioScriptObject finishedSergeanur2-127/+174
2020-03-28audio16 fixes for reviewFilip Gawin1-9/+5
2020-03-28ProcessVehicleEngine and ProcessActiveQueuesFilip Gawin2-40/+457
Also some smaller fixes, thx erorcun for help.
2020-03-28garage update part 2Nikolay Korolev2-2/+2
2020-03-28CCopPed done and #include cleanuperay orçunus5-1/+5
2020-03-28WaterCannon done, resource icoFire-Head1-2/+2
2020-03-28garages part 1Nikolay Korolev2-7/+7
2020-03-22Fix order of math operations on integers (fires)Filip Gawin1-1/+1
2020-03-22Remove all constexprFilip Gawin4-16/+17
2020-03-22fix includeFilip Gawin1-1/+1
2020-03-22Fixes for reviewFilip Gawin1-1/+1
2020-03-22Fixes for reviewFilip Gawin4-38/+42
2020-03-22Cleanup audio code + fixes for reviewFilip Gawin3-313/+178
2020-03-22Fixes for Serge's reviewFilip Gawin1-272/+106
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin4-3084/+3384
2020-03-22Implement SetupJumboEngineSoundFilip Gawin2-13/+39
2020-03-22Implement ProcessFiresFilip Gawin2-6/+78
2020-03-22Implement ProcessCraneFilip Gawin1-2/+50
2020-03-22Implement ProcessCesnaFilip Gawin2-4/+67
2020-03-11GenericSave complete, still needs some testingWes Hampson2-0/+4
2020-02-22Fix police radio conditionFilip Gawin1-1/+1
thx @Nick007J
2020-02-07Fixed random sound volumeSergeanur1-1/+1
2020-02-07cMusicManagerSergeanur6-300/+1000
2020-02-02Audio, use of enums and true/falseSergeanur5-550/+551
2020-02-01Removed dup hookSergeanur1-1/+0
2020-01-25audio stuffSergeanur10-1448/+1392
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-13Two audio structs renamed to their original namesSergeanur2-10/+10
2020-01-07Fixing Projectile codeSergeanur1-2/+3
2019-12-28CPlayerPed & fixeseray orçunus1-1/+5
2019-12-05CPhone, CPlayerInfo, CFire, CWorlderay orçunus1-3/+3
2019-12-01Fix CalculateDistanceFilip Gawin1-3/+3
2019-12-01Audio fixes for erorcun reviewFilip Gawin2-38/+38
2019-12-01Implement ProcessVehicleSirenOrAlarmFilip Gawin2-4/+49
2019-12-01Fix sound when "up" and "down" are pressed togetherFilip Gawin1-10/+6
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-3/+3
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-3/+3
2019-11-11Fix max iterator value in `InitialisePoliceRadio`Filip Gawin1-1/+1
2019-11-05RE cAudioManager::UpdateReflectionsFilip Gawin2-3/+68
2019-10-30Implemented faststrcmp, faststricmp, strcasecmpSergeanur2-12/+13
2019-10-29Some fixes for cAudioManager::SetupSuspectLastSeenReportSergeanur1-25/+102
2019-10-27Implement PreloadMissionAudio + small fixesFilip Gawin4-48/+131
2019-10-27Audio fixesSergeanur2-48/+54
2019-10-27Fix cAudioManager::AddReleasingSoundsSergeanur1-36/+36
2019-10-27ProcessFrontEnd fixesFilip Gawin1-24/+36
2019-10-27SfxEnumSergeanur2-3899/+3913
2019-10-27Audio9 (fixes)Filip Gawin2-81/+63
2019-10-27cAudioManager::TranslateEntity cleanupSergeanur1-11/+2
2019-10-26Fix hornPatternsArraySergeanur1-1/+10
2019-10-26Fix audio bugSergeanur1-1/+1
2019-10-26A bit more enums for ChangeMusicModeSergeanur1-2/+3
2019-10-26audio.h -> audio_enums.hSergeanur3-2/+2
2019-10-26Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur7-377/+373
2019-10-26Fixes for aap review (audio8)Filip Gawin2-2303/+1228
2019-10-26Audio fixes from SergFilip Gawin2-27/+41
2019-10-26Fixes for nitpicksFilip Gawin1-79/+82
2019-10-26Cleanup audioFilip Gawin2-63/+44
2019-10-26Cleanup police radioFilip Gawin2-962/+717
2019-10-26More audio windowsFilip Gawin2-50/+986
2019-10-26More audio (to hook and test)Filip Gawin2-56/+509
2019-10-26More workFilip Gawin4-147/+264
2019-10-26audio7Filip Gawin6-136/+924
2019-10-17Fixed nasty warningsSergeanur1-2/+1
2019-10-17Fixed train sounds not workingSergeanur1-7/+4
2019-10-06Radio shadow fix, RAMPAGE!! message fixSergeanur1-1/+1
2019-10-01Moar pedseray orçunus1-9/+9
2019-08-27Audio fixesFilip Gawin6-576/+70
2019-08-27CleanupFilip Gawin4-898/+1366
2019-08-27More more more audioFilip Gawin3-620/+1322
2019-08-27CleanupFilip Gawin3-527/+1251
2019-08-27More audio pedFilip Gawin3-71/+1327
2019-08-15CParticleObject done, cDMAudio doneFire-Head8-204/+705
2019-08-03sampman cosmetic fixFire-Head2-44/+47
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev3-1/+7
2019-08-02sampman doneFire-Head9-406/+2872
2019-07-31implemented CPlaneaap1-11/+8
2019-07-28Peds, mainly audioeray orçunus1-12/+12
2019-07-26fixed bridgeNikolay Korolev1-1/+1
2019-07-26CAutomobile::FireTruckControl and HydraulicControlaap1-3/+3
2019-07-21Try to fix rpg bugFilip Gawin1-3/+1
2019-07-21Fix setting sampleIndexFilip Gawin1-2/+2
2019-07-20added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2-0/+11
2019-07-19fixes for #142Filip Gawin4-5/+5
2019-07-19More audio scriptFilip Gawin2-45/+548
2019-07-19more audio processFilip Gawin4-103/+1125
2019-07-19ProcessActiveQueuesFilip Gawin4-121/+510
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin6-268/+1355
2019-07-14started making frontend accurate to gameaap2-6/+6
2019-07-12more CWanted; added CEventListaap2-1/+4
2019-07-10added wrappers around math functionsaap1-1/+1
2019-07-09more CVehicleaap2-2/+2
2019-07-08more CAutomobileaap1-1/+1
2019-07-07Fix reverse warn and air brakesFilip Gawin2-11/+165
2019-07-07cAudioManager::InitialiseFilip Gawin6-6/+167
2019-07-07cleanup AudioManagerFilip Gawin1-7/+3
2019-07-06some work on vehiclesaap1-7/+80
2019-07-04More AudioManagerFilip Gawin4-972/+1006
2019-07-04RandomDisplacementFilip Gawin2-0/+21
2019-07-04RequireDigitalHandleFilip Gawin4-5/+30
2019-07-04ReleaseDigitalHandleFilip Gawin4-45/+65
2019-07-04PlayerJustGotInCarFilip Gawin2-2/+12
2019-07-04CreateEntityFilip Gawin2-7/+33
2019-07-04Introduce totalAudioEntitiesFilip Gawin1-4/+8
2019-07-04SetEntityStatusFilip Gawin2-0/+10
2019-07-04PreTerminateGameSpecificShutdownFilip Gawin2-0/+35
2019-07-04DestroyEntityFilip Gawin2-0/+20
2019-07-04PostTerminateGameSpecificShutdownFilip Gawin2-2/+10
2019-07-04SetDynamicAcousticModelingStatusFilip Gawin2-3/+9
2019-07-04IsAudioInitialisedFilip Gawin2-0/+9
2019-07-04GenerateIntegerRandomNumberTableFilip Gawin2-0/+9
2019-07-04Script stuff + bug fixesNikolay Korolev2-0/+2
2019-07-03Update Frontend._AG2-3/+14
2019-07-02Revert "Implemented frontend inputs."aap2-14/+3
2019-07-02Implemented frontend inputs._AG2-3/+14
Fixed #66 and few other stuff.
2019-06-30Implement GetSpecialCharacterTalkSfxFilip Gawin2-8/+212
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2-1/+2
2019-06-30Cleanup project a bitFilip Gawin1-2/+2
2019-06-29Implement the rest of GetXTalkSfxFilip Gawin2-265/+2238
2019-06-29Implement some GetXTalkSfx methodsFilip Gawin4-220/+609
2019-06-29fixes for AudioManager::GetPhraseFilip Gawin3-15/+267
2019-06-29AudioManager::GetPhraseFilip Gawin3-3/+3268
2019-06-29miscellaneous, mostly world relatedaap2-3/+3
2019-06-26Fixed merge errorsNikolay Korolev1-0/+2
2019-06-25Better organization for Frontend.cpp_AG4-1/+11
2019-06-25Initial commit for Frontend._AG4-0/+7
Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
2019-06-25More replay stuffNikolay Korolev2-0/+13
2019-06-24CPed, CVehicle, mostly entering/exiting careray orçunus2-0/+23
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-22First commit of replay systemNikolay Korolev1-1/+1
2019-06-20Big CPed updateeray orçunus2-3/+5
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-20Code clean up._AG1-2/+4
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2-87/+118
2019-06-17Update HUD stuff, bug and format fixes._AG2-16/+23
Added environment variables to premake5.lua. Update README.md
2019-06-17got rid of upper case typesaap5-20/+20
2019-06-16some more cleanupaap1-4/+4
2019-06-16Delete duplicate enumeray orçunus1-8/+8
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG4-2/+414
2019-06-15New updates for Hud.cpp and more._AG1-0/+171
2019-06-12RE more stuff from COnscreenTimerFilip Gawin2-3/+7
2019-06-02skeleton updated, windows specific stuff addedFire-Head2-0/+10
2019-05-31rw skeletonFire-Head2-0/+5
2019-05-31more high level functionsaap2-6/+3
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2-0/+15
2019-05-29Updates, CTimer startedFire-Head2-0/+7
2019-05-29Particle, ParticleMgr doneFire-Head2-0/+138
2019-05-19CPhysical almost doneaap2-2/+5
2019-05-18more work on CPhysicalaap2-0/+14