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2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten1-1/+1
2020-11-19neo screen dropletsaap1-0/+10
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur1-6/+6
2020-06-27mips overdoseFire-Head1-3/+3
2020-05-26mission replayNikolay Korolev1-1/+25
2020-04-30Adding getters and setters for type and statusSergeanur1-6/+6
2020-04-20Try to build with mingwFilip Gawin1-2/+2
2020-04-17Remove patchesSergeanur1-9/+1
2020-04-17rem refsFire-Head1-1/+1
2020-04-09normalized line endings to LFaap1-286/+286
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-1/+1
2020-03-28CCopPed done and #include cleanuperay orçunus1-0/+1
2020-03-11CPopulation done, CCopPed and fixeseray orçunus1-1/+1
2019-10-26Fixed use of boolean type for in CGameLogicSergeanur1-6/+6
2019-10-26Fixed CGameLogic::PassTime typesSergeanur1-1/+1
2019-10-19Moved CCutsceneMgr::ms_cutsceneProcessing to privateSergeanur1-1/+1
2019-10-08Full CGameLogicSergeanur1-0/+293