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* Use original animation names from VCSSergeanur2021-01-271-5/+5
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* get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
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* little fixesaap2021-01-081-0/+1
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* SetPedState fixesSergeanur2020-12-151-3/+3
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* Pool fixes from masterSergeanur2020-12-081-1/+1
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* Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus2020-09-301-0/+2
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* Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-1/+0
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* Merge branch 'master' into miamiSergeanur2020-07-131-0/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
| * Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus2020-07-031-1/+1
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| * Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun2020-07-011-12/+77
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-3/+3
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
| * updated player control namesNikolay Korolev2020-06-211-3/+3
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* | CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus2020-06-221-17/+1
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* Remove unused audio enumSergeanur2020-05-161-2/+3
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* Linux build supporteray orçunus2020-05-111-4/+4
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* More use of GetModelIndexSergeanur2020-05-051-1/+1
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* SetPosition, part 1Sergeanur2020-05-021-1/+1
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* replays bug fixNikolay Korolev2020-04-181-0/+7
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* Remove patchesSergeanur2020-04-171-18/+1
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* rem refsFire-Head2020-04-171-6/+6
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* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
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* CPhone, CPlayerInfo, CFire, CWorlderay orçunus2019-12-051-33/+168
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* CCivilianPed done & restore peds running to phoneeray orçunus2019-11-261-2/+2
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* Merge pull request #246 from Sergeanur/PoolsSergeanur2019-10-211-2/+2
|\ | | | | Some CPool and CPools funcs, restoring original logic of pool lookup loops
| * Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur2019-10-161-2/+2
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* | CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+2
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* Added read/write template functions for save data, small Load/Save arguments unificationSergeanur2019-10-081-28/+15
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* fixed phonesNikolay Korolev2019-07-281-1/+3
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* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-3/+3
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* Phone, World, Pederay orçunus2019-07-151-11/+150
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* Fix CPhone crash, more functionseray orçunus2019-07-101-2/+89
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* Phone start, ped spinning and cop car fix, and some love to CPederay orçunus2019-07-101-0/+37
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* the great reorganizationaap2019-07-071-0/+6