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fully reversed source code for gta III and gta VC
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control
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Pickups.cpp
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Author
Files
Lines
2021-07-10
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
withmorten
1
-1
/
+32
2021-06-26
Revert "Revert "Redo ReadSaveBuf + common.h cleanup""
withmorten
1
-4
/
+5
2021-06-25
Revert "Redo ReadSaveBuf + common.h cleanup"
erorcun
1
-5
/
+4
2021-06-25
Redo ReadSaveBuf + common.h cleanup
Sergeanur
1
-4
/
+5
2021-06-24
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
Sergeanur
1
-3
/
+15
2021-02-18
add debug render groups
aap
1
-0
/
+4
2021-01-31
Revert "First batch of fixes (CallAndMessage)"
Filip Gawin
1
-8
/
+1
2021-01-31
First batch of fixes (CallAndMessage)
Filip Gawin
1
-1
/
+8
2021-01-22
m_nWantedLevel -> GetWantedLevel()
withmorten
1
-2
/
+2
2020-12-07
ps2 hud, restore original code
Fire-Head
1
-0
/
+4
2020-12-07
uint8 enums fixed
withmorten
1
-1
/
+1
2020-12-01
Add GTA_REPLAY
Sergeanur
1
-2
/
+2
2020-11-30
small garages revision + small template stuff
Nikolay Korolev
1
-1
/
+1
2020-11-19
Reorganize CPed functions into their original cpp files
Sergeanur
1
-0
/
+82
2020-10-21
Pickup fixes
Sergeanur
1
-21
/
+33
2020-10-17
Fix pickup fix :P
Sergeanur
1
-3
/
+3
2020-10-17
Pickup fixes
Sergeanur
1
-7
/
+6
2020-10-14
Pickup fix
Sergeanur
1
-4
/
+4
2020-07-29
The real pickup reflection fix
Sergeanur
1
-24
/
+9
2020-06-07
Revert "FONT_BANK renamed to FONT_STANDARD"
Fire-Head
1
-1
/
+1
2020-06-07
FONT_BANK renamed to FONT_STANDARD
Sergeanur
1
-1
/
+1
2020-05-12
Fix linux warnings
Filip Gawin
1
-0
/
+2
2020-05-11
Linux build support
eray orçunus
1
-6
/
+6
2020-05-05
More use of GetModelIndex
Sergeanur
1
-1
/
+1
2020-05-02
SetPosition, part 2
Sergeanur
1
-4
/
+4
2020-05-02
SetPosition, part 1
Sergeanur
1
-7
/
+7
2020-04-20
camerapickup ps2 code
Fire-Head
1
-0
/
+28
2020-04-20
fixes
Nikolay Korolev
1
-1
/
+1
2020-04-19
Fix CPickups::GenerateNewOne loop
Sergeanur
1
-1
/
+1
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
1
-4
/
+4
2020-04-17
Remove patches
Sergeanur
1
-45
/
+1
2020-04-17
rem refs
Fire-Head
1
-8
/
+8
2020-04-13
added missing break
Sergeanur
1
-0
/
+1
2020-04-13
Fix compilation error
Sergeanur
1
-7
/
+7
2020-04-13
CPacManPickups
Sergeanur
1
-28
/
+430
2020-04-10
CObject complete
saml1er
1
-5
/
+5
2020-04-09
normalized line endings to LF
aap
1
-1049
/
+1049
2020-04-01
vehicles missing functions + fixes
Nikolay Korolev
1
-16
/
+13
2020-03-28
CCopPed done and #include cleanup
eray orçunus
1
-0
/
+3
2020-03-22
Cleanup audio code + fixes for review
Filip Gawin
1
-16
/
+18
2020-03-22
Remove unneeded double to float casts
Filip Gawin
1
-3
/
+3
2020-03-22
Fixes for Serge's review
Filip Gawin
1
-1
/
+1
2020-01-01
some not fully tested stuff
Nikolay Korolev
1
-1
/
+14
2019-10-27
Audio fixes
Sergeanur
1
-1
/
+1
2019-10-19
CGame::Process() && CGame::ReloadIPLs
nmzik
1
-0
/
+1
2019-10-17
Gangs save and missed sound enums
Sergeanur
1
-1
/
+1
2019-10-16
Some CPool and CPools funcs, restoring original logic of pool lookup loops
Sergeanur
1
-2
/
+2
2019-10-12
Fixed floating package pickups
Sergeanur
1
-0
/
+1
2019-10-12
Typo fix
Sergeanur
1
-1
/
+1
2019-10-10
CMoneyMessages moved to SpecialFX.cpp
Sergeanur
1
-1
/
+1
2019-10-08
Added read/write template functions for save data, small Load/Save arguments unification
Sergeanur
1
-27
/
+21
2019-10-04
Fix warnings
Sergeanur
1
-4
/
+4
2019-10-03
Fix formatting mistakes
Sergeanur
1
-2
/
+1
2019-10-03
Fixed some formatting
Sergeanur
1
-6
/
+2
2019-10-03
Checks rewritten
Sergeanur
1
-88
/
+95
2019-10-03
Drop w's
Sergeanur
1
-13
/
+13
2019-10-03
CPickups
Sergeanur
1
-20
/
+1036
2019-08-03
RunningScript, part 4, plus some fixes
Nikolay Korolev
1
-1
/
+2
2019-08-02
The Peds
eray orçunus
1
-0
/
+5
2019-07-25
Running script part 3
Nikolay Korolev
1
-0
/
+1
2019-06-30
finished CEntity
aap
1
-0
/
+4
2019-06-25
More replay stuff
Nikolay Korolev
1
-0
/
+2
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-0
/
+7