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path: root/src/control/Replay.h (unfollow)
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2020-05-09removed cutscene headsaap1-1/+1
2020-04-18replays bug fixNikolay Korolev1-22/+25
2020-04-17rem refsFire-Head1-62/+62
2020-03-28CCopPed done and #include cleanuperay orçunus1-7/+3
2020-03-15replay bug fixes, script bug fixNikolay Korolev1-14/+38
2019-07-20fixed replayNikolay Korolev1-1/+1
2019-07-07made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap1-2/+2
2019-06-30Added camera funcs to ReplayNikolay Korolev1-0/+8
2019-06-30finished CEntityaap1-1/+0
2019-06-30More replay functions, also removed pool iteration errorNikolay Korolev1-1/+1
2019-06-30Reactivated Store(Restore)StuffIn(From)Mem, fixed bugsNikolay Korolev1-5/+5
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+4
2019-06-29ProcessCarUpdateNikolay Korolev1-6/+1
2019-06-29CReplay::PlaybackThisFrame + fixesNikolay Korolev1-1/+2
2019-06-29more replay stuff, bug fixNikolay Korolev1-0/+2
2019-06-29ProcessPedUpdateNikolay Korolev1-3/+2
2019-06-28misc stuff, mostly collisionaap1-0/+1
2019-06-25More replay stuffNikolay Korolev1-12/+66
2019-06-23CReplay::StorePedAnimationNikolay Korolev1-23/+23
2019-06-23StorePedUpdateNikolay Korolev1-2/+15
2019-06-22fixed typesNikolay Korolev1-22/+22
2019-06-22tabifyNikolay Korolev1-68/+68
2019-06-22First commit of replay systemNikolay Korolev1-2/+205
2019-06-17got rid of upper case typesaap1-1/+1
2019-06-15New updates for Hud.cpp and more._AG1-1/+2
2019-06-13Fix value of CReplay modeFilip Gawin1-1/+1
2019-06-13Update Replay.hFire_Head1-0/+1
2019-06-13CPad doneFire-Head1-0/+1
2019-06-12little cleanupaap1-1/+5
2019-06-12RE more stuff from COnscreenTimerFilip Gawin1-0/+2
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+7