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* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-4/+4
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* Fix sin & cos callsSergeanur2021-06-241-9/+9
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* Fix inverted vertical camerawithmorten2021-02-051-1/+1
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* Use original animation names from VCSSergeanur2021-01-261-4/+4
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* free cam fixeswithmorten2021-01-211-2/+6
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* make building with Codewarrior 7 possiblewithmorten2021-01-211-1/+1
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* cam sector fixaap2021-01-091-6/+6
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* option for PC controlsaap2020-12-211-0/+4
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* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-6/+6
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* Make free cam collision code readable by aap, fixeserorcun2020-12-151-58/+54
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* Sync Stats page style with miami - and a little veh. cam. fixerorcun2020-12-091-1/+1
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* Vehicle cam fixeserorcun2020-12-091-6/+14
| | | | | | | | | - @ZLau92 's idea to remove 3rd person check on num 2/8. It was meaningless on III, probably not on VC tho. - @Nick007J pointed out that camera wasn't checking objects, which was something done by someone to prevent camera to collide with traffic lights. Instead I enabled object check again, and comparing the result if it's a traffic light after the test.
* little fixes for animvieweraap2020-12-031-0/+6
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* fast fixNikolay Korolev2020-12-021-0/+1
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* added GTA_SCENE_EDITNikolay Korolev2020-12-021-1/+4
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* GTA_VERSION define and some config.h cleanupaap2020-11-291-2/+2
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* new frontend customizationeray orçunus2020-08-241-1/+1
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* Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus2020-07-031-1/+1
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* Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun2020-07-011-1/+1
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* Merge branch 'master' into ps2menuFire_Head2020-06-291-185/+318
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| * updated player control namesNikolay Korolev2020-06-211-1/+5
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| * ps2 cam transitions done (hopefully)aap2020-06-211-1/+1
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| * tried to reconstruct bills camaap2020-06-211-3/+39
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| * PS2 cam transition mostly workingaap2020-06-211-1/+1
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| * CCam fixes yet againaap2020-06-161-32/+34
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| * more cleanupaap2020-06-141-22/+21
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| * a few cam fixesaap2020-06-131-21/+26
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| * little CCam cleanup; fix in CWorld sphere testaap2020-06-121-28/+25
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| * some cam cleanup; unused PS2 train camsaap2020-06-101-62/+152
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| * some vehicle cleanupaap2020-06-021-1/+2
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| * fixed to CAutomobile and friendsaap2020-05-311-3/+2
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| * Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-1/+1
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| * eSurfaceTypeaap2020-05-261-14/+14
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* | mips overdoseFire-Head2020-06-271-3/+3
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* Fix linux warningsFilip Gawin2020-05-121-1/+1
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* little fixes to CClouds; disabled object clipping for SA camaap2020-05-121-2/+2
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* few fixesaap2020-05-111-0/+3
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* Place debug menu under ifdefSergeanur2020-05-091-1/+1
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* Fix corona scalingSergeanur2020-05-091-2/+0
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* Fix water UV on high FPS and inverted free cameraSergeanur2020-05-081-1/+1
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* More use of GetModelIndexSergeanur2020-05-051-10/+10
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* SetPosition, part 2Sergeanur2020-05-021-2/+2
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* Adding getters and setters for type and statusSergeanur2020-04-301-2/+2
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-5/+8
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| * implemented skinned peds, no cutscene hands yetaap2020-04-241-5/+8
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* | Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-211-32/+32
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| * Try to build with mingwFilip Gawin2020-04-201-32/+32
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* | 1.1 patch stuffNikolay Korolev2020-04-191-0/+13
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* Remove patchesSergeanur2020-04-171-53/+1
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* rem refsFire-Head2020-04-171-1/+1
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* Fix cutscene camera latencySergeanur2020-04-111-1/+1
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* Small camera fixesSergeanur2020-04-081-9/+7
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* fixed look behind bugaap2020-04-051-1/+1
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* CCamera fixesaap2020-04-031-63/+60
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* Mouse free cam for peds&cars (under FREE_CAM)eray orçunus2020-03-311-5/+668
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* rotating FollowPed cam (disabled by default for now)aap2020-03-291-0/+208
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* CCam fixaap2020-03-281-1/+1
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* CCam fixaap2020-03-281-1/+1
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* implemented some unused PS2 camsaap2020-03-271-4/+281
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* Finished CCam; various smaller thingsaap2020-03-271-0/+4147