| Commit message (Expand) | Author | Files | Lines |
2020-07-29 | rename shit | aap | 1 | -4/+4 |
2020-07-29 | Dual pass rendering for RW 3.3 | Sergeanur | 1 | -4/+14 |
2020-07-25 | Fix/change some Windows define | eray orçunus | 1 | -1/+1 |
2020-07-22 | Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher | Sergeanur | 1 | -0/+6 |
2020-07-13 | Rename LEVEL_NONE to LEVEL_GENERIC | Sergeanur | 1 | -2/+2 |
2020-06-27 | mips overdose | Fire-Head | 1 | -4/+169 |
2020-05-28 | Frontend customization functions, freecam toggle, minor things | eray orçunus | 1 | -2/+4 |
2020-05-11 | Linux build support | eray orçunus | 1 | -1/+1 |
2020-05-09 | Place debug menu under ifdef | Sergeanur | 1 | -1/+2 |
2020-05-05 | Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL | Sergeanur | 1 | -6/+0 |
2020-05-05 | Remove Miami stuff | Sergeanur | 1 | -11/+0 |
2020-05-05 | implemented most of streamed collisions and big buildings | aap | 1 | -16/+10 |
2020-05-04 | oal upd | Fire-Head | 1 | -16/+3 |
2020-05-03 | GTA_ZONECULL define | aap | 1 | -0/+6 |
2020-04-27 | Fixes | Sergeanur | 1 | -1/+1 |
2020-04-26 | Initial GLFW support | eray orçunus | 1 | -1/+1 |
2020-04-24 | implemented debugmenu | aap | 1 | -1/+1 |
2020-04-22 | Crossplatform work continues | eray orçunus | 1 | -2/+0 |
2020-04-20 | Try to build with mingw | Filip Gawin | 1 | -1/+1 |
2020-04-20 | update librw (matfx) | aap | 1 | -0/+8 |
2020-04-19 | Add polish lang support | Fire-Head | 1 | -0/+1 |
2020-04-18 | Revert "Part one" | Filip Gawin | 1 | -1/+1 |
2020-04-17 | Part one | Filip Gawin | 1 | -1/+1 |
2020-04-17 | Remove patches | Sergeanur | 1 | -18/+1 |
2020-04-17 | rem refs | Fire-Head | 1 | -9/+13 |
2020-04-16 | first fake RW implementation working | aap | 1 | -0/+4 |
2020-04-12 | scene init | Nikolay Korolev | 1 | -1/+1 |
2020-04-09 | PS2 Cheats, restored R*names | Fire-Head | 1 | -1/+1 |
2020-04-09 | (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode | Fire-Head | 1 | -6/+14 |
2020-03-30 | Add russian lang support | Sergeanur | 1 | -0/+3 |
2020-03-29 | fixed PS2 build | Nikolay Korolev | 1 | -0/+2 |
2020-03-29 | style & cosmetic fixes | Fire-Head | 1 | -8/+0 |
2020-03-29 | style & cosmetic fixes | Fire-Head | 1 | -14/+14 |
2020-03-29 | Wrappers cleanup | Sergeanur | 1 | -8/+0 |
2020-03-28 | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 1 | -45/+400 |
2020-03-28 | CCopPed done and #include cleanup | eray orçunus | 1 | -0/+2 |
2020-03-22 | CGame::Initialise | Nikolay Korolev | 1 | -1/+156 |
2020-01-11 | AccidentManager | Sergeanur | 1 | -1/+1 |
2019-10-25 | Fixes&Peds | eray orçunus | 1 | -0/+3 |
2019-10-21 | CGame::FinalShutdown | Sergeanur | 1 | -2/+15 |
2019-10-19 | typo fix | nmzik | 1 | -1/+1 |
2019-10-19 | getter and enum fix | nmzik | 1 | -2/+2 |
2019-10-19 | CGame::Process() && CGame::ReloadIPLs | nmzik | 1 | -1/+151 |
2019-08-27 | More audio ped | Filip Gawin | 1 | -1/+1 |
2019-07-24 | shadows done | Fire-Head | 1 | -1/+16 |
2019-07-07 | the great reorganization | aap | 1 | -0/+0 |
2019-06-28 | misc stuff, mostly collision | aap | 1 | -1/+2 |
2019-06-17 | first part of CFileLoader | aap | 1 | -0/+1 |
2019-06-17 | got rid of upper case types | aap | 1 | -3/+3 |
2019-06-13 | CPad done | Fire-Head | 1 | -0/+1 |
2019-06-02 | skeleton updated, windows specific stuff added | Fire-Head | 1 | -0/+7 |
2019-06-01 | implemented splashes; fixed zones | aap | 1 | -0/+2 |
2019-05-31 | rw skeleton | Fire-Head | 1 | -0/+4 |
2019-05-31 | more high level functions | aap | 1 | -0/+4 |