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2021-01-11CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur1-1/+1
2021-01-08Level 4Sergeanur1-1/+2
2021-01-08first commit for LCSaap1-3/+4
2021-01-02CVarConsoleSergeanur1-0/+5
2020-12-20some more little ps2 fixesaap1-0/+4
2020-12-08Add NUM_LEVELSSergeanur1-1/+2
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur1-1/+1
2020-05-27VC WaterFire-Head1-0/+1
2020-05-21scuffed InitAfterFocusLoss implementationXinerki1-0/+2
2020-05-12CClouds; disabled object clipping for SA camaap1-0/+1
2020-05-07car control and friendsNikolay Korolev1-0/+2
2020-05-06not neededNikolay Korolev1-23/+0
2020-05-05getting the vice city map to workaap1-3/+26
2020-05-05some more miamiNikolay Korolev1-0/+23
2020-05-05cleaned up MIAMI ifdefsaap1-2/+0
2020-05-05Revert "Remove Miami stuff"Sergeanur1-0/+3
2020-05-05Remove Miami stuffSergeanur1-3/+0
2020-05-05implemented most of streamed collisions and big buildingsaap1-0/+3
2020-04-27FixesSergeanur1-1/+1
2020-04-20Try to build with mingwFilip Gawin1-2/+1
2020-04-19Add polish lang supportFire-Head1-0/+1
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-0/+1
2020-04-17rem refsFire-Head1-8/+8
2020-04-09(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head1-0/+1
2020-03-30Add russian lang supportSergeanur1-0/+3
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-8/+9
2020-03-22CGame::InitialiseNikolay Korolev1-1/+1
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik1-0/+1
2019-07-07the great reorganizationaap1-0/+0
2019-06-28misc stuff, mostly collisionaap1-5/+10
2019-06-17first part of CFileLoaderaap1-0/+1
2019-06-17got rid of upper case typesaap1-3/+3
2019-06-13CPad doneFire-Head1-0/+1
2019-06-02skeleton updated, windows specific stuff addedFire-Head1-0/+7
2019-06-01implemented splashes; fixed zonesaap1-0/+2
2019-05-31rw skeletonFire-Head1-0/+4
2019-05-31more high level functionsaap1-0/+4