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* mergeNikolay Korolev2021-08-081-0/+1
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| * finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten2021-07-101-5/+5
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| * Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten2021-06-261-5/+11
| | | | | | | | This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f.
| * Revert "Redo ReadSaveBuf + common.h cleanup"erorcun2021-06-251-11/+5
| | | | | | | | This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069.
| * Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-5/+11
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| * Revert "First batch of fixes (CallAndMessage)"Filip Gawin2021-01-311-8/+2
| | | | | | | | This reverts commit 7a3b80a9b7f414967fe59f89ab0fe5416735babe.
| * First batch of fixes (CallAndMessage)Filip Gawin2021-01-311-2/+8
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| * Get rid of bitfields in CPoolSergeanur2021-01-191-1/+1
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| * Use original namesSergeanur2021-01-081-1/+1
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* | mission replayNikolay Korolev2021-08-011-2/+2
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* | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten2021-07-101-6/+6
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* | Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-281-6/+12
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* | Fixeserorcun2021-02-281-1/+1
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* | get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
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* | Get rid of bitfields in CPoolSergeanur2021-01-201-1/+1
| | | | | | | | | | # Conflicts: # src/core/templates.h
* | Use original namesSergeanur2021-01-081-1/+1
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* | push/pop memidsaap2020-12-211-0/+1
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* | fixed review stuffNikolay Korolev2020-12-191-1/+1
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* | merge attemptNikolay Korolev2020-12-191-0/+20
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| * start using CMemoryHeapaap2020-11-261-0/+19
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* | some fixesNikolay Korolev2020-11-131-1/+1
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* | object field renamedNikolay Korolev2020-10-181-3/+3
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* | finished save/loadNikolay Korolev2020-10-171-3/+4
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* | saves part 1Nikolay Korolev2020-10-171-7/+49
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* | rw stuff done & other small thingsaap2020-08-201-9/+15
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-0/+43
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
| * mission replayNikolay Korolev2020-05-261-0/+43
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* | Weapon layer in Pedseray orçunus2020-05-151-2/+14
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* Redoing some pool reading for better alignmentSergeanur2020-05-131-65/+85
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* Revert to memcpyFilip Gawin2020-05-131-1/+1
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* Fix linux warningsFilip Gawin2020-05-121-0/+4
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* More use of GetModelIndexSergeanur2020-05-051-5/+5
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* changed saving compatibilityNikolay Korolev2020-05-021-75/+59
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-301-3/+3
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| * Fix MakeSureSlotInObjectPoolIsEmptySergeanur2020-04-301-1/+1
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| * Adding getters and setters for type and statusSergeanur2020-04-301-2/+2
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* | pools compatibilityNikolay Korolev2020-04-261-4/+86
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* Try to build with mingwFilip Gawin2020-04-201-1/+1
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-4/+4
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* Remove patchesSergeanur2020-04-171-17/+1
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* rem refsFire-Head2020-04-171-9/+9
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* review fixNikolay Korolev2020-04-131-2/+2
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* CPoolsNikolay Korolev2020-04-111-8/+337
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* Add Load/Save functionsWes Hampson2020-03-111-16/+23
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* Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur2019-10-161-7/+73
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* CPickupsSergeanur2019-10-031-0/+1
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* AnimViewer!eray orçunus2019-08-151-0/+5
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* added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2019-07-201-0/+2
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* more CWanted; added CEventListaap2019-07-121-0/+8
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* the great reorganizationaap2019-07-071-0/+25