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* audio stuffSergeanur2020-01-251-0/+1
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* Fixed nasty warningsSergeanur2019-10-171-1/+1
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* Full CGameLogicSergeanur2019-10-081-0/+1
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* implemented CHeliaap2019-08-041-0/+2
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* The Pedseray orçunus2019-08-021-0/+3
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* more CWanted; added CEventListaap2019-07-121-21/+52
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* yet more CAutomobileaap2019-07-091-0/+1
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* Merge branch 'master' of https://github.com/gtamodding/re3_AG2019-07-071-4/+8
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* the great reorganizationaap2019-07-071-0/+45