| Commit message (Expand) | Author | Files | Lines |
2021-06-28 | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) | withmorten | 1 | -2/+2 |
2021-06-28 | Redo ReadSaveBuf + common.h cleanup | Sergeanur | 1 | -209/+0 |
2021-06-24 | CEntity and C(Vu)Vector fixes and cleanup | aap | 1 | -0/+6 |
2021-02-04 | fix MASTER crashes | withmorten | 1 | -1/+1 |
2021-01-24 | make building with Codewarrior 7 possible | withmorten | 1 | -4/+56 |
2021-01-23 | Includes overhaul, fix some compiler warnings | erorcun | 1 | -15/+24 |
2021-01-08 | sync with re3 | Fire-Head | 1 | -7/+38 |
2021-01-02 | CVarConsole | Sergeanur | 1 | -0/+4 |
2020-12-27 | signed/unsigned fixes, and some other fixes | erorcun | 1 | -0/+5 |
2020-12-25 | signed/unsigned fixes, and some other fixes | erorcun | 1 | -0/+5 |
2020-12-19 | scaling | Fire-Head | 1 | -7/+17 |
2020-12-18 | get rid of all PED_SKIN defines | aap | 1 | -2/+0 |
2020-12-09 | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default | erorcun | 1 | -1/+7 |
2020-12-09 | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default | erorcun | 1 | -1/+7 |
2020-12-07 | ps2 hud, restore original code | Fire-Head | 1 | -5/+21 |
2020-11-23 | Xbox message screen, disabled by default | erorcun | 1 | -1/+3 |
2020-10-10 | Zones saving and loading | Sergeanur | 1 | -0/+40 |
2020-10-08 | Fix some sanitizer errors, improve POSIX streamer | eray orçunus | 1 | -1/+1 |
2020-10-04 | Fix some sanitizer errors, improve POSIX streamer | eray orçunus | 1 | -1/+1 |
2020-10-02 | Load and write our settings in re3.ini & fixes | eray orçunus | 1 | -1/+3 |
2020-09-30 | Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes | eray orçunus | 1 | -0/+3 |
2020-09-27 | Fixes: PS2/PS2-like menu, Hud, new sliding text found | eray orçunus | 1 | -0/+3 |
2020-09-27 | another clamp | Roman Masanin | 1 | -0/+2 |
2020-08-03 | VU0 collision | aap | 1 | -0/+10 |
2020-07-24 | fixed hanim for 64 bit | aap | 1 | -0/+1 |
2020-07-24 | fixed hanim for 64 bit | aap | 1 | -0/+1 |
2020-07-24 | 64-bit on Windows | eray orçunus | 1 | -0/+4 |
2020-07-22 | 64-bit on Windows | eray orçunus | 1 | -0/+4 |
2020-06-27 | mips overdose | Fire-Head | 1 | -0/+12 |
2020-06-21 | FOV fix | aap | 1 | -1/+1 |
2020-06-21 | FOV fix | aap | 1 | -1/+1 |
2020-06-06 | fixed linux saving | Nikolay Korolev | 1 | -1/+1 |
2020-06-01 | hanim fix | aap | 1 | -2/+2 |
2020-06-01 | hanim fix | aap | 1 | -2/+2 |
2020-05-10 | defined out asserts. | bigbossbro08 | 1 | -0/+4 |
2020-05-08 | most of animation system done; little stuff here and there | aap | 1 | -0/+1 |
2020-05-07 | oal wav/mp3 stream update | Fire-Head | 1 | -0/+2 |
2020-05-02 | SetPosition, part 1 | Sergeanur | 1 | -0/+3 |
2020-04-26 | tried to fix some half-pixel bugs | aap | 1 | -0/+7 |
2020-04-26 | Remove little hack | Sergeanur | 1 | -7/+0 |
2020-04-26 | Initial GLFW support | eray orçunus | 1 | -2/+2 |
2020-04-24 | implemented skinned peds, no cutscene hands yet | aap | 1 | -0/+11 |
2020-04-20 | Try to build with mingw | Filip Gawin | 1 | -29/+28 |
2020-04-18 | Revert "Part one" | Filip Gawin | 1 | -2/+2 |
2020-04-17 | Part one | Filip Gawin | 1 | -2/+2 |
2020-04-15 | implemented most of librw wrapper | aap | 1 | -3/+11 |
2020-04-11 | Link with RW libs | Sergeanur | 1 | -0/+2 |
2020-04-10 | Fix sprite vertical scale | Sergeanur | 1 | -2/+0 |
2020-04-09 | (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode | Fire-Head | 1 | -0/+2 |
2020-04-01 | Glass done | Fire-Head | 1 | -0/+1 |
2020-03-28 | remove include <new> from common.h | aap | 1 | -2/+0 |
2020-03-27 | removed windows.h for most .cpps | aap | 1 | -0/+15 |
2020-03-22 | Fixes for Serge's review | Filip Gawin | 1 | -1/+0 |
2020-03-22 | Console | Sergeanur | 1 | -0/+3 |
2020-03-11 | GenericSave complete, still needs some testing | Wes Hampson | 1 | -4/+4 |
2019-10-30 | Implemented faststrcmp, faststricmp, strcasecmp | Sergeanur | 1 | -0/+4 |
2019-10-27 | Implement PreloadMissionAudio + small fixes | Filip Gawin | 1 | -1/+1 |
2019-10-26 | Fixes for nitpicks | Filip Gawin | 1 | -10/+8 |
2019-10-26 | More work | Filip Gawin | 1 | -2/+2 |
2019-10-26 | audio7 | Filip Gawin | 1 | -4/+4 |
2019-10-11 | Fixed save game Load/Save failed assertion on Debug build | Sergeanur | 1 | -1/+1 |
2019-10-08 | Added read/write template functions for save data, small Load/Save arguments unification | Sergeanur | 1 | -0/+51 |
2019-10-05 | Corona widescreen fix | Sergeanur | 1 | -1/+3 |
2019-08-27 | Cleanup | Filip Gawin | 1 | -2/+2 |
2019-08-27 | More more more audio | Filip Gawin | 1 | -5/+5 |
2019-08-27 | More audio ped | Filip Gawin | 1 | -5/+4 |
2019-08-15 | CParticleObject done, cDMAudio done | Fire-Head | 1 | -0/+18 |
2019-08-06 | CCarCtrl::GenerateOneRandomVehicle! | Nikolay Korolev | 1 | -1/+1 |
2019-08-02 | sampman done | Fire-Head | 1 | -0/+1 |
2019-07-24 | shadows done | Fire-Head | 1 | -0/+117 |
2019-07-19 | ComputeDopplerEffectedFrequency | Filip Gawin | 1 | -5/+5 |
2019-07-18 | CAutomobile::ProcessControl done | aap | 1 | -1/+2 |
2019-07-15 | test | Nikolay Korolev | 1 | -1/+1 |
2019-07-14 | Partial RunningScript part2 | Nikolay Korolev | 1 | -0/+1 |
2019-07-11 | WaterLevel done | Fire-Head | 1 | -0/+1 |
2019-07-11 | WaterLevel done | Fire-Head | 1 | -0/+1 |
2019-07-10 | added wrappers around math functions | aap | 1 | -0/+1 |
2019-07-07 | the great reorganization | aap | 1 | -0/+0 |
2019-07-05 | finished CDamageManager | aap | 1 | -0/+13 |
2019-07-03 | Update Frontend. | _AG | 1 | -14/+0 |
2019-07-03 | cleaned up to be closer to original game | aap | 1 | -15/+25 |
2019-07-02 | Revert "Implemented frontend inputs." | aap | 1 | -1/+0 |
2019-07-02 | Implemented frontend inputs. | _AG | 1 | -0/+1 |
2019-06-30 | Implement GetSpecialCharacterTalkSfx | Filip Gawin | 1 | -1/+1 |
2019-06-30 | Cleanup project a bit | Filip Gawin | 1 | -3/+6 |
2019-06-20 | Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h. | _AG | 1 | -8/+20 |
2019-06-19 | finished CPedType | aap | 1 | -1/+2 |
2019-06-17 | first part of CFileLoader | aap | 1 | -11/+0 |
2019-06-17 | Update HUD stuff, bug and format fixes. | _AG | 1 | -0/+1 |
2019-06-17 | got rid of upper case types | aap | 1 | -22/+17 |
2019-06-16 | fix the cleanup... | aap | 1 | -0/+2 |
2019-06-16 | some cleanup | aap | 1 | -1/+5 |
2019-06-16 | Updates Draw.cpp, MusicManager.cpp. | _AG | 1 | -1/+4 |
2019-06-15 | New updates for Hud.cpp and more. | _AG | 1 | -1/+1 |
2019-06-13 | fixed CFileMgr somewhat; still issues when loading saves | aap | 1 | -2/+0 |
2019-06-12 | implemented CCutsceneHead and dependencies | aap | 1 | -0/+1 |
2019-06-12 | implemented CTimeCycle | aap | 1 | -0/+2 |
2019-06-11 | tmp | Fire-Head | 1 | -0/+2 |
2019-06-03 | added NO_MOVIES | Fire-Head | 1 | -1/+1 |
2019-06-02 | gamestates fixed, mpeg now working | Fire-Head | 1 | -3/+10 |
2019-06-02 | skeleton updated, windows specific stuff added | Fire-Head | 1 | -1/+2 |
2019-06-01 | implemented splashes; fixed zones | aap | 1 | -1/+2 |
2019-05-31 | rw skeleton | Fire-Head | 1 | -23/+2 |
2019-05-30 | fixed CParticle crash && RandTable | Fire-Head | 1 | -0/+6 |
2019-05-30 | added CMBlur | aap | 1 | -0/+5 |
2019-05-30 | clean up | aap | 1 | -50/+31 |
2019-05-29 | fix2 | Fire-Head | 1 | -2/+2 |
2019-05-29 | Updates, CTimer started | Fire-Head | 1 | -0/+16 |
2019-05-29 | implemented some of CCam and dependencies | aap | 1 | -0/+1 |
2019-05-29 | Particle, ParticleMgr done | Fire-Head | 1 | -4/+63 |
2019-05-24 | implemented CFileMgr (barf) | aap | 1 | -0/+3 |