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* Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-191-1/+7
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| * Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun2020-12-091-1/+7
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* | scalingFire-Head2020-12-191-7/+17
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* | ps2 hud, restore original codeFire-Head2020-12-071-5/+21
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* Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-041-1/+1
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* Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-1/+3
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* Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus2020-09-271-0/+3
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* VU0 collisionaap2020-08-031-0/+10
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* fixed hanim for 64 bitaap2020-07-241-0/+1
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* 64-bit on Windowseray orçunus2020-07-221-0/+4
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* Merge branch 'master' into ps2menuFire_Head2020-06-291-4/+4
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| * FOV fixaap2020-06-211-1/+1
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| * fixed linux savingNikolay Korolev2020-06-061-1/+1
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| * hanim fixaap2020-06-011-2/+2
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* | mips overdoseFire-Head2020-06-271-0/+12
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* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-0/+2
|\ | | | | OpenAL update
| * oal wav/mp3 stream updateFire-Head2020-05-071-0/+2
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* | defined out asserts.bigbossbro082020-05-101-0/+4
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* | SetPosition, part 1Sergeanur2020-05-021-0/+3
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* Merge branch 'master' of github.com:gtamodding/re3aap2020-04-261-7/+0
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| * Remove little hackSergeanur2020-04-261-7/+0
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* | tried to fix some half-pixel bugsaap2020-04-261-0/+7
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* Initial GLFW supporteray orçunus2020-04-261-2/+2
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+11
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* Try to build with mingwFilip Gawin2020-04-201-29/+28
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* Revert "Part one"Filip Gawin2020-04-181-2/+2
| | | | This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
* Part oneFilip Gawin2020-04-171-2/+2
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* implemented most of librw wrapperaap2020-04-151-3/+11
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* Link with RW libsSergeanur2020-04-111-0/+2
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* Fix sprite vertical scaleSergeanur2020-04-101-2/+0
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* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-0/+2
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* Glass doneFire-Head2020-04-011-0/+1
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* remove include <new> from common.haap2020-03-281-2/+0
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* removed windows.h for most .cppsaap2020-03-271-0/+15
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* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+0
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* ConsoleSergeanur2020-03-221-0/+3
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* GenericSave complete, still needs some testingWes Hampson2020-03-111-4/+4
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* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+4
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* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-1/+1
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* Fixes for nitpicksFilip Gawin2019-10-261-10/+8
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* More workFilip Gawin2019-10-261-2/+2
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* audio7Filip Gawin2019-10-261-4/+4
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* Fixed save game Load/Save failed assertion on Debug buildSergeanur2019-10-111-1/+1
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* Added read/write template functions for save data, small Load/Save arguments unificationSergeanur2019-10-081-0/+51
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* Corona widescreen fixSergeanur2019-10-051-1/+3
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* CleanupFilip Gawin2019-08-271-2/+2
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* More more more audioFilip Gawin2019-08-271-5/+5
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* More audio pedFilip Gawin2019-08-271-5/+4
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* Merge branch 'master' into masterFire_Head2019-08-151-1/+1
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| * CCarCtrl::GenerateOneRandomVehicle!Nikolay Korolev2019-08-061-1/+1
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* | CParticleObject done, cDMAudio doneFire-Head2019-08-151-0/+18
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* sampman doneFire-Head2019-08-021-0/+1
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* Merge branch 'master' into masterFire_Head2019-07-241-0/+117
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| * shadows doneFire-Head2019-07-241-0/+117
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* | ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-5/+5
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* | CAutomobile::ProcessControl doneaap2019-07-181-1/+2
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* | testNikolay Korolev2019-07-151-1/+1
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* | Partial RunningScript part2Nikolay Korolev2019-07-141-0/+1
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* Merge branch 'master' into masterFire_Head2019-07-111-0/+1
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| * added wrappers around math functionsaap2019-07-101-0/+1
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* | WaterLevel doneFire-Head2019-07-111-0/+1
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* the great reorganizationaap2019-07-071-0/+178