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* Switch PR & remove X11 part from CMakeListserorcun2021-08-141-0/+5
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| * Nintendo Switch supportAdrian Graber2021-07-131-0/+5
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* | mergeNikolay Korolev2021-08-081-2/+5
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| * rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-1/+1
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| * Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten2021-06-261-170/+0
| | | | | | | | This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f.
| * Revert "Redo ReadSaveBuf + common.h cleanup"erorcun2021-06-251-0/+170
| | | | | | | | This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069.
| * Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-170/+0
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| * CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-0/+6
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| * fix MASTER crasheswithmorten2021-02-041-1/+1
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| * small fix regarding codewarrior and AUDIO_MSSwithmorten2021-01-221-0/+1
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| * fixFilip Gawin2021-01-221-1/+1
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| * Better output for validating size assertFilip Gawin2021-01-221-2/+5
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| * codewarrior: finishing toucheswithmorten2021-01-211-6/+4
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| * make building with Codewarrior 7 possiblewithmorten2021-01-211-4/+57
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| * fix common.h d3d includeswithmorten2021-01-171-2/+2
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| * Includes overhaul, fix some compiler warningserorcun2021-01-171-15/+24
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| * Use of sized bool types for CFontSergeanur2021-01-161-0/+4
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| * .ini for scaling, radar, spritesFire-Head2021-01-081-0/+6
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| * bb .ini hello definesFire-Head2021-01-081-5/+1
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| * Merge pull request #1 from GTAmodding/masterFire_Head2020-12-291-0/+5
| |\ | | | | | | update
| | * signed/unsigned fixes, and some other fixeserorcun2020-12-271-0/+5
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| * | Sprite Scaling optionFire-Head2020-12-291-5/+8
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| * Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-191-1/+7
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| | * Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun2020-12-091-1/+7
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| * | scalingFire-Head2020-12-191-7/+17
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| * | ps2 hud, restore original codeFire-Head2020-12-071-5/+21
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| * Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-041-1/+1
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| * Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-1/+3
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| * Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus2020-09-271-0/+3
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* | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-2/+2
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* | Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-281-209/+0
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* | CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-0/+6
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* | fix MASTER crasheswithmorten2021-02-041-1/+1
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* | make building with Codewarrior 7 possiblewithmorten2021-01-241-4/+56
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* | Includes overhaul, fix some compiler warningserorcun2021-01-231-15/+24
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* | sync with re3Fire-Head2021-01-081-7/+38
| | | | | | | | | | | | | | | | -radardisc shadow fix -fix for the dimension where moon is round -correct radar based on the early gta 3 screenshot -proper scaling based on ps2 gta 3 -ini and debugmenu options
* | CVarConsoleSergeanur2021-01-021-0/+4
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* | signed/unsigned fixes, and some other fixeserorcun2020-12-251-0/+5
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* | get rid of all PED_SKIN definesaap2020-12-181-2/+0
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* | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun2020-12-091-1/+7
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* | Xbox message screen, disabled by defaulterorcun2020-11-231-1/+3
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* | Zones saving and loadingSergeanur2020-10-101-0/+40
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* | Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-081-1/+1
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* | Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus2020-09-301-0/+3
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* | another clampRoman Masanin2020-09-271-0/+2
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-0/+10
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
| * VU0 collisionaap2020-08-031-0/+10
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| * fixed hanim for 64 bitaap2020-07-241-0/+1
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| * 64-bit on Windowseray orçunus2020-07-221-0/+4
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* | fixed hanim for 64 bitaap2020-07-241-0/+1
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* | 64-bit on Windowseray orçunus2020-07-241-0/+4
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-0/+12
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
| * Merge branch 'master' into ps2menuFire_Head2020-06-291-4/+4
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| | * FOV fixaap2020-06-211-1/+1
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| * | mips overdoseFire-Head2020-06-271-0/+12
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* | | FOV fixaap2020-06-211-1/+1
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* | | Merge branch 'master' into miamiSergeanur2020-06-071-1/+1
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
| * | fixed linux savingNikolay Korolev2020-06-061-1/+1
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| * | hanim fixaap2020-06-011-2/+2
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* | hanim fixaap2020-06-011-2/+2
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* | Merge branch 'master' into miamiSergeanur2020-05-111-0/+6
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/AnimBlendAssociation.h # src/animation/AnimBlendClumpData.h # src/animation/AnimManager.h # src/animation/FrameUpdate.cpp # src/control/AutoPilot.h # src/control/PathFind.h # src/core/PlayerInfo.h # src/entities/Building.h # src/entities/Dummy.h # src/entities/Entity.h # src/entities/Physical.h # src/entities/Treadable.h # src/modelinfo/BaseModelInfo.h # src/modelinfo/ClumpModelInfo.cpp # src/modelinfo/ClumpModelInfo.h # src/modelinfo/PedModelInfo.h # src/modelinfo/SimpleModelInfo.h # src/modelinfo/TimeModelInfo.h # src/modelinfo/VehicleModelInfo.h # src/objects/CutsceneHead.h # src/objects/CutsceneObject.h # src/objects/DummyObject.h # src/objects/Object.h # src/peds/DummyPed.h # src/peds/PedIK.cpp # src/rw/VisibilityPlugins.cpp # src/vehicles/Automobile.h # src/vehicles/Boat.h # src/vehicles/Heli.h # src/vehicles/Plane.h # src/vehicles/Train.h # src/vehicles/Vehicle.h
| * Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-0/+2
| |\ | | | | | | OpenAL update
| | * oal wav/mp3 stream updateFire-Head2020-05-071-0/+2
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| * | defined out asserts.bigbossbro082020-05-101-0/+4
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* | | most of animation system done; little stuff here and thereaap2020-05-081-0/+1
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* / SetPosition, part 1Sergeanur2020-05-021-0/+3
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* Merge branch 'master' of github.com:gtamodding/re3aap2020-04-261-7/+0
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| * Remove little hackSergeanur2020-04-261-7/+0
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* | tried to fix some half-pixel bugsaap2020-04-261-0/+7
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* Initial GLFW supporteray orçunus2020-04-261-2/+2
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+11
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* Try to build with mingwFilip Gawin2020-04-201-29/+28
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* Revert "Part one"Filip Gawin2020-04-181-2/+2
| | | | This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
* Part oneFilip Gawin2020-04-171-2/+2
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* implemented most of librw wrapperaap2020-04-151-3/+11
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* Link with RW libsSergeanur2020-04-111-0/+2
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* Fix sprite vertical scaleSergeanur2020-04-101-2/+0
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* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-0/+2
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* Glass doneFire-Head2020-04-011-0/+1
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* remove include <new> from common.haap2020-03-281-2/+0
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* removed windows.h for most .cppsaap2020-03-271-0/+15
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* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+0
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* ConsoleSergeanur2020-03-221-0/+3
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* GenericSave complete, still needs some testingWes Hampson2020-03-111-4/+4
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* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+4
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* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-1/+1
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* Fixes for nitpicksFilip Gawin2019-10-261-10/+8
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* More workFilip Gawin2019-10-261-2/+2
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* audio7Filip Gawin2019-10-261-4/+4
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* Fixed save game Load/Save failed assertion on Debug buildSergeanur2019-10-111-1/+1
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* Added read/write template functions for save data, small Load/Save arguments unificationSergeanur2019-10-081-0/+51
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* Corona widescreen fixSergeanur2019-10-051-1/+3
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* CleanupFilip Gawin2019-08-271-2/+2
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* More more more audioFilip Gawin2019-08-271-5/+5
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* More audio pedFilip Gawin2019-08-271-5/+4
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* Merge branch 'master' into masterFire_Head2019-08-151-1/+1
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| * CCarCtrl::GenerateOneRandomVehicle!Nikolay Korolev2019-08-061-1/+1
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* | CParticleObject done, cDMAudio doneFire-Head2019-08-151-0/+18
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* sampman doneFire-Head2019-08-021-0/+1
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* Merge branch 'master' into masterFire_Head2019-07-241-0/+117
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| * shadows doneFire-Head2019-07-241-0/+117
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* | ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-5/+5
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* | CAutomobile::ProcessControl doneaap2019-07-181-1/+2
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* | testNikolay Korolev2019-07-151-1/+1
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* | Partial RunningScript part2Nikolay Korolev2019-07-141-0/+1
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* Merge branch 'master' into masterFire_Head2019-07-111-0/+1
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| * added wrappers around math functionsaap2019-07-101-0/+1
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* | WaterLevel doneFire-Head2019-07-111-0/+1
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* the great reorganizationaap2019-07-071-0/+178