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path: root/src/core/re3.cpp (follow)
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* use ARRAY_SIZENikolay Korolev2021-01-231-1/+1
* No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linuxerorcun2021-01-231-41/+18
* Migrate from old .ini to new .inierorcun2021-01-231-1/+8
* Store all settings in .INIerorcun2021-01-231-80/+333
* Includes overhaul, fix some compiler warningserorcun2021-01-231-1/+4
* sync with re3Fire-Head2021-01-081-0/+30
* cfo fixerorcun2021-01-041-1/+0
* CVarConsoleSergeanur2021-01-021-1/+1
* fixerorcun2020-12-271-1/+0
* Dynamically add pipelines options, only if neo.txd existserorcun2020-12-271-1/+26
* Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as defaulterorcun2020-12-261-0/+2
* fix sizeofaap2020-12-211-1/+1
* removed cullzones stuff from rendererNikolay Korolev2020-12-191-2/+0
* merge attemptNikolay Korolev2020-12-191-0/+10
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| * added GTA_SCENE_EDITNikolay Korolev2020-12-021-0/+2
| * added a few registered pointers and memory debugaap2020-11-301-0/+11
| * finished cullzonesaap2020-11-221-0/+3
| * add mission switcher from miamiwithmorten2020-11-161-0/+33
| * Fix ini readerSergeanur2020-11-111-2/+4
| * Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline multserorcun2020-11-071-16/+32
| * rewrite CFO + postfx/pipeline optionserorcun2020-10-281-389/+53
| * boolean for extended pipelinesaap2020-10-271-3/+6
| * Fix buildSergeanur2020-10-251-0/+3
| * Fix bindings not loaded on Linuxerorcun2020-10-251-2/+30
| * Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-22/+91
| * Fixes, mouse AUX buttons, joystick detect menueray orçunus2020-09-301-7/+66
| * Fixeseray orçunus2020-09-271-1/+2
| * CFO fixeseray orçunus2020-08-251-2/+7
| * new frontend customizationeray orçunus2020-08-241-34/+240
| * Revert "remove CFO"eray orçunus2020-08-191-0/+112
| * Merge branch 'master' of github.com:gtamodding/re3aap2020-08-181-112/+0
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| * | neo pipelinesaap2020-08-181-0/+12
* | | little cleanup and synch on templates and configaap2020-12-181-0/+2
* | | Frontend cleanup, .INI, CFO, scrollable pageserorcun2020-12-091-4/+168
* | | forget ifdefaap2020-11-031-0/+2
* | | new LCS-style rendereraap2020-11-031-0/+22
* | | boolean for extended pipelinesaap2020-10-271-3/+6
* | | Pad, BulletInfo, ProjectileInfo, fixeseray orçunus2020-10-071-2/+4
* | | cheats, fixes, cosmetic changesmajestic2020-09-011-2/+2
* | | CGame done, Peds, fixeseray orçunus2020-08-301-0/+2
* | | CWeather doneaap2020-08-231-2/+8
* | | Merge remote-tracking branch 'origin/miami' into miamiSergeanur2020-08-191-0/+12
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| * | | neo pipelines; postfx fixaap2020-08-191-0/+12
* | | | Merge branch 'master' into miamiSergeanur2020-08-191-107/+0
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| * | remove CFOeray orçunus2020-08-161-112/+0
| * | Graphics menu + MSAASergeanur2020-08-161-14/+14
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| * extended postfx and sniper hud fixaap2020-08-131-0/+9
* | Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+1
* | implemented extended postfxaap2020-08-111-0/+11
* | improved mission switchermajestic2020-08-101-1/+24
* | timecycle doneaap2020-08-091-1/+23
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-2/+0
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| * Enable PS2 Alpha test Emu in debug menu on RWSergeanur2020-08-051-2/+0
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-221-1/+0
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| * Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-1/+0
* | fixed COcclusionaap2020-07-201-0/+2
* | Merge branch 'master' into miamiSergeanur2020-07-131-0/+14
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| * Add cutscene borders switch to the menuSergeanur2020-07-111-0/+14
| * Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus2020-07-031-1/+2
| * Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun2020-07-011-4/+0
* | fixes from master, menu helper texteray orçunus2020-07-041-8/+4
* | CBoat and friendsaap2020-07-011-0/+2
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-3/+3
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| * menu fixesFire-Head2020-06-291-3/+3
| * cleaned up and fixed animvieweraap2020-06-081-0/+1
* | CCamera doneaap2020-06-201-3/+0
* | CCam doneaap2020-06-161-1/+1
* | much better mission switchereray orçunus2020-06-141-1/+1
* | Peds, mission switcher & fixeseray orçunus2020-06-141-1/+14
* | cleaned up and updated animviewer; fixed animation bugaap2020-06-081-0/+1
* | more CBikeaap2020-06-051-0/+2
* | some orig cheartsmajestic2020-06-031-2/+6
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-0/+105
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| * fixed timebar toggleaap2020-06-011-1/+3
| * Add files via uploadrollschuh22822020-05-291-0/+6
| * Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-0/+98
* | some CBike code; vehicle cleanupaap2020-06-021-4/+10
* | add freeroam; clean up debug menuaap2020-06-011-12/+0
* | CAutomobile doneaap2020-05-311-1/+3
* | gahhhaap2020-05-311-0/+1
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-261-0/+8
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| * switch collision with debug menuNikolay Korolev2020-05-251-0/+8
* | CVehicleaap2020-05-251-3/+7
* | vehicle cheats and debug cheat string displayXinerki2020-05-211-2/+2
* | make reloadables optionalXinerki2020-05-211-0/+2
* | fancy HUD.TXD reloaderXinerki2020-05-211-0/+5
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-7/+44
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| * Linux build supporteray orçunus2020-05-111-7/+44
* | Merge remote-tracking branch 'origin/miami' into miamiSergeanur2020-05-111-0/+1
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| * | CRendereraap2020-05-111-0/+1
* | | Merge branch 'master' into miamiSergeanur2020-05-111-0/+14
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| * Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-0/+14
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| | * oal wav/mp3 stream updateFire-Head2020-05-071-0/+14
* | | vehicle model descriptions; a bit of heli codeaap2020-05-101-1/+1
* | | Merge branch 'master' into miamiSergeanur2020-05-101-0/+2
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| * | Place debug menu under ifdefSergeanur2020-05-091-0/+2
* | | typoaap2020-05-071-2/+2
* | | VC vehicles just barely working nowaap2020-05-071-13/+17
* | | cleaned up MIAMI ifdefsaap2020-05-051-2/+0
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* | implemented most of streamed collisions and big buildingsaap2020-05-051-13/+13
* | implemented most of vice city path systemaap2020-05-031-1/+1
* | SetPosition, part 2Sergeanur2020-05-021-3/+3
* | update librw (vsynch)aap2020-05-021-0/+4
* | Adding getters and setters for type and statusSergeanur2020-04-301-1/+1
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* using librw GS alpha test emulationaap2020-04-251-22/+26
* implemented debugmenuaap2020-04-241-36/+4
* Merge branch 'master' into masterFire_Head2020-04-231-1/+1
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| * Crossplatform work continueseray orçunus2020-04-221-1/+1
* | ps2 particles, sampman oal startedFire-Head2020-04-231-1/+0
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* Remove patchesSergeanur2020-04-171-42/+2
* Ped fixes and ref removaleray orçunus2020-04-171-3/+3
* Some refs removed, little fixes and teleporteray orçunus2020-04-161-0/+18
* fix debug stuffNikolay Korolev2020-04-141-1/+0
* Merge branch 'master' into game_devNikolay Korolev2020-04-141-15/+1
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| * Merge pull request #413 from erorcun/erorcunerorcun2020-04-131-15/+0
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| | * CFileLoader last funcs and Frontend cleanuperay orçunus2020-04-131-15/+0
| * | finished CBoataap2020-04-131-0/+1
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* / scene editNikolay Korolev2020-04-131-0/+4
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* Merge pull request #400 from erorcun/erorcunerorcun2020-04-111-0/+2
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| * CMenuManager done and CHud fixeseray orçunus2020-04-111-0/+2
* | Link with RW libsSergeanur2020-04-111-0/+4
* | implemented CTrafficLightsaap2020-04-101-0/+3
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* fixesNikolay Korolev2020-04-081-1/+1
* CCamera fixesaap2020-04-031-4/+2
* Mouse free cam for peds&cars (under FREE_CAM)eray orçunus2020-03-311-2/+4
* rotating FollowPed cam (disabled by default for now)aap2020-03-291-0/+4
* Cleanup patching systemFilip Gawin2020-03-281-54/+0
* Remove assembly from patcher.hFilip Gawin2020-03-271-1/+1
* removed windows.h for most .cppsaap2020-03-271-0/+51
* implemented some unused PS2 camsaap2020-03-271-0/+4
* Finished CCam; various smaller thingsaap2020-03-271-7/+28
* ConsoleSergeanur2020-03-221-0/+1
* GenericSave complete, still needs some testingWes Hampson2020-03-111-1/+1
* Some fixes and some cosmetic thingseray orçunus2020-02-021-1/+0
* CCivilianPed done & restore peds running to phoneeray orçunus2019-11-261-1/+2
* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-6/+4
* Peds & a few fixeseray orçunus2019-11-051-0/+1
* Fixes&Pedseray orçunus2019-10-251-0/+2
* Fixed save game Load/Save failed assertion on Debug buildSergeanur2019-10-111-0/+4
* Little fixeray orçunus2019-10-071-1/+1
* Pedseray orçunus2019-10-061-2/+2
* World and Pedseray orçunus2019-09-121-3/+2
* More more more audioFilip Gawin2019-08-271-2/+2
* CleanupFilip Gawin2019-08-271-26/+0
* More audio pedFilip Gawin2019-08-271-0/+26
* Little CPed fixes & Peddebugeray orçunus2019-08-161-1/+1
* P.e.d.s. and fixeseray orçunus2019-08-111-0/+16
* CPed part 218eray orçunus2019-08-051-0/+4
* implemented CHeliaap2019-08-041-27/+7
* CAutomobile effect stuffaap2019-07-261-1/+14
* CAutomobile::FireTruckControl and HydraulicControlaap2019-07-261-0/+1
* implemented CAutomobile::TankControlaap2019-07-251-0/+2
* Merge branch 'master' into masterFire_Head2019-07-241-0/+50
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| * updateFire-Head2019-07-241-16/+1
| * shadows doneFire-Head2019-07-241-1/+66
* | bit more CAutomobileaap2019-07-231-0/+12
* | implemented col line renderingaap2019-07-191-3/+2
* | CAutomobile ctor, car spawner, fixesaap2019-07-191-38/+59
* | CAutomobile::ProcessControlInputsaap2019-07-111-1/+12
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* more CVehicleaap2019-07-091-1/+5
* more CAutomobileaap2019-07-081-0/+10
* IntoTheScripts!Nikolay Korolev2019-07-071-22/+1
* the great reorganizationaap2019-07-071-0/+381