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* streaming fixesaap2021-01-091-3/+9
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* Use original namesSergeanur2021-01-081-1/+1
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* Fix CEntity::UpdateRwFrameSergeanur2021-01-041-1/+1
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* Entity/Physical proof-read 1erorcun2021-01-041-6/+4
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* Reorder CEntity functions into their original orderSergeanur2020-12-291-682/+335
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* merge attemptNikolay Korolev2020-12-191-0/+5
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| * start using CMemoryHeapaap2020-11-261-0/+5
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| * fixed hanim for 64 bitaap2020-07-241-1/+1
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* | CWaterCreaturesmajestic2020-10-111-1/+1
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* | | CWaterCreaturesmajestic2020-10-081-0/+33
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* | small stuffaap2020-08-191-1/+1
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* | NULL -> nilFire-Head2020-07-311-2/+2
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* | Merge pull request #1 from GTAmodding/miamiFire_Head2020-07-291-3/+54
|\ \ | | | | | | Miami
| * | fixed hanim for 64 bitaap2020-07-241-1/+1
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| * | Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-0/+17
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| * | fixed COcclusionaap2020-07-201-2/+1
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| * | Merge pull request #650 from majesticCoding/miamiaap2020-07-201-0/+35
| |\ \ | | | | | | | | COcclusion done, I hope
| | * | cosmetic fixesmajestic2020-07-201-0/+35
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| * | | Merge branch 'master' into miamiSergeanur2020-07-131-2/+2
| |\ \ \ | | |/ / | |/| / | | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
| | * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-2/+2
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| | * renamed 2dfx shadowRange to Sizeaap2020-06-281-5/+5
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| | * blaaap2020-05-191-1/+1
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| | * small fixesaap2020-05-191-1/+1
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| | * some work on zonesaap2020-05-061-1/+1
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| | * Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-17/+0
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* | | miami shadowsFire-Head2020-07-291-2/+2
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* | miami pobjFire-Head2020-07-031-3/+0
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* | renamed 2dfx shadowRange to Sizeaap2020-06-281-5/+5
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* | some CAutomobileaap2020-05-311-3/+3
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* | CVehicleaap2020-05-251-1/+1
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* | Fixes for melees and various thingseray orçunus2020-05-201-2/+2
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* | CEntity and friendsaap2020-05-191-201/+316
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* | script revisionNikolay Korolev2020-05-191-0/+17
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* | Weapon fixes and thingieseray orçunus2020-05-171-17/+16
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* | CVisibilityPluginsaap2020-05-111-1/+1
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* | CRendereraap2020-05-111-10/+16
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* | Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-05-061-0/+1
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| * | setting some areas so objects dont disappearaap2020-05-061-0/+1
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* | | sync with masterNikolay Korolev2020-05-061-1/+1
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| * | new zone stuffaap2020-05-061-1/+1
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* | | Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-05-061-8/+4
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| * | getting the vice city map to workaap2020-05-051-8/+4
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* | | colstore support in scriptNikolay Korolev2020-05-051-1/+1
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* | | script stuffNikolay Korolev2020-05-051-0/+2
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* | cleaned up MIAMI ifdefsaap2020-05-051-28/+1
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* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+8
|/ | | | This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
* Remove Miami stuffSergeanur2020-05-051-8/+0
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* merged masteraap2020-05-051-3/+3
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| * Make CBaseModelInfo fields protectedSergeanur2020-05-051-3/+3
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* | implemented most of streamed collisions and big buildingsaap2020-05-051-0/+26
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* changed saving compatibilityNikolay Korolev2020-05-021-0/+105
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* few fixesaap2020-04-251-22/+0
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-1/+69
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* Remove patchesSergeanur2020-04-171-54/+1
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* More CWorld fixessaml1er2020-04-171-2/+2
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* Reverse CWorldsaml1er2020-04-161-0/+10
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* CObject completesaml1er2020-04-101-2/+2
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-7/+7
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* finished CMotionBlurStreaks, CSpecialFXaap2020-04-071-4/+4
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* remove include <new> from common.haap2020-03-281-0/+2
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-1/+1
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* Merge branch 'master' into masterFire_Head2019-07-241-3/+3
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| * updateFire-Head2019-07-241-3/+3
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* | Merge pull request #149 from ShFil119/audio4aap2019-07-201-2/+2
|\ \ | | | | | | Audio4
| * | ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-2/+2
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* | | fixed references leakNikolay Korolev2019-07-191-1/+1
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* / CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
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* added wrappers around math functionsaap2019-07-101-3/+3
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* little changes; one more function of CAutomobileaap2019-07-081-7/+7
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-12/+28
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* finished CEntityaap2019-06-301-5/+430
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* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+2
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* CStreaming almost doneaap2019-06-271-9/+9
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* replaced some ctors; made PreRender call game functionaap2019-06-241-2/+3
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* More CRadar stuff._AG2019-06-221-1/+1
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* finished CFileLoader, except a crash!aap2019-06-181-1/+1
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* added some small bits and stubsaap2019-06-021-0/+82
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-14/+14
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* first commitaap2019-05-151-0/+391