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anonymous/re3
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fully reversed source code for gta III and gta VC
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entities
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Physical.cpp
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*
little changes; one more function of CAutomobile
aap
2019-07-08
1
-2
/
+2
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*
cleaned up patching of virtual functions; started CAutomobile
aap
2019-07-08
1
-8
/
+21
|
*
the great reorganization
aap
2019-07-07
1
-4
/
+4
|
*
finished CPhysical
aap
2019-07-07
1
-7
/
+48
|
*
made code use TimeStepIn(Milli)Seconds; purged unnecessary inlines
aap
2019-07-07
1
-1
/
+1
|
*
some work on vehicles
aap
2019-07-06
1
-4
/
+4
|
*
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
2019-06-30
1
-0
/
+1
|
*
miscellaneous, mostly world related
aap
2019-06-29
1
-1
/
+1
|
*
Footsteps
eray orçunus
2019-06-28
1
-2
/
+2
|
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|
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Signed-off-by: eray orçunus <erayorcunus@gmail.com>
*
some Radar and Hud cleanup; fix in Physical
aap
2019-06-23
1
-1
/
+1
|
*
fixed key binding, head shots, freezes
aap
2019-06-23
1
-1
/
+1
|
*
implemented CObjectData
aap
2019-06-19
1
-4
/
+4
|
*
implemented CCutsceneHead and dependencies
aap
2019-06-12
1
-0
/
+54
|
*
added CPhysical flags from Nick
aap
2019-06-02
1
-5
/
+5
|
*
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
2019-05-30
1
-6
/
+6
|
*
CPhysical almost done
aap
2019-05-19
1
-48
/
+629
|
*
more work on CPhysical
aap
2019-05-18
1
-95
/
+303
|
*
reversed CPhysical::ProcessShiftSectorList
aap
2019-05-17
1
-0
/
+175
|
*
first commit
aap
2019-05-15
1
-0
/
+916