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path: root/src/math/Vector.h (follow)
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* work on CAutomobileaap2021-08-161-1/+1
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* add w to CVector; adjust col structs a bitaap2021-02-011-1/+8
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* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-13/+12
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* some nasty FIX_BUGS for SLIDE_OBJECTNikolay Korolev2020-11-281-2/+2
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* fix buildSergeanur2020-10-171-1/+1
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* Pickup fixesSergeanur2020-10-171-0/+8
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* Move a bunch of math to cpp files + small fixesSergeanur2020-09-141-27/+9
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* SetPosition, final partSergeanur2020-05-051-9/+0
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* fixed CVector !=aap2020-04-301-0/+4
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* Try to build with mingwFilip Gawin2020-04-201-0/+5
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* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-0/+7
|\ | | | | CWeapon done, fixes
| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-0/+7
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* | CPacManPickupsSergeanur2020-04-131-1/+1
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* WaterCannon done, resource icoFire-Head2020-03-281-0/+8
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* ProjectileInfoSergeanur2020-01-111-1/+1
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* RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-15/+21
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-1/+5
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* CAutomobile::ProcessControl doneaap2019-07-181-0/+1
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* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
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* added wrappers around math functionsaap2019-07-101-3/+3
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* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-5/+5
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* miscellaneous, mostly world relatedaap2019-06-291-0/+1
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* added CCoronasaap2019-06-011-0/+1
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5
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* clean upaap2019-05-301-113/+56
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* Particle, ParticleMgr doneFire-Head2019-05-291-42/+123
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* CPhysical almost doneaap2019-05-191-0/+1
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* first commitaap2019-05-151-0/+82