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anonymous/re3
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fully reversed source code for gta III and gta VC
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2020-07-22
Peds, Hud, CFO 1/2, fixes - including zone names
eray orçunus
1
-0
/
+2
2020-07-01
fixes to CBoat
aap
1
-0
/
+8
2020-06-06
fixing some uninitialized stuff
Nikolay Korolev
1
-0
/
+4
2020-06-04
minor stuff
aap
2
-0
/
+12
2020-06-04
more CBike and fixes
aap
2
-0
/
+12
2020-05-31
fixed to CAutomobile and friends
aap
2
-0
/
+7
2020-05-31
CAutomobile done
aap
2
-4
/
+16
2020-05-30
roadblocks
Nikolay Korolev
1
-0
/
+8
2020-05-25
CVehicle
aap
2
-16
/
+1
2020-05-13
ped attractor: start
Nikolay Korolev
1
-1
/
+2
2020-05-13
Redoing some pool reading for better alignment
Sergeanur
1
-0
/
+5
2020-05-05
implemented most of streamed collisions and big buildings
aap
1
-0
/
+19
2020-05-05
SetPosition, final part
Sergeanur
1
-9
/
+0
2020-04-30
fixed CVector !=
aap
1
-0
/
+4
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
1
-0
/
+12
2020-04-20
Try to build with mingw
Filip Gawin
1
-0
/
+5
2020-04-17
Remove patches
Sergeanur
1
-6
/
+1
2020-04-17
implemented CVector2D::NormaliseSafe for SkidMarks
aap
2
-5
/
+20
2020-04-15
CWeapon done, ps2 cheats fix
Fire-Head
2
-3
/
+11
2020-04-13
CPacManPickups
Sergeanur
1
-1
/
+1
2020-04-05
cranes init
Nikolay Korolev
1
-0
/
+11
2020-03-28
WaterCannon done, resource ico
Fire-Head
1
-0
/
+8
2020-01-11
ProjectileInfo
Sergeanur
1
-1
/
+1
2019-11-05
RE cAudioManager::UpdateReflections
Filip Gawin
1
-15
/
+21
2019-11-05
Peds & a few fixes
eray orçunus
1
-3
/
+10
2019-10-27
cAudioManager::TranslateEntity cleanup
Sergeanur
2
-11
/
+9
2019-10-17
Full C3dMarkers
Sergeanur
1
-14
/
+8
2019-10-06
Fixing ColPoints again
Sergeanur
2
-4
/
+4
2019-10-03
CPickups
Sergeanur
1
-0
/
+16
2019-10-01
Moar peds
eray orçunus
2
-0
/
+7
2019-08-23
Peds
eray orçunus
2
-0
/
+7
2019-08-09
finished CPathFind
aap
1
-1
/
+27
2019-08-04
implemented CHeli
aap
1
-0
/
+23
2019-07-28
CAutomobile::PreRender; whole class finished
aap
2
-2
/
+6
2019-07-27
CAutomobile::Render; moved some math code into .cpp
aap
2
-120
/
+167
2019-07-25
Ped & fixes, including peds dive into danger fix
eray orçunus
1
-0
/
+1
2019-07-24
shadows done
Fire-Head
1
-1
/
+2
2019-07-20
couple of fixes
aap
1
-1
/
+0
2019-07-18
CAutomobile::ProcessControl done
aap
1
-0
/
+1
2019-07-10
and of course the last commit didnt fix everything
aap
4
-5
/
+9
2019-07-10
added wrappers around math functions
aap
6
-20
/
+32
2019-07-08
more CAutomobile
aap
1
-0
/
+27
2019-07-08
little changes; one more function of CAutomobile
aap
1
-23
/
+23
2019-07-07
implemented CDoor
aap
1
-0
/
+9
2019-07-07
made code use TimeStepIn(Milli)Seconds; purged unnecessary inlines
aap
1
-5
/
+5
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-0
/
+15
2019-06-29
more replay stuff, bug fix
Nikolay Korolev
1
-1
/
+1
2019-06-29
ProcessPedUpdate
Nikolay Korolev
1
-0
/
+20
2019-06-29
miscellaneous, mostly world related
aap
1
-0
/
+1
2019-06-24
CPed, CVehicle, mostly entering/exiting car
eray orçunus
1
-0
/
+24
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-23
some Radar and Hud cleanup; fix in Physical
aap
1
-0
/
+16
2019-06-23
StorePedUpdate
Nikolay Korolev
1
-0
/
+34
2019-06-22
fixed tab
Nikolay Korolev
1
-3
/
+3
2019-06-22
First commit of replay system
Nikolay Korolev
1
-0
/
+3
2019-06-19
cleanup on CPed and CPedType
aap
1
-0
/
+6
2019-06-12
implemented CCutsceneHead and dependencies
aap
1
-6
/
+6
2019-06-11
added animation system (with skin support for now)
aap
2
-0
/
+140
2019-06-01
added CCoronas
aap
1
-0
/
+1
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
2
-11
/
+14
2019-05-30
clean up
aap
2
-191
/
+56
2019-05-29
Particle, ParticleMgr done
Fire-Head
2
-42
/
+201
2019-05-19
CPhysical almost done
aap
1
-0
/
+1