summaryrefslogtreecommitdiffstats
path: root/src/math (unfollow)
Commit message (Expand)AuthorFilesLines
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2-25/+13
2020-10-17fix buildSergeanur1-1/+1
2020-10-17Pickup fixesSergeanur1-0/+8
2020-09-14Fix RotateYSergeanur1-8/+8
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur10-516/+844
2020-08-03VU0 collisionaap3-0/+170
2020-07-22New math wrapperseray orçunus1-0/+2
2020-07-01fixes to CBoataap1-0/+8
2020-06-06fixing some uninitialized stuffNikolay Korolev1-0/+4
2020-06-04minor stuffaap2-0/+12
2020-05-31fixed to CAutomobile and friendsaap2-0/+7
2020-05-13Redoing some pool reading for better alignmentSergeanur1-0/+5
2020-05-05implemented most of streamed collisions and big buildingsaap1-0/+19
2020-05-05SetPosition, final partSergeanur1-9/+0
2020-04-30fixed CVector !=aap1-0/+4
2020-04-24implemented skinned peds, no cutscene hands yetaap1-0/+12
2020-04-20Try to build with mingwFilip Gawin1-0/+5
2020-04-17Remove patchesSergeanur1-6/+1
2020-04-17implemented CVector2D::NormaliseSafe for SkidMarksaap2-5/+20
2020-04-15CWeapon done, ps2 cheats fixFire-Head2-3/+11
2020-04-13CPacManPickupsSergeanur1-1/+1
2020-04-05cranes initNikolay Korolev1-0/+11
2020-03-28WaterCannon done, resource icoFire-Head1-0/+8
2020-01-11ProjectileInfoSergeanur1-1/+1
2019-11-05RE cAudioManager::UpdateReflectionsFilip Gawin1-15/+21
2019-11-05Peds & a few fixeseray orçunus1-3/+10
2019-10-27cAudioManager::TranslateEntity cleanupSergeanur2-11/+9
2019-10-17Full C3dMarkersSergeanur1-14/+8
2019-10-06Fixing ColPoints againSergeanur2-4/+4
2019-10-03CPickupsSergeanur1-0/+16
2019-10-01Moar pedseray orçunus2-0/+7
2019-08-23Pedseray orçunus2-0/+7
2019-08-09finished CPathFindaap1-1/+27
2019-08-04implemented CHeliaap1-0/+23
2019-07-28CAutomobile::PreRender; whole class finishedaap2-2/+6
2019-07-27CAutomobile::Render; moved some math code into .cppaap2-120/+167
2019-07-25Ped & fixes, including peds dive into danger fixeray orçunus1-0/+1
2019-07-24shadows doneFire-Head1-1/+2
2019-07-20couple of fixesaap1-1/+0
2019-07-18CAutomobile::ProcessControl doneaap1-0/+1
2019-07-10and of course the last commit didnt fix everythingaap4-5/+9
2019-07-10added wrappers around math functionsaap6-20/+32
2019-07-08more CAutomobileaap1-0/+27
2019-07-08little changes; one more function of CAutomobileaap1-23/+23
2019-07-07implemented CDooraap1-0/+9
2019-07-07made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap1-5/+5
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+15
2019-06-29more replay stuff, bug fixNikolay Korolev1-1/+1
2019-06-29ProcessPedUpdateNikolay Korolev1-0/+20
2019-06-29miscellaneous, mostly world relatedaap1-0/+1
2019-06-24CPed, CVehicle, mostly entering/exiting careray orçunus1-0/+24
2019-06-23some Radar and Hud cleanup; fix in Physicalaap1-0/+16
2019-06-23StorePedUpdateNikolay Korolev1-0/+34
2019-06-22fixed tabNikolay Korolev1-3/+3
2019-06-22First commit of replay systemNikolay Korolev1-0/+3
2019-06-19cleanup on CPed and CPedTypeaap1-0/+6
2019-06-12implemented CCutsceneHead and dependenciesaap1-6/+6
2019-06-11added animation system (with skin support for now)aap2-0/+140
2019-06-01added CCoronasaap1-0/+1
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2-11/+14
2019-05-30clean upaap2-191/+56
2019-05-29Particle, ParticleMgr doneFire-Head2-42/+201
2019-05-19CPhysical almost doneaap1-0/+1